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Hanasaka Yui(CV: M.A.O) - Harumachi Clover

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Nao Tomori
just a little generic
Bursthammy

Okorin wrote:

without posting nonsense videos
who'd do that ¯\_(ツ)_/¯

Agree with the easy suggestions. As well as those, is it really necessary to use 3/2 sliders in the last section? Seems like it's just making it too visually and rhythmically different from the rest of the map to be consistent for players around that level.
riffy
I'd rather try to focus on something specific while still keeping things simple, probably we could find some way to tone down the final part of the Easy.

Will give it one more look tomorrow
marcuddles
@Bakari

What's the problem with my BG? I chose to use a HD wallpaper unlike the others did
I really hate seeing low-quality wallpapers, they're a pain to my poor eyes

I'm searching for new (HD) wallpapers to put for the whole mapset, what's wrong with using a BG that's bigger than the mp3?
riffy
There's a jpg version of the same BG with little to no quality loss that is 4 times smaller. Nothing wrong with the quality, but here we are talking about the size/quality ratio and it's reasonable value
Topic Starter
Djulus
Ох уж эти драмы...придется отвечать за все это
Kilabarus
Thx Bakari, I needed this DQ to fix my awful stacks!!!

Bakari wrote:

Hey! Thought I stop by to suggest a few things even though I'm a little bit late for the party. There is always a free place for you at the party!

Masha's Insane
  1. 00:22:891 (8,1) - shouldn't this use bigger spacing to be consistent with 00:24:581 (6,1) - 00:26:271 (7,1) - 00:19:722 (8,1) -? You seem to follow a consistent jump pattern, so it'd make perfect sense.
    Note: oh, and you might want to do something similar for 00:16:342 (6,1) - as it seems to have a sort of similar issue. Fixed everything +
    fixed stacks and some minor mistakes


    Considering how few spacing changes are present in Hard, I would naturally expect this difficulty to introduce those changes in a slighly more player-friendly manner, though. Nerfing or reducing some of the jumps in a conssitent way could help the spread . Can't really see a problem in the difficulty spread, imo transition from easiest diff to highest is smooth and nice :P
Thx [B]akari!!!

Diff: https://puu.sh/xq0zc/f384627972.osu

@Djulus Check hitsounds again pls
marcuddles
@MashaSG your difficulty isn't the only one in the mapset, so the DQ isn't just for your diff

And I agree with him, your difficulty is just too hard if compared to the hard, so we should either get a Light Insane (a true one this time) or you should nerf your difficulty

@Bakari somebody manipulated my mind and I agreed to change the BG quality, however I'm not using your BG, I got another low weight one with a much better quality (this is so we i r d fuc)
Tarrasky

Bakari wrote:

Tarrasky's Insane
  1. 00:00:285 (1,2,3,4,5) - 00:02:187 (3,4,5,6) - the spacing is the same, yet the first pattern is the intro without background instruments support. Reducing the spacing of 00:00:285 (1,2,3,4,5) - to match the "intro" feel if this part is probably a good idea. ok fixed, decreased the jump at the start and have done different polygon to do emphasis on the more intens moments in the vocal, and i have polished the other moment too (now with perfect triangles)
  2. 00:12:328 - consider finishing this 00:12:116 (2) - slider here? The vocals have a clear cut-off here, and there's also a good and audible drum hit.Alternative pattern that you might try as well fixed, i like your idea but i think i'll do something different
    Note: 00:23:102 (1) - this could feel better as a 1/2 slider and a circle as well. It has the sound very similar to 00:24:792 (1,2) - this pattern, after all. ok fixed
I have changed other moments like 00:16:553 (1,2,3) - to improve the flow of the cursor, to do more circular and more soft to play, i think looks better
The star have increased a bit because of the perfect triangles and flows, so i think is better i increase a bit the od, maybe the same as the last diff looks good imo
If you will change the bg please change of my diff too
code
osu file format v14

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Countdown: 0
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StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.2

[Metadata]
Title:Harumachi Clover
TitleUnicode:春待ちクローバー
Artist:Hanasaka Yui(CV: M.A.O)
ArtistUnicode:花坂結衣(CV:M・A・O)
Creator:Djulus
Version:Tarrasky's Insane
Source:OneRoom
Tags:Shmiklak marvollo DefendeRDjulus M_a_r_v_o_l_l_o Tarrasky MashaSG Mark101 Marcuddles tvsize one_room kantoku カントク 市道 真央 いちみち まお
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anything just pm me

Okorin wrote:

and without posting nonsense videos
Nao Tomori
thought i'd take a quick look at the top diff cuz it got dq'd

[marcuddles' happiness]
well first off the diff name doesnt make any sense lol but ok

theres some weird stuff in here. some examples

00:06:201 (1,2) - there is a really strong vocal placed on a slider end here, and not only that, the note after the slider is in the opposite direction meaning that people would not follow the slider at all and the end is then not given any strength. it makes more sense to start the slider on the big white tick.

