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Kenny Loggins - Footloose

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Topic Starter
D33d
This beatmap was submitted using in-game submission on 19 December 2011 at 23:03:41

Artist: Kenny Loggins
Title: Footloose
Source: Footloose
Tags: Jarby Jar Jakey 1980 80s Rock Musical Pop Movie Film
BPM: 174.1
Filesize: 6087kb
Play Time: 03:43
Difficulties Available:
  1. Easy (1.86 stars, 166 notes)
  2. Hard (4.59 stars, 367 notes)
  3. Insane (4.99 stars, 548 notes)
  4. Jar's Normal (3.11 stars, 281 notes)
Download: Kenny Loggins - Footloose
Information: Scores/Beatmap Listing
---------------
Delicious EBA hitsounds, sans the annoying and jarring YEAHs and shit. Keeping the HOORGHs, because they are hilarious and the player totally has it coming if they hear those.

Thanks to Zelos for making the timings possibly right/close enough!
dkun
some irc nidbits

this needs to get ranked.
go sir deed go
Jarby
Remove the source, it's a fair bit redundant and it obstructs the top of the screen pointlessly on the song selection screen.
00:47:284 - Drag the break to the next 1/1 like a cool kid.
01:15:529 - Kiai time should end at 01:24:839 instead.
02:21:701 - End kiai 1/1 earlier so that it lands at the start of the bar.
Resnap all inherited sections used to start or end kiai time. This is important, mister!

Hard:

00:31:422 (1) - A misplaced clap, right?
02:21:874 (1) - Remove new combo, no real need to seperate this.
02:28:926 (1) - Remove new combo, no real need to seperate this.

Insane:

02:10:839 (4,5) - The shift in spacing here is excessively confusing, really. I'd just form a triangle with 3, 4 and 5.
02:25:494 (1,2,3,4) - This is just a bit too much of a spacing mess again. I tried to get something nicer out of this for a couple of minutes, but I was in the wrong mood or something and I failed miserably. Um, you're on your own for the moment, pal! But please try to come up with something more consistently spaced, okay?
03:16:835 (6) - I'd put a new combo here, remove new combo on the next object and then add a new combo on the one after that. That was a bit complicated, so it's like this.
03:43:042 (4) - And new combo here CAUSE I SAID SO.

Download: Kenny Loggins - Footloose (D33d) [Jar's Normal].osu
Topic Starter
D33d
Jakey, you sly bitch; I've decided to change where I've mapped the vocal break in [BORING], to where you've done so for your Normal. It involves a huge slider and an expertly placed, perfect slider underneath it and such. The second slider lands right on an off beat, with the circle after it landing on a beat. Here:



Imagine (3) being right underneath (2). Aww yeah.

Also, I've added more spinners to your Normal after that. I'm pretty sure that a seven-bar spinner is something for which you'd criticise me. Plus, it fits with the other difficulties in this way. Naughty Jakey.
Ijah_old
Nice map!

will be keeping an eye on this.
GL! ~
Shohei Ohtani
I know I said I'd mod it by the day you asked me, but its still 24 hours ;D.

so yeah.

Insane:
01:19:322 (1,2) - http://osu.ppy.sh/ss/123998 . Depending on who mods this, they'll say "omg hidden repeat" or "omg that's fine." You don't have to change it, I'm just pointing it out :3
02:10:494 (1,2,3,4) - http://osu.ppy.sh/ss/124000 . I know you can see the notes somewhat, but people will still go "wtf hidden notes" when this happens.

Hard:
02:50:564 - You can probably take out this break :3

Jar:
01:50:356 (2) - Touching HP bar. Quite a bit.
03:38:731 (4) - ^. Not as bad, though.

BORING:
Since the other diffs don't have fun names like this, you should probably either re-name this to "easy" or give the other diffs fun names~.
02:50:651 - You can probably take out this break :3

yaaay~. Cool map :3~.
Topic Starter
D33d

CDFA wrote:

I know I said I'd mod it by the day you asked me, but its still 24 hours ;D.

so yeah.

Insane:
01:19:322 (1,2) - http://osu.ppy.sh/ss/123998 . Depending on who mods this, they'll say "omg hidden repeat" or "omg that's fine." You don't have to change it, I'm just pointing it out :3

I had been a little bit wary of that myself. I think that the repeat would be visible enough, but I'm not too sure.

02:10:494 (1,2,3,4) - http://osu.ppy.sh/ss/124000 . I know you can see the notes somewhat, but people will still go "wtf hidden notes" when this happens.

I'll probably raise this or something like that. I really like the feel of this pattern, so I don't want to change it drastically, if at all. I'll see what I can do!

Hard:
02:50:564 - You can probably take out this break :3

Jar:
01:50:356 (2) - Touching HP bar. Quite a bit.
03:38:731 (4) - ^. Not as bad, though.

Bad Jakey! I'd noticed this myself as well. :3

BORING:
Since the other diffs don't have fun names like this, you should probably either re-name this to "easy" or give the other diffs fun names~.
02:50:651 - You can probably take out this break :3

I'll probably change it back, as I don't see myself thinking of fun names for the other diffs. I'd only named it as "BORING" out of my spite for having to make an Easy map.

yaaay~. Cool map :3~.

I believe that I'd removed the unnecessary microbreaks, but I'll check for those after I've modded your map!
Thanks, man. Giving you Kudosu, if nothing else, because I get to rub a glaring error in Jarby's face. :3 Thanks for pointing out the hitburst overlaps as well, as I wouldn't have given them much notice.
Topic Starter
D33d
In the interests of demonstrating that I can apply suggested changes for the better, here are some screenshots:



I've rotated these sliders, so that they're nowhere near the following pattern. As a result, this has allowed me to realign the lone circle after the pattern, so that it flows immediately into the next combo, like so:



Magic!
Shohei Ohtani
Also, just as a suggestion, instead of making EliteBeatOsu! the preferred skin, add the skin elements to the map, so EVERYONE will experience the map with the EBA hitsounds, not just those who have the skin downloaded :D.
Topic Starter
D33d

CDFA wrote:

Also, just as a suggestion, instead of making EliteBeatOsu! the preferred skin, add the skin elements to the map, so EVERYONE will experience the map with the EBA hitsounds, not just those who have the skin downloaded :D.
Ah, yes. I might just add the hitsounds themselves, as the aesthetics of the skin are a little bit clunky. I'll see what I can do, as it feels quite limp with the default hitsounds.
Jarby

CDFA wrote:

Jar:
01:50:356 (2) - Touching HP bar. Quite a bit.
03:38:731 (4) - ^. Not as bad, though.
Yeah, this doesn't actually affect anything, so I'm leaving it. Never been concerned with HP bar overlaps in general.

D33d wrote:

I get to rub a glaring error in Jarby's face. :3
Nice try.
Topic Starter
D33d
Bah; damn you. Guess I'll just have to rub something else in your face!
SapphireGhost
Modding while tired, forgive me for all the unfunny links in this post.

[General]
- I think notes need to stack or maybe they don't.
- Set offset to 732 if you care.

[BORING] (wait is this seriously the diff name)
00:31:422 (1,2) - Overlap doesn't look good here.
00:47:598 - Break drag to here, please!
01:32:770 (1,2,1) - Overlap doesn't look good here either.
02:21:701 - Break drag to here, please!
02:58:904 (3,4,5,1) - The Overlap doesn't look good here either, either.
03:31:663 - Break drag to here, please!

