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Chthonic - Defenders of Bu-Tik Palace

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Topic Starter
Bokkie
Hi!

MaridiuS wrote:

m4m from your queue, u did your part here i come.
http://i.imgur.com/J99kSnK.png flow tip. Check this before going down. Also problem is connecting patterns and flow, streams are well done.

00:12:090 (3) - this beat is the strongest yet for some reason you decided it to have the lowest SV, this gimmick acomplishes nothing other than makes it feel weird the reason for this was to prevent from sliderbreaks (because of that jump here) but since it was pointed out few times, I'll just reduce SV of other sliders here to match the lowest one
00:11:990 - actually there's no drum hit here, therefore make the slider non reverse, and give big spacing to 00:12:090 (3) - while there isn't really a drum here, the guitar's still there so it's fine; on top of that I think it'd be fine to sligtly overmap this to keep the reverse 1/3 slider pattern consistent
00:18:390 (5) - NC and more emphasis? I agree on NC (because of snapping change) but I don't think there's a need for more emphasis
00:14:790 (4) - this should be the best looking pattern http://i.imgur.com/aWY16Wa.jpg, in the previous pattern (4) was really out of place imo. should be better now
00:16:290 (1,3) - not tasty looking, pattern suggestion: http://i.imgur.com/I3KxhWl.jpg changed placement of the stream and adjusted sliders so it should look better now
00:21:090 (1,2) - please make them copy pasted and rotated. ok
00:22:290 (1,2) - can you balance this flow a bit? You're always using different flow from the Z slider, at this speed you should make flow consistant and this style, players need to give more focus to streams rather than finding next circles, and i don't see much reason to do it. 00:23:490 (1,2) - 00:24:690 (1,2) - 00:25:890 (1,2) - changed how the flow goes here,
00:31:890 (1,2) - like look, I advise looking at pishifats videos for flow changed slidershape to make flow circular
00:33:090 (1,2) - please make it pointed to (2) fixed
00:36:315 (6,7) - make this turn more smoother smoothed
00:36:990 (2,3,4) - completely random spacing compaerd to 00:38:190 (2,3,4) - less random
00:39:690 (1) - bad flow coming from 3stack, make it on the right or behind the 3stack fixed (i hope so)
00:56:190 (2,1) - compare spacing 00:56:640 (2,1) - both equal now
01:00:990 (3,4,5) - not stacked 01:02:190 (2,3,4) - stacked fixed
01:04:590 (2,3,4) - ugh make use of one stack in a section, not randomly please, it will make it easier for players to recognize patterns. okay :c
01:03:090 (1,2) - please don't.
01:05:490 (1,2,3,4,5,6,7,8) - This is my suggestion of a nice flowing pattern, if you can notice the motion coming from 3stack asks for a circular flow continuation and i've come up with this http://i.imgur.com/9RxHcg3.jpg I like the suggestion but I want a break from circular flow here
01:10:290 (1,1) - don't be afraid to use same slider on same sounding sounds even if tehy're not visible on same time oh ok
01:16:740 (7,1) - a bit too spacd fiixed
01:50:790 (4) - the most logical place to put it on to connect it with previous 2 sliders is here http://i.imgur.com/ZbrdXQj.jpg looks good
01:52:290 (1,2) - compare spacing 01:53:490 (1,2) - slightly reduced spacing of first one
02:39:090 - to 02:57:990 (13) - made me wet :^)
02:58:290 - but here come the bad flowing jumps to ruin it all ;v :^( focus on getting clockwise flow, doing triangles or stars to understand how they flow, later you can with freehand place circles on ideal spots for both the flow and aesthetics. Things to consider when making jumps; back and forth or circular flow, decide first, you can change it up to emphasize something; how the patterns looks. To make the pattern look good you ought to make all circles have same visual distance from other slider: Here's the most basic placement http://i.imgur.com/TF0bMxQ.jpg, here is some more complex one http://i.imgur.com/f8YQcQv.jpg , its up to your freedom how you combine them, but its important to keep same visual spacing between circles. does it look good enough for you?
04:17:490 (1,2,3) - and some clarification on flow, going from the slider you will have a circular motion meaning the most comfy spot to hit the next circle would be following that motion through: http://i.imgur.com/0EK1qFN.png, next would be letting the slider going down, and after it does, yuo will have opportunity to use sharp flwo from in upwards and continue making patterns. does flow always have to be circular? :eyes: starting here 04:15:090 - I break it on purpose few times until the stream comes
Now come the streams and nothing else to say than hot.