00:14:018 (1,2) - since this is basically a kickslider, the spacing is actually tiny. you never use antijumps anywhere else, why here?
also the nc spam is kinda useless, just leave them all in the same combo...

00:17:926 (9) - this note kinda makes it unclear what you're following cuz the things on 00:18:032 (10,11,1) - are much more clear than 00:17:926 (9) - . additionally there is a melody note at 00:17:821 (8) - which becomes deprioritized cuz it is just the start of a burst. i think a circle + triple fits much better here.

00:19:299 (6,7,8,1) - 6-7-8 is much bigger spacing than 1 despite 1 being the climax of the vocal buildup?

00:21:306 (8) - same issue as above here, the circle > triple rhythm is much more clear in the song and the quint dilutes that.

00:27:116 - why do you switch to drum samples o.o


there's also a weird lack of differentiation between parts with vocals and without. for example 00:07:468 (5,6) - is the same spacing as 00:08:525 (5,6,7,8) - more or less, though one has vocals and one doesnt. 00:17:187 (6,7,8) - same here


additionally, your use of cursor movement could be improved. like, 00:22:891 (8,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,1,2,1) - this entire last 10 seconds is going in the same direction. parts arent really divided into patterns well, like 00:04:722 (1,2,3,4,5) - this (terrible) star pattern seems to keep these 5 notes together but in fact the division should be 4 and 4 using 00:05:567 (5,6,7,1) - in the pattern

you may benefit from using certain types of flow for different parts of the song. currently everything is just random, uneven back and forths or badly spaced star patterns. for example, you could use this back and forth pattern 00:01:342 (1,2,3,4,5,6,7) - as you do at 00:15:285 (3,4,5,6,7) - . or using circular flow in patterns where the vocal should be divided into sections, then changing the direction when the vocal section changes. atm the patterning seems really disconnected from the song, like you just stuck some cool looking patterns together with no regard for what the song is actually providing.

anyway, i think this diff needs a bit of work before it goes forward again. it's just constant high spacing jump spam, that's not really as good a representation of the song as it deserves!
marcuddles
nooo you shouldn't have modded it i'm remapping it QwQ

i will answer tomorrow ._;
Nao Tomori
then, consider these as things to consider while remapping =P
marcuddles
the things you mentioned were the reason I was remapping the difficulty, even before the qualification of the map I was aware of how much bad it was. it will indeed be better : x
Shmiklak

Djulus wrote:

I think, issue is shmiklak
Can anyone explain me this stupid joke?
lit120

M a r v o l l o wrote:

Djulus wrote:

I think, issue is shmiklak
Can anyone explain me this stupid joke?
He didn't even know the situation in details just a bit i think

Gonna look at the remap ver of the highest diff later then!
Topic Starter
Djulus

Bakari wrote:

Hey! Thought I stop by to suggest a few things even though I'm a little bit late for the party.

General
  1. Any particular reason for that one background to be in PNG? It is literally 4 times larger than any other background and two times larger then the audio itself. In case it does get disqualified, here's a converted background to hel you get that fixed
ty for bg

Easy
  1. 00:01:342 - any particular reason not to have a circle here? In terms of rhythm consistency, spread progression and matching the vocals, something like this seems to make a lot more sense. Additionally, it feels super weird to make a less strong beat on 00:01:764 - clickable while 00:01:342 - isn't fixed
  2. It looks like you are focused on the drum line here, as you have 00:07:680 (4) - 00:11:482 (1,2) - therefore, sudden 2/1 gaps that leave 00:16:975 - 00:20:356 - these two beats unemphasized stand out from the consistent 1/1 rhythm. Would it be better to use something likethis?
ok

Hard
  1. 00:10:637 (3,4) - this is a super tiny thing, but they're not exactly parallel. You could just copy paste one of the sliders to make sure everything is as neat as it can be.
fix


My main issue is definitely the BG size, everything else is kind of important, but not really, but still kinda needs attention. So yeah, just message me if you need any additional explanations.
@MashaSG 00:26:905 (2) - что это, в твоей диффе
Kilabarus

