some irc nidbits
this needs to get ranked.
go sir deed go
this needs to get ranked.
go sir deed go
Thanks, man. Giving you Kudosu, if nothing else, because I get to rub a glaring error in Jarby's face. :3 Thanks for pointing out the hitburst overlaps as well, as I wouldn't have given them much notice.CDFA wrote:
I know I said I'd mod it by the day you asked me, but its still 24 hours ;D.
so yeah.
Insane:
01:19:322 (1,2) - http://osu.ppy.sh/ss/123998 . Depending on who mods this, they'll say "omg hidden repeat" or "omg that's fine." You don't have to change it, I'm just pointing it out :3
I had been a little bit wary of that myself. I think that the repeat would be visible enough, but I'm not too sure.
02:10:494 (1,2,3,4) - http://osu.ppy.sh/ss/124000 . I know you can see the notes somewhat, but people will still go "wtf hidden notes" when this happens.
I'll probably raise this or something like that. I really like the feel of this pattern, so I don't want to change it drastically, if at all. I'll see what I can do!
Hard:
02:50:564 - You can probably take out this break :3
Jar:
01:50:356 (2) - Touching HP bar. Quite a bit.
03:38:731 (4) - ^. Not as bad, though.
Bad Jakey! I'd noticed this myself as well. :3
BORING:
Since the other diffs don't have fun names like this, you should probably either re-name this to "easy" or give the other diffs fun names~.
02:50:651 - You can probably take out this break :3
I'll probably change it back, as I don't see myself thinking of fun names for the other diffs. I'd only named it as "BORING" out of my spite for having to make an Easy map.
yaaay~. Cool map :3~.
I believe that I'd removed the unnecessary microbreaks, but I'll check for those after I've modded your map!
Ah, yes. I might just add the hitsounds themselves, as the aesthetics of the skin are a little bit clunky. I'll see what I can do, as it feels quite limp with the default hitsounds.CDFA wrote:
Also, just as a suggestion, instead of making EliteBeatOsu! the preferred skin, add the skin elements to the map, so EVERYONE will experience the map with the EBA hitsounds, not just those who have the skin downloaded .
Yeah, this doesn't actually affect anything, so I'm leaving it. Never been concerned with HP bar overlaps in general.CDFA wrote:
Jar:
01:50:356 (2) - Touching HP bar. Quite a bit.
03:38:731 (4) - ^. Not as bad, though.
Nice try.D33d wrote:
I get to rub a glaring error in Jarby's face. :3
NotShinta wrote:
Vase's Normal:
01:01:046 (4) - Slight inconsistencies in spacing, you silly clown. Also, overlap at all. But it isn't inconsistent, what are you saying?
01:08:287 (4) - Could make this symmetrical to 1's start. This is just silly nitpciking though nobody would notice I would notice because I do these sorts of things often but apparently not in this case because I am a silly clown. Anyway, 4 is closer than I thought to being horizontally symmetrical to 1, so I'll adjust it here and in the other chorus.
01:54:494 (5) - This stacking could be a bit confusin' for a Normal, as there's no spacing to read. Plus, blue. Makes approach circle slight bit harder to read with background. Where's my marinadealwithit.jpg when I need it...
02:44:789 (2) - You know you could make this blanket 1 slightly more. If you want to, of course. I moved it slightly to the left just now.
03:04:076 (2) - dat asymmetry I love when grid snap 4 isn't precise enough to handle my brilliant patterns.
NotShinta wrote:
General:
- Yeah, I recommend you jam the EBA hitsounds in the folder. I've had to switch to EBA skin to see this in the editor properly, and some people might not have the skin at all to play the map as it should be played. Yeah, fuck the skin. It's ugly and the hitbursts obscure everything. Hitsounds go.
- Jarby needs to go in tags, bro. All difficulties, of course. Done.
- I recommend either map the thing at the start (referring to 00:30:043 (1,2)) on all difficulties, or set countdown offsets so the countdowns are at least consistent (Song Setup -> Storyboarding)Will do in a bit.
- Your mp3 is 320kbps, which is too high for ranking guidelines for size and artistic reasons. Or somethin'. Use this, it's 192kbps, although there may be an offset change. If so, sorry! I'll compress it myself. I don't want to risk the offset being fucked up.
