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Demetori - Youkai no Yama ~ Mysterious Mountain

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Topic Starter
GoldenWolf

lazyboy007 wrote:

Oy :3 Ahoy

  1. 00:45:292 (1,2,3) - on custom hitsounds, your crash makes the following notes almost inaudible, which is a bit of an issue for me during gameplay. Same on 02:13:508 (1,2,3) - this pattern. You could probably raise this particular hitsound's volume? That's because the following notes are using the soft sampleset, which is inherently quieter than the other sets. Those two patterns are still at 70% volume though, just like everything else, suddenly lowering it to the likes of 50% would be just weird and probably throw off the player more
  2. 03:35:886 (1,2,3,4) - maybe a bit confusing, it's very similar to some of your 1/3 streams, although this pattern makes sense with the melody. Maybe make it zig zag more than currently, the smooth shape is part of why it's error-prone imo. For a comparison, take 04:17:616 (1,2,3,4) - Yeah but up until that point,
    the only 1/3 in circles I used was 02:05:076 (3,4,5,6,7,8) - and it wasn't nearly as spaced. I highly doubt people are going to misread that as a 1/3, and if they do, they most likely don't have the reading ability for the rest of the map ¯\_(ツ)_/¯
  3. 03:51:291 (1,2,3,4,1,2,3,4) - feels like a pretty big difficulty spike compared to the rest (since you mapped most of the 1/6 with repeat sliders). Maybe connect the two with a 1/2 slider? It is a difficulty spike, altough not as big as you may think it is, nor it is out of place considering it's the climax of the solo.
    I also did use circles on 1/6s beforehand. Using a 1/2 slider wouldn't make sense since I am focusing on the drums here.
  4. 02:53:724 (1,2) - 04:10:913 (3,4) - these (and maybe a few others) are not perfect stacks Those 1px off stacks differ based on which resolution you are using, so it's kinda pointless to point them out, as they won't appear as off for someone else using a different resolution, but will for you for example ¯\_(ツ)_/¯
That's all for me ^^
Thanks for your mod~#
squirrelpascals
The song choice and this diff are neat 8-)
m4m

extra stage
• 00:44:968 (7) - it sounds like it would be better to represent this guitar with 2 circles, rather than a slider. You did it here 00:42:211 (3,4,5) - and the note on the tail is just as strong as the one on the head

• 00:43:995 (5) - Missing nc (you follow the pattern of nc every 4 beats)

• 00:52:427 (3,4,5) - The way you represent some notes with kicksliders and some with circles is inconsistent here, especially with slider 3. For example, 00:52:265 (2,3) - sound like they both represent a hi hat, but why is one a circle and why is one a slider?

• 01:06:697 (3,4,5,6) - Can you do something to show this change to a 1/6 rhythm? This can be mistaken for a similar 1/4 stack from 01:05:563 (5,6,7) -

• 01:18:373 (1,2) - %25 on this green line is WAY too quiet to effectively hear that you're hitting thsi note imo

• 01:23:400 (2,3,4,1) - Would flow better if the triple 01:24:049 (3,4,1) - was spaced farther from this first slider imo. Higher spacing from 01:23:400 (2,3) - would ease the player into playing the spacing a lot more nicely

• 01:27:941 (2,5,6,7) - Would also play more nicely with ctrl+h (this shape curve ( ) because of the quick right-to-left movement from 01:28:751 (4,5) -

• 02:20:481 (2,3,4,5) - same as 00:52:427 (3,4,5) -

• 02:25:292 (3) - The tom that the reverse arrow is supposed to represent actually lands on 02:25:346 - without the extra timing points.

• 03:06:697 (1,2,3,4,1,2,3,4) - Again here with flow. This time it looks a lot more like your intention so you probably won't be keen on changing this, but I still don't like the intricate movements that are required to effectively hit these patterns

• 03:14:318 (2,3) - Why did you choose to extend this to the 1/8 tick now? Its more expected for this to be a 1/4 gap and it seems to work just as fine

• 03:16:426 (4) - nc to indicate the switch from 1/3 to 1/4 rhythm?

• 03:18:697 - sounds like a whistle is supposed to go here

• 03:21:291 (1,2,1,2) - Whe the lower spacing here? These notes sound just as strong as 03:19:994 (1,2) - or 03:22:589 (1,2) -

• 03:26:318 (3,1,2) - Don't like the transition between these back and forth jumps. Its a wide angle thats surrounded by very small angles (back and forths)

• 03:29:480 (3,4,5,2,3,4) - This overlap makes the stream look kind of unorganized imo.