Djulus wrote:

@MashaSG 00:26:905 (2) - что это, в твоей диффе
Паттерн для умных

https://puu.sh/xqp5i/58ca867747.osu
Okoayu
reading the thread and especially marcuddles' stance towards their diff: don't ask me to nominate this map again in the future
if you're aware of the issues your map has pre-qualification dont get it qualified to begin with and only offer fixing if someone takes issue with it.
marcuddles


just to clear this
Topic Starter
Djulus
Oh rip
Last diff deleted by mapper's request
Kilabarus
absolutely
disgusting
riffy
Things seem to be addressed properly, so I am alright with that. Just get M a r v o l l o to reply to EijiKuinbii's mod properly and you should be able to get a BN.

I have no intention to push the set forward as I am not comfortable enough with this set, though.
Shmiklak
Z, edited
Dendy
rip memes
Shmiklak
Мы убили Джулуса
m3gB3g

M a r v o l l o wrote:

Мы убили Джулуса
Земля пухом
Topic Starter
Djulus
:(
DeRandom Otaku
[Easy]
  1. 00:01:764 (2,3,4) - Minor but the spacing between these is 1.1 which should be nerfed to 1.0
  2. 00:21:623 (1,2,1,2,1,2,1) - The whole pattern looks messy in general ,you could easily make something more organized here like 00:24:792 (1,1) - copy pasting these two to make them perallel and stuff
[Normal]
  1. 00:28:384 - You can make this clickable and start the spinner a 1/2 gap later and it will still be safe. Its done like that in easy as well
[Advanced]
  1. 00:00:285 (1,2) - You actually had this spaced in normal but here you have this stacked lol. Leave it spaced here as well for emphasis
  2. 00:14:018 (3,4) - can you change these to circles instead or atleast change this 00:14:440 (4) - to circles because song is climbing up and your casual slider spam doesnt represent that very well
[Hard]
  1. 00:05:778 (4,5) - The vocals are getting harder in term of intensity so it would be better to have these spaced instead of stack
  2. 00:07:046 (3,1) - Nazi but the overlap actually looks pretty bad lol see if you can avoid that
[Insane]
  1. 00:04:299 (4) - Isnt this supposed to have a clap instead of whistle on head
    same for 00:15:285 - 00:16:130 -
  2. 00:26:482 (1) - Finish on head
Call me
Topic Starter
Djulus

DeRandom Otaku wrote:

[Easy]
  1. 00:01:764 (2,3,4) - Minor but the spacing between these is 1.1 which should be nerfed to 1.0 fixed
  2. 00:21:623 (1,2,1,2,1,2,1) - The whole pattern looks messy in general ,you could easily make something more organized here like 00:24:792 (1,1) - copy pasting these two to make them perallel and stuff fixed
[Normal]
  1. 00:28:384 - You can make this clickable and start the spinner a 1/2 gap later and it will still be safe. Its done like that in easy as well
[Advanced]
  1. 00:00:285 (1,2) - You actually had this spaced in normal but here you have this stacked lol. Leave it spaced here as well for emphasis
  2. 00:14:018 (3,4) - can you change these to circles instead or atleast change this 00:14:440 (4) - to circles because song is climbing up and your casual slider spam doesnt represent that very well
[Hard]
  1. 00:05:778 (4,5) - The vocals are getting harder in term of intensity so it would be better to have these spaced instead of stack i stacked 00:05:567 (3) - with 00:05:567 (3) - this, it's better i think than jump, just like 00:19:088 (3,4) - .
  2. 00:07:046 (3,1) - Nazi but the overlap actually looks pretty bad lol see if you can avoid that fixed
[Insane]
  1. 00:04:299 (4) - Isnt this supposed to have a clap instead of whistle on head
    same for 00:15:285 - 00:16:130 -k
  2. 00:26:482 (1) - Finish on head k
Call me
waiting marvollo's reply
Shmiklak
in adv I'd prefer to keep 00:14:018 (3,4) - as it is because there is no 2 1/2 circles in the whole diff and I don't want to break the structure.
updates:
adv
osu file format v14

