05:07 aigoh: Hey! Sorry my internet seems down atm
05:07 aigoh: I'll post a mod instead xd
05:07 Fursum: nah bancho is rip
05:07 aigoh: oh :/
05:08 aigoh: great storyboard btw!
05:08 Fursum: thanks, its my first one :d
05:10 aigoh: pretty good for first map!
05:10 aigoh: one thing tho
05:10 aigoh: you mainly follow vocal
05:11 aigoh: eventually you'll want to go for ranked, so I'd map to the instruments where the music gets faster
05:11 aigoh: for instance, the kiai time
05:11 Fursum: i got that comment from a bn too xd
05:12 aigoh: yea..
05:12 aigoh: the only parts you'd pause is where theres zero sound, or you can barely hear anything
05:13 Fursum: my previous insane had lots of triplets and zero pauses
05:13 Fursum: but it was an aesthetic nightmare
05:13 Fursum: so i went for a single tap route for ez style points
05:13 aigoh: ohh nice
05:13 aigoh: yea keep doing that, it's hard but
05:14 aigoh: you'll def improve with every remap
05:14 Fursum: i guess i have to remap the colored areas again xd
05:14 aigoh: yeah xd
05:14 aigoh: when you do,
05:15 aigoh: try using basic polygons like
05:15 aigoh: pentagons
05:15 aigoh: using polygons is a great way to improve as a mapper
05:15 aigoh: what i used to do is,
05:15 aigoh: place objects where i feel is natural
05:16 aigoh: then organize into polygons using distance snap and ctrl+P function
05:16 aigoh: you're a skilled enough player to do so
05:16 Fursum: that requires a good understanding of placement though
05:16 Fursum: im just a whack em all player
05:16 aigoh: XD
05:17 aigoh: do you understand circular flow?
05:17 Fursum: kind of
05:17 Fursum: but i cant really execute it well
05:18 aigoh: so circular flow
05:19 aigoh: where the song is consistent, you want to stick to counterclockwise or clockwise
05:19 aigoh: flipping to the other direction makes the map confusing
05:19 aigoh: w h i t e's
05:19 aigoh: my love map
05:19 aigoh: is a great example
05:21 aigoh: the reason why so many people like it is because of the consistency in circular flow
05:21 Fursum: i used a lot of anti flow and flow breaks :d
05:21 aigoh: not to mention the jumps and rhythm
05:22 aigoh: was that intentional?
05:22 Fursum: yeah it was a design choice
05:23 Fursum: rather than spacing emphasis i focused on flow breaking
05:23 Fursum: i mostly used spacing emphasis on drums
05:23 aigoh: that
05:23 aigoh: you want to be consistent in
05:24 aigoh: 00:18:690 (2,3) -
05:24 aigoh: this flow is not consistent to the flow you used in
05:24 aigoh: 00:11:833 (1,2) -
05:24 aigoh: or 00:13:204 (2,3) -
05:24 Fursum: true
05:24 aigoh: 00:17:318 (2,3) - this too is not consistent
05:25 aigoh: ctrl g one of them, and it fixes it
05:26 aigoh: basically, be consistent of CCW/CW flow where the song is the same
05:27 aigoh: where you place long sliders or pause is also insonsistent
05:27 aigoh: 00:24:861 (8) - 00:28:118 (4) - 00:30:861 (12) - 00:35:490 (6) -
05:28 aigoh: i like how you placed 00:28:118 (4) - , so you could place the rest of it in the same parts
05:29 Fursum: hmm
05:29 Fursum: now im not sure if i want 1/1 stacks or the slider
05:36 aigoh: here i'll give you an example
05:36 aigoh: you can use both if you'd like
05:36 aigoh:
https://puu.sh/wojvd.osu05:36 aigoh: i just copied and pasted the same rhythm three times for the first kiai time
05:37 Fursum: gotcha
05:38 aigoh: so yeah 00:25:376 (16,17) - has 1/1 stacks
05:38 aigoh: 00:22:633 (4) -
05:38 aigoh: 1/1 slider
05:38 aigoh: both are types of pauses
05:38 Fursum: yeah alternating looks good
05:39 aigoh: c:
05:39 aigoh: also
05:39 Fursum: i think i can play around with them by alternating combo colors as well
05:39 aigoh: yeah
05:39 aigoh: what you should avoid is just copying and pasting everything over and over
05:39 Fursum: i have to find some neater patterns though
05:41 aigoh: pentagons
05:41 aigoh: and squares
05:42 aigoh: i would also take out SV changes in kiai time
05:42 Fursum: although i noticed that the same rythm doesnt always fit the song
05:42 Fursum: i have to adjust it a bit
05:42 aigoh: yeah! that's what i do usually
05:42 aigoh: build a base rhythm to stick to first, then adjust to it
05:44 aigoh: 01:46:290 (2,3,4,5,6,7) -
05:44 aigoh: this doesn't fit the rhythm
05:45 Fursum: how so
05:45 Fursum: oh you mean the maps rythm?
05:46 aigoh: yeah
05:47 aigoh: starting at 01:46:633 - , i would use a rhythm like this
05:47 aigoh:
https://puu.sh/wojSv.png05:49 Fursum: hmm
05:49 Fursum: i havent used any extended sliders in the map
05:49 aigoh: if you dont want to do so, starting a spinner at 01:47:147 - would be good too
05:50 aigoh: the chime sound is stronger than the strings, so the rhythm feels unfitting
05:51 Fursum: i used a 1/4 reverse slider on 01:46:804 -
05:51 Fursum: other than that its still 1/2
05:51 aigoh: mm..
