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Wakeshima Kanon - World's End, Girl's Rondo (Asterisk DnB Re

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Topic Starter
Blan_C

Pennek wrote:

hi from modqueue o/

This will be a general mod as there is a issue that is seen throughout all of the map.

[Insane]
There is a lot of oneway flow, and even when you change flow 00:14:874 (6) - it's on sounds that shouldn't be emphasised. Changing rotation is vital to having a map that plays well, but changing rotation at the right moment I'd say is even more important. Generally you want to switch rotation on strong beats. Those are usually every fourth white tick, followin the 1-3-2-4 rhythm theory. You can read up more on this from Pishifat's videos. Down below I've listed some examples to help you modify the map, learn to identify these issues yourself and apply the fixes.

TLDR; Oneway flow --> A good rule of thumb is to switch atleast every 8 white ticks.

00:15:011 - Here is an example where the wrong note is used to switch rotation. Normally you'd expect to see something like this https://puu.sh/vRUTc/d04c8a5abc.jpg where the 7th note, which is the strong beat, is used to switch rotation, and the other note is following the rotation.
edit: this is actually a bad example as it should be done in big white ticks - the NC after

01:16:931 (5,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3) - Here you have a total of 27 notes following the same flow-direction. A good rule of thumb for having manageable oneway flow is to switch atleast every 8 white ticks.

01:33:560 (1,2) - Here is an example where you did it correctly. You changed the rotation of the map on the strong sound of 01:33:903 (2) -

Hope this helps, and that you can apply it to your map. Good luck with your map!
Well, you are right. The thing is that i dont know how to make visually good change of flow so it will take time to apply changes
Topic Starter
Blan_C

UnLock- wrote:

灰色になっちゃう
  1. 00:14:617 (4) - Overmapping. here is no sound to put circle
  2. 00:15:988 (4) - ^
  3. 00:17:360 (4) - ^
  4. 00:18:731 (4) - ^
  5. 00:20:103 (4) - ^ Remapped whole
  6. 00:23:617 (2) - NC? you can realize that the tension of song decreases in 00:22:245 - here.
  7. 00:43:845 (1,2) - Swap NC. because the tension change at 2 ill think about that
  8. 00:47:274 (2,3) - Change it to 1/2 slider? you can know that 00:46:931 (1,2,3,4,5) - these and 00:49:674 (1,2,3,4) - these and 00:52:417 (1,2,3,1) - these 3 combos has same sound. ^
  9. 00:53:617 (1,2) - Swap NC? you already put NC in downbeat and also that gabber(or drum?) sound is start at 00:53:788 (2) - here. vocal start on (1) so it will remain
  10. 00:54:645 (5,6) - for beat, how about Ctrl G? if you accept that, it can make funny consistent beats by 00:53:788 (2,3) - one 00:54:303 (4,5) - two 00:54:816 (6,1) - three. I like it how it is now
  11. 01:14:188 (1) - why you skip 01:14:360 - this vocal sound? there is only vocal and 1/2 sound from 01:06:131 - here to 01:17:103 - here. so it's good choice to follow vocal but i think this slider didn't follow this. how about fix this beat like This??
  12. 02:03:560 (1) - ^ Yeah i get it. ill change
  13. 01:51:388 (4) - IDK why but I think This beat is better
    Its easier for players to click that way so ill let it how it is.

GL Thanks and sorry for this delayed reply!! :D

wow you got my 800th post LOL
Topic Starter
Blan_C

Kocari wrote:

Hello from modding queue

[Insane]
Try moving your offset +2 to 305 more it'll really be perfect then. changed Really does feel like a Monstrata map to some aspects
00:46:933 (1,4) - I think these needs to be reversed. I would prefer having the strong piano key have a longer slider since it fits more with what you did previously Yeah i get it. some of the 1/1 sliders do not follow song that good so ill do changes
00:49:676 (1,3) - Same can be said here. Notice how both of them are almost identical in sounds but the sliders are completely different. It makes 00:46:247 (3,4) - not have any difference in between them
00:54:990 (6) - NC this or move it further. It will confuse players because of 00:54:305 (4,5) - but really NC would be more effective Imo its okay, i ve never been confused so my friends
Not much to really say


[centre]Call me back when the rest of the diffs are done 8-)


Always be positive, and stay humble. Keep the driving force of osu! this way
Sometimes motivational words no matter how small can push a person's spirit to new heights
yShadowXOP_
M4M
INSANE



01:20:017 (1,3) - blanket bad done
01:55:503 (1) - this kiai in my opinion can be more spaced out
01:56:703 (1) - bad blanket
02:03:560 (1,3) - ^
02:03:560 (1,6) - arrange the stack of 6

look at my view on the map is perfect I have not seen many mistakes in it :)

i hope it's ranked for me to farmed HEHE
Topic Starter
Blan_C

yShadowXOP_ wrote:

M4M
INSANE



01:20:017 (1,3) - blanket bad done its minor thing
01:55:503 (1) - this kiai in my opinion can be more spaced out I like how its spaced, incrased sv from 1 to 1.2 tho
01:56:703 (1) - bad blanketits minor thing
02:03:560 (1,3) - ^^
02:03:560 (1,6) - arrange the stack of 6 fixed

look at my view on the map is perfect I have not seen many mistakes in it :)

i hope it's ranked for me to farmed HEHE
bob80905
M4M request.
Here's your mod.
  1. 00:05:790 (1) - Up to this point you've had a consistent clockwise circular flow. Why not reverse it here to anti-clockwise? Keeping the same direction-circular flow can get boring pretty quick.
  2. 01:16:933 (5) - I think that this note should be further away x=300 y=256? here it blankets with the other slider, and it puts more emphasis on the following slider with distance. I just feel like this note should be further away... just consider it.
  3. 01:19:676 (5) - For this instead of three circles I think it'd be more rhytmically accurate to make this one circle and one slider. Like this
  4. 01:17:105 (1) - Here is where you begin your anti-clockwise circular flow, and 01:24:990 (4) - here is where you reverse it. You keep anticlockwise for 3 downbeats and make it clockwise for 1 downbeat. Shouldn't it be equal? anti-clockwise for 2 down beats and then reverse to clockwise for 2? So what I'm saying is you should reverse circular flow at this point 01:22:590 (1) - I tried switching around the position a bit in case you want to do this, so here are some screenshots of what I'm talking about. https://osu.ppy.sh/ss/8500319 and https://osu.ppy.sh/ss/8500329 (and then obviously keep that up until 01:26:705 (1) - , that's my suggestion).
  5. 01:29:447 (1,2,3,4,5,6,7,8) - I think you can get away with adding more distance between these circles. The sound of each of them is the same intensity, so I recommend making them larger trapezoids that move down.
  6. 01:39:047 (1,2) - Rotate these 30 degrees? less chance of break and a smoother transition from the last circle to this slider head.
  7. 02:13:333 (1,2,3,4,5,6,7,8) - Again, I think you can get away with adding just a bit more distance on these, especially the first 3.
  8. 02:16:419 (1) - This is too close to the previous circle imo. move it further away?
Topic Starter
Blan_C

bob80905 wrote:

M4M request.
Here's your mod.
  1. 00:05:790 (1) - Up to this point you've had a consistent clockwise circular flow. Why not reverse it here to anti-clockwise? Keeping the same direction-circular flow can get boring pretty quick.Imo its okay and not boring. Ill pay attetnion to it when more people point it out
  2. 01:16:933 (5) - I think that this note should be further away x=300 y=256? here it blankets with the other slider, and it puts more emphasis on the following slider with distance. I just feel like this note should be further away... just consider it. Thats a good idea
  3. 01:19:676 (5) - For this instead of three circles I think it'd be more rhytmically accurate to make this one circle and one slider. Like this I get your point but, making sliderend on upbeat is bad idea.
  4. 01:17:105 (1) - Here is where you begin your anti-clockwise circular flow, and 01:24:990 (4) - here is where you reverse it. You keep anticlockwise for 3 downbeats and make it clockwise for 1 downbeat. Shouldn't it be equal? anti-clockwise for 2 down beats and then reverse to clockwise for 2? So what I'm saying is you should reverse circular flow at this point 01:22:590 (1) - I tried switching around the position a bit in case you want to do this, so here are some screenshots of what I'm talking about. https://osu.ppy.sh/ss/8500319 and https://osu.ppy.sh/ss/8500329 (and then obviously keep that up until 01:26:705 (1) - , that's my suggestion). I got some complains about this part so ill do changes
  5. 01:29:447 (1,2,3,4,5,6,7,8) - I think you can get away with adding more distance between these circles. The sound of each of them is the same intensity, so I recommend making them larger trapezoids that move down. For now it will remain as it is. Need more opinions
  6. 01:39:047 (1,2) - Rotate these 30 degrees? less chance of break and a smoother transition from the last circle to this slider head. I get it, ill chage it to something diferent
  7. 02:13:333 (1,2,3,4,5,6,7,8) - Again, I think you can get away with adding just a bit more distance on these, especially the first 3. For now it will remain as it is. Need more opinions
  8. 02:16:419 (1) - This is too close to the previous circle imo. move it further away?I get it, ill do changes
Thanks!
coke bottle
Insane