Insane:
00:37:974 (3) - This sampleset switching sounds a bit odd. Unexpected, almost. Also unsnapped green lines Eh.
00:40:732 (5,6,7) - I think this spacing is a bit mean, as it could easily be read as being on offbeat 1/4s, plus, the vocals aren't 'exaggerated' enough to justify such an increase, in my opinion. Changed to a fancy zigzag pattern.
00:54:494 (4) - You could perhaps rotate this slightly by it's selection point so it doesn't overlap with 2. It's not that big but has such a simple solution. As a side-note, I just accidentally took a nap. Done. I had tried to make its end overlap with (2) entirely, but it wasn't having it.
02:27:202 (1,2) - I'm not a fan of this anti-jump, Mr. Clarkson. I'm sure it could be a nice blanket, but spacing wise, it's illogical to place this stack where it is. Rearranged this a little bit.
02:30:133 (3,4,5,6) - Taking cues from the previous combo, I assumed this would be 1/2 later, again, reading spacing. And I don't know why you just don't flip this upside down, actually. The followpoints are too quick and obscuring of other notes to read in this case. Fine jeez.
02:51:663 (1,1) - I just think this is a slight bit ugly, especially with the new combo. You could move either of them around a bit. I prefer to keep the thing in the middle and then the next thing in the middle.
03:22:352 (1,2,3) - I can't hear what this triple is following. It just looks like you're forcing difficulty for 'epicness'. I might change this.
03:43:731 (3) - Stick a clap on here? For placement, you could mirror 1 for prettiness, but I see why you placed this where you did.
Trollsome new chorus jumps in the last section but oh alright. Whistles on the last three, in accordance to Jarby's map.
Hard:
- I don't like the amount of stacking on slider ends, but okay. You could place them in more creative places. Eh. Might change, as long as I wouldn't fuck up my patterns.
- The overall overlappiness can seem a bit clusterfuckish at times, as a contrast to the other difficulties. Ah, this. As I'd mentioned, this is pretty much a result of 0.8 spacing. If this becomes a significant problem for other people, then I'll see what I can do.
00:37:284 (2,3) - Again, odd samplesets and unsnapped green lines. That sounds a bit like an indie pop album name Eh.
02:51:663 (1,1) - Remember what I said on Insane? Tell me if you do, I can't. Everything in the middle etc.
03:09:594 (1) - Making you aware this is practically hidden by hitbursts. Now carry on. Good point. I might address this.
Vase's Normal:
01:01:046 (4) - Slight inconsistencies in spacing, you silly clown. Also, overlap at all.
01:08:287 (4) - Could make this symmetrical to 1's start. This is just silly nitpciking though nobody would notice
01:54:494 (5) - This stacking could be a bit confusin' for a Normal, as there's no spacing to read. Plus, blue. Makes approach circle slight bit harder to read with background.
02:44:789 (2) - You know you could make this blanket 1 slightly more. If you want to, of course.
03:04:076 (2) - dat asymmetry
Easy:
00:36:939 (1) - The repeat here could be considered a bit hidden by (1), for an Easy. Also, awkward sldierslide sample switching. In fact, the repeat's quietness may be thought to be unexpected and strange. Like me. We'll see.
01:57:908 (3) - This sample switching just sounds weird. What exactly were you going for? Relics from one of the other difficulties. I should've realised that that was why the drum roll was stopping so suddenly. I'm sorry!
02:53:387 (2) - Hello, sudden redpoints. Any real reason for this? I'd wanted to extend the slider, while keeping the linear idea. Changed to some curly thing.
03:31:663 - Please drag this break like the previous one. Oh, okay.
Much as Sapphahaha said, this is very impressive for a new mapper. Out of curiosity, were you going for an almost EBAish feel with the map? I got that impression even without the hitsounds. I'm also pretty sure I smell of sick
p.s. might want to hide your screenshots in boxes or links
Change at 03:39:773 (4,1):gyt wrote:
Hi! Random mod, because I like song and iNiS style
[Insane]
00:30:043 (1,2,3,4) - I don't think jumps on the start is a good idea. Use 1.2x like on 00:39:028 (1,2)? Keeping the drastic side-to-side for effect.
00:32:132 (3) - this sounds bad. I suggest use 50-60% volume on whistled sliders (or on whole map) I might do that.