05:51 aigoh: what about this rhythm
05:51 aigoh:
https://puu.sh/wojZq.png05:51 aigoh: so start a slider at 01:46:633 -
05:51 aigoh: note at 01:47:147 -
05:51 Fursum: what about strings
05:52 Fursum: the transition feels a bit awkwards
05:53 Fursum: maybe ill decide that ill use triplets on the next remap
05:53 aigoh: that
05:53 aigoh: you can start a spinner at 01:47:233 -
05:53 Fursum: yeah i did
05:53 aigoh: okay =w=b
05:54 aigoh: the spinner wont make it feel awkward to the next section of the map
05:55 Fursum: i realized that i used the spinner for the same chimes :d
05:55 Fursum: 00:19:890 -
05:55 aigoh: ohhh
05:55 aigoh: okay
05:55 aigoh: XDXD that's why it felt weird
05:56 aigoh: you seem to be getting consistency
05:57 aigoh: wanna move on?
05:57 Fursum: sure
05:58 aigoh: I'll teach you some basic angle rotations
05:58 aigoh: so far, what do you do to rotate?
05:59 Fursum: rotating what
05:59 aigoh: rotating patterns
05:59 Fursum: hmm
05:59 aigoh: anything like sliders or circles
05:59 Fursum: do you mean inside the pattern
05:59 Fursum: or pattern to pattern
06:00 aigoh: inside the pattern
06:00 Fursum: hmm
06:01 Fursum: i guess i pick an angle that feels comfortable
06:01 Fursum: i havent thought about angle emphasis when mapping this
06:01 aigoh: you could do that
06:01 aigoh: what i do is
06:01 Fursum: i know about it because it got pointed out
06:01 aigoh: ahh someone else did?
06:01 Fursum: yeah
06:02 Fursum: also mo posted a video recently so i got a better idea about it
06:02 aigoh: okay
06:02 aigoh: do you know how to rotate on y=x axis?
06:03 *aigoh is editing [https://osu.ppy.sh/b/1320153 YURiKA - Shiny Ray [Mustached]]
06:03 aigoh: 00:52:606 (1,2,3) -
06:04 aigoh: to make this slider pattern, I copied 00:52:606 (1) - , rotated 270 degrees, then did ctrl+G
06:05 Fursum: you mean the rotate tool?
06:05 aigoh: yeah
06:05 aigoh: ctrl+shift+r
06:05 Fursum: i do use it
06:05 aigoh: you use it to make symmetric patterns?
06:06 Fursum: yeah
06:06 Fursum: 00:25:890 (2,3,4) - like this on the unedited version
06:06 aigoh: what about over y=x axis?
06:06 Fursum: of insane
06:06 Fursum: if i want to rotate around an object
06:06 Fursum: i create a copy with the said object
06:07 Fursum: then rotate them together
06:07 Fursum: then overlap the object
06:07 aigoh: ahh gotcha
06:07 aigoh: but just letting you know XD
06:07 aigoh: rotating 270 is over y=x axis
06:07 aigoh: this pattern is usually made by rotating 120 degrees
06:08 Fursum: hmm
06:08 Fursum: do you create the pattern linearly
06:08 Fursum: then rotate it ?
06:08 aigoh: sometimes, yeah
06:09 *aigoh is editing [https://osu.ppy.sh/b/1320153 YURiKA - Shiny Ray [Mustached]]
06:09 aigoh: 01:00:802 (2,3,4,5,6) -
06:09 aigoh: this i created linearly then rotated 15 degrees i think
06:09 aigoh: or 7 degrees XD
06:14 aigoh: last but not least
06:14 aigoh: make the sliders look neater
06:15 aigoh: what i did to do so is practice making sliders exactly curved like the mappers you like
06:15 Fursum: hmm
06:15 Fursum: thats a bit hard because i dont have a select mapper that i like
06:16 aigoh: i would go into edit mode of that mapper's map and make curved sliders
06:17 aigoh: if you don't have one, nyquil and lfj are good mappers to follow
06:17 aigoh: i practiced making sliders like theirs
06:17 aigoh: it will make your map look more professional
06:18 *aigoh is editing [https://osu.ppy.sh/b/205405 Draw The Emotional - Sad Spring [Lunatic]]
06:18 aigoh: this is a good map to look at
06:19 aigoh: he uses basic patterns and nice symmetric patterns
06:21 Fursum: i dont get the slider part though
06:22 aigoh: what i mean is, your curved sliders could be better
06:22 aigoh: in editor, i would take sliders like 00:30:031 (1) - and practice making the exact same shape
06:22 aigoh: then keep spamming the same slider throughout your map
06:23 Fursum: i mostly used the curve to blanket instead of copy pasting and rotating the same curve
06:23 Fursum: well
06:23 Fursum: i copy pasted too
06:23 Fursum: but i adjusted most of the curves
06:24 aigoh: see,
06:24 aigoh: you should make a slider that would blanket anywhere
06:24 aigoh: so that you won't have to adjust the curves
06:24 Fursum: hmm
06:24 Fursum: good point
06:24 aigoh: right now the curved sliders don't look neat
06:25 aigoh: mapping consistently is almost always copy-pasting
06:25 aigoh: try to stick to max of three curved sliders
06:25 Fursum: gotcha
06:26 aigoh: i think that covers it
06:27 aigoh: as of now, focus on consistency
06:27 Fursum: alright thank you for the mod
06:27 aigoh: np
06:27 Fursum: i keep focusing too much on variety
06:27 Fursum: because i made some terrible mistakes in the past