Concepts for sections are actually very nice, you just need to master the basics and you're on for some nice mapping career ;d ayy thank you :D
good luck.
Thanks for the mod c:
MaridiuS
Basically i got a mod from monstrata complaining about that. My flow breaking was more intentional then your map, but I did overemphasize not really important notes by giving them large spacing and also uncomfy flow. Flowbreak should be reserved for really important notes, your jumps are pure flowbreak and a chore to play, making them circular can make it play better, it doesn't have to be circular flow, but should be basis for any map. Out of circular flow to emphasize stuff you can do flowbreak or some sharp angle jump which ain't goin in circular motion. If everything is on uncomfy flow all the time then the map plays really annoyingly, and would personally be unfun for me, will give a check later today.
Nostalgic
shit i am so bad how could i even forget about this. sorry my bad...

  1. 00:03:390 (2,3,4,5,1,2,3,4,5,6,7,8) - stack doesn't look good at all. maybe extremely low ds (like 0.1/0.2) would be better aesthetically. Also, 00:03:990 (5) - nc! these apply to all subsequent streams
  2. 00:30:540 (7,1) - NOPE! 00:31:740 (7,1) - this is okay cuz they are both sliders and there is something called slider leniency.
  3. 00:32:640 (3,4,5) - they aren't played well, maybe consider moving them further apart from each other. It applies to all those 1/4 kicksliders afterward.
  4. 00:51:615 (3) - stack or no stack this is the question, but overlap is not an option
  5. 00:58:290 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I don't really understand the ds change here... nothing significantly changed in terms of pitch and music intensity so why?
  6. 01:46:290 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - 01:48:690 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - wow if you have testplayed this map once you'd definitely be able to tell how uncomfortable it was playing streams like this. Just like the result of the poll those stacked streams aren't fun at all, not to mention the utterly painful cursor movement required to even clear the streams
  7. 01:58:590 (1) - remove nc
  8. 02:23:490 (1,2) - double blanket like this? same for 02:24:090 (3,4)
  9. 02:24:390 (4,1) - and they can be blanket like this as well
  10. why you add finish here but not 02:31:290 (2) - 02:31:890 (1) - 02:33:090 (1) -and more?
  11. 02:39:465 (6) - overmapped but idk if it's justifiable
  12. 02:56:790 (13,1) - srsly spacing wtf...
  13. 02:58:290 (1,2,3,4,5,6,7,8) - not sure what you are following here, maybe guitar but why changed all of a sudden. there are constantly 1/4 drums in the background that you are following in the previous iterations but somehow you managed to ignore them. now these 1/2 jumps seem forced and rhythmically uncomfortable; likewise 03:07:890 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) Honestly the 2nd half of the kiai (starting from 02:58:290 ) repeats itself. you mapped the first half with endless streams and shit so why change. inconsistency is what it shd be called
  14. 03:02:190 (5) - nc for ds change
  15. 03:13:290 (1,2,3,4,5,6,7,8) - why the ds of this stream differs from 03:03:690 (1,2,3,4,5,6,7,8) whilst the music and rhythm are exactly the same? again, it isn't called variation yet a blatant inconsistency.


    and then the map goes wild and it's out of my capability to mod this, but just two more things
  16. 04:58:290 (3) - nc for bpm change
  17. 05:01:814 (1) - why the slider ends at 05:04:513 ? no sound there at all. is that really for the sheer sake of slider art?
    cuz the music stops at 05:03:388

so, these are the most visible problems. this set need A LOT of work before it can be pushed forward. anyway best of luck with this set, i trust in you! (copied from someone somewhere else) GL :)
Topic Starter
Bokkie

Nostalgic wrote:

shit i am so bad how could i even forget about this. sorry my bad...

