updated : o
Thank you very much KuraiPettan-san~ >w</KuraiPettan wrote:
General :ok~
- Disable the letterboxes during breaks since you don't use them
Easy :ok~
- Increase the AR a bit, it would be more readable.
Normal :huwoo o.o ok~
- 00:57:614 (4) - Remove 1 reverse, having 2 reverse is not needed here and it sounds really weird
Hard :ok~
- 00:44:491 - It feels like something is missing here because you have suddenly stopped to map the vocal, so you need a note here.
That's all
lol, anyway ~ hereKuraiPettan wrote:
Muzu :
- Increase the hitsound volume to 90% ? It will be more agreable to play imo. ok
- Set all difficulty settings to 5 (Taiko guidelines)ok
[Events]
//Background and Video events
Video,0,"Kuroki meisa - wired life (tv size).avi"
0,0,"BGmaya.jpg"
[Events]
//Background and Video events
Video,-40,"Kuroki meisa - wired life (tv size).avi"
ayayay capten~ all fixed thank you~KuraiPettan wrote:
Recheck ~
General :Normal :
- The video is a little late compared to the music (40ms). So you have to add a video offset. When you open a .osu file, you have something like this :
[Events]
//Background and Video events
Video,0,"Kuroki meisa - wired life (tv size).avi"
0,0,"BGmaya.jpg"
At the line Video,0,"Kuroki meisa - wired life (tv size).avi", you just have to change 0 by -40, so you should have something like[Events]
//Background and Video events
Video,-40,"Kuroki meisa - wired life (tv size).avi"
Do this in each .osu file !Fix and I will bubble (don't hesit to send me a forum pm when it's done )
- 00:14:262 (7) - This circle isn't correctly snapped on the slider's end. Disable the distance snap and the grid snap and stack it correctly
(ps: do not kudosu this post)
Yay~~ Thanks a lot Kurai XD~~~~KuraiPettan wrote:
Enjoy this bubble \:D/
Thank you~ Breeze-sensei XD~ I hope this map can be ranked in the near time :'3Breeze wrote:
Hey, finally it's bubbled, good job Yasora chan
omedetou ne~Yasora-chan wrote:
Thank you~ Breeze-sensei XD~ I hope this map can be ranked in the near time :'3Breeze wrote:
Hey, finally it's bubbled, good job Yasora chan
its not like I reject them all on purpose though ._.;; its just my own opinion.miya wrote:
Maya's Life
- 00:00:670 (3,5) - Why this slider is not symertry? It doesn't looks good to me. I recomend it to symetry it. on purpose .-.
- 00:03:951 (1) - Since in the start point there is a 'bang' sound in the background, it would be nice if you add a finish sound at the startpoint. there's already a finish before it, adding here will be too loud.
- 00:37:461 (1) - It's obviously need a finish sound at the endpoint. Just hear clearly at the song, it's an opening for the chorus, and there's a heavy beat here. don't wanna ._.;;, even though there's a loud bang (and I think its not that loud, its just as common as the bang after it), finish doesn't suit there.
- I'm quite disagree at increasing the volume gradualy at chorus until 100%. 100% and 90% is too loud imo. Increased it until 80% is enough. sorry no
thanks..Miya wrote:
EasyNormal
- 00:14:730 (4) - I'm quite disagree if you put a finish sound here. There's no epic sound in this part. So adding a clap will be better than finish. ok
- 00:30:197 (1) - If you hear carefully at this point, there's a pushing heavy beat sound that is better if you add a finish at the startpoint here. I think the sound is odd ;_;
- 00:34:415 (2) - - Why putting a new combo here? This note is still linked with the previous rythim. It would be better if you removed it. oh i forgot remove that : P thanks~!
