just a little generic
who'd do that ¯\_(ツ)_/¯Okorin wrote:
without posting nonsense videos
Thx [B]akari!!!Bakari wrote:
Hey! Thought I stop by to suggest a few things even though I'm a little bit late for the party. There is always a free place for you at the party!
Masha's Insane
- 00:22:891 (8,1) - shouldn't this use bigger spacing to be consistent with 00:24:581 (6,1) - 00:26:271 (7,1) - 00:19:722 (8,1) -? You seem to follow a consistent jump pattern, so it'd make perfect sense.
Note: oh, and you might want to do something similar for 00:16:342 (6,1) - as it seems to have a sort of similar issue. Fixed everything +
fixed stacks and some minor mistakes
Considering how few spacing changes are present in Hard, I would naturally expect this difficulty to introduce those changes in a slighly more player-friendly manner, though. Nerfing or reducing some of the jumps in a conssitent way could help the spread . Can't really see a problem in the difficulty spread, imo transition from easiest diff to highest is smooth and nice
I have changed other moments like 00:16:553 (1,2,3) - to improve the flow of the cursor, to do more circular and more soft to play, i think looks betterBakari wrote:
Tarrasky's Insane
- 00:00:285 (1,2,3,4,5) - 00:02:187 (3,4,5,6) - the spacing is the same, yet the first pattern is the intro without background instruments support. Reducing the spacing of 00:00:285 (1,2,3,4,5) - to match the "intro" feel if this part is probably a good idea. ok fixed, decreased the jump at the start and have done different polygon to do emphasis on the more intens moments in the vocal, and i have polished the other moment too (now with perfect triangles)
- 00:12:328 - consider finishing this 00:12:116 (2) - slider here? The vocals have a clear cut-off here, and there's also a good and audible drum hit.Alternative pattern that you might try as well fixed, i like your idea but i think i'll do something different
Note: 00:23:102 (1) - this could feel better as a 1/2 slider and a circle as well. It has the sound very similar to 00:24:792 (1,2) - this pattern, after all. ok fixed
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Okorin wrote:
andwithoutposting nonsense videos
Can anyone explain me this stupid joke?Djulus wrote:
I think, issue is shmiklak
He didn't even know the situation in details just a bit i thinkM a r v o l l o wrote:
Can anyone explain me this stupid joke?Djulus wrote:
I think, issue is shmiklak
@MashaSG 00:26:905 (2) - что это, в твоей диффеBakari wrote:
Hey! Thought I stop by to suggest a few things even though I'm a little bit late for the party.
Generalty for bg
- Any particular reason for that one background to be in PNG? It is literally 4 times larger than any other background and two times larger then the audio itself. In case it does get disqualified, here's a converted background to hel you get that fixed
Easyok
- 00:01:342 - any particular reason not to have a circle here? In terms of rhythm consistency, spread progression and matching the vocals, something like this seems to make a lot more sense. Additionally, it feels super weird to make a less strong beat on 00:01:764 - clickable while 00:01:342 - isn't fixed
- It looks like you are focused on the drum line here, as you have 00:07:680 (4) - 00:11:482 (1,2) - therefore, sudden 2/1 gaps that leave 00:16:975 - 00:20:356 - these two beats unemphasized stand out from the consistent 1/1 rhythm. Would it be better to use something likethis?
Hardfix
- 00:10:637 (3,4) - this is a super tiny thing, but they're not exactly parallel. You could just copy paste one of the sliders to make sure everything is as neat as it can be.
My main issue is definitely the BG size, everything else is kind of important, but not really, but still kinda needs attention. So yeah, just message me if you need any additional explanations.
Паттерн для умныхDjulus wrote:
@MashaSG 00:26:905 (2) - что это, в твоей диффе
waiting marvollo's replyDeRandom Otaku wrote:
[Easy][Normal]
- 00:01:764 (2,3,4) - Minor but the spacing between these is 1.1 which should be nerfed to 1.0 fixed
- 00:21:623 (1,2,1,2,1,2,1) - The whole pattern looks messy in general ,you could easily make something more organized here like 00:24:792 (1,1) - copy pasting these two to make them perallel and stuff fixed
[Advanced]
- 00:28:384 - You can make this clickable and start the spinner a 1/2 gap later and it will still be safe. Its done like that in easy as well
[Hard]
- 00:00:285 (1,2) - You actually had this spaced in normal but here you have this stacked lol. Leave it spaced here as well for emphasis
- 00:14:018 (3,4) - can you change these to circles instead or atleast change this 00:14:440 (4) - to circles because song is climbing up and your casual slider spam doesnt represent that very well
[Insane]
- 00:05:778 (4,5) - The vocals are getting harder in term of intensity so it would be better to have these spaced instead of stack i stacked 00:05:567 (3) - with 00:05:567 (3) - this, it's better i think than jump, just like 00:19:088 (3,4) - .
- 00:07:046 (3,1) - Nazi but the overlap actually looks pretty bad lol see if you can avoid that fixed
Call me
- 00:04:299 (4) - Isnt this supposed to have a clap instead of whistle on head
same for 00:15:285 - 00:16:130 -k- 00:26:482 (1) - Finish on head k
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17:03 Djulus: hi, all updated and can you recheck for some suggestions? its not have problems?