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AudioLeadIn: 0
PreviewTime: 74
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
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[Metadata]
Title:Harumachi Clover
TitleUnicode:春待ちクローバー
Artist:Hanasaka Yui(CV: M.A.O)
ArtistUnicode:花坂結衣(CV:M・A・O)
Creator:Djulus
Version:M a r v o l l o's Advanced
Source:OneRoom
Tags:Shmiklak marvollo DefendeRDjulus M_a_r_v_o_l_l_o Tarrasky MashaSG tvsize one_room kantoku カントク 市道 真央 いちみち まお
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ArtistUnicode:花坂結衣(CV:M・A・O)
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DeRandom Otaku
Bub
Things
17:03 Djulus: hi, all updated and can you recheck for some suggestions? its not have problems?
17:03 *Djulus is listening to [https://osu.ppy.sh/b/1278814 Hanasaka Yui(CV: M.A.O) - Harumachi Clover]
17:13 *DeRandom Otaku is editing [http://osu.ppy.sh/b/1269345 Hanasaka Yui(CV: M.A.O) - Harumachi Clover [Masha's Insane]]
17:13 DeRandom Otaku: 00:26:482 (1,2) - Could you nerf this spacing, Its overkill for 1/4
17:13 Djulus: hmm
17:14 DeRandom Otaku: the notes are actually spaced as much as 1/2 notes visually
17:14 Djulus: oh lol fixed
17:15 *DeRandom Otaku is editing [http://osu.ppy.sh/b/1391730 Hanasaka Yui(CV: M.A.O) - Harumachi Clover [M a r v o l l o's Normal]]
17:15 DeRandom Otaku: 00:28:384 (7) - NC
17:17 DeRandom Otaku: Decrease OD of hard to 6 because its similar to advanced right now
17:17 DeRandom Otaku: similar to insane**
17:18 Djulus: od=5 its ok?
17:18 Djulus: fixed now
17:18 DeRandom Otaku: dod 5.5
17:19 DeRandom Otaku: also decrease hp on easy lol, its higher than normal
17:19 Djulus: oh lol
17:19 Djulus: my bad
17:20 *DeRandom Otaku is editing [http://osu.ppy.sh/b/1269264 Hanasaka Yui(CV: M.A.O) - Harumachi Clover [Hard]]
17:20 DeRandom Otaku: 00:28:384 (1) - you can remove this nc from hard and adv to be consistent with rest of the diffs
17:21 Djulus: yea i was talked about this with marvollo now, fixed yea
17:21 DeRandom Otaku: update
17:21 Djulus: sec
17:22 Djulus: updated
Shmiklak
the fastest bubble pop I have ever seen
Topic Starter
Djulus
00:26:482 (1) - fixed ds on mashas diff
DeRandom Otaku
It was totally fine lol.
well w/e repaired
Topic Starter
Djulus
ty
Tarrasky
!!!
Nao Tomori
[tarrasky]
capitalize the l, True Love looks a lot better..

00:14:018 (5,6,7,8,9,10,11,12) - the sound this stream follows starts much more clearly at 7. i think you should delete 6.

also the jump pattern is kinda dumb, u stick something with3 pair of notes into a star..

00:19:299 (6,7,8,1) - 1 clearly has the strongest sound but 7-8 is by far the biggest jump

00:23:102 (1,2) - these should be 1/1 sliders if you take into consideration that you used 1/1s on stuff like 00:17:187 (3) - which feels a lot more forced.

[masha]
00:02:926 - ignored triple =( would be nice for extra emphasis on 00:03:032 (1) -

00:23:102 (1) - add finish on head?

[hard]
wtf is up with you hs volume, why is it higher in the start like this? it sounds really out of place having 100% finishes early on and 70% finishes later.

00:27:961 (7,8) - move it to the other side of the repeat slider

[shmik's adv]
nice bg lo

00:07:046 (2,3) - 1/1 slider fits vocal a lot better here. also repeating exact same rhythm 3-4 times is rly boring lol

[shmik's normal]
00:11:271 (1) - suggest u do circle into slider here instead, white tick is quite strong.

00:12:961 (3) - this feels rly forced cuz of how strong the white tick is too.
suggest you just skip the vocaal on the red tick and put a 1/2 slider at 00:13:173 - instead.


i see we have another situation where we both have bubbled harumachis lol..
Shmiklak

Naotoshi wrote:

[shmik's adv]
nice bg lo menomanae

00:07:046 (2,3) - 1/1 slider fits vocal a lot better here. also repeating exact same rhythm 3-4 times is rly boring lol as you might see I don't really follow vocals as you suggested, I don't want to break my rythm idea.