00:44:190 (2) - touching healthbar
00:11:962 (3) - slider tail end on important sound. replace with circle instead boi
00:48:819 (3) - ^
00:51:562 (3) - ^
00:53:790 (2,3,4,5,6) - i don't feel like the way you map this is the best. don't make one short repeating slider, one 1/4 slider than another 2 short repeating slider etc. It does not (flow?) well in a way and may confuse players while playing.
00:56:533 (1,2,3,4) - all slider tail ends on important sounds. I recommend you to shorten slider 1 to 1/2, move 1-4 baack by 1/2 beat and replace circle 4 with a 1/2 slider
00:57:905 (1) - there is no sound on the arrow. Replace with 1/2 slider instead
00:59:276 (1,2,3,4) - same as 00:56:533 (1,2,3,4) -
01:25:847 (2,3,4) - delete 2 and 4. move 3 back by 1/2 beat and put 1/2 sllider at 01:26:190 -
01:35:790 (4) - NC maybe? the instrument did change
01:36:990 - u missed an important sound here m8. add a circle on zis white tic
01:50:362 (2) - move this slightly closer to the slider maybe??? it looks like the same distance between next circle and previous slider when it's not. might confuse players while playing, especially during hd.
01:56:190 (3) - slider tail end on important sound. replace with circlessssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssss
02:00:733 - u missed a sound here. starting to realise u prioritise vocals. so decided to point this out
02:07:505 (5) - NC maybe??? vocals start here so why not
02:11:790 (5,1) - delete circle 5 and move slider 1 back by 1/2 beat than on 02:12:133 - add a circle. should make this part sync better with the vocals

I guess that's about it :D
Topic Starter
Blan_C

Reynolduh wrote:

Insane

00:44:190 (2) - touching healthbar Neiter aimod nor people say so, ill change if there are more complains
00:11:962 (3) - slider tail end on important sound. replace with circle instead boi i get your point but this sound isnt that important. at least compared to 00:12:305 - ones. It will remain as it is
00:48:819 (3) - ^^
00:51:562 (3) - ^^
00:53:790 (2,3,4,5,6) - i don't feel like the way you map this is the best. don't make one short repeating slider, one 1/4 slider than another 2 short repeating slider etc. It does not (flow?) well in a way and may confuse players while playing. This is the best way to map it because every single slider you mentioned starts on vocal + follow background 1/4 sounds
00:56:533 (1,2,3,4) - all slider tail ends on important sounds. I recommend you to shorten slider 1 to 1/2, move 1-4 baack by 1/2 beat and replace circle 4 with a 1/2 slider Its to support vocals here that overhelm music (in my opinion)
00:57:905 (1) - there is no sound on the arrow. Replace with 1/2 slider instead A-A-A vocal sound here
00:59:276 (1,2,3,4) - same as 00:56:533 (1,2,3,4) - Well it match vocal too but ill change it as 01:00:476 (4) - isnt really good as its followed by jumps
01:25:847 (2,3,4) - delete 2 and 4. move 3 back by 1/2 beat and put 1/2 sllider at 01:26:190 - changed to something diferent
01:35:790 (4) - NC maybe? the instrument did change fixed
01:36:990 - u missed an important sound here m8. add a c ircle on zis white tic fixed
01:50:362 (2) - move this slightly closer to the slider maybe??? it looks like the same distance between next circle and previous slider when it's not. might confuse players while playing, especially during hd.ill consider that, for now ill remain
01:56:190 (3) - slider tail end on important sound. replace with circlessssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssss Its hearable enough to map but not as important as following sound so it will remain
02:00:733 - u missed a sound here. starting to realise u prioritise vocals. so decided to point this out There is no sound. Singer just inhale there, not worth mapping this
02:07:505 (5) - NC maybe??? vocals start here so why not Why not? because the highest pitch is on 02:07:676 (1) -
02:11:790 (5,1) - delete circle 5 and move slider 1 back by 1/2 beat than on 02:12:133 - add a circle. should make this part sync better with the vocals
I get your point but i switched from vocal to music sounds here

Thank you for modding
I guess that's about it :D
Kurogami
Insane

02:33:905 (1) - delete this :x
Topic Starter
Blan_C

Kurogami wrote:

Insane

02:33:905 (1) - delete this :x
I decided to map outro but i havent any ideas for now. Also its my 1st sliderart ever so... :)
Froskya
cute tbh like it
Topic Starter
Blan_C

Revialink wrote:

cute tbh like it
Thanks ^^
Froskya

Blan_C wrote:

Revialink wrote:

cute tbh like it
Thanks ^^
i mean don't you need gd? LOL
bite you death
02:10:076 - 00:18:819 (3) - 00:56:876 - 00:56:876 - missing hs in my diff, i told you to check it D:
Topic Starter
Blan_C

bite you death wrote:

02:10:076 - 00:18:819 (3) - 00:56:876 - 00:56:876 - missing hs in my diff, i told you to check it D:

Ok ill fix
Venix
Dobra prąd już wrócił to zrobie random moda

  1. 00:00:305 (1) - 00:03:047 (1) - Co sądzisz o zamianie obydwu z tych sliderów na dwa kółka, będzie lepiej rytmicznie i unikniesz spamu 1/2 sliderami.
  2. 00:40:076 (1,1,1) - Powinieneś te kółka jakoś równo ustawić, tak jak we wcześniejszych, podobnych kompozycjach.
  3. 00:49:676 (1) - 00:50:876 (4) - Jako, że cała mapa jest zestackowana, proponuję zrobić tak samo tutaj.
  4. 01:54:819 (1,2) - Co sądzisz o daniu tutaj streama tak dla urozmaicenia?
  5. 01:59:790 (3,4,5,6,7) - Naprawdę, nie potrafię zrozumieć do końca co tu się stało;
    1. 01:59:790 (3,4) - Tutaj spacing jest zdecydowanie za duży, szczególnie, gdy porównasz go do reszty mapy.
    2. 01:59:962 (4) - Ten slider jest ewidentnie źle zhitsoundowany, proponuję dopasować tak, jak masz na reszcie mapy do podobnych dźwięków
    3. 01:59:962 (4,5,6) - Bardzo randomowo to wygląda i w kwestii spacingu, tak samo jak i w kwestii estetyki, polecam dopasować do reszty mapy.
Ogólnie mapa potrzebuje więcej podszlifowania w zakresie rytmu, ale narazie nie chce mi się rozpisywać.
Topic Starter
Blan_C

Venix wrote:

Dobra prąd już wrócił to zrobie random moda

  1. 00:00:305 (1) - 00:03:047 (1) - Co sądzisz o zamianie obydwu z tych sliderów na dwa kółka, będzie lepiej rytmicznie i unikniesz spamu 1/2 sliderami.
    Spam sliderów jest i będzie bo intensity jest niskie i ogólnie pasuje to do tych dźwięków co 1/2. Pierwsze kóło masz 00:05:790 (1) - gdzie piosenka zaczyna przyspieszać.
  2. 00:40:076 (1,1,1) - Powinieneś te kółka jakoś równo ustawić, tak jak we wcześniejszych, podobnych kompozycjach. Nie widać tego i nie boli w oczy więc... Zmienie bo jesteś farmerem kudosu brudasie xd
  3. 00:49:676 (1) - 00:50:876 (4) - Jako, że cała mapa jest zestackowana, proponuję zrobić tak samo tutaj. Nie. Gdy zestackuje to ze slider-endem, będzie za blisko 00:51:390 (2) - czyli 2/10. Poza tym nie widać overlapa więc...
  4. 01:54:819 (1,2) - Co sądzisz o daniu tutaj streama tak dla urozmaicenia? Dla czytelności/łatwości przejścia z 1/6 na 1/4
  5. 01:59:790 (3,4,5,6,7) - Naprawdę, nie potrafię zrozumieć do końca co tu się stało; A tu się odjebał remap którego nie dokończyłem, bo modujesz niedokończoną mapę - Jeśli myślisz ze to celowo to 'XD'

    1. 01:59:790 (3,4) - Tutaj spacing jest zdecydowanie za duży, szczególnie, gdy porównasz go do reszty mapy.
    2. 01:59:962 (4) - Ten slider jest ewidentnie źle zhitsoundowany, proponuję dopasować tak, jak masz na reszcie mapy do podobnych dźwięków
    3. 01:59:962 (4,5,6) - Bardzo randomowo to wygląda i w kwestii spacingu, tak samo jak i w kwestii estetyki, polecam dopasować do reszty mapy.
Ogólnie mapa potrzebuje więcej podszlifowania w zakresie rytmu, ale narazie nie chce mi się rozpisywać.To po co to wgl napisałeś, jak nie chce ci się rozpisywać i mi pomóc?
Venix
ok postanowiłem zabawić się w nazistę

00:00:305 (1) - 00:03:047 (1) - Na tych sliderach masz znacznie mocniejsze dźwięki niż na reszcie na początku (nawet to podkreśliłeś hitsoundami), więc dlatego powinieneś umieścić zamiast nich kółka. Obecnie wygląda to strasznie undermapped.

00:49:676 (1) - 00:50:876 (4) - Napisałeś, że nie, a naprawiłeś XD

01:54:819 (1,2) - To przejście naprawdę nie jest takie trudne, szczególnie, gdy te 1/6 slidery są tak długie.
Topic Starter
Blan_C

Venix wrote:

ok postanowiłem zabawić się w nazistę


00:00:305 (1) - 00:03:047 (1) - Na tych sliderach masz znacznie mocniejsze dźwięki niż na reszcie na początku (nawet to podkreśliłeś hitsoundami), więc dlatego powinieneś umieścić zamiast nich kółka. Obecnie wygląda to strasznie undermapped. ... Zdaje sobię sprawę, że dźwięki na 00:00:305 (1) - 00:03:047 (1) - są mocniejsze niż reszta, ale poza tym intensity nie nie zmienia. To że masz jebnięcie dzwona zaznaczyłem hitsoundem i tym że da się to kliknąć, a poza tym nie widze powodu by dawać kółko na czerwonych tickach nastepujących po nich, bo po prostu imo gorzej pasują. Jest większa przerwa na każdym dzwonie (poza 00:08:533 (1) - bo niższy dźwięk). I ostatnia rzecz - chciałem mieć kliknięcie tylko co 1/1 gdzie zmienia się wysokość takich jakby organów, nie wiem jak to nazwać. Wystarczy?