• 03:45:453 (1,2,3) - Moving this up would transition better to 03:45:778 (1,2,3) -

• 04:06:859 - Please don't mute clickable objects like this. The player needs feedback that they're clicking the sliders okay. If you want this to be quiet try petting this to %40 or %50

Okay good luck! :)
Topic Starter
GoldenWolf

squirrelpascals wrote:

The song choice and this diff are neat 8-) c:
m4m

extra stage
• 00:44:968 (7) - it sounds like it would be better to represent this guitar with 2 circles, rather than a slider. You did it here 00:42:211 (3,4,5) - and the note on the tail is just as strong as the one on the head It's actually one guitar note on the slider head, the thing you hear on the red tick is the lead guitar note going down as he slides on the fret, there is a rhythm guitar note there and a closed hihat too, but overall it's weaker than the head since there are no actual lead guitar notes on the tail, the reason why I used circles before is because there were no lead guitar note on the white tick,
only 2 notes in the whole measure so I filled with circles from the rhytm guitar instead, on the second instance I used a slider to emphasis the lead more.


• 00:43:995 (5) - Missing nc (you follow the pattern of nc every 4 beats) Yeah, I originally didn't want a short combo of 3, but it makes more sense to keep the NCing consistency

• 00:52:427 (3,4,5) - The way you represent some notes with kicksliders and some with circles is inconsistent here, especially with slider 3. For example, 00:52:265 (2,3) - sound like they both represent a hi hat, but why is one a circle and why is one a slider? They're actually for the guitar's bends though .-.

• 01:06:697 (3,4,5,6) - Can you do something to show this change to a 1/6 rhythm? This can be mistaken for a similar 1/4 stack from 01:05:563 (5,6,7) - Changed the stacks in the previous verse (and the other instance) to be all manually stacked, and made the 1/6s circles closer, so it's easier to notice it's a 1/6.

• 01:18:373 (1,2) - %25 on this green line is WAY too quiet to effectively hear that you're hitting thsi note imo Changed to 35%

• 01:23:400 (2,3,4,1) - Would flow better if the triple 01:24:049 (3,4,1) - was spaced farther from this first slider imo. Higher spacing from 01:23:400 (2,3) - would ease the player into playing the spacing a lot more nicely Uh not too sure why it's that close to the triple lol, probably moved it by mistake ¯\_(ツ)_/¯

• 01:27:941 (2,5,6,7) - Would also play more nicely with ctrl+h (this shape curve ( ) because of the quick right-to-left movement from 01:28:751 (4,5) Looks quite ugly though, it barely changes anything gameplay-wise so I'd rather stick with better visuals here-

• 02:20:481 (2,3,4,5) - same as 00:52:427 (3,4,5) -

• 02:25:292 (3) - The tom that the reverse arrow is supposed to represent actually lands on 02:25:346 - without the extra timing points. Nope, it definitely doesn't. I wouldn't have added those redlines for nothing lol

• 03:06:697 (1,2,3,4,1,2,3,4) - Again here with flow. This time it looks a lot more like your intention so you probably won't be keen on changing this, but I still don't like the intricate movements that are required to effectively hit these patterns The flow is definitely intended, it is what I think represent the song best here

• 03:14:318 (2,3) - Why did you choose to extend this to the 1/8 tick now? Its more expected for this to be a 1/4 gap and it seems to work just as fine Because the guitar is doing a note on 1/8 snapping here

• 03:16:426 (4) - nc to indicate the switch from 1/3 to 1/4 rhythm? Combo would be wayyy too short for no good reason, the spacing should suffice to indicate the rythm change, plus it's on sliders so pretty easy to hit because of how lenient they are

• 03:18:697 - sounds like a whistle is supposed to go here And a snare too woops forgot to add them back when I changed this from a circle triple ¯\_(ツ)_/¯

• 03:21:291 (1,2,1,2) - Whe the lower spacing here? These notes sound just as strong as 03:19:994 (1,2) - or 03:22:589 (1,2) - Basically, 03:19:994 (1,2) - isn't related to this pattern so it's irrelevant, but as for 03:21:291 (1,2,1,2) - and why they aren't more spaced from one another; it's about the flow and the pressure points I made here. 03:20:805 (3,1) - First you start from here, going from a sliderend using the drop-off leniency to the next 1/4 slider is pretty easy and has low pressure, since the sound is pretty low pitched. Then, 03:21:778 (3,1) - going from here means that you have to click that circle before going to the next 1/4 slider, which means there isn't drop-off leniency anymore and thus this has a much higher pressure to execute, so there isn't a need for increasing spacing 03:21:940 (1,2) - here. Lastly, 03:22:589 (1,2) - is much higher pitched than previously, so definitely stronger than the other two. Also notice how it goes from sliderend > 1/4 slider, to circle > 1/4 slider, to 2x 1/4 sliders with increased slider velocity, as the notes go upward and upward, with addition of crashes cymbals.