17:03 *Djulus is listening to [https://osu.ppy.sh/b/1278814 Hanasaka Yui(CV: M.A.O) - Harumachi Clover]
17:13 *DeRandom Otaku is editing [http://osu.ppy.sh/b/1269345 Hanasaka Yui(CV: M.A.O) - Harumachi Clover [Masha's Insane]]
17:13 DeRandom Otaku: 00:26:482 (1,2) - Could you nerf this spacing, Its overkill for 1/4
17:13 Djulus: hmm
17:14 DeRandom Otaku: the notes are actually spaced as much as 1/2 notes visually
17:14 Djulus: oh lol fixed
17:15 *DeRandom Otaku is editing [http://osu.ppy.sh/b/1391730 Hanasaka Yui(CV: M.A.O) - Harumachi Clover [M a r v o l l o's Normal]]
17:15 DeRandom Otaku: 00:28:384 (7) - NC
17:17 DeRandom Otaku: Decrease OD of hard to 6 because its similar to advanced right now
17:17 DeRandom Otaku: similar to insane**
17:18 Djulus: od=5 its ok?
17:18 Djulus: fixed now
17:18 DeRandom Otaku: dod 5.5
17:19 DeRandom Otaku: also decrease hp on easy lol, its higher than normal
17:19 Djulus: oh lol
17:19 Djulus: my bad
17:20 *DeRandom Otaku is editing [http://osu.ppy.sh/b/1269264 Hanasaka Yui(CV: M.A.O) - Harumachi Clover [Hard]]
17:20 DeRandom Otaku: 00:28:384 (1) - you can remove this nc from hard and adv to be consistent with rest of the diffs
17:21 Djulus: yea i was talked about this with marvollo now, fixed yea
17:21 DeRandom Otaku: update
17:21 Djulus: sec
17:22 Djulus: updated
ThanksNaotoshi wrote:
[shmik's adv]
nice bg lo menomanae
00:07:046 (2,3) - 1/1 slider fits vocal a lot better here. also repeating exact same rhythm 3-4 times is rly boring lol as you might see I don't really follow vocals as you suggested, I don't want to break my rythm idea.
[shmik's normal]
00:11:271 (1) - suggest u do circle into slider here instead, white tick is quite strong. In this diff, I made everything conversely, I followed vocals in this diff. I feel the power of the sounds you pointed in both suggestions but I'd prefer to keep it as it is because this is what I actually wanted to follow
00:12:961 (3) - this feels rly forced cuz of how strong the white tick is too.
suggest you just skip the vocaal on the red tick and put a 1/2 slider at 00:13:173 - instead.
i see we have another situation where we both have bubbled harumachis lol..
anything just poke meNaotoshi wrote:
[tarrasky]
capitalize the l, True Love looks a lot better..
00:14:018 (5,6,7,8,9,10,11,12) - the sound this stream follows starts much more clearly at 7. i think you should delete 6. k
also the jump pattern is kinda dumb, u stick something with3 pair of notes into a star.. nah i like the current jumps
00:19:299 (6,7,8,1) - 1 clearly has the strongest sound but 7-8 is by far the biggest jump ye maybe 00:19:722 (8,1) - is kinda more intense, but i like the polygon, for me just is important do emphasis that 00:19:088 (5,6,7,8,1) - is more spaced than 00:18:243 (1,2,3,4) -, if 00:19:511 (7,8) - is more or less intense than 00:19:722 (8,1) - dont change so much for me, but i'll try do emphasis without break the polygon
00:23:102 (1,2) - these should be 1/1 sliders if you take into consideration that you used 1/1s on stuff like 00:17:187 (3) - which feels a lot more forced. in 00:17:187 (3) - there's no vocal in 00:17:609 - to map, but if i do the same in 00:23:102 (1) - the slider will finish with a vocal, and for me is better the vocal be clickable, like a circle
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Naotoshi wrote:
[masha]
00:02:926 - ignored triple =( would be nice for extra emphasis on 00:03:032 (1) - ouhuhuhkeyyyyyy
00:23:102 (1) - add finish on head? sure
Naotoshi wrote:
@tarrasky
yes, but the vocals are very clearly held out on those and having 1/2 slider does not let you express it at all. how about 3/4 for 00:23:102 (1,2) - and 1/1 for 00:24:792 (1,2) - which doesn't have a vocal? sure
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[Events]
//Background and Video events
0,0,"FVZMjbt.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
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The Normal diff is still smth simple and also this one is <2 what means that it must be playable for people who just downloaded the game. On the advanced diff I didn't decide to change it because in the case I change one of them I will have to change all such moments because there are a lot of the similar moments and that would be dumb because it isn't what I really wanted.Naotoshi wrote:
@shmiklak:
singularly following one instrument is fine on a difficulty where the player can be expected to differentiate layers of the song but i really don't think a normal or an advanced are a good place to do that.
Is that a JoJo reference?Naotoshi wrote:
Harumachi Clover! Again! But this time, I finally found a new take on it! Furry bg! And one that is particularly well suiting to the music's tone and overall feel, I might add. Probably going to have two (maybe three) GDs total on this, so I actually have a shot with this! It's not just kawaii, it's Harumachi!