[Hard]
00:50:874 (2,3,4) - Oh lord, oh lord! The overlap here.
01:01:391 (1,2,3) - Same thing about 'cha as above.
01:05:529 (1,2,3,4,5) - Should I stop pointing these out? Just fix all the overlappy bits.
02:50:306 - Probably get rid of the break (the ice) here.

[Insane]
01:40:011 (5,6) - No no no no baby no no no no don't overlap.
02:12:046 (2,3,4,5) - I was not expecting that jump.
02:22:736 (1,2,3) - It happened again again again again

I admit, I confess, I'm impressed. For a new mapper this is like, quite nice in the summertime. I'll probably kudosu STAR(ry eyed) this just because I found it to be really quite acceptable! Konata would say good job!
Topic Starter
D33d
Thanks for the post and praise and +3! I'm all giddy now.

Let's see...

I've fixed the breaks. The overlaps are either slight or only occur because of stacking, ergo I'll look at those at another time.

Your second point for [Insane] I'm going to be a cunt about and ignore, as it's an omg pretty hexagon and I don't think that the side to side thing's so bad. Plus, I'll run the risk of making the pattern worse by changing it up and such.

Your third point for [Insane] has been addressed, like so:



Again, I'll have a look at the overlaps later. Also, nice gratuitous song quoting. I appreciate the effort! :3

DEEDIT: Okay, pretty much all of these overlaps kind of occur as a result of distance spacing 0.8. I've modified one in Hard, but it'd required using a small and possibly awkward jump. The rest will remain rims touching, unless I can find a decent way of arranging certain patterns into stacks.
NotShinta
General:
- Yeah, I recommend you jam the EBA hitsounds in the folder. I've had to switch to EBA skin to see this in the editor properly, and some people might not have the skin at all to play the map as it should be played.
- Jarby needs to go in tags, bro. All difficulties, of course.
- I recommend either map the thing at the start (referring to 00:30:043 (1,2)) on all difficulties, or set countdown offsets so the countdowns are at least consistent (Song Setup -> Storyboarding)
- Your mp3 is 320kbps, which is too high for ranking guidelines for size and artistic reasons. Or somethin'. Use this, it's 192kbps, although there may be an offset change. If so, sorry!

Insane:
00:37:974 (3) - This sampleset switching sounds a bit odd. Unexpected, almost. Also unsnapped green lines
00:40:732 (5,6,7) - I think this spacing is a bit mean, as it could easily be read as being on offbeat 1/4s, plus, the vocals aren't 'exaggerated' enough to justify such an increase, in my opinion.
00:54:494 (4) - You could perhaps rotate this slightly by it's selection point so it doesn't overlap with 2. It's not that big but has such a simple solution. As a side-note, I just accidentally took a nap.
02:27:202 (1,2) - I'm not a fan of this anti-jump, Mr. Clarkson. I'm sure it could be a nice blanket, but spacing wise, it's illogical to place this stack where it is.
02:30:133 (3,4,5,6) - Taking cues from the previous combo, I assumed this would be 1/2 later, again, reading spacing. And I don't know why you just don't flip this upside down, actually. The followpoints are too quick and obscuring of other notes to read in this case.
02:51:663 (1,1) - I just think this is a slight bit ugly, especially with the new combo. You could move either of them around a bit.
03:22:352 (1,2,3) - I can't hear what this triple is following. It just looks like you're forcing difficulty for 'epicness'.
03:43:731 (3) - Stick a clap on here? For placement, you could mirror 1 for prettiness, but I see why you placed this where you did.
Trollsome new chorus jumps in the last section but oh alright.

Hard:
- I don't like the amount of stacking on slider ends, but okay. You could place them in more creative places.
- The overall overlappiness can seem a bit clusterfuckish at times, as a contrast to the other difficulties.
00:37:284 (2,3) - Again, odd samplesets and unsnapped green lines. That sounds a bit like an indie pop album name
02:51:663 (1,1) - Remember what I said on Insane? Tell me if you do, I can't.
03:09:594 (1) - Making you aware this is practically hidden by hitbursts. Now carry on.

Vase's Normal:
01:01:046 (4) - Slight inconsistencies in spacing, you silly clown. Also, overlap at all.
01:08:287 (4) - Could make this symmetrical to 1's start. This is just silly nitpciking though nobody would notice
01:54:494 (5) - This stacking could be a bit confusin' for a Normal, as there's no spacing to read. Plus, blue. Makes approach circle slight bit harder to read with background.
02:44:789 (2) - You know you could make this blanket 1 slightly more. If you want to, of course.
03:04:076 (2) - dat asymmetry

Easy:
00:36:939 (1) - The repeat here could be considered a bit hidden by (1), for an Easy. Also, awkward sldierslide sample switching. In fact, the repeat's quietness may be thought to be unexpected and strange. Like me.
01:57:908 (3) - This sample switching just sounds weird. What exactly were you going for?
02:53:387 (2) - Hello, sudden redpoints. Any real reason for this?
03:31:663 - Please drag this break like the previous one.

Much as Sapphahaha said, this is very impressive for a new mapper. Out of curiosity, were you going for an almost EBAish feel with the map? I got that impression even without the hitsounds. I'm also pretty sure I smell of sick

p.s. might want to hide your screenshots in boxes or links
Jarby

NotShinta wrote:

Vase's Normal:
01:01:046 (4) - Slight inconsistencies in spacing, you silly clown. Also, overlap at all. But it isn't inconsistent, what are you saying?
01:08:287 (4) - Could make this symmetrical to 1's start. This is just silly nitpciking though nobody would notice I would notice because I do these sorts of things often but apparently not in this case because I am a silly clown. Anyway, 4 is closer than I thought to being horizontally symmetrical to 1, so I'll adjust it here and in the other chorus.
01:54:494 (5) - This stacking could be a bit confusin' for a Normal, as there's no spacing to read. Plus, blue. Makes approach circle slight bit harder to read with background. Where's my marinadealwithit.jpg when I need it...
02:44:789 (2) - You know you could make this blanket 1 slightly more. If you want to, of course. I moved it slightly to the left just now.
03:04:076 (2) - dat asymmetry I love when grid snap 4 isn't precise enough to handle my brilliant patterns.
Topic Starter
D33d
Thanks for the feedback. lolvase

The EBA feel is intentional, because I feel like this could be a perfect track for a hypothetical EBA2. I just think that the track warrants this kind of feel, especially with the hitsounds. Sorry if it rubs you the wrong way.

The triple near the end of Insane is more to complement the slightly wavering caterwauling. Of course, I could just remove the 1/4, but I hadn't used it with the intention of creating fake difficulty.

That anti-jump sliderhug thing'll probably be fixed so that the slider repeats once more; ergo, the circle which it's circling would be a 1/2 away from it. That, or I'll just rearrange it entirely.

It's a good thing that dkun had told me to change [Hard], as it had even more stacks. I don't want to create too many streams here, because I want to differentiate the difficulty from [Insane] as much as possible. I'll either use some more longish sliders or change some of the stacks to (sadly overlapping) streams. That, or I'll be a prick and keep the stacks there. I don't think that it'd be too bad that the difficulty increase of [Hard] is done partially by having lots on the screen at a time.

Also, apologies for the weirdness of some of the slider sounds, but as the EBA skin doesn't have a slider sound anywhere at all ever, I'd improvised a bit. I guess that it's more of a "whistle verses no whistle" thing. Canny.