00:49:676 (1) - 00:50:876 (4) - Napisałeś, że nie, a naprawiłeś XD Bo zremapiłem cały part - nie zauważyłeś? To co wcześniej napisałeś było słabym pomysłem bo by to wyglądało w ten sposób, czyli nie pasowało do standardowej odległości jaką dałem wszędzie. Wysil się.

01:54:819 (1,2) - To przejście naprawdę nie jest takie trudne, szczególnie, gdy te 1/6 slidery są tak długie. Przejście na stream z przerwy 1/6 jest trudne, co innego na slider, więc nie. Poza tym długość slidera nie ma z tym nic wspólnego - gap jest ten sam.
bite you death
00:43:847 - fix kurwa

no kds
Topic Starter
Blan_C

bite you death wrote:

00:43:847 - fix kurwa

no kds
y u trigger me
-Sylvari
[Venix's Extra]

00:11:105 (8,2) - B Ł A G A M
00:13:333 (3,4,1) - Z tego mozna trójkąt zajebać
00:19:505 (1,2) - Fajny Overlap
00:19:505 (1,3) - To samo
00:51:390 (2) - Ej jakby z tego zrobić kółka? :thinking: W sensie nie ze trojka tylko kolka na poczatku i koncu slidera
01:35:362 - Mocny dzwiek. 2x 1/8 by tu pasowało albo 2 kółka
01:37:847 (2,8) - Fajny Overlap
01:56:533 (5,1) - ?????????????????????????????????????????????????????
02:03:562 (6,1) - ??????????????????????????
02:10:247 (5,2) - Stack japierdole

Best way to solve this problem is remap entire map. kds pls
Topic Starter
Blan_C
XD
Venix

-Sylvari wrote:

[Venix's Extra]

00:11:105 (8,2) - B Ł A G A M to było zamierzone XD
00:13:333 (3,4,1) - Z tego mozna trójkąt zajebać mhm
00:19:505 (1,2) - Fajny Overlap mi też się podoba
00:19:505 (1,3) - To samo To samo
00:51:390 (2) - Ej jakby z tego zrobić kółka? :thinking: W sensie nie ze trojka tylko kolka na poczatku i koncu slidera followuje wokal
01:35:362 - Mocny dzwiek. 2x 1/8 by tu pasowało albo 2 kółka jak tu 1/8 nie ma XDD
01:37:847 (2,8) - Fajny Overlap jak tego nawet w grze nie widać XD
01:56:533 (5,1) - ????????????????????????????????????????????????????? ?????????????????????????????????????????????????????
02:03:562 (6,1) - ?????????????????????????? ??????????????????????????
02:10:247 (5,2) - Stack japierdole Stacking się baguje w edytorze na sliderendach więc to jest stack XD

Best way to solve this problem is remap entire map. kds pls
Doesnt matter
[General]
  1. Ustaw kolory combo.
  2. Wyłącz Widescreen support bo nie używasz storyboarda
  3. Powinieneś dodać normal diff
  4. Pomiędzy diffami występuje konflikt punktów podglądu. Ustaw na wszystkich te same.
  5. Custom name jest zarezerwowany dla diffa o największym star ratingu w mapsecie, czyli to diff Venixa powinien go mieć
[Venix's Extra]
00:05:838 (1,6) - Zakładam, że te dwa circle miały na siebie idealnie nakładać, jednak tego nie robią.
W ogóle bardzo często na tej mapie obiekty się idealnie nie nakładają, przy czym wyglądają jakby miały to robić, np. 00:05:838 (1,6) - 00:08:581 (5) - 00:14:067 (1,1) - itd.

A tak offtop skoro widzę, że polacy to pragnę zaprosić was na moją grupę dla polskich mapperów -> https://www.facebook.com/groups/polishbeatmappers/
Topic Starter
Blan_C

ChuuritsuTv wrote:

[General]
  1. Ustaw kolory combo. Ustawiałem ze 100 ale sie non stop usuwały więc póki co mam na nie wyjebane
  2. Wyłącz Widescreen support bo nie używasz storyboarda
  3. Powinieneś dodać normal diff No dodam tylko jak mi Revialink skończy i chyba mu zaraz jaja urwę
  4. Pomiędzy diffami występuje konflikt punktów podglądu. Ustaw na wszystkich te same.
  5. Custom name jest zarezerwowany dla diffa o największym star ratingu w mapsecie, czyli to diff Venixa powinien go mieć
[Venix's Extra]
00:05:838 (1,6) - Zakładam, że te dwa circle miały na siebie idealnie nakładać, jednak tego nie robią.
W ogóle bardzo często na tej mapie obiekty się idealnie nie nakładają, przy czym wyglądają jakby miały to robić, np. 00:05:838 (1,6) - 00:08:581 (5) - 00:14:067 (1,1) - itd.