- 01:04:410 (2) - Finish sound at the endpoint is really awkward imo. There's no epic sound like 'bang' in the background either. Instead of finish, changing it into clap is much better to hear.ok
Hard
- 00:30:197 (1) - Same reason as Easy, would you like to add finish here at the startpoint? some reason with easy too
- 00:39:570 (4) - What? This slider is not symetry at all. Fix it like this : http://puu.sh/9Z7r (I don't know how to find the slider code for this. sorry if i can't provide this with slider code). It's kinda hard to fix it by using grid level 3, i use grid level 4 to fix this. yes you right
- 00:44:960 - Putting a note here will make flow and rythim much better. If you hear carefully, there's a vocal 'te' and 3 beat rythim in this point. So it will be good if you add a note here. ok
- 00:58:786 (1,2) - Why the whistle sound stop at this part? I don't think it's good. Place a whistle at the startpoint slider 1, and whistle too at startpoint and endpoint slider 2. ok
- 00:14:262 (7) - This circle is not stacked properly. Fix this by not using grid snap. ok
- 00:14:730 (1) - Again, i'm quite disagree with this finish sound. I suggest you remove it and change it into clap. I feel if that change to clap is "silent"
Okay~~ thanks Kurai-nyan~~ >w</KuraiPettan wrote:
Hey, never hesitate to pop your bubble if you think you can improve your map, I would always be glad to do a recheck
Good luck ~
thanks Odaril (: waiting maya and reifan respondOdaril wrote:
EasyNormal
- 00:07:700 (1) - If you listen closely, the sliderslide changes suddenly because of the timing section. If you want to fix that, add a custom normal-sliderslide in your folder that's actually the sound file for the soft-sliderslide. (that goes for all diffs) not change because I just add finish [normal] sound in the beginning slider T-T"" and I think that ok.. sorry
- 00:27:853 (1) - To stay consistent with your comboing, this shouldn't have a new combo. (see 00:22:698 (1,2,3,4) - ) ok
- 00:40:976 (1) - This slider breaks the comboing... The new combo should be on its end. I suggest to replace 00:40:976 (1,2) - with circle + slider instead of slider + circle in order to fix that. ok
- 00:44:726 (5,1) - Same.ok
Hard
- This is a bit too hard for a Normal, especially in the beginning, due to the large amounts of 1/2, not all of them even fitting the song. I'll give you a few tips to make it easier - you're free to apply them or not.
- 00:08:872 (3) - This one could easily be removed for instance.ok
- 00:12:621 (4,5) - I find that to be rather confusing, especially for the beginning of a Normal. I suggest to use a simpler rhythm here - something like circle + 1/1 slider. Something like this, with a whistle on the first beat of (5). ok but first beat in the 5, I add clap because drum sound
- 00:14:730 (1) - Despite the new combo, the anti-jump might confuse new players. now, I added jump in here
- 00:24:573 (3) - Add a new combo here for more consistency ? ok
- 00:28:322 (2) - Same ? no because that still connected with before note (1)
- 00:31:837 (1) - I don't think there should be a new combo here. The sentence in the vocals still goes on - and the new combo feels a bit weird to me. fixed
- 00:39:570 (4) - The clap on the first beat of the slider sounds out of place (it's on a big white tick). ok
- 01:05:816 (1,3) - Make these symmetrical ? ok
- 01:20:814 - Please either delete this section either raise its volume. The beats are unhearable for now, and there's no reason why they should be so low. ok
- 00:31:134 (3) - it's a bit nazi of me, but make it symmetrical ? ok o.o
- 00:41:445 (3) - Missing clap on first beat ? Or 00:39:570 (6,8) - these claps (first beat of (6) and (8) aren't supposed to be there ? Considering the rest of the diff, I think you should remove the claps on 00:39:570 (6,8) - (only the one on (6)'s first beat) ok
- 00:52:225 (1) - Missing clap on first beat ? fixed
- 01:15:190 (1) - Make it symmetrical ? fixed
- 01:20:814 - Please either delete this section either raise its volume. The beats are unhearable for now, and there's no reason why they should be so low. fixed
thanks for modOdaril wrote:
Maya's Life
- It's weird for this diff to have a custom name when all the other diffs have standard names. Rename it Maya's Insane ? actually, I prefer my custom name, but if its really weird,fixed.
- Disable "letterbox during breaks" like in the other diffs. fixed.
- Why doesn't this start at the same time as the other diffs ? since its an insane diff, I'd like to map this earlier ><
- 00:48:475 - This section is really loud. Mind reducing the volume ? fixed.
- 01:20:814 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - The difficulty here (due to the spacing) is a bit high compared to the rest of the diff. I'd recommend to lower the spacing and not to use sliders inside of the stream. fixed.
i think you forget REI_FAN'S MUZU and SAIGYOUJIRFAN! - TAIKO MUZUKASHII is exactly same... i asked yasora to change the diff name into REI_FAN'S MUZU pfft lol~Miya wrote:
Hi Yasora, i've just tried new AIbat to your map. Please clarify this problem and fix it immediately if it really there.AIBat Warningstl;dr
Download: Kuroki Meisa - Wired Life (TV Size) (Yasora-chan) [Rei_Fan's Muzu].osuOdaril wrote:
Rei_Fan's Muzu
- 01:26:438 (17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32) - The diff was very good until this. This is way too hard for a muzukashii. 16 notes long streams are too difficult for muzukashii diffs - replace it with a slider. wew.. the deathstream in final should be removed, ok~ replacing
thanks for your correction :>Miya wrote:
Hi Yasora, i've just tried new AIbat to your map. Please clarify this problem and fix it immediately if it really there.AIBat WarningsThese warnings were generated by AIBat.
