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Poppin'Party - STAR BEAT! ~Hoshi no Kodou~

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Topic Starter
Evanescent-
This beatmap was submitted using in-game submission on Saturday, 29 July, 2017 at 5:31:48 PM

Artist: Poppin'Party
Title: STAR BEAT! ~Hoshi no Kodou~
Source: BanG Dream!
Tags: bang dream star beat hoshi no kodou single poppin party kasumi toyama tae hanazono rimi ushigone saya yamabuki arisa ichigaya
BPM: 195
Filesize: 11715kb
Play Time: 05:15
Difficulties Available:
  1. The Stars of Eternity (5.88 stars, 1321 notes)
Download: Poppin'Party - STAR BEAT! ~Hoshi no Kodou~
Information: Scores/Beatmap Listing
---------------
For Approved!


Check out Kibbleru's version here!
newton-
hi, from queue
moca best girl

[general]
  1. fix audio bitrate, its still above 192
  2. check aimod for unsnapped objects
[ legacy]
  1. 00:04:594 (2,3,4) - literally unplayable pls fix
  2. 00:05:517 (1) - im pretty sure this sort of slider is unrankable since the path is pretty ambiguous as to whether it goes left or right even with the (barely noticable) offset that the slidertail has with the body
  3. 00:07:978 (1) - this is the only long slider in the section that isnt entirely sharp, so ye
  4. 00:13:824 (5,6) - ctrlg for spacing emphasis to 1 (and also because fast small triangles like this are kinda uncomfy imo lol)
  5. 00:20:132 (3,4,5) - not enough spacing emphasis i feel, maybe stack this on the reverse arrow instead?
  6. 00:47:363 (1,1) - angle shorter slider a bit towards the longer one so the flow is a bit more comfy like 00:44:901 (1,1) - i guess (sidenote: why don't you stack stuff like this instead like you did in the previous section for 1/4? doesnt have to be done, just an observation)
  7. 00:58:440 (1,2,3) - nitpicky but not perfectlly centered
  8. 01:06:747 (1) - maybe ctrl+g to keep the stack after 1/4 consistent (theyre the same sv you cant use the excuse that "the stuff unstacked were different sv")
  9. 01:21:824 (1,2) - exposed
  10. 01:36:286 (7,1,2,3,4) etc - not a fan of the sharp flow into the stream, kinda uncomfy
  11. 02:13:517 (1,1) - why arent these mapped like 00:44:901 (1,1) - , theyre the same sort of sound
  12. 03:56:901 - sv didnt seem slow enough to reflect the calmness of this section, maybe change but that's up to you since it plays fine either way
  13. 04:13:517 (3,4) - aaaaaa
  14. 04:16:594 (1,2) - are you unstacking these (^) on purpose (there's plenty of other places in this section where this pops up fix them thx)
good luck!
Topic Starter
Evanescent-

newton- wrote:

hi, from queue
moca best girl No, Kasumi best girl
[general]
  1. fix audio bitrate, its still above 192 Audio bitrate fixed, will fix the offset and timing points later.
  2. check aimod for unsnapped objects Checked.


[ legacy]
  1. 00:04:594 (2,3,4) - literally unplayable pls fix Hitcircle removed for note 3.
  2. 00:05:517 (1) - im pretty sure this sort of slider is unrankable since the path is pretty ambiguous as to whether it goes left or right even with the (barely noticable) offset that the slidertail has with the body Slider is replaced with an alternative pattern.
  3. 00:07:978 (1) - this is the only long slider in the section that isnt entirely sharp, so ye Not really a need to remove it, since it follows the rhythm flow.
  4. 00:13:824 (5,6) - ctrlg for spacing emphasis to 1 (and also because fast small triangles like this are kinda uncomfy imo lol) Fixed.
  5. 00:20:132 (3,4,5) - not enough spacing emphasis i feel, maybe stack this on the reverse arrow instead? Replaced with a hitcircle.
  6. 00:47:363 (1,1) - angle shorter slider a bit towards the longer one so the flow is a bit more comfy like 00:44:901 (1,1) - i guess (sidenote: why don't you stack stuff like this instead like you did in the previous section for 1/4? doesnt have to be done, just an observation) Fixed, for the second section I did not stack the same because its a transition from fast to slow, as I prefer to use more simpler patterns on slower rhythm
  7. 00:58:440 (1,2,3) - nitpicky but not perfectlly centered Fixed, didn't checked it before submitting it lol
  8. 01:06:747 (1) - maybe ctrl+g to keep the stack after 1/4 consistent (theyre the same sv you cant use the excuse that "the stuff unstacked were different sv")Fixed, I had the idea of doing that but then I didnt implement that xd
  9. 01:21:824 (1,2) - exposed Stacked
  10. 01:36:286 (7,1,2,3,4) etc - not a fan of the sharp flow into the stream, kinda uncomfy Fixed.
  11. 02:13:517 (1,1) - why arent these mapped like 00:44:901 (1,1) - , theyre the same sort of sound It does, but it transits from fast to slow,
    meanwhile the first section transits from slow to fast, so I prefer to use simple patterns.
  12. 03:56:901 - sv didnt seem slow enough to reflect the calmness of this section, maybe change but that's up to you since it plays fine either way It should be slow actually, but since the vocals are following the rhythm itself so imo i'd just keep it
  13. 04:13:517 (3,4) - aaaaaa fixed aaaaaaaaaaaaa
  14. 04:16:594 (1,2) - are you unstacking these (^) on purpose (there's plenty of other places in this section where this pops up fix them thx)Definitely not haha, it's just that i forgot to check them lol
good luck! Thanks!
Hikan
hi, random
Saaya best girl