A tak offtop skoro widzę, że polacy to pragnę zaprosić was na moją grupę dla polskich mapperów -> https://www.facebook.com/groups/polishbeatmappers/
No rep - fixed
Exclusives
cx
01:46:638 - Weird ass pattern, keep it in but it just feels weird
02:13:295 -
It goes
When it should go
Fit's the "insane" diff more. ;-)
02:21:247 - Is this incomplete? You should put something here.
00:58:295 -
quick move.

gj ;)
Topic Starter
Blan_C

_niz wrote:

cx
01:46:638 - Weird ass pattern, keep it in but it just feels weird Yeah, i was stuck on this for a long time and i dont have any idea how to make it better/different. My idea was to space these 01:46:638 (1,1) - close like that because these are two different sounds - it would be bad to space it like 01:46:810 (1,2,3,1) - if you know what i mean
02:13:295 -
It goes
When it should go
Fit's the "insane" diff more. ;-) I am sorry if i misunderstood something, but to me is completly fine - my idea was to make player acustomed to up and down jumps 02:13:381 (1,2) - 02:13:724 (3,4) - to make this more easier to click 02:14:067 (1,2) - this jump (sry for english xd)
02:21:247 - Is this incomplete? You should put something here. I kinda want at least 1 spinner on my map, but i get your point. Maybe ill change
00:58:295 -
quick move.
I will remap a bit here because i dont like it either

gj ;)
Much thanks
xXOsuPersonXx
second modding v1 I received from my q today, sorry my mod is tiny, I have like 4 NMs and 2 GDs to do so I'm kinda tight
just found out copy+paste objects works on forum posts xD

General
You need a Normal difficulty to rank this map!
Matha's Insane
What is up with the slider tick rate of 2? It probably should be 1
Venix's Extra
Same as Matha's Insane, should prolly have slider tick rate of 1
ShinodaYuu
Wjeżdża modzik

[Insane]
00:52:454 (1,2) - Ze względu na wokal bardziej pasowałby slider
01:37:210 (1,2,3) - te dźwięki różnią się od 01:37:724 (1,2,3,4,1,2,3,4) - więc mógłbyś użyć innych typów sliderów
01:39:096 (1,1) - Podobnie tutaj, dźwięki kompletnie inne a kształty sliderów bardzo podobne
02:11:153 (3,4) - ze względu na wokal i ten kick na końcu myślę że bardziej by pasował taki rytm https://osu.ppy.sh/ss/10526240

[Venix's Extra]
00:08:581 (5) - NC
00:49:381 - Mocny wokal, better clickable
00:52:124 - ^
01:23:667 (5) - uważam że lepiej by było gdybyś obrócił to o 45 stopni https://osu.ppy.sh/ss/10526270
01:51:095 (6) - Tu zdecydowanie powinien być slider
01:51:439 (1) - Rozważ rozdzielenie tego na dwa slidery, jeden tu i drugi na 01:51:610 -

Mam nadzieję że w czymś pomogłem :D
Topic Starter
Blan_C

Milar001 wrote:

Wjeżdża modzik

[Insane]
00:52:454 (1,2) - Ze względu na wokal bardziej pasowałby slider Chodzi ci o slider 1/1? Jeśli tak to się nie zgadzam. Dając 1/1 w te miejsce pomijam dźwięk na 00:52:638 - na którym się skupiam w tym parcie
01:37:210 (1,2,3) - te dźwięki różnią się od 01:37:724 (1,2,3,4,1,2,3,4) - więc mógłbyś użyć innych typów sliderów Jestem tego świadom - niestety na tym SR nie mogę zbytnio tego zmienić bez niszczenia konstrukcji patternu skupiającego sie na blanketach. Co więcej, staram się unikać sliderów innych niż zakrzywionych (pod blanket) które za bardzo są przekrzywione względem pionowej/poziomej osi symetrii, bo wg mnie wyglądają słabo. Wydaje mi się, że NC na 01:37:724 (1) - i inny rodzaj movementu w 01:37:724 (1,2,3,4,1,2) - wystarczy zeby gracz odebrał to za 'coś innego'
01:39:096 (1,1) - Podobnie tutaj, dźwięki kompletnie inne a kształty sliderów bardzo podobne Jak wyżej
02:11:153 (3,4) - ze względu na wokal i ten kick na końcu myślę że bardziej by pasował taki rytm https://osu.ppy.sh/ss/10526240 Po częsci się zgadzam, że warto tego kicka (raczej snare) kliknąć, ale zauważ że cały kiai robiony jest pod vocal. Wcześniej mamy podobnie: 02:04:981 (1,2,3,4) - to znaczy położenie slidera 1/2 na początku vocalu. Zrobienie po twojemu sprawiłoby ze rytm stałby się nieregularny poprzez dziwne przejście na instrumenty

