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Wakeshima Kanon - World's End, Girl's Rondo (Asterisk DnB Re

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Topic Starter
Blan_C
This beatmap was submitted using in-game submission on 12 sierpnia 2018 at 20:03:23

Artist: Wakeshima Kanon
Title: World's End, Girl's Rondo (Asterisk DnB Remix)
Source: selector spread WIXOSS
Tags: short cut byd bite you death Sakurauchi Riko Phyloukz
BPM: 175
Filesize: 11634kb
Play Time: 02:22
Difficulties Available:
  1. byd's Hard (3,56 stars, 301 notes)
  2. Riko's Normal (2,1 stars, 242 notes)
  3. World's End (4,78 stars, 437 notes)
Download: Wakeshima Kanon - World's End, Girl's Rondo (Asterisk DnB Remix)
Information: Scores/Beatmap Listing
---------------
Big F for dead mapset
Asserin
  • Insane:
  1. 00:11:617 (2) - W związku z tym, że to jest clap i to dosyć wyraźny tu powinien zaistnieć jump, który jest chociaż podobny dystansem jak 00:12:303 (6) - Ponieważ to ten sam dźwięk i faktycznie się to lepiej gra i nie dezorientuje przy graniu. Oczywiście to się tyczy całego partu, w którym zrobiłem clap w ten sposób.
  2. 00:57:903 (1) - To jest 1/8
  3. 01:04:760 (2,3) - NC dla obu
  4. 01:36:988 - Brak tego lekko kuje moje uczy
  5. 01:39:388 (2) - NC, damn boi zrób NC wszędzie gdzie robisz zmianę SV
  6. Ja bym usunął 2 kiai i zostawił tylko te pierwsze bo tbh te pierwsze jest tym corem w piosence.

    Reszty mapy nie sprawdzam bo mappowana pod vocal czego nie pochwalam.
Topic Starter
Blan_C

Asserin wrote:

  • Insane:
  1. 00:11:617 (2) - W związku z tym, że to jest clap i to dosyć wyraźny tu powinien zaistnieć jump, który jest chociaż podobny dystansem jak 00:12:303 (6) - Ponieważ to ten sam dźwięk i faktycznie się to lepiej gra i nie dezorientuje przy graniu. Oczywiście to się tyczy całego partu, w którym zrobiłem clap w ten sposób. No racja
  2. 00:57:903 (1) - To jest 1/8 Może zmienie, imo gra sie k nawet 1/6
  3. 01:04:760 (2,3) - NC dla obu Po co
  4. 01:36:988 - Brak tego lekko kuje moje uczy Zobacze co inni jeszcze powiedzą
  5. 01:39:388 (2) - NC, damn boi zrób NC wszędzie gdzie robisz zmianę SV ^
  6. Ja bym usunął 2 kiai i zostawił tylko te pierwsze bo tbh te pierwsze jest tym corem w piosence. Dobrze jest

    Reszty mapy nie sprawdzam bo mappowana pod vocal czego nie pochwalam.
    Ziom, jak bym DnB nie robił pod vocal to mógłbym same slidery 1/2 postawić i też by stykało.
Asuka_-
from #modreqs

meta
Are you sure "short ver."?
Do not use unless it is officially written.
http://astnet.tumblr.com/
Topic Starter
Blan_C

Asuka_- wrote:

from #modreqs

meta
Are you sure "short ver."?
Do not use unless it is officially written.
http://astnet.tumblr.com/
It is short version. I cut it. Original lenght is 5:50
Gordon123
hello m4m
[General]
  1. Delete please : Enable countdown and Widescreen Support(its only for SB)
  2. The muffling of sounds should not be less than 5%, as I remember! Maximum 10%
  3. Sliders are quite noisy, I suggest you use normal-sliderslide.wav, if you use this after fix that : https://puu.sh/vMTrQ/031afdbc77.png
[Colours]
  • You can try use this combo colours,looks good with ur BG:
    Combo1 : 184,177,207
    Combo2 : 192,139,103
    Combo3 : 228,104,82
[Insane]
  1. What about HS(for example) :
    00:00:303 (1) - first part of slider add soft-whistle or try look this map with good HS
    00:03:045 (1,1,7) - ^
    00:20:874 (1) - 2nd part of slider add sift-Finish
    etc
  2. Gameplay :
    00:08:531 (7) - idk wny not NC,because before there were the same strong blows on which you made the accent a new combo 00:03:045 (1,1,1) - how this
    00:53:788 (2,3,5,6) - It's not very convenient to click on (2) and (6) I think you could put them in front of long notes with a reverse
    01:11:445 (7) - NC pls
    01:15:560 (1,2,3,4) - You could make this moment more interesting
    01:32:188 (1) - Please extend this slider to red tick
    01:54:131 (2) - You could make a small stream from around, it would diversify your map
    02:00:817 (7) - NC pls
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Good Luck ;)
Topic Starter
Blan_C

Gordon123 wrote:

hello m4m
[General]
  1. Delete please : Enable countdown and Widescreen Support(its only for SB) Deleted countdown. There will be SB in future so ill leave it as it is for now.
  2. The muffling of sounds should not be less than 5%, as I remember! Maximum 10% Actually i wanted to silence sounds with volume set to 5% so it will remain
  3. Sliders are quite noisy, I suggest you use normal-sliderslide.wav, if you use this after fix that : https://puu.sh/vMTrQ/031afdbc77.png Well i used skin that mute every sliderslide so i didnt notice that
[Colours]
  • You can try use this combo colours,looks good with ur BG:
    Combo1 : 184,177,207
    Combo2 : 192,139,103
    Combo3 : 228,104,82
    Ill check that
[Insane]
  1. What about HS(for example) :
    00:00:303 (1) - first part of slider add soft-whistle or try look this map with good HS
    00:03:045 (1,1,7) - ^
    00:20:874 (1) - 2nd part of slider add sift-Finish
    etc I asked my friend to HS my map and i work on it right now
  2. Gameplay :
    00:08:531 (7) - idk wny not NC,because before there were the same strong blows on which you made the accent a new combo 00:03:045 (1,1,1) - how this
    I dont know why i did that lol.
    00:53:788 (2,3,5,6) - It's not very convenient to click on (2) and (6) I think you could put them in front of long notes with a reverse Working on it now since i dont like it too
    01:11:445 (7) - NC pls Yes.
    01:15:560 (1,2,3,4) - You could make this moment more interesting Working on it now since i dont like it too
    01:32:188 (1) - Please extend this slider to red tick No. This slider end when sound is totaly unhearable.
    01:54:131 (2) - You could make a small stream from around, it would diversify your map I did that to make it easier to read and to simplify change from 1/6 to 1/4 kicksliders
    02:00:817 (7) - NC pls Yeah
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Good Luck ;)
Asuka_-
im not good at english!! sry.

Blan_C wrote:

Asuka_- wrote:

from #modreqs

meta
Are you sure "short ver."?
Do not use unless it is officially written.
http://astnet.tumblr.com/
It is short version. I cut it. Original lenght is 5:50
It's true that you cut the music.
but you souldnt write it in title unless be written in official.
do you have any site that title that be written "Short Ver." by official?

Do not alter the song's title. This includes adding any marker to describe the cut of the song such as "Short Ver.", "TV Size" and so forth unless those markers are part of the official song title as listed by a reputable source. from osu ranking criteria

e.g. https://osu.ppy.sh/s/362039 and https://osu.ppy.sh/s/361790

probably unrankable issue.
you can add "short" "cut" in tags insted.

i'll mod later~!
i love this song. gl!!
Topic Starter
Blan_C
It's true that you cut the music.
but you souldnt write it in title unless be written in official.
do you have any site that title that be written "Short Ver." by official?

