Nico Nico in 2017 okay
Heyo from #modreqs.
[General]
BGs is cute (especially last).
Hitsounds reminds me music in Kazantip.
Hotaru is forever~.
Good luck!
{end of the mod}
Heyo from #modreqs.
[General]
- You can add more tags related to track and anime, for example name of original track (as i know NND is generally mashups between track and FXs of anime) and original name of anime (のんのんびより).
- Video with small resolution and length and big bitrate looks really... eh, weird. You can re-render this video by yourself or with help of other peoples. not an adv: this guy can provide better video and maybe audio
- Decide something about ending time. Idk why but i agree with GD-ers that 00:54:974 - is last sound, all sounds after is just a fade-out.
- 00:40:204 - this hitsound is so terrible and reminds me antivirus when it founds trojan.
- soft-hitwhistle25.wav sounds like it have strange delay.
- 00:11:128 - this unherit is unused or even unrankable, you can just up volume of timing point and remove green line.
- 00:18:512 (5) - skipped NC?
- 00:21:743 (8) - i think, better to stack it with 00:19:897 (6) because: at first, it looks better with flow; at second, you don't have any note after that so diversity of cursor moving isn't really necessary.
- 00:34:666 (2) - strange spacing... and i know that it's almost invisible. Same with 00:36:974 (1) - 00:44:358 (1) - 00:49:435 (2) ... it's time to turn on Distance Snap icon lol.
- 00:38:358 (2,3) - don't you think that 3 is so high? For flow better to make something like 00:45:743 (2,3) .
- 00:54:974 (4) - end of kiai end song - why not to put NC here?
- AR5 should be better gap between another diffs. Think the same about CS3.5.
- 00:13:435 (2,3) - this move makes no sense since
(so similar words)in beginning of map you have sharp angles. - 00:36:512 (8) - as for me this circle should be to the right of 00:36:051 (7) because you make symmetrical triangles before.
- 00:38:358 (1) - should be more smoother, like this for example. Yep, i turn BSD
(no, i say not about UNIX)to 1/6 for find out the place where I should put sliderpoint: 00:38:512 - first, 00:38:666 - second. You can make something like this in 1/4 or 1/8 - it's your right. Don't forget to move 00:39:743 (3) for not get overlap. - I can't find your way to putting NCs: why you put it in 00:30:974 (1) but ignore in 00:27:743 (4) ? I think you can find a compromise.
- Your style is impossible to miss.
- 00:15:281 (2) - 00:17:128 (2) - looks almost like overlap, better to move it away (up or down, depends on case). About the same with stacks in 00:41:358 (2,4) - 00:43:204 (2,4) .
- 00:19:435 (4,5) - strange combo of stacked objects but nonetheless.
- Good map but really strange for me.
At first, hitsounds. As i understand, author of this map wanted to convey FXes of this track but you use this strange sound (pig or pterodactyl, don't know) throughout all track when i hear similar sounds only at 00:40:204 - and this hitsound should be only in 00:39:281 (1) .
At second, sounds like 00:30:974 - 00:38:358 - etc as for me should be clickable. Ren-chon pronounce "nyan" (or "non") just a three times, fourth - is almost another vocal and, respectively, beat.
At third, small stack leniency. But it's not strange thing of THIS map, it's just like a meme.
- 00:12:397 - 00:14:243 - etc - highlight of this sounds (like in Gero's diff) should sounds good.
- 00:38:820 (3,5) - 00:39:051 (4,7) - it's really should be non-stacked?
- 00:45:743 (1,2,3,4,5,6,7) - really strange pattern because, at first, usually you make identical DS between notes but not here it makes no sense; at second, you have big jump in 00:46:897 (6,7) after small 00:46:665 (5,6) , as for me 7 should be located in the middle between 5,6.
Hitsounds reminds me music in Kazantip.
Hotaru is forever~.
Good luck!
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