[Venix's Extra]
00:08:581 (5) - NC
00:49:381 - Mocny wokal, better clickable
00:52:124 - ^
01:23:667 (5) - uważam że lepiej by było gdybyś obrócił to o 45 stopni https://osu.ppy.sh/ss/10526270
01:51:095 (6) - Tu zdecydowanie powinien być slider
01:51:439 (1) - Rozważ rozdzielenie tego na dwa slidery, jeden tu i drugi na 01:51:610 -

Mam nadzieję że w czymś pomogłem :D
Dobre uwagi ;) Dzięki za moda
Venix
...
Hideh
Hello there

Here is my mod


byd's Hard
01:50:753 - You are leaving an important white tick, put a note there as well as 01: 50: 410 (2) - like this https://osu.ppy.sh/ss/10584861
01:52:124 (1) - That slider would be better if you did 1/4 with reverse until the next white tick.
02:03:438 - Put a note there, it has an important sound.
02:05:495 - Again, you're focusing a lot on the singer in that section and you're leaving the white tick.
02:10:981 - Same.
After everything is excellent

Matha's Insane
01:06:181 (1,2,3,4) - From here you should go focusing more on the track of the song, not just the singer, because from here the song changes, try something like this for example https://osu.ppy.sh/ss/10585062

01:07:210 (1) - From here the gameplay is a little uncomfortable, because you are focusing too much on the singer and in this part the track is more important, example of this are 01:07:210 (1,2,3,4,5,6) - and 01:09:953 (2,3,4,5,6,7) - try to always start the sliders in the white ticks, they are more pleasant when playing.

I loved the song, and much more that drop as they mapped it, good luck, I hope it will be ranked soon :3
bite you death

Unknowklone wrote:

Hello there

Here is my mod


byd's Hard
01:50:753 - You are leaving an important white tick, put a note there as well as 01: 50: 410 (2) - like this https://osu.ppy.sh/ss/10584861 added a note there
01:52:124 (1) - That slider would be better if you did 1/4 with reverse until the next white tick. eh, imo its fine as it currently is, i dont wanna overmap to vague sounds.
02:03:438 - Put a note there, it has an important sound. following vocals
02:05:495 - Again, you're focusing a lot on the singer in that section and you're leaving the white tick. thats the point
02:10:981 - Same. same
After everything is excellent 8-)
ty for mod!
RealMetMuster
In order to stack the slider ends perfectly here, reverse slider head and end with Ctrl + G then stack the head onto the end and reverse again. Sliderends will never stack perfectly unless you do that.
00:50:067 (2,3) - im talking about this place
Just a piece of advice.
Topic Starter
Blan_C

RealMetMuster wrote:

In order to stack the slider ends perfectly here, reverse slider head and end with Ctrl + G then stack the head onto the end and reverse again. Sliderends will never stack perfectly unless you do that.
00:50:067 (2,3) - im talking about this place
Just a piece of advice.

Tak wiem o tym i stosuje to, tyle ze po wyjściu z edytora te stacki czasami sie bugują i o tym zapominam
-Sylvari
Gonna make the Quick Mod:

General
- Try to keep file size of .osz under 10mbs
- Not used hitsounds:
* drum-sliderslide.wav
* normal-hitfinish3.mp3
* normal-hitfinish5.mp3
* normal-hitfinish9.mp3
* normal-sliderslide1.wav
* soft-hitclap3.wav
* soft-hitwhistle2.wav
* soft-hitwhistle3.wav
* soft-sliderslide1.wav
* soft-sliderslide8.wav

[Riko's Normal]
Set the combo Colours >.<
00:44:753 (2) - The important sound is on: 00:44:924 - White tick so the slider should start there, not end.
00:44:238 - 01:08:753 - Why are you following vocals so forcefully try to follow the music it will be much better tho.
01:08:753 (1) - Why you have made the off-screen slider on Normal?

[byd's Hard]
00:20:924 (1) - What about placing it at (148;213) because if you will copy 00:20:238 (3,5) - and stack correctly you will have nice linear pattern.
Good Diff I like it.