Do not alter the song's title. This includes adding any marker to describe the cut of the song such as "Short Ver.", "TV Size" and so forth unless those markers are part of the official song title as listed by a reputable source. from osu ranking criteria

e.g. https://osu.ppy.sh/s/362039 and https://osu.ppy.sh/s/361790

probably unrankable issue.
you can add "short" "cut" in tags insted.

i'll mod later~!
i love this song. gl!!

Haha, you have a point. Thank you!
Kazuha91
get something ranked nab :S
16:05 Blan_C: hello :P
16:05 Blan_C: please testplay my map xd
16:06 Kazuha91: oh
16:06 Kazuha91: oks
16:06 Kazuha91: wut map
16:06 Blan_C is listening to Wakeshima Kanon - World's End, Girl's Rondo(Asterisk DnB Remix)
16:07 Kazuha91: imma go with AP
16:07 Kazuha91: dun wanna get the tablet :S
16:07 Blan_C: okie
16:10 Kazuha91: looks cool :3
16:10 Blan_C: ^^
16:12 Kazuha91: 01:04:074 (1) - awesome idea
16:12 Blan_C: :D
16:13 Kazuha91: not a new thing, but always cool to see where it fits
16:16 Kazuha91: nothing to say for real this time ahaha
16:16 Blan_C: haha ^^
16:16 Kazuha91: really like the spacing & positioning of the objects
16:17 Kazuha91: play wise and aesthetic wise
16:17 Kazuha91: BUT
16:17 Kazuha91: hehe
16:17 Kazuha91: you thought that was it
16:17 Kazuha91: xD
16:17 Blan_C: what? :D
16:18 Kazuha91: 02:05:960 (4) -
16:18 Kazuha91: now, for this map i dont think it's relevant
16:18 Kazuha91: and i think you also know it
16:18 Kazuha91: but when you have snares
16:18 Kazuha91: not to place them at slider ends
16:19 Kazuha91: you did it for very few here
16:19 Kazuha91: but having none is always better
16:19 Kazuha91: a trick for it is
16:20 Kazuha91: always starting sliders at white ticks
16:20 Blan_C: well i aimed for symetry here 02:05:617 (3,4) - these are just ctrl h and i didnt know where to put it to not overdo spacing
16:20 Blan_C: yeah i know but vocal starts on red ones
16:20 Blan_C: i tried on white ones and imo its worse
16:21 Kazuha91: that's why you have 1/4 sliders ^^
16:21 Blan_C: yup
16:21 Kazuha91: to empathize vocals where they start being kinda loud
16:22 Blan_C: 01:59:445 (2,2,4) - the same thing there
16:22 Kazuha91: but at the same time, giving same importance to the next beat
16:22 Kazuha91: 01:59:445 (2) -
16:22 Kazuha91: 1/4 slider here
16:22 Kazuha91: and circle/slider at white tick
16:23 Kazuha91: i know it's an insane, but you can still do it
16:23 Kazuha91: not too jumpy maybe
16:24 Kazuha91: it's not a big deal anyways
16:24 Kazuha91: im just saying what i've been told too, so you are prepared if any expert modder points this out
16:24 Kazuha91: and also another minor this is
16:24 Blan_C: i see your point
16:25 Kazuha91: thing is*
16:25 Blan_C: i just focused on vocals here
16:25 Kazuha91: 00:00:303 (1,2,3,4,1,2,3,4) - here we have a consistent spacing
16:26 Kazuha91: no jumps at all
16:26 Kazuha91: no spacing difference
16:26 Kazuha91: but then
16:26 Kazuha91: 00:05:788 (1,2,3,4,5,6) -
16:26 Kazuha91: here we got some difference
16:26 Kazuha91: no worries, it is totally fine
16:26 Kazuha91: everyone does it
16:26 Kazuha91: but
16:27 Blan_C: so the thing here is that i wanted to make it gradually harder
16:27 Blan_C: you see
16:27 Blan_C: 00:00:303 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4) -
16:27 Blan_C: easy
16:27 Blan_C: 00:05:788 (1,2,3,4,5,6,1,2,3,4,5,6) -
16:27 Blan_C: a bit harder
16:27 Blan_C: 00:08:531 (1,2,3,4,5,6,1,2,3,4,5,6,7,8) -
16:27 Blan_C: jumps
16:27 Blan_C: even harded
16:28 Blan_C: er
16:28 Blan_C: 00:11:274 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7) -
16:28 Blan_C: this part
16:28 Kazuha91: yeah it notices also because a lot of circles in a row start draning a lot of stamina
16:28 Kazuha91: and get harder even if there are no spacing difference
16:28 Kazuha91: but what i mean is
16:28 Kazuha91: give a sense of that little jump
16:28 Kazuha91: for exemple
16:29 Kazuha91: placing it every big white tick
16:29 Kazuha91: would have perfect sence
16:29 Kazuha91: like
16:29 Kazuha91: 1-2-3-4----1-2-3-4----1-2
16:29 Kazuha91: get it? xD
16:29 Blan_C: you talk about 00:09:903 (1,2,3,4,5,6,7,8) - this? :D
16:30 Kazuha91: 00:08:531 (1) - here you did it
16:30 Blan_C: 00:09:903 (1,2) - 00:10:245 (3,4) - 00:10:588 (5,6) - 00:10:931 (7,8) - bigger jumps here start on white ones
16:30 Blan_C: aaah i get it now xD
16:30 Kazuha91: i mean the transition between
16:30 Kazuha91: 00:08:188 (6,1) -
16:30 Kazuha91: 6 and 1
16:31 Kazuha91: every white tick, slight jump
16:31 Kazuha91: i get your point of increasing diff while this section goes on
16:31 Kazuha91: but that could have been done also by
16:32 Kazuha91: increasing the general distance snap
16:32 Kazuha91: these 00:00:303 (1,2) - are spaced same as
16:32 Kazuha91: 00:09:217 (4,5,1,2,3,4,5,6) - all these circles
16:33 Kazuha91: but again, it's just very minor stuff
16:33 Kazuha91: but as minor as it is, i have to remind you that tiny details are what makes someone's work special
16:34 Kazuha91: other that that, it's really well done
16:34 Kazuha91: just, add some cool hitsounds
16:35 Blan_C: i asked friend about that, we are working on it :)
16:36 Blan_C: thanks for that irc :p
16:36 Kazuha91: np
16:36 Kazuha91: now, dont let this map die like the others xD
16:36 Blan_C: lol no, never again
16:36 Kazuha91: oh just noticed
16:36 Kazuha91: in the title
16:37 Kazuha91: space out the (
