forum

Kinoshita Ringo (CV.Tamura Yukari) - Cordless*Tere*PHONE

posted
Total Posts
46
Topic Starter
Nitrous
This beatmap was submitted using in-game submission on Monday, July 24, 2017 at 6:44:52 PM

Artist: Kinoshita Ringo (CV.Tamura Yukari)
Title: Cordless*Tere*PHONE
Source: のうりん
Tags: nourin no-rin ost cd 6 ending telephone yuka kusakabe 草壁 ゆか marathon
BPM: 98
Filesize: 12455kb
Play Time: 07:15
Difficulties Available:
  1. Call Me (2.56 stars, 827 notes)
Download: Kinoshita Ringo (CV.Tamura Yukari) - Cordless*Tere*PHONE
Information: Scores/Beatmap Listing
---------------
more of that Tamura Yukari.








Lyrics
Yubisaki wan pusshu subete ni omoi o takushita
Tsunagaru mirai ni kitai desu dere honki dayo

Kimi no sekiya getabako no shuuzu
Kinishiteta koro natsukashii
Tenkou saki no nakama ni yakuchau kedo iino
Houkago wa atshi no

Fuanna kimochi akaten dayo, kyun to itamu
Hoshuu shiteyo hoomu waaku de
NO RING! NO RING yakusoku no taimu matenai
Jirasanai de CALL ME!

Yubiori me to me ga au tabi kazoeta koroyori
Kibun ga nanda ga jibun rashikunatta
Tokei no hari demo hayaoki presshaa mo
Jama nan te dekinai dakara ne

Ato ippun dake! oyasumi, soshite
Yakusoku one darishite mo ii kana?
Koodoresu tere PHONE


Juwaki goshi mo koe ga nandaka kyoushitsu to chigau kanjide
Tomodachi tohasyagu mabushii yokogao kara
Ano hi nusumareta haato ga

Chikuri to itamu kyoukasho wasurete mo
Mou misete to tsukue o yose atte
Chikazuku koto mo dekinai! nainda!
Dakara motto CALL ME!!

Yubikiri natsu yasumi desu ne,
Yatto aerunda
Wagamama ietaa kotaete kureru kana?
Yukata mo mizuki mo kimi no mitemoraitai
Seifuku janai atashi o

Ato ippun saki ja are no mae ni
Yuuki o furi shibotte mo ii kana?
Koodoresu tere PHONE


Yubisaki wan pusshu ima te mo jitsu wa furueteru
Kimi no koe kiitara motto furuechau nda
Aetara doushiyou!? furue tomare kana?
Dakedo aitai yo ima sugu ni!

Ato ippo no saki isshoni susumo?
Juwaki goshite mo wakaru futari no
Kooderesu tere PHONE
Est-
i agree
Kibbleru
multibpm timing

422388,659.340659340659,4,2,2,60,1,8
423377,697.674418604651,4,2,2,60,1,8
424074,800,4,2,2,60,1,8
424474,967.741935483871,4,2,2,60,1,8
425441,1153.84615384615,4,2,2,60,1,8
426017,1442.30769230769,4,2,2,60,1,0
Topic Starter
Nitrous

Kibbleru wrote:

multibpm timing
Thanks!
-Kazuto
Kds plz :g
revurii
wew mod
23:40 -Nitrous: rev can you skim my map?
23:40 *-Nitrous is listening to [https://osu.ppy.sh/b/1278831 Ringo Kinoshita (CV: Tamura Yukari) - Cordless*Tere*PHONE]
23:40 -Nitrous: its 7 mins so feel free to partially mod it if you want
23:41 revurii: 07:06:017 (1) - don't stack start and head
23:41 revurii: lo
23:41 revurii: even if it is slow i think
23:41 -Nitrous: uh
23:41 -Nitrous: its intended so
23:42 -Nitrous: we have that
23:42 revurii: is it not unrankable
23:42 -Nitrous: should go ask about it
23:45 revurii: god this is so boring
23:45 -Nitrous: 98 BPM lol
23:46 -Nitrous: I have its 168 BPM ver so we have that too
23:46 revurii: undeadcapulet's after rain is 70 bpm and it isn't boring
23:47 -Nitrous: well its anime
23:47 revurii: 02:15:551 (4) - lo rip
23:47 -Nitrous: expect repetitive rhythm
23:47 revurii: it's not in hard guidelines or rules but xd
23:48 -Nitrous: its mapped like Light Insane
23:48 -Nitrous: don't follow its SR
23:48 revurii: yea but still
23:48 -Nitrous: also I've been doing that and got away with it in ranking
23:48 revurii: -_
23:49 -Nitrous: about the slider thing
23:49 -Nitrous: ye its unrankable
23:50 revurii: 03:14:939 (1,2) - would be weird to play
23:51 -Nitrous: ikr but 03:15:857 - doesn't have any sound
23:51 revurii: hmm
23:52 revurii: idk since (2) is a slider it should be lenient enough to catch players who fuck up
23:52 revurii: but besides that justification idk a way to fix it lol
23:53 -Nitrous: well its DS snapped
23:57 revurii: 06:19:531 (2,3,4,5) - i don't get this
23:58 -Nitrous: the flow?
23:58 revurii: the spacing choice
23:59 -Nitrous: 06:19:837 (3,5) - piano emphasis
23:59 revurii: odd but ok
00:02 revurii: 07:03:047 (1,2,1,2,3,4) - change these to sliders lo
00:03 -Nitrous: wouldn't that lose emphasis to the sounds?
00:03 -Nitrous: i mean thats the last bit, so yeah
00:04 revurii: the timing tho
00:04 -Nitrous: well ok we have that
00:04 revurii: and you can have sliders end on equally strong sounds as the start
00:04 -Nitrous: sure
00:04 revurii: in this case the tom drums
00:05 revurii: so like 3 sliders with the sv lowering or sth
00:05 revurii: might be good
00:06 -Nitrous: 07:03:047 (1,2) - this doesn't relate to the last 2 sliders tho
00:06 -Nitrous: the last 2 would be ok for slowdown
00:06 revurii: relate how
00:07 -Nitrous: 07:04:074 - piano
00:07 -Nitrous: 07:03:047 - purely drums
00:07 revurii: i dunno lol
00:07 -Nitrous: well I sticked to that
00:08 -Nitrous: I used sv 0.8 and 0.6 in that order
00:08 revurii: 07:06:017 (1) - also i think it's better if you have this end on 07:11:786 - since you're already skipping piano before 07:10:704 -
00:09 revurii: and just because 07:10:704 - is lower i don't think it should end there
00:09 -Nitrous: well I made that intentional for aesthetics
00:09 -Nitrous: but I'll go see when the unrankable heart has to be changed
00:10 revurii: okie
Topic Starter
Nitrous

revurii wrote:

wew mod
23:40 -Nitrous: rev can you skim my map?
23:40 *-Nitrous is listening to [https://osu.ppy.sh/b/1278831 Ringo Kinoshita (CV: Tamura Yukari) - Cordless*Tere*PHONE]
23:40 -Nitrous: its 7 mins so feel free to partially mod it if you want
23:41 revurii: 07:06:017 (1) - don't stack start and head
23:41 revurii: lo
23:41 revurii: even if it is slow i think
23:41 -Nitrous: uh
23:41 -Nitrous: its intended so
23:42 -Nitrous: we have that
23:42 revurii: is it not unrankable
23:42 -Nitrous: should go ask about it
23:45 revurii: god this is so boring
23:45 -Nitrous: 98 BPM lol
23:46 -Nitrous: I have its 168 BPM ver so we have that too
23:46 revurii: undeadcapulet's after rain is 70 bpm and it isn't boring
23:47 -Nitrous: well its anime
23:47 revurii: 02:15:551 (4) - lo rip
23:47 -Nitrous: expect repetitive rhythm
23:47 revurii: it's not in hard guidelines or rules but xd
23:48 -Nitrous: its mapped like Light Insane
23:48 -Nitrous: don't follow its SR
23:48 revurii: yea but still
23:48 -Nitrous: also I've been doing that and got away with it in ranking
23:48 revurii: -_
23:49 -Nitrous: about the slider thing
23:49 -Nitrous: ye its unrankable
23:50 revurii: 03:14:939 (1,2) - would be weird to play
23:51 -Nitrous: ikr but 03:15:857 - doesn't have any sound
23:51 revurii: hmm
23:52 revurii: idk since (2) is a slider it should be lenient enough to catch players who fuck up
23:52 revurii: but besides that justification idk a way to fix it lol
23:53 -Nitrous: well its DS snapped
23:57 revurii: 06:19:531 (2,3,4,5) - i don't get this
23:58 -Nitrous: the flow?
23:58 revurii: the spacing choice
23:59 -Nitrous: 06:19:837 (3,5) - piano emphasis
23:59 revurii: odd but ok
00:02 revurii: 07:03:047 (1,2,1,2,3,4) - change these to sliders lo
00:03 -Nitrous: wouldn't that lose emphasis to the sounds?
00:03 -Nitrous: i mean thats the last bit, so yeah
00:04 revurii: the timing tho
00:04 -Nitrous: well ok we have that
00:04 revurii: and you can have sliders end on equally strong sounds as the start
00:04 -Nitrous: sure
00:04 revurii: in this case the tom drums
00:05 revurii: so like 3 sliders with the sv lowering or sth
00:05 revurii: might be good
00:06 -Nitrous: 07:03:047 (1,2) - this doesn't relate to the last 2 sliders tho
00:06 -Nitrous: the last 2 would be ok for slowdown
00:06 revurii: relate how
00:07 -Nitrous: 07:04:074 - piano
00:07 -Nitrous: 07:03:047 - purely drums
00:07 revurii: i dunno lol
00:07 -Nitrous: well I sticked to that
00:08 -Nitrous: I used sv 0.8 and 0.6 in that order
00:08 revurii: 07:06:017 (1) - also i think it's better if you have this end on 07:11:786 - since you're already skipping piano before 07:10:704 -
00:09 revurii: and just because 07:10:704 - is lower i don't think it should end there
00:09 -Nitrous: well I made that intentional for aesthetics
00:09 -Nitrous: but I'll go see when the unrankable heart has to be changed
00:10 revurii: okie
Thanks alot
Fu Xuan
hi

