extra stage• 00:44:968 (7) - it sounds like it would be better to represent this guitar with 2 circles, rather than a slider. You did it here 00:42:211 (3,4,5) - and the note on the tail is just as strong as the one on the head It's actually one guitar note on the slider head, the thing you hear on the red tick is the lead guitar note going down as he slides on the fret, there is a rhythm guitar note there and a closed hihat too, but overall it's weaker than the head since there are no actual lead guitar notes on the tail, the reason why I used circles before is because there were no lead guitar note on the white tick,
only 2 notes in the whole measure so I filled with circles from the rhytm guitar instead, on the second instance I used a slider to emphasis the lead more.
• 00:43:995 (5) - Missing nc (you follow the pattern of nc every 4 beats) Yeah, I originally didn't want a short combo of 3, but it makes more sense to keep the NCing consistency
• 00:52:427 (3,4,5) - The way you represent some notes with kicksliders and some with circles is inconsistent here, especially with slider 3. For example, 00:52:265 (2,3) - sound like they both represent a hi hat, but why is one a circle and why is one a slider? They're actually for the guitar's bends though .-.
• 01:06:697 (3,4,5,6) - Can you do something to show this change to a 1/6 rhythm? This can be mistaken for a similar 1/4 stack from 01:05:563 (5,6,7) - Changed the stacks in the previous verse (and the other instance) to be all manually stacked, and made the 1/6s circles closer, so it's easier to notice it's a 1/6.
• 01:18:373 (1,2) - %25 on this green line is WAY too quiet to effectively hear that you're hitting thsi note imo Changed to 35%
• 01:23:400 (2,3,4,1) - Would flow better if the triple 01:24:049 (3,4,1) - was spaced farther from this first slider imo. Higher spacing from 01:23:400 (2,3) - would ease the player into playing the spacing a lot more nicely Uh not too sure why it's that close to the triple lol, probably moved it by mistake ¯\_(ツ)_/¯
• 01:27:941 (2,5,6,7) - Would also play more nicely with ctrl+h (this shape curve ( ) because of the quick right-to-left movement from 01:28:751 (4,5) Looks quite ugly though, it barely changes anything gameplay-wise so I'd rather stick with better visuals here-
• 02:20:481 (2,3,4,5) - same as 00:52:427 (3,4,5) -
• 02:25:292 (3) - The tom that the reverse arrow is supposed to represent actually lands on 02:25:346 - without the extra timing points. Nope, it definitely doesn't. I wouldn't have added those redlines for nothing lol
• 03:06:697 (1,2,3,4,1,2,3,4) - Again here with flow. This time it looks a lot more like your intention so you probably won't be keen on changing this, but I still don't like the intricate movements that are required to effectively hit these patterns The flow is definitely intended, it is what I think represent the song best here
• 03:14:318 (2,3) - Why did you choose to extend this to the 1/8 tick now? Its more expected for this to be a 1/4 gap and it seems to work just as fine Because the guitar is doing a note on 1/8 snapping here
• 03:16:426 (4) - nc to indicate the switch from 1/3 to 1/4 rhythm? Combo would be wayyy too short for no good reason, the spacing should suffice to indicate the rythm change, plus it's on sliders so pretty easy to hit because of how lenient they are
• 03:18:697 - sounds like a whistle is supposed to go here And a snare too woops forgot to add them back when I changed this from a circle triple ¯\_(ツ)_/¯
• 03:21:291 (1,2,1,2) - Whe the lower spacing here? These notes sound just as strong as 03:19:994 (1,2) - or 03:22:589 (1,2) - Basically, 03:19:994 (1,2) - isn't related to this pattern so it's irrelevant, but as for 03:21:291 (1,2,1,2) - and why they aren't more spaced from one another; it's about the flow and the pressure points I made here. 03:20:805 (3,1) - First you start from here, going from a sliderend using the drop-off leniency to the next 1/4 slider is pretty easy and has low pressure, since the sound is pretty low pitched. Then, 03:21:778 (3,1) - going from here means that you have to click that circle before going to the next 1/4 slider, which means there isn't drop-off leniency anymore and thus this has a much higher pressure to execute, so there isn't a need for increasing spacing 03:21:940 (1,2) - here. Lastly, 03:22:589 (1,2) - is much higher pitched than previously, so definitely stronger than the other two. Also notice how it goes from sliderend > 1/4 slider, to circle > 1/4 slider, to 2x 1/4 sliders with increased slider velocity, as the notes go upward and upward, with addition of crashes cymbals.
• 03:26:318 (3,1,2) - Don't like the transition between these back and forth jumps. Its a wide angle thats surrounded by very small angles (back and forths) But since 03:26:318 (3,1) - is quite more spaced than 03:26:480 (1,2) - you still have to snap to get them right, and not flow through them, so they basically act about the same. Angle is different but snapping is still required.
• 03:29:480 (3,4,5,2,3,4) - This overlap makes the stream look kind of unorganized imo. I'm not really sure what overlap you're talking about here ?_?
• 03:45:453 (1,2,3) - Moving this up would transition better to 03:45:778 (1,2,3) - I guess yeah
• 04:06:859 - Please don't mute clickable objects like this. The player needs feedback that they're clicking the sliders okay. If you want this to be quiet try petting this to %40 or %50 o I though I had fixed this already oops, changed it to 35% like the others for consistency's sake