16:37 Kazuha91: from Rondo(
16:37 Kazuha91: xD
16:37 Blan_C: changed
16:37 Kazuha91: naiss
16:37 Kazuha91: gl :P
16:37 Blan_C: thank you ^^
MaridiuS
nice map
15:57 MaridiuS: heya, m4m?
15:57 *MaridiuS is listening to [https://osu.ppy.sh/b/1284955 Sound Holic - GRISAILLE]
15:58 Blan_C: hello, i ve seen your map before, its kinda hard for me to mod it because of SR but sure ^^
15:58 *Blan_C is listening to [https://osu.ppy.sh/b/1288856 Wakeshima Kanon - World's End, Girl's Rondo (Asterisk DnB Remix)]
15:58 MaridiuS: np any feedback is appreciated
15:58 MaridiuS: can i map your irc?
15:59 Blan_C: sorry i do not understood you now :)
15:59 MaridiuS: oops
15:59 MaridiuS: i meant to say
15:59 MaridiuS: can i mod your map IRC? ;d
15:59 MaridiuS: on this chat
16:00 Blan_C: sure, but post log in forum later
16:00 MaridiuS: yes ofc
16:00 MaridiuS: 00:03:731 (4,5,6) - how about placing them like this, it will keep your aesthetic placing that you're going with
16:00 MaridiuS: http://i.imgur.com/om77CPD.jpg
16:01 MaridiuS: also i suggest doing them like this to get them some emphasis? http://i.imgur.com/Sxfj2TN.jpg
16:01 MaridiuS: 00:04:417 (1,2,3,4) -
16:01 MaridiuS: if you change the pattern i firstly suggested
16:02 MaridiuS: wow thats clean af mapping
16:02 Blan_C: that will incrase sr rather rapidly. moreover 00:03:731 (4) - this have the same spacing as 00:03:217 (2) - so it will remain
16:02 MaridiuS: ah yes this is a light insane
16:03 Blan_C: i aim for 4.5*
16:03 Blan_C: no more
16:03 Blan_C: but i get your idea
16:03 Blan_C: i may use it on my 5.5
16:03 Blan_C: when i am done with that one
16:04 MaridiuS: okay so
16:04 MaridiuS: you don't follow vocals here
16:04 MaridiuS: 00:45:388 -
16:04 MaridiuS: 00:44:703 (4) - yet you do here
16:04 MaridiuS: and miss
16:04 MaridiuS: 00:44:874 - this strong beat
16:05 MaridiuS: 00:47:617 (8,9) - i suggset making it like 00:46:931 (5,6,7) -
16:06 MaridiuS: 00:50:017 (2) - would make it into circles
16:06 MaridiuS: 00:51:560 (3) - here the loud piano sound gets ignored too
16:07 MaridiuS: 00:52:760 (2) - how bout rotating by 60 degrees and blanket 00:52:417 (1) - from other side, placing it in the center of the hexagon
16:07 Blan_C: send picture please
16:08 MaridiuS: http://i.imgur.com/Dac7T4T.jpg
16:09 Blan_C: yeeah this is better 00:52:760 (2) - this work better with 00:53:103 (3) - but this is no good 00:52:417 (1,2) -
16:09 Blan_C: ill change that but ill have to change 00:51:560 (3,4,5,6) - whichi dont like anyway
16:11 MaridiuS: 01:10:588 (4) - shouldn't this have spacing like 01:09:903 (1,2) - or 01:10:931 (5,6) -
16:11 MaridiuS: 01:13:160 (2,3) - especially i think this should have a bit more emphasis with spacing
16:12 Blan_C: oh thats intentional 01:10:417 (3,4) - there vocal is in lower tone compared to other two circle-slider so i wanted to point it, may change after more claims tho
16:12 MaridiuS: don't really sound that lower
16:12 MaridiuS: and there's a loud keypress or something in the background
16:12 MaridiuS: added only to that note
16:13 Blan_C: hmm
16:13 Blan_C: i think that will do https://osu.ppy.sh/ss/8076966
16:13 MaridiuS: 01:31:846 (2) - maybe 5stack
16:13 MaridiuS: yes it does :d
16:15 MaridiuS: 01:43:160 (3,4) - spacing low for these two i think
16:15 MaridiuS: as in they need more emphasis
16:15 MaridiuS: 01:43:331 (4,6) - so ctrl+g maybe?
16:16 Blan_C: i am not sure about that but you have a point
16:16 Blan_C: ill mark it
16:16 MaridiuS: 01:50:703 (4) - make it into kickslider or 3stack?
16:17 Blan_C: nah its okay
16:17 MaridiuS: 01:56:188 (3) - i'd transform it into 2 cirlces
16:17 MaridiuS: just listen to the slider end
16:18 Blan_C: there is sound actually but imo its good enough as it is now
16:19 Blan_C: i am not sure, ill mark it
16:19 MaridiuS: 01:55:845 (2) - slider 01:58:588 (2,3) - not slider
16:19 Blan_C: ill really like this tho
16:19 MaridiuS: i think yo should choose one on both
16:20 MaridiuS: 01:57:903 (4,5) - also i think you should emphasize this two with a bigger jump
16:20 Blan_C: 01:58:245 (1) - this shall be because there is boom here and its more importand than these two tbh
16:20 MaridiuS: 02:02:188 (1) - ending a slider on a downbeat :thinking:
16:21 Blan_C: mapped to vocal
16:21 MaridiuS: yes i know but still
16:21 MaridiuS: its always weird to end a slider on a strong downbeat
16:21 Blan_C: every slider start on vocal here so it will remain
16:21 MaridiuS: 02:00:817 (1,2,3) - why is this not on slider then
16:22 Blan_C: because of these syllabs a-ge-ha and change in voice
16:23 Blan_C: and there was too much sliders actually xdd
16:23 Blan_C: also
16:24 MaridiuS: 02:08:531 (4) - shouldn't this have more emphasis
16:24 Blan_C: i wanted to change to circles because previously i mapped it like that 01:59:274 (1,2,1,2,3,4) -
16:24 Blan_C: but its diferent from it, i mean 01:59:274 (1,2,1,2,3,4) - and that 02:00:817 (1,2,3) -
16:24 Blan_C: so i did not want to map it the same way
16:24 MaridiuS: ah i see
16:24 MaridiuS: anyways nice map
16:25 MaridiuS: i didn't expect such clear structure
16:25 Blan_C: i just hate stacks and overlaps
16:25 Blan_C: thanks
16:25 MaridiuS: 01:47:788 (1,2,3,4,5,1) -
16:25 Blan_C: look
16:25 Blan_C: 02:08:188 (2,3) -
16:25 Blan_C: 02:08:531 (4,5) -
16:26 Blan_C: 02:08:874 (6,7) -
16:26 Blan_C: bigger jump on every tone change
16:26 MaridiuS: ah yeas
16:26 MaridiuS: its actually nice
Topic Starter
Blan_C