  1. 00:03:390 (2,3,4,5,1,2,3,4,5,6,7,8) - stack doesn't look good at all. maybe extremely low ds (like 0.1/0.2) would be better aesthetically. Also, 00:03:990 (5) - nc! these apply to all subsequent streams 0.2x looks nice o:
  2. 00:30:540 (7,1) - NOPE! 00:31:740 (7,1) - this is okay cuz they are both sliders and there is something called slider leniency. I dont understand how is this bad; I've asked various players for playtests and none of them had problems with this
  3. 00:32:640 (3,4,5) - they aren't played well, maybe consider moving them further apart from each other. It applies to all those 1/4 kicksliders afterward. hmm.. I'll consider this but for now it stays as it is
  4. 00:51:615 (3) - stack or no stack this is the question, but overlap is not an option stack
  5. 00:58:290 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I don't really understand the ds change here... nothing significantly changed in terms of pitch and music intensity so why? except vocal and guitar? on top of that it adds an emphasis on next slider
  6. 00:46:290 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - 01:48:690 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - wow if you have testplayed this map once you'd definitely be able to tell how uncomfortable it was playing streams like this. Just like the result of the poll those stacked streams aren't fun at all, not to mention the utterly painful cursor movement required to even clear the streams few things: poll results are 8 - alright 6(including your vote) - pain in the ass; The only people who complained about those streams weren't even able to pass this map (they weren't failing on those streams tho); most of the top players I've asked for testplays said it's a good thing because it makes it more challanging; about the movement, you can literally ignore the placement of the circles and move your cursor through this like it's normal stream because of how low the spacing between the circles is
  7. 01:58:590 (1) - remove nc ok
  8. 02:23:490 (1,2) - double blanket like this? same for 02:24:090 (3,4) this would make one of them overlap with next slider which I want to avoid
  9. 02:24:390 (4,1) - and they can be blanket like this as well I feel like the spacing would be too low then
  10. why you add finish here but not 02:31:290 (2) - 02:31:890 (1) - 02:33:090 (1) -and more? the ones you've hl'ed got finish hitsounds so idk
  11. 02:39:465 (6) - overmapped but idk if it's justifiable what's overmapped about this?
  12. 02:56:790 (13,1) - srsly spacing wtf...? it's normal and playable
  13. 02:58:290 (1,2,3,4,5,6,7,8) - not sure what you are following here, maybe guitar but why changed all of a sudden. there are constantly 1/4 drums in the background that you are following in the previous iterations but somehow you managed to ignore them. now these 1/2 jumps seem forced and rhythmically uncomfortable; likewise 03:07:890 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) Honestly the 2nd half of the kiai (starting from 02:58:290 ) repeats itself. you mapped the first half with endless streams and shit so why change. inconsistency is what it shd be called it's mapped to the synth (?) + drums when they get more important (like toms, snares or longer kicks
  14. 03:02:190 (5) - nc for ds change ok
  15. 03:13:290 (1,2,3,4,5,6,7,8) - why the ds of this stream differs from 03:03:690 (1,2,3,4,5,6,7,8) whilst the music and rhythm are exactly the same? again, it isn't called variation yet a blatant inconsistency. I agree on this one


    and then the map goes wild and it's out of my capability to mod this, but just two more things
  16. 04:58:290 (3) - nc for bpm change BPM doesn't affect anything other than slider here so I don't think NC is necessary on this circle
  17. 05:01:814 (1) - why the slider ends at 05:04:513 ? no sound there at all. is that really for the sheer sake of slider art?
    cuz the music stops at 05:03:388 shamisen's (koto's?) sound stays until that point

so, these are the most visible problems. this set need A LOT of work before it can be pushed forward. anyway best of luck with this set, i trust in you! (copied from someone somewhere else) GL :)
Thanks for the mod c:
Drummer
hello, m4m

mod
[Martyr]
00:30:540 (7) - curve this slider towards the next stream? looks better imo
00:33:540 (3) - x333 y236
00:34:290 (1,2,3) - space these out like the previous ones? ( 00:31:890 (1,2,3) and 00:33:090 (1,2,3) )
00:35:490 (1,2) - these would need a bigger distance as well for reading purposes
00:37:290 (4,1) - swap their ncs
00:38:190 (2,3,4,1) - this doesn't flow very well. could move 00:38:340 (3) to x136 x247 maybe
00:38:490 (4,1) - swap nc
00:56:790 (1) - no nc
01:19:590 (3) - flip it horizontally and put back where it was?
01:20:190 (3,4,5,1) - this is missing a note, it should be a stream of 5
02:55:890 (1,2,3,4,5,6,7,8,9,10,11,12,13) - follow the same concept as first stream and make this all sliders?
03:02:190 (1) - no nc
03:16:290 (1,2,3) - rotate these like -45°
03:33:540 (4) - x335 y166
03:40:890 (1,2,3) - equal spacing?
03:34:590 (3) - stack with 03:33:540 (4) if you applied the change to 4
03:41:715 (4) - it seems better to start moving the stream from 5 instead of 4, but idk. same for next stream
03:50:190 (3) - x338 y55
04:14:490 (1,2,3,4,5,6,7,8) - try making this stream more curvy?
04:29:340 (15) - curve this slider
04:44:940 (15,16,1,2,3) - make this a smoother curve?

