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Chthonic - Defenders of Bu-Tik Palace

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direday
Hello! M4M


General
copypasta from mod assistant:
  1. Timings:
    05:01:425 (volume level)
    05:01:814 (volume level)

    Ranking Criteria - Timing

    No two uninherited or two inherited timing sections should be placed at the same point. An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed). Having two uninherited or two inherited sections on top of each other will cause problems within the beatmap.

Martyr
I like the stacked streams in the begining but less so 00:12:990 (5,6,7,8,1,2,3,4,5,6,7,8) - those and you use them a lot. Dunno just my opinion, not like I am strong enough for them anyway.
  1. 01:16:890 (1,2) - those are out of line: you use sharp angles for those sounds before like 01:12:690 (1,2,3) - here, you probably should stick to that.
  2. 02:05:490 (1,1,2,3,4,5) - really cool but a bit cluttered imo. Maybe rearrange a bit for readability?
  3. 01:22:590 (2,3,4,5,1) - looks like it was supposed to be stright line and its not currently.
  4. 01:17:190 (3,2,3,4) - rotate it CW to be alligned with 01:17:490 (1,2) - movement?
  5. 01:24:840 (5) - moce closer to 01:25:140 (7) - to form the same gap as inbetween 01:24:240 (2,4) - . This applies to the whole map: having equal space inbetween objects (not talking about locked DS but about visuals) makes the map look much more polished.
  6. 01:33:390 (2) - to 453:168 for the same reasons
  7. 02:48:690 (1,9,1) - and later - no hitfinishes. Is this intended?
  8. 03:00:540 (4,1,2) - those should somehow form a line
  9. 03:02:790 (3,4,5,6) - sorry for nazi stuff but this is not a perfect line. Do you place those by hand? Ctrl+shift+g really helps with stright streams.
  10. 03:57:090 (1,3,4) - 04:01:590 (3,1,3,4) - those should be in line too. I may have missed some like those.
  11. 04:05:640 (2) - looks good but I think it's too close to 04:05:490 (1) - and unnececarily breaks the flow.
  12. 03:55:890 (1,2) - ^
  13. 04:27:690 (9,10,11,12,13,14,15,16) - I'd make more shrp angle for 04:27:915 (12,13) - here since you have those before: 04:27:540 (7,8) - 04:27:015 (16,1) - etc
  14. 04:33:090 (1,2,3,4) - not sure why you've chosen to emphasize (4). I'd have made them more or less equal or gave more spacing to 04:33:390 (3) - instead.
  15. 04:45:090 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - haven't found a reason why those have less spacing.
  16. 04:48:690 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - ^
  17. 05:01:814 (1) - is that pikachu OwO
I think this map is good but it can use some polishing like making it look more geometrically correct or have equal space inbetween objects. Also I think that 2nd kiai can be more interesting and diverse.

Hope that helped! Good luck.
Topic Starter
Bokkie
Hello there!

Yoshino-- wrote:

from q

Martyr
00:08:190 (5) - from here until 00:16:290 - I would nc the streams in groups of 4, as you have small jumpstreams and what not, and it would make sense with the music sure, that'd make sense, but I feel like spamming nc like this would be kinda spammy

00:04:290 (1,2,3,4) - I personally think all of these sliders in this section should be extended sliders, since the sound doesn't stop at the red tick; also you can silence the sliderends with kinda big jumps between them, sliderbreaks seem to happen a lot already and this would only cause more troubles :/

00:41:865 (3) - dont really hear anything worth mapping here, delet this, doing so puts more emphasis on 00:41:940 (4,5,6) - as well fixed

00:54:990 (1,2,3,4,5,6,7,8,9,10,11,12,1) - your ds is super messy here, not sure if intentional + the stream curve could be better lmao I was using ds not sure how that happened; fixed

00:58:815 (8,1) - turn should be on 00:58:890 (1) - instead to emphasize the vocal and next modder will rip my ass for inconsistency again xd no thanks

01:04:590 (2,3,4,3,4,5) - do these really have to be that spaced? Previous triplets never had that kind of spacing no, they don't

01:35:940 (2) - delet this, rhythm follows the vocals / instruments better without it ok

01:36:090 (3) - nc? after deleting ^ there's no need for nc

01:36:690 (2) - nc obviously that's a mistake and is now corrected

01:37:590 (5) - same as previously mentioned

01:58:590 (2) - should have nc, would also help indicating the slow sv not sure if necessary but alright

02:08:265 (1) - silence the spinner end, it ends on literally nothing indeed

02:11:490 (1,2,3,4,5,6) - previous 1/3 section had bigger spacing so idk why it's lower now fixed

02:13:590 (5) - nc ok

02:17:790 (5) - nc? Imo putting nc on last note looks kinda weird

02:22:290 (5) - ^ same here 02:31:890 (5) - fixed

02:40:215 - starting here a lot of streams have their turn point on blue ticks instead of downbeats, so any emphasis on the downbeat gets kinda lost; fixing that would likely require you to remap them a bit so idk all streams on my map are supposed to have turns like this

03:24:090 (1,6) - no stack intentional? I mean, there's enough time between those notes to fully disapear before next shows up

03:33:465 - why ignore the triple suddenly ): I felt urge to map to vocals )^:

03:50:490 (5) - could probably nc this, every other jump part in that section is nc'd in groups of 4 as well fixed

04:25:290 (9,9,9) - I'd nc these since there are pretty strong beats on them, also applies to a few streams after that sure

04:38:040 (2) - where did that spacing suddenly come from woops; fixed

04:46:890 (9) - def nc here because the stream gets more spaced + strong beat only this note has higher spacing, my bad

04:46:965 (10) - if you can find a way to stack this on 04:45:915 (12) - without ruining the stream, that would make it a lot nicer to look at and more structured as well imo done

04:58:290 - put a circle here to make the beat clickable pls fixed

Nice map and song overall, good luck with it! thanks

direday wrote:

Hello! M4M


General
copypasta from mod assistant:
  1. Timings:
    05:01:425 (volume level) deleted
    05:01:814 (volume level) fixed

    Ranking Criteria - Timing

    No two uninherited or two inherited timing sections should be placed at the same point. An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed). Having two uninherited or two inherited sections on top of each other will cause problems within the beatmap.

Martyr
I like the stacked streams in the begining but less so 00:12:990 (5,6,7,8,1,2,3,4,5,6,7,8) - those and you use them a lot. Dunno just my opinion, not like I am strong enough for them anyway.
  1. 01:16:890 (1,2) - those are out of line: you use sharp angles for those sounds before like 01:12:690 (1,2,3) - here, you probably should stick to that. fixed
  2. 02:05:490 (1,1,2,3,4,5) - really cool but a bit cluttered imo. Maybe rearrange a bit for readability? not sure how, so it stays at least for now
  3. 01:22:590 (2,3,4,5,1) - looks like it was supposed to be stright line and its not currently. fixed
  4. 01:17:190 (3,2,3,4) - rotate it CW to be alligned with 01:17:490 (1,2) - movement? changed but in a different way
  5. 01:24:840 (5) - moce closer to 01:25:140 (7) - to form the same gap as inbetween 01:24:240 (2,4) - . This applies to the whole map: having equal space inbetween objects (not talking about locked DS but about visuals) makes the map look much more polished. I'll see what can be done
  6. 01:33:390 (2) - to 453:168 for the same reasons fixed
  7. 02:48:690 (1,9,1) - and later - no hitfinishes. Is this intended? those hitsounds were on try out to see if they aren't obnoxious; thanks for reminding me to put them through whole stream
  8. 03:00:540 (4,1,2) - those should somehow form a line kinda played around circles in this section
  9. 03:02:790 (3,4,5,6) - sorry for nazi stuff but this is not a perfect line. Do you place those by hand? Ctrl+shift+g really helps with stright streams. I like nazi mods; fixed
  10. 03:57:090 (1,3,4) - 04:01:590 (3,1,3,4) - those should be in line too. I may have missed some like those. fixed; will check for more
  11. 04:05:640 (2) - looks good but I think it's too close to 04:05:490 (1) - and unnececarily breaks the flow. I'm aware it's kinda close but imo doesn't break the flow
  12. 03:55:890 (1,2) - ^
  13. 04:27:690 (9,10,11,12,13,14,15,16) - I'd make more shrp angle for 04:27:915 (12,13) - here since you have those before: 04:27:540 (7,8) - 04:27:015 (16,1) - etc fixed
  14. 04:33:090 (1,2,3,4) - not sure why you've chosen to emphasize (4). I'd have made them more or less equal or gave more spacing to 04:33:390 (3) - instead. all equally spaced
  15. 04:45:090 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - haven't found a reason why those have less spacing. my bad
  16. 04:48:690 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - ^
  17. 05:01:814 (1) - is that pikachu OwO OwO not really
I think this map is good but it can use some polishing like making it look more geometrically correct or have equal space inbetween objects. Also I think that 2nd kiai can be more interesting and diverse.

Hope that helped! Good luck. sure did
Thanks for the mods guys!
JierYagtama
metal is <3
Martyr
00:04:590 (2,3,4) - hmm somehow im not a fan of this kind of flow just ctrl g 00:04:890 (3) - and this 00:05:190 (4) - for better flow
00:33:840 (3) - also ctrl g and just fix the stack afterwards
00:34:140 (5) - also ctrl g for better flow
00:51:690 (1,2) - even if its a kind of small thing I think this placement wound give more better movement imo

00:54:690 (4,1,2,3,4,5,6,7,8,9,10,11,12) - spacing between 4 and the stream is a bit too far because I think there isnt any powerful sound to support that large spacing between the slider and stream
02:36:390 (3) - NC
02:40:290 (1,2,3,4,5,6,7,8,9) - stream shape is kinda ugly in this spot imo
This one looks a little bit better dont you think?
02:46:290 (1,2,3,4,5) - also here but eh itll be a pain in the ass to rearrange the stream but eh its for the sake of the map to be improved xd

03:42:390 (2) - copy paste 03:42:090 (1) - then ctrl h
03:49:440 (4,5) - dont you think this placement is better?

03:59:190 (3) - make the slider like this [img]http://puu.sh/vJeM9.jpg[img]
then turn the angle to -10 with ctrl shift r to make better flow with 03:59:490 (1,2) -
04:06:990 (3) - just put a red anchor in this for better flow between 04:07:290 (1) -
04:07:590 (3) - ^
something like this would do

04:08:190 (3,4,5,6) - somewhat flow for this jump is a bit bad id suggest ctrl g 04:08:340 (4,5) - and then move 6 a bit like this

04:10:890 (1,2) - this is a bit jarry to read in a player's perspective tbh
04:23:190 (5) - also ctrl g for better flow
The map is ok but the thing I want to say is for you to improve how you shape your streams a bit xd gudluk
Topic Starter
Bokkie
Hello

JeirYagtama wrote:

metal is <3 :^)
Martyr
00:04:590 (2,3,4) - hmm somehow im not a fan of this kind of flow just ctrl g 00:04:890 (3) - and this 00:05:190 (4) - for better flow fixed
00:33:840 (3) - also ctrl g and just fix the stack afterwards
00:34:140 (5) - also ctrl g for better flow both changed
00:51:690 (1,2) - even if its a kind of small thing I think this placement wound give more better movement imo I like it!

00:54:690 (4,1,2,3,4,5,6,7,8,9,10,11,12) - spacing between 4 and the stream is a bit too far because I think there isnt any powerful sound to support that large spacing between the slider and stream indeed; fixed
02:36:390 (3) - NC ok
02:40:290 (1,2,3,4,5,6,7,8,9) - stream shape is kinda ugly in this spot imo it really is was
This one looks a little bit better dont you think?
02:46:290 (1,2,3,4,5) - also here but eh itll be a pain in the ass to rearrange the stream but eh its for the sake of the map to be improved xd for the sake of improvement I shall take that pain

03:42:390 (2) - copy paste 03:42:090 (1) - then ctrl h done; also remapped following stream to match the flow
03:49:440 (4,5) - dont you think this placement is better? It's better

03:59:190 (3) - make the slider like this [img]http://puu.sh/vJeM9.jpg[img]
then turn the angle to -10 with ctrl shift r to make better flow with 03:59:490 (1,2) - done; changed this 03:58:590 (3) as well to keep it consistent
04:06:990 (3) - just put a red anchor in this for better flow between 04:07:290 (1) -
04:07:590 (3) - ^ both changed
something like this would do

04:08:190 (3,4,5,6) - somewhat flow for this jump is a bit bad id suggest ctrl g 04:08:340 (4,5) - and then move 6 a bit like this I swear,
if this mod will be all green...


04:10:890 (1,2) - this is a bit jarry to read in a player's perspective tbh I legit googled definition of "jarry" and found nothing XD; I've moved 04:11:040 (2) to align with the stream and stacked with 04:10:290 (1) sliderend; on top of that I've ctrl+G 04:11:040 (2,3); I hope it's more jeiry than jarry now haHAA kms
04:23:190 (5) - also ctrl g for better flow YES, FINALLY RED; all three sliders have flow like this and it'd be weird to change it for this one
The map is ok but the thing I want to say is for you to improve how you shape your streams a bit xd can do, will do gudluk thank
Thanks for the mod <3
Einja
almost passed the ending ;-; (From your M4M queue)

[Martyr]

i voted no on stacked streams, pls remove

00:03:090 (1,2,3,4,5,1,2,3,4,5,6,7,8) - For this pattern, I think the stream should start first and THEN the reverse slider kicks in, because it's a downbeat.
00:05:490 (1,2,3,4,5,1,2,3,4,5,6,7,8) - ^

00:12:090 (3) - Why did you decrease the sv here?
00:14:790 (4) - ^
00:27:390 (2) - weird slider shape
00:32:715 (4,5) - Remove the stream bend here and make the stream go one direction
01:03:990 (3) - Make this a triple
01:51:090 (1,2,3,4,5,6,7,8) - Remapped this part and I think this looks much better http://prntscr.com/f6dxdr
01:58:590 (1) - Remove NC
02:15:090 (1) - Either space this slider away from the previous note, or make it evenly distance snapped like the rest of the stream, because it's slightly off.
02:57:090 (1,2,3,4,1,2,3,4,5,6,7,8) - Fix this stream, because the notes aren't spaced evenly.
03:02:115 (4,5) - Fix DS here
03:19:290 (1,2,1,2,1) - This pattern looks neater http://prntscr.com/f6dzdq
03:24:690 (1,2,3,4) - do a far blanket http://prntscr.com/f6dzqz
03:38:490 (9) - add NC
04:17:190 (3,3) - stack properly, they aren't lined up perfectly
04:32:790 (13) - Make this a slider, or add an NC


good luck with your map!
Frostium
from m4m

You could lower the AR but doesn’t quite matter

Map is very long and song is a bit repetitive so I will skip to some parts.
You’ve got a lot of red tick sliders, but you also have normal sliders. You should use red tick sliders for emphasis.
You could also work on your slider shapes. For sliders made up of 3 nodes, put the second node in the actual middle and it will look a lot better.
And also for most red anchor slider shapes that are made of 3 nodes, it would look better if you do not put the red anchor in a way that makes the slider have a steep angle.
The way you emphasize sounds in your stream seem a bit off. When a stream suddenly changes direction, it should mean emphasis. You should emphasize downbeats, not the blue tick because there isn't anything special about the blue tick. I will go over some instances in this mod.