Kazuha91 wrote:

get something ranked nab :S
16:05 Blan_C: hello :P
16:05 Blan_C: please testplay my map xd
16:06 Kazuha91: oh
16:06 Kazuha91: oks
16:06 Kazuha91: wut map
16:06 Blan_C is listening to Wakeshima Kanon - World's End, Girl's Rondo(Asterisk DnB Remix)
16:07 Kazuha91: imma go with AP
16:07 Kazuha91: dun wanna get the tablet :S
16:07 Blan_C: okie
16:10 Kazuha91: looks cool :3
16:10 Blan_C: ^^
16:12 Kazuha91: 01:04:074 (1) - awesome idea
16:12 Blan_C: :D
16:13 Kazuha91: not a new thing, but always cool to see where it fits
16:16 Kazuha91: nothing to say for real this time ahaha
16:16 Blan_C: haha ^^
16:16 Kazuha91: really like the spacing & positioning of the objects
16:17 Kazuha91: play wise and aesthetic wise
16:17 Kazuha91: BUT
16:17 Kazuha91: hehe
16:17 Kazuha91: you thought that was it
16:17 Kazuha91: xD
16:17 Blan_C: what? :D
16:18 Kazuha91: 02:05:960 (4) -
16:18 Kazuha91: now, for this map i dont think it's relevant
16:18 Kazuha91: and i think you also know it
16:18 Kazuha91: but when you have snares
16:18 Kazuha91: not to place them at slider ends
16:19 Kazuha91: you did it for very few here
16:19 Kazuha91: but having none is always better
16:19 Kazuha91: a trick for it is
16:20 Kazuha91: always starting sliders at white ticks
16:20 Blan_C: well i aimed for symetry here 02:05:617 (3,4) - these are just ctrl h and i didnt know where to put it to not overdo spacing
16:20 Blan_C: yeah i know but vocal starts on red ones
16:20 Blan_C: i tried on white ones and imo its worse
16:21 Kazuha91: that's why you have 1/4 sliders ^^
16:21 Blan_C: yup
16:21 Kazuha91: to empathize vocals where they start being kinda loud
16:22 Blan_C: 01:59:445 (2,2,4) - the same thing there
16:22 Kazuha91: but at the same time, giving same importance to the next beat
16:22 Kazuha91: 01:59:445 (2) -
16:22 Kazuha91: 1/4 slider here
16:22 Kazuha91: and circle/slider at white tick
16:23 Kazuha91: i know it's an insane, but you can still do it
16:23 Kazuha91: not too jumpy maybe
16:24 Kazuha91: it's not a big deal anyways
16:24 Kazuha91: im just saying what i've been told too, so you are prepared if any expert modder points this out
16:24 Kazuha91: and also another minor this is
16:24 Blan_C: i see your point
16:25 Kazuha91: thing is*
16:25 Blan_C: i just focused on vocals here
16:25 Kazuha91: 00:00:303 (1,2,3,4,1,2,3,4) - here we have a consistent spacing
16:26 Kazuha91: no jumps at all
16:26 Kazuha91: no spacing difference
16:26 Kazuha91: but then
16:26 Kazuha91: 00:05:788 (1,2,3,4,5,6) -
16:26 Kazuha91: here we got some difference
16:26 Kazuha91: no worries, it is totally fine
16:26 Kazuha91: everyone does it
16:26 Kazuha91: but
16:27 Blan_C: so the thing here is that i wanted to make it gradually harder
16:27 Blan_C: you see
16:27 Blan_C: 00:00:303 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4) -
16:27 Blan_C: easy
16:27 Blan_C: 00:05:788 (1,2,3,4,5,6,1,2,3,4,5,6) -
16:27 Blan_C: a bit harder
16:27 Blan_C: 00:08:531 (1,2,3,4,5,6,1,2,3,4,5,6,7,8) -
16:27 Blan_C: jumps
16:27 Blan_C: even harded
16:28 Blan_C: er
16:28 Blan_C: 00:11:274 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7) -
16:28 Blan_C: this part
16:28 Kazuha91: yeah it notices also because a lot of circles in a row start draning a lot of stamina
16:28 Kazuha91: and get harder even if there are no spacing difference
16:28 Kazuha91: but what i mean is
16:28 Kazuha91: give a sense of that little jump
16:28 Kazuha91: for exemple
16:29 Kazuha91: placing it every big white tick
16:29 Kazuha91: would have perfect sence
16:29 Kazuha91: like
16:29 Kazuha91: 1-2-3-4----1-2-3-4----1-2
16:29 Kazuha91: get it? xD
16:29 Blan_C: you talk about 00:09:903 (1,2,3,4,5,6,7,8) - this? :D
16:30 Kazuha91: 00:08:531 (1) - here you did it
16:30 Blan_C: 00:09:903 (1,2) - 00:10:245 (3,4) - 00:10:588 (5,6) - 00:10:931 (7,8) - bigger jumps here start on white ones
16:30 Blan_C: aaah i get it now xD
16:30 Kazuha91: i mean the transition between
16:30 Kazuha91: 00:08:188 (6,1) -
16:30 Kazuha91: 6 and 1
16:31 Kazuha91: every white tick, slight jump
16:31 Kazuha91: i get your point of increasing diff while this section goes on
16:31 Kazuha91: but that could have been done also by
16:32 Kazuha91: increasing the general distance snap
16:32 Kazuha91: these 00:00:303 (1,2) - are spaced same as
16:32 Kazuha91: 00:09:217 (4,5,1,2,3,4,5,6) - all these circles
16:33 Kazuha91: but again, it's just very minor stuff
16:33 Kazuha91: but as minor as it is, i have to remind you that tiny details are what makes someone's work special
16:34 Kazuha91: other that that, it's really well done
16:34 Kazuha91: just, add some cool hitsounds
16:35 Blan_C: i asked friend about that, we are working on it :)
16:36 Blan_C: thanks for that irc :p
16:36 Kazuha91: np
16:36 Kazuha91: now, dont let this map die like the others xD
16:36 Blan_C: lol no, never again
16:36 Kazuha91: oh just noticed
16:36 Kazuha91: in the title
16:37 Kazuha91: space out the (
16:37 Kazuha91: from Rondo(
16:37 Kazuha91: xD
16:37 Blan_C: changed
16:37 Kazuha91: naiss
16:37 Kazuha91: gl :P
16:37 Blan_C: thank you ^^
I am trying hard you know? ^^ Thanks!

MaridiuS wrote:

nice map
15:57 MaridiuS: heya, m4m?
15:57 *MaridiuS is listening to [https://osu.ppy.sh/b/1284955 Sound Holic - GRISAILLE]
15:58 Blan_C: hello, i ve seen your map before, its kinda hard for me to mod it because of SR but sure ^^
15:58 *Blan_C is listening to [https://osu.ppy.sh/b/1288856 Wakeshima Kanon - World's End, Girl's Rondo (Asterisk DnB Remix)]
15:58 MaridiuS: np any feedback is appreciated
15:58 MaridiuS: can i map your irc?
15:59 Blan_C: sorry i do not understood you now :)
15:59 MaridiuS: oops
15:59 MaridiuS: i meant to say
15:59 MaridiuS: can i mod your map IRC? ;d
15:59 MaridiuS: on this chat
16:00 Blan_C: sure, but post log in forum later
16:00 MaridiuS: yes ofc
16:00 MaridiuS: 00:03:731 (4,5,6) - how about placing them like this, it will keep your aesthetic placing that you're going with
16:00 MaridiuS: http://i.imgur.com/om77CPD.jpg
16:01 MaridiuS: also i suggest doing them like this to get them some emphasis? http://i.imgur.com/Sxfj2TN.jpg
16:01 MaridiuS: 00:04:417 (1,2,3,4) -
16:01 MaridiuS: if you change the pattern i firstly suggested
16:02 MaridiuS: wow thats clean af mapping
16:02 Blan_C: that will incrase sr rather rapidly. moreover 00:03:731 (4) - this have the same spacing as 00:03:217 (2) - so it will remain
16:02 MaridiuS: ah yes this is a light insane
16:03 Blan_C: i aim for 4.5*
16:03 Blan_C: no more
16:03 Blan_C: but i get your idea
16:03 Blan_C: i may use it on my 5.5
16:03 Blan_C: when i am done with that one
16:04 MaridiuS: okay so
16:04 MaridiuS: you don't follow vocals here
16:04 MaridiuS: 00:45:388 -
16:04 MaridiuS: 00:44:703 (4) - yet you do here
16:04 MaridiuS: and miss
16:04 MaridiuS: 00:44:874 - this strong beat
16:05 MaridiuS: 00:47:617 (8,9) - i suggset making it like 00:46:931 (5,6,7) -
16:06 MaridiuS: 00:50:017 (2) - would make it into circles
16:06 MaridiuS: 00:51:560 (3) - here the loud piano sound gets ignored too
16:07 MaridiuS: 00:52:760 (2) - how bout rotating by 60 degrees and blanket 00:52:417 (1) - from other side, placing it in the center of the hexagon
16:07 Blan_C: send picture please
16:08 MaridiuS: http://i.imgur.com/Dac7T4T.jpg
16:09 Blan_C: yeeah this is better 00:52:760 (2) - this work better with 00:53:103 (3) - but this is no good 00:52:417 (1,2) -
16:09 Blan_C: ill change that but ill have to change 00:51:560 (3,4,5,6) - whichi dont like anyway
16:11 MaridiuS: 01:10:588 (4) - shouldn't this have spacing like 01:09:903 (1,2) - or 01:10:931 (5,6) -
16:11 MaridiuS: 01:13:160 (2,3) - especially i think this should have a bit more emphasis with spacing
16:12 Blan_C: oh thats intentional 01:10:417 (3,4) - there vocal is in lower tone compared to other two circle-slider so i wanted to point it, may change after more claims tho
16:12 MaridiuS: don't really sound that lower
16:12 MaridiuS: and there's a loud keypress or something in the background
16:12 MaridiuS: added only to that note
16:13 Blan_C: hmm
16:13 Blan_C: i think that will do https://osu.ppy.sh/ss/8076966
16:13 MaridiuS: 01:31:846 (2) - maybe 5stack
16:13 MaridiuS: yes it does :d
16:15 MaridiuS: 01:43:160 (3,4) - spacing low for these two i think
16:15 MaridiuS: as in they need more emphasis
16:15 MaridiuS: 01:43:331 (4,6) - so ctrl+g maybe?
16:16 Blan_C: i am not sure about that but you have a point
16:16 Blan_C: ill mark it
16:16 MaridiuS: 01:50:703 (4) - make it into kickslider or 3stack?
16:17 Blan_C: nah its okay
16:17 MaridiuS: 01:56:188 (3) - i'd transform it into 2 cirlces
16:17 MaridiuS: just listen to the slider end
16:18 Blan_C: there is sound actually but imo its good enough as it is now
16:19 Blan_C: i am not sure, ill mark it
16:19 MaridiuS: 01:55:845 (2) - slider 01:58:588 (2,3) - not slider
16:19 Blan_C: ill really like this tho
16:19 MaridiuS: i think yo should choose one on both
16:20 MaridiuS: 01:57:903 (4,5) - also i think you should emphasize this two with a bigger jump
16:20 Blan_C: 01:58:245 (1) - this shall be because there is boom here and its more importand than these two tbh
16:20 MaridiuS: 02:02:188 (1) - ending a slider on a downbeat :thinking:
16:21 Blan_C: mapped to vocal
16:21 MaridiuS: yes i know but still
16:21 MaridiuS: its always weird to end a slider on a strong downbeat
16:21 Blan_C: every slider start on vocal here so it will remain
16:21 MaridiuS: 02:00:817 (1,2,3) - why is this not on slider then
16:22 Blan_C: because of these syllabs a-ge-ha and change in voice
16:23 Blan_C: and there was too much sliders actually xdd
16:23 Blan_C: also
16:24 MaridiuS: 02:08:531 (4) - shouldn't this have more emphasis
16:24 Blan_C: i wanted to change to circles because previously i mapped it like that 01:59:274 (1,2,1,2,3,4) -
16:24 Blan_C: but its diferent from it, i mean 01:59:274 (1,2,1,2,3,4) - and that 02:00:817 (1,2,3) -
16:24 Blan_C: so i did not want to map it the same way
16:24 MaridiuS: ah i see
16:24 MaridiuS: anyways nice map
16:25 MaridiuS: i didn't expect such clear structure
16:25 Blan_C: i just hate stacks and overlaps
16:25 Blan_C: thanks
16:25 MaridiuS: 01:47:788 (1,2,3,4,5,1) -
16:25 Blan_C: look
16:25 Blan_C: 02:08:188 (2,3) -
16:25 Blan_C: 02:08:531 (4,5) -
16:26 Blan_C: 02:08:874 (6,7) -
16:26 Blan_C: bigger jump on every tone change
16:26 MaridiuS: ah yeas
16:26 MaridiuS: its actually nice
Thank you for the mod!
[-Aphobias-]
M4M from chat - Overall i think it's a really good map! i enjoyed playing it a lot. Now onto the mod.

In my opinion 00:23:617 to 00:43:845 is rather boring. All the single notes are on the left. All the sliders go from the left to the right and back. I think making some sliders go from the right to left would be interesting. And flipping some singles would be as well.

01:52:182 Could be moved a little bit further over so it's not being overlapped by the other slider. (not sure if it'd be rankable if it's a tad bit further away though).

Sorry for such a short mod - hopefully it helped a little bit. GL on the map :D
Topic Starter
Blan_C

[-Aphobias-] wrote:

M4M from chat - Overall i think it's a really good map! i enjoyed playing it a lot. Now onto the mod.

In my opinion 00:23:617 to 00:43:845 is rather boring.Well mapping vocals here isnt good imo (at least not on this SR) so that will remain. All the single notes are on the left. All the sliders go from the left to the right and back. I think making some sliders go from the right to left would be interesting. And flipping some singles would be as well. Well you are kinda right. Ill do it better.

01:52:182 Could be moved a little bit further over so it's not being overlapped by the other slider. (not sure if it'd be rankable if it's a tad bit further away though). I think i clicked this unintentionally and that the reason. fixed :P

Sorry for such a short mod - hopefully it helped a little bit. GL on the map :D
Thank you!
XVoIR
xd
2017-05-14 17:09 XVoIR: 00:26:360 (4) - krzywy slider weź go wyśrodkuj w
2017-05-14 17:10 XVoIR: 01:01:331 (5) - i 01:02:874 (6) - wszędzie taki ładny grid jest a tutaj nagle nachodzą na siebie te kółka xD
2017-05-14 17:11 XVoIR: i nie bój sie dawać streamów bo nie widzialem żadnego xD
2017-05-14 17:11 XVoIR: rozumiem że 4.47* ale bez przesady
2017-05-14 17:11 Blan_C: bo jest przejscie z kwadrata do trójkątów, sprawdzałem milion razy i nie widać podczas gry
2017-05-14 17:12 Blan_C: a streamy to zło bo nie umiem ich robić. jak już to tu wrzucę 01:30:817 (1,2,1,2) -
2017-05-14 17:12 XVoIR: jak są te slidery od tego momentu 01:51:388 (4) - to w sumie mógłbyś je pominąć i zrobić coś innego bo to mimo wszystko jest 1/12 a nie 1/6 w
2017-05-14 17:13 XVoIR: bo tak trochę jak zapychacz wyglądają xD
2017-05-14 17:13 Blan_C: tyle ze ta 8bitówa jest taka głośna ze nie wiem czy sie ludzie połapią jak zrobie tam pod ten dubstep
2017-05-14 17:14 XVoIR: 01:52:760 (1) - móglbyś tą zostawić i coś wcześniej innego zrobić
2017-05-14 17:14 Blan_C: a to wiem, na 4* tak zrobie
2017-05-14 17:14 Blan_C: tu jumpy
2017-05-14 17:14 Blan_C: 01:54:131 (2) -
2017-05-14 17:14 Blan_C: 4
2017-05-14 17:15 XVoIR: ale tak to nie ma sie czego czepić
2017-05-14 17:15 XVoIR: XD
2017-05-14 17:15 XVoIR: bezpieczny styl mapowania
Topic Starter
Blan_C