sik map, good luck!
Topic Starter
Bokkie

Drummer wrote:

hello, m4m Hi there c:

mod
[Martyr]
00:30:540 (7) - curve this slider towards the next stream? looks better imo sure, slightly curved
00:33:540 (3) - x333 y236 hell yeah
00:34:290 (1,2,3) - space these out like the previous ones? ( 00:31:890 (1,2,3) and 00:33:090 (1,2,3) ) ok
00:35:490 (1,2) - these would need a bigger distance as well for reading purposes not much I could do her but I hope it's better now
00:37:290 (4,1) - swap their ncs Imo this would make it look weird
00:38:190 (2,3,4,1) - this doesn't flow very well. could move 00:38:340 (3) to x136 x247 maybe :ok_hand:
00:38:490 (4,1) - swap nc
00:56:790 (1) - no nc woops, fixed
01:19:590 (3) - flip it horizontally and put back where it was? hmm.. I like more the way it is rn
01:20:190 (3,4,5,1) - this is missing a note, it should be a stream of 5
02:55:890 (1,2,3,4,5,6,7,8,9,10,11,12,13) - follow the same concept as first stream and make this all sliders? I like the idea but the sliders in previous stream were only to compliment the synth sounds (and give a small break to poor fingers)
03:02:190 (1) - no nc NC is here because of spacing change
03:16:290 (1,2,3) - rotate these like -45° sure!
03:33:540 (4) - x335 y166 seems nice
03:40:890 (1,2,3) - equal spacing? right
03:34:590 (3) - stack with 03:33:540 (4) if you applied the change to 4
03:41:715 (4) - it seems better to start moving the stream from 5 instead of 4, but idk. same for next stream I decided to unstack the whole thing because stack of 5 looks kinda bad imo
03:50:190 (3) - x338 y55 ok
04:14:490 (1,2,3,4,5,6,7,8) - try making this stream more curvy? I just like how it breaks the curve of 04:13:890 (1,2,3,4,5,6,7,8) - when the drumer goes through toms
04:29:340 (15) - curve this slider curved towards the stream
04:44:940 (15,16,1,2,3) - make this a smoother curve? done

sik map, good luck! thank
Thanks for the mod :D
Zonthem
Hi ! M4M from your modding queue
Quite late sorry, i had to reinstall my computer :/

[Martyr]
  1. 00:37:440 (1, 2, 3) : i'm not found of the orientation of those sliders, perhaps it couls be better if you put each one under the previous instead of on top (like Ctrl+J suggests)
  2. 00:38:640 (1, 2, 3) : directly linked with the previous point, currently these sliders don't have the same orientation as 00:37:440 (1, 2, 3)
  3. 00:45:090 (1) : you used a nice star pattern, and this slider breaks it, perhaps place it near (x:336 y:100) i guess, except if it's intended ofc
  4. 00:51:090 (1, 2) : imo this stack look bad, surely due to the angles
  5. 01:01:440 (1, 2, 3) : because you opposed the two sliders at 01:00:240 (2, 3) ,i suggest you to Ctrl+G 2 (and so adjust the position of 3)
  6. 01:02:490 (5, 1, 2) : once again, i would prefer Ctrl+G, but there is an issue there, the flow between these 3 objets is insane. I strongly suggest you to improve it, like by putting 1 and 2 higher above 5
  7. 01:09:690 (1, 2) : First time you stack without putting a triplet, could be very confusive
  8. 01:34:590 (1 - stream) : after the flow you used for the jumps, i would expect this stream to go down, not up
  9. 02:33:515 (2, 1) : a detail, but compared to the rest of the map, this overlap doesn't look good (btw i love th map's aestetics)
  10. 02:55:890 (1, 5, 9) : according to the song, i guess you should put repeaters there, and so finish the stream earlier
  11. 03:17:790 (3, 1, 2) : flow issue between 3 and 1, perhaps rotate 1 and 2 to the vertical
  12. 03:56:640 (2, 4) : stacking them reduce a bit the readability, in your jumps you never tried to trick the player, and this pattern intends to
  13. 04:01:590 (3, 4, 1) : i'm fully okay for reversing the flow in the middle of a jump part, but you didn't previously so i find it really weird. But since you did same at 04:02:940 (4, 1, 2), i guess it's okay
  14. 04:42:690 (1, 2, 3, 4, 5, 6) : wtf, sooooo spaced^^ Intended ? Becaus it's WAY much harder than the rest of the song, i guess most players will fail there (if they survive the death spaced stream ofc '-')