• 03:26:318 (3,1,2) - Don't like the transition between these back and forth jumps. Its a wide angle thats surrounded by very small angles (back and forths) But since 03:26:318 (3,1) - is quite more spaced than 03:26:480 (1,2) - you still have to snap to get them right, and not flow through them, so they basically act about the same. Angle is different but snapping is still required.

• 03:29:480 (3,4,5,2,3,4) - This overlap makes the stream look kind of unorganized imo. I'm not really sure what overlap you're talking about here ?_?

• 03:45:453 (1,2,3) - Moving this up would transition better to 03:45:778 (1,2,3) - I guess yeah

• 04:06:859 - Please don't mute clickable objects like this. The player needs feedback that they're clicking the sliders okay. If you want this to be quiet try petting this to %40 or %50 o I though I had fixed this already oops, changed it to 35% like the others for consistency's sake

Okay good luck! :)
Thanks for your mod~~
Nao Tomori
00:20:643 (2) - doesnt sound like anything important is on this. why is there a fullscreen jump? think 1 should be a slider

00:33:454 (1) - seems weird as a kickslider cuz of how loud the end is

00:52:265 (2) - wot is this following

01:02:400 (4) - seemed out of place cuz everywhere else is using triple based rhythm

02:20:643 (3,4,5) - felt weird cuz 3 and 4 are the same object but following different instruments

03:55:589 - https://osu.ppy.sh/ss/8280366 i think this rhythm fits a bit better since it lines up the clicks with the top part of the guitar and the drums as well as lets you set up 03:55:670 (5,1) - which shows the offbeat slider with more contrast

no kds
Topic Starter
GoldenWolf

Naotoshi wrote:

00:20:643 (2) - doesnt sound like anything important is on this. why is there a fullscreen jump? think 1 should be a slider Well there is the guitar hammering notes in 1/2 here, I did reduce the jump so it's not as large, but I'm keeping these as circles

00:33:454 (1) - seems weird as a kickslider cuz of how loud the end is It emphasizes the 2 snares better being on the same object imo, also the second snare hit is weaker than the first one

00:52:265 (2) - wot is this following The guitar? ¯\_(ツ)_/¯ Granted it's not really a note, but more of a bend on the string, altough the reason why I stopped the previous slider there is because of the snare sooo

01:02:400 (4) - seemed out of place cuz everywhere else is using triple based rhythm yeah but the song is doing a quint here so lol

02:20:643 (3,4,5) - felt weird cuz 3 and 4 are the same object but following different instruments nah they're both for the bendy bend of the guitar, like the previous instance aswell 00:52:427 (3,4) -

03:55:589 - https://osu.ppy.sh/ss/8280366 i think this rhythm fits a bit better since it lines up the clicks with the top part of the guitar and the drums as well as lets you set up 03:55:670 (5,1) - which shows the offbeat slider with more contrast That's something I'd normally do because it does fit the drums better, but as for the lead guitar it's going up on red ticks and down on white ticks, and since in the solo I am heavily focused on the lead guitar, this emphasize it better imo

no kds
thx fam
Nao Tomori
only reason i bubble:
Bunnrei
flirt4bub smh
squirrelpascals
hYpeE
Seijiro
I am laaaate