XVoIR wrote:

xd
2017-05-14 17:09 XVoIR: 00:26:360 (4) - krzywy slider weź go wyśrodkuj w
2017-05-14 17:10 XVoIR: 01:01:331 (5) - i 01:02:874 (6) - wszędzie taki ładny grid jest a tutaj nagle nachodzą na siebie te kółka xD
2017-05-14 17:11 XVoIR: i nie bój sie dawać streamów bo nie widzialem żadnego xD
2017-05-14 17:11 XVoIR: rozumiem że 4.47* ale bez przesady
2017-05-14 17:11 Blan_C: bo jest przejscie z kwadrata do trójkątów, sprawdzałem milion razy i nie widać podczas gry
2017-05-14 17:12 Blan_C: a streamy to zło bo nie umiem ich robić. jak już to tu wrzucę 01:30:817 (1,2,1,2) -
2017-05-14 17:12 XVoIR: jak są te slidery od tego momentu 01:51:388 (4) - to w sumie mógłbyś je pominąć i zrobić coś innego bo to mimo wszystko jest 1/12 a nie 1/6 w
2017-05-14 17:13 XVoIR: bo tak trochę jak zapychacz wyglądają xD
2017-05-14 17:13 Blan_C: tyle ze ta 8bitówa jest taka głośna ze nie wiem czy sie ludzie połapią jak zrobie tam pod ten dubstep
2017-05-14 17:14 XVoIR: 01:52:760 (1) - móglbyś tą zostawić i coś wcześniej innego zrobić
2017-05-14 17:14 Blan_C: a to wiem, na 4* tak zrobie
2017-05-14 17:14 Blan_C: tu jumpy
2017-05-14 17:14 Blan_C: 01:54:131 (2) -
2017-05-14 17:14 Blan_C: 4
2017-05-14 17:15 XVoIR: ale tak to nie ma sie czego czepić
2017-05-14 17:15 XVoIR: XD
2017-05-14 17:15 XVoIR: bezpieczny styl mapowania
Dzięki! ^
MasterHerobrine
From MH's STD Modding & Guest Difficulties Queue!



[General]
selector spread WIXOSS peuniak short - must be in tags, also add chalwa into tags.
Add combocolours.
Disable Widescreen Support.

[Insane]
01:26:703 (1) - after this, you can make 3 sliders for vocals saying "kill me" like this.
00:56:531 (1,2,3) - there beat are going be in the end of sliders. There is better to make, that beat was on the start of the slider. Player will be annoying if beat will be on the end.
00:59:274 (1,2,3) - ^

Map is very good for me, I can't find any errors. GL with the map.
Topic Starter
Blan_C

MasterHerobrine wrote:

From MH's STD Modding & Guest Difficulties Queue!



[General]
selector spread WIXOSS peuniak short - must be in tags, also add chalwa into tags.
Add combocolours.
Disable Widescreen Support.
Will do

[Insane]
01:26:703 (1) - after this, you can make 3 sliders for vocals saying "kill me" like this.Intensity is lower from this so no
00:56:531 (1,2,3) - there beat are going be in the end of sliders. There is better to make, that beat was on the start of the slider. Player will be annoying if beat will be on the end.
00:59:274 (1,2,3) - ^
Well, i focus on vocals here so imho its good and its not confusing to play too. Ill keep that in mind

Map is very good for me, I can't find any errors. GL with the map.
Kaine
yo random mod

why'd you add the tags in the source

00:00:988 (3,4) - could make these look like this https://osu.ppy.sh/ss/8089128, having 2 and 3 be exactly similar to each other makes no sense when they're basically completely different sounds

00:58:245 (2) - NC to show this is a new type of slider?

01:12:817 (1,2) - making the stronger downbeat fall on the sliderend and making the weaker sound clickable is pretty bad to play. I suggest you replace with a rhythm like this https://osu.ppy.sh/ss/8089183

01:52:074 (1,1) - i'd suggest you remove these NCs to make sure this NC 01:54:817 (1) - becomes more "striking" and shows the player that something different is coming up

very solid map, gj!
Topic Starter
Blan_C

Kaine wrote:

yo random mod

why'd you add the tags in the source fk

00:00:988 (3,4) - could make these look like this https://osu.ppy.sh/ss/8089128, having 2 and 3 be exactly similar to each other makes no sense when they're basically completely different sounds Its okay

00:58:245 (2) - NC to show this is a new type of slider? its okay

01:12:817 (1,2) - making the stronger downbeat fall on the sliderend and making the weaker sound clickable is pretty bad to play. I suggest you replace with a rhythm like this https://osu.ppy.sh/ss/8089183 I get your idea, ill change to something diferent

01:52:074 (1,1) - i'd suggest you remove these NCs to make sure this NC 01:54:817 (1) - becomes more "striking" and shows the player that something different is coming up True

very solid map, gj!
Arutsuki
hihi mod time
I thought this was monstrata for a sec

Insane
•00:10:245 (3,7,1) - you should emphasize these 3 notes in spacing since that's where the stronger sound lands
•01:29:445 (1,2,3,4,5,6,7,8) - these sounds are all the same intensity so I suggest you should keep the spacing the same as well, same here 02:13:331 (1,2,3,4,5,6,7,8) -
•01:31:503 (1,2) - a stream instead of these wouldnt hurt, insanes are better off with more 1/4s than that imo. you can also try leaving the (1)s as reverses and changing (2)s into bursts
•01:54:817 (1,2) - same as above
•02:16:074 (1,1) - pretty unnecessary NCs

gl~
Topic Starter
Blan_C

Arutsuki wrote:

hihi mod time
I thought this was monstrata for a sec

Insane
•00:10:245 (3,7,1) - you should emphasize these 3 notes in spacing since that's where the stronger sound lands Imo its okay
•01:29:445 (1,2,3,4,5,6,7,8) - these sounds are all the same intensity so I suggest you should keep the spacing the same as well, same here 02:13:331 (1,2,3,4,5,6,7,8) - I wanted to make jumps gradually bigger, ill note that tho
•01:31:503 (1,2) - a stream instead of these wouldnt hurt, insanes are better off with more 1/4s than that imo. you can also try leaving the (1)s as reverses and changing (2)s into bursts Ok, after many claims i decided to change it
•01:54:817 (1,2) - same as above ^
•02:16:074 (1,1) - pretty unnecessary NCs Its okay

gl~
greeeeeeeeg
M4M z mojej kolejki

Insane
00:00:988 (3,4) - wg mnie ctrl + g na tych sliderach zeby tez szły do dołu tak jak te poprzednie
00:14:874 (6,7) - nie wiem czemu zmieniłeś flow tutaj
00:15:388 (1,2) - ^ zblanketuj dwójkę z tym sliderem
00:26:360 (4) - ja bym zrobił ten slider w kształcie litery C tak samo jak 00:31:845 (3) -
00:55:845 (3,4) - ctrl + g
01:48:645 (1,2) - zró tu ctrl + g, wg mnie lepiej się tak gra bo nie zmieniasz flow aż tak drastycznie
01:48:988 (3,4) - ^
02:05:617 (3,5) - postaw te piątkę tam gdzie ten slider sie zaczynał, będzie od razu lepiej strukturalnie i flow też lepsze

z tymi zmianami mogą wiązać się drobne poprawki we flow, traktuj to jako sugestię bo mapa sama w sobie jest całkiem dobra nawet bez tych zmian