general
seems gay!
a
due to your new mp3, the current offset should be somewhere at 634. You just need to do this, then Ctrl A the map and scale them to the new timing :wink: . So from now on, I will do timestamp it with the new offset (634 for me)
track override and slider border aren't relevant to the bg at all, at least try this
00:08:018 (1) - not curvy enough imo, bent it a bit?
00:11:403 (4,5) - dont really think it need that importance to be clicked there. 00:10:941 (2) - Take a look at this, it is not even a sound but you made it as clickable so that the drum after could be emphasised, meanwhile this 00:11:557 (5) - meh, not a sound as well but even have no reason to click that empty beat. I would rather you changed it (00:11:403 (4,5) - ) into a 1/2 slider, by that way players won't need to click that worthless circle.
00:12:172 (2,3,4) - is this kind of undermapping style allowed o_o
00:20:326 - have you ever thought about put a circle there?
00:22:787 (1,3) - eww blanket
00:28:326 (3) - Ctrl G would be better imo
00:52:326 (1) - after those shocking matrix, you started new measure as a stack lul
lul
lul
please unstack it thanks. I myself didn't recognize while modding it until the third check please unstack lul
00:54:480 (6,1) - halo overlap desu
01:02:172 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,1,2,1,1,2,1,2,1,2,1) - I see pp is raining in my kokoro aahh
01:06:480 (1) - why dont just a short spam, doesn't it will emphasis more? Otherwise if you prefer this, I would recommend you to Ctrl G, because it leaded to the outside against the next object, in case you can't imagine what is my english .
02:35:018 (1,1) - same ^
01:28:480 (2,3,1,2,3) - tbh this flow is a bit hard somehow
01:30:941 (2,3,4) - try this https://puu.sh/vy0YM/45469036f8.png
01:52:634 (1) - ewww looks weird
02:14:634 (5,1) - dont stack downbeat if you need its intensity
oh wait you can still stack it if you add a object here 02:14:710 - , since I heard a triplet
02:28:326 (1,2) - :o
03:10:172 (1) - actually this is like wtf to me https://puu.sh/vy1qt/fd4907c2c5.png
03:50:710 - 03:50:249 - map? 03:50:634 (6,7) - why there is a double click here Dx
Also I would like to set the preview point at 03:52:095 - because that part is the calmest to me, but it is up to you
04:11:710 (1) - no sound, why did you map :d , I hear it really overmapped and you should remove that tbh
04:31:403 (1,1) - overlap yet desu
04:44:941 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - space stream? xdxd
05:01:557 (3,4,5,6,7) - pretty sure this part is 1/3 , change the rhythm pls (2 of 1/3 reverse sliders would be fine)
there are some points look the same with which I pointed, so I wont mod it anymore, just take a look at that and consider it yourself.

nice.
Osuology
hoyl this map is incredibly. ITS FREAKING INCREDIBLE HOYL ITS EYECANDY AND THE SONG IS EARCANDY AND I LOVE SPARKLES AND GIRLS AND ITS OMG

I have literally nothing to say as for a mod just like
wow everything's amazing, difficulty, rhythm density, aesthetics, patterning, slider types, special aesthetics, slider colors are outstanding. I mean what can I say, you did perfect. If I'm BN this next app, 100% coming back with the intention of icon.
Topic Starter
Evanescent-

Hikan wrote:

hi, random
Saaya best girl no, tae best gril

general
seems gay! it sure is lol
a
due to your new mp3, the current offset should be somewhere at 634. You just need to do this, then Ctrl A the map and scale them to the new timing :wink: . So from now on, I will do timestamp it with the new offset (634 for me) 626 is pretty better for me imo, so i'd keep it 626, thanks for the effort :)
track override and slider border aren't relevant to the bg at all, at least try this It surely does,
the colors look similar thou

