[General] //Your skin's name. Include a version number for newer changes! Name: osu! template v3 //Your name. Using your forum username is preferred. Author: peppy
//When a slider has a reverse, should the ball sprite flip horizontally? (0 = no, 1 = yes) SliderBallFlip: 0
//Should the cursor sprite rotate constantly? CursorRotate: 1
//Should the cursor expand when clicked? CursorExpand: 1
//Should the cursor have an origin at the centre of the image (if not, the top-left corner is used) CursorCentre: 1
//The number of frames in the slider ball animation SliderBallFrames: 10
//Should the hitcircleoverlay sprite be drawn above the hircircle combo number? HitCircleOverlayAboveNumer: 1
[Colours] //Colours are defined as RGB triplets.
//The combo colours. Can be anywhere between 2 and 5 - just leave out the ones you don't want Combo1: 255,150,0 Combo2: 5,240,5 Combo3: 5,5,240 Combo4: 240,5,5 Combo5: 240,5,5
//The border colour on slider tracks. SliderBorder: 255,255,255
//Force a slider track to a certain colour. //SliderTrackOverride: 0,0,0
//Colour of the approach circle used for spinners. //SpinnerApproachCircle: 77,139,217
[Fonts] //The prefix will be used for the png files corresponding to the font. With a prefix of default, you would create pngs for default-0.png default-1.png etc. HitCirclePrefix: default //Overlap is number of pixels each character is allowed to overlap the last. HitCircleOverlap: 3
//Score fonts can be drawn differently to hitcircles. If you only want to use one font, you can set this to the same prefix as your hitcircle font. ScorePrefix: score ScoreOverlap: 3