I'll get on to addressing at least some of your points, as I agree with at least some of your points.
Topic Starter
D33d

NotShinta wrote:

General:
- Yeah, I recommend you jam the EBA hitsounds in the folder. I've had to switch to EBA skin to see this in the editor properly, and some people might not have the skin at all to play the map as it should be played. Yeah, fuck the skin. It's ugly and the hitbursts obscure everything. Hitsounds go.
- Jarby needs to go in tags, bro. All difficulties, of course. Done.
- I recommend either map the thing at the start (referring to 00:30:043 (1,2)) on all difficulties, or set countdown offsets so the countdowns are at least consistent (Song Setup -> Storyboarding)Will do in a bit.
- Your mp3 is 320kbps, which is too high for ranking guidelines for size and artistic reasons. Or somethin'. Use this, it's 192kbps, although there may be an offset change. If so, sorry! I'll compress it myself. I don't want to risk the offset being fucked up.

Insane:
00:37:974 (3) - This sampleset switching sounds a bit odd. Unexpected, almost. Also unsnapped green lines Eh.
00:40:732 (5,6,7) - I think this spacing is a bit mean, as it could easily be read as being on offbeat 1/4s, plus, the vocals aren't 'exaggerated' enough to justify such an increase, in my opinion. Changed to a fancy zigzag pattern.
00:54:494 (4) - You could perhaps rotate this slightly by it's selection point so it doesn't overlap with 2. It's not that big but has such a simple solution. As a side-note, I just accidentally took a nap. Done. I had tried to make its end overlap with (2) entirely, but it wasn't having it.
02:27:202 (1,2) - I'm not a fan of this anti-jump, Mr. Clarkson. I'm sure it could be a nice blanket, but spacing wise, it's illogical to place this stack where it is. Rearranged this a little bit.
02:30:133 (3,4,5,6) - Taking cues from the previous combo, I assumed this would be 1/2 later, again, reading spacing. And I don't know why you just don't flip this upside down, actually. The followpoints are too quick and obscuring of other notes to read in this case. Fine jeez.
02:51:663 (1,1) - I just think this is a slight bit ugly, especially with the new combo. You could move either of them around a bit. I prefer to keep the thing in the middle and then the next thing in the middle.
03:22:352 (1,2,3) - I can't hear what this triple is following. It just looks like you're forcing difficulty for 'epicness'. I might change this.
03:43:731 (3) - Stick a clap on here? For placement, you could mirror 1 for prettiness, but I see why you placed this where you did.
Trollsome new chorus jumps in the last section but oh alright. Whistles on the last three, in accordance to Jarby's map.

Hard:
- I don't like the amount of stacking on slider ends, but okay. You could place them in more creative places. Eh. Might change, as long as I wouldn't fuck up my patterns.
- The overall overlappiness can seem a bit clusterfuckish at times, as a contrast to the other difficulties. Ah, this. As I'd mentioned, this is pretty much a result of 0.8 spacing. If this becomes a significant problem for other people, then I'll see what I can do.
00:37:284 (2,3) - Again, odd samplesets and unsnapped green lines. That sounds a bit like an indie pop album name Eh.
02:51:663 (1,1) - Remember what I said on Insane? Tell me if you do, I can't. Everything in the middle etc.
03:09:594 (1) - Making you aware this is practically hidden by hitbursts. Now carry on. Good point. I might address this.

Vase's Normal:
01:01:046 (4) - Slight inconsistencies in spacing, you silly clown. Also, overlap at all.
01:08:287 (4) - Could make this symmetrical to 1's start. This is just silly nitpciking though nobody would notice
01:54:494 (5) - This stacking could be a bit confusin' for a Normal, as there's no spacing to read. Plus, blue. Makes approach circle slight bit harder to read with background.
02:44:789 (2) - You know you could make this blanket 1 slightly more. If you want to, of course.
03:04:076 (2) - dat asymmetry

Easy:
00:36:939 (1) - The repeat here could be considered a bit hidden by (1), for an Easy. Also, awkward sldierslide sample switching. In fact, the repeat's quietness may be thought to be unexpected and strange. Like me. We'll see.
01:57:908 (3) - This sample switching just sounds weird. What exactly were you going for? Relics from one of the other difficulties. I should've realised that that was why the drum roll was stopping so suddenly. I'm sorry!
02:53:387 (2) - Hello, sudden redpoints. Any real reason for this? I'd wanted to extend the slider, while keeping the linear idea. Changed to some curly thing.
03:31:663 - Please drag this break like the previous one. Oh, okay.

Much as Sapphahaha said, this is very impressive for a new mapper. Out of curiosity, were you going for an almost EBAish feel with the map? I got that impression even without the hitsounds. I'm also pretty sure I smell of sick

p.s. might want to hide your screenshots in boxes or links
HellDawn
Insane
01:48:438 > New combo ?
02:52:007 > Add circle with finish :D

Hard
Please reduce the volume -20

Easy
-20 volume
01:25:183 > Break drag to here
03:31:652 > ^

Nice mapset 8-)
Topic Starter
D33d
Thanks for the mod! I'm going through your mapset as I type this, so I'll be sure to give you a mod before the day's out.

Not using a new combo, because the pattern's mapped to the same guitar riff.

Added a circle with a finish a beat before (1), so that the new (1,2) circles are placed where the following slider begins and ends. Like this!



Volumes are pretty much all at 80%, so I'll not touch them for now.

Breaks will be dragged posthaste. I could've sworn that I'd fixed them, but whatever.

Thanks for the praise!
gyt
Hi! Random mod, because I like song and iNiS style

[Insane]
00:30:043 (1,2,3,4) - I don't think jumps on the start is a good idea. Use 1.2x like on 00:39:028 (1,2)?
00:32:132 (3) - this sounds bad. I suggest use 50-60% volume on whistled sliders (or on whole map)
00:57:942 (3,4,1) - plays not very well, increase 00:57:942 (3,4) spacing maybe? (http://osu.ppy.sh/ss/129651 for example)
01:06:390 (9) - remove circle maybe? - I think it creates a nice rhythm here
also you may delete 01:09:838 (2) or change 01:11:045 (1) to a circle, but I think you need them for this insane feeling so..
01:15:528 (1), 01:16:045 (4) - I really don't know, why you need 50% volume here. Maybe instead of this increase volume on each circle (something like 50-60-70-80-90%)
01:30:001 (1,2) - well, big jump right after a break is also not a good for me.
01:30:863, 01:38:966 - weird, but cool. I like how your choose hitsounds :)
01:54:128 (1,3) - replace whistle with finish or clap? - too many whistles here
02:02:908 (9) - remove?
02:05:667 (6) - ^
02:05:150 (3) - replace whistle with clap
02:12:218 (3,4) - wtf? this jump doesn't fit at all (02:12:563 (5,6) - this is ok)
02:13:598 (2,3), 02:13:943 (4,5) - make spacing equal?
03:22:360 (1,2,3) - anti-iNiS triple, but it's nice :D
03:22:877 (4,5) - change to slider maybe - I think circles don't really fit here
03:38:567 (3,4,5) - a bit tricky - maybe stack (5) with (4)
03:39:773 (4,1) - oh, this jump... I think making it straight up is a really better (http://osu.ppy.sh/ss/133068)

[Hard]
01:11:563 - place a circle here? or maybe turn 01:11:045 (1) to straight down [it also makes nice connection with 01:22:080 (2,3)]
01:15:528 (2,3,4,5,6) - this strange volume changing again
01:31:380 (4) - add clap? (like on insane)
02:12:736 (2,1) - plays bad, IMO - remove one repeat from 02:12:736 (2) and add circle at 02:14:115?
02:27:887 (3) - place it to left somewhere? - http://osu.ppy.sh/ss/133079 for example?
02:58:567 (1,2) -look at first line ^
nice diff, but I like to see more jumps here.