00:19:590 (5) - NC this and move (5 6 7 8 1) up
00:24:690 (1) - move the red anchor up
00:27:390 (2) - this slider shape doesn’t quite emphasize anything
00:30:915 (4) - stack this under 3. (4) doesn’t quite emphasize anything
00:31:515 (4) - same here
00:32:790 (5) - 5 don’t emphasize anything
00:37:290 (4) - move to the right a bit
00:39:690 (1,2,3,4) - maybe try this pattern and ctrl g the next note, then ctrl h and move 234 to the left https://puu.sh/vK1zK/28471440fd.png
00:41:190 (5) - 5 should be the one emphasized, not 4
00:42:390 (1) - doesn’t look very good, move red anchor to the middle
00:47:490 (3,4) - turn to slider
01:14:790 (3) - reduce spacing
01:27:690 (1,2,3,4,5,6,7,8,1) - this pattern fits better https://puu.sh/vK1ST/1c43e6f867.png
01:51:615 (8) - 01:52:815 (5) - emphasis problems
01:54:690 (5) - make into a circle
01:55:890 (1,2) - slow down the sliders
02:30:690 (1,2) - straight slider
02:31:290 (3,4) - separate these more
02:40:215 (16,16,16,16) - for these instances, its best to emphasize 1, not 16
02:45:015 (16) - you emphasize 16 before, but here rip emphasis
02:52:890 (9) - emphasize this not 8
02:58:290 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2) - seem a bit random. what you could do is make the first 1 2 3 4 have roughly the same spacing. then the next 1 2 3 4 have a bit higher spacing.
03:16:665 (2,3) - do not stack
03:17:790 (3) - ctrl j and move down
03:22:290 (1,2) - slider pleas
03:23:190 (7) - increase spacing
03:24:090 (1,2,3,4) - these seem too close to each other
04:26:490 (9) - NC
04:27:690 (9) - NC
04:27:615 (8,9,10,11,12,13,14,15,16) - make all have same spacing
04:29:415 (16,1) - i think you could add a better way to distinguish these two sections of the song. perhaps make 15 a slider, and 1 a jump
04:33:690 (1,2,3,4) - https://puu.sh/vK2TK/d683f93204.png this pattern could be better
04:43:890 - bit weird how the spacing is upped here but the song doesn’t change this much

Overall the map could be worked on aesthetics and you should emphasize downbeats, instead of the blue tick before

good luck!!!!
Topic Starter
Bokkie
Hi

Einja

Einja wrote:

almost passed the ending ;-; (From your M4M queue)

Catshy wrote:

Rules

  1. In case of M4M I'll mod first; If you mod my map before I mod yours, I will take it as NM;
well, thanks for the mod, but I'm not going to M4M you if you break the rules of my queue

[Martyr]

i voted no on stacked streams, pls remove the reason for this poll is to simply see how people react to it; I'm not going to remove that

00:03:090 (1,2,3,4,5,1,2,3,4,5,6,7,8) - For this pattern, I think the stream should start first and THEN the reverse slider kicks in, because it's a downbeat.
00:05:490 (1,2,3,4,5,1,2,3,4,5,6,7,8) - ^ reverse slider here is to prepare the player for next step of the stream gimmick which is normal stream into stacks

00:12:090 (3) - Why did you decrease the sv here? something something sliderbreaks; look it up if you want as I've already explained it in previous mods
00:14:790 (4) - ^
00:27:390 (2) - weird slider shape changed
00:32:715 (4,5) - Remove the stream bend here and make the stream go one direction changed
01:03:990 (3) - Make this a triple if I were to change it, I'd make it as a slider to match with the guitar and the way it is right now, it matches the triple sound as well
01:51:090 (1,2,3,4,5,6,7,8) - Remapped this part and I think this looks much better http://prntscr.com/f6dxdr sorry I don't really like it
01:58:590 (1) - Remove NC why? there's significant SV change so I'd rather make it noticeable
02:15:090 (1) - Either space this slider away from the previous note, or make it evenly distance snapped like the rest of the stream, because it's slightly off. fixed
02:57:090 (1,2,3,4,1,2,3,4,5,6,7,8) - Fix this stream, because the notes aren't spaced evenly. woops, thanks for pointing that out
03:02:115 (4,5) - Fix DS here fixed
03:19:290 (1,2,1,2,1) - This pattern looks neater http://prntscr.com/f6dzdq I pref my version
03:24:690 (1,2,3,4) - do a far blanket http://prntscr.com/f6dzqz ok
03:38:490 (9) - add NC added
04:17:190 (3,3) - stack properly, they aren't lined up perfectly ok
04:32:790 (13) - Make this a slider, or add an NC I see why would you put slider here, but nc? anyway stays the same because I like that little break


good luck with your map!

iifrostii

iifrostii wrote:

from m4m

You could lower the AR but doesn’t quite matter I wanted to make AR high for this one; AR10 seem too high tho so I'm using 9.8 instead

Map is very long and song is a bit repetitive so I will skip to some parts.
You’ve got a lot of red tick sliders, but you also have normal sliders. You should use red tick sliders for emphasis. I'm using red tick sliders to make it look more aggresive to match the song; I might consider changing them if someone else points that out as well
You could also work on your slider shapes. I'm aware of being absolute garbage when it comes to aesthetics and shapes
For sliders made up of 3 nodes, put the second node in the actual middle and it will look a lot better. it doesn't really matter where the middle node is since if you play around with it you can make literally the same shape with 2nd node next to the other node
And also for most red anchor slider shapes that are made of 3 nodes, it would look better if you do not put the red anchor in a way that makes the slider have a steep angle.
The way you emphasize sounds in your stream seem a bit off. When a stream suddenly changes direction, it should mean emphasis. You should emphasize downbeats, not the blue tick because there isn't anything special about the blue tick. I will go over some instances in this mod. The emphasis isn't on blue tick. The sound changes on white tick and so do the turns on my streams. With your way of direction changes you turn 1/4 of a beat too late since you start moving the other way on (2) not (1). This might sound a bit weird to you but I hope you get the point while reading this and looking at for example 04:34:290 this stream


00:19:590 (5) - NC this and move (5 6 7 8 1) up agreed on nc, but not moving it
00:24:690 (1) - move the red anchor up slightly up
00:27:390 (2) - this slider shape doesn’t quite emphasize anything changed
00:30:915 (4) - stack this under 3. (4) doesn’t quite emphasize anything fixed
00:31:515 (4) - same here obviously
00:32:790 (5) - 5 don’t emphasize anything changed
00:37:290 (4) - move to the right a bit it's okay right now and moving it to the right would break the line made with 00:36:990 (2,2)
00:39:690 (1,2,3,4) - maybe try this pattern and ctrl g the next note, then ctrl h and move 234 to the left https://puu.sh/vK1zK/28471440fd.png I like the pattern but then the flow with next slider is kinda bad; I'll try something with it later
00:41:190 (5) - 5 should be the one emphasized, not 4
00:42:390 (1) - doesn’t look very good, move red anchor to the middle ok
00:47:490 (3,4) - turn to slider alright
01:14:790 (3) - reduce spacing reduced
01:27:690 (1,2,3,4,5,6,7,8,1) - this pattern fits better https://puu.sh/vK1ST/1c43e6f867.png pretty cool I'd say
01:51:615 (8) - 01:52:815 (5) - emphasis problems
01:54:690 (5) - make into a circle sure
01:55:890 (1,2) - slow down the sliders SV down to x1.0
02:30:690 (1,2) - straight slider changed
02:31:290 (3,4) - separate these more they're fine as it is; it adds an emphasis on next slider as well
02:40:215 (16,16,16,16) - for these instances, its best to emphasize 1, not 16
02:45:015 (16) - you emphasize 16 before, but here rip emphasis I don't feel like the sound here is strong enough to emphasize it with a turn
02:52:890 (9) - emphasize this not 8
02:58:290 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2) - seem a bit random. what you could do is make the first 1 2 3 4 have roughly the same spacing. then the next 1 2 3 4 have a bit higher spacing. slightly changed the pattern here; should be less random now
03:16:665 (2,3) - do not stack unstacked
03:17:790 (3) - ctrl j and move down done
03:22:290 (1,2) - slider pleas I'm not convinced to use it here
03:23:190 (7) - increase spacing ok
03:24:090 (1,2,3,4) - these seem too close to each other the voice goes down and so does the spacing in the patter here
04:26:490 (9) - NC these were changed in last update
04:27:690 (9) - NC
04:27:615 (8,9,10,11,12,13,14,15,16) - make all have same spacing
04:29:415 (16,1) - i think you could add a better way to distinguish these two sections of the song. perhaps make 15 a slider, and 1 a jump sure
04:33:690 (1,2,3,4) - https://puu.sh/vK2TK/d683f93204.png this pattern could be better improved but in a different way
04:43:890 - bit weird how the spacing is upped here but the song doesn’t change this much I know it sounds silly but I wanted to make the ending stream slighlty harder

Overall the map could be worked on aesthetics and you should emphasize downbeats, instead of the blue tick before

good luck!!!!
Thanks for the mods c:
blobdash
hello
just played it one time but
the sv is way to high
basicaly, the sliders are faster than the streams
if this is what you wanted ok, but it feels really weird when playing
jeanbernard8865
Sorry for late, had to revise graduation exam at least once in the year lo

Martyr
00:13:515 (4,4) - stack

00:21:990 (4,3) - stack

00:23:115 (4) - overmapped ; maybe make 00:23:040 (3) into a kick

00:23:340 (7,8,1) - the stack at 00:22:890 (1,2,3) was to emphasise the snare, so I think there’s something that can be done for that one as well ( same for other streams similar to this like 00:24:090 (1,2,3,4,5,6,7,8,1) - 00:25:290 (1,2,3,4,5,6,7,8,1) - etc )

00:24:690 (1,2,3) - only time in the phrase where circular flow is respected ( as opposed to 00:22:290 (1,2,3) or 00:27:090 (1,2) ), maybe this kind of shape would fix but since aesthetics are very subjective it’s up to you whether to fix or not I guess

00:26:340 (3) - move to x: 280 y:183 for better blanket

00:22:890 (1,2,3,4,5,6,7,8,1) - 00:24:090 (1,2,3,4,5,6,7,8,1) - 00:25:290 (1,2,3,4,5,6,7,8,1) - curves need to be more consistent ; they are all different and it’s visible, while the music doesn’t really change

00:28:890 (1,2,3,4,5,6,7,8,1) - straight stream kind of feels out of place ; 00:27:690 (1,2,3,4,5,6,7,8,1) being curved is kind of a disclaimer that your stream shapes won’t change like slider shapes do, but then you contradict that disclaimer with a different stream shape

00:33:090 (1,1) - Curved sliders feel out of place for those 2 since you’ve been using more aggressive shapes at identical phrases like 00:22:290 (1) 00:23:490 (1) every downbeat

00:32:190 (2) - 0.95x DS here while 00:22:590 (2) was 2.04x, plus this time the circular flow is respected again, while it wasn’t at 00:22:290 (1,2,3)

00:32:790 (5) - why the direction change ? I don’t hear anything calling for emphasis

00:33:090 (1,1) - same thing about curvy sliders ; if the music doesn’t change, then the map shouldn’t change as well, and that holds especially true when it comes to aesthetics because you’re dealing with one of your main ways to pass an impression on your player ( along with flow )

00:33:690 (1,2,3,4,5) - eh, kicksliders here feel out of place since this part of your measures has consistently been streams like 00:22:890 (1,2,3,4,5,6,7,8,1), except for 00:30:240 (6,7,8) which ended their own phrase so the player probably has associated kicks with emphasis at that point

00:34:890 (1) - why didn’t you keep stacking on those snares ? besides, ending a slider on it isn’t gonna emphasise it, but have the opposite effect since sliderends aren’t clickable ; here the emphasis is put on 00:35:115 (2) rather than that snare so it’s kinda confusing for the player since there’s, well, nothing there

00:35:490 (1,2) - once again, your rhythm is inconsistent with the previous phrase

00:36:690 - 00:39:090 this part is full of 1/4 drums, so you’ve been missing quite a few

00:39:615 - faint sound here ; I suggest turning 00:39:540 (6) into a kickslider to catch it without giving it too much importance

00:41:115 (4) - usually ( read : almost always ), the music doesn’t put emphasis on blue ticks, which is also the case here, but your direction change makes it feel otherwise. If you’re looking for a direction change 00:41:190 (5) would be the place for it because of the vocals

00:48:690 (1,2,3,4,5,6,7,8,1,2,3,4) - shape needs polishing

00:50:340 (5) - why didn’t you just put circles here ? I don’t get what you wanna catch with that kick in terms of sound

00:54:990 (1,2,3) - I don’t get that stacking ? You usually stack streams to emphasise the snare in your map but I don’t hear one here

00:56:190 (2,1,2) - used to be 1/2 slider into circle into another 1/2 slider, what happened here ?

00:58:815 (8,1) - wrong point of emphasis here. In streams when you want a turn to emphasise a certain tick you wanna start changing direction only after said tick ; I’ve noticed that mistake appearing in most of your long streams ( especially in kiais ) as well, so watch out for it ~

00:59:790 (2,3,4) - 01:00:390 (3,4,5) - 01:00:990 (3,4,5) - different DS on the same sound, should be consistent

01:00:390 (3,4,5,1) - there’s something to be done with stacks here

01:02:640 (1,2,3) - circular flow here while 01:01:440 (1,2,3) was linear flow ; it needs to be consistent since it’s the same drumroll

01:04:590 (2,3,4,4) - overlap

01:06:090 (5,6,7,8) - the really patterny aesthetics of those jumps kind of contradict 01:05:490 (1,2,3,4) which is just a parallelogram, where 01:05:490 (1,2,3,4) is way more horizontal than 01:06:090 (5,6,7,8) ; no need to split the jumps in 2 parts like this

01:06:465 - missing drums here

01:06:990 (1,2,3) - again, no need to stack since there’s no snare at 01:07:140 (3)

01:07:440 (7,8,9,10,11,12,1,2,3,4) - needs polishing

01:10:065 - needs something on it as well

01:11:790 (2,3,4) - triple here, but 01:09:390 (2) is at an identical position in the song yet it’s something different

01:12:240 (2) - should be stacked on 01:12:090 (1) following what you introduced at 01:09:690 (1,2)

01:13:140 (1,2,3,4,5,6,7,8) - polish

01:14:865 - needs note

01:15:840 (1,2,3) - why do those kicks form a triangle ? this contradicts both the aesthetics and flow of 01:11:040 (1,2,3) ; also, those are the first kicks to be at this position in their phrase while being curved, which is also inconsistent in aesthetics

01:29:190 (1,2,3) - idk this spacing just feels over the top especially considering 01:28:590 (2,3,4,5) was way lower

01:31:440 (2) - once again, spacing is kind of unexpected, especially since it emphasises a red tick without any reason

01:35:265 - there’s no drums here, so a repeat is kind of over the top… maybe put a stacked triple on 01:35:490 (2) ( so it would look like this ; also you get the emphasis on the snare that your stacked triples usually give

01:45:690 (3,1) - not perfectly stacked

01:51:090 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - eh, the player is still expecting a stacked stream, so it’s kind of unexpected to go back to ‘ normal ‘ streams there ; you should wait for a distinct change in the music like another big phrase to change the way your streams are arranged

01:52:590 (2,3,4,5,1,2,3,4,5,6,7,8) - same here ; the player’s expecting 4 1/2 sliders, why switch to streams ?

01:57:090 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - technically fine ; however if I may suggest to do the same type of stream as 01:36:690 (1,2,3,4,5,1,2,3,4,5,6,7,8,1) since the instruments sound pretty similar if not the same

01:59:190 (1,2) - remember you’re dealing with sliders having only 1 reverse arrow here ; that means the flow is gonna go back to the beginning of 01:59:190 (1) to then go the opposite way towards 01:59:490 (2), which not what you want in a part that’s calmer than the rest of the song since it makes the flow more snappy

02:03:390 (2,3,4,5) - should be 1 reverse as well ; I don't think just 02:03:090 (1) is gonna be enough to give time to the player to realise that this is a 1/4 stream, plus it makes for more consistency in terms of rhythm since it’s weird to split that 4 beat measure in 3 parts ( namely a reverse, a 4 note stream and then the 8 remaining notes )

02:06:090 (5) - I know you wanted prefect stack with 02:05:490 (1), but this is double the DS ; I don’t think it’s negligible enough to force that stack, since it’s hardly gonna go unnoticed

02:06:390 (1,2,3) - visibly not a perfect triangle rip

02:10:290 (1,2) - straight but 02:00:690 (1,2) weren’t ; they’re the same in the song, so I don’t see why those sliders are visually different

02:11:490 (1,2,3,4,5,6,1) - why is the DS here notably lower than 02:01:890 (1,2,3,4,5,6,1) ? again, those 2 phrases are identical so there shouldn’t be any major differences like this

02:23:490 (1,2,1,2) - why aggressive shapes all of a sudden ? I liked how 02:21:090 (1,2,3,4) distinguished that section by introducing the only part of the song with curved sliders

02:24:090 (1,2) - also, this is really hard to tell from a 1/2 slider ; the spacing is similar, there’s no difference in combo colouring that indicates a change, etc. Maybe overlap them to indicate the player that those are different from the 1/2 sliders from before ?