00:08:018 (1) - not curvy enough imo, bent it a bit? for me it's quite good enough somehow, or im just bad at doing slider art xd
00:11:403 (4,5) - dont really think it need that importance to be clicked there. 00:10:941 (2) - Take a look at this, it is not even a sound but you made it as clickable so that the drum after could be emphasised, meanwhile this 00:11:557 (5) - meh, not a sound as well but even have no reason to click that empty beat. I would rather you changed it (00:11:403 (4,5) - ) into a 1/2 slider, by that way players won't need to click that worthless circle. changed!
00:12:172 (2,3,4) - is this kind of undermapping style allowed o_o it seems that i overmapped... fixed!
00:20:326 - have you ever thought about put a circle there? added!
00:22:787 (1,3) - eww blanket im a nazi blonket maker im sorry jkjk
00:28:326 (3) - Ctrl G would be better imo fixed
00:52:326 (1) - after those shocking matrix, you started new measure as a stack lul
lul
lul
please unstack it thanks. I myself didn't recognize while modding it until the third check please unstack lul fixed
00:54:480 (6,1) - halo overlap desu
01:02:172 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,1,2,1,1,2,1,2,1,2,1) - I see pp is raining in my kokoro aahh spacing reduced, i'd miss those jumps :(
01:06:480 (1) - why dont just a short spam, doesn't it will emphasis more? Otherwise if you prefer this, I would recommend you to Ctrl G, because it leaded to the outside against the next object, in case you can't imagine what is my english . fixed
02:35:018 (1,1) - same ^ fixed
01:28:480 (2,3,1,2,3) - tbh this flow is a bit hard somehow flow fixed, now it looked easier smh
01:30:941 (2,3,4) - try this https://puu.sh/vy0YM/45469036f8.png
01:52:634 (1) - ewww looks weird no its not :(, but i changed it anyways.
02:14:634 (5,1) - dont stack downbeat if you need its intensity
oh wait you can still stack it if you add a object here 02:14:710 - , since I heard a triplet updated to triplet
02:28:326 (1,2) - :o didn't saw that, fixed :)
03:10:172 (1) - actually this is like wtf to me https://puu.sh/vy1qt/fd4907c2c5.png it was meant to be like that somehow, but i'd prefer it this way.
03:50:710 - 03:50:249 - map? 03:50:634 (6,7) - why there is a double click here Dx
Also I would like to set the preview point at 03:52:095 - because that part is the calmest to me, but it is up to you for me its like the girls are at the peak of the concert soo i decide to put at the end of the chorus.
04:11:710 (1) - no sound, why did you map :d , I hear it really overmapped and you should remove that tbh it sounds like it does, removed it :)
04:31:403 (1,1) - overlap yet desu fixed
04:44:941 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - space stream? xdxd not really a need to increase but, i prefer it this way imo :3
05:01:557 (3,4,5,6,7) - pretty sure this part is 1/3 , change the rhythm pls (2 of 1/3 reverse sliders would be fine) fixed!
there are some points look the same with which I pointed, so I wont mod it anymore, just take a look at that and consider it yo. i updated most of the flaws, thanks :)

nice. thank you very much :3
For Osuology, thank you so so much for your kind comments! I appreciate that alot :) !
Duck with Hat
From our sexy discord <3

No joke I think your offset is a bit odd
I tried offset 456 and it sounded more Synchronized
- Frontier -
q