[General]
Custom Hitsounds:
spinnerbonus.wav is only 4 bytes large. Please use the blank.wav which is 44 bytes large. o.o
[Storyboard]
Unused Image Files:
rinokumura.jpg where?
[All .osu Files]
General and Metadata:
Inconsistency in AudioLeadIn:
- [Easy] : 0
- [Hard] : 0
- [Maya's Life] : 2000 of course only this diff is need it. because that start early
- [Normal] : 0
- [Rei_Fan's Muzu] : 0
- [SaigyoujIrfan! - Taiko Muzukashii] : 0
Inconsistency in LetterboxInBreaks:
- [Easy] : 0
- [Hard] : 0
- [Maya's Life] : 1 fixed by mod from odaril
- [Normal] : 0
- [Rei_Fan's Muzu] : 0
- [SaigyoujIrfan! - Taiko Muzukashii] : 0
Inconsistency in Tags:
- [Easy] : blue aoex ending Maya-kira Rei_fan49
- [Hard] : blue aoex ending Maya-kira Rei_fan49
- [Maya's Life] : aoex ending Maya-kira Rei_fan49 fixed by mod from odaril
- [Normal] : blue aoex ending Maya-kira Rei_fan49
- [Rei_Fan's Muzu] : blue aoex ending Maya-kira Rei_fan49
Combo Colours:
Inconsistency in combo colours:
- [Easy] :
Combo1 : 0,255,255
Combo2 : 0,128,255
Combo3 : 117,210,255
- [Hard] :
Combo1 : 0,255,255
Combo2 : 0,128,255
Combo3 : 117,210,255
- [Maya's Life] :
Combo1 : 0,255,255
Combo2 : 0,128,255
Combo3 : 117,210,255
- [Normal] :
Combo1 : 0,255,255
Combo2 : 0,128,255
Combo3 : 117,210,255
- [Rei_Fan's Muzu] :
Combo1 : 0,255,255
Combo2 : 0,128,255
Combo3 : 0,0,128
[Difficulty: Easy]
No problems found.
[Difficulty: Hard]
Snapping:
Unsnapped inherited (green) timing point(s) at:
00:07:691 really?
[Difficulty: Maya's Life]
Snapping:
Unsnapped inherited (green) timing point(s) at:
00:03:842
00:05:014
00:05:482
00:07:592
00:07:826
00:10:404
00:10:638
00:14:154
00:14:388
00:18:372
00:26:340
00:26:574
fixed some
[Difficulty: Normal]
No problems found.
[Difficulty: Rei_Fan's Muzu]
No problems found.
[Difficulty: SaigyoujIrfan! - Taiko Muzukashii] I change the diff name right? D:
Kiai Times Not On Downbeat:
Kiai #1: Starts on 00:37:461, ends on 00:52:693
That's all xD
but, but, only maya's diff is start early ;_; other diff is not orzMiya wrote:
Then you should make all the audio lead-in in other diff to 2000 yasora.
Oh yes, don't forget to give someone kudosu if someone has help you improving the map. It seem you forgot about me >.<
Miya wrote:
It's not really unrankable, but i recommend to make it consistent, before other MAT or BAT mention that
ya pokoknya itu tergantung sih.. soalnya kalo ada lead-in sama ada escape button itu sia-sia..Yasora-chan wrote:
but, but, only maya's diff is start early ;_; other diff is not orzMiya wrote:
Then you should make all the audio lead-in in other diff to 2000 yasora.
Oh yes, don't forget to give someone kudosu if someone has help you improving the map. It seem you forgot about me >.<
oh. here your kudosu
ini yang gw ga mauMaya-kira wrote:
kalau semuanya lead in 2000, yang main easy, normal, hard jadi lumutan dong .-.?
Miya want people to keep at her own way orzOdaril wrote:
Well, the map is fine for me now. Because the elapsed time between my first recheck and this I'd rather just rebubble this for now.
EDIT: Miya, it's fine for only one diff to have an audio lead-in, because it's the only one that starts early enough to need it.