00:57:942 (3,4,1) - plays not very well, increase 00:57:942 (3,4) spacing maybe? (http://osu.ppy.sh/ss/129651 for example)Changed to it what I had done originally, i.e. making the slider vertical.
01:06:390 (9) - remove circle maybe? - I think it creates a nice rhythm here Sorry, but no. Keeping the mid-pattern stack for the rhythm and consistency.
also you may delete 01:09:838 (2) or change 01:11:045 (1) to a circle, but I think you need them for this insane feeling so..
01:15:528 (1), 01:16:045 (4) - I really don't know, why you need 50% volume here. Maybe instead of this increase volume on each circle (something like 50-60-70-80-90%) I've done this to complement the accents in this guitar riff. Sorry, but no.
01:30:001 (1,2) - well, big jump right after a break is also not a good for me. I'd say that having such a large jump is fine, after the player's had all of that time to recover.
01:30:863, 01:38:966 - weird, but cool. I like how your choose hitsounds Haha, thanks! I'd realised that parts of this verse shouldn't sound too heavy.
01:54:128 (1,3) - replace whistle with finish or clap? - too many whistles here For the time being, (1,2,3) is all finishes.
02:02:908 (9) - remove? No. This pattern works with the guitar riff.02:05:667 (6) - ^
02:05:150 (3) - replace whistle with clap I don't want a straight one CLAP three CLAP here. As the EBA whistle's a click, I feel that it's fine as an accent, without putting too emphasis before the lyric to which the clap is assigned.
02:12:218 (3,4) - wtf? this jump doesn't fit at all (02:12:563 (5,6) - this is ok) It's perhaps a bit harsh, but it should be readable enough and, in my opinion, it does complement the guitar riff.
02:13:598 (2,3), 02:13:943 (4,5) - make spacing equal? Similar effect as above, but it would only overlap with the slider. If this small section becomes too great an issue, then I'll remap it.
03:22:360 (1,2,3) - anti-iNiS triple, but it's nice Thanks. I'd figured that I could get away with just one triple for effect, especially so that the whole map wasn't a load of one-and-two-and.
03:22:877 (4,5) - change to slider maybe - I think circles don't really fit here Pretty much. Those snares. A slider wouldn't be such a bad idea, so I might play with that.
03:38:567 (3,4,5) - a bit tricky - maybe stack (5) with (4) The spacing is consistent, but I see what you mean. I may consider this.
03:39:773 (4,1) - oh, this jump... I think making it straight up is a really better (http://osu.ppy.sh/ss/133068) Changed this considerably. See the first screenshot after this quote.
[Hard]
01:11:563 - place a circle here? or maybe turn 01:11:045 (1) to straight down [it also makes nice connection with 01:22:080 (2,3)] Good idea, but I'm leaving this for now.
01:15:528 (2,3,4,5,6) - this strange volume changing again I've already explained this and I intend to keep it this way.
01:31:380 (4) - add clap? (like on insane) I can't believe that I'd overlooked that, especially because I've gone through the mapset enough times, in order to match hitsounds. Thanks.
02:12:736 (2,1) - plays bad, IMO - remove one repeat from 02:12:736 (2) and add circle at 02:14:115? I can tell that this won't work, because the distance spacing is only 0.8 and I don't want to have a jump. No, I will not create an awkward double stream.
02:27:887 (3) - place it to left somewhere? - http://osu.ppy.sh/ss/133079 for example? Will not do, because this would create an awkward jump after the slider.
02:58:567 (1,2) -look at first line ^ No, but I've decided to rotate (2) to the right, so that it doesn't overlap with the wave slider after it. As it happens, that also looks neat. See the second screenshot after this quote.
nice diff, but I like to see more jumps here. Absolutely not. There are already enough jumps in comparison to [Insane] and I really don't want to bump up the difficulty any further. Either way, thanks for the compliment.
[Jar's Normal]
sliders are too slow -_- (for iNiS feeling I mean)
02:41:651 (3,1) - a bit tricky part for me. Maybe removing new combo makes it less confusing
03:22:877 (3,4) - difficult rhythm changing. Use slider and maybe add circle at 03:23:393
03:25:807 (5,1) - strange pause here -> I fail on slider. Add circle on 03:25:980 or something
[Easy]
sound chaging on sliders is a only problem for me here
00:36:959 (1) - this for example
00:57:273 (2), 01:01:411 (3) - or this (half slider with noisy whistle another without)
they sound really weird and you need to do something with it (remove this noisy whistle I think)
also remove '80s from tags - you have 80s already Yes, sir.