[shmik's normal]
00:11:271 (1) - suggest u do circle into slider here instead, white tick is quite strong. In this diff, I made everything conversely, I followed vocals in this diff. I feel the power of the sounds you pointed in both suggestions but I'd prefer to keep it as it is because this is what I actually wanted to follow

00:12:961 (3) - this feels rly forced cuz of how strong the white tick is too.
suggest you just skip the vocaal on the red tick and put a 1/2 slider at 00:13:173 - instead.


i see we have another situation where we both have bubbled harumachis lol..
Thanks
Tarrasky

Naotoshi wrote:

[tarrasky]
capitalize the l, True Love looks a lot better..

00:14:018 (5,6,7,8,9,10,11,12) - the sound this stream follows starts much more clearly at 7. i think you should delete 6. k

also the jump pattern is kinda dumb, u stick something with3 pair of notes into a star.. nah i like the current jumps

00:19:299 (6,7,8,1) - 1 clearly has the strongest sound but 7-8 is by far the biggest jump ye maybe 00:19:722 (8,1) - is kinda more intense, but i like the polygon, for me just is important do emphasis that 00:19:088 (5,6,7,8,1) - is more spaced than 00:18:243 (1,2,3,4) -, if 00:19:511 (7,8) - is more or less intense than 00:19:722 (8,1) - dont change so much for me, but i'll try do emphasis without break the polygon

00:23:102 (1,2) - these should be 1/1 sliders if you take into consideration that you used 1/1s on stuff like 00:17:187 (3) - which feels a lot more forced. in 00:17:187 (3) - there's no vocal in 00:17:609 - to map, but if i do the same in 00:23:102 (1) - the slider will finish with a vocal, and for me is better the vocal be clickable, like a circle
anything just poke me
!!!
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ArtistUnicode:花坂結衣(CV:M・A・O)
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Kilabarus

Naotoshi wrote:

[masha]
00:02:926 - ignored triple =( would be nice for extra emphasis on 00:03:032 (1) - ouhuhuhkeyyyyyy

00:23:102 (1) - add finish on head? sure

https://puu.sh/y8oJo/594f7023f0.osu

gg
Topic Starter
Djulus
@naotoshi all fixed and updated also did same volume on all diffs (hope it's ok)
Nao Tomori
@shmiklak:
i think that's a pretty dumb concept to use on a low diff. you want to make the most intuitive rhythm, which is basically following the loudest sounds. current rhythm doesn't really do that, as i pointed out. singularly following one instrument is fine on a difficulty where the player can be expected to differentiate layers of the song but i really don't think a normal or an advanced are a good place to do that.

@tarrasky
yes, but the vocals are very clearly held out on those and having 1/2 slider does not let you express it at all. how about 3/4 for 00:23:102 (1,2) - and 1/1 for 00:24:792 (1,2) - which doesn't have a vocal?
Tarrasky

Naotoshi wrote:

@tarrasky
yes, but the vocals are very clearly held out on those and having 1/2 slider does not let you express it at all. how about 3/4 for 00:23:102 (1,2) - and 1/1 for 00:24:792 (1,2) - which doesn't have a vocal? sure
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Shmiklak
I see and understand your point of view, but I still would prefer to keep the diffs as they are. I think that the vocals are loud enough to be the main instrument. Also I wouldn't agree with this:

Naotoshi wrote:

@shmiklak:
singularly following one instrument is fine on a difficulty where the player can be expected to differentiate layers of the song but i really don't think a normal or an advanced are a good place to do that.
The Normal diff is still smth simple and also this one is <2 what means that it must be playable for people who just downloaded the game. On the advanced diff I didn't decide to change it because in the case I change one of them I will have to change all such moments because there are a lot of the similar moments and that would be dumb because it isn't what I really wanted.
[]
I hope that you understand my point of view and can agree with me because this thing isn't smth really important, it's mostly smth personal.
Topic Starter
Djulus
all updated also 00:27:961 (7,8) - fixed ds
Nao Tomori
Harumachi Clover! Again! But this time, I finally found a new take on it! Furry bg! And one that is particularly well suiting to the music's tone and overall feel, I might add. Probably going to have two (maybe three) GDs total on this, so I actually have a shot with this! It's not just kawaii, it's Harumachi!
Ideal
hey eon fox its your favorite copypasta
meii18
happy halloween
congratz! <3
Tarrasky
yay congrats!!!
Topic Starter
Djulus
Thank guys
ZekeyHache

Naotoshi wrote:

Harumachi Clover! Again! But this time, I finally found a new take on it! Furry bg! And one that is particularly well suiting to the music's tone and overall feel, I might add. Probably going to have two (maybe three) GDs total on this, so I actually have a shot with this! It's not just kawaii, it's Harumachi!
Is that a JoJo reference?
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