[General]
  1. Unused file: 601Kasumi-Toyama-Cool-7EkzB6.png
  2. Your background image isn't 1366x768 (or 16:9 thingy). Resize the background to 1366x768. :3
  3. There are two uninherited lines (aka green line xp) at the same point ;(
    1. 02:35:395
    2. 03:29:856
    3. 04:12:933
[Legacy]
  1. 00:00:479 (1,2) - objects aren't snapped ;D
  2. 00:00:479 (1,2,3) - Why don't you stack (1,2) with (3)? You already make (1,2) stacked but why not with (3)?
  3. 00:00:626 (3) - you could nc this note. ;) since you nc at big white ticks at this part (e.g 00:03:087 (1) )
  4. 00:02:933 - Why did you skip this? There is a drum sound here like 00:02:318 (5). Why don't you make something like this? Two 1/2 beat sliders 8-)
  5. 00:05:395 - also here ;(
  6. 00:07:856 - here too :V
  7. 00:09:856 (3) - ctrl+g here might be a great idea. since it's still a calm part. ctrl+g makes this more flow and easier. It also makes ds here kinda consistent. but this is my opinion :3
  8. 00:15:010 (3) - Actually, there is no drum sound here. so you don't have to add a note this part xp
  9. 00:16:241 (6) - ^. Also, you should add at 00:16:549 instead since there is 1/4 stream in this part.
  10. 00:22:779 - i think you could try reducing sv here since it's a calm part but you still use the same sv as 00:09:395.
  11. 00:24:779 (2,1) - not perfectly blanket. move (2) to x:299 y:153.
  12. 00:24:779 (2,3) - I think it's kinda bit big jump compared to the others like 00:23:241 (2,3) or 00:30:933 (2,3). It might be inappropriate since it's still a calm part.
  13. 00:30:164 (1,3) - just my opinion. you could try to make these parallel for aesthetics~
  14. 00:30:164 (1,1) - not perfectly stacked. :o Move second (1) to x:264 y:223.
  15. 00:32:164 (5,5) - don't you wanna stack second one (slider one) with first one (circle one)?
  16. 00:33:164 (3) - You shouldn't have this note here since there is no stream here. (This part almost 1/2 xP) Also, if you put 1/4 here, why don't you add at 00:34:395 or 00:35:626 too?
  17. 00:40:549 (3) - ^
  18. 00:43:087 (3,4) - not perfectly blanket. move (3) to x:312 y:125.
  19. 00:49:395 - Hai~ There are 1/4 streams here between this to 00:49:856. :^)
  20. 00:52:164 - There is a sound here! So change 00:52:010 (1) to 1/2 beat slider and add a circle at 00:52:241. :oops:
  21. 00:54:472 (6) - I think you could avoid overlapping with 00:55:087 (1). Try to move far away.
  22. 00:59:241 - There are 1/4 streams here between this to 00:59:702. :^)
  23. 01:33:087 (2,5) - I think you could make (5)'s slider-tail stacked with (2). (If you fix this, also move 01:33:472 (4)! :| )
looks like you wanna map this follows the instrumental. and then you map this follows the vocal, and instrumental, and vocal......
so that makes the map skip some instrument sounds when you mapped follow vocal and the map skip some vocal sounds when you mapped follow instrument.

i might mod more. let me take a break :o
map is kinda okay. GL~
Affirmation
Q

[asdf]
00:00:479 (1,2,3) - stack
00:00:479 (1,2) - unsnapped
00:02:933 - add a beat since this part has a beat
00:49:472 - 00:49:472 - add a beat here, has interesting drum sounds.
02:56:626 (1,2) - blanket
04:11:702 - add a beat
04:21:472 - add a beat

GL
Seolv
w
Legacy

00:02:933 - There's a sound here
00:05:395 - Same
00:07:856 - ^
etc.
00:12:626 (5) - The spacing here is bigger than in 00:12:318 (3,4) - but there's no emphasizing in the song, reduce the spacing
00:16:164 (5,6,7) - Here you didn't fully overlap, but at 00:13:549 (3,4,5,6) - you did? Try to be consistent with overlaps, either fully overlap always or not fully overlap
00:20:164 (4) - Same as in 00:12:626 (5)
00:26:933 (2) - Again, bigger spacing no emphasizing in the song
00:44:933 (1) - Just a suggestion, I think you should add two circles at 00:44:933 - and 00:45:087 -, but with the slider after the circles having the bigger spacing for emphasizing
01:02:164 (1,2,3) - Maybe use less spacing and then increase it afterwards for better intensity.
01:10:318 (4,5,6) - Overmapped
01:15:702 (1,2,3,4) - Same
01:33:472 (4,5) - This feels like a difficulty spike, 1/4 jump, ima see if theres no 1/4 jumps afterwards
01:36:626 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - Overmapped af
01:40:010 (2) - This overlap can be really confusing
01:47:856 (1,2,3,1,2,1,2) - I don't get why you're using bigger spacing than 01:46:933 (1,2,3,1,2,3) - because it's the same intensity
02:00:933 (2) - Make this bigger spacing than previous jumps in that part
02:05:549 (4) - Why does this have bigger spacing than circles before, there's no emphasizing in the song
02:12:626 (4,5,1,2,3,4) - Make these last four circles jumps, for intensity (song gets more intense, yet you're using less spacing)
03:12:472 - There's a sound here
03:21:241 (1) - You're ignoring the sounds on 03:21:702 - and 03:21:549 -
and the rest is just same issues, i'll let you fix those according to my mod
Topic Starter
Evanescent-
For Frontier, Neoskylove and Lukas, I have updated on your modding, thanks!

For Lukas, there is a point that I need to comment on:

01:36:626 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - Overmapped af I was following the vocals whilist the drumming part, so it doesn't count as overmapping unless if I map the streams further than that part then it's considered as overmapping.
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