P.S. jesteś pewny, że to nie monstrata mapował?
Topic Starter
Blan_C

8eight8eight wrote:

M4M z mojej kolejki

Insane
00:00:988 (3,4) - wg mnie ctrl + g na tych sliderach zeby tez szły do dołu tak jak te poprzednie Gra się spoko, poza tym same góra-dół są nudne
00:14:874 (6,7) - nie wiem czemu zmieniłeś flow tutaj Ten part ogółem i tak jest do bani bo zbyt monotonny. no nuda - zmienie wszystko
00:15:388 (1,2) - ^ zblanketuj dwójkę z tym sliderem 00:15:731 (2) - tu jest jebnięcie to spacing niech jest większy jak w reszcie
00:26:360 (4) - ja bym zrobił ten slider w kształcie litery C tak samo jak 00:31:845 (3) - Dobrze jest, bo róznorodnie. połamany,okrągły i łagodny więc kk
00:55:845 (3,4) - ctrl + g Jak się start pokrywa z poprzednim sliderendem to tak dość słabo to wygląda
01:48:645 (1,2) - zró tu ctrl + g, wg mnie lepiej się tak gra bo nie zmieniasz flow aż tak drastycznie badziewnie jest jak jest teraz więc pewnie zmienie
01:48:988 (3,4) - ^ ^
02:05:617 (3,5) - postaw te piątkę tam gdzie ten slider sie zaczynał, będzie od razu lepiej strukturalnie i flow też lepsze Wiem o co ci chodzi ale nie pasuje mi to dlatego ze wychodzi paskudny overlap potem, co więcej jump z 5 do slidera jest za duży i niewygodny..no i w sumie z czytaniem tego może być różnie

z tymi zmianami mogą wiązać się drobne poprawki we flow, traktuj to jako sugestię bo mapa sama w sobie jest całkiem dobra nawet bez tych zmian

P.S. jesteś pewny, że to nie monstrata mapował?
Szczerze to ilość map monstraty które lubie można policzyć na palcach jednej ręki. Owszem używam gridu podobnego jak on sam, w sensie trójkąty, bo sprawia to że mapa jest poskładana bez randomowości której nie cierpię. Wszystko co tu stworzyłem to moje pomysły oparte na tym gridzie.
O-Moei
I'm so sleepy =w=

✨ = Suggestion (Common opinion. No change, no problem)
💧 = Uuhhh? (Something feels wrong around here...)
💥 = Warning !!! (Yu know wat tu du xD )

  • General :
    ✨Try these colours, suitable judged from the theme by me hehe xd

    [Colours]
    Combo1 : 64,128,128
    Combo2 : 0,128,128
    Combo3 : 64,0,64
    Combo4 : 128,0,0

    Insane :
    ✨ 00:43:845 (1,2) - I suggest keep follow with the instrument on this one, which is mean 00:43:845 (1) - is not primary (delete). Then NC the 00:44:188 (2) -

    ✨01:31:503 (1) - No need to NC, me guess

    ✨I think the ending worth to be mapped
It's awesome, I'll look forward for this. Good luck ! :)
FiddleBlue
Hi! From my queue.
Nice song you got here.
General
Nothing I find looks out of place.
Insane
01:12:474 - There's a vocal here that's kind of stand out as well. It feels inappropriate to be diminished by the slider end. How about reversing 01:12:303 (5,6) - instead, so that the vocal and the music are emphasized?
01:13:331 (3,4) - ^
02:01:674 (5,6) - ^
02:02:703 (3,4) - ^
01:16:931 (5) - Maybe underlap this with 01:15:388 (4) - ?
01:50:874 (1) - What about replacing the NC here to 01:51:217 (2) - since it's another section/sound.
00:26:360 (4) - Proper symmetry, please lol.
01:54:817 (1,2) - Why don't you make these streams instead? I see that you're making it similar to the previous 1/6 sliders, but I think it's better to make it only for the 1/6 because it's a different sound and beat snap divider.
Sorry if I can't find more. Hope this helps!
Good luck with your mapset! :D
Topic Starter
Blan_C

O-Moei wrote:

I'm so sleepy =w=

✨ = Suggestion (Common opinion. No change, no problem)
💧 = Uuhhh? (Something feels wrong around here...)
💥 = Warning !!! (Yu know wat tu du xD )

  • General :
    ✨Try these colours, suitable judged from the theme by me hehe xd

    [Colours]
    Combo1 : 64,128,128
    Combo2 : 0,128,128
    Combo3 : 64,0,64
    Combo4 : 128,0,0 Ill add them when i figure out how

    Insane :
    ✨ 00:43:845 (1,2) - I suggest keep follow with the instrument on this one, which is mean 00:43:845 (1) - is not primary (delete). Then NC the 00:44:188 (2) - Well i like it, may change after more claims

    ✨01:31:503 (1) - No need to NC, me guess True

    ✨I think the ending worth to be mapped You are right, ill map the end on higher difficulties tho.
It's awesome, I'll look forward for this. Good luck ! :)
Topic Starter
Blan_C

FiddleBlue wrote:

Hi! From my queue.
Nice song you got here.
General
Nothing I find looks out of place.
Insane
01:12:474 - There's a vocal here that's kind of stand out as well. It feels inappropriate to be diminished by the slider end. How about reversing 01:12:303 (5,6) - instead, so that the vocal and the music are emphasized?
01:13:331 (3,4) - ^
02:01:674 (5,6) - ^
02:02:703 (3,4) - ^ Hmm you have a point, ill work on it ^ ^ ^
01:16:931 (5) - Maybe underlap this with 01:15:388 (4) - ? overlap is not visible during play and there is blanket with slider
01:50:874 (1) - What about replacing the NC here to 01:51:217 (2) - since it's another section/sound. Ok
00:26:360 (4) - Proper symmetry, please lol.Ok
01:54:817 (1,2) - Why don't you make these streams instead? I see that you're making it similar to the previous 1/6 sliders, but I think it's better to make it only for the 1/6 because it's a different sound and beat snap divider. This is dificult moment for players (~100k) so i wanted to make it easier to click, because its kinda hard to land on stream properly after 1/6 sliders
Sorry if I can't find more. Hope this helps!
Good luck with your mapset! :D
Pennek
hi from modqueue o/

This will be a general mod as there is a issue that is seen throughout all of the map.

[Insane]
There is a lot of oneway flow, and even when you change flow 00:14:874 (6) - it's on sounds that shouldn't be emphasised. Changing rotation is vital to having a map that plays well, but changing rotation at the right moment I'd say is even more important. Generally you want to switch rotation on strong beats. Those are usually every fourth white tick, followin the 1-3-2-4 rhythm theory. You can read up more on this from Pishifat's videos. Down below I've listed some examples to help you modify the map, learn to identify these issues yourself and apply the fixes.

TLDR; Oneway flow --> A good rule of thumb is to switch atleast every 8 white ticks.

00:15:011 - Here is an example where the wrong note is used to switch rotation. Normally you'd expect to see something like this https://puu.sh/vRUTc/d04c8a5abc.jpg where the 7th note, which is the strong beat, is used to switch rotation, and the other note is following the rotation.
edit: this is actually a bad example as it should be done in big white ticks - the NC after

01:16:931 (5,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3) - Here you have a total of 27 notes following the same flow-direction. A good rule of thumb for having manageable oneway flow is to switch atleast every 8 white ticks.

01:33:560 (1,2) - Here is an example where you did it correctly. You changed the rotation of the map on the strong sound of 01:33:903 (2) -

Hope this helps, and that you can apply it to your map. Good luck with your map!
Kawashiro
灰色になっちゃう
  1. 00:14:617 (4) - Overmapping. here is no sound to put circle
  2. 00:15:988 (4) - ^
  3. 00:17:360 (4) - ^
  4. 00:18:731 (4) - ^
  5. 00:20:103 (4) - ^
  6. 00:23:617 (2) - NC? you can realize that the tension of song decreases in 00:22:245 - here.
  7. 00:43:845 (1,2) - Swap NC. because the tension change at 2
  8. 00:47:274 (2,3) - Change it to 1/2 slider? you can know that 00:46:931 (1,2,3,4,5) - these and 00:49:674 (1,2,3,4) - these and 00:52:417 (1,2,3,1) - these 3 combos has same sound.
  9. 00:53:617 (1,2) - Swap NC? you already put NC in downbeat and also that gabber(or drum?) sound is start at 00:53:788 (2) - here.
  10. 00:54:645 (5,6) - for beat, how about Ctrl G? if you accept that, it can make funny consistent beats by 00:53:788 (2,3) - one 00:54:303 (4,5) - two 00:54:816 (6,1) - three.
  11. 01:14:188 (1) - why you skip 01:14:360 - this vocal sound? there is only vocal and 1/2 sound from 01:06:131 - here to 01:17:103 - here. so it's good choice to follow vocal but i think this slider didn't follow this. how about fix this beat like This??
  12. 02:03:560 (1) - ^
  13. 01:51:388 (4) - IDK why but I think This beat is better

GL

wow you got my 800th post LOL
Winnie
Hello from modding queue



[Insane]
Try moving your offset +2 to 305 more it'll really be perfect then. Really does feel like a Monstrata map to some aspects
00:46:933 (1,4) - I think these needs to be reversed. I would prefer having the strong piano key have a longer slider since it fits more with what you did previously
00:49:676 (1,3) - Same can be said here. Notice how both of them are almost identical in sounds but the sliders are completely different. It makes 00:46:247 (3,4) - not have any difference in between them
00:54:990 (6) - NC this or move it further. It will confuse players because of 00:54:305 (4,5) - but really NC would be more effective
Not much to really say


Call me back when the rest of the diffs are done 8-)


Always be positive, and stay humble. Keep the driving force of osu! this way
Sometimes motivational words no matter how small can push a person's spirit to new heights
Topic Starter
Blan_C
I got 3 mods in short time, lemme some time to answer ^^
Topic Starter
Blan_C

Pennek wrote:

hi from modqueue o/

This will be a general mod as there is a issue that is seen throughout all of the map.

[Insane]
There is a lot of oneway flow, and even when you change flow 00:14:874 (6) - it's on sounds that shouldn't be emphasised. Changing rotation is vital to having a map that plays well, but changing rotation at the right moment I'd say is even more important. Generally you want to switch rotation on strong beats. Those are usually every fourth white tick, followin the 1-3-2-4 rhythm theory. You can read up more on this from Pishifat's videos. Down below I've listed some examples to help you modify the map, learn to identify these issues yourself and apply the fixes.

TLDR; Oneway flow --> A good rule of thumb is to switch atleast every 8 white ticks.

00:15:011 - Here is an example where the wrong note is used to switch rotation. Normally you'd expect to see something like this https://puu.sh/vRUTc/d04c8a5abc.jpg where the 7th note, which is the strong beat, is used to switch rotation, and the other note is following the rotation.
edit: this is actually a bad example as it should be done in big white ticks - the NC after

01:16:931 (5,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3) - Here you have a total of 27 notes following the same flow-direction. A good rule of thumb for having manageable oneway flow is to switch atleast every 8 white ticks.

01:33:560 (1,2) - Here is an example where you did it correctly. You changed the rotation of the map on the strong sound of 01:33:903 (2) -

Hope this helps, and that you can apply it to your map. Good luck with your map!
Well, you are right. The thing is that i dont know how to make visually good change of flow so it will take time to apply changes
Topic Starter
Blan_C

UnLock- wrote:

灰色になっちゃう
  1. 00:14:617 (4) - Overmapping. here is no sound to put circle
  2. 00:15:988 (4) - ^
  3. 00:17:360 (4) - ^
  4. 00:18:731 (4) - ^
  5. 00:20:103 (4) - ^ Remapped whole
  6. 00:23:617 (2) - NC? you can realize that the tension of song decreases in 00:22:245 - here.
  7. 00:43:845 (1,2) - Swap NC. because the tension change at 2 ill think about that
  8. 00:47:274 (2,3) - Change it to 1/2 slider? you can know that 00:46:931 (1,2,3,4,5) - these and 00:49:674 (1,2,3,4) - these and 00:52:417 (1,2,3,1) - these 3 combos has same sound. ^
  9. 00:53:617 (1,2) - Swap NC? you already put NC in downbeat and also that gabber(or drum?) sound is start at 00:53:788 (2) - here. vocal start on (1) so it will remain
  10. 00:54:645 (5,6) - for beat, how about Ctrl G? if you accept that, it can make funny consistent beats by 00:53:788 (2,3) - one 00:54:303 (4,5) - two 00:54:816 (6,1) - three. I like it how it is now
  11. 01:14:188 (1) - why you skip 01:14:360 - this vocal sound? there is only vocal and 1/2 sound from 01:06:131 - here to 01:17:103 - here. so it's good choice to follow vocal but i think this slider didn't follow this. how about fix this beat like This??
  12. 02:03:560 (1) - ^ Yeah i get it. ill change
  13. 01:51:388 (4) - IDK why but I think This beat is better
    Its easier for players to click that way so ill let it how it is.

GL Thanks and sorry for this delayed reply!! :D

wow you got my 800th post LOL
Topic Starter
Blan_C

Kocari wrote:

Hello from modding queue

[Insane]
Try moving your offset +2 to 305 more it'll really be perfect then. changed Really does feel like a Monstrata map to some aspects
00:46:933 (1,4) - I think these needs to be reversed. I would prefer having the strong piano key have a longer slider since it fits more with what you did previously Yeah i get it. some of the 1/1 sliders do not follow song that good so ill do changes
00:49:676 (1,3) - Same can be said here. Notice how both of them are almost identical in sounds but the sliders are completely different. It makes 00:46:247 (3,4) - not have any difference in between them
00:54:990 (6) - NC this or move it further. It will confuse players because of 00:54:305 (4,5) - but really NC would be more effective Imo its okay, i ve never been confused so my friends
Not much to really say


[centre]Call me back when the rest of the diffs are done 8-)


Always be positive, and stay humble. Keep the driving force of osu! this way
Sometimes motivational words no matter how small can push a person's spirit to new heights
yShadowXOP_
M4M
INSANE



01:20:017 (1,3) - blanket bad done
01:55:503 (1) - this kiai in my opinion can be more spaced out
01:56:703 (1) - bad blanket
02:03:560 (1,3) - ^
02:03:560 (1,6) - arrange the stack of 6

look at my view on the map is perfect I have not seen many mistakes in it :)

i hope it's ranked for me to farmed HEHE
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