02:24:690 (1,2) - technically fine, however I think 02:24:690 (1) could end on 02:25:590 and 02:25:590 (2) be removed ; since sliders can end on beats of equal importance it should be fine as well and imo it plays better than having a note stacked under a sliderend

02:40:965 (10,11,12,13,14,15,16,1,2,3,4,5,6,7) - looks weird as a whole because those 2 curves aren’t balanced in how ‘ curvy ‘ they are ; 02:41:040 (11,12,13,14) is almost a straight line while 02:41:640 (3,4,5,6,7) is a clear turn

02:45:090 (1) - where is the turn ? there was a direction change every downbeat up until this point so I don’t understand why you chose not to put one here

03:16:590 (1,2,3) - once again, I don’t understand that stack

03:40:890 (1,2,1) - first time there’s a low angle in the map ; feels awkward since there’s no need for emphasis here

03:42:090 (1,2) - this is making you miss out on a lot of drums tbh cause this is still filled with 1/4s

04:08:790 (7,1) - curved sliders feel out of place here as well

( you’ll notice that I’m pointing out a lot less stuff here ; that’s because the mistakes you make in the beginning of the map, especially the inconsistencies in rhythm and aesthetics, are repeated throughout, and I think I’ve insisted enough on them that you’re able to spot them by yourself now, and I don’t want this mod to look like a huge textwall saying your map is shit and should be nuked because it’s not the spirit of a mod )

04:27:840 (3) - I don’t get that turn ? If anything the synth is at 04:27:990 (5) so the turn should be there considering every previous one was on a synth note

04:33:090 (1,2,3,4) - make those 2 lines parallel, their angle is noticeable and it ends up looking less clean

Alright that’s all I have to say ( although it’s already a lot lol ), overall there are a lot of spacing, rhythm and aesthetics inconsistencies, which is probably the main part of the stuff I’ve pointed out, the rest are fixes more oriented on the ‘ surface ‘ layer of the map, with some stacks and aesthetic tweaks etc.

Good luck ! That’s some pretty epic metal I gotta say :3
Topic Starter
Bokkie

AyanokoRin wrote:

To be fair, it's setting the bar quite high for my modback, so now I'm lowkey afraid on doing shit on your map LOL

XD

AyanokoRin wrote:

Sorry for late, had to revise graduation exam at least once in the year lo

Martyr
00:13:515 (4,4) - stack sliderend is stacked with 00:13:590 (5) and since (4) fully disapears before the slider comes in, I think it's fine this way

00:21:990 (4,3) - stack fixed

00:23:115 (4) - overmapped ; maybe make 00:23:040 (3) into a kick I don't feel like it's overmapped tbf; I might consider changing it but I like the stack so it stays for now

00:23:340 (7,8,1) - the stack at 00:22:890 (1,2,3) was to emphasise the snare, so I think there’s something that can be done for that one as well ( same for other streams similar to this like 00:24:090 (1,2,3,4,5,6,7,8,1) - 00:25:290 (1,2,3,4,5,6,7,8,1) - etc ) pretty cool idea, I'll keep it in mind

00:24:690 (1,2,3) - only time in the phrase where circular flow is respected ( as opposed to 00:22:290 (1,2,3) or 00:27:090 (1,2) ), maybe this kind of shape would fix but since aesthetics are very subjective it’s up to you whether to fix or not I guess wow good catch, fixed (I hope so)

00:26:340 (3) - move to x: 280 y:183 for better blanket fixed

00:22:890 (1,2,3,4,5,6,7,8,1) - 00:24:090 (1,2,3,4,5,6,7,8,1) - 00:25:290 (1,2,3,4,5,6,7,8,1) - curves need to be more consistent ; they are all different and it’s visible, while the music doesn’t really change more consistent now

00:28:890 (1,2,3,4,5,6,7,8,1) - straight stream kind of feels out of place ; 00:27:690 (1,2,3,4,5,6,7,8,1) being curved is kind of a disclaimer that your stream shapes won’t change like slider shapes do, but then you contradict that disclaimer with a different stream shape I actually decided to remap whole section untill 00:41:490

00:33:090 (1,1) - Curved sliders feel out of place for those 2 since you’ve been using more aggressive shapes at identical phrases like 00:22:290 (1) 00:23:490 (1) every downbeat

00:32:190 (2) - 0.95x DS here while 00:22:590 (2) was 2.04x, plus this time the circular flow is respected again, while it wasn’t at 00:22:290 (1,2,3)

00:32:790 (5) - why the direction change ? I don’t hear anything calling for emphasis

00:33:090 (1,1) - same thing about curvy sliders ; if the music doesn’t change, then the map shouldn’t change as well, and that holds especially true when it comes to aesthetics because you’re dealing with one of your main ways to pass an impression on your player ( along with flow )

00:33:690 (1,2,3,4,5) - eh, kicksliders here feel out of place since this part of your measures has consistently been streams like 00:22:890 (1,2,3,4,5,6,7,8,1), except for 00:30:240 (6,7,8) which ended their own phrase so the player probably has associated kicks with emphasis at that point

00:34:890 (1) - why didn’t you keep stacking on those snares ? besides, ending a slider on it isn’t gonna emphasise it, but have the opposite effect since sliderends aren’t clickable ; here the emphasis is put on 00:35:115 (2) rather than that snare so it’s kinda confusing for the player since there’s, well, nothing there

00:35:490 (1,2) - once again, your rhythm is inconsistent with the previous phrase

00:36:690 - 00:39:090 this part is full of 1/4 drums, so you’ve been missing quite a few

00:39:615 - faint sound here ; I suggest turning 00:39:540 (6) into a kickslider to catch it without giving it too much importance

00:41:115 (4) - usually ( read : almost always ), the music doesn’t put emphasis on blue ticks, which is also the case here, but your direction change makes it feel otherwise. If you’re looking for a direction change 00:41:190 (5) would be the place for it because of the vocals

00:48:690 (1,2,3,4,5,6,7,8,1,2,3,4) - shape needs polishing indeed; fixed

00:50:340 (5) - why didn’t you just put circles here ? I don’t get what you wanna catch with that kick in terms of sound changed

00:54:990 (1,2,3) - I don’t get that stacking ? You usually stack streams to emphasise the snare in your map but I don’t hear one here fixed

00:56:190 (2,1,2) - used to be 1/2 slider into circle into another 1/2 slider, what happened here ? variety; I think it's fine since you have to click once as well, right?

00:58:815 (8,1) - wrong point of emphasis here. In streams when you want a turn to emphasise a certain tick you wanna start changing direction only after said tick ; I’ve noticed that mistake appearing in most of your long streams ( especially in kiais ) as well, so watch out for it ~ pointed out few times already; I guess I had false conception of how the emphasis works on streams; I guess I'll just uhh remake all the streams (again) rip me

00:59:790 (2,3,4) - 01:00:390 (3,4,5) - 01:00:990 (3,4,5) - different DS on the same sound, should be consistent consistent now

01:00:390 (3,4,5,1) - there’s something to be done with stacks here yup, it's consistent with ongoing rhythm

01:02:640 (1,2,3) - circular flow here while 01:01:440 (1,2,3) was linear flow ; it needs to be consistent since it’s the same drumroll I'm aware of the difference between those two; the reason for that is the guitar; while 01:01:440 (1,2,3) has all 3 sounds of the same height(is this how you call it in english? XD), 01:02:640 (1,2,3) - has the notes going lower (but since the objects are already on the bottom of the playground I've moved (3)
up


01:04:590 (2,3,4,4) - overlap

01:06:090 (5,6,7,8) - the really patterny aesthetics of those jumps kind of contradict 01:05:490 (1,2,3,4) which is just a parallelogram, where 01:05:490 (1,2,3,4) is way more horizontal than 01:06:090 (5,6,7,8) ; no need to split the jumps in 2 parts like this I've made it kind of more aestheticaly pleasing

01:06:465 - missing drums here 01:05:865 and here; but it's fine since I'm mapping to the guitar(+vocal emphasis) here

01:06:990 (1,2,3) - again, no need to stack since there’s no snare at 01:07:140 (3) stacked to 4 for the vocal emphasis on (5)

01:07:440 (7,8,9,10,11,12,1,2,3,4) - needs polishing fixed

01:10:065 - needs something on it as well is it triple?

01:11:790 (2,3,4) - triple here, but 01:09:390 (2) is at an identical position in the song yet it’s something different fixed

01:12:240 (2) - should be stacked on 01:12:090 (1) following what you introduced at 01:09:690 (1,2) oops

01:13:140 (1,2,3,4,5,6,7,8) - polish french haHAA

01:14:865 - needs note yush

01:15:840 (1,2,3) - why do those kicks form a triangle ? this contradicts both the aesthetics and flow of 01:11:040 (1,2,3) ; also, those are the first kicks to be at this position in their phrase while being curved, which is also inconsistent in aesthetics indeed

01:29:190 (1,2,3) - idk this spacing just feels over the top especially considering 01:28:590 (2,3,4,5) was way lower fixed

01:31:440 (2) - once again, spacing is kind of unexpected, especially since it emphasises a red tick without any reason spacing down

01:35:265 - there’s no drums here, so a repeat is kind of over the top… maybe put a stacked triple on 01:35:490 (2) ( so it would look like this ; also you get the emphasis on the snare that your stacked triples usually give sure

01:45:690 (3,1) - not perfectly stacked fixed

01:51:090 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - eh, the player is still expecting a stacked stream, so it’s kind of unexpected to go back to ‘ normal ‘ streams there ; you should wait for a distinct change in the music like another big phrase to change the way your streams are arranged it's not stacked anymore so that should less confusing with stacked stream pattern

01:52:590 (2,3,4,5,1,2,3,4,5,6,7,8) - same here ; the player’s expecting 4 1/2 sliders, why switch to streams ? because the drums are 1/4

01:57:090 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - technically fine ; however if I may suggest to do the same type of stream as 01:36:690 (1,2,3,4,5,1,2,3,4,5,6,7,8,1) since the instruments sound pretty similar if not the same I guess, but I feel like stacked streams would be unexpected here

01:59:190 (1,2) - remember you’re dealing with sliders having only 1 reverse arrow here ; that means the flow is gonna go back to the beginning of 01:59:190 (1) to then go the opposite way towards 01:59:490 (2), which not what you want in a part that’s calmer than the rest of the song since it makes the flow more snappy ctrl+G'ed 2nd slider

02:03:390 (2,3,4,5) - should be 1 reverse as well ; I don't think just 02:03:090 (1) is gonna be enough to give time to the player to realise that this is a 1/4 stream, plus it makes for more consistency in terms of rhythm since it’s weird to split that 4 beat measure in 3 parts ( namely a reverse, a 4 note stream and then the 8 remaining notes ) changed into 2 sliders instead of slider+4note stream

02:06:090 (5) - I know you wanted prefect stack with 02:05:490 (1), but this is double the DS ; I don’t think it’s negligible enough to force that stack, since it’s hardly gonna go unnoticed I've moved the stream up for visibility

02:06:390 (1,2,3) - visibly not a perfect triangle rip fixed

02:10:290 (1,2) - straight but 02:00:690 (1,2) weren’t ; they’re the same in the song, so I don’t see why those sliders are visually different true

02:11:490 (1,2,3,4,5,6,1) - why is the DS here notably lower than 02:01:890 (1,2,3,4,5,6,1) ? again, those 2 phrases are identical so there shouldn’t be any major differences like this consistent now

02:23:490 (1,2,1,2) - why aggressive shapes all of a sudden ? I liked how 02:21:090 (1,2,3,4) distinguished that section by introducing the only part of the song with curved sliders curved now

02:24:090 (1,2) - also, this is really hard to tell from a 1/2 slider ; the spacing is similar, there’s no difference in combo colouring that indicates a change, etc. Maybe overlap them to indicate the player that those are different from the 1/2 sliders from before ?I've just made them 1/2

02:24:690 (1,2) - technically fine, however I think 02:24:690 (1) could end on 02:25:590 and 02:25:590 (2) be removed ; since sliders can end on beats of equal importance it should be fine as well and imo it plays better than having a note stacked under a sliderend sure

02:40:965 (10,11,12,13,14,15,16,1,2,3,4,5,6,7) - looks weird as a whole because those 2 curves aren’t balanced in how ‘ curvy ‘ they are ; 02:41:040 (11,12,13,14) is almost a straight line while 02:41:640 (3,4,5,6,7) is a clear turn all streams reshaped x.x

02:45:090 (1) - where is the turn ? there was a direction change every downbeat up until this point so I don’t understand why you chose not to put one here there is no strong sound to be mapped as a turn

03:16:590 (1,2,3) - once again, I don’t understand that stack unstacked

03:40:890 (1,2,1) - first time there’s a low angle in the map ; feels awkward since there’s no need for emphasis here

03:42:090 (1,2) - this is making you miss out on a lot of drums tbh cause this is still filled with 1/4s changed

04:08:790 (7,1) - curved sliders feel out of place here as well fixed

( you’ll notice that I’m pointing out a lot less stuff here ; that’s because the mistakes you make in the beginning of the map, especially the inconsistencies in rhythm and aesthetics, are repeated throughout, and I think I’ve insisted enough on them that you’re able to spot them by yourself now, and I don’t want this mod to look like a huge textwall saying your map is shit and should be nuked because it’s not the spirit of a mod ) yeah, obviously

04:27:840 (3) - I don’t get that turn ? If anything the synth is at 04:27:990 (5) so the turn should be there considering every previous one was on a synth note woops

04:33:090 (1,2,3,4) - make those 2 lines parallel, their angle is noticeable and it ends up looking less clean done

Alright that’s all I have to say ( although it’s already a lot lol yeah, took me a bit to get through it all lmao), overall there are a lot of spacing, rhythm and aesthetics inconsistencies, which is probably the main part of the stuff I’ve pointed out, the rest are fixes more oriented on the ‘ surface ‘ layer of the map, with some stacks and aesthetic tweaks etc.

Good luck ! That’s some pretty epic metal I gotta say :3 hell yeah, thanks
I'll finish responding to your mod in a morning because it's almost 3am again :v Thanks for this big ass mod and good luck on your exams c:
Ellyu
Hello from my q sorry being late.
I completely dunno how to mod these stream cuz I seldom seem this before. so this is a really short mod sorry for that. ;w;

[death stream]
00:32:640 (6,7,8) - no overlap plz. kick slider jumps better.
00:33:840 (3,4,5) - 00:35:040 (3,4,5) - ...etc same as^
00:46:290 (1,2) - space too small make it look like a 1/4 gap
01:36:690 (1) - not sure why you use a reversed slider. they are all same heavy beat and reversed slider make it emphasize sth wrong.
01:39:090 (1) - same as^
01:53:490 (9) - miss a nc
01:59:490 (2) - ctrl+g
02:56:790 (13) - 1/4 reversed slider
03:24:540 (4,1) - could do blanket
03:53:490 (1,2) - 03:54:240 (4,5) - space too small and it make the difficulty rapidly become easy at this portion
meii18
from my q

[general]
where did you find the metadata? according to the official YouTube channel the artist seems to be in caps so the artist should be CHTHONIC if i'm not wrong
disable widescreen support since there's no any SB nor video
i think having the offset to 3089 would fit much better imo

[martyr]
maybe set the od to 8.5 and ar to 9.5? it would play a bit more softer let's say imo
00:12:690 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - // 00:15:090 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - unfortunately i have to disagree with the stacked streams here because as you can see them visually speaking the player can easily get frustated because i don't even get it how the player can click triplets and then a note and then again triplets on a death stream tbh the player have high chances to make chokes here because of this tricky stream also it is a bit hard to aim something like this on 200 bpm so i would rather unstack these triplets for better playability and also readability
00:11:490 (1,2,3,4) - (1)- (2)- and (4)- have 1.30 sv change while (3)- has only 1.00 sv change it sounds ridiculous because on (3)- the music has the same intensity as the rest of this whole pattern do so having on (3)- 1.30 sv change for instance would be good for the sake of the consistency // 00:13:890 (1,2,3,4) - same goes here but it's about (4)- this time which has 0.55 sv change which is inconsistent with the rest of the pattern // 00:16:290 (1,2,3,4) -
00:16:290 (1,2,3,4) - pretty nice to see this kind of jump because it really gives more emphasis and build-up effect but isn't a bit too high in comparison with 00:13:890 (1,2) - ? there and here the music has the same intensity and it's pretty obvious that there's no any change in the music's intensity making both of them the same spacing as you did for 00:13:890 (1,2) - would bring more consistency to the both patterns tbh // moreover on 00:16:290 (1) - 's head it is supposed to be s:c1 hitclap for consistency
00:16:890 (3) - here i don't get this why the spacing got suddenly shrinked the music has the same intensity as 00:14:490 (3) - do so would fit more better if you will space them a bit more for the sake of consistency imo
00:19:890 (1) - this one isn't supposed to end on 1/2? it's pretty obvious that it was supposed to end on 1/2 as 00:20:490 (1) - did and it really fits with the guitar by ending on 1/2 rather than on 1/4
00:26:190 (2,3) - the guitar has the same intensity but the spacing got suddenly shrinked for no reason also seems like the strongest beat is on 00:26:340 (3) - and spacing them more as you did previously with 00:22:590 (2,3) - // 00:23:790 (2,3) - and 00:24:990 (2,3) - would give more emphasis and build-up effect to the guitars // 00:28:590 (2,3) - same here but both on 1/1 and 1/2 the beats are stronger // 00:29:790 (2) -
00:26:790 (1,2,3,1) - blanket is pretty off just move 00:27:090 (1) - to right by 1 grid in order to fix the blanket and i think you have to modify a bit the slider's shape http://puu.sh/vQ2eK/788fe0457c.jpg
00:49:365 (10,11,12,13,14,15,16) - here the spacing is getting changed but the music has the same intensity which seems to be pretty ridiculous to change the stream's spacing when the music has the same intensity the vocal is getting a bit intense but since you're following the guitars here the music remains the same speaking of intensity as i see so maybe would be good to use the same spacing as you did for 00:48:690 (1,2,3,4,5,6,7,8,9) - // also you missed a nc on 00:49:290 (9) - since here's a new stanza
00:51:690 (1,2)- i am afraid of that the player might confuse this pattern with a regular 1/2 pattern and they won't distinguish so easily the 1/2 gap between them due to spacing so spacing them more wouldn't hurt imo // 00:52:890 (6,7) - same here and you missed a nc on 00:52:890 (6) - btw //
01:20:790 (3,4) - i see that you're following kinda vocals and kinda guitar but mostly the guitar imo and also the guitar is pretty stronger on 01:20:940 (4) - imo and i would rather space them more for more emphasis for the guitar instead of being shrinked suddenly // 01:23:190 (8,9) - same here?
01:24:240 (2,3,4) - i don't really like how it flows here because of the angle of the hitobjects as you can see (2)- and (4)- are pretty closer and it looks a bit untidy tbh placing 01:24:690 (4) - to 271|346 for instance would improve significally the flow here and it would play much better than before imo // 01:24:840 (5,6,7,8) - same applies here btw
01:27:990 (5,6,7,8) - the hihats are getting more stronger here but the circles' spacing is getting shrinked all by sudden which is not pretty good for the intensity of the hihats it's pretty obvious that at the first part of 01:27:690 (1,2,3,4,5,6,7,8) - the hihats are not really intense as i can see but at the second part the hihats are getting more and more intense in comparison with the first part of 01:27:690 (1,2,3,4,5,6,7,8) - so it wouldn't hurt if you will space the second part of the stream more for the sake of more emphasis to the hihats
01:33:840 (1) - nc placed accidentally?
01:45:990 (4) - that's literally the same thing as i pointed out at 00:11:490 (1,2,3,4) - speaking about sv changes inconsistency since the music has the same intensity throughout the whole pattern // 01:49:890 (1,2,3,4) - same here
01:46:290 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - and 01:48:690 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - check 00:12:690 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - // 00:15:090 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - speaking about stacked streams
02:30:690 (1,2,3) - perhaps spacing them more? the player might confuse it with a regular 1/2 pattern without distinguishing the 1/1 gap plus the guitar is pretty intense here and it really deserves more emphasis and build-up effect
02:33:515 (2,1) - the blanket between (2)- 's tail and (1)- is pretty off you just have to move a bit down (2)- 's tail but be careful at (1)- 's reverse since it could be partially covered as i can see
02:45:090 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - so let me see this is the only part of the whole death stream where its spacing got changed? the hihats have the same intensity as i can see which means that the spacing got changed for no reason imo i would use the same spacing as you did with the rest of this whole stream since the hihats' intensity is the same
02:48:090 (3,4) - pretty lame to see them suddenly shrinked for no reason and it gives less emphasis to the hihats so spacing them more wouldn't hurt because it would give more emphasis to the hihats....and to the screams lol
02:52:290 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - this one doesn't play pretty well and also at the middle of it at 02:52:665 (6,7,8,9,10,11,12) - to be exact the player can meet readability issues since 02:52:665 (6,7,8,9) - covers 02:52:965 (10,11,12) - almost in tottality so try to make them more readable and speaking about 02:52:290 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - it can be like this for instance https://puu.sh/vQ5Pd/4baed46813.jpg for a better flow and playability // 02:57:090 (1,2,3,4,5,6,7) - same applies here too
02:57:990 (13,1) - due to big distance the transition from this 1/4 buzz slider and the next note can be pretty harsh imo and the player risks to choke the next note so consider to decrease the spacing a bit to make the transition less harsh
03:00:390 (3,4) - due to pretty low spacing this one plays pretty unconfortable plus the music is somehow intense here...not at all but the spacing can be increased for better playability and ofc to give more emphasis as you did with the previous patterns
03:26:790 (5,3) - this note covers completely 03:27:390 (3) - 's reverse making it completely unreadable and pretty hard to distinguish the reverse arrow the only way you can get rid of this is to stack (3)- 's head with 03:26:715 (4) - like this http://puu.sh/vQ6iS/c5fa770f91.jpg
03:41:190 - duplicated green line try to get rid of one of them
03:53:490 (1,2) - // 03:54:240 (4,5) - i agree with Ellyu here the spacing is somehow small and due to the high ar it would be pretty hard to aim them properly so spacing them a bit more for a better playability wouldn't hurt
04:43:890 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - this one is pretty similar to 04:34:290 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - but here you changed the spacng drastically which looks a bit weird since the hihats have the same intensity as the previous stream 04:34:290 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - do not like 04:41:490 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - tbh so better use the same spacing here as you did for 04:34:290 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - since the hihats are not very very intense here imo // 04:48:690 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - same here

that's all! great mapset for a newbie mapper and i really like it especially the way how you handled really well the streams
gl!
Topic Starter
Bokkie
Why hello there

Ellyu wrote:

Hello from my q sorry being late.
I completely dunno how to mod these stream cuz I seldom seem this before. so this is a really short mod sorry for that. ;w;

[death stream]
00:32:640 (6,7,8) - no overlap plz. kick slider jumps better. still overlaps, but the spacing is a bit higher + consistent xd
00:33:840 (3,4,5) - 00:35:040 (3,4,5) - ...etc same as^
00:46:290 (1,2) - space too small make it look like a 1/4 gap I guess it looks like a 1/4 (while it's 1/2) but I really like the blanket here; I'll see if I could do something else with it
01:36:690 (1) - not sure why you use a reversed slider. they are all same heavy beat and reversed slider make it emphasize sth wrong. I'm not using reverse slider for an emphasis here; it's here to introduce the stream gimmick
01:39:090 (1) - same as^
01:53:490 (9) - miss a nc fixed
01:59:490 (2) - ctrl+g it used to be ctrl+G'ed but considering fact that rhythm changes to 1/3 here, I think it's better to keep it as it is
02:56:790 (13) - 1/4 reversed slider done
03:24:540 (4,1) - could do blanket okay~
03:53:490 (1,2) - 03:54:240 (4,5) - space too small and it make the difficulty rapidly become easy at this portion it's fine to me


ByBy wrote:

from my q

[general]
where did you find the metadata? according to the official YouTube channel the artist seems to be in caps so the artist should be CHTHONIC if i'm not wrong according to wikipedia it's fine but I'd appreciate if someone else could confirm this (their page doesn't work for me)
disable widescreen support since there's no any SB nor video I wanted to add SB later but untill then I guess it'll be off
i think having the offset to 3089 would fit much better imo does 1ms really matter? I don't feel any difference in playablity

[martyr]
maybe set the od to 8.5 and ar to 9.5? it would play a bit more softer let's say imo I meant it to be difficult and it's just fine as it is rn
00:12:690 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - // 00:15:090 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - unfortunately i have to disagree with the stacked streams here because as you can see them visually speaking the player can easily get frustated because i don't even get it how the player can click triplets and then a note and then again triplets on a death stream tbh the player have high chances to make chokes here because of this tricky stream also it is a bit hard to aim something like this on 200 bpm so i would rather unstack these triplets for better playability and also readability I'm aware of this gimmick being kind of hard to read but it's in the beginning of the map (and then repeats like a minute later). If you can't sightread it, you'll get it on 2nd try.
There're plenty of gimmicky maps and it's always the same thing. Try again and you'll eventually understand how that certain gimmick works. This stream literally works like a streamjump, except you don't have to make a jump (that sounds dumb af, but that's how it is) I've asked quite a lot of players of different rank (top - 10k) and most of them had no real issues with that stream (few of them were even supprised how easy it is once you get how it works)

00:11:490 (1,2,3,4) - (1)- (2)- and (4)- have 1.30 sv change while (3)- has only 1.00 sv change it sounds ridiculous because on (3)- the music has the same intensity as the rest of this whole pattern do so having on (3)- 1.30 sv change for instance would be good for the sake of the consistency that's true; however, playtesters struggled to keep it without a sliderbreak here; with the jump between (2) and (3) it was really easy to sliderbreak, so that's were that SV change came from // 00:13:890 (1,2,3,4) - same goes here but it's about (4)- this time which has 0.55 sv change which is inconsistent with the rest of the pattern lower SV on last slider here is to emphasize next note(stream in that case); it's 0.55 to keep reduction ~30% // 00:16:290 (1,2,3,4) -
00:16:290 (1,2,3,4) - pretty nice to see this kind of jump because it really gives more emphasis and build-up effect but isn't a bit too high in comparison with 00:13:890 (1,2) - ? there and here the music has the same intensity and it's pretty obvious that there's no any change in the music's intensity making both of them the same spacing as you did for 00:13:890 (1,2) - would bring more consistency to the both patterns tbh the spacing on 00:13:890 (1,2) was a mistake and it's fixed now to make it consistent with 00:16:290 (1,2,3,4) // moreover on 00:16:290 (1) - 's head it is supposed to be s:c1 hitclap for consistency I'm using the same snare hitsound as it is in my skin and I didn't realise soft-hitclap3 is missing; thanks for pointing that!
00:16:890 (3) - here i don't get this why the spacing got suddenly shrinked the music has the same intensity as 00:14:490 (3) - do so would fit more better if you will space them a bit more for the sake of consistency imo 00:14:490 (3)got changed so there's no point anymore~
00:19:890 (1) - this one isn't supposed to end on 1/2? it's pretty obvious that it was supposed to end on 1/2 as 00:20:490 (1) - did and it really fits with the guitar by ending on 1/2 rather than on 1/4 it was! how noone noticed it untill now is beyond me lol
00:26:190 (2,3) - the guitar has the same intensity but the spacing got suddenly shrinked for no reason also seems like the strongest beat is on 00:26:340 (3) - and spacing them more as you did previously with 00:22:590 (2,3) - // 00:23:790 (2,3) - and 00:24:990 (2,3) - would give more emphasis and build-up effect to the guitars indeed, fixed // 00:28:590 (2,3) - same here but both on 1/1 and 1/2 the beats are stronger // 00:29:790 (2) -
00:26:790 (1,2,3,1) - blanket is pretty off just move 00:27:090 (1) - to right by 1 grid in order to fix the blanket and i think you have to modify a bit the slider's shape http://puu.sh/vQ2eK/788fe0457c.jpg changed
00:49:365 (10,11,12,13,14,15,16) - here the spacing is getting changed but the music has the same intensity which seems to be pretty ridiculous to change the stream's spacing when the music has the same intensity the vocal is getting a bit intense but since you're following the guitars here the music remains the same speaking of intensity as i see so maybe would be good to use the same spacing as you did for 00:48:690 (1,2,3,4,5,6,7,8,9) - fixed// also you missed a nc on 00:49:290 (9) - since here's a new stanza
00:51:690 (1,2)- i am afraid of that the player might confuse this pattern with a regular 1/2 pattern and they won't distinguish so easily the 1/2 gap between them due to spacing so spacing them more wouldn't hurt imo // 00:52:890 (6,7) - same here and you missed a nc on 00:52:890 (6) - btw I agree on this, but previous one is fine imo //
01:20:790 (3,4) - i see that you're following kinda vocals and kinda guitar but mostly the guitar imo and also the guitar is pretty stronger on 01:20:940 (4) - imo and i would rather space them more for more emphasis for the guitar instead of being shrinked suddenly // 01:23:190 (8,9) - same here? both jumps slightly bigger now
01:24:240 (2,3,4) - i don't really like how it flows here because of the angle of the hitobjects as you can see (2)- and (4)- are pretty closer and it looks a bit untidy tbh placing 01:24:690 (4) - to 271|346 for instance would improve significally the flow here and it would play much better than before imo // 01:24:840 (5,6,7,8) - same applies here btw fixed (not sure about the 2nd one tho)
01:27:990 (5,6,7,8) - the hihats are getting more stronger here but the circles' spacing is getting shrinked all by sudden which is not pretty good for the intensity of the hihats it's pretty obvious that at the first part of 01:27:690 (1,2,3,4,5,6,7,8) - the hihats are not really intense as i can see but at the second part the hihats are getting more and more intense in comparison with the first part of 01:27:690 (1,2,3,4,5,6,7,8) - so it wouldn't hurt if you will space the second part of the stream more for the sake of more emphasis to the hihats fixed
01:33:840 (1) - nc placed accidentally? oh, fixed
01:45:990 (4) - that's literally the same thing as i pointed out at 00:11:490 (1,2,3,4) - speaking about sv changes inconsistency since the music has the same intensity throughout the whole pattern // 01:49:890 (1,2,3,4) - same here now consistent with what I've stated earlier xd
01:46:290 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - and 01:48:690 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - check 00:12:690 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - // 00:15:090 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - speaking about stacked streams
02:30:690 (1,2,3) - perhaps spacing them more? the player might confuse it with a regular 1/2 pattern without distinguishing the 1/1 gap plus the guitar is pretty intense here and it really deserves more emphasis and build-up effect spaced a bit more
02:33:515 (2,1) - the blanket between (2)- 's tail and (1)- is pretty off you just have to move a bit down (2)- 's tail but be careful at (1)- 's reverse since it could be partially covered as i can see fixed
02:45:090 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - so let me see this is the only part of the whole death stream where its spacing got changed? the hihats have the same intensity as i can see which means that the spacing got changed for no reason imo i would use the same spacing as you did with the rest of this whole stream since the hihats' intensity is the same I've screwed that up
02:48:090 (3,4) - pretty lame to see them suddenly shrinked for no reason and it gives less emphasis to the hihats so spacing them more wouldn't hurt because it would give more emphasis to the hihats....and to the screams lol no more shrinking
02:52:290 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - this one doesn't play pretty well and also at the middle of it at 02:52:665 (6,7,8,9,10,11,12) - to be exact the player can meet readability issues since 02:52:665 (6,7,8,9) - covers 02:52:965 (10,11,12) - almost in tottality so try to make them more readable I've put NC on (9) and will ask for some playtest to see if it's alright now and speaking about 02:52:290 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - it can be like this for instance https://puu.sh/vQ5Pd/4baed46813.jpg for a better flow and playability // 02:57:090 (1,2,3,4,5,6,7) - same applies here too I've rotated it a bit to make it clearer
02:57:990 (13,1) - due to big distance the transition from this 1/4 buzz slider and the next note can be pretty harsh imo and the player risks to choke the next note so consider to decrease the spacing a bit to make the transition less harsh after further investigetion I've discovered this should be a slider with only one reverse since there's no drums on blue tick; that fixes an issue huh
03:00:390 (3,4) - due to pretty low spacing this one plays pretty unconfortable plus the music is somehow intense here...not at all but the spacing can be increased for better playability and ofc to give more emphasis as you did with the previous patterns fixed
03:26:790 (5,3) - this note covers completely 03:27:390 (3) - 's reverse making it completely unreadable and pretty hard to distinguish the reverse arrow the only way you can get rid of this is to stack (3)- 's head with 03:26:715 (4) - like this http://puu.sh/vQ6iS/c5fa770f91.jpg how did i miss that
03:41:190 - duplicated green line try to get rid of one of them deleted one of them
03:53:490 (1,2) - // 03:54:240 (4,5) - i agree with Ellyu here the spacing is somehow small and due to the high ar it would be pretty hard to aim them properly so spacing them a bit more for a better playability wouldn't hurt okay, okay I get it ;-;
04:43:890 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - this one is pretty similar to 04:34:290 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - but here you changed the spacng drastically which looks a bit weird since the hihats have the same intensity as the previous stream 04:34:290 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - do not like 04:41:490 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - tbh so better use the same spacing here as you did for 04:34:290 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - since the hihats are not very very intense here imo // 04:48:690 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - same here I wanted to make the end of the map visibly difficultier, but I also get your point that increasing spacing doesn't really follow the song's intensity; I've made them consistent by increasing low spacing that is :thinking: and added some riddiculous Inferno Eclipse spacing on noticeable stronger parts
that's all! great mapset for a newbie mapper and i really like it especially the way how you handled really well the streams
gl! thanks a lot, that was a great mod!
Thank you guys c:
sakebi
thanks for m4m sorry there was a three day wait for this mod

00:12:690 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - stopping multiple times like this in the middle of a stream can be annoying to play, 01:41:490 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - this is an example of one that's okay
00:15:090 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - ^ this goes for any stream that does this
00:39:840 (2,3,4) - should be 1/4 sliders just like 00:38:640 (1,2,3) -
01:46:290 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - same as first
03:19:590 (1) - no nc needed
03:21:690 (1) - fix overlap with 03:20:640 (2) -
04:52:890 (5) - red anchor should line up with the same line the stream is on

not too many issues with the map, looks good
Topic Starter
Bokkie
Hi!

lilligantEX wrote:

thanks for m4m sorry there was a three day wait for this mod

00:12:690 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - stopping multiple times like this in the middle of a stream can be annoying to play, 01:41:490 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - this is an example of one that's okay one thing I'm sure of: they're playable and some of people actually enjoy them because it's something different than what they'd usually play; the example you've hl'ed is simply to "introduce" the player to that gimmicky stream pattern
00:15:090 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - ^ this goes for any stream that does this
00:39:840 (2,3,4) - should be 1/4 sliders just like 00:38:640 (1,2,3) - 1/4 sliders are played pretty much the same way as 1/2 circles and since it's the end of following riff I just wanted to make it stand out somehow; orange color because I might change it later
01:46:290 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - same as first
03:19:590 (1) - no nc needed fixed
03:21:690 (1) - fix overlap with 03:20:640 (2) - done
04:52:890 (5) - red anchor should line up with the same line the stream is on I don't think it's necessary; although, I've improved the shape of it to match with previous slider


not too many issues with the map, looks good thanks c:
MaridiuS
m4m from your queue, u did your part here i come.
http://i.imgur.com/J99kSnK.png flow tip. Check this before going down. Also problem is connecting patterns and flow, streams are well done.

00:12:090 (3) - this beat is the strongest yet for some reason you decided it to have the lowest SV, this gimmick acomplishes nothing other than makes it feel weird
00:11:990 - actually there's no drum hit here, therefore make the slider non reverse, and give big spacing to 00:12:090 (3) -
00:18:390 (5) - NC and more emphasis?
00:14:790 (4) - this should be the best looking pattern http://i.imgur.com/aWY16Wa.jpg, in the previous pattern (4) was really out of place imo.
00:16:290 (1,3) - not tasty looking, pattern suggestion: http://i.imgur.com/I3KxhWl.jpg
00:21:090 (1,2) - please make them copy pasted and rotated.
00:22:290 (1,2) - can you balance this flow a bit? You're always using different flow from the Z slider, at this speed you should make flow consistant and this style, players need to give more focus to streams rather than finding next circles, and i don't see much reason to do it. 00:23:490 (1,2) - 00:24:690 (1,2) - 00:25:890 (1,2) -
00:31:890 (1,2) - like look, I advise looking at pishifats videos for flow
00:33:090 (1,2) - please make it pointed to (2)
00:36:315 (6,7) - make this turn more smoother
00:36:990 (2,3,4) - completely random spacing compaerd to 00:38:190 (2,3,4) -
00:39:690 (1) - bad flow coming from 3stack, make it on the right or behind the 3stack
00:56:190 (2,1) - compare spacing 00:56:640 (2,1) -
01:00:990 (3,4,5) - not stacked 01:02:190 (2,3,4) - stacked
01:04:590 (2,3,4) - ugh make use of one stack in a section, not randomly please, it will make it easier for players to recognize patterns.
01:03:090 (1,2) - please don't.
01:05:490 (1,2,3,4,5,6,7,8) - This is my suggestion of a nice flowing pattern, if you can notice the motion coming from 3stack asks for a circular flow continuation and i've come up with this http://i.imgur.com/9RxHcg3.jpg
01:10:290 (1,1) - don't be afraid to use same slider on same sounding sounds even if tehy're not visible on same time
01:16:740 (7,1) - a bit too spacd
01:50:790 (4) - the most logical place to put it on to connect it with previous 2 sliders is here http://i.imgur.com/ZbrdXQj.jpg
01:52:290 (1,2) - compare spacing 01:53:490 (1,2) -
02:39:090 - to 02:57:990 (13) - made me wet
02:58:290 - but here come the bad flowing jumps to ruin it all ;v focus on getting clockwise flow, doing triangles or stars to understand how they flow, later you can with freehand place circles on ideal spots for both the flow and aesthetics. Things to consider when making jumps; back and forth or circular flow, decide first, you can change it up to emphasize something; how the patterns looks. To make the pattern look good you ought to make all circles have same visual distance from other slider: Here's the most basic placement http://i.imgur.com/TF0bMxQ.jpg, here is some more complex one http://i.imgur.com/f8YQcQv.jpg , its up to your freedom how you combine them, but its important to keep same visual spacing between circles.
04:17:490 (1,2,3) - and some clarification on flow, going from the slider you will have a circular motion meaning the most comfy spot to hit the next circle would be following that motion through: http://i.imgur.com/0EK1qFN.png, next would be letting the slider going down, and after it does, yuo will have opportunity to use sharp flwo from in upwards and continue making patterns.
Now come the streams and nothing else to say than hot.

Concepts for sections are actually very nice, you just need to master the basics and you're on for some nice mapping career ;d

good luck.
Topic Starter
Bokkie
Hi!

MaridiuS wrote:

m4m from your queue, u did your part here i come.
http://i.imgur.com/J99kSnK.png flow tip. Check this before going down. Also problem is connecting patterns and flow, streams are well done.

00:12:090 (3) - this beat is the strongest yet for some reason you decided it to have the lowest SV, this gimmick acomplishes nothing other than makes it feel weird the reason for this was to prevent from sliderbreaks (because of that jump here) but since it was pointed out few times, I'll just reduce SV of other sliders here to match the lowest one
00:11:990 - actually there's no drum hit here, therefore make the slider non reverse, and give big spacing to 00:12:090 (3) - while there isn't really a drum here, the guitar's still there so it's fine; on top of that I think it'd be fine to sligtly overmap this to keep the reverse 1/3 slider pattern consistent
00:18:390 (5) - NC and more emphasis? I agree on NC (because of snapping change) but I don't think there's a need for more emphasis
00:14:790 (4) - this should be the best looking pattern http://i.imgur.com/aWY16Wa.jpg, in the previous pattern (4) was really out of place imo. should be better now
00:16:290 (1,3) - not tasty looking, pattern suggestion: http://i.imgur.com/I3KxhWl.jpg changed placement of the stream and adjusted sliders so it should look better now
00:21:090 (1,2) - please make them copy pasted and rotated. ok
00:22:290 (1,2) - can you balance this flow a bit? You're always using different flow from the Z slider, at this speed you should make flow consistant and this style, players need to give more focus to streams rather than finding next circles, and i don't see much reason to do it. 00:23:490 (1,2) - 00:24:690 (1,2) - 00:25:890 (1,2) - changed how the flow goes here,
00:31:890 (1,2) - like look, I advise looking at pishifats videos for flow changed slidershape to make flow circular
00:33:090 (1,2) - please make it pointed to (2) fixed
00:36:315 (6,7) - make this turn more smoother smoothed
00:36:990 (2,3,4) - completely random spacing compaerd to 00:38:190 (2,3,4) - less random
00:39:690 (1) - bad flow coming from 3stack, make it on the right or behind the 3stack fixed (i hope so)
00:56:190 (2,1) - compare spacing 00:56:640 (2,1) - both equal now
01:00:990 (3,4,5) - not stacked 01:02:190 (2,3,4) - stacked fixed
01:04:590 (2,3,4) - ugh make use of one stack in a section, not randomly please, it will make it easier for players to recognize patterns. okay :c
01:03:090 (1,2) - please don't.
01:05:490 (1,2,3,4,5,6,7,8) - This is my suggestion of a nice flowing pattern, if you can notice the motion coming from 3stack asks for a circular flow continuation and i've come up with this http://i.imgur.com/9RxHcg3.jpg I like the suggestion but I want a break from circular flow here
01:10:290 (1,1) - don't be afraid to use same slider on same sounding sounds even if tehy're not visible on same time oh ok
01:16:740 (7,1) - a bit too spacd fiixed
01:50:790 (4) - the most logical place to put it on to connect it with previous 2 sliders is here http://i.imgur.com/ZbrdXQj.jpg looks good
01:52:290 (1,2) - compare spacing 01:53:490 (1,2) - slightly reduced spacing of first one
02:39:090 - to 02:57:990 (13) - made me wet :^)
02:58:290 - but here come the bad flowing jumps to ruin it all ;v :^( focus on getting clockwise flow, doing triangles or stars to understand how they flow, later you can with freehand place circles on ideal spots for both the flow and aesthetics. Things to consider when making jumps; back and forth or circular flow, decide first, you can change it up to emphasize something; how the patterns looks. To make the pattern look good you ought to make all circles have same visual distance from other slider: Here's the most basic placement http://i.imgur.com/TF0bMxQ.jpg, here is some more complex one http://i.imgur.com/f8YQcQv.jpg , its up to your freedom how you combine them, but its important to keep same visual spacing between circles. does it look good enough for you?
04:17:490 (1,2,3) - and some clarification on flow, going from the slider you will have a circular motion meaning the most comfy spot to hit the next circle would be following that motion through: http://i.imgur.com/0EK1qFN.png, next would be letting the slider going down, and after it does, yuo will have opportunity to use sharp flwo from in upwards and continue making patterns. does flow always have to be circular? :eyes: starting here 04:15:090 - I break it on purpose few times until the stream comes
Now come the streams and nothing else to say than hot.

Concepts for sections are actually very nice, you just need to master the basics and you're on for some nice mapping career ;d ayy thank you :D
good luck.
Thanks for the mod c:
MaridiuS
Basically i got a mod from monstrata complaining about that. My flow breaking was more intentional then your map, but I did overemphasize not really important notes by giving them large spacing and also uncomfy flow. Flowbreak should be reserved for really important notes, your jumps are pure flowbreak and a chore to play, making them circular can make it play better, it doesn't have to be circular flow, but should be basis for any map. Out of circular flow to emphasize stuff you can do flowbreak or some sharp angle jump which ain't goin in circular motion. If everything is on uncomfy flow all the time then the map plays really annoyingly, and would personally be unfun for me, will give a check later today.
Nostalgic
shit i am so bad how could i even forget about this. sorry my bad...

  1. 00:03:390 (2,3,4,5,1,2,3,4,5,6,7,8) - stack doesn't look good at all. maybe extremely low ds (like 0.1/0.2) would be better aesthetically. Also, 00:03:990 (5) - nc! these apply to all subsequent streams
  2. 00:30:540 (7,1) - NOPE! 00:31:740 (7,1) - this is okay cuz they are both sliders and there is something called slider leniency.
  3. 00:32:640 (3,4,5) - they aren't played well, maybe consider moving them further apart from each other. It applies to all those 1/4 kicksliders afterward.
  4. 00:51:615 (3) - stack or no stack this is the question, but overlap is not an option
  5. 00:58:290 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I don't really understand the ds change here... nothing significantly changed in terms of pitch and music intensity so why?
  6. 01:46:290 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - 01:48:690 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - wow if you have testplayed this map once you'd definitely be able to tell how uncomfortable it was playing streams like this. Just like the result of the poll those stacked streams aren't fun at all, not to mention the utterly painful cursor movement required to even clear the streams
  7. 01:58:590 (1) - remove nc
  8. 02:23:490 (1,2) - double blanket like this? same for 02:24:090 (3,4)
  9. 02:24:390 (4,1) - and they can be blanket like this as well
  10. why you add finish here but not 02:31:290 (2) - 02:31:890 (1) - 02:33:090 (1) -and more?
  11. 02:39:465 (6) - overmapped but idk if it's justifiable
  12. 02:56:790 (13,1) - srsly spacing wtf...
  13. 02:58:290 (1,2,3,4,5,6,7,8) - not sure what you are following here, maybe guitar but why changed all of a sudden. there are constantly 1/4 drums in the background that you are following in the previous iterations but somehow you managed to ignore them. now these 1/2 jumps seem forced and rhythmically uncomfortable; likewise 03:07:890 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) Honestly the 2nd half of the kiai (starting from 02:58:290 ) repeats itself. you mapped the first half with endless streams and shit so why change. inconsistency is what it shd be called
  14. 03:02:190 (5) - nc for ds change
  15. 03:13:290 (1,2,3,4,5,6,7,8) - why the ds of this stream differs from 03:03:690 (1,2,3,4,5,6,7,8) whilst the music and rhythm are exactly the same? again, it isn't called variation yet a blatant inconsistency.


    and then the map goes wild and it's out of my capability to mod this, but just two more things
  16. 04:58:290 (3) - nc for bpm change
  17. 05:01:814 (1) - why the slider ends at 05:04:513 ? no sound there at all. is that really for the sheer sake of slider art?
    cuz the music stops at 05:03:388

so, these are the most visible problems. this set need A LOT of work before it can be pushed forward. anyway best of luck with this set, i trust in you! (copied from someone somewhere else) GL :)
Topic Starter
Bokkie

Nostalgic wrote:

shit i am so bad how could i even forget about this. sorry my bad...

  1. 00:03:390 (2,3,4,5,1,2,3,4,5,6,7,8) - stack doesn't look good at all. maybe extremely low ds (like 0.1/0.2) would be better aesthetically. Also, 00:03:990 (5) - nc! these apply to all subsequent streams 0.2x looks nice o:
  2. 00:30:540 (7,1) - NOPE! 00:31:740 (7,1) - this is okay cuz they are both sliders and there is something called slider leniency. I dont understand how is this bad; I've asked various players for playtests and none of them had problems with this
  3. 00:32:640 (3,4,5) - they aren't played well, maybe consider moving them further apart from each other. It applies to all those 1/4 kicksliders afterward. hmm.. I'll consider this but for now it stays as it is
  4. 00:51:615 (3) - stack or no stack this is the question, but overlap is not an option stack
  5. 00:58:290 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I don't really understand the ds change here... nothing significantly changed in terms of pitch and music intensity so why? except vocal and guitar? on top of that it adds an emphasis on next slider
  6. 00:46:290 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - 01:48:690 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - wow if you have testplayed this map once you'd definitely be able to tell how uncomfortable it was playing streams like this. Just like the result of the poll those stacked streams aren't fun at all, not to mention the utterly painful cursor movement required to even clear the streams few things: poll results are 8 - alright 6(including your vote) - pain in the ass; The only people who complained about those streams weren't even able to pass this map (they weren't failing on those streams tho); most of the top players I've asked for testplays said it's a good thing because it makes it more challanging; about the movement, you can literally ignore the placement of the circles and move your cursor through this like it's normal stream because of how low the spacing between the circles is
  7. 01:58:590 (1) - remove nc ok
  8. 02:23:490 (1,2) - double blanket like this? same for 02:24:090 (3,4) this would make one of them overlap with next slider which I want to avoid
  9. 02:24:390 (4,1) - and they can be blanket like this as well I feel like the spacing would be too low then
  10. why you add finish here but not 02:31:290 (2) - 02:31:890 (1) - 02:33:090 (1) -and more? the ones you've hl'ed got finish hitsounds so idk
  11. 02:39:465 (6) - overmapped but idk if it's justifiable what's overmapped about this?
  12. 02:56:790 (13,1) - srsly spacing wtf...? it's normal and playable
  13. 02:58:290 (1,2,3,4,5,6,7,8) - not sure what you are following here, maybe guitar but why changed all of a sudden. there are constantly 1/4 drums in the background that you are following in the previous iterations but somehow you managed to ignore them. now these 1/2 jumps seem forced and rhythmically uncomfortable; likewise 03:07:890 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) Honestly the 2nd half of the kiai (starting from 02:58:290 ) repeats itself. you mapped the first half with endless streams and shit so why change. inconsistency is what it shd be called it's mapped to the synth (?) + drums when they get more important (like toms, snares or longer kicks
  14. 03:02:190 (5) - nc for ds change ok
  15. 03:13:290 (1,2,3,4,5,6,7,8) - why the ds of this stream differs from 03:03:690 (1,2,3,4,5,6,7,8) whilst the music and rhythm are exactly the same? again, it isn't called variation yet a blatant inconsistency. I agree on this one


    and then the map goes wild and it's out of my capability to mod this, but just two more things
  16. 04:58:290 (3) - nc for bpm change BPM doesn't affect anything other than slider here so I don't think NC is necessary on this circle
  17. 05:01:814 (1) - why the slider ends at 05:04:513 ? no sound there at all. is that really for the sheer sake of slider art?
    cuz the music stops at 05:03:388 shamisen's (koto's?) sound stays until that point

so, these are the most visible problems. this set need A LOT of work before it can be pushed forward. anyway best of luck with this set, i trust in you! (copied from someone somewhere else) GL :)
Thanks for the mod c:
Drummer
hello, m4m

mod
[Martyr]
00:30:540 (7) - curve this slider towards the next stream? looks better imo
00:33:540 (3) - x333 y236
00:34:290 (1,2,3) - space these out like the previous ones? ( 00:31:890 (1,2,3) and 00:33:090 (1,2,3) )
00:35:490 (1,2) - these would need a bigger distance as well for reading purposes
00:37:290 (4,1) - swap their ncs
00:38:190 (2,3,4,1) - this doesn't flow very well. could move 00:38:340 (3) to x136 x247 maybe
00:38:490 (4,1) - swap nc
00:56:790 (1) - no nc
01:19:590 (3) - flip it horizontally and put back where it was?
01:20:190 (3,4,5,1) - this is missing a note, it should be a stream of 5
02:55:890 (1,2,3,4,5,6,7,8,9,10,11,12,13) - follow the same concept as first stream and make this all sliders?
03:02:190 (1) - no nc
03:16:290 (1,2,3) - rotate these like -45°
03:33:540 (4) - x335 y166
03:40:890 (1,2,3) - equal spacing?
03:34:590 (3) - stack with 03:33:540 (4) if you applied the change to 4
03:41:715 (4) - it seems better to start moving the stream from 5 instead of 4, but idk. same for next stream
03:50:190 (3) - x338 y55
04:14:490 (1,2,3,4,5,6,7,8) - try making this stream more curvy?
04:29:340 (15) - curve this slider
04:44:940 (15,16,1,2,3) - make this a smoother curve?

sik map, good luck!
Topic Starter
Bokkie

Drummer wrote:

hello, m4m Hi there c:

mod
[Martyr]
00:30:540 (7) - curve this slider towards the next stream? looks better imo sure, slightly curved
00:33:540 (3) - x333 y236 hell yeah
00:34:290 (1,2,3) - space these out like the previous ones? ( 00:31:890 (1,2,3) and 00:33:090 (1,2,3) ) ok
00:35:490 (1,2) - these would need a bigger distance as well for reading purposes not much I could do her but I hope it's better now
00:37:290 (4,1) - swap their ncs Imo this would make it look weird
00:38:190 (2,3,4,1) - this doesn't flow very well. could move 00:38:340 (3) to x136 x247 maybe :ok_hand:
00:38:490 (4,1) - swap nc
00:56:790 (1) - no nc woops, fixed
01:19:590 (3) - flip it horizontally and put back where it was? hmm.. I like more the way it is rn
01:20:190 (3,4,5,1) - this is missing a note, it should be a stream of 5
02:55:890 (1,2,3,4,5,6,7,8,9,10,11,12,13) - follow the same concept as first stream and make this all sliders? I like the idea but the sliders in previous stream were only to compliment the synth sounds (and give a small break to poor fingers)
03:02:190 (1) - no nc NC is here because of spacing change
03:16:290 (1,2,3) - rotate these like -45° sure!
03:33:540 (4) - x335 y166 seems nice
03:40:890 (1,2,3) - equal spacing? right
03:34:590 (3) - stack with 03:33:540 (4) if you applied the change to 4
03:41:715 (4) - it seems better to start moving the stream from 5 instead of 4, but idk. same for next stream I decided to unstack the whole thing because stack of 5 looks kinda bad imo
03:50:190 (3) - x338 y55 ok
04:14:490 (1,2,3,4,5,6,7,8) - try making this stream more curvy? I just like how it breaks the curve of 04:13:890 (1,2,3,4,5,6,7,8) - when the drumer goes through toms
04:29:340 (15) - curve this slider curved towards the stream
04:44:940 (15,16,1,2,3) - make this a smoother curve? done

sik map, good luck! thank
Thanks for the mod :D
Zonthem
Hi ! M4M from your modding queue
Quite late sorry, i had to reinstall my computer :/

[Martyr]
  1. 00:37:440 (1, 2, 3) : i'm not found of the orientation of those sliders, perhaps it couls be better if you put each one under the previous instead of on top (like Ctrl+J suggests)
  2. 00:38:640 (1, 2, 3) : directly linked with the previous point, currently these sliders don't have the same orientation as 00:37:440 (1, 2, 3)
  3. 00:45:090 (1) : you used a nice star pattern, and this slider breaks it, perhaps place it near (x:336 y:100) i guess, except if it's intended ofc
  4. 00:51:090 (1, 2) : imo this stack look bad, surely due to the angles
  5. 01:01:440 (1, 2, 3) : because you opposed the two sliders at 01:00:240 (2, 3) ,i suggest you to Ctrl+G 2 (and so adjust the position of 3)
  6. 01:02:490 (5, 1, 2) : once again, i would prefer Ctrl+G, but there is an issue there, the flow between these 3 objets is insane. I strongly suggest you to improve it, like by putting 1 and 2 higher above 5
  7. 01:09:690 (1, 2) : First time you stack without putting a triplet, could be very confusive
  8. 01:34:590 (1 - stream) : after the flow you used for the jumps, i would expect this stream to go down, not up
  9. 02:33:515 (2, 1) : a detail, but compared to the rest of the map, this overlap doesn't look good (btw i love th map's aestetics)
  10. 02:55:890 (1, 5, 9) : according to the song, i guess you should put repeaters there, and so finish the stream earlier
  11. 03:17:790 (3, 1, 2) : flow issue between 3 and 1, perhaps rotate 1 and 2 to the vertical
  12. 03:56:640 (2, 4) : stacking them reduce a bit the readability, in your jumps you never tried to trick the player, and this pattern intends to
  13. 04:01:590 (3, 4, 1) : i'm fully okay for reversing the flow in the middle of a jump part, but you didn't previously so i find it really weird. But since you did same at 04:02:940 (4, 1, 2), i guess it's okay
  14. 04:42:690 (1, 2, 3, 4, 5, 6) : wtf, sooooo spaced^^ Intended ? Becaus it's WAY much harder than the rest of the song, i guess most players will fail there (if they survive the death spaced stream ofc '-')

I really enjoy the music, and the map is imo quite great^^ (Star4you :D)
GL with you song :)
Topic Starter
Bokkie

Zonthem wrote:

Hi ! M4M from your modding queue
Quite late sorry, i had to reinstall my computer :/

[Martyr]
  1. 00:37:440 (1, 2, 3) : i'm not found of the orientation of those sliders, perhaps it couls be better if you put each one under the previous instead of on top (like Ctrl+J suggests) alright
  2. 00:38:640 (1, 2, 3) : directly linked with the previous point, currently these sliders don't have the same orientation as 00:37:440 (1, 2, 3)
  3. 00:45:090 (1) : you used a nice star pattern, and this slider breaks it, perhaps place it near (x:336 y:100) i guess, except if it's intended ofc hell yeah; moved
  4. 00:51:090 (1, 2) : imo this stack look bad, surely due to the angles I don't see why is this bad :/
  5. 01:01:440 (1, 2, 3) : because you opposed the two sliders at 01:00:240 (2, 3) ,i suggest you to Ctrl+G 2 (and so adjust the position of 3) good catch, fixed
  6. 01:02:490 (5, 1, 2) : once again, i would prefer Ctrl+G, but there is an issue there, the flow between these 3 objets is insane. I strongly suggest you to improve it, like by putting 1 and 2 higher above 5 improved
  7. 01:09:690 (1, 2) : First time you stack without putting a triplet, could be very confusive I don't think anyone who can play 6.9* map would have reading issues with this, but for the sake of clarity I'll space those circles (and next ones right after)
  8. 01:34:590 (1 - stream) : after the flow you used for the jumps, i would expect this stream to go down, not up oh, seems better indeed
  9. 02:33:515 (2, 1) : a detail, but compared to the rest of the map, this overlap doesn't look good (btw i love th map's aestetics not sure if that's a sarcasm or not because I suck at aesthetics XD) I don't think that's an issue since (2) fades away completely before you even click next slider
  10. 02:55:890 (1, 5, 9) : according to the song, i guess you should put repeaters there, and so finish the stream earlier that was pointed out before so I guess I'm gonna change this into sliders
  11. 03:17:790 (3, 1, 2) : flow issue between 3 and 1, perhaps rotate 1 and 2 to the vertical
  12. 03:56:640 (2, 4) : stacking them reduce a bit the readability, in your jumps you never tried to trick the player, and this pattern intends to moved (4) up
  13. 04:01:590 (3, 4, 1) : i'm fully okay for reversing the flow in the middle of a jump part, but you didn't previously so i find it really weird. But since you did same at 04:02:940 (4, 1, 2), i guess it's okay I'm doing it later on too! :c
  14. 04:42:690 (1, 2, 3, 4, 5, 6) : wtf, sooooo spaced^^ Intended ? Becaus it's WAY much harder than the rest of the song, i guess most players will fail there (if they survive the death spaced stream ofc '-') intended; most of the fails (of playtesters; I can't even pass first deathstream :V) were on spaced stream rather than jumps (they're easier than they look lol)(

I really enjoy the music, and the map is imo quite great^^ (Star4you :D) thank you very much :D
GL with you song :)
Thanks c:
Miutrex
M4M: Hope this can help you >.<
General

https://osu.ppy.sh/ss/8314861 , https://osu.ppy.sh/ss/8314912 <---Same streams patterns, taken from different timing parts
Man, you abuse a lot of ctrl + v / h / j, do not repeat this much, it is quite bad when playing and also when you see it.
This map i consider very good to make different patterns of streams, repeating much the same patterns of stream makes the map feel very repetitive, as much in gameplay as visually, the same thing happens in much of the map.
https://osu.ppy.sh/u/mazzerin Do you know about mazzerin maps? Aesthetically your map is better but he is much better doing varied patterns and are very good in playable aspects, I think he can give you very good ideas in playable aspects, like you, he does marathon metal maps.

Specifically


00:04:290 (1,2,1,2) - , 00:06:690 (1,2,1,2) - , 00:09:090 (1,2,3,4) - etc, in these sections, put sliders 1/3 with volume at 5% at the end of each slider, forming nice patterns (either with blankets or overlaps) I think it's a good idea to vary in playable aspect of the map l Basic Example: https://osu.ppy.sh/ss/8315497

00:22:890 (1) - to 00:29:940 (3) - You repeat many times the same pattern of: stream ---> slider --->2 jumps , i think you should vary between streams and kick sliders for, again, playable aspects l Basic Example https://osu.ppy.sh/ss/8315482

00:32:490 (1,2,3,4,5) - That's better! But ..... why you repeats the same pattern in until the end of the section .-.?

00:37:440 (1,2,3,1,2,3) - I find it uncomfortable to click a kick slider directly without having first put a stream, at least 2 hitcircles, and after the kickslider.

01:01:440 (1,2,1,2) - , 01:11:040 (1,2) - etc - ^

01:18:690 (1) - to 01:35:790 (1) - This section seems more "quiet" than the rest of the song, I think it should reduce the distance between objects to keep a appropiate spacing (i don´t see the need for jumps here)

01:39:390 (2,3,4,5,1,2,3,4,1,2,3,4,1) - , 01:41:790 (5,6,7,8,1,2,3,4,5,6,7,8) - , 01:46:665 (6,7,8,1,2,3,4,5,6,7,8) - etc- Repetitive streams patterns l Possible different stream pattern: https://osu.ppy.sh/ss/8322721 / https://osu.ppy.sh/ss/8322819

02:39:090 (1) - to 02:57:915 (12) - The combination of kiai and hitsounds make this section ABSOLUTELY BEAUTIFUL, and the idea of a stamina stream looks great!, but .... again, playable aspects, there are many things you can do instead of putting a long stream! https://osu.ppy.sh/s/368060 Ascention to Heaven / https://osu.ppy.sh/s/455109 Paraclete etc, the kroytz maps in general revolve around a stamina difficulty, always, he varies the patterns of their maps and never bored, and.... again, maybe you can get good ideas from their maps =.=

04:24:690 (1) - to 04:32:790 (13) - I think this section looks better c:

05:01:814 (1) - Use the grid to form a perfect symmetry on the slider =w=

I focus only on playable aspects because I think it is where the map has more problems (very repetitive in general), but I LOVE it as you adapt the aesthetics to a metal style, it is the first time that I see that it correctly adapts songs of this style to visual level, and i have the expectations that when this map is ready, there will be something very, very interesting

Good luck men
Lami
###mm

00:21:390 (1) - remove nc
00:22:890 (1,2,3,4,5,6,7,8,1) - vs 00:24:090 (1,2,3,4,5,6,7,8,1) - 00:25:290 (1,2,3,4,5,6,7,8,1) -
they have different DS, do you have reason for that?
01:34:590 (2,3,4,5,6,7,8,9,10) - stream looks neat shpae, but 1/4 slider rly off-ed weird shape from them.
00:04:290 (1,2,1,2) - vs 01:37:890 (1,2,3,4) - NC policy
02:07:890 (1,2) - can make more big DS since they have unique sound
02:16:590 (1,2) - this unique stacking is rly no relation with music, compare with others. 02:17:190 (3,4,5) -
02:21:690 (3) - instead of changing sv, i think just different shape slider is better way. cuz they don't have big deal at music.
cuz 02:21:991 (4) - become weak sound./// OR 02:21:690 (3) - NC plzzz
02:26:790 (2,1) - too extreamly huge DS, if compare with 02:27:990 (1,2,3) -
02:57:990 (13) - this slider is too short about design view.
03:00:990 (3,4) - since you put jump at 02:58:740 (4,5) - , 02:59:940 (4,5) - , this DS is rly small
03:06:090 (1,2) - vs 03:06:390 (2,3) - they have big contrast about DS, but music is not.
03:07:890 (1,2,3,4,5,6,7,8) - vs 03:09:090 (1,2,3,4,5,6,7,8) - similar with above.
04:43:440 (6,7) - DS should be smaller than 04:43:140 (4,5) -
03:08:340 (4,5) - need more DS
04:53:040 - click?

zzz
Topic Starter
Bokkie
Hi!

Miutrex wrote:

M4M: Hope this can help you >.<
General

https://osu.ppy.sh/ss/8314861 , https://osu.ppy.sh/ss/8314912 <---Same streams patterns, taken from different timing parts
Man, you abuse a lot of ctrl + v / h / j, do not repeat this much, it is quite bad when playing and also when you see it.I don't see anything bad with this; the song's quite repetitive so imo it's only natural to make the patterns similiar (or same with some adjustments)
This map i consider very good to make different patterns of streams, repeating much the same patterns of stream makes the map feel very repetitive, as much in gameplay as visually, the same thing happens in much of the map.
https://osu.ppy.sh/u/mazzerin Do you know about mazzerin maps? Aesthetically your map is better but he is much better doing varied patterns and are very good in playable aspects, I think he can give you very good ideas in playable aspects, like you, he does marathon metal maps. I don't think you should compare my maps to Mazzerin's as his maps are clearly better xd

Specifically


00:04:290 (1,2,1,2) - , 00:06:690 (1,2,1,2) - , 00:09:090 (1,2,3,4) - etc, in these sections, put sliders 1/3 with volume at 5% at the end of each slider, forming nice patterns (either with blankets or overlaps) I think it's a good idea to vary in playable aspect of the map l Basic Example: https://osu.ppy.sh/ss/8315497 the example's neet but I like the circles more on those (I'll use something similar 01:47:490 (1,2,3,4) - and 01:49:890 (1,2,3,4) - tho)

00:22:890 (1) - to 00:29:940 (3) - You repeat many times the same pattern of: stream ---> slider --->2 jumps , i think you should vary between streams and kick sliders for, again, playable aspects l Basic Example https://osu.ppy.sh/ss/8315482 I don't see anything bad in rhythm repetition if the song stays the same; I'm gonna use this instead of 00:32:490 (1,2,3,4,5) - pattern

00:32:490 (1,2,3,4,5) - That's better! But ..... why you repeats the same pattern in until the end of the section .-.? fixed I guess

00:37:440 (1,2,3,1,2,3) - I find it uncomfortable to click a kick slider directly without having first put a stream, at least 2 hitcircles, and after the kickslider. it's fine imo

01:01:440 (1,2,1,2) - , 01:11:040 (1,2) - etc - ^

01:18:690 (1) - to 01:35:790 (1) - This section seems more "quiet" than the rest of the song, I think it should reduce the distance between objects to keep a appropiate spacing (i don´t see the need for jumps here) the jumps in this section aren't that big and I think toning them down is unnecessary

01:39:390 (2,3,4,5,1,2,3,4,1,2,3,4,1) - , 01:41:790 (5,6,7,8,1,2,3,4,5,6,7,8) - , 01:46:665 (6,7,8,1,2,3,4,5,6,7,8) - etc- Repetitive streams patterns l Possible different stream pattern: https://osu.ppy.sh/ss/8322721 / https://osu.ppy.sh/ss/8322819 I love your patterns

02:39:090 (1) - to 02:57:915 (12) - The combination of kiai and hitsounds make this section ABSOLUTELY BEAUTIFUL, and the idea of a stamina stream looks great!, but .... again, playable aspects, there are many things you can do instead of putting a long stream! https://osu.ppy.sh/s/368060 Ascention to Heaven / https://osu.ppy.sh/s/455109 Paraclete etc, the kroytz maps in general revolve around a stamina difficulty, always, he varies the patterns of their maps and never bored, and.... again, maybe you can get good ideas from their maps =.= the thing is both Ascension and Paraclete have something to base the streams variety on (intensity/pitch of piano), I don't have much here since the only 1/4 instrument playing here is drum's kick; thus I went for basic stream which does it's job pretty well imo

04:24:690 (1) - to 04:32:790 (13) - I think this section looks better c:

05:01:814 (1) - Use the grid to form a perfect symmetry on the slider =w= corrected

I focus only on playable aspects because I think it is where the map has more problems (very repetitive in general), but I LOVE it as you adapt the aesthetics to a metal style, it is the first time that I see that it correctly adapts songs of this style to visual level, and i have the expectations that when this map is ready, there will be something very, very interesting Thanks :D

Good luck men

Lami wrote:

###mm

00:21:390 (1) - remove nc fixed
00:22:890 (1,2,3,4,5,6,7,8,1) - vs 00:24:090 (1,2,3,4,5,6,7,8,1) - 00:25:290 (1,2,3,4,5,6,7,8,1) -
they have different DS, do you have reason for that? woops, fixed
01:34:590 (2,3,4,5,6,7,8,9,10) - stream looks neat shpae, but 1/4 slider rly off-ed weird shape from them. moved slider; should be better now
00:04:290 (1,2,1,2) - vs 01:37:890 (1,2,3,4) - NC policy fixed
02:07:890 (1,2) - can make more big DS since they have unique sound distance enlarged
02:16:590 (1,2) - this unique stacking is rly no relation with music, compare with others. 02:17:190 (3,4,5) -added some spacing
02:21:690 (3) - instead of changing sv, i think just different shape slider is better way. cuz they don't have big deal at music.
cuz 02:21:991 (4) - become weak sound./// OR 02:21:690 (3) - NC plzzz NC added
02:26:790 (2,1) - too extreamly huge DS, if compare with 02:27:990 (1,2,3) - spacing more reasonable now
02:57:990 (13) - this slider is too short about design view. +0.2 to SV to make the slider more visible
03:00:990 (3,4) - since you put jump at 02:58:740 (4,5) - , 02:59:940 (4,5) - , this DS is rly small moved the slider
03:06:090 (1,2) - vs 03:06:390 (2,3) - they have big contrast about DS, but music is not. fixed
03:07:890 (1,2,3,4,5,6,7,8) - vs 03:09:090 (1,2,3,4,5,6,7,8) - similar with above. I wanted to express synth(?) intensity; slightly toned down the biggest jump here
04:43:440 (6,7) - DS should be smaller than 04:43:140 (4,5) - I disagree because 04:43:590 (7) - has sound that should be emphasized imo (snares)
03:08:340 (4,5) - need more DS
04:53:040 - click? there's no real sound here (at least I can't hear anything)

zzz
Thanks for the mods c:
AlphaDude95
hello! i´m here for the m4m

my map: https://osu.ppy.sh/s/602930

00:04:290 (1,2,3,4) - adjust (2) for the (2,3,4) pattern to be equilateral
00:06:690 (1,2,3,4) - ^
00:07:890 (1,2,3,4,5,6,1,2,3,4,5,6) - i´m ok with the progression but i´d nerf it since the music stays the same here
00:10:890 (1,2,3,4,5,6) - ^
00:13:890 (1,2,3,4) - these should be copypasted (it´s just a detail though)
00:13:890 (1,2,3,4) - i don´t really understand the high spacing
00:27:090 (1,2) - the slider with a downbeat gets lower sv? why?
00:28:590 (2,3,1) - equilateral triangle here as well
00:34:590 (2,3,1) - ^
00:38:190 (2,3,4) - ^
00:41:190 (2,3,4,5,1) - too high ds imo
00:42:690 (2) - overlap with 00:41:490 (1) ´s tail
00:43:440 (1,2,3) - unprecise
00:45:690 (1,2,3,4,1) - the downbeat feels left out in spacing even though it´s the most important beat here
00:52:890 (1,2) - copypasta sliders would work better for this
00:53:940 (1,2,3,4,1,2,3) - make these equilateral (uh i hate the word by this point, shortening it to eq.)

01:04:290 (1,2,3,4) - compared to the others this one´s too high in spacing
01:12:090 (1,2,3,4,5) - balance the spacing; it´s far too variable
01:15:090 (1) - check the approach circle with 01:14:640 (2) for the blanket
01:21:390 (4,1) - extremely low ds for no obvious musical reason
01:21:840 (2,3,4,5,1) - downbeat should be spaced more than previous jumps
01:23:790 (2,3,4,1,2) - eq. triangle here
01:27:990 (5,6,7,8) - nc here for the ds change
01:29:490 (4,5,6) - eq. triangle here
01:30:240 (2,3,4) - ^
01:31:440 (2,3,4,5) - spacing´s super low again, not sure why do you do this
01:34:290 (1) - overlap with 01:34:890 (6) (move 01:34:890 (6) away a bit as well)
01:47:790 (2,3) - very large spacing change for 4 equal beats in a row

02:12:090 (1,2,1,2) - different slidershapes could help distinguish the timing
02:21:090 (1,2,1,2) - again very varying spacing (keep the (2,3) gap higher but not twice as high as previous two)
02:23:490 (1,2,1,2) - equal beats, different sv and ds (???)
02:29:190 (4) - place this in the middle of 02:27:990 (1,2,3) for some more geometry
02:31:290 (2,3,1) - again a huge gap
02:56:490 (3,4) - no idea why only these have a red anchor? (same type would work better)

03:00:990 (3) - goes off grid
03:07:890 (1,2,3,4,5,6,7,8) - (8) can be moved above as it´s unnecesarilly spaced out low
03:09:090 (1) - the section´s still the same, the jumps get a large boost
03:20:490 (1,2,3,4) - this could be remapped to a square for some more geometry
03:39:690 (1,2,3,4,5,6,7,8,1) - keep some more spacing and there´s important beats as well here
03:45:690 (1,2,3,4,5,6,7,8,1) - spacing changes like a rollercoaster within similar sections of music

04:04:290 (1) - split the combo in half, a 16 note combo on a stream 4 mins into a map is kinda evil (especially considering the spacing of this stream)
04:05:490 (1,2) - i thought i won´t point out any more spacing issues but this is stands out enourmously
04:20:190 (3) - place in the middle between 04:19:890 (1,2)
04:21:990 (7,8,9) - w/ 04:21:540 (4,5)
04:28:290 (1) - one of the most spaced streams in the map gets a really big combo, i´d consider splitting it in half (come on try not to cripple the player :D)
04:43:890 (1) - ^
04:45:090 (1) - ^ (or make long combos everywhere but i don´t really recommend that)
04:52:890 (5,6) - 3 notes fit more imo

A really good - looking map! Apart from the chaotic spacing at times the map´s really good! Good luck!
Topic Starter
Bokkie
Hello there c:

AlphaDude95 wrote:

hello! i´m here for the m4m

my map: https://osu.ppy.sh/s/602930 done already c:

00:04:290 (1,2,3,4) - adjust (2) for the (2,3,4) pattern to be equilateral adjusted
00:06:690 (1,2,3,4) - ^
00:07:890 (1,2,3,4,5,6,1,2,3,4,5,6) - i´m ok with the progression but i´d nerf it since the music stays the same here they're fine imo
00:10:890 (1,2,3,4,5,6) - ^
00:13:890 (1,2,3,4) - these should be copypasted (it´s just a detail though) right
00:13:890 (1,2,3,4) - i don´t really understand the high spacing huh? the spacing is fine here :<
00:27:090 (1,2) - the slider with a downbeat gets lower sv? why? fixed
00:28:590 (2,3,1) - equilateral triangle here as well it's because of stacking :/ fixed
00:34:590 (2,3,1) - ^
00:38:190 (2,3,4) - ^
00:41:190 (2,3,4,5,1) - too high ds imo I think it's fine
00:42:690 (2) - overlap with 00:41:490 (1) ´s tail the slider's long gone before (2) even appears
00:43:440 (1,2,3) - unprecise fixed
00:45:690 (1,2,3,4,1) - the downbeat feels left out in spacing even though it´s the most important beat here not sure what do you mean here :/
00:52:890 (1,2) - copypasta sliders would work better for this copypasted sliders wouldn't slightly blanked each other
00:53:940 (1,2,3,4,1,2,3) - make these equilateral (uh i hate the word by this point, shortening it to eq.) they're! the reason why ds is different is because of stacking

01:04:290 (1,2,3,4) - compared to the others this one´s too high in spacing slightly decreased spacing
01:12:090 (1,2,3,4,5) - balance the spacing; it´s far too variable fixed
01:15:090 (1) - check the approach circle with 01:14:640 (2) for the blanket should be better now
01:21:390 (4,1) - extremely low ds for no obvious musical reason fixed
01:21:840 (2,3,4,5,1) - downbeat should be spaced more than previous jumps fixed
01:23:790 (2,3,4,1,2) - eq. triangle here ok
01:27:990 (5,6,7,8) - nc here for the ds change added
01:29:490 (4,5,6) - eq. triangle here fixed
01:30:240 (2,3,4) - ^
01:31:440 (2,3,4,5) - spacing´s super low again, not sure why do you do this fixed; I don't know how can that happen so often either XD
01:34:290 (1) - overlap with 01:34:890 (6) (move 01:34:890 (6) away a bit as well) done
01:47:790 (2,3) - very large spacing change for 4 equal beats in a row it looks and plays fine imo

02:12:090 (1,2,1,2) - different slidershapes could help distinguish the timing curved the 2nd ones
02:21:090 (1,2,1,2) - again very varying spacing (keep the (2,3) gap higher but not twice as high as previous two) the gap isn't that high + slightly bigger spacing adds nice emphasis
02:23:490 (1,2,1,2) - equal beats, different sv and ds (???)the pitch is lower, so is SV; on top of that it helps with significant SV change on next slider (it's pretty low there so it helps with transition)
02:29:190 (4) - place this in the middle of 02:27:990 (1,2,3) for some more geometry i guess
02:31:290 (2,3,1) - again a huge gap is it really a bad thing here?
02:56:490 (3,4) - no idea why only these have a red anchor? (same type would work better) lmao yeah

03:00:990 (3) - goes off grid I mean, grid is cool but sliders are kinda killers
03:07:890 (1,2,3,4,5,6,7,8) - (8) can be moved above as it´s unnecesarilly spaced out low done
03:09:090 (1) - the section´s still the same, the jumps get a large boost they get boost because synth(?) gets it as well
03:20:490 (1,2,3,4) - this could be remapped to a square for some more geometry made it more "rhombish" (that's not a word but you get what I mean)
03:39:690 (1,2,3,4,5,6,7,8,1) - keep some more spacing and there´s important beats as well here I like how lower spacing adds an emphasis on following jumps
03:45:690 (1,2,3,4,5,6,7,8,1) - spacing changes like a rollercoaster within similar sections of music say hello to my mapping; I think it's fine here because it distinguishes the toms

04:04:290 (1) - split the combo in half, a 16 note combo on a stream 4 mins into a map is kinda evil (especially considering the spacing of this stream) :ok_hand:
04:05:490 (1,2) - i thought i won´t point out any more spacing issues but this is stands out enourmously seriously tho, I don't have any idea how to make it better; it feels alright to play, yet it's so bad as in mapping matters ;-;
04:20:190 (3) - place in the middle between 04:19:890 (1,2) sure
04:21:990 (7,8,9) - w/ 04:21:540 (4,5) yh
04:28:290 (1) - one of the most spaced streams in the map gets a really big combo, i´d consider splitting it in half (come on try not to cripple the player :D) splited all
04:43:890 (1) - ^
04:45:090 (1) - ^ (or make long combos everywhere but i don´t really recommend that)
04:52:890 (5,6) - 3 notes fit more imo the thing is, there's no real(important) sound at 04:53:040 - :/

A really good - looking map! Apart from the chaotic spacing at times the map´s really good! Good luck!
Thanks, that was really extensive and helpful mod :D
missa1912
m4m, sorry for taking this long x.x

Martyr

  1. 00:32:790 (1) - remove NC to match 00:33:990 (4) -
  2. 00:35:190 (1) - ^
  3. 01:27:690 (1,2,3,4,1,2,3,4) - this doesnt represent well what the music is doing, u either need to raise the ds on 01:27:990 (1,2,3,4) - or decrese it on 01:27:690 (1,2,3,4) -
  4. 01:48:390 (4) - ctrl+g?
  5. 02:01:890 (1,2,3,4,5,6) - and 02:11:490 (1,2,3,4,5,6) - should have the same spacing
  6. 02:33:515 (2) - this 1/12 doesnt fit really well, why not try this instead:
  7. 02:54:390 (13) - NC to match guitar, also nc off 02:54:690 (1) - and add nc on 02:54:990 (5) -
  8. 03:06:390 (2,3) - this is uncomfortable, probably moving (3) to the right should make it better, ans also making the transition to 03:06:690 (1,2,3,4,5) - in a better way
  9. 03:16:140 (4) - stack it on 03:15:240 (2) - (? cuz the spacing change is too suddenly imo
  10. 03:50:640 (2,3) - bigger spacing on this jumps(? to emphazise better tha strong beat on (3), like:
  11. 04:16:440 (2,3,4) - i think this is hard to see/read since is the only one like that in the whole map, it shoulnt be stacked behind (2) insted i should be like (or something similar):
  12. 04:32:790 (13,1) - overlap insted of strack, looks better imo
Yoges
I'm lazy soz for w8
  1. Bg not brutal enough.
  2. 00:03:090 (1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4) - I think you have the emphasis mixed up for these patterns. It should be intense then subtle intense then subtle etc. which should be reflected in the movement. You're doing the inverse. Like you can keep it how it is but at the very least I'd increase the spacing between the stack streams and decrease the spacing between the jumps. Cause when you compare it to 00:12:690 - the intensities contradict each other quite a bit despite the music being the same.
  3. 00:37:440 (1,2,3) - I don't understand why what you've used for these sounds aren't spaced a lot more. Compared to these 00:33:690 (1,2,3,4,5,6) - Like what exactly in the music exactly changes that would require tamer motion like you have here? The guitar sounds would be better expressed with jump kick sliders for me.
  4. 01:00:240 (2,3) - 01:01:440 (1,2) - etc. Same shit for these. Too tame. Doesn't match the music.
  5. 01:36:990 (1,2,3,4,1,2,3,4,1,2,3,4) - You linked this map in the osu mapping discord before didn't you? (Before I got banned lol) I said it then and I'll say it again I don't understand why you're afraid of using patterns like this especially when the map already has such a high SR. I'm sure they came to you when you were designing the map but what made you go for something that's imo is far more tame than what the music calls for. If it's solely for the reason of "being more creative" or having something different then all I can say is you don't need a creative solution for a simple problem.
  6. 02:48:690 (1) - Your streams play fine but for sections like this that are really long it'd a good idea to dig deeper into the music in order to find variations to express to keep stuff fresh so the player stays engaged. I can see you already are trying to do that but you can do more. You need to be a little more creative here and use stuff like spacing variations, try see if there's somewhere you can change up the rhythm a little, use stream jumps etc.
  7. The biggest thing I think you can improve on is your jumps 02:58:290 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2) - 03:07:890 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2) - For the first one it really just feels like you're flinging your mouse across the screen randomly and placing notes where you felt it was comfortable, in the case of the second one like I can clearly see you just designed that based on aesthetics and didn't pay much attention to movement or the music. And then there's this 03:15:090 (1,2,3,4) - for no reason what so ever, at least that I can see. I assume you just made that cause you didn't want to do the same thing over and over again and you didn't have the knowledge or creativity to make good jumps so you stuck that in there for variation. It creates more inconsistency than anything really. 03:55:890 - and yeah it's just the same for the rest of your jump sections.

Sorry my mod is really general but I'd just be repeating my self so much if I tried to do this in detail, this way is just much easier for me and for you.
And I might sound like a bit of a prick for some of the mod but I'm not being hostile or attacking you in any way. Please try to understand that I do not like being soft to mappers in my mods, they get absolutely nothing out of it that way.
Flowziee
hi, M4M mod from t/590728 (oops, didnt read the ''M4M I mod first'' rule, if you want you can treat this like a NM)

Parameters
Modding this map feels like modding and looking through a Mazzerin map, weird streams everywhere but somehow fits to the map perfectly. Seeing someone else replicating his style similarly other than himself is almost somewhat refreshing. For a long map, not too many errors. Also, if you can please add breaks, I don't think anyone can maintain enough stamina throughout. Also, there seems to be some inappopriate spacing in the streams that does not fit the intensity in the said section. However, I'm gonna let that slide because remapping the streams would mean the remapping of the entire map (which of course, would be tiring af and may be prone to more mods, I wouldn't want that). Other than that, I can safely say this map is almost flawless :)

Modding
01:35:790 (1,2,3) - (3) should be of equal distance as (2) is from (1) because the intensity of the vocals are similar.
02:39:090 (1) 02:47:415 (16) - IMO should have more kicksliders between these two points of the streaming part, to add more variety.
02:48:690 (1) 02:55:815 (16) - IMO should have more kicksliders between these two points of the streaming part, to add more variety.(honestly starting to feel bad for people's hands when they attempt this)
03:20:490 (5) - New Combo should be added since it looks cleaner and so that it fits in with the 4 new combo trend especially in this part.
04:05:490 (1,2) - Uhh, why such a small gap from (1) to (2) then a big gap afterwards from (2) to (3) when (1,2,3,4) are all 1/2 jumps?
04:43:440 (6) - A bit of a short jump from (5) but then a huge jump to (7) although they are 1/2 jumps, why is that?
Topic Starter
Bokkie
Hello! Sorry for late replies but had a busy week.


missa1912 wrote:

m4m, sorry for taking this long x.x

Martyr

  1. 00:32:790 (1) - remove NC to match 00:33:990 (4) - fixed
  2. 00:35:190 (1) - ^
  3. 01:27:690 (1,2,3,4,1,2,3,4) - this doesnt represent well what the music is doing, u either need to raise the ds on 01:27:990 (1,2,3,4) - or decrese it on 01:27:690 (1,2,3,4) - decresed on 2nd
  4. 01:48:390 (4) - ctrl+g? sure
  5. 02:01:890 (1,2,3,4,5,6) - and 02:11:490 (1,2,3,4,5,6) - should have the same spacing fixed
  6. 02:33:515 (2) - this 1/12 doesnt fit really well, why not try this instead: seriously I dont even know how that happened; fixed
  7. 02:54:390 (13) - NC to match guitar, also nc off 02:54:690 (1) - and add nc on 02:54:990 (5) - rather than NC on guitar, I nc on erhu
  8. 03:06:390 (2,3) - this is uncomfortable, probably moving (3) to the right should make it better, ans also making the transition to 03:06:690 (1,2,3,4,5) - in a better way sure
  9. 03:16:140 (4) - stack it on 03:15:240 (2) - (? cuz the spacing change is too suddenly imo moved but somewhere else
  10. 03:50:640 (2,3) - bigger spacing on this jumps(? to emphazise better tha strong beat on (3), like:
  11. 04:16:440 (2,3,4) - i think this is hard to see/read since is the only one like that in the whole map, it shoulnt be stacked behind (2) insted i should be like (or something similar): I didn't know I want something like this before I've seen the screenshot
  12. 04:32:790 (13,1) - overlap insted of strack, looks better imo this might look better but it may be taken as part of the stream if the player isn't careful enough
tfw you can't box the mod because of screens


Yoges wrote:

you get boxed
I'm lazy soz for w8
  1. Bg not brutal enough. few other BGs ONE, TWO, THREE; if you got any suggestion, feel free to poke me in-game
  2. 00:03:090 (1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4) - I think you have the emphasis mixed up for these patterns. It should be intense then subtle intense then subtle etc. which should be reflected in the movement. You're doing the inverse. Like you can keep it how it is but at the very least I'd increase the spacing between the stack streams and decrease the spacing between the jumps. Cause when you compare it to 00:12:690 - the intensities contradict each other quite a bit despite the music being the same. I just wanted to make first 4 notes different than others, didn't intend to put emphasis on those really; rather than that I just focused on the movement between every 4 notes
  3. 00:37:440 (1,2,3) - I don't understand why what you've used for these sounds aren't spaced a lot more. Compared to these 00:33:690 (1,2,3,4,5,6) - Like what exactly in the music exactly changes that would require tamer motion like you have here? The guitar sounds would be better expressed with jump kick sliders for me. right, fixed (i guess)
  4. 01:00:240 (2,3) - 01:01:440 (1,2) - etc. Same shit for these. Too tame. Doesn't match the music. slightly more spaced now
  5. 01:36:990 (1,2,3,4,1,2,3,4,1,2,3,4) - You linked this map in the osu mapping discord before didn't you? (Before I got banned lol) I said it then and I'll say it again I don't understand why you're afraid of using patterns like this especially when the map already has such a high SR. I'm sure they came to you when you were designing the map but what made you go for something that's imo is far more tame than what the music calls for. If it's solely for the reason of "being more creative" or having something different then all I can say is you don't need a creative solution for a simple problem. I did link this map on discord and the reason why I'm "afraid of" that kind of patterns is because I find them extremely obnoxious to play; I'd hate to put in my map something I don't like myself
  6. 02:48:690 (1) - Your streams play fine but for sections like this that are really long it'd a good idea to dig deeper into the music in order to find variations to express to keep stuff fresh so the player stays engaged. I can see you already are trying to do that but you can do more. You need to be a little more creative here and use stuff like spacing variations, try see if there's somewhere you can change up the rhythm a little, use stream jumps etc. I'll see what can be done
  7. The biggest thing I think you can improve on is your jumps 02:58:290 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2) - 03:07:890 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2) - For the first one it really just feels like you're flinging your mouse across the screen randomly and placing notes where you felt it was comfortable,I disagree; circles are placed on grid and the spacing gets bigger on snares to emphasize them; dunno what's wrong about that in the case of the second one like I can clearly see you just designed that based on aesthetics and didn't pay much attention to movement or the music. moved few circles to actually match the music lol And then there's this 03:15:090 (1,2,3,4) - for no reason what so ever, at least that I can see. I assume you just made that cause you didn't want to do the same thing over and over again and you didn't have the knowledge or creativity to make good jumps so you stuck that in there for variation. this; I've uploaded this map about 2 months ago and almost everything got changed from "alpha" version, except for this; it's time It creates more inconsistency than anything really. 03:55:890 - and yeah it's just the same for the rest of your jump sections. less garbage now

Sorry my mod is really general but I'd just be repeating my self so much if I tried to do this in detail, this way is just much easier for me and for you.
And I might sound like a bit of a prick for some of the mod but I'm not being hostile or attacking you in any way. Please try to understand that I do not like being soft to mappers in my mods, they get absolutely nothing out of it that way. I don't mind harsh mods as long as they're constructive and reasonable critic so all good


Flowziee wrote:

hi, M4M mod from t/590728 (oops, didnt read the ''M4M I mod first'' rule, if you want you can treat this like a NM)

and you boxed yourself

Parameters
Modding this map feels like modding and looking through a Mazzerin map, weird streams everywhere but somehow fits to the map perfectly. Seeing someone else replicating his style similarly other than himself is almost somewhat refreshing. For a long map, not too many errors. Also, if you can please add breaks, I don't think anyone can maintain enough stamina throughout. Also, there seems to be some inappopriate spacing in the streams that does not fit the intensity in the said section. However, I'm gonna let that slide because remapping the streams would mean the remapping of the entire map (which of course, would be tiring af and may be prone to more mods, I wouldn't want that). Other than that, I can safely say this map is almost flawless :) I think 02:19:890 - part does the "break" job pretty well + adding a break somewhere in the middle of the map would make it non-marathon mapset so I'd have to map more diffs; no thanks XD

Modding
01:35:790 (1,2,3) - (3) should be of equal distance as (2) is from (1) because the intensity of the vocals are similar. fixed
02:39:090 (1) 02:47:415 (16) - IMO should have more kicksliders between these two points of the streaming part, to add more variety.
02:48:690 (1) 02:55:815 (16) - IMO should have more kicksliders between these two points of the streaming part, to add more variety.(honestly starting to feel bad for people's hands when they attempt this) added RSI to tags Kappa
03:20:490 (5) - New Combo should be added since it looks cleaner and so that it fits in with the 4 new combo trend especially in this part. true
04:05:490 (1,2) - Uhh, why such a small gap from (1) to (2) then a big gap afterwards from (2) to (3) when (1,2,3,4) are all 1/2 jumps? fixed on previous mod
04:43:440 (6) - A bit of a short jump from (5) but then a huge jump to (7) although they are 1/2 jumps, why is that? 04:43:590 (7) - has bigger jump because there's snare I wanted to emphasize; 04:43:440 (6) - on the other hand has nothing special, that's why
Thanks for the mods guys <3
tatatat
Combo color 2 and 4 are way too similar. Why not just have one or the other? or change the colors.
Sorry for the minimod.
I don't think the instrument slider at 05:01:814 - isn't even loud enough to warrant the full slider. The slider probably should have ended around 05:03:838 - It seems the only purpose of the slider is to pad the total drain time to make it over 5 minutes long to make the map qualify as a marathon map.
Kaifin
hello from mod queue

diff

  1. 00:03:390 (2) - NC this, it's a white tick and a pair of 4 like the others and you nc it 01:36:990 (1) - here
  2. 00:05:790 (2) - same as above
  3. 00:10:590 (4) - NC this and stuff like 00:11:190 (4) - as well because you NC it at 01:41:790 (1) -
  4. 00:11:340 (6,1) - consider buffing this spacing? it's pretty anti climatic especially compared to 00:08:940 (6,1) - right before it
  5. 00:18:690 (1) - can you alter this shape to be more similar to 00:28:290 (1) - cause this slider looks a lot worse and kind of unfitting aesthetically
  6. 00:37:440 (1,2,3) - patterns like this are rather low spacing for the intensity of the map, consider buffing? or explain why such small spacing
  7. 00:38:490 (4,1) - this flow is really really awkward because of the slider flow, you stop the circular motion and just kind of abruptly cuts off
  8. 00:38:640 (1,2,3) - same as the other pattern like this
  9. 00:40:290 (1,2,3,4,5,6) - more ridiculously low spacing for patterns like this
  10. 00:58:890 (1,2,3,4,5,6,7,8) - this stream shape is really messy, is this meant to be a wave stream?
  11. 01:30:990 (4,1,2) - awkward flow here: consider using a more circular motion or a straight up back and forth instead of this weird off wide angle thing you have going

going to stop this mod here just cause this kind of map isn't really interesting to me

i think there are some okay ideas going on but you need to work on your general execution

good luck in the future!
Topic Starter
Bokkie
Hi!

Kaifin wrote:

hello from mod queue

diff

  1. 00:03:390 (2) - NC this, it's a white tick and a pair of 4 like the others and you nc it 01:36:990 (1) - here sure
  2. 00:05:790 (2) - same as above
  3. 00:10:590 (4) - NC this and stuff like 00:11:190 (4) - as well because you NC it at 01:41:790 (1) - well, the reason for NC on 01:41:790 - is the increasing spacing every triple, nothing worth NC here tho
  4. 00:11:340 (6,1) - consider buffing this spacing? it's pretty anti climatic especially compared to 00:08:940 (6,1) - right before it done
  5. 00:18:690 (1) - can you alter this shape to be more similar to 00:28:290 (1) - cause this slider looks a lot worse and kind of unfitting aesthetically fixed I guess
  6. 00:37:440 (1,2,3) - patterns like this are rather low spacing for the intensity of the map, consider buffing? or explain why such small spacing smaller spacing is to avoid bs sliderbreaks; I think the spacing is fine here
  7. 00:38:490 (4,1) - this flow is really really awkward because of the slider flow, you stop the circular motion and just kind of abruptly cuts off fixed
  8. 00:38:640 (1,2,3) - same as the other pattern like this
  9. 00:40:290 (1,2,3,4,5,6) - more ridiculously low spacing for patterns like this spaced more
  10. 00:58:890 (1,2,3,4,5,6,7,8) - this stream shape is really messy, is this meant to be a wave stream? how's that messy? it's not meant to be wave stream, just curved so it's not a lame straight stream
  11. 01:30:990 (4,1,2) - awkward flow here: consider using a more circular motion or a straight up back and forth instead of this weird off wide angle thing you have going it plays well imo

going to stop this mod here just cause this kind of map isn't really interesting to me

i think there are some okay ideas going on but you need to work on your general execution

good luck in the future!
thanks for the mod

edit: for some reason I can't couldn't give the kudosu x.x
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