[Matha's Insane]
Set the combo Colours >.<
01:33:271 - Unsnapped timing line

[World's End]
Set the combo Colours >.<
00:11:667 (2,3,4,5) - What about square movement?
00:15:781 (2,3) - I would place first slider than the circle.
00:42:867 (1) - To keep the pattern "Slider - 2 circles - Slider" I would put here the slider.
Topic Starter
Blan_C
dziena

-Sylvari wrote:

Gonna make the Quick Mod:

General
- Try to keep file size of .osz under 10mbs
- Not used hitsounds:
* drum-sliderslide.wav
* normal-hitfinish3.mp3
* normal-hitfinish5.mp3
* normal-hitfinish9.mp3
* normal-sliderslide1.wav
* soft-hitclap3.wav
* soft-hitwhistle2.wav
* soft-hitwhistle3.wav
* soft-sliderslide1.wav
* soft-sliderslide8.wav Zrobione

[Riko's Normal]
Set the combo Colours >.<
00:44:753 (2) - The important sound is on: 00:44:924 - White tick so the slider should start there, not end.
00:44:238 - 01:08:753 - Why are you following vocals so forcefully try to follow the music it will be much better tho.
01:08:753 (1) - Why you have made the off-screen slider on Normal?

[byd's Hard]
00:20:924 (1) - What about placing it at (148;213) because if you will copy 00:20:238 (3,5) - and stack correctly you will have nice linear pattern.
Good Diff I like it.

[Matha's Insane]
Set the combo Colours >.<
01:33:271 - Unsnapped timing line

[World's End]
Set the combo Colours >.<
00:11:667 (2,3,4,5) - What about square movement? Jest ok
00:15:781 (2,3) - I would place first slider than the circle. Lekka zmiana rytmu przed zmiana hs - nie wiem czy działa ale taki był zamysł
00:42:867 (1) - To keep the pattern "Slider - 2 circles - Slider" I would put here the slider.Slidery są robione pod pianino więc nie ma jak tam wstawić slidera poza tym pojedynczym dźwiękiem tu 00:42:867 - więc kółko
Skubi
[Riko's Normal]
00:01:724 (3,4) - too close imo, its ugly because of that
00:02:753 (4,1) - overlaps like these are not nice on normal. dont complicate normals for beginner players
00:05:838 (1) - you use a curved slider here, but 00:00:353 (1,3,1,3) - here you used red anchored. music is still the same so why the change? keep some consistency.
00:05:495 (4,1) - this is acceptable overlap but the thing i mentioned before is really not ok cuz it had no real flow, bad reading etc.
00:07:210 (4) - and here again red anchored slider. consistency plz
later on the things with red anchored sliders and curved sliders continues up to 00:11:324 -
00:20:924 (1) - extend the slider to white tick and delete the circle on the white tick, since there is no sound on the red tick whatsoever. dont complicate the map if its not needed nor possible
00:26:410 (1,2) - silence these sliders' ends?
00:31:895 (1,2) - ^
00:37:381 (1,2) - ^
00:44:238 - i think you either overcomplicate here because you need star rating or you dont know how to map it here. It's really not a material for a Normal imo. comparing this to what was before, its too hard.
00:48:867 (3) - you CAN'T finish the slider on a solid white tick where you can clearly hear the sound. i think its unrankable
00:51:610 (7) - ^
00:53:838 - suddenly here you follow beats and drums, while earlier you followed vocals. its not how its supposed to be. decide if you stay with vocals or with drums (I'd prefer you stay with drums cause they aren't really complicated which fits the idea of Normal difficulty)
01:03:438 (5) - why here? why not continuing the pattern?
01:03:610 (1) - silence the finish?
01:18:867 (5,6,1) - even i had problem with reading this. its too hard to read and overally its hard because of sudden change of direction of the flow.
01:22:638 (1,2) - what is that (1)? what does it follow? change please
01:28:124 (5) - why no NC?
01:43:038 (5) - ending the slider on a white tick where is a solid sound and is a possibility to put a circle is a nono...
01:34:467 (4) - ^
01:35:838 (8) - ^
01:37:895 (6) - ^
01:39:953 (3) - ^
01:43:038 (5) - ^
01:45:438 (3) - ^
01:46:810 (7) - ^
01:48:866 (6) - ^
01:51:267 (4) - ^
02:03:267 (7) - i would put a circle here, not a slider
02:09:095 (7) - circle not a slider (also the white tick thingy)
02:10:124 (3,4,5) - i dont understand the rhythm here.
02:13:381 (1) - why all of the sudden spinner?
02:17:495 (1,2,3,4) - here this, but 02:20:238 (1,2) - here this. decide what pattern do you follow!
02:24:353 (4,5) - dont overlap like this. it doesnt look nice, especially on Normal
02:25:724 (5,6) - ^
02:35:324 (7,8) - ^
02:21:610 (2) - this slider finishes much earlier than the others. extend it for the consistency
02:20:238 - from here, what are these NCs? it has no sense. Put NCs: 02:22:981 (3) - 02:25:724 (5) - 02:31:210 (4) - 02:33:953 (6) - 02:36:695 (8) - here
02:38:067 (1) - why spinner here, not another slider. music doesnt really change.

im so mad at this diff idk why D:
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