I really enjoy the music, and the map is imo quite great^^ (Star4you :D)
GL with you song :)
Topic Starter
Bokkie

Zonthem wrote:

Hi ! M4M from your modding queue
Quite late sorry, i had to reinstall my computer :/

[Martyr]
  1. 00:37:440 (1, 2, 3) : i'm not found of the orientation of those sliders, perhaps it couls be better if you put each one under the previous instead of on top (like Ctrl+J suggests) alright
  2. 00:38:640 (1, 2, 3) : directly linked with the previous point, currently these sliders don't have the same orientation as 00:37:440 (1, 2, 3)
  3. 00:45:090 (1) : you used a nice star pattern, and this slider breaks it, perhaps place it near (x:336 y:100) i guess, except if it's intended ofc hell yeah; moved
  4. 00:51:090 (1, 2) : imo this stack look bad, surely due to the angles I don't see why is this bad :/
  5. 01:01:440 (1, 2, 3) : because you opposed the two sliders at 01:00:240 (2, 3) ,i suggest you to Ctrl+G 2 (and so adjust the position of 3) good catch, fixed
  6. 01:02:490 (5, 1, 2) : once again, i would prefer Ctrl+G, but there is an issue there, the flow between these 3 objets is insane. I strongly suggest you to improve it, like by putting 1 and 2 higher above 5 improved
  7. 01:09:690 (1, 2) : First time you stack without putting a triplet, could be very confusive I don't think anyone who can play 6.9* map would have reading issues with this, but for the sake of clarity I'll space those circles (and next ones right after)
  8. 01:34:590 (1 - stream) : after the flow you used for the jumps, i would expect this stream to go down, not up oh, seems better indeed
  9. 02:33:515 (2, 1) : a detail, but compared to the rest of the map, this overlap doesn't look good (btw i love th map's aestetics not sure if that's a sarcasm or not because I suck at aesthetics XD) I don't think that's an issue since (2) fades away completely before you even click next slider
  10. 02:55:890 (1, 5, 9) : according to the song, i guess you should put repeaters there, and so finish the stream earlier that was pointed out before so I guess I'm gonna change this into sliders
  11. 03:17:790 (3, 1, 2) : flow issue between 3 and 1, perhaps rotate 1 and 2 to the vertical
  12. 03:56:640 (2, 4) : stacking them reduce a bit the readability, in your jumps you never tried to trick the player, and this pattern intends to moved (4) up
  13. 04:01:590 (3, 4, 1) : i'm fully okay for reversing the flow in the middle of a jump part, but you didn't previously so i find it really weird. But since you did same at 04:02:940 (4, 1, 2), i guess it's okay I'm doing it later on too! :c
  14. 04:42:690 (1, 2, 3, 4, 5, 6) : wtf, sooooo spaced^^ Intended ? Becaus it's WAY much harder than the rest of the song, i guess most players will fail there (if they survive the death spaced stream ofc '-') intended; most of the fails (of playtesters; I can't even pass first deathstream :V) were on spaced stream rather than jumps (they're easier than they look lol)(

I really enjoy the music, and the map is imo quite great^^ (Star4you :D) thank you very much :D
GL with you song :)
Thanks c:
Miutrex
M4M: Hope this can help you >.<
General

https://osu.ppy.sh/ss/8314861 , https://osu.ppy.sh/ss/8314912 <---Same streams patterns, taken from different timing parts
Man, you abuse a lot of ctrl + v / h / j, do not repeat this much, it is quite bad when playing and also when you see it.
This map i consider very good to make different patterns of streams, repeating much the same patterns of stream makes the map feel very repetitive, as much in gameplay as visually, the same thing happens in much of the map.
https://osu.ppy.sh/u/mazzerin Do you know about mazzerin maps? Aesthetically your map is better but he is much better doing varied patterns and are very good in playable aspects, I think he can give you very good ideas in playable aