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a_hisa - Pastel Subliminal

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arrivalNA
Saw your NM request and your lack of profile picture gives me anxiety

「Hard」

  1. 00:09:788 - A strong sound falls on the downbeat and could mislead players without a filler note on the red tick
  2. 00:25:189 (2) - The red anchor in the note seems accidental
  3. 02:10:911 (1) & 02:16:044 - Fix the triangle

「Euphoria」

  1. 00:05:456 - Hitsounding gets noticeably louder
  2. It's too well made to find anything
Senery
hi! from my queue

[Easy]
  1. 00:25:991 (1,2,3,4) - this rhythm feels a be bit off to me, i suggest you try something like this: https://puu.sh/x8VZX/28f8281d7d.png
[Normal]
  1. 02:17:488 (5) - space this out a bit i think this would be a bit confusing for new players
  2. 03:03:852 (3,4,5,6) - same for here i think the overlapping slider would be too confusing
  3. 04:11:232 (6,7) - same type of sliders here
[Hard]
  1. 01:03:371 (1,2,3) - i suggest using something else for this because it looks almost identical to a triple, it would be fine in the higher diffs but i dont think it would fit in a hard diffs
  2. 02:22:782 (1) - it may be nicer to position it the same as 02:21:980 (4) -
  3. 03:27:114 (1,2,3) - same as the first point
  4. 04:35:774 (3) - this hitsound isnt used in the normal and easy diff, is that intentional?
[Insane]
  1. 01:04:012 (2,3) - space these out a bit aswell like you did with (4)
  2. 03:27:756 (2,3) - ^
[Euphoria]
  1. 00:05:456 (1) - while playtesting this diff this was pretty uncomfortable to move to
  2. 00:48:290 (3,4,5,6,7) - this wasnt as bad as above^ but still notable
  3. 01:02:248 - i just noticed this but there are sounds between these notes
Thats it, hope it helps! :D
Topic Starter
Albatro

Our Arrival wrote:

Saw your NM request and your lack of profile picture gives me anxiety Haha when I first started osu, my friend told me that once I set a profile picture, I can never revert back to a blank one. So I've been without a profile picture for 3 years now xD

「Hard」

  1. 00:09:788 - A strong sound falls on the downbeat and could mislead players without a filler note on the red tick I actually filled this part in in [Insane] and [Euphoria], but not sure why I didn't do that here. Fixed
  2. 00:25:189 (2) - The red anchor in the note seems accidental This isn't accidental, I wanted to make this shape somewhat parallel/blanket with the previous slider
  3. 02:10:911 (1) & 02:16:044 - Fix the triangle This isn't a triangle, it's a 1-2 1-2 pattern

「Euphoria」

  1. 00:05:456 - Hitsounding gets noticeably louder Yep.
  2. It's too well made to find anything
Thanks for the mod!

Senery wrote:

hi! from my queue Hi!

[Easy]
  1. 00:25:991 (1,2,3,4) - this rhythm feels a be bit off to me, i suggest you try something like this: https://puu.sh/x8VZX/28f8281d7d.png I'm assuming you meant a 1/1 reverse and not a 3/2 reverse slider? Fixed: 00:25:991 (1,2,3,4,5) - 01:27:595 (1,2,3,4,5) - 03:51:339 (1,2,3,4,5) -

[Normal]
  1. 02:17:488 (5) - space this out a bit i think this would be a bit confusing for new players At first I didn't agree with you because I had patterns like 02:06:900 (3,4,5) - but these are 1/2 sliders into stacked notes whereas 02:17:488 is a circle into stacked notes. Changed to slider-circle +
    slider stack like the other parts.
  2. 03:03:852 (3,4,5,6) - same for here i think the overlapping slider would be too confusing Second mod to point this out, seems worth a fix.
    Fixed
  3. 04:11:232 (6,7) - same type of sliders here This one I'll keep because it's only 2 sliders, and this pattern needs to be much different from any other 1/2 slider patterns used in the map since it's representing a much different sound (as hinted by the hitsounds)
[Hard]
  1. 01:03:371 (1,2,3) - i suggest using something else for this because it looks almost identical to a triple, it would be fine in the higher diffs but i dont think it would fit in a hard diffs I really couldn't think of anything better, so I instead opted to have more spacing here instead. Hopefully this separates the triplet spacing from the 1/2 spacing in this map.
  2. 02:22:782 (1) - it may be nicer to position it the same as 02:21:980 (4) It's a valid suggestion, but I like the blanket there with the long note since it's a held note.
  3. 03:27:114 (1,2,3) - same as the first point
  4. 04:35:774 (3) - this hitsound isnt used in the normal and easy diff, is that intentional? It's unintentionally intentional because in [Easy] and [Normal], I don't have enough beats to place a note here while keeping a long enough spinner
[Insane]
  1. 01:04:012 (2,3) - space these out a bit aswell like you did with (4) 01:04:333 (4) - I wanted to emphasize this one more.
  2. 03:27:756 (2,3) - ^
[Euphoria]
  1. 00:05:456 (1) - while playtesting this diff this was pretty uncomfortable to move to Okay by me, this sound is a fairly loud, sudden note that can do with uncomfortable movement imo
  2. 00:48:290 (3,4,5,6,7) - this wasnt as bad as above^ but still notable Adjusted angle
  3. 01:02:248 - i just noticed this but there are sounds between these notes You're right, but they aren't as audible as 01:07:381 (3,3,3) -
    these ones, so I'm fine with leaving them out so I can make 01:07:381 (3,3,3) - stand out.
Thats it, hope it helps! :D
Those were some good points, thanks for the mod!
Fursum
M4M from pm modreq thing

[Easy]

Thats one hard easy

00:10:590 (1) - The sharp angle is likely too complex for an easy, especially when its near the head, you should probably widen the angle.
Don't forget this as well 02:17:649 (4) -

04:26:954 - Sv change is kinda big, you can use something like 1,5x sv if not 2x
Edited note: Because you halved the bpm, sv is halved as well, the instant sv change doesn't really fit in a low diff

00:25:991 - Its the same melody, so I don't see many reasons to use a different rythm. Same applies for second and last kiai

03:02:248 (4,1) - It would be nice if it had a similar angle as this 03:00:964 (2,3) -

03:39:467 (2,1) - This overlap looks odd because you didn't have any before or after except this 04:18:290 (3,2) - which is minor

03:51:339 - This measure doesn't have hitsounds xd

[Normal]

This diff had more rythm changes than I would like but I'm not a Normal guy so dunno :d

00:38:825 (1) - Do the curve with two gray anchors to make it smooth

01:01:927 (1,1,1) - Visual spacing is kinda confusing in this pattern, could made clearer

02:17:007 (3,4) - This rythm doesn't feel right, I'd prefer just a reverse slider

03:56:472 (1,2) - The sliders body angle could be wider because of the edgy flow, also helps with the rythm change

going to edit the other diffs later
edit:

[Hard]

00:11:873 (1,2) - The stack stands out because you didn't stack on the similar sounds in the section, doesn't have anything to highlight here.

00:15:724 (1,2) - I guess you want to highlight the buildup with this gap, though I don't think it does more harm with the gap.

01:21:740 (3) - Three finishes doesn't sound very good, I suggest removing the finish from this
03:45:483 (3) - ^

[Insane]

01:07:060 - Either I need to get good or the 1/2 stacks play very badly, currently the red ticks are a bit too emphasized, I'd just continue the 1/1 pattern
03:30:804 - ^

01:46:847 (1,2) - You focused on the melody and skipped some percussion, though this rythm doesn't feel right, mostly because in these 01:44:280 (1,1) - you did not make the blue ticks clickable.

01:53:264 - The sv increase in this section feels a bit overdone

03:10:269 (1,2,3,4) - The 1/4's in these patterns could be misread, I suggest making them stand out even more as triplets rather than quadruplets, you could add some spacing between (1) and (2)
03:11:552 (1,2,3,4) - ^

03:45:483 (3) - The finish hitsound thing same with hard diff

[Euphoria]

01:21:740 (3) - Hitsound thing
03:45:483 (3) - ^

The diff needs more rest sections in the first half, its very dense after the first kiai to the break, other than that looks solid to me.


And about the combo colors, if you want to use the white, don't use it in kiai times, and the dark blue is likely to cause some problems with background dim.

Would like to see this ranked, good luck!
Topic Starter
Albatro

Fursum wrote:

M4M from pm modreq thing

[Easy]

Thats one hard easy

00:10:590 (1) - The sharp angle is likely too complex for an easy, especially when its near the head, you should probably widen the angle.
Don't forget this as well 02:17:649 (4) - Fixed, fixed 02:17:649 (4) - this to be the same as 02:07:381 (3)

04:26:954 - Sv change is kinda big, you can use something like 1,5x sv if not 2x I am very confused as to what you mean by this Edit: I see what you mean, fixed

00:25:991 - Its the same melody, so I don't see many reasons to use a different rythm. Same applies for second and last kiai More for the variety. I didn't want to spam 1/1 sliders over and over

03:02:248 (4,1) - It would be nice if it had a similar angle as this 03:00:964 (2,3) - Nice suggestion, fixed

03:39:467 (2,1) - This overlap looks odd because you didn't have any before or after except this 04:18:290 (3,2) - which is minor Fixed

03:51:339 - This measure doesn't have hitsounds xd Oops, thanks for this. I keep forgetting to re-apply hitsounds after I change objects :/

[Normal]

This diff had more rythm changes than I would like but I'm not a Normal guy so dunno :d

00:38:825 (1) - Do the curve with two gray anchors to make it smooth Sure

01:01:927 (1,1,1) - Visual spacing is kinda confusing in this pattern, could made clearer I think this is fine, but will consider if future mods point this out as well

02:17:007 (3,4) - This rythm doesn't feel right, I'd prefer just a reverse slider All notes represented by 02:17:007 (3,4,5,6) - need to be clickable... Hence the cluster of notes here

03:56:472 (1,2) - The sliders body angle could be wider because of the edgy flow, also helps with the rythm change Done

going to edit the other diffs later
edit:

[Hard]

00:11:873 (1,2) - The stack stands out because you didn't stack on the similar sounds in the section, doesn't have anything to highlight here. You're right, fixed

00:15:724 (1,2) - I guess you want to highlight the buildup with this gap, though I don't think it does more harm with the gap. I think it's fine, it does what I want (as you mentioned). If need be I can stack it like the other diffs.

01:21:740 (3) - Three finishes doesn't sound very good, I suggest removing the finish from this Hmm, interesting point. Fixed
03:45:483 (3) - ^ Fixed

[Insane]

01:07:060 - Either I need to get good or the 1/2 stacks play very badly, currently the red ticks are a bit too emphasized, I'd just continue the 1/1 pattern The 1s and 2s here have the sounds, and the 3s have a faint, but audible sound. I thought representing the faint sounds with the slight stack made sense.
03:30:804 - ^

01:46:847 (1,2) - You focused on the melody and skipped some percussion, though this rythm doesn't feel right, mostly because in these 01:44:280 (1,1) - you did not make the blue ticks clickable. Shortened the (2), now I'm covering the clap sound with the sliderend.

01:53:264 - The sv increase in this section feels a bit overdone I think it's ok, it's only 0.05 higher than here: 02:13:798

03:10:269 (1,2,3,4) - The 1/4's in these patterns could be misread, I suggest making them stand out even more as triplets rather than quadruplets, you could add some spacing between (1) and (2) Fixed
03:11:552 (1,2,3,4) - ^ Fixed

03:45:483 (3) - The finish hitsound thing same with hard diff Fixed

[Euphoria]

01:21:740 (3) - Hitsound thing Fixed
03:45:483 (3) - ^ Fixed

The diff needs more rest sections in the first half, its very dense after the first kiai to the break, other than that looks solid to me. Ehh, I'm okay with this because the song doesn't really let up either. In the sections where it is slightly calmer, the rhythm is less dense there. Seems fine.


And about the combo colors, if you want to use the white, don't use it in kiai times, and the dark blue is likely to cause some problems with background dim. Tested on default skin, blue looks fine, but white was sorta hard to see. Changed white to be a little gray-ish.

Would like to see this ranked, good luck! Thanks a bunch!
Thanks for the mod! I'll edit this post once you're done with the other diffs.

Edit: That wasn't a short mod at all :P Thanks for the star!
DeletedUser_423548
:!:

Easy
  1. 00:25:991 (1,2) - I think the rhythm of Ctrl+G is correct
  2. 00:36:900 (2,4) - This ignores loud sounds
    00:36:740 - 00:38:023 - How about starting from here?
  3. 01:38:504 (2,4) - ^
  4. 01:44:280 (2) - This is 3/4 rhythm
    01:46:847 (3) - just like here
  5. 01:48:130 (1) - ^
  6. 04:29:774 (3) - Add NC
Normal

  • Diff spread is dangerous.
    It is better to increase Normal slightly Star Difficulty and set Diff spread to around 1 to 1.2.
  1. 00:38:504 - You should not ignore this sound
  2. 01:22:462 (1) - I think Ctrl+J would make the flow better
  3. 01:25:028 (1) - 01:27:595 (1) - 01:22:462 (1) - Why is the rhythm different?
  4. 01:53:264 (1,2) - I think this form is difficult to understand for beginners
  5. 02:02:248 (3,4) - this is blanket?
  6. 03:21:018 - 03:22:301 - You should not ignore this sound
    00:57:114 (2) - just like here
  7. 03:48:772 (1,2,3) - I think this rhythm is difficult for beginners
    03:46:205 (1,2) - This is better
Cool song!

Good luck! :)
Topic Starter
Albatro

Yasaija 714 wrote:

:!:

Easy
  1. 00:25:991 (1,2) - I think the rhythm of Ctrl+G is correct I couldn't really tell the difference. Could you explain?
  2. 00:36:900 (2,4) - This ignores loud sounds
    00:36:740 - 00:38:023 - How about starting from here? While this is a valid suggestion, I'm very hesitant on introducing a 1/2 gap in this particular [Easy]. I don't use a single 1/2 gap, just a few 1/2 reverse sliders here and there because I wanted to keep this difficulty very simple.
  3. 01:38:504 (2,4) - ^
  4. 01:44:280 (2) - This is 3/4 rhythm
    01:46:847 (3) - just like here I was pretty hesitant about this (using 3/4 reverse in a Easy), but the 1/2 slider I added here on the red tick fits nicely, so I figured it wouldn't be too big of a trouble.
  5. 01:48:130 (1) - ^ Fixed
  6. 04:29:774 (3) - Add NC Done
Normal

  • Diff spread is dangerous.
    It is better to increase Normal slightly Star Difficulty and set Diff spread to around 1 to 1.2.
    I'll ask around first before I make a decision on this, thanks for pointing it out :D
  1. 00:38:504 - You should not ignore this sound Second mod to point this out. It does make sense. Fixed here, 01:39:948 (6,7) - and 04:03:691 (6,7).
  2. 01:22:462 (1) - I think Ctrl+J would make the flow better Fixed
  3. 01:25:028 (1) - 01:27:595 (1) - 01:22:462 (1) - Why is the rhythm different? It's for variety, they cover most of the necessary sounds so I'm content with having some variety here. I see what you mean, I'm not covering all of the 1/2s (as I discovered myself by using the word "most"), fixed.
  4. 01:53:264 (1,2) - I think this form is difficult to understand for beginners I think you may be right, fixed
  5. 02:02:248 (3,4) - this is blanket? I'm positioning the sliderend of 02:02:889 (4) in the middle of 02:02:889 (4).
  6. 03:21:018 - 03:22:301 - You should not ignore this sound
    00:57:114 (2) - just like here Fixed
  7. 03:48:772 (1,2,3) - I think this rhythm is difficult for beginners
    03:46:205 (1,2) - This is better Fixed
Cool song!

Good luck! :)

Thanks for the mod! This cleared one of my "Areas of Concern," which is nice.
blobdash
oi, M4M from my queue


Euphoria


  1. 00:53:664 (6,7,9) - align
  2. 01:32:568 (3,7) - these are stacked, but not 01:33:852 (7,4) -
  3. 01:35:777 (3,5) - blanket
  4. 02:34:333 (1,2,3) - align with the slider's curve
  5. 02:37:863 (4,1) - improve it to make a blanket
  6. 02:37:863 (4,1) - plus these are not stacked
  7. 02:42:355 (1,2,1) - why is it stacked on 1? it should be a little off 2, like the circles
  8. 02:58:718 (1,1) - Why NC
  9. 03:48:772 (1,6) - Since you don't do the "off of some pixels" thing anywhere, i'd stack it
  10. 03:57:595 (6,2) - align with slider's curve
  11. 04:05:777 (1,2,3,4) - why is this stream not curved while the rest is curved
  12. 04:34:826 (1,2,3) - You should make the spacing consistent. And maybe stack 04:33:879 (2,3) -
Insane

  • Ok, so...
  1. I know this is 4.71, but your Insane is pretty bad gameplay wise.
    I won't really point out things here because what i'm gonna say is pretty general :
    - Circle singletapping at this BPM is ok, but for an Insane level don't do more than 5 circles. My playstyle is mouse + keyboard (singletapping with M1 streaming with ZX) and a lot of time I got stuck because singletapping more than 5/4 circles at this kind of diff is just too draining. Particularly with 4:30 drain time. 03:17:328 (1,2,1,2,1,2,1,2) - here for example, etc
  2. 03:03:852 (1,2,1,2,1,2,1,2) - though the jumps PREPAIRING for a changement in the song are ok
  3. 04:21:499 (1,2,1,2) - What. The. Firetruck. Are. These. This pattern is so cancerous in two plays I couldn't do it once without breaking.
  4. 03:05:135 (1) - On this part the sliders accelerate too much. It really surprised me.
The hitsounding is just... WOW. If you did it by yourself, on all diffs without copying then what the fuck you're insane, I can't even hitsound a 5min map xD
gl!

also, no, the normal being at 2.39 is not a problem, the normal plays like normal and the easy plays like easy. period.
Topic Starter
Albatro

FruityEnLoops wrote:

oi, M4M from my queue


Euphoria


  1. 00:53:664 (6,7,9) - align Fixed
  2. 01:32:568 (3,7) - these are stacked, but not 01:33:852 (7,4) - Not going to bother stacking as it would require too much realignment
  3. 01:35:777 (3,5) - blanket Looks fine to me
  4. 02:34:333 (1,2,3) - align with the slider's curve Fixed
  5. 02:37:863 (4,1) - improve it to make a blanket Not meant to be a blanket
  6. 02:37:863 (4,1) - plus these are not stacked I think you meant these ones: 02:37:863 (4,1) - fixed
  7. 02:42:355 (1,2,1) - why is it stacked on 1? it should be a little off 2, like the circles Fixed
  8. 02:58:718 (1,1) - Why NC 2 pairs of 1-2s
  9. 03:48:772 (1,6) - Since you don't do the "off of some pixels" thing anywhere, i'd stack it Sure
  10. 03:57:595 (6,2) - align with slider's curve Moved slightly to the left
  11. 04:05:777 (1,2,3,4) - why is this stream not curved while the rest is curved Just my choice of pattern used for vertical movement
  12. 04:34:826 (1,2,3) - You should make the spacing consistent. And maybe stack 04:33:879 (2,3) - Fixed
Insane

  • Ok, so...
  1. I know this is 4.71, but your Insane is pretty bad gameplay wise.
    I won't really point out things here because what i'm gonna say is pretty general :
    - Circle singletapping at this BPM is ok, but for an Insane level don't do more than 5 circles. My playstyle is mouse + keyboard (singletapping with M1 streaming with ZX) and a lot of time I got stuck because singletapping more than 5/4 circles at this kind of diff is just too draining. Particularly with 4:30 drain time. 03:17:328 (1,2,1,2,1,2,1,2) - here for example, etc I don't really agree with you for the most part because the parts with 6+ consecutive hitcircles were well deserving of such density. The only parts I'd argue against myself are 01:07:060 (1,2,3,1,2,3,1,2,3) and 03:30:804 (1,2,3,1,2,3,1,2,3) as well as that part you just pointed out

    So I fixed here: 03:17:328 (1,2,1,2,1,2,1,2)

  2. 03:03:852 (1,2,1,2,1,2,1,2) - though the jumps PREPAIRING for a changement in the song are ok
  3. 04:21:499 (1,2,1,2) - What. The. Firetruck. Are. These. This pattern is so cancerous in two plays I couldn't do it once without breaking. If you listen closely this part introduces a new sound which I decided to represent using these
  4. 03:05:135 (1) - On this part the sliders accelerate too much. It really surprised me. It's going back to 1.0x, gotta do what needs to be done
The hitsounding is just... WOW. If you did it by yourself, on all diffs without copying then what the fuck you're insane, I can't even hitsound a 5min map xD Aaaactually I just hitsounded [Euphoria] and then copied them over, adjusting the green lines and etc. afterwards
gl! Thanks :)

also, no, the normal being at 2.39 is not a problem, the normal plays like normal and the easy plays like easy. period. Hmm, thanks for your opinion. Will likely listen to more thoughts before making a decision
Thanks for the mod! I'll try to mod your map asap, possibly today or tomorrow depending on how long it takes.
- titan
hi, NM from my queue

SPOILER
Easy
00:27:274 (3,4) - blanket is off by like 2 pixels lol
00:48:451 (4,1) - ^
00:54:226 (1,2) - would look better if these were the same slider shape imo
00:58:718 (4,1) - bad blanket
01:10:590 (2) - would look better if this was moved out to the left a bit more
01:13:157 (3,4) - bad blanket
01:14:440 (5,1) - ^
01:51:980 (3) - why didn't you follow the piano here
02:19:895 (2,3) - bad blanket
02:22:782 (3,1) - ^
03:08:665 (3) - move this down and to the right
03:52:622 (3,4) - blanket is off
this is really long so i'm only modding 1 diff

really good map and gl
Topic Starter
Albatro

- titan wrote:

hi, NM from my queue

SPOILER
Easy
00:27:274 (3,4) - blanket is off by like 2 pixels lol Fixed I hope
00:48:451 (4,1) - ^ ^
00:54:226 (1,2) - would look better if these were the same slider shape imo Fixed
00:58:718 (4,1) - bad blanket Fixed I think
01:10:590 (2) - would look better if this was moved out to the left a bit more Sure
01:13:157 (3,4) - bad blanket Dunno if fixed but good enough for me
01:14:440 (5,1) - ^ Fixed...?
01:51:980 (3) - why didn't you follow the piano here Good point, I originally had no 3/4 reverses so I used 1/2 reverses for any 3/4 rhythms.
But now I'm using 3/4 sliders, so changed this one too

02:19:895 (2,3) - bad blanket Fixed
02:22:782 (3,1) - ^ Fixed, prob as good as I'll get
03:08:665 (3) - move this down and to the right I don't see why but sure
03:52:622 (3,4) - blanket is off Fixed I hope
this is really long so i'm only modding 1 diff

really good map and gl
Thanks for the mod!
Doyak
스프레드 한 번 봅시다.

제가 보기엔 E-----N----H--I--X 정도 됩니다. 전반적으로 하위 난이도에서의 난이도 갭이 큰 편이고, 상위 난이도에서는 스페이싱과 연타 수 차이를 제외하곤 테크닉적인 부분에서의 난이도 상승이 거의 없는 것이 보입니다.

특히 저는 E에서 N으로 가는 부분이 걱정인데요, SR 차이는 비록 제일 작지만 여러 면에 있어서 두 난이도 사이의 차이는 상당히 큽니다. 노말과 하드의 갭 차이도 크지만, 이쪽은 오히려 쉽게 난이도를 손볼 수 있는데, 노말은 그냥 전체적으로 난이도가 상당히 높습니다. 아직 공식은 아니지만, t/602580 에서 노말 난이도의 1/2 사용에 대한 구체적인 가이드라인을 도입하려고 하는 중이니, 참고해보세요.

전체 맵셋에서 간단히 손볼 수 있는 부분들을 일부 짚어보자면, (결국 퀵 모딩이 됩니다.)

Easy.
00:36:258 (1,2,3,4) - 개인적으로 많이 어색하게 느껴집니다. 강한 비트는 00:36:740 - 00:38:023 - 인데 말이죠. 3/2 리버스 슬라를 2개 쓰는 게 너무 지루하다면 서클 + 3/2 슬라를 2번 쓰거나, 아니면 3/2 슬라 + 서클을 2번 쓰는 걸 고려하는 게 나아 보입니다. 뒤에 비슷한 부분 모두 마찬가지입니다.
00:40:670 - 강한 드럼이 시작되는데 그대로 뚫리는 게 좀 아쉽네요.
01:41:071 - 여기도 심벌이 있는데 뚫려서 아쉽고요.
01:44:280 (2,3,1,2,3,1,2) - 01:51:980 (3,4) - 이 파트는 매우 비추합니다. 3/4 리버스는 이 정도 고브픔 이지에서는 추천하지 않습니다. 1/2도 절제해서 사용해야 하는데, 3/4 비트를 초보자에게 이해시키는 건 상당히 위험한 일입니다. 더군다나, 1/2 슬라이더가 곧이어 나오는데 이 역시 이지치곤 꽤나 어려운 비트입니다. 슬라이더 자체도 짧지만, 엇박 비트이기 때문이죠. 둘 중 하나만 쓰고 충분한 시간 차가 있었다면 고려해볼 만도 하지만, 연속으로 이 정도 난이도의 비트를 사용하는 건 이지에 적절치 못하다고 봅니다. 더군다나, 이 파트가 곡 전체에서 강한 느낌의 파트도 아니죠. 01:44:280 (2,3) - 01:45:563 (1,2) - 는 다 3/2 리버스로 묶어주고 01:46:847 (3) - 도 3/2 슬라이더로 놓는 것만으로도 충분하다고 봅니다. 리버스가 너무 지겨우면, 3/2 슬라 하나와 서클 하나로 대체해도 되고요.

Normal.
이 난이도가 매우 어렵다고 생각되는 건 기나긴 1/2 비트들의 향연 때문입니다. 높은 슬라이더 비중 때문에 SR로 드러나지 않을 뿐이지, 슬라이더 끝도 엄연히 비트를 인식하고 플레이 해야 하는 요소들입니다. 노말 플레이어들에겐 쉬운 일이 아니죠.
SR이 얼마나 부정확한지 예시를 보여드리자면, 이 맵에서 제일 SR을 크게 담당하는 건 02:13:798 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,1,2,1,2,1,2,1,2,3,4,5,1) - 로, 여기만 지우면 SR이 0.08이나 떨어집니다. 하지만 여기는 단순 1/1 서클들이라 실제로는 어렵지도 않고 전혀 너프할 필요가 없습니다.
마지막 키아이 정도를 난이도의 피크로 삼으시는 게 좋습니다. 이 이상의 빡센 부분들에 대해서는 너프를 고려해보셔야 합니다.
00:18:290 (1,2,3,4) - 가령 보면 거의 처음부터 이런 기차가 나오는데, 상대적으로 곡이 아직 평온한 상태에서 벌써 이런 게 나오면, 뒤는 매우 어려워질 수밖에 없습니다.
00:36:258 (1,2,3,4,5,6,7) - 이런 비트는 상당히 어렵기도 하고, 00:36:740 - 00:38:023 - 같은 심벌 비트가 슬라 꼬리에 들어가 있어서 강약 조절이 잘 안 되기도 합니다. https://doyak.s-ul.eu/x4YXYrDs 이 정도로만 단순화하더라도 무리가 없을 부분입니다. 뒤에도 모두 마찬가지입니다.
00:46:526 (1,4) - 00:52:943 (3,1) - 03:16:686 (3,1) - 잘 이해가 안 되는 슬라이더들이었는데, 흰 틱에 더 강한 비트들이 있는데도 불구하고, 굳이 더 뒤에 있는 약한 비트까지 슬라이더를 뻗어야 할 이유를 모르겠습니다. 멜로디는 양쪽에 다 있기도 하고요.
01:16:205 (3,4,5,6,1,2) - 03:38:504 (1,2,3,4,5,6) - 이것도 상당히 빡셉니다. 강한 부분이긴 한데, 그 후 01:17:328 (1,2,3,4,5,6,7,1,2,3,4,5) - 에 비해서도 상대적으로 너무 격렬하게 느껴지는 면이 있고요. https://doyak.s-ul.eu/mZXM80ca 또는 https://doyak.s-ul.eu/xP43S7ql 정도로 해결하시는 게 좋겠습니다.
02:07:221 (4,5,6,7) - 똑같은 모양이 2번 반복되고 있는데, 이 2개의 1/2 스택들이 나타내는 소리에 너무 큰 차이가 있어서 위화감이 느껴집니다. 개인적으로는 02:07:381 - 는 무시하고 02:07:221 - 에 길게 3/2 슬라이더를 넣어서 멜로디 소리에 집중했으면 좋겠네요.
02:23:424 - 이 소리를 무시할 필요가 없어 보입니다. 멜로디도 거기서 뚝 끊기고요.
04:11:232 (6,7) - 04:21:499 (6,7) - 별로 추천하지 않습니다. 겹침도 심할 뿐더러, 저렇게 슬라이더의 흐름에 완전히 역행하는 배치를 이 맵에서 처음 쓰고 있기 때문입니다.

Hard.
00:10:590 (1,2,3,1,2,3) - 초점이 어디에 있는지 알기 어려운 비트입니다. 00:10:750 - 를 클릭으로 만들어서 현악기 소리를 표현해놓고, 00:11:071 - 는 무시한 뒤에 00:11:232 - 00:11:552 - 드럼으로 전환하고, 00:11:392 - 의 현악기는 무시되고 00:11:713 - 도 슬라 꼬리에 들어간 뒤에 00:12:034 - 에서 다시 현악기를 잡은 뒤에는 반대로 00:12:194 - 의 드럼을 무시하고 있습니다. https://doyak.s-ul.eu/uKXL4Jx3 를 3번 반복해서 현악기에 초점을 두거나, https://doyak.s-ul.eu/xrh6k3nQ 와 같이 드럼에 초점을 두는 편이 낫다고 생각합니다.
00:41:392 - 이 파트는 조금 더 잠잠했으면 하는 아쉬움이 있습니다. 직전 키아이와의 차이가 작은 것도 아쉽지만, 00:51:659 - 에서 분위기 전환이 일어나는데도 노트에서는 변화가 전혀 느껴지지 않는다는 점이 더 아쉽습니다.
00:51:339 (4) - 왜 여기가 1/4 리버스죠? 진짜 1/4 소리는 00:51:579 - 에 있는데, 어울리지 않는 박자라고 생각합니다.
01:30:804 (3,1,2,3) - 이 흐름은 좀 애매하네요. 3이 끝날 때 분명히 아래로 내려가는 흐름인데 연타를 치기 위해 위로 순간적으로 올라가다가, 슬라이더가 시작되면 도로 내려가야 합니다. 별로 자연스럽지는 못하다고 생각되네요.
01:44:280 (1,2,3) - 지금도 괜찮기는 한데, 01:44:921 - 가 클릭인 것 때문에 01:45:082 - 가 주목받지 못하는 점이 좀 아쉽네요. https://doyak.s-ul.eu/GitSMGD7 정도를 쓰셔도 괜찮습니다.
01:52:622 (2) - 너무 많은 드럼 비트가 묻혀가는 것 같아 허전합니다. 1/2 슬라이더 하나와 서클로 나누는 게 더 좋아 보입니다.
02:07:221 (1,2) - 노말과 같습니다.
02:21:499 (1,2,3,4,1,2,3) - 하드라면 조금 무리수일 수 있습니다. https://doyak.s-ul.eu/I7jzzFLq 이 정도만 해도 SR을 확 떨어집니다.
02:23:424 (2,3,4,5) - 여기도 연타가 굳이 왜 있어야 할지 모르겠습니다. 제일 잘 들리는 1/4 드럼은 02:22:782 (1) - 에 다 있었고, 뒤쪽은 거의 들릴랑말랑한 소리인지라, 3/4 슬라이더 하나 정도만 해도 충분하리라 생각되네요.
03:21:178 (1,2,1,2) - 03:22:461 (1,2,1,2) - 여기서도 와리가리 패턴은 너무 과해 보입니다. 강한 1/2 소리가 연속으로 있는 것도 아니고요. 그냥 앞에서 하던대로 평범하게 하는 게 나아 보이네요.
세 번째 키아이 부분만 좀 너프하면, SR도 0.1 가량 낮출 수 있고 좀 더 하드다운 하드가 될 수 있어 보입니다.

Insane.
스프레드라기보다는 좀 눈에 띄었던 것들만 이야기하겠습니다.
00:41:392 - 하드랑 마찬가지로, 곡 분위기에 비해 좀 과격하다는 느낌이 있습니다. 물론 어디까지나 다른 파트와의 상대적인 차이를 말한 것입니다.
01:38:183 (1) - 는 뉴콤이 있는데, 01:39:467 (3) - 에는 없네요. 그리고, 이 부분들이 하드에서는 가장 어려움을 유발하는 패턴들이었다는 걸 생각하면 인세인에서는 다른 음들과 비교해서 별로 차이가 없다는 것이 좀 아쉬웠습니다.
03:12:515 - 곳곳에 저 드럼 비트들에서 슬라이더를 갑자기 조금 가속하는 것들이 보이는데 (하드, 유포리아에서도), 의도는 알겠지만 맵의 결합성을 저하시키는 역효과가 있다고 생각이 됩니다. 그 슬라이더들만 특별하게 표현을 해서 저 드럼을 부각시킨다면 모르겠는데, 저 정도 순간가속은 해봐야 느낌에 큰 차이도 없고 노트가 전반적으로 그 소리들을 따라가고 있던 것도 아니기에 그다지 의식도 되지 못하며, 왠지 노트가 하나씩 나사 빠진 것처럼 따로 다닌다는 느낌이 들게 합니다.

최고 난이도는 생략하겠습니다. 맵셋 전체적으로 괜찮아 보이네요. Good luck~
Topic Starter
Albatro
방금 노트북 수리땜시 맡겨놓고 왔기 때문에 아마도 한국시간 일요일 즈음에 제대로 된 답변 드릴수 있을것 같네요. 그저 스프레드 체크만 문의드렸는데 모딩도 해주셔서 감사합니다아아

이번에는 꼭 랭크까지 갈수 있기를
Topic Starter
Albatro

Doyak wrote:

스프레드 한 번 봅시다.

제가 보기엔 E-----N----H--I--X 정도 됩니다. 전반적으로 하위 난이도에서의 난이도 갭이 큰 편이고, 상위 난이도에서는 스페이싱과 연타 수 차이를 제외하곤 테크닉적인 부분에서의 난이도 상승이 거의 없는 것이 보입니다.

특히 저는 E에서 N으로 가는 부분이 걱정인데요, SR 차이는 비록 제일 작지만 여러 면에 있어서 두 난이도 사이의 차이는 상당히 큽니다. 노말과 하드의 갭 차이도 크지만, 이쪽은 오히려 쉽게 난이도를 손볼 수 있는데, 노말은 그냥 전체적으로 난이도가 상당히 높습니다. 아직 공식은 아니지만, t/602580 에서 노말 난이도의 1/2 사용에 대한 구체적인 가이드라인을 도입하려고 하는 중이니, 참고해보세요.

전체 맵셋에서 간단히 손볼 수 있는 부분들을 일부 짚어보자면, (결국 퀵 모딩이 됩니다.)

Easy.
00:36:258 (1,2,3,4) - 개인적으로 많이 어색하게 느껴집니다. 강한 비트는 00:36:740 - 00:38:023 - 인데 말이죠. 3/2 리버스 슬라를 2개 쓰는 게 너무 지루하다면 서클 + 3/2 슬라를 2번 쓰거나, 아니면 3/2 슬라 + 서클을 2번 쓰는 걸 고려하는 게 나아 보입니다. 뒤에 비슷한 부분 모두 마찬가지입니다. 다 고쳤습니다
00:40:670 - 강한 드럼이 시작되는데 그대로 뚫리는 게 좀 아쉽네요. 여길 어떻게 표현하기에는 이지라서 어렵네요. 00:41:392 (1,2) - 이런 1/2 리버스는 더 잘 들리는 피아노에서만 쓰고 있어서 딱히 어찌할 도리가 없네요
01:41:071 - 여기도 심벌이 있는데 뚫려서 아쉽고요. 여긴 서클 2개로 바꿨습니다
01:44:280 (2,3,1,2,3,1,2) - 01:51:980 (3,4) - 이 파트는 매우 비추합니다. 3/4 리버스는 이 정도 고브픔 이지에서는 추천하지 않습니다. 1/2도 절제해서 사용해야 하는데, 3/4 비트를 초보자에게 이해시키는 건 상당히 위험한 일입니다. 더군다나, 1/2 슬라이더가 곧이어 나오는데 이 역시 이지치곤 꽤나 어려운 비트입니다. 슬라이더 자체도 짧지만, 엇박 비트이기 때문이죠. 둘 중 하나만 쓰고 충분한 시간 차가 있었다면 고려해볼 만도 하지만, 연속으로 이 정도 난이도의 비트를 사용하는 건 이지에 적절치 못하다고 봅니다. 더군다나, 이 파트가 곡 전체에서 강한 느낌의 파트도 아니죠. 01:44:280 (2,3) - 01:45:563 (1,2) - 는 다 3/2 리버스로 묶어주고 01:46:847 (3) - 도 3/2 슬라이더로 놓는 것만으로도 충분하다고 봅니다. 리버스가 너무 지겨우면, 3/2 슬라 하나와 서클 하나로 대체해도 되고요. 으 3/4가 걱정이였는데 고치게 되어서 다행(?)이네요

Normal.
이 난이도가 매우 어렵다고 생각되는 건 기나긴 1/2 비트들의 향연 때문입니다. 높은 슬라이더 비중 때문에 SR로 드러나지 않을 뿐이지, 슬라이더 끝도 엄연히 비트를 인식하고 플레이 해야 하는 요소들입니다. 노말 플레이어들에겐 쉬운 일이 아니죠.
SR이 얼마나 부정확한지 예시를 보여드리자면, 이 맵에서 제일 SR을 크게 담당하는 건 02:13:798 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,1,2,1,2,1,2,1,2,3,4,5,1) - 로, 여기만 지우면 SR이 0.08이나 떨어집니다. 하지만 여기는 단순 1/1 서클들이라 실제로는 어렵지도 않고 전혀 너프할 필요가 없습니다.
마지막 키아이 정도를 난이도의 피크로 삼으시는 게 좋습니다. 이 이상의 빡센 부분들에 대해서는 너프를 고려해보셔야 합니다. 몇군데 너프했습니다
00:18:290 (1,2,3,4) - 가령 보면 거의 처음부터 이런 기차가 나오는데, 상대적으로 곡이 아직 평온한 상태에서 벌써 이런 게 나오면, 뒤는 매우 어려워질 수밖에 없습니다. 너프했습니다
00:36:258 (1,2,3,4,5,6,7) - 이런 비트는 상당히 어렵기도 하고, 00:36:740 - 00:38:023 - 같은 심벌 비트가 슬라 꼬리에 들어가 있어서 강약 조절이 잘 안 되기도 합니다. https://doyak.s-ul.eu/x4YXYrDs 이 정도로만 단순화하더라도 무리가 없을 부분입니다. 뒤에도 모두 마찬가지입니다. 픽스
00:46:526 (1,4) - 00:52:943 (3,1) - 03:16:686 (3,1) - 잘 이해가 안 되는 슬라이더들이었는데, 흰 틱에 더 강한 비트들이 있는데도 불구하고, 굳이 더 뒤에 있는 약한 비트까지 슬라이더를 뻗어야 할 이유를 모르겠습니다. 멜로디는 양쪽에 다 있기도 하고요. 음.. 긴 음을 잘못 해석했네요
01:16:205 (3,4,5,6,1,2) - 03:38:504 (1,2,3,4,5,6) - 이것도 상당히 빡셉니다. 강한 부분이긴 한데, 그 후 01:17:328 (1,2,3,4,5,6,7,1,2,3,4,5) - 에 비해서도 상대적으로 너무 격렬하게 느껴지는 면이 있고요. https://doyak.s-ul.eu/mZXM80ca 또는 https://doyak.s-ul.eu/xP43S7ql 정도로 해결하시는 게 좋겠습니다. 두번째걸로 고쳤습니다
02:07:221 (4,5,6,7) - 똑같은 모양이 2번 반복되고 있는데, 이 2개의 1/2 스택들이 나타내는 소리에 너무 큰 차이가 있어서 위화감이 느껴집니다. 개인적으로는 02:07:381 - 는 무시하고 02:07:221 - 에 길게 3/2 슬라이더를 넣어서 멜로디 소리에 집중했으면 좋겠네요. 02:07:381을 무시하기보단 언스택시켰습니다. 이 두 소리에 차이가 있긴 해도 무시할만큼 차이가 크진 않다고 생각되네요.
02:23:424 - 이 소리를 무시할 필요가 없어 보입니다. 멜로디도 거기서 뚝 끊기고요. 픽스
04:11:232 (6,7) - 04:21:499 (6,7) - 별로 추천하지 않습니다. 겹침도 심할 뿐더러, 저렇게 슬라이더의 흐름에 완전히 역행하는 배치를 이 맵에서 처음 쓰고 있기 때문입니다. 두번째 슬라이더를 Ctrl + G 했습니다

Hard.
00:10:590 (1,2,3,1,2,3) - 초점이 어디에 있는지 알기 어려운 비트입니다. 00:10:750 - 를 클릭으로 만들어서 현악기 소리를 표현해놓고, 00:11:071 - 는 무시한 뒤에 00:11:232 - 00:11:552 - 드럼으로 전환하고, 00:11:392 - 의 현악기는 무시되고 00:11:713 - 도 슬라 꼬리에 들어간 뒤에 00:12:034 - 에서 다시 현악기를 잡은 뒤에는 반대로 00:12:194 - 의 드럼을 무시하고 있습니다. https://doyak.s-ul.eu/uKXL4Jx3 를 3번 반복해서 현악기에 초점을 두거나, https://doyak.s-ul.eu/xrh6k3nQ 와 같이 드럼에 초점을 두는 편이 낫다고 생각합니다. 드럼 위주로 고쳤습니다
00:41:392 - 이 파트는 조금 더 잠잠했으면 하는 아쉬움이 있습니다. 직전 키아이와의 차이가 작은 것도 아쉽지만, 00:51:659 - 에서 분위기 전환이 일어나는데도 노트에서는 변화가 전혀 느껴지지 않는다는 점이 더 아쉽습니다. 노트를 좀 빼봤습니다
00:51:339 (4) - 왜 여기가 1/4 리버스죠? 진짜 1/4 소리는 00:51:579 - 에 있는데, 어울리지 않는 박자라고 생각합니다. 그렇네요 ㅁㄴㅇㄹ
01:30:804 (3,1,2,3) - 이 흐름은 좀 애매하네요. 3이 끝날 때 분명히 아래로 내려가는 흐름인데 연타를 치기 위해 위로 순간적으로 올라가다가, 슬라이더가 시작되면 도로 내려가야 합니다. 별로 자연스럽지는 못하다고 생각되네요. 픽스
01:44:280 (1,2,3) - 지금도 괜찮기는 한데, 01:44:921 - 가 클릭인 것 때문에 01:45:082 - 가 주목받지 못하는 점이 좀 아쉽네요. https://doyak.s-ul.eu/GitSMGD7 정도를 쓰셔도 괜찮습니다. 음 슬라이더 끝과 서클의 1/4갭은 되도록이면 02:23:745 (1,1) - 여기 빼고는 안쓰려고 합니다
01:52:622 (2) - 너무 많은 드럼 비트가 묻혀가는 것 같아 허전합니다. 1/2 슬라이더 하나와 서클로 나누는 게 더 좋아 보입니다. 고쳤습니다
02:07:221 (1,2) - 노말과 같습니다. 동일합니다
02:21:499 (1,2,3,4,1,2,3) - 하드라면 조금 무리수일 수 있습니다. https://doyak.s-ul.eu/I7jzzFLq 이 정도만 해도 SR을 확 떨어집니다. 살짝 리맵했습니다
02:23:424 (2,3,4,5) - 여기도 연타가 굳이 왜 있어야 할지 모르겠습니다. 제일 잘 들리는 1/4 드럼은 02:22:782 (1) - 에 다 있었고, 뒤쪽은 거의 들릴랑말랑한 소리인지라, 3/4 슬라이더 하나 정도만 해도 충분하리라 생각되네요. 살짝 리맵했습니다
03:21:178 (1,2,1,2) - 03:22:461 (1,2,1,2) - 여기서도 와리가리 패턴은 너무 과해 보입니다. 강한 1/2 소리가 연속으로 있는 것도 아니고요. 그냥 앞에서 하던대로 평범하게 하는 게 나아 보이네요. 앞에와 동일하게 바꿨습니다
세 번째 키아이 부분만 좀 너프하면, SR도 0.1 가량 낮출 수 있고 좀 더 하드다운 하드가 될 수 있어 보입니다.

Insane.
스프레드라기보다는 좀 눈에 띄었던 것들만 이야기하겠습니다.
00:41:392 - 하드랑 마찬가지로, 곡 분위기에 비해 좀 과격하다는 느낌이 있습니다. 물론 어디까지나 다른 파트와의 상대적인 차이를 말한 것입니다. 살짝 너프했습니다
01:38:183 (1) - 는 뉴콤이 있는데, 01:39:467 (3) - 에는 없네요. 그리고, 이 부분들이 하드에서는 가장 어려움을 유발하는 패턴들이었다는 걸 생각하면 인세인에서는 다른 음들과 비교해서 별로 차이가 없다는 것이 좀 아쉬웠습니다. 차별화를 어떻게 해야 할지 모르겠네요. 현재는 스페이싱만 높히는
걸로 차이를 주고 있긴 합니다. 1/4슬라를 쓰는것도 01:38:825 (2,3) - 이 부분들에서 이미 쓰고 있기 때문에 꺼려지기도 하고요. 뉴콤은 픽스

03:12:515 - 곳곳에 저 드럼 비트들에서 슬라이더를 갑자기 조금 가속하는 것들이 보이는데 (하드, 유포리아에서도), 의도는 알겠지만 맵의 결합성을 저하시키는 역효과가 있다고 생각이 됩니다. 그 슬라이더들만 특별하게 표현을 해서 저 드럼을 부각시킨다면 모르겠는데, 저 정도 순간가속은 해봐야 느낌에 큰 차이도 없고 노트가 전반적으로 그 소리들을 따라가고 있던 것도 아니기에 그다지 의식도 되지 못하며, 왠지 노트가 하나씩 나사 빠진 것처럼 따로 다닌다는 느낌이 들게 합니다. 제 원래 의도는 00:41:392 - 이 파트와 00:51:659 - 이 파트가 리듬으로는 별 차이가 없기에 4번째 비트의 슬라이더를 가속시켜서
좀 차별화를 주고자 함이였습니다. 실제로 이 비트에서는 03:09:948 (6) - 처럼 각진 모양을 쓰고 있기도 하고요. 제가 내린 결론은 03:05:135 - 이 파트는
이대로 냅두되 앞의 00:41:392 - 여기는 가속을 없애고 좀더 잠잠하게 바꾸기로 했습니다.


최고 난이도는 생략하겠습니다. 맵셋 전체적으로 괜찮아 보이네요. Good luck~
전체적으로 보면 노말이랑 하드를 살짝 너프, 하드, 인세인, 유포리아에서 첫 키아이 바로 다음 부분을 너프 했네요.
그밖에 리듬도 고치고 걱정됬던 부분도 고치고... 체크모딩 감사합니다! 이번에도 많이 배우는 것 같네요.
Dashyy-
hi mod!!!!

easy:
00:07:702 (3,1,2) - might wanna make this path clearer. atm scrub player could hit 2 instead of 1 since 2 is closer than 1
fixing paths to make them cleaner appears more in this map too, such as 00:33:691 (1,2,3) - and 00:44:921 (3,4) - . would suggest just going through the map and polish some patterns
00:29:841 (2,3) - 1/2s in an easy is a biiiiiiiiiiiiiiiiig no. even though they are repeats, they could be too fast to react to for a scrub
01:24:387 (4,1) - ctrl+g 1 since player could misread and hit slider tail instead
01:25:028 (1,2) - ugly overlap zzz
01:42:996 (1,2) - could be misread, ctrl+g
01:48:932 (2) - the 1/2 repeats could pass, but this is definitely not allowed lol
idk this diff just feels like a really easy normal. consider just nerfing the 1/2s and you should be fine

normal:
00:06:740 (3,4,5) - pattern looks kinda sloppy. could move 4 over to make the path more straight
00:08:023 (1,5) - overlap could be removed here since idk if this is too unreadable
00:15:082 (3) - gotta remember that most normal players are still pretty new and just learning how to read objects. player could accidentally hit reverse arrow instead of hitcircle, so i would suggest ctrl+ging 3 or rotating it counterclockwise
00:25:189 (5) - overlapping sliderbodies are a big no in low diffs
00:25:991 (1,2) - using this pattern once in entire section and never using it again looks bad imo. could just keep consistent with 00:20:857 (1,2) - or change some patterns around to not make this stand out too much
01:53:905 (2) - would move this to the left by a bit so player doesn't get confused and hit 2 instead of 1
02:17:167 (4,5,6,7,8) - why did you deteriorate from the rhythm u were using so suddenly? would suggest removing 4 and 5 as it also lowers density down
04:00:804 (6,1) - considering the repetition of all the patterns u are using, players would be more inclined to hit the reverse instead. moving slider down would fix this problem easily
04:27:274 (1) - slow down this section like u did in easy cuz such a speed change is way too much for a normal
00:35:296 (5,6) - ds
01:36:900 (5,6) - ds

hard:
00:54:547 (2) - could make this into a slider to show the change in pitch here
01:01:927 (1,1,1) - ncs here are unnecessary cuz players should be able to read this rhythm, especially since the spacing is pretty high
02:13:798 (1) - could change this rhythm here since the bass kicks are louder in the bg
02:39:467 (1,2,1,2) - should keep with the stacks you were using earlier in this section for consistency
03:03:852 (1,2,1,2) - overlapping sliderbodies are pretty confusing for hard diffs, changing them up would be nice
03:58:718 (4,3) - overlap looks sloppy z
04:26:954 (4,5,6,7,1) - streams anything longer than 3 in hard is bleh. would suggest making this a reverse

insane:
z

euphoria:
00:29:841 (3,4,1,2) - could make spacing larger cuz its the same spacing as 00:30:483 (1,2) - but its a higher pitch
00:33:371 (8,9) - this having higher spacing than any other 1/4 is mega ew
00:41:392 (1) - section is pretty dense considering how calm the song is. would lower spacing/ object density more

couldn't really find things in the harder diffs lol. srry for wall mod
Topic Starter
Albatro
Hello, thanks for the mod!
I am currently away on vacation, so I'll be giving you a proper reply once I get home.


Dashyy- wrote:

hi mod!!!!

easy:
00:07:702 (3,1,2) - might wanna make this path clearer. atm scrub player could hit 2 instead of 1 since 2 is closer than 1 Fixed
fixing paths to make them cleaner appears more in this map too, such as 00:33:691 (1,2,3) - and 00:44:921 (3,4) - . would suggest just going through the map and polish some patterns Fixed some
00:29:841 (2,3) - 1/2s in an easy is a biiiiiiiiiiiiiiiiig no. even though they are repeats, they could be too fast to react to for a scrub I'll consider changing this to circles with 2/1 gaps if this becomes a concern, but for now I got rid of the 1/2 reverses in these sections: 00:41:392
01:24:387 (4,1) - ctrl+g 1 since player could misread and hit slider tail instead Fixed this area a bit
01:25:028 (1,2) - ugly overlap zzz I don't see an overlap
01:42:996 (1,2) - could be misread, ctrl+g Fixed
01:48:932 (2) - the 1/2 repeats could pass, but this is definitely not allowed lol Simplified the rhythm
idk this diff just feels like a really easy normal. consider just nerfing the 1/2s and you should be fine

normal:
00:06:740 (3,4,5) - pattern looks kinda sloppy. could move 4 over to make the path more straight Looks fine to me
00:08:023 (1,5) - overlap could be removed here since idk if this is too unreadable Seems okay since there is a full measure gap between 1 and 5
00:15:082 (3) - gotta remember that most normal players are still pretty new and just learning how to read objects. player could accidentally hit reverse arrow instead of hitcircle, so i would suggest ctrl+ging 3 or rotating it counterclockwise Fixed
00:25:189 (5) - overlapping sliderbodies are a big no in low diffs Eeeek fixed
00:25:991 (1,2) - using this pattern once in entire section and never using it again looks bad imo. could just keep consistent with 00:20:857 (1,2) - or change some patterns around to not make this stand out too much Fixed all instances of these
01:53:905 (2) - would move this to the left by a bit so player doesn't get confused and hit 2 instead of 1 Fixed
02:17:167 (4,5,6,7,8) - why did you deteriorate from the rhythm u were using so suddenly? would suggest removing 4 and 5 as it also lowers density down This part is similar to 02:06:900 (3,4,5,6,7) - except for an additional note so that I could add claps to every white tick
04:00:804 (6,1) - considering the repetition of all the patterns u are using, players would be more inclined to hit the reverse instead. moving slider down would fix this problem easily I'll leave it as is for now because I think the spacing difference is enough to guide the player to the sliderhead rather than the reverse
04:27:274 (1) - slow down this section like u did in easy cuz such a speed change is way too much for a normal This section isn't sped up, I'm not sure what you're referring to
00:35:296 (5,6) - ds It's fine when you enable stacking
01:36:900 (5,6) - ds ^

hard:
00:54:547 (2) - could make this into a slider to show the change in pitch here Did you mean two circles?
01:01:927 (1,1,1) - ncs here are unnecessary cuz players should be able to read this rhythm, especially since the spacing is pretty high NCs are mostly for consistency sake because all other difficulties have NCs here
02:13:798 (1) - could change this rhythm here since the bass kicks are louder in the bg In my Hard, I still wanted to map to the melody in the Kiai sections rather than the background
02:39:467 (1,2,1,2) - should keep with the stacks you were using earlier in this section for consistency This is a fair point, but I wanted to express these 4 notes differently than the stacked ones; namely the difference in pitches
03:03:852 (1,2,1,2) - overlapping sliderbodies are pretty confusing for hard diffs, changing them up would be nice I wanted something that would stand out from the rest of the map, so I chose this pattern
03:58:718 (4,3) - overlap looks sloppy z Fixed
04:26:954 (4,5,6,7,1) - streams anything longer than 3 in hard is bleh. would suggest making this a reverse It felt necessary as this part is the song's finale. But I changed other longer streams

insane:
z

euphoria:
00:29:841 (3,4,1,2) - could make spacing larger cuz its the same spacing as 00:30:483 (1,2) - but its a higher pitch That's a great point considering I did the same in the other Kiais; 00:30:002 (4) - increased spacing here
00:33:371 (8,9) - this having higher spacing than any other 1/4 is mega ew mega fix
00:41:392 (1) - section is pretty dense considering how calm the song is. would lower spacing/ object density more Slightly nerfed this section

couldn't really find things in the harder diffs lol. srry for wall mod
Thanks for the mod, helped a lot in the lower diffs!
Cris-
Hi, NM from my queue
Beatmap Graveyard lol

General
  1. soft-hitclap4.wav, soft-hitclap6.wav, soft-hitfinish.wav & soft-hitfinish11.wav have a possible delay of 5ms

Easy
  1. 00:55:510 (3,1) - Imo you could improve the flow between these 2 sliders, try some more natural
  2. 01:08:504 (2,3,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3) - This section is too dense in comparison with other sections of the map (including kiai where you keep downbeats without notes), keeping this on mind you should consider remove some notes to reduce the density
  3. 01:34:654 (4,1) - Improve the flow, new players can be confused with this clicking the tail of the slider
  4. 03:20:216 - Consider add a circle here for 03:20:536 (1,2) - don't feel empty
  5. 04:29:461 - Add a circle?

Normal
  1. 04:35:774 (1) - This spinner is too short, this is unrankeable. Start spinner 04:34:826 - here how as you did in Easy
  2. 00:45:242 (4,5) - Rythm is weird here. End 00:45:242 (4) - in 00:45:563 - and make 00:45:884 (5) - a 1/2 slider
  3. 03:08:986 (4,5) - ^ same as above
  4. 00:50:376 (4) - Same here about rythm, end this in 00:50:697 - and put a circle 00:50:857 - here ; also add a circle 00:51:499 - here, this sound is really strong
  5. 01:40:429 (1) - Symmetry?
  6. 01:42:996 (1,2) - I wouldn't recommend these type of patterns, if you see the cursor is down in 1 but up practically in the same direction. Move it to the right or left if you want to mantain the pattern
  7. 01:48:932 - 1/2 reverse here for consistency with 01:46:365 (2)
  8. 02:13:798 (1,2,3,4,5,6,7) - This section is basically the same as 02:18:932 (1,2,1,2,1,2,1) - but the 2nd have a big NC spam, if you want to use NC be consistent in both points, the same goes if you really want to keep 1 combo. I'll prefer mantain the combo but it's up to you
  9. 03:57:756 (4) - Personal taste, but imo this will looks better if you move the red anchor a bit down
  10. 04:25:349 (2,3,4) - Please make a clean pattern (how 01:31:445 (3,4,5) - for example)

Hard
  1. 00:31:927 (3,1,2) - Improve the flow between these objects, the cursor movement is really awkward here
  2. 01:10:109 (2,1) - Here you're skipping very strong downbeats with the sliderbody, what you could do here to better emphasize both sounds is make a circle + 1/2 slider.

Insane
  1. 00:44:761 - Add a circle here?
  2. 01:07:060 (1,2,3,1,2,3,1,2,3) - This section is similar with 01:04:494 (1,2,1,2,1,2) - please mantain a consistency, imo this should be better if you delete all circle 3 of this section
  3. 01:15:242 (2,3,4) - Maybe try something like this: https://puu.sh/zCTQf/331b512689.png instead of the actual pattern for improve the flow
  4. 01:17:328 (1,2,3,4) - Weird flow, try to do a more natural pattern
  5. 03:13:397 - Add a circle here
  6. 04:02:408 (5) - Separe a bit more the circle from the slider tail, this can be harder to read
Very clean map, the best of the luck on ranking it! ;)
Topic Starter
Albatro

Cris- wrote:

Hi, NM from my queue
Beatmap Graveyard lol
Hiya, I'll likely be responding to your mod on the weekend or next week. Thanks for the mod!
Topic Starter
Albatro
Mod Reply WIP

Cris- wrote:

Hi, NM from my queue
Beatmap Graveyard lol

General
  1. soft-hitclap4.wav, soft-hitclap6.wav, soft-hitfinish.wav & soft-hitfinish11.wav have a possible delay of 5ms Yeah, I believe modding assistant tells me that too, but no idea how to fix it without downsizing the bit rate :/

Easy
  1. 00:55:510 (3,1) - Imo you could improve the flow between these 2 sliders, try some more natural Fixed
  2. 01:08:504 (2,3,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3) - This section is too dense in comparison with other sections of the map (including kiai where you keep downbeats without notes), keeping this on mind you should consider remove some notes to reduce the density Removed a beat and added some sliders. Same goes for the section starting here: 03:35:937 (1).
  3. 01:34:654 (4,1) - Improve the flow, new players can be confused with this clicking the tail of the slider Fixed
  4. 03:20:216 - Consider add a circle here for 03:20:536 (1,2) - don't feel empty Sure
  5. 04:29:461 - Add a circle? Hmm don't want to add too many notes in this section because the bpm here is much slower than the rest of the map

Normal
  1. 04:35:774 (1) - This spinner is too short, this is unrankeable. Start spinner 04:34:826 - here how as you did in Easy Fixed
  2. 00:45:242 (4,5) - Rythm is weird here. End 00:45:242 (4) - in 00:45:563 - and make 00:45:884 (5) - a 1/2 slider
  3. 03:08:986 (4,5) - ^ same as above All fixed.
  4. 00:50:376 (4) - Same here about rythm, end this in 00:50:697 - and put a circle 00:50:857 - here ; also add a circle 00:51:499 - here, this sound is really strong Took the first suggestion but didn't add the second circle because I didn't want to create a lengthy chain of 1/2 gap rhythms.
  5. 01:40:429 (1) - Symmetry? Hmm? looks good enough to me
  6. 01:42:996 (1,2) - I wouldn't recommend these type of patterns, if you see the cursor is down in 1 but up practically in the same direction. Move it to the right or left if you want to mantain the pattern Good point, fixed
  7. 01:48:932 - 1/2 reverse here for consistency with 01:46:365 (2) Wanted to make 01:49:093 (2) a clickable object
  8. 02:13:798 (1,2,3,4,5,6,7) - This section is basically the same as 02:18:932 (1,2,1,2,1,2,1) - but the 2nd have a big NC spam, if you want to use NC be consistent in both points, the same goes if you really want to keep 1 combo. I'll prefer mantain the combo but it's up to you Hmm I see your concern, but the former is a hexagon whereas the latter is 3 1-2 patterns, so I think I'll keep the NC spams.
  9. 03:57:756 (4) - Personal taste, but imo this will looks better if you move the red anchor a bit down Sure why not.
  10. 04:25:349 (2,3,4) - Please make a clean pattern (how 01:31:445 (3,4,5) - for example) Fixed up last part of the map

Hard
  1. 00:31:927 (3,1,2) - Improve the flow between these objects, the cursor movement is really awkward here Added some spacing.
  2. 01:10:109 (2,1) - Here you're skipping very strong downbeats with the sliderbody, what you could do here to better emphasize both sounds is make a circle + 1/2 slider. Fixed

Insane
  1. 00:44:761 - Add a circle here? Left one out in order to keep the note density down
  2. 01:07:060 (1,2,3,1,2,3,1,2,3) - This section is similar with 01:04:494 (1,2,1,2,1,2) - please mantain a consistency, imo this should be better if you delete all circle 3 of this section This one is arguable, but if you listen closely 01:07:060 (1,2,3,1,2,3,1,2,3) has an audible sound on the 3's.
  3. 01:15:242 (2,3,4) - Maybe try something like this: https://puu.sh/zCTQf/331b512689.png instead of the actual pattern for improve the flow Thanks for the suggestion, but I want to gradually decrease spacing between these sliders which is why I opted for this pattern.
  4. 01:17:328 (1,2,3,4) - Weird flow, try to do a more natural pattern Arguable, I think I like the downwards snap to the 3 here though.
  5. 03:13:397 - Add a circle here Won't do, I can't map every 1/4 drum beat here
  6. 04:02:408 (5) - Separe a bit more the circle from the slider tail, this can be harder to read Fixed this section
Very clean map, the best of the luck on ranking it! ;)
Thanks for the mod! Sorry it took a while for the reply, but thanks for the kind wishes :D
ShinodaYuu
Hi, from my queue
mv1 hype

[Hard]
Map has some hard to read on this AR stacks, so I recommnd to change its value to 8
00:01:766 - why is it left empty?
00:03:050 - ^
00:04:333 - ^
00:06:900 - ^ and so on
00:20:857 (1,2) - i think that rhythm you use at 00:23:424 (1,2) - suits more
00:30:483 (5) - 2 circles would work better
00:40:109 (1,2) - I athink this rhythm should fit more https://osu.ppy.sh/ss/10562126
00:43:959 (1,2,3,4) - Consider changing to this rhythm https://osu.ppy.sh/ss/10562131
00:51:579 - Drums here are very strong, so it feels unnatural to not click imo
00:54:547 (2) - 2 circles would work better
01:05:456 (1) - Make it same shape as 01:04:494 (1,1) -
01:08:023 (1) - ^
01:47:970 - Break here feels weird
02:23:745 (1,1) - On hard diff nobody's gonna expect this to be 1/4 gap, I suggest changing shape

Overall very good diff, good luck :)
Neta
안녕하세용~ 모딩큐에서 왔습니다


[Genaral (all diff)]
  1. 00:17:649 (5,2) - 그냥 제 생각이지만 볼륨이 너무 갑자기 커지는 느낌이 듭니다. 살짝만 줄이시는게 어떨까 싶습니다
  2. 00:19:574 (3) - 조금 힛사가 비는 느낌이라고 생각되는데 피니쉬라던가 넣으시면 어떨까요
  3. 02:23:745 - 휘슬 잘맞을거같은데 어떠신지
  4. 04:05:456 - 04:05:777 - 04:06:098 - 04:06:419 - 개인적으로 모든 난이도 동일로 특히 높은 난이도일수록 개인적으로 클랩보다 휘슬이 피아노가 올라가는 음을 잘 표현할수 있기 떄문에 더 어울린다고 생각합니다
[Easy]
  1. 00:13:157 - 휘슬 빠진것같습니다
  2. 00:22:141 (3,4) - 00:24:708 (3,4) - 등등 비슷한 부분들. 개인적으로 아쉬운 부분인데 음이 이어지는 구간인만큼 반복슬라로 하셨으면 더 곡을 잘 따라가지 않았을까 싶습니다
  3. 00:40:109 (2) - 추천 패턴입니다 전체 드럼을 슬라로 넘기기엔 너무 아까운 부분이라고 생각되네요 2번째는 조금 노트 스팸같기도 하지만 그만큼 강조되는 부분이기 때문에 적절하다고 생각합니다 ( http://prntscr.com/ix01e4 ), ( http://prntscr.com/ix01n3 ) 혹은 01:41:713 (4,5) - 여기처럼 슬라 두개로 하는것도 괜찮을거같습니다
  4. 01:17:007 - 여기도 박자가 들어가야 하는 중요한 부분이라 생각하는데 앞 노트를 슬라이더로 만드시는건 어떨까요 난이도면에 있어서도 문제 될게 없다고 생각합니다 ( http://prntscr.com/ix0687 )
  5. 04:25:991 (3) - 00:40:109 (2) 와 똑같은 제안입니다
  6. 04:28:836 (2) - 이지라서 반복을 안하신거같은데 이부분은 예외로 하셔도 될거같습니다 오히려 04:33:879 (2) - 여기랑 통일성이 없어서 비어보이는 느낌이 나네요

[Normal]
  1. 02:44:280 (5) - 노트를 지우는 쪽이 전과 후에 짜신 패턴을 고려했을때 일관성 있어지는것 같습니다
  2. 03:17:970 (1) - 노래의 흐름과 이게 뉴콤인걸 고려해보면 슬라를 반대쪽으로 돌려서 다음노트인 2와의 플로우를 좋게하는쪽이 좋아보입니다 모양은 이렇게 되겠네요 ( http://prntscr.com/ix0j9l )
  3. 04:25:991 (4) - 이지와 똑같은 이유로 조금 더 박자가 들어가야 하는 구간이라고 생각합니다
[Hard]
  1. 03:34:494 (2) - ★슬라이더 끝이 언스냅 돼있습니다
  2. 00:17:970 (1,2) - 01:10:590 (1,3) - 01:18:451 (1,2) - 02:07:221 (1,2) - 02:17:488 (1,2) - 03:42:194 (1,2) - 뉴콤을 다운비트에 전체적으로 넣으셨는데 다운비트에 안들어가있는 부분들입니다 이유가 있으시다면 스킵하셔도 좋을거같습니다
  3. 00:36:258 (1,2,3,4,5,1,2,3,4) - 이 구간을 플레이한다고 가정했을 시 강한 비트에 비해 커서가 너무 흐름따라 가는 느낌이라 오히려 강조가 덜 되는 느낌입니다 이런식의 역동적인 배치를 하신다면 더욱 음악과 잘 맞는 배치가 될것 같습니다 ( http://prntscr.com/ix0vgg )
  4. 02:21:980 (3) - 슬라이더를 02:21:980 - 에서 시작하신것 때문에 02:22:141 - 강한 피니쉬 사운드가 슬라이더 끝에 뭍혀버린 느낌이라 매우 아쉽습니다 클릭이 가능하게 바꾸시는걸 추천드립니다
  5. 03:12:194 (3,4) - 조금 이상하다 싶어서 봤는데 디스턴스가 다르네요
  6. 04:22:462 (3,4,3,4) - 무슨 이유에서인지 이부분만 디스턴스가 눈에띄게 큽니다 이 부분만 이 정도로 강조된 부분이 아님에도 디스턴스가 한부분만 특이하게 큰것 같습니다 너프 하시는걸 추천드립니다

전체적으로 랭맵이 없는 분이라곤 생각하기 힘들정도로 완성도가 높은 맵셋인것 같습니다
우선 큐에서 이지 노멀 하드 모딩이 필요하다고 하셔서 3개만 했는데 다른 난이도도 필요하시거나 제 모딩에 관해 질문이 있으시다면 포럼 PM혹은 인게임 PM 언제든지 주셔도 됩니다 :D

Good Luck!
Topic Starter
Albatro

Milar001 wrote:

Hi, from my queue
mv1 hype

[Hard]
Map has some hard to read on this AR stacks, so I recommnd to change its value to 8 Thanks for the suggestion, I'll keep that in mind.
00:01:766 - why is it left empty? I wanted to represent the echo-ey feel in the downbeats.
00:03:050 - ^
00:04:333 - ^
00:06:900 - ^ and so on
00:20:857 (1,2) - i think that rhythm you use at 00:23:424 (1,2) - suits more I think this one is fine too, this one lets you click the clap beat
00:30:483 (5) - 2 circles would work better It's valid, but I didn't want 4 circles in a row and this measure is a gradual decrease in pitch to beat 3, so I don't think it makes sense to add an additional click by changing the slider to 2 circles.
00:40:109 (1,2) - I athink this rhythm should fit more https://osu.ppy.sh/ss/10562126 Changed.
00:43:959 (1,2,3,4) - Consider changing to this rhythm https://osu.ppy.sh/ss/10562131 Thanks for the suggestion, but my goal was to keep all beat 2s and 4s clickable in this section.
00:51:579 - Drums here are very strong, so it feels unnatural to not click imo It is, but considering this is a Hard diff, I decided to skip those drum beats and map more of the melody.
00:54:547 (2) - 2 circles would work better Changed.
01:05:456 (1) - Make it same shape as 01:04:494 (1,1) - No thanks, I wanted to create a pattern here as if the slider curves were unwinding.
01:08:023 (1) - ^
01:47:970 - Break here feels weird Hmm, I'm following the piano so having a short break while no piano is playing seems appropriate to me.
02:23:745 (1,1) - On hard diff nobody's gonna expect this to be 1/4 gap, I suggest changing shape Keep for now, unless it's significantly hard to read.

Overall very good diff, good luck :)
Thanks for the mod!
Topic Starter
Albatro

Neta wrote:

안녕하세용~ 모딩큐에서 왔습니다


[Genaral (all diff)]
  1. 00:17:649 (5,2) - 그냥 제 생각이지만 볼륨이 너무 갑자기 커지는 느낌이 듭니다. 살짝만 줄이시는게 어떨까 싶습니다
  2. 00:19:574 (3) - 조금 힛사가 비는 느낌이라고 생각되는데 피니쉬라던가 넣으시면 어떨까요
  3. 02:23:745 - 휘슬 잘맞을거같은데 어떠신지
  4. 04:05:456 - 04:05:777 - 04:06:098 - 04:06:419 - 개인적으로 모든 난이도 동일로 특히 높은 난이도일수록 개인적으로 클랩보다 휘슬이 피아노가 올라가는 음을 잘 표현할수 있기 떄문에 더 어울린다고 생각합니다
[Easy]
  1. 00:13:157 - 휘슬 빠진것같습니다
  2. 00:22:141 (3,4) - 00:24:708 (3,4) - 등등 비슷한 부분들. 개인적으로 아쉬운 부분인데 음이 이어지는 구간인만큼 반복슬라로 하셨으면 더 곡을 잘 따라가지 않았을까 싶습니다
  3. 00:40:109 (2) - 추천 패턴입니다 전체 드럼을 슬라로 넘기기엔 너무 아까운 부분이라고 생각되네요 2번째는 조금 노트 스팸같기도 하지만 그만큼 강조되는 부분이기 때문에 적절하다고 생각합니다 ( http://prntscr.com/ix01e4 ), ( http://prntscr.com/ix01n3 ) 혹은 01:41:713 (4,5) - 여기처럼 슬라 두개로 하는것도 괜찮을거같습니다
  4. 01:17:007 - 여기도 박자가 들어가야 하는 중요한 부분이라 생각하는데 앞 노트를 슬라이더로 만드시는건 어떨까요 난이도면에 있어서도 문제 될게 없다고 생각합니다 ( http://prntscr.com/ix0687 )
  5. 04:25:991 (3) - 00:40:109 (2) 와 똑같은 제안입니다
  6. 04:28:836 (2) - 이지라서 반복을 안하신거같은데 이부분은 예외로 하셔도 될거같습니다 오히려 04:33:879 (2) - 여기랑 통일성이 없어서 비어보이는 느낌이 나네요

[Normal]
  1. 02:44:280 (5) - 노트를 지우는 쪽이 전과 후에 짜신 패턴을 고려했을때 일관성 있어지는것 같습니다
  2. 03:17:970 (1) - 노래의 흐름과 이게 뉴콤인걸 고려해보면 슬라를 반대쪽으로 돌려서 다음노트인 2와의 플로우를 좋게하는쪽이 좋아보입니다 모양은 이렇게 되겠네요 ( http://prntscr.com/ix0j9l )
  3. 04:25:991 (4) - 이지와 똑같은 이유로 조금 더 박자가 들어가야 하는 구간이라고 생각합니다
[Hard]
  1. 03:34:494 (2) - ★슬라이더 끝이 언스냅 돼있습니다
  2. 00:17:970 (1,2) - 01:10:590 (1,3) - 01:18:451 (1,2) - 02:07:221 (1,2) - 02:17:488 (1,2) - 03:42:194 (1,2) - 뉴콤을 다운비트에 전체적으로 넣으셨는데 다운비트에 안들어가있는 부분들입니다 이유가 있으시다면 스킵하셔도 좋을거같습니다
  3. 00:36:258 (1,2,3,4,5,1,2,3,4) - 이 구간을 플레이한다고 가정했을 시 강한 비트에 비해 커서가 너무 흐름따라 가는 느낌이라 오히려 강조가 덜 되는 느낌입니다 이런식의 역동적인 배치를 하신다면 더욱 음악과 잘 맞는 배치가 될것 같습니다 ( http://prntscr.com/ix0vgg )
  4. 02:21:980 (3) - 슬라이더를 02:21:980 - 에서 시작하신것 때문에 02:22:141 - 강한 피니쉬 사운드가 슬라이더 끝에 뭍혀버린 느낌이라 매우 아쉽습니다 클릭이 가능하게 바꾸시는걸 추천드립니다
  5. 03:12:194 (3,4) - 조금 이상하다 싶어서 봤는데 디스턴스가 다르네요
  6. 04:22:462 (3,4,3,4) - 무슨 이유에서인지 이부분만 디스턴스가 눈에띄게 큽니다 이 부분만 이 정도로 강조된 부분이 아님에도 디스턴스가 한부분만 특이하게 큰것 같습니다 너프 하시는걸 추천드립니다

전체적으로 랭맵이 없는 분이라곤 생각하기 힘들정도로 완성도가 높은 맵셋인것 같습니다
우선 큐에서 이지 노멀 하드 모딩이 필요하다고 하셔서 3개만 했는데 다른 난이도도 필요하시거나 제 모딩에 관해 질문이 있으시다면 포럼 PM혹은 인게임 PM 언제든지 주셔도 됩니다 :D

Good Luck!
우선 오늘은 너무 늦어서 쿠도스만 드리고 다음에 답변 드리겠습니다!

이지 노멀 하드만 부탁드린건 곡이 워낙 길기 때문이기도 하고 상위 난이도들 보다는 준비가 덜 된것 같아서 하위 난이도 중심으로 봐주셨으면 했습니다. 곡이 길다보니 모든 난이도를 모딩받지 못하는 경우가 있기 때문에 같은 시간을 소비해야 한다면 그 시간이 하위 난이도에 쓰이는게 더 나을것 같아서요.

혹시 시간이 괜찮으시다면 인세인이랑 엑스트라도 봐주시면 감사하겠습니다 :D
Mun
hello there!

euphoria
00:01:927 (2,3) - I don't see a reason why this is 2 hit circles and not just a slider.
00:08:023 (1,2,3,4) - The rhythm not fitting a pattern in your map is a good sign that the patterns you're using really don't fit the song. 00:08:344 (2) - this feels like it's disregarding the music a bit
00:07:381 (3,4) - This should probably just be a slider. Just spacing it out more will make it sufficiently emphasize the strong piano there.
00:09:948 (3,4) - Make this into 4 hit circles, like you did at 00:04:814 (1,2,1,2) -
00:10:590 (1,2) - Out of every pattern for this rhythm in the section (00:11:873 (1,2) - 00:13:157 (1,2) - 00:14:440 (1,2) - ) this is the only one that isn't mapped as a circle and a blanketing slider. Fix inconsistency pls
00:17:007 (1,2) - It's pretty nitpicky, but slider design tip: 3-point red anchor sliders look best when the red anchor is either 1/3, 1/2, or 2/3 of the way through the sliderbody.
00:15:724 - For this whole part, why do you ignore the strings? They seem pretty important, considering you mapped them in the previous section.
00:21:499 (4) - You probably really want to actively emphasize the bells, but the way you emphasize them is really inconsistent, and jumps between sliderends, hit circles, and sliderheads.
00:21:339 (3) - this should probably be a triple, and 00:22:462 (2,3,4,5) - this a pair of kicksliders, to more appropriately follow the bells
00:24:226 (5,6) - be a bit more consistent with 00:26:793 (4,5) -
00:40:429 (1,2,3,4,1,2,3,4,1,2,3,4) - does the extremely stressful difficulty element that you haven't introduced anywhere before getting through the entire first kiai full of 1/4 rhythm have any purpose other than intensifying the stream? If not, it's probably best to just use sharp angles and increasing spacing, as this is something of an unnecessary spike in difficulty
00:44:601 (1,2) - why did you make this into 1-2 jump and 00:44:921 (3) - this into a slider, if 00:44:761 (2) - has no piano emphasis and the end of 00:44:921 (3) - does?
00:50:857 (3,4,5,6,7) - all the quints in this section are overmapped to triples, but why? More specifically, why are there some, such as 00:52:141 (4,5,6) - that follow the same rhythm but are mapped differently?
00:54:547 (3,4,5,6,7) - In the same vein, if you are going to overmap triples into quints, do so consistently. Most of them go from red tick to red tick with the actual triple at the start. Shifting it over makes it even more obvious that this is forced and doesn't fit the song well.
00:47:809 (1,2) - make it blanket like other versions of this pattern such as 00:49:093 (1,2) -
01:04:494 (1,2,1,2,1,2) - These 1-2s are completely differently structured from 01:01:927 (1,2,1,2,1,2) - stick to the same idea for this section
01:07:381 (3,3,3) - The overmap here really destroys the emphasis on the rest of the measure. Please delet.
01:21:178 (1) - entry angle to this slider is very strange
01:54:146 (5) - this is staccato, map it as such
01:57:355 (2) - so is this
02:00:643 (5,6) - usually your 1/4 is overmapped, but here you're ignoring a pretty noticeable kick burst.
02:13:798 - You should follow the melody here, not just the snare spam.
02:22:301 (1,2,3) - movement between these objects is extremely small, especially compared to the jumps before them
03:14:119 (1,2,3,4,5,6,7) - There's lots of emphasis between these beats that you're really ignoring
03:18:611 (1,2) - what is this mapped to
03:36:419 (3,4) - You really don't use really wide angles anywhere else, so it seems like a bit of inconsistency in design here.
04:08:665 (1,2,1,2) - No pattern like this is used anywhere else in the map, change it to be more consistent

other stuff
hard
03:34:494 (2) - you got an unsnapped object
BanchoBot
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