[Jar's Normal]
sliders are too slow -_- (for iNiS feeling I mean)
02:41:651 (3,1) - a bit tricky part for me. Maybe removing new combo makes it less confusing
03:22:877 (3,4) - difficult rhythm changing. Use slider and maybe add circle at 03:23:393
03:25:807 (5,1) - strange pause here -> I fail on slider. Add circle on 03:25:980 or something

[Easy]
sound chaging on sliders is a only problem for me here
00:36:959 (1) - this for example
00:57:273 (2), 01:01:411 (3) - or this (half slider with noisy whistle another without)
they sound really weird and you need to do something with it (remove this noisy whistle I think)

also remove '80s from tags - you have 80s already
Topic Starter
D33d
Quick note on the half-slider whistle things--I might have to change the drumrolls to actual whistles. This is how iNiS would roll anyway. The sample doesn't appear to last long enough for longer sliders, but I should probably loop the drum roll myself.

An edit will follow, in order to address your points. I feel that you've raised a few issues which I'll change once I've stopped lounging in bed.
Topic Starter
D33d
Gonna have a blunt run-through of this:

gyt wrote:

Hi! Random mod, because I like song and iNiS style

[Insane]
00:30:043 (1,2,3,4) - I don't think jumps on the start is a good idea. Use 1.2x like on 00:39:028 (1,2)? Keeping the drastic side-to-side for effect.
00:32:132 (3) - this sounds bad. I suggest use 50-60% volume on whistled sliders (or on whole map) I might do that.
00:57:942 (3,4,1) - plays not very well, increase 00:57:942 (3,4) spacing maybe? (http://osu.ppy.sh/ss/129651 for example)Changed to it what I had done originally, i.e. making the slider vertical.
01:06:390 (9) - remove circle maybe? - I think it creates a nice rhythm here Sorry, but no. Keeping the mid-pattern stack for the rhythm and consistency.
also you may delete 01:09:838 (2) or change 01:11:045 (1) to a circle, but I think you need them for this insane feeling so..
01:15:528 (1), 01:16:045 (4) - I really don't know, why you need 50% volume here. Maybe instead of this increase volume on each circle (something like 50-60-70-80-90%) I've done this to complement the accents in this guitar riff. Sorry, but no.
01:30:001 (1,2) - well, big jump right after a break is also not a good for me. I'd say that having such a large jump is fine, after the player's had all of that time to recover.
01:30:863, 01:38:966 - weird, but cool. I like how your choose hitsounds :) Haha, thanks! I'd realised that parts of this verse shouldn't sound too heavy.
01:54:128 (1,3) - replace whistle with finish or clap? - too many whistles here For the time being, (1,2,3) is all finishes.
02:02:908 (9) - remove? No. This pattern works with the guitar riff.
02:05:667 (6) - ^
02:05:150 (3) - replace whistle with clap I don't want a straight one CLAP three CLAP here. As the EBA whistle's a click, I feel that it's fine as an accent, without putting too emphasis before the lyric to which the clap is assigned.
02:12:218 (3,4) - wtf? this jump doesn't fit at all (02:12:563 (5,6) - this is ok) It's perhaps a bit harsh, but it should be readable enough and, in my opinion, it does complement the guitar riff.
02:13:598 (2,3), 02:13:943 (4,5) - make spacing equal? Similar effect as above, but it would only overlap with the slider. If this small section becomes too great an issue, then I'll remap it.
03:22:360 (1,2,3) - anti-iNiS triple, but it's nice :D Thanks. I'd figured that I could get away with just one triple for effect, especially so that the whole map wasn't a load of one-and-two-and.
03:22:877 (4,5) - change to slider maybe - I think circles don't really fit here Pretty much. Those snares. A slider wouldn't be such a bad idea, so I might play with that.
03:38:567 (3,4,5) - a bit tricky - maybe stack (5) with (4) The spacing is consistent, but I see what you mean. I may consider this.
03:39:773 (4,1) - oh, this jump... I think making it straight up is a really better (http://osu.ppy.sh/ss/133068) Changed this considerably. See the first screenshot after this quote.

[Hard]
01:11:563 - place a circle here? or maybe turn 01:11:045 (1) to straight down [it also makes nice connection with 01:22:080 (2,3)] Good idea, but I'm leaving this for now.
01:15:528 (2,3,4,5,6) - this strange volume changing again I've already explained this and I intend to keep it this way.
01:31:380 (4) - add clap? (like on insane) I can't believe that I'd overlooked that, especially because I've gone through the mapset enough times, in order to match hitsounds. Thanks.
02:12:736 (2,1) - plays bad, IMO - remove one repeat from 02:12:736 (2) and add circle at 02:14:115? I can tell that this won't work, because the distance spacing is only 0.8 and I don't want to have a jump. No, I will not create an awkward double stream.
02:27:887 (3) - place it to left somewhere? - http://osu.ppy.sh/ss/133079 for example? Will not do, because this would create an awkward jump after the slider.
02:58:567 (1,2) -look at first line ^ No, but I've decided to rotate (2) to the right, so that it doesn't overlap with the wave slider after it. As it happens, that also looks neat. See the second screenshot after this quote.
nice diff, but I like to see more jumps here. Absolutely not. There are already enough jumps in comparison to [Insane] and I really don't want to bump up the difficulty any further. Either way, thanks for the compliment.

[Jar's Normal]
sliders are too slow -_- (for iNiS feeling I mean)
02:41:651 (3,1) - a bit tricky part for me. Maybe removing new combo makes it less confusing
03:22:877 (3,4) - difficult rhythm changing. Use slider and maybe add circle at 03:23:393
03:25:807 (5,1) - strange pause here -> I fail on slider. Add circle on 03:25:980 or something

[Easy]
sound chaging on sliders is a only problem for me here
00:36:959 (1) - this for example
00:57:273 (2), 01:01:411 (3) - or this (half slider with noisy whistle another without)
they sound really weird and you need to do something with it (remove this noisy whistle I think)

also remove '80s from tags - you have 80s already Yes, sir.
Change at 03:39:773 (4,1):

For what it's worth, (6) now occurs at the middle of the playing field.

Change at 02:58:567 (1,2)
Larto
General:
Might as well force the osume EBA skin, hm?

Insane:
01:34:149 (4,5,6) - I suggest manual stacking here, it looks stupid when playing.
02:12:046 (2,3,4,5) - These jumps surprised me a bit. And by a bit I mean I was like "wtf" and broke my combo. You didn't use any that were that extreme and confusing up to this point, I believe.
02:16:356 (4,5) - Also moderately confusing, sir.
03:07:531 (1) - Also odd. That jump isn't necessary and neither is the new combo which seems to be only here to justify the jump!
03:22:359 (1,2,3) - SUDDEN 1/4 OUT OF NOWHERE TOWARDS THE END OF THE MAP, you must be the devil.
03:30:290 (1,2) - I even got this jump on my first try. Whoah.

Hard:
01:01:411 (1,2,3) - You're overlapping, darling.
Actually, you're overlapping quite often starting from here when you might as well not. If you'd like to go through this diff and unoverlap the unnecessary overlaps, that'd be greeeaaat.

Jar's Normal:
Skipping this difficulty because Jar is a stubborn twat that never accepts mods on his guest difficulties.

Easy:
00:36:938 (1) - This repeat is somewhat covered. It becomes visible shortly before it matters, but it's questionable if that is enough time for a nub who plays Easy.
00:42:800 (1) - ^
01:09:666 (5) - New Combo here instead of on the next note?
02:06:184 (5) - ^

Now get out of my face.
Topic Starter
D33d

Larto wrote:

General:
Might as well force the osume EBA skin, hm?

It had already been addressed that those without the EBA skin won't be able to experience this map with the hitsounds. I know that you dislike the hitsounds, but I really think that they complement the song perfectly.

I could force the skin by including all of the skin elements in the folder, but that would be messy and I don't really like the skin itself.


Insane:
01:34:149 (4,5,6) - I suggest manual stacking here, it looks stupid when playing. Changed that to this
02:12:046 (2,3,4,5) - These jumps surprised me a bit. And by a bit I mean I was like "wtf" and broke my combo. You didn't use any that were that extreme and confusing up to this point, I believe. No, but it's a new chorus and I feel that introducing this sort of thing is fine at this point. I feel that it works as a precursor to the rest of the map.
02:16:356 (4,5) - Also moderately confusing, sir. I'd considered that, but Ithink that this works with the jump in the guitar riff and the (5,6) jump after it.
03:07:531 (1) - Also odd. That jump isn't necessary and neither is the new combo which seems to be only here to justify the jump! I feel that the almost-octave leap in the guitar riff justifies that. Trust me when I say that I did not include that leap for the sake of it.
03:22:359 (1,2,3) - SUDDEN 1/4 OUT OF NOWHERE TOWARDS THE END OF THE MAP, you must be the devil. Easy enough for me to change to a 1/2 stack. When hearing the wail, I'd realised that the singer's voice sort of happens to scratch in a 1/4ish way. Plus, you have to admit that this sounds so cool.
03:30:290 (1,2) - I even got this jump on my first try. Whoah. It is a little bit obnoxious right after the slider, but well done on getting that. I realise that this could trip players up, but the jumps are obviously a direct reference to the start of the track.

Hard:
01:01:411 (1,2,3) - You're overlapping, darling.
Actually, you're overlapping quite often starting from here when you might as well not. If you'd like to go through this diff and unoverlap the unnecessary overlaps, that'd be greeeaaat. I really can't do anything about that, given the spacing. See my response to Sapph's mod.

Jar's Normal:
Skipping this difficulty because Jar is a stubborn twat that never accepts mods on his guest difficulties. Yeah well you refuse to even to use new combos correctly!

Easy:
00:36:938 (1) - This repeat is somewhat covered. It becomes visible shortly before it matters, but it's questionable if that is enough time for a nub who plays Easy. I don't think that this should be too much of a problem, but if it is, then I'll try to change it. For the time being, I would prefer to keep this whole bit looking pretty like that.
00:42:800 (1) - ^ BLARGH
01:09:666 (5) - New Combo here instead of on the next note? I feel annoyed at myself for doing that. The arrangement of the sliders after this had confused me as to where I should've put a new combo.
02:06:184 (5) - ^ Yes.

Now get out of my face.
theMikeAG
~Easy~
01:22:074 (2,1) - Not a fan of the overlap.
02:18:593 (2,1) - ^^
02:40:650 (1,2) - End 02:40:650 (1) at 02:41:683 and start 02:41:683 (2) at 02:42:028?
02:43:407 (1,2) - Move (1) to form a more circular pattern? http://osu.ppy.sh/ss/140183
02:51:678 (x) - Add Note?
02:52:712 (x) - ^^

~Jar's Normal~
01:50:334 (2) - Ahhh! You broke through the ceiling! Maybe you should straighten this slider out?
01:55:159 (1,2) - Make Symmetry!!
03:34:067 (4) - Finish here?
03:36:824 (4) - ^^

~Hard (I freaking love this map)~
03:12:700 (4,5) - I always combo break on this stupid double because I'm so used to the quick double taps. Consider replacing this with a slider, or consider replacing me with a better player. :o
03:25:796 (x) - Maybe add note here?

~Insane~
02:16:526 (5,6) - Any reason these two notes are off center?


Fantastic Map! As your Signature Promised, it is full of flow. Any kudosu I get from you is going into a K.Star for SURE.
Topic Starter
D33d

theMikeAG wrote:

~Easy~
01:22:074 (2,1) - Not a fan of the overlap.Neither was I, so I've finally figured out a good alternative to this.
02:18:593 (2,1) - ^^ Yeah.
02:40:650 (1,2) - End 02:40:650 (1) at 02:41:683 and start 02:41:683 (2) at 02:42:028? Good suggestion. I might, but I think that what I have fits decently as it is.
02:43:407 (1,2) - Move (1) to form a more circular pattern? http://osu.ppy.sh/ss/140183 I would, but (1) makes a triangle with what precedes it and the end of (2) is aligned to overlap with (3) from the previous combo (this had took a fair bit of rotation to get it right).
02:51:678 (x) - Add Note? I think that having the one circle here could startle Easy players. I'm not sure, but I prefer to have a short break for the sake of difficulty.
02:52:712 (x) - ^^ I just wanted to keep the start of this consistent with the other choruses.

~Jar's Normal~
01:50:334 (2) - Ahhh! You broke through the ceiling! Maybe you should straighten this slider out?
01:55:159 (1,2) - Make Symmetry!!
03:34:067 (4) - Finish here?
03:36:824 (4) - ^^

~Hard (I freaking love this map)~
03:12:700 (4,5) - I always combo break on this stupid double because I'm so used to the quick double taps. Consider replacing this with a slider, or consider replacing me with a better player. :o I agree that the sudden change in stacking could throw off players. I might change this, but I think that the variance could be a good thing. Perhaps the fact that it's tripped you up is an indicator that this sort of thing is an adequate challenge for the last chorus. Teehee.
03:25:796 (x) - Maybe add note here? Even if it just means stacking at the start of the slider, I might do that. However, the jump (necessitated by the need not to overlap the previous combo) is what had made me map this in this way. I'd felt like this was empty at first as well.

~Insane~
02:16:526 (5,6) - Any reason these two notes are off center? I have no idea why (5) was even placed that far above the pattern. Perhaps (5,6) had something to do with the fact that I'd neglected to center (3) before it. Well spotted.


Fantastic Map! As your Signature Promised, it is full of flow. Any kudosu I get from you is going into a K.Star for SURE.
Okay, this mod looks like it could make me change a few things. I'm going to have a proper look at this either nowish or tomorrow. I'd already felt like making a short mod of your map, so I'll do that either nowish or tomorrow as well.

Thanks, man.
Jarby

gyt wrote:

[Jar's Normal]
sliders are too slow -_- (for iNiS feeling I mean)
02:41:651 (3,1) - a bit tricky part for me. Maybe removing new combo makes it less confusing
03:22:877 (3,4) - difficult rhythm changing. Use slider and maybe add circle at 03:23:393
03:25:807 (5,1) - strange pause here -> I fail on slider. Add circle on 03:25:980 or something Yeah I thought everything here was alright. Excuse me.

Larto wrote:

Jar's Normal:
Skipping this difficulty because Jar is a stubborn twat that never accepts mods on his guest difficulties. :(

I lied. :)
00:42:456 (1) - Move a bit farther away from the previous hitobject if you like. It's not likely that anyone would get tripped up by that, but it'd be prettier and nicer and very easy to do. Okay. Fixed on the repeat too.
01:12:942 (1) - The spot where this slider ends sounds a tad odd. I don't think you should make it repeat, but to remove the repeat and then place a circle 1/1 after it. But it totally ends on that thing that is doing the thing that ASK ME LATER
01:20:700 (1,2,3,4,5) - That pattern feels empty. Add a slider or two to battle this? It's buildup for the epic pentagon. I don't know.
02:09:460 (1) - same as the last slider like this
02:17:218 (1,2,3,4,5) - copypasta copypasta uguu
02:53:049 (2,1) - This pattern also sounds odd. You could fix that py placing a circle 1/2 after the slider or something similar. I can't exactly describe why it is odd, but it's probably because the blue combo tries to follow the vocals very exactly, at least at its start, and then it is strange to leave out the first syllable, which lands on 02:54:256 - . Now do you not dare not change it because I put so much effort into this whole sentence just so you won't be able to tear it apart. Hey. I'm going to leave it.
03:04:084 (2,1) - ^
03:08:222 (1,2,3,4,5) - Feels a bit empty like the previous patterns I pointed out like this one.
03:12:705 (1) - Lengthen by 1/2 to follow the vocals? You have no reason not to. For the sake of variation and it totally does work.
03:14:084 (3) - ^
03:28:911 (1,2,3,4) - This feels empty most of the time. The farther I mod, they emptier it sounds, and I will wonder why. etc. cry cry cry cry
03:38:739 (4,1) - >he uses ugly 1/2 sliders on a Normal difficulty! laughinggirls.jpg >1/2 linear sliders are ugly
marinano.jpg


Congratulations on making a very sweet Normal, though.Sorry for being a stubborn twat after all.

theMikeAG wrote:

~Jar's Normal~
01:50:334 (2) - Ahhh! You broke through the ceiling! Maybe you should straighten this slider out? Wait, so it's too high up? Things like that don't concern me.
01:55:159 (1,2) - Make Symmetry!! Oh shit how did this happen um FIXED
03:34:067 (4) - Finish here? I'm fine, thank you.
03:36:824 (4) - ^^
Download: Kenny Loggins - Footloose (D33d) [Jar's Normal].osu
Ijah_old
Hnnn, I can't wait for this to get ranked,
I'm already practicing for #1 :c
NotShinta
I will mod this now because I want to get back into modding and I think you deserve it. This map was great, from my memory. And is.

General:
- Unless you want the player to experience EBA-ish colours as well as hitsounds, you needn't use the custom combo colours here, as they're already the default ones. You can colourhax (professional term for "new combo dropdown box magic") the map to start on orange.
- By the same logic, section-pass and -fail seem a bit redundant, but whatevs
- Each of the breaks on 'Easy', excepting one, has a little 1/1 prebreak magic. It'd be nice if you used these on the other difficulties.
- Generally speaking, the occasional whistles can be uncomfortable and the effect could be replicated in a better way . I've pointed out the worst cases below, but it kind of goes for the whole thing. They do kind of add to the cheesy camp 80s theme though, strangely. I'm probably just tired.

Insane:
- 00:58:295 (4) - This sounds positively horrible; the two whistles and slider whistle don't work together, and it would be much better if you just got rid of the whistles altogether or kept one on either end of the slider.
- 02:40:650 - When I mapped a shitty iNiSish difficulty (for fun), I used sliders in place of the first two spinners, essentially building up the big build up of the final spinner, as I would imagine the song. I sound like I'm forcing my mapping style here (I am) but it's a thing to consider, especially as the other difficulties do something similar.

Hard:
- 02:18:938 (3,4) - If you wanted to be nitpcikin' you could flip this horizontally so it follows a natural path from (1) + (2). Then it jumps back anyway but oh well it's a new combo

Ewer's Normal:
- The tag 'jarby' is redundant in this difficulty. Of course, as we already have D33d, Jarby himself is redundant.
- 01:09:323 (2) - Finish here seems a bit unnecessary. It wakes and bakes me. A simple clap could be enough, with perhaps a finish on (1) of the next combo to successfully mix the hitsounds up. Or something. (+it copypastes me)
-03:07:358 (5,6) - I'd perhaps move these a grid down and up respectively so this patterns looks more spaced out and plays less symmetry-based optical illusions on me. Then again, I'm an idiot
- 03:38:720 (4) - You know how close this is to the HP bar? Very close. Sapphire would be like 'no' if this was a Meg & Dia map. I hope you don't mind, like I don't, but moving oh fuck this. I'd like to try drugs some day. Maybe I'll mod a map when that happens.

Easy:
- 02:18:593 (2) - I would continue to use the custom hitsounds here young lady. They sound better that way.

I'm now going to watch the film "(500) Days of Summer" because it has that hipster Katy Perry in it and a cool soundtrack with The Smiths and Regina Spektor. Good night. Posting this is probably only a good idea because I'm tired. Might 'ave another look later
Topic Starter
D33d

NotShinta wrote:

I will mod this now because I want to get back into modding and I think you deserve it. This map was great, from my memory. And is.

General:
- Unless you want the player to experience EBA-ish colours as well as hitsounds, you needn't use the custom combo colours here, as they're already the default ones. You can colourhax (professional term for "new combo dropdown box magic") the map to start on orange. No. I, for one, don't use the default skin and neither do many others. They wouldn't be playing the map in iNiS colours.
- By the same logic, section-pass and -fail seem a bit redundant, but whatevs Gratuitous EBA style just because I can.
- Each of the breaks on 'Easy', excepting one, has a little 1/1 prebreak magic. It'd be nice if you used these on the other difficulties. Done that, 'cause it works pretty nicely.
- Generally speaking, the occasional whistles can be uncomfortable and the effect could be replicated in a better way . I've pointed out the worst cases below, but it kind of goes for the whole thing. They do kind of add to the cheesy camp 80s theme though, strangely. I'm probably just tired. Changed what you mentioned in particular. I'm going for the cheesy camp '80s theme, so I think that these are okay now.

Insane:
- 00:58:295 (4) - This sounds positively horrible; the two whistles and slider whistle don't work together, and it would be much better if you just got rid of the whistles altogether or kept one on either end of the slider. I thought that this was okay and suitable, but whatever you say, missus.
- 02:40:650 - When I mapped a shitty iNiSish difficulty (for fun), I used sliders in place of the first two spinners, essentially building up the big build up of the final spinner, as I would imagine the song. I sound like I'm forcing my mapping style here (I am) but it's a thing to consider, especially as the other difficulties do something similar. Fuck sliders; have a load of jumpy notes instead.

Hard:
- 02:18:938 (3,4) - If you wanted to be nitpcikin' you could flip this horizontally so it follows a natural path from (1) + (2). Then it jumps back anyway but oh well it's a new combo I decided to do this, even though I vowed not to add any more jumps. Even so, it's kind of cool and all.

Ewer's Normal:
- The tag 'jarby' is redundant in this difficulty. Of course, as we already have D33d, Jarby himself is redundant. Gonna remove this tag and hey don't talk about my Jacob like that!
- 01:09:323 (2) - Finish here seems a bit unnecessary. It wakes and bakes me. A simple clap could be enough, with perhaps a finish on (1) of the next combo to successfully mix the hitsounds up. Or something. (+it copypastes me) I thought that the finish was a bit overdone as well, so I'm just going to change it behind Jar's back.
-03:07:358 (5,6) - I'd perhaps move these a grid down and up respectively so this patterns looks more spaced out and plays less symmetry-based optical illusions on me. Then again, I'm an idiot I decided to do this, because they were creating uncomfortable overlaps anyway.
- 03:38:720 (4) - You know how close this is to the HP bar? Very close. Sapphire would be like 'no' if this was a Meg & Dia map. I hope you don't mind, like I don't, but moving oh fuck this. I'd like to try drugs some day. Maybe I'll mod a map when that happens. You, me, in per-fect SYMMETRY, DAMN IT.

Easy:
- 02:18:593 (2) - I would continue to use the custom hitsounds here young lady. They sound better that way. Just the ticket.

I'm now going to watch the film "(500) Days of Summer" because it has that hipster Katy Perry in it and a cool soundtrack with The Smiths and Regina Spektor. Good night. Posting this is probably only a good idea because I'm tired. Might 'ave another look later
Topic Starter
D33d

D33d wrote:

NotShinta wrote:

I will mod this now because I want to get back into modding and I think you deserve it. This map was great, from my memory. And is. As always, I'm glad that you like it!

General:
- Unless you want the player to experience EBA-ish colours as well as hitsounds, you needn't use the custom combo colours here, as they're already the default ones. You can colourhax (professional term for "new combo dropdown box magic") the map to start on orange. No. I, for one, don't use the default skin and neither do many others. They wouldn't be playing the map in iNiS colours.
- By the same logic, section-pass and -fail seem a bit redundant, but whatevs Gratuitous EBA style just because I can.
- Each of the breaks on 'Easy', excepting one, has a little 1/1 prebreak magic. It'd be nice if you used these on the other difficulties. Done that, 'cause it works pretty nicely.
- Generally speaking, the occasional whistles can be uncomfortable and the effect could be replicated in a better way . I've pointed out the worst cases below, but it kind of goes for the whole thing. They do kind of add to the cheesy camp 80s theme though, strangely. I'm probably just tired. Changed what you mentioned in particular. I'm going for the cheesy camp '80s theme, so I think that these are okay now.

Insane:
- 00:58:295 (4) - This sounds positively horrible; the two whistles and slider whistle don't work together, and it would be much better if you just got rid of the whistles altogether or kept one on either end of the slider. I thought that this was okay and suitable, but whatever you say, missus.
- 02:40:650 - When I mapped a shitty iNiSish difficulty (for fun), I used sliders in place of the first two spinners, essentially building up the big build up of the final spinner, as I would imagine the song. I sound like I'm forcing my mapping style here (I am) but it's a thing to consider, especially as the other difficulties do something similar. Fuck sliders; have a load of jumpy notes instead.

Hard:
- 02:18:938 (3,4) - If you wanted to be nitpcikin' you could flip this horizontally so it follows a natural path from (1) + (2). Then it jumps back anyway but oh well it's a new combo I decided to do this, even though I vowed not to add any more jumps. Even so, it's kind of cool and all.

Ewer's Normal:
- The tag 'jarby' is redundant in this difficulty. Of course, as we already have D33d, Jarby himself is redundant. Gonna remove this tag and hey don't talk about my Jacob like that!
- 01:09:323 (2) - Finish here seems a bit unnecessary. It wakes and bakes me. A simple clap could be enough, with perhaps a finish on (1) of the next combo to successfully mix the hitsounds up. Or something. (+it copypastes me) I thought that the finish was a bit overdone as well, so I'm just going to change it behind Jar's back.
-03:07:358 (5,6) - I'd perhaps move these a grid down and up respectively so this patterns looks more spaced out and plays less symmetry-based optical illusions on me. Then again, I'm an idiot I decided to do this, because they were creating uncomfortable overlaps anyway.
- 03:38:720 (4) - You know how close this is to the HP bar? Very close. Sapphire would be like 'no' if this was a Meg & Dia map. I hope you don't mind, like I don't, but moving oh fuck this. I'd like to try drugs some day. Maybe I'll mod a map when that happens. You, me, in per-fect SYMMETRY, DAMN IT.

Easy:
- 02:18:593 (2) - I would continue to use the custom hitsounds here young lady. They sound better that way. Just the ticket.

I'm now going to watch the film "(500) Days of Summer" because it has that hipster Katy Perry in it and a cool soundtrack with The Smiths and Regina Spektor. Good night. Posting this is probably only a good idea because I'm tired. Might 'ave another look later
NotShinta
This is an excellent beatmap, and just talking to you and looking at your replies in this thread has confirmed to me that this beatmap has had a lot of thought put into it. Therefore, after some short IRC discussion, I shall present you with a bubble, Sir Deed, as that's what they are for. Open wide here comes, original sin, brrr.



EDIT: Whoops, all done
Topic Starter
D33d

NotShinta wrote:

This is an excellent beatmap, and just talking to you and looking at your replies in this thread has confirmed to me that this beatmap has had a lot of thought put into it. Therefore, after some short IRC discussion, I shall present you with a bubble, Sir Deed, as that's what they are for. Open wide here comes, original sin, brrr.

Yaaaaaaaaaaaay!



This is a beautiful day indeed.
Breeze
Wait what, that's...."fire"fox? lol

Red : Unrankable/error staff
Blue : Important things that I think you'd better fix
Black : Just suggestions

General

  1. Inconsistency in Tags: Add Jar as tag to [Jar's Normal]

Easy

  1. 00:31:422, 00:34:181 (T) - Uesless timing sections
  2. 01:04:149 (T) - Move this KIAI timing section 4 ms backward so that it's right on tick
  3. 01:24:839 (T) - ^, KIAI end, 8ms forward
  4. 01:32:080 (T) - ^, 12ms forward
  5. 02:00:673 (T) - ^, 4ms forward
  6. 02:53:048 (T) - ^, 6ms forward
    and some more unsnap timing sections, some are early and some are late, you'd better move later ones right on tick, or if it's a sound change line, that may cause some problems, here's a list of those unsnap lines
    SPOILER
    00:31:422
    00:34:181
    00:37:954
    00:38:986
    00:57:253
    00:58:287
    00:58:632
    01:04:149
    01:14:494
    01:15:508
    01:24:839
    01:30:873
    01:32:080
    01:39:301
    01:41:026
    02:00:667
    02:18:598
    02:19:977
    02:21:356
    02:53:048
    03:02:007
    03:02:687
    03:10:283
    03:14:928
    03:18:894
    03:19:239
    03:20:273
    03:20:618
    03:30:962
    03:42:318
    03:43:003
    03:43:692
  7. 01:28:967 - Drag break to here for inconsistency? I see other diff.s do so
  8. I feel the part you used normal whistle sounds loud, maybe lower volume?