Larto wrote:
General:
Might as well force the osume EBA skin, hm?
It had already been addressed that those without the EBA skin won't be able to experience this map with the hitsounds. I know that you dislike the hitsounds, but I really think that they complement the song perfectly.
I could force the skin by including all of the skin elements in the folder, but that would be messy and I don't really like the skin itself.
Insane:
01:34:149 (4,5,6) - I suggest manual stacking here, it looks stupid when playing. Changed that to this
02:12:046 (2,3,4,5) - These jumps surprised me a bit. And by a bit I mean I was like "wtf" and broke my combo. You didn't use any that were that extreme and confusing up to this point, I believe. No, but it's a new chorus and I feel that introducing this sort of thing is fine at this point. I feel that it works as a precursor to the rest of the map.
02:16:356 (4,5) - Also moderately confusing, sir. I'd considered that, but Ithink that this works with the jump in the guitar riff and the (5,6) jump after it.
03:07:531 (1) - Also odd. That jump isn't necessary and neither is the new combo which seems to be only here to justify the jump! I feel that the almost-octave leap in the guitar riff justifies that. Trust me when I say that I did not include that leap for the sake of it.
03:22:359 (1,2,3) - SUDDEN 1/4 OUT OF NOWHERE TOWARDS THE END OF THE MAP, you must be the devil. Easy enough for me to change to a 1/2 stack. When hearing the wail, I'd realised that the singer's voice sort of happens to scratch in a 1/4ish way. Plus, you have to admit that this sounds so cool.
03:30:290 (1,2) - I even got this jump on my first try. Whoah. It is a little bit obnoxious right after the slider, but well done on getting that. I realise that this could trip players up, but the jumps are obviously a direct reference to the start of the track.
Hard:
01:01:411 (1,2,3) - You're overlapping, darling.
Actually, you're overlapping quite often starting from here when you might as well not. If you'd like to go through this diff and unoverlap the unnecessary overlaps, that'd be greeeaaat. I really can't do anything about that, given the spacing. See my response to Sapph's mod.
Jar's Normal:
Skipping this difficulty because Jar is a stubborn twat that never accepts mods on his guest difficulties. Yeah well you refuse to even to use new combos correctly!
Easy:
00:36:938 (1) - This repeat is somewhat covered. It becomes visible shortly before it matters, but it's questionable if that is enough time for a nub who plays Easy. I don't think that this should be too much of a problem, but if it is, then I'll try to change it. For the time being, I would prefer to keep this whole bit looking pretty like that.
00:42:800 (1) - ^ BLARGH
01:09:666 (5) - New Combo here instead of on the next note? I feel annoyed at myself for doing that. The arrangement of the sliders after this had confused me as to where I should've put a new combo.
02:06:184 (5) - ^ Yes.
Now get out of my face.
Okay, this mod looks like it could make me change a few things. I'm going to have a proper look at this either nowish or tomorrow. I'd already felt like making a short mod of your map, so I'll do that either nowish or tomorrow as well.theMikeAG wrote:
~Easy~
01:22:074 (2,1) - Not a fan of the overlap.Neither was I, so I've finally figured out a good alternative to this.
02:18:593 (2,1) - ^^ Yeah.
02:40:650 (1,2) - End 02:40:650 (1) at 02:41:683 and start 02:41:683 (2) at 02:42:028? Good suggestion. I might, but I think that what I have fits decently as it is.
02:43:407 (1,2) - Move (1) to form a more circular pattern? http://osu.ppy.sh/ss/140183 I would, but (1) makes a triangle with what precedes it and the end of (2) is aligned to overlap with (3) from the previous combo (this had took a fair bit of rotation to get it right).
02:51:678 (x) - Add Note? I think that having the one circle here could startle Easy players. I'm not sure, but I prefer to have a short break for the sake of difficulty.
02:52:712 (x) - ^^ I just wanted to keep the start of this consistent with the other choruses.
~Jar's Normal~
01:50:334 (2) - Ahhh! You broke through the ceiling! Maybe you should straighten this slider out?
01:55:159 (1,2) - Make Symmetry!!
03:34:067 (4) - Finish here?
03:36:824 (4) - ^^
~Hard (I freaking love this map)~
03:12:700 (4,5) - I always combo break on this stupid double because I'm so used to the quick double taps. Consider replacing this with a slider, or consider replacing me with a better player. I agree that the sudden change in stacking could throw off players. I might change this, but I think that the variance could be a good thing. Perhaps the fact that it's tripped you up is an indicator that this sort of thing is an adequate challenge for the last chorus. Teehee.
03:25:796 (x) - Maybe add note here? Even if it just means stacking at the start of the slider, I might do that. However, the jump (necessitated by the need not to overlap the previous combo) is what had made me map this in this way. I'd felt like this was empty at first as well.
~Insane~
02:16:526 (5,6) - Any reason these two notes are off center? I have no idea why (5) was even placed that far above the pattern. Perhaps (5,6) had something to do with the fact that I'd neglected to center (3) before it. Well spotted.
Fantastic Map! As your Signature Promised, it is full of flow. Any kudosu I get from you is going into a K.Star for SURE.
gyt wrote:
[Jar's Normal]
sliders are too slow -_- (for iNiS feeling I mean)
02:41:651 (3,1) - a bit tricky part for me. Maybe removing new combo makes it less confusing
03:22:877 (3,4) - difficult rhythm changing. Use slider and maybe add circle at 03:23:393
03:25:807 (5,1) - strange pause here -> I fail on slider. Add circle on 03:25:980 or something Yeah I thought everything here was alright. Excuse me.
Larto wrote:
Jar's Normal:
Skipping this difficulty because Jar is a stubborn twat that never accepts mods on his guest difficulties. :(
I lied. :)
00:42:456 (1) - Move a bit farther away from the previous hitobject if you like. It's not likely that anyone would get tripped up by that, but it'd be prettier and nicer and very easy to do. Okay. Fixed on the repeat too.
01:12:942 (1) - The spot where this slider ends sounds a tad odd. I don't think you should make it repeat, but to remove the repeat and then place a circle 1/1 after it. But it totally ends on that thing that is doing the thing that ASK ME LATER
01:20:700 (1,2,3,4,5) - That pattern feels empty. Add a slider or two to battle this? It's buildup for the epic pentagon. I don't know.
02:09:460 (1) - same as the last slider like this
02:17:218 (1,2,3,4,5) - copypasta copypasta uguu
02:53:049 (2,1) - This pattern also sounds odd. You could fix that py placing a circle 1/2 after the slider or something similar. I can't exactly describe why it is odd, but it's probably because the blue combo tries to follow the vocals very exactly, at least at its start, and then it is strange to leave out the first syllable, which lands on 02:54:256 - . Now do you not dare not change it because I put so much effort into this whole sentence just so you won't be able to tear it apart. Hey. I'm going to leave it.
03:04:084 (2,1) - ^
03:08:222 (1,2,3,4,5) - Feels a bit empty like the previous patterns I pointed out like this one.
03:12:705 (1) - Lengthen by 1/2 to follow the vocals? You have no reason not to. For the sake of variation and it totally does work.
03:14:084 (3) - ^
03:28:911 (1,2,3,4) - This feels empty most of the time. The farther I mod, they emptier it sounds, and I will wonder why. etc. cry cry cry cry
03:38:739 (4,1) - >he uses ugly 1/2 sliders on a Normal difficulty! laughinggirls.jpg >1/2 linear sliders are ugly
marinano.jpg
Congratulations on making a very sweet Normal, though.Sorry for being a stubborn twat after all.
Download: Kenny Loggins - Footloose (D33d) [Jar's Normal].osutheMikeAG wrote:
~Jar's Normal~
01:50:334 (2) - Ahhh! You broke through the ceiling! Maybe you should straighten this slider out? Wait, so it's too high up? Things like that don't concern me.
01:55:159 (1,2) - Make Symmetry!! Oh shit how did this happen um FIXED
03:34:067 (4) - Finish here? I'm fine, thank you.
03:36:824 (4) - ^^
NotShinta wrote:
I will mod this now because I want to get back into modding and I think you deserve it. This map was great, from my memory. And is.
General:
- Unless you want the player to experience EBA-ish colours as well as hitsounds, you needn't use the custom combo colours here, as they're already the default ones. You can colourhax (professional term for "new combo dropdown box magic") the map to start on orange. No. I, for one, don't use the default skin and neither do many others. They wouldn't be playing the map in iNiS colours.
- By the same logic, section-pass and -fail seem a bit redundant, but whatevs Gratuitous EBA style just because I can.
- Each of the breaks on 'Easy', excepting one, has a little 1/1 prebreak magic. It'd be nice if you used these on the other difficulties. Done that, 'cause it works pretty nicely.
- Generally speaking, the occasional whistles can be uncomfortable and the effect could be replicated in a better way . I've pointed out the worst cases below, but it kind of goes for the whole thing. They do kind of add to the cheesy camp 80s theme though, strangely. I'm probably just tired. Changed what you mentioned in particular. I'm going for the cheesy camp '80s theme, so I think that these are okay now.
Insane:
- 00:58:295 (4) - This sounds positively horrible; the two whistles and slider whistle don't work together, and it would be much better if you just got rid of the whistles altogether or kept one on either end of the slider. I thought that this was okay and suitable, but whatever you say, missus.
- 02:40:650 - When I mapped a shitty iNiSish difficulty (for fun), I used sliders in place of the first two spinners, essentially building up the big build up of the final spinner, as I would imagine the song. I sound like I'm forcing my mapping style here (I am) but it's a thing to consider, especially as the other difficulties do something similar. Fuck sliders; have a load of jumpy notes instead.
Hard:
- 02:18:938 (3,4) - If you wanted to be nitpcikin' you could flip this horizontally so it follows a natural path from (1) + (2). Then it jumps back anyway but oh well it's a new combo I decided to do this, even though I vowed not to add any more jumps. Even so, it's kind of cool and all.
Ewer's Normal:
- The tag 'jarby' is redundant in this difficulty. Of course, as we already have D33d, Jarby himself is redundant. Gonna remove this tag and hey don't talk about my Jacob like that!
- 01:09:323 (2) - Finish here seems a bit unnecessary. It wakes and bakes me. A simple clap could be enough, with perhaps a finish on (1) of the next combo to successfully mix the hitsounds up. Or something. (+it copypastes me) I thought that the finish was a bit overdone as well, so I'm just going to change it behind Jar's back.
-03:07:358 (5,6) - I'd perhaps move these a grid down and up respectively so this patterns looks more spaced out and plays less symmetry-based optical illusions on me. Then again, I'm an idiot I decided to do this, because they were creating uncomfortable overlaps anyway.
- 03:38:720 (4) - You know how close this is to the HP bar? Very close. Sapphire would be like 'no' if this was a Meg & Dia map. I hope you don't mind, like I don't, but moving oh fuck this. I'd like to try drugs some day. Maybe I'll mod a map when that happens. You, me, in per-fect SYMMETRY, DAMN IT.
Easy:
- 02:18:593 (2) - I would continue to use the custom hitsounds here young lady. They sound better that way. Just the ticket.
I'm now going to watch the film "(500) Days of Summer" because it has that hipster Katy Perry in it and a cool soundtrack with The Smiths and Regina Spektor. Good night. Posting this is probably only a good idea because I'm tired. Might 'ave another look later
D33d wrote:
NotShinta wrote:
I will mod this now because I want to get back into modding and I think you deserve it. This map was great, from my memory. And is. As always, I'm glad that you like it!
General:
- Unless you want the player to experience EBA-ish colours as well as hitsounds, you needn't use the custom combo colours here, as they're already the default ones. You can colourhax (professional term for "new combo dropdown box magic") the map to start on orange. No. I, for one, don't use the default skin and neither do many others. They wouldn't be playing the map in iNiS colours.
- By the same logic, section-pass and -fail seem a bit redundant, but whatevs Gratuitous EBA style just because I can.
- Each of the breaks on 'Easy', excepting one, has a little 1/1 prebreak magic. It'd be nice if you used these on the other difficulties. Done that, 'cause it works pretty nicely.
- Generally speaking, the occasional whistles can be uncomfortable and the effect could be replicated in a better way . I've pointed out the worst cases below, but it kind of goes for the whole thing. They do kind of add to the cheesy camp 80s theme though, strangely. I'm probably just tired. Changed what you mentioned in particular. I'm going for the cheesy camp '80s theme, so I think that these are okay now.
Insane:
- 00:58:295 (4) - This sounds positively horrible; the two whistles and slider whistle don't work together, and it would be much better if you just got rid of the whistles altogether or kept one on either end of the slider. I thought that this was okay and suitable, but whatever you say, missus.
- 02:40:650 - When I mapped a shitty iNiSish difficulty (for fun), I used sliders in place of the first two spinners, essentially building up the big build up of the final spinner, as I would imagine the song. I sound like I'm forcing my mapping style here (I am) but it's a thing to consider, especially as the other difficulties do something similar. Fuck sliders; have a load of jumpy notes instead.
Hard:
- 02:18:938 (3,4) - If you wanted to be nitpcikin' you could flip this horizontally so it follows a natural path from (1) + (2). Then it jumps back anyway but oh well it's a new combo I decided to do this, even though I vowed not to add any more jumps. Even so, it's kind of cool and all.
Ewer's Normal:
- The tag 'jarby' is redundant in this difficulty. Of course, as we already have D33d, Jarby himself is redundant. Gonna remove this tag and hey don't talk about my Jacob like that!
- 01:09:323 (2) - Finish here seems a bit unnecessary. It wakes and bakes me. A simple clap could be enough, with perhaps a finish on (1) of the next combo to successfully mix the hitsounds up. Or something. (+it copypastes me) I thought that the finish was a bit overdone as well, so I'm just going to change it behind Jar's back.
-03:07:358 (5,6) - I'd perhaps move these a grid down and up respectively so this patterns looks more spaced out and plays less symmetry-based optical illusions on me. Then again, I'm an idiot I decided to do this, because they were creating uncomfortable overlaps anyway.
- 03:38:720 (4) - You know how close this is to the HP bar? Very close. Sapphire would be like 'no' if this was a Meg & Dia map. I hope you don't mind, like I don't, but moving oh fuck this. I'd like to try drugs some day. Maybe I'll mod a map when that happens. You, me, in per-fect SYMMETRY, DAMN IT.
Easy:
- 02:18:593 (2) - I would continue to use the custom hitsounds here young lady. They sound better that way. Just the ticket.
I'm now going to watch the film "(500) Days of Summer" because it has that hipster Katy Perry in it and a cool soundtrack with The Smiths and Regina Spektor. Good night. Posting this is probably only a good idea because I'm tired. Might 'ave another look later
Yaaaaaaaaaaaay!NotShinta wrote:
This is an excellent beatmap, and just talking to you and looking at your replies in this thread has confirmed to me that this beatmap has had a lot of thought put into it. Therefore, after some short IRC discussion, I shall present you with a bubble, Sir Deed, as that's what they are for. Open wide here comes, original sin, brrr.
OKAY YES YES YES GIVE IT TO MEGonzvlo wrote:
[General]Yeah? Yeah.
- Countdown: Since Countdown is disabled, remove Countdown's offset from [Insane] & [Hard]
[Hard]This is because of the horribly asymmetrical slider. Grrr.
- 00:38:651 (4) - Isn't this supposed to be aligned with 00:37:272 (2) ?
[Insane]Okay.
- 00:58:639 (1) - This jump keeps throwing me off. The spacing doesn't make much sense and it's not intuitive at all, I strongly suggest to change this. I did, and I just used .8x spacing in its place in the form of a nice triangle, because I'm a pussaaaay.
- 02:01:190 (6) - You should keep the consistency with the previous chorus, perhaps add a NC here? Done.
- 02:51:319 (1) - This post-spinner objects is bugged, the NC has to be added manually.
Since this is minor stuff, I should be able to rank afterwards.
And you forget to give kudos to Gonz :pD33d wrote:
OKAY YES YES YES GIVE IT TO ME
Didn't I? I thought that I clicked iiiiiiiiiiiiiiit and now it won't let me. ;A;Breeze wrote:
And you forget to give kudos to Gonz :pD33d wrote:
OKAY YES YES YES GIVE IT TO ME
Ranked.Yay!!!! It's your very first time ranking a beatmap.
Congratulations!