Quick:
  1. 01:06:697 (3,4,5,6) - this one was a bit hard to read in gameplay, due to the fact the visual difference between these and, let's say 01:05:563 (5,6,7) - , is not so noticeable. While it may not sound as the best option in the world, a 1/6repeat slider could work better since changing spacing is probably not an option in this case
  2. 02:25:508 (1,2,1,2,1,2) - this didn't play as well as I was expecting it, probably because I am used to a circle + slider sort of pattern instead. In particular the last one of these 3 felt hard to acc because of the altered emphasis. Up to you~
    In comparison, 03:19:021 (1,2,1,2,1,2,1,2) - this felt better because of the exact back and forth movement of the cursor, so it was like a really long 1/3 repeat slider. Maybe you could manage something similar on the other pattern in case changing the emphasis is not what you want there?
  3. 03:36:697 (1,2,3,4) - might be just me, but I had some difficulties reading it as a jump on each and not a normal 1/2 thing, although I must agree that the visual spacing is visibly reduced here... :thinking:
    It's just that right after this sort spacing 03:35:886 (1,2,3,4) - you introduce an exact opposite spacing concept for 03:36:697 (1,2,3,4) - which uhh, throws me off
    Also, later on I could interpret 03:41:562 (1,2) - as a 1/4 jump too seeing that visual spacing :roll:
  4. 03:56:643 (1,2,3) - some added features may be good to make the 1/3 part noticeable. As it is, it is a bit similar with 03:50:156 (5,6,7) - .
    I must confess I ended up reading that as 1/4 jumps for the first 2 testplays or so even tho I knew about it lol
    Maybe make all of them go in the opposite direction of the movement, like this?
  5. in case you accept ^, 04:01:832 (1,2,3) - consistency
cool
Topic Starter
GoldenWolf

MrSergio wrote:

I am laaaate I'm late, I'm late!

Quick:
  1. 01:06:697 (3,4,5,6) - this one was a bit hard to read in gameplay, due to the fact the visual difference between these and, let's say 01:05:563 (5,6,7) - , is not so noticeable. While it may not sound as the best option in the world, a 1/6repeat slider could work better since changing spacing is probably not an option in this case Changing spacing is always an option! Since I really want to keep this 1/6 as circles as it sounds and feels good to me bcs of how strong the drums are, I moved the circles closer together to be alike the ones 03:51:291 (1,2,3,4,1,2,3,4) - there. I hope that would be close enough now, else I guess I'd have to change to a reverse slider ;/
  2. 02:25:508 (1,2,1,2,1,2) - this didn't play as well as I was expecting it, probably because I am used to a circle + slider sort of pattern instead. In particular the last one of these 3 felt hard to acc because of the altered emphasis. Up to you~
    In comparison, 03:19:021 (1,2,1,2,1,2,1,2) - this felt better because of the exact back and forth movement of the cursor, so it was like a really long 1/3 repeat slider. Maybe you could manage something similar on the other pattern in case changing the emphasis is not what you want there? So since 02:25:292 (3) - this slider with that iffy timing is in the way, I found that the best way to make this pattern playable to a decent level was to start the 1/3s with a slider and not a circle, even if it would emphasize the roll better, I think that's an acceptable trade-off to sacrifice a little amount of emphasis to make it more playable.
  3. 03:36:697 (1,2,3,4) - might be just me, but I had some difficulties reading it as a jump on each and not a normal 1/2 thing, although I must agree that the visual spacing is visibly reduced here... :thinking:
    It's just that right after this sort spacing 03:35:886 (1,2,3,4) - you introduce an exact opposite spacing concept for 03:36:697 (1,2,3,4) - which uhh, throws me off Indeed, since this has been pointed out a few times it's probably best to change it. dropped the centered-focus pattern for something more flowy and overall probably better fitting the guitar.
    Also, later on I could interpret 03:41:562 (1,2) - as a 1/4 jump too seeing that visual spacing :roll: Not anymore, now :roll:
  4. 03:56:643 (1,2,3) - some added features may be good to make the 1/3 part noticeable. As it is, it is a bit similar with 03:50:156 (5,6,7) - .
    I must confess I ended up reading that as 1/4 jumps for the first 2 testplays or so even tho I knew about it lol
    Maybe make all of them go in the opposite direction of the movement, like this? Makes sense to me, haven't seen anyone misread it but since it does add something cool and unique to differentiate this pattern from others I'll take it
  5. in case you accept ^, 04:01:832 (1,2,3) - consistency ya
cool you're cool
additionally fixed some greenlines unsnapped by 1ms and deleted one unused hitsound file
Seijiro
oh my >///<

Here's the flame of my passion
Lost
Congrats on qualify :)
Okoratu
Congrats on disqualify :)

(on request modding assistant screwed up a hitsound being used)
Nao Tomori
and Dobby was still watching!1

confirmed hitsound was re-added and used. rebub
Seijiro
My #1 ;w;
Seijiro
totally blame Oko, since he could have re-ql'd right away xd
Exote
wowoowow gratz <3
Ataraxia
this is so good

gratz woof !
Akanya
Best Demetori map out there.
GJ WOLF!
monebreaker
your map is so bad please delete , demetori is not for jump , its more stream , you mapped with your feet , honestly this is so bad.
Topic Starter
GoldenWolf
ptdr t ki
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