Jar's Normal

  1. Still some unsnap green lines, just move them right on tick for safe
    SPOILER
    00:31:422
    00:34:181
    00:37:954
    01:02:770
    01:04:149
    01:24:839
    01:30:873
    01:31:391
    01:31:735
    01:32:080
    02:00:667
    02:50:275
    02:51:654
    02:53:048
    03:24:073
    03:24:418
    03:30:966
    03:31:663
    03:43:028
    03:43:717
  2. 01:31:034 (2) - Eh, this unique bell sounds comes too sudden lol, nothing wrong though

Hard

  1. Ah, green lines, you know
    SPOILER
    00:37:954
    00:52:425
    00:52:598
    00:57:253
    00:58:287
    00:58:632
    01:02:760
    01:03:114
    01:04:149
    01:08:976
    01:09:321
    01:14:494
    01:15:520
    01:15:866
    01:16:037
    01:16:210
    01:16:900
    01:17:243
    01:17:416
    01:17:588
    01:19:999
    01:20:349
    01:24:839
    01:30:873
    01:31:391
    01:31:735
    01:32:080
    01:33:977
    01:34:149
    01:38:977
    01:40:011
    01:41:035
    01:53:095
    01:53:267
    01:53:439
    01:53:784
    01:55:150
    01:58:081
    01:58:425
    01:58:598
    01:58:770
    02:00:667
    02:14:977
    02:15:839
    02:19:115
    02:19:977
    02:21:671
    02:22:374
    02:25:134
    02:26:857
    02:27:890
    02:29:589
    02:53:033
    02:56:465
    02:56:809
    03:01:992
    03:02:337
    03:10:268
    03:10:948
    03:12:672
    03:14:741
    03:18:879
    03:19:224
    03:20:258
    03:21:982
    03:24:051
    03:24:224
    03:30:431
    03:31:648
    03:42:327

Insane

  1. 03:22:436 (5) - Unsnapped circle
    03:22:522 (6) - Unsnapped circle
  2. And green lines
    SPOILER
    00:31:422
    00:34:181
    00:37:954
    00:52:425
    00:52:598
    00:57:253
    00:58:287
    00:58:632
    01:01:556
    01:01:896
    01:02:072
    01:02:425
    01:04:149
    01:09:301
    01:09:474
    01:14:494
    01:15:520
    01:15:866
    01:16:037
    01:16:210
    01:16:900
    01:17:243
    01:17:416
    01:17:588
    01:19:999
    01:20:349
    01:24:827
    01:30:867
    01:38:967
    01:40:011
    01:53:095
    01:53:267
    01:53:439
    01:53:612
    01:53:784
    01:55:150
    01:58:081
    01:58:425
    01:58:598
    01:58:770
    02:00:667
    02:14:977
    02:15:839
    02:19:115
    02:19:977
    02:21:671
    02:22:375
    02:22:888
    02:25:129
    02:27:890
    02:40:974
    02:41:147
    02:41:491
    02:41:663
    02:43:042
    02:43:387
    02:43:731
    02:43:904
    02:44:248
    02:44:421
    02:45:789
    02:53:028
    03:01:987
    03:02:332
    03:10:263
    03:10:943
    03:12:667
    03:14:736
    03:18:874
    03:19:219
    03:20:253
    03:21:977
    03:24:046
    03:24:219
    03:25:770
    03:25:943
    03:30:426
    03:31:643
    03:37:149
    03:38:700
    03:39:217
    03:39:906
    03:42:319
    03:43:697

Sexy combo break sound
Let me know when you done changes
Topic Starter
D33d
Sweet! I'll get to those now. Thank you very much, Breeze.
Breeze
OK, rebubbled
Gonzvlo
[General]
  1. Countdown: Since Countdown is disabled, remove Countdown's offset from [Insane] & [Hard]
[Hard]
  1. 00:38:651 (4) - Isn't this supposed to be aligned with 00:37:272 (2) ?
[Insane]
  1. 00:58:639 (1) - This jump keeps throwing me off. The spacing doesn't make much sense and it's not intuitive at all, I strongly suggest to change this.
  2. 02:01:190 (6) - You should keep the consistency with the previous chorus, perhaps add a NC here?
  3. 02:51:319 (1) - This post-spinner objects is bugged, the NC has to be added manually.
Since this is minor stuff, I should be able to rank afterwards.
OzzyOzrock
OH DEAR
Topic Starter
D33d

Gonzvlo wrote:

[General]
  1. Countdown: Since Countdown is disabled, remove Countdown's offset from [Insane] & [Hard]
Yeah? Yeah.

[Hard]
  1. 00:38:651 (4) - Isn't this supposed to be aligned with 00:37:272 (2) ?
This is because of the horribly asymmetrical slider. Grrr.

[Insane]
  1. 00:58:639 (1) - This jump keeps throwing me off. The spacing doesn't make much sense and it's not intuitive at all, I strongly suggest to change this. I did, and I just used .8x spacing in its place in the form of a nice triangle, because I'm a pussaaaay.
  2. 02:01:190 (6) - You should keep the consistency with the previous chorus, perhaps add a NC here? Done.
  3. 02:51:319 (1) - This post-spinner objects is bugged, the NC has to be added manually.
Okay.

Since this is minor stuff, I should be able to rank afterwards.
OKAY YES YES YES GIVE IT TO ME
Breeze

D33d wrote:

OKAY YES YES YES GIVE IT TO ME
And you forget to give kudos to Gonz :p
Topic Starter
D33d

Breeze wrote:

D33d wrote:

OKAY YES YES YES GIVE IT TO ME
And you forget to give kudos to Gonz :p
Didn't I? I thought that I clicked iiiiiiiiiiiiiiit and now it won't let me. ;A;
Gonzvlo
Log
17:54 <D33d> : Oh Gonz, Shinta just messaged me
17:54 <D33d> : Adding 'Footloose' as a source now, but is it really necessary with it being the same?
17:54 <D33d> : Might as well do it anyway
17:55 <Gonzvlo> : Oh, that was fast
17:55 <Gonzvlo> : Yes, please
17:56 <D33d> : Uploaded with the source.
17:56 <Gonzvlo> : Great
17:56 <D33d> : Is that all?
17:57 <Gonzvlo> : Waaait
17:57 <D33d> : Oh um
17:57 <Gonzvlo> : 02:54:076 (4,1) - May I suggest to stack these objects?
17:57 <D33d> : Whicih diff?
17:57 <Gonzvlo> : Insane
17:57 <D33d> : whichichichichhci
17:57 <D33d> : okay
17:58 <D33d> : Hmm
17:59 <D33d> : Do you mind if I keep it as it is (would you still rank)? This way, it keeps the following pattern together.
17:59 <Gonzvlo> : Yeah, of course
17:59 <D33d> : Okay then.
17:59 <D33d> : It would feel quite nice, but I also want to keep the patterns consistent, y'know?
17:59 <Gonzvlo> : Hm, okay then buuut
18:00 <Gonzvlo> : You should reduce the spacing between these objects 02:54:076 (4,1) -
18:00 <Gonzvlo> : OR increase the spacing between these 02:54:248 (1,2) -
18:00 <D33d> : Oh wait yeah. It's still a jump. Whoops.
18:01 <Gonzvlo> : The problem is that (4) & (1) are 1/2 beat apart while (1) & (2) are 1 beat apart, yet the spacing is the same
18:01 <Gonzvlo> : o3o
18:02 <D33d> : Yeah
18:02 <D33d> : Oh I know what I was doing there. I was preventing the sliders from overlapping. Whatever. Changing.
18:03 <D33d> : Reuploaded.
18:04 <D33d> : I did something slightly differently in a way which still kept it looking nice.
18:04 <Gonzvlo> : Okay
18:04 <Gonzvlo> : Looks great
18:04 <D33d> : Thanks.




Ranked.

Congratulations!
Topic Starter
D33d
This is wonderful. I'm sounding like a broken record now, but thank you so much. Kudosu for that little bit there as well.

mancuso_JM_
I remember when I danced that song in School xD
Congratz ;)
Qliphoth_old
Hey, I love back to basics! ♥
Ijah_old
You are my favourite mapper now,
Grats :3
DerekMcD
Ranked.

Congratulations!
Yay!!!! It's your very first time ranking a beatmap.
Breeze
Yay, finally ranked
Congratulations
Topic Starter
D33d
It's been a pleasure and an honour~

Also Ijah, that's so nice of you. <3
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