mod
  1. ai mod pls.
  2. 00:38:204 (1,2) - fix blanket
  3. 00:44:939 (3,1) - omg not stacked?
  4. 02:16:163 (1) - maybe move a little upward so flows well with (4)? :d
  5. 06:42:796 (1,2,3,4) - blanket u.u
Topic Starter
Nitrous

-Aqua wrote:

hi
  1. ai mod pls. | well played
  2. 00:38:204 (1,2) - fix blanket | again
  3. 00:44:939 (3,1) - omg not stacked? | nazi
  4. 02:16:163 (1) - maybe move a little upward so flows well with (4)? :d | no thanks
  5. 06:42:796 (1,2,3,4) - blanket u.u | and again
nice mod.
Mun
henlo

[notice me senpai]
00:13:714 (1) - When making these kinds of sliders, the length between the 2 red anchors should be lower than the length between each red anchor and their respective end. Also, try to make sure the start and end are parallel. Basically, something along these lines would look nicer.
00:35:143 (4,5) - The sound on 4 seems stronger than the sound on 5, so why is the distance to 4 lower than the distance to 5?
00:37:592 (4) - Yes, the pitch of the strings in the background change, but there is hardly anything else on this note, is it really necessary to give it a circle?
00:57:184 (4,5) - This time, 4 and 5 are of equal strength, yet movement to each varies. Then, movement to 00:57:796 (1) - is equal to movement to 5 despite 1 being much stronger.
03:04:837 (3) - The curve here is heavily imbalanced!
03:40:959 (4) - A slider should start on a strong note and end on a note of equal or lesser strength.
03:41:878 (1,2,3) - It's heavily nitpicky, but shouldn't patterns like these just be equilateral triangles?
04:37:592 (6,7) - It doesn't make sense that on the climax of a pattern in the song, you would lower spacing to 0.
05:18:306 (3) - glad you finally started doing your wave sliders correctly
06:36:980 (3,6,7,8) - You may want to place 06:37:592 (5) - a bit to the right and then just stack the triple with circle 3.
06:44:633 (2,3,4) - In the case that you want to control how 3 notes stack, use 0.2x distance snap (at this part, at least) to stack the notes. This will allow you to more accurately make a strong blanket with 06:42:796 (1,2,3,4) -
06:50:449 (1) - Out of all of your wave sliders, I think this is the most unusual just because of how close to straight it is.
07:06:017 (1) - Nice slider! However, because its path from the start is unclear (the slider starts and ends at the exact same point, creating a deceptive path), this is unrankable. Please separate the start and end to make it clear what direction the slider moves in.


Sorry for short mod, i am horribly inept with this diff level lol
Topic Starter
Nitrous

Mun wrote:

henlo

[notice me senpai]
03:40:959 (4) - A slider should start on a strong note and end on a note of equal or lesser strength. | Vocals were focused. You should notice it throughout the map.
03:41:878 (1,2,3) - It's heavily nitpicky, but shouldn't patterns like these just be equilateral triangles? | I find them fine for now
05:18:306 (3) - glad you finally started doing your wave sliders correctly | Thanks
06:36:980 (3,6,7,8) - You may want to place 06:37:592 (5) - a bit to the right and then just stack the triple with circle 3. | Just for visibility.
07:06:017 (1) - Nice slider! However, because its path from the start is unclear (the slider starts and ends at the exact same point, creating a deceptive path), this is unrankable. Please separate the start and end to make it clear what direction the slider moves in. rip desu~

Sorry for short mod, i am horribly inept with this diff level lol
This difficulty is a weird hybrid of Normal x Hard x Insane and I don't even call this a difficulty at all.
Thanks for modding!
rest in peace

6th
Hey ! Quick mod, the map is already nice.
Offset is off. Correct one is 1514.

00:52:286 (4,5,1) - I don't really get why they are almost equally spaced since (1) is way louder.
00:59:327 (3) - Silent its end or do something, it really sounds annoying rn because there are sounds at 01:00:092 - .
01:00:857 (2) - Move to like (88;110) ? Looks prettier.
01:27:184 - The amount of 1/2 in that section is huge, especially from there 01:29:633 - . I feel like you failed to capture the essence of the song because it just plays like a spike in-game and doesn't really represent vocals or instruments since many red ticks are overmapped.
01:56:572 (1,2) - 1/1 slider instead ? Fits better with vocals and you seem to focus on them.
02:03:918 (1) - Unstack with 02:01:470 (1) - because it needs to stand out and not feel random.
03:02:738 (1) - That shape is too generic for a long slider imo, it needs some emphasis so you could work on it, like you did for 03:04:881 (3) - .
04:23:248 (5,1) - No triplet ?
04:46:820 (4,5) - That stack really ruins the momentum that the spacing increase just before brings.
06:08:248 (4,1,2) - Flow is a bit questionable here. You could change the shape for (1) to make a better transition between (4) and (2).
07:06:017 (1) - Asymmetrical. Sorry it's a bit bothering lol
Topic Starter
Nitrous

6th wrote:

Hey ! Quick mod, the map is already nice.
06:08:248 (4,1,2) - Flow is a bit questionable here. You could change the shape for (1) to make a better transition between (4) and (2). |
I don't kinda get what you mean here.

07:06:017 (1) - Asymmetrical. Sorry it's a bit bothering lol | Same. It'll take me another week before I can perfect it :?
Thanks for modding!
6th
It'll take me another week before I can perfect it :?
Use grid ;)

Btw :
06:08:248 (4,1,2) - Flow is a bit questionable here. You could change the shape for (1) to make a better transition between (4) and (2). |
I don't kinda get what you mean here.
What I meant is just : improve flow if possible.
JierYagtama
Notice me
04:43:146 (1,2,3,4,5) - hmm blanket? also you can just DS 3,4,5 to 1.2 and it will still have that placement but with better aesthetics xd
05:46:514 (4,1) - stack?
05:59:065 (1,2,3) - blanket with somewhat like this

06:13:758 (1) - hmm ctrl g for circular flow? also 06:13:758 (1,3) - blanket
06:44:677 (2,3,4) - isnt stacked properly imo but lowering stack leniency can do the trick or adjusting the grid and fix the stack can do
hope this was helpful rip
gudluck
Topic Starter
Nitrous

JeirYagtama wrote:

[Notice me]04:43:146 (1,2,3,4,5) - hmm blanket? also you can just DS 3,4,5 to 1.2 and it will still have that placement but with better aesthetics xd | Not worth the sacrifice.
05:46:514 (4,1) - stack? | I don't see the purpose of it
05:59:065 (1,2,3) - blanket with somewhat like this | It was intentional for flow

06:13:758 (1) - hmm ctrl g for circular flow? | I was after linear flow
also 06:13:758 (1,3) - blanket | Still no thanks
06:44:677 (2,3,4) - isnt stacked properly imo but lowering stack leniency can do the trick or adjusting the grid and fix the stack can do | I should reconsider it then
hope this was helpful rip
gudluck
Thanks for modding!
Winnie
Hello from modding queue

Because yo dumbass posted after the 6th map. Crazy kid

[Notice Me]
First off what a unique title name. 2nd of all holy fuck AR6 naisu. 3rd please fix your timing it's really noticeably bad in some areas of the map thxs
00:08:554 (4) - Tbh you don't really need to have this note. Since at 00:03:962 (1) - it doesn't have a note before but this place has much more of an impact because of how it starts
00:13:452 (3,1) - This I agree because the vocal actually hits a good part
00:13:452 (3,1,2,3) - Sort of copy and paste with 00:03:962 (1,2,3) - so it seems quite lazy. Just a single slider shape change :)
00:19:575 (3,4,1) - This flows really bad, aesthetically playing this is really strange because of how it's placed and mapped out. Could somehow change to fit better. Generally this seems better http://puu.sh/w7il6/6cf4c757e3.jpg but really do it however you want and what makes it look good but it just has to play well
00:24:473 (3) - offset is trash here, better change timing to accommodate for this or for this section.
00:29:371 (3) - Why you skipping such a strong piano sound? I can see vocals mapped out while skipping some but now it's the pianos time to shine and you clearly missed one. Common fam you letting me down
00:34:269 (3) - Same as ^ here
00:36:718 (3) - Holy Im sleep cuz
00:41:922 (1,1) - Wtf? be consistent man. Pretty much has the same sound effects but you changed it which then has no resemblance to 00:44:065 (2) - with the previous slider.
00:47:126 (2) - Could be this NC if you'd preferred but up to you http://puu.sh/w7iwr/9e3e0b184f.jpg
01:19:881 (1) - Definitely better rhythm applied this way. http://puu.sh/w7iA8/93b01873fd.jpg Doesn't miss the important stuff and has a greater impact than just playing through everything. Keeps vocals and piano in check
01:33:656 (4) - Should be a piano part over her vocals, so mapping the piano sound in here would be neat
01:36:411 (4,5) - This is improper spacing with your previous areas. The spacing should've occurred at 01:36:718 (5,1) - like previously, no need to space on a continuous rhythm
01:40:391 (2) - Same as ^ here vocals are nice but the piano definitely takes over on this area
01:41:616 - Should be mapped out
01:53:860 (1) - Same

That should be it, use this as a guideline for the rest of the map. It really does feel like it's not hitting the important rhythms of the songs if you don't want to do it this way. Then you should have sliderticks with piano sounds so it'll cover the areas for you while you focus on mapping the vocals. Up to you man
Topic Starter
Nitrous

Kocari wrote:

Hello from modding queue

Because yo dumbass posted after the 6th map. Crazy kid
haha woah man

[Notice Me]
First off what a unique title name. 2nd of all holy fuck AR6 naisu. 3rd please fix your timing it's really noticeably bad in some areas of the map thxs
Thanks for modding! I'll keep your notes in mind.
Topic Starter
Nitrous
Remapping done!
Akitoshi
  1. 00:29:970 (1) - consider to remove NC as it's constant 1/2 rhythm and fees rly short compared to other parts like 00:30:888 -
  2. 00:51:093 (2,3) - this stack is out of nowhere so ye unstack this
  3. ^ if u want to keep stacked then try stacking other places like 00:57:215 (3,4) - 01:04:562 (3,4) - etc
  4. 00:52:929 (1) - 00:55:378 (1) - 00:57:827 (5) - aren't they should have larger spacing than others? 01:00:276 (1) - 01:02:725 (1) - 01:05:174 (1) - had one so yehaj
  5. 00:57:827 (5) - also nc
  6. 01:40:378 (2,3) - 01:44:970 (2,3) - they can technically be triples if u put one at 01:37:929 (2,3,4) -
  7. 02:06:399 (1) - can u make this nicer xd
  8. 03:02:724 (1) - for something lyrical, why not letter C for "Cordless" lul, u can apply this easier when u flip the direction of 03:01:195 (2,3) -
  9. 06:42:827 (1) - not perfect circle on tail A N G E R Y
Topic Starter
Nitrous

Akitoshi wrote:

  1. 00:29:970 (1) - consider to remove NC as it's constant 1/2 rhythm and fees rly short compared to other parts like 00:30:888 -
    | ok
  2. 00:51:093 (2,3) - this stack is out of nowhere so ye unstack this
  3. ^ if u want to keep stacked then try stacking other places like 00:57:215 (3,4) - 01:04:562 (3,4) - etc
    | The first is just piano and the 2 examples you gave have vocals so we have that
  4. 00:52:929 (1) - 00:55:378 (1) - 00:57:827 (5) - aren't they should have larger spacing than others? 01:00:276 (1) - 01:02:725 (1) - 01:05:174 (1) - had one so yehaj
    | I think they can't be emphasized the same way as those with spacing do. Its like how hard you press on a piano key.
  5. 00:57:827 (5) - also nc
    | k
  6. 01:40:378 (2,3) - 01:44:970 (2,3) - they can technically be triples if u put one at 01:37:929 (2,3,4) -
    | Sure
  7. 02:06:399 (1) - can u make this nicer xd
    | Did the first
  8. 03:02:724 (1) - for something lyrical, why not letter C for "Cordless" lul, u can apply this easier when u flip the direction of 03:01:195 (2,3) -
    | OK
  9. 06:42:827 (1) - not perfect circle on tail A N G E R Y
    | Horseshoe not a shape xd
Danke Laura.
Underdogs
.
2017-07-13 21:19 Winter Story: since it's hard
2017-07-13 21:20 Winter Story: i notice the rhythm usage is a bit too low on the beginning
2017-07-13 21:20 -Nitrous: *with jumps
2017-07-13 21:20 -Nitrous: ecksdee
2017-07-13 21:20 Winter Story: ecksdong
2017-07-13 21:20 -Nitrous: but its subtle
2017-07-13 21:20 Winter Story: ehh sure
2017-07-13 21:20 Winter Story: your map anyways
2017-07-13 21:21 -Nitrous: ok
2017-07-13 21:21 Winter Story: 00:24:438 (4,5,6,7,1) -
2017-07-13 21:21 Winter Story: :eyes:
2017-07-13 21:21 Winter Story: increase spacing?
2017-07-13 21:21 -Nitrous: :thonkang:
2017-07-13 21:21 Winter Story: alternatively
2017-07-13 21:21 Winter Story: make these sharp flow
2017-07-13 21:22 Winter Story: as for this 00:25:968 (1,2,3) -
2017-07-13 21:22 Winter Story: decrease the spacing
2017-07-13 21:22 -Nitrous: I don't get it why
2017-07-13 21:22 Winter Story: the sharp flow?
2017-07-13 21:22 -Nitrous: yeah
2017-07-13 21:23 Winter Story: discarding the "it flows comfortably" concept
2017-07-13 21:23 Winter Story: it's a good way to emphasize the piano with same spacing
2017-07-13 21:23 -Nitrous: but i feel it should because of what this part suggests
2017-07-13 21:23 Winter Story: the way it flows is too linear
2017-07-13 21:23 -Nitrous: 00:25:968 (1,2,3) - also this follows DS
2017-07-13 21:23 -Nitrous: why decrease
2017-07-13 21:23 Winter Story: since you're mapping the piano
2017-07-13 21:24 Winter Story: and the piano suggests you decrease the DS
2017-07-13 21:24 -Nitrous: 00:25:356 (6,7) - still vocals
2017-07-13 21:24 Winter Story: people told me that consistency =/= good map
2017-07-13 21:24 -Nitrous: 00:25:968 (1,2,3) - piano with consistent DS and relatively sharp angles
2017-07-13 21:24 Winter Story: ahh
2017-07-13 21:24 Winter Story: you can keep the sharp angle
2017-07-13 21:24 Winter Story: but i highly suggest to decrease the DS
2017-07-13 21:25 Winter Story: not by a large number
2017-07-13 21:25 Winter Story: but just a small amoun
2017-07-13 21:25 Winter Story: probably 0.15
2017-07-13 21:25 -Nitrous: but its still the same
2017-07-13 21:25 Winter Story: not really
2017-07-13 21:25 Winter Story: piano's note goes down if you listen
2017-07-13 21:26 Winter Story: and as i said
2017-07-13 21:26 -Nitrous: actually its because of the timing that it goes to a slowdown
2017-07-13 21:26 Winter Story: dont change them drastically
2017-07-13 21:26 -Nitrous: so the DS is kinda bent
2017-07-13 21:26 -Nitrous: 00:27:255 - theres a red timing point here
2017-07-13 21:27 Winter Story: it hits the same for me
2017-07-13 21:27 -Nitrous: so its hard to change it or else there would be reading problems unless someone used the approach circle
2017-07-13 21:27 Winter Story: HD players?
2017-07-13 21:28 Winter Story: at any rate
2017-07-13 21:28 Winter Story: I highly recommend changing visual spacing on 00:25:968 (1,2,3) -
2017-07-13 21:28 Winter Story: so it reflects the piano
2017-07-13 21:28 Winter Story: so let's leave it at that
2017-07-13 21:28 Winter Story: 00:27:828 (1,2) - this as well
2017-07-13 21:29 -Nitrous: alright you win :/
2017-07-13 21:29 Winter Story: xddd
2017-07-13 21:29 Winter Story: thanks xdddd
2017-07-13 21:29 -Nitrous: 00:27:828 (1,2) - this doesn't make sense to change DS
2017-07-13 21:30 Winter Story: move the 2 so the spacing would be high
2017-07-13 21:30 Winter Story: since piano pitching goes damn high
2017-07-13 21:30 Winter Story: no wait
2017-07-13 21:30 -Nitrous: its just a slight pitch change
2017-07-13 21:30 Winter Story: yea discard that
2017-07-13 21:30 -Nitrous: k
2017-07-13 21:31 Winter Story: 00:36:705 (2,3,4) - :eyes::eyes:
2017-07-13 21:31 Winter Story: nice overmap xdddd
2017-07-13 21:31 -Nitrous: theres a weak sound there tho
2017-07-13 21:31 -Nitrous: actually if you can hear piano triplets
2017-07-13 21:31 -Nitrous: those start at the blue tick
2017-07-13 21:31 -Nitrous: so its 1/8
2017-07-13 21:31 Winter Story: make them passive?
2017-07-13 21:32 -Nitrous: yeah
2017-07-13 21:32 Winter Story: https://osu.ppy.sh/ss/8580518
2017-07-13 21:32 -Nitrous: just to make it simple
2017-07-13 21:32 -Nitrous: I doubt thats simple lol
2017-07-13 21:32 -Nitrous: I don't use that in hard diffs
2017-07-13 21:32 Winter Story: its
2017-07-13 21:32 Winter Story: 98bpm
2017-07-13 21:32 Winter Story: LOL
2017-07-13 21:32 Winter Story: and since it's hard
2017-07-13 21:33 Winter Story: it should be damn simple to read
2017-07-13 21:33 -Nitrous: well that works
2017-07-13 21:33 Winter Story: xd
2017-07-13 21:33 Winter Story: 00:41:909 (1) - you can add a triplet here?
2017-07-13 21:33 Winter Story: piano supports it
2017-07-13 21:33 -Nitrous: 00:41:756 - ?
2017-07-13 21:34 Winter Story: oh
2017-07-13 21:34 Winter Story: my bad
2017-07-13 21:34 Winter Story: lol
2017-07-13 21:34 -Nitrous: like I said its too hard lol
2017-07-13 21:34 Winter Story: ye that i know
2017-07-13 21:35 Winter Story: 00:43:133 (1) - OwO
2017-07-13 21:35 Winter Story: piano here is practically the same as 00:41:909 (1,2,3) -
2017-07-13 21:35 -Nitrous: ?
2017-07-13 21:36 -Nitrous: 00:41:909 (1,2,3) - piano only
2017-07-13 21:36 -Nitrous: 00:43:133 (1) - some bell sond
2017-07-13 21:36 -Nitrous: *sound
2017-07-13 21:36 Winter Story: wha
2017-07-13 21:36 Winter Story: i thought that was low-pitched piano
2017-07-13 21:36 Winter Story: LMAO
2017-07-13 21:36 -Nitrous: lol
2017-07-13 21:39 Winter Story: 01:13:746 (3,4) - no blanket feelsbad
2017-07-13 21:39 -Nitrous: too generic thanks
2017-07-13 21:40 Winter Story: i guess for me mirroring 01:13:746 (3) - would work better to emphasize the vocals
2017-07-13 21:40 Winter Story: https://osu.ppy.sh/ss/8580561
2017-07-13 21:40 -Nitrous: but theres a slight pitch change
2017-07-13 21:41 -Nitrous: a different slider works
2017-07-13 21:41 Winter Story: i guess that works
2017-07-13 21:42 Winter Story: 01:26:297 (4,5,6,1) - probably increase spacing
2017-07-13 21:42 -Nitrous: no pitch change there though
2017-07-13 21:42 -Nitrous: if there was, its slight
2017-07-13 21:43 Winter Story: yeah
2017-07-13 21:43 Winter Story: a slight
2017-07-13 21:43 Winter Story: tweak with them a little bit
2017-07-13 21:43 -Nitrous: isn't that going overboard?
2017-07-13 21:43 Winter Story: well
2017-07-13 21:43 Winter Story: i didnt say
2017-07-13 21:44 -Nitrous: it won't be even noticeable
2017-07-13 21:44 Winter Story: 'tweak with them fully'
2017-07-13 21:44 -Nitrous: so i think thats ifne
2017-07-13 21:44 -Nitrous: *fine
2017-07-13 21:44 Winter Story: your call
2017-07-13 21:44 -Nitrous: no i mean too much to deal with a slight change of pitch
2017-07-13 21:44 Winter Story: then dont change them too much
2017-07-13 21:44 -Nitrous: I'm still keeping it
2017-07-13 21:45 Winter Story: yeah sure
2017-07-13 21:46 Winter Story: 02:38:235 (1) -
2017-07-13 21:46 Winter Story: not sure about this wave
2017-07-13 21:47 Winter Story: but my wave slider is also shitty so lets leave it at that
2017-07-13 21:47 Winter Story: xddddddddddddddddddd
2017-07-13 21:47 -Nitrous: same
2017-07-13 21:47 Winter Story: 02:52:317 (5) - can you make these into 2 circles?
2017-07-13 21:47 Winter Story: i think the piano deserves to be clicked
2017-07-13 21:48 -Nitrous: 02:51:705 (4,5) - then these should be clickable
2017-07-13 21:48 -Nitrous: no thanks :/
2017-07-13 21:48 Winter Story: not 02:51:705 (4) -
2017-07-13 21:48 Winter Story: reason i suggest 02:52:317 (5) - is that the transition to 02:52:929 (1) - will have some sort of emphasis
2017-07-13 21:49 -Nitrous: ok good point
2017-07-13 21:49 -Nitrous: I could make them stacked
2017-07-13 21:49 Winter Story: idk about stacked
2017-07-13 21:49 Winter Story: constant movement looks better for me
2017-07-13 21:49 -Nitrous: ok no then
2017-07-13 21:49 Winter Story: xd
2017-07-13 21:49 Winter Story: o
2017-07-13 21:50 Winter Story: 02:52:929 (1,2) - not even parallel properly :angery:
2017-07-13 21:50 -Nitrous: a r t
2017-07-13 21:50 Winter Story: ncie
2017-07-13 21:51 Winter Story: 02:59:052 (3,4) -
2017-07-13 21:51 Winter Story: this
2017-07-13 21:51 Winter Story: as
2017-07-13 21:51 Winter Story: well
2017-07-13 21:51 Winter Story: ???
2017-07-13 21:51 Winter Story: REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
2017-07-13 21:53 Winter Story: 03:12:215 (4) - unnecessary note?
2017-07-13 21:54 -Nitrous: ok
2017-07-13 21:54 -Nitrous: it has a sound tho
2017-07-13 21:54 Winter Story: ye it's faint
2017-07-13 21:54 Winter Story: so faint i dont think it should be clicked
2017-07-13 21:54 -Nitrous: it still counts
2017-07-13 21:54 -Nitrous: thats why its intentionally stacked
2017-07-13 21:54 Winter Story: good point
2017-07-13 21:55 Winter Story: was thinking that as well when i saw that
2017-07-13 21:55 Winter Story: just sharing my 20 cents
2017-07-13 21:55 -Nitrous: ok cool
2017-07-13 21:55 Winter Story: oh
2017-07-13 21:55 Winter Story: that's it?
2017-07-13 21:56 -Nitrous: yeah
2017-07-13 21:56 -Nitrous: what would you expect xd
2017-07-13 21:56 -Nitrous: I just revived this today lmao
2017-07-13 21:56 Winter Story: dem
2017-07-13 21:56 Winter Story: quality is top notch for me
2017-07-13 21:57 -Nitrous: overall, what do you think about the map?
2017-07-13 21:57 Winter Story: as i said
2017-07-13 21:57 -Nitrous: cool ;D
Topic Starter
Nitrous
Thanks Under Story,
Updated Metadata. Sauces:
  1. http://vgmdb.net/album/44548
  2. http://www.no-rin.tv/bd/bd06.html
Kibbleru
cordless DERE Phone

nazi stuff
00:06:379 (4,5) - overlap more looks better :dd
01:41:909 (1) - pls make this look more symmetric lol
01:49:256 (1) - 02:38:235 (1) - 03:49:256 (1) - 04:14:358 (2) - .. i giv up
02:54:766 (5,3) - dont overlap these 2
03:06:092 - u shud mute the slider end as well
03:35:480 (2,3,4,5,6,1) - this pattern should be more polished, if u look here 03:36:093 (4,5,1) - the visual spacing between these are smaller than 03:35:480 (2,3,4) - . u should make them the same
03:55:684 (7,1) - same as above these 2 too close
personally i think ur triplet spacing is way too big from the 2nd part onwards could at least be halved here especially in parts like 04:42:215 (4,5,6) - where there isnt even any drums to support it and stuff like 04:54:460 (4,5,6,7,8,1) - ends up being quite the difficulty spike
05:32:113 (1,4) - overlap

remarks:
i just think the triplet spacing is way too big and fucks up the entire map xd
Topic Starter
Nitrous

Kibbleru wrote:

cordless DERE Phone

nazi stuff
00:06:379 (4,5) - overlap more looks better :dd
01:41:909 (1) - pls make this look more symmetric lol
01:49:256 (1) - 02:38:235 (1) - 03:49:256 (1) - 04:14:358 (2) - .. i giv up
02:54:766 (5,3) - dont overlap these 2
03:06:092 - u shud mute the slider end as well
03:35:480 (2,3,4,5,6,1) - this pattern should be more polished, if u look here 03:36:093 (4,5,1) - the visual spacing between these are smaller than 03:35:480 (2,3,4) - . u should make them the same
03:55:684 (7,1) - same as above these 2 too close
personally i think ur triplet spacing is way too big from the 2nd part onwards could at least be halved here especially in parts like 04:42:215 (4,5,6) - where there isnt even any drums to support it and stuff like 04:54:460 (4,5,6,7,8,1) - ends up being quite the difficulty spike
05:32:113 (1,4) - overlap

remarks:
i just think the triplet spacing is way too big and fucks up the entire map xd
applied all. Nerfed spacing but didn't make much difference. Changed anyways since it looks much better imo. (Edited)
show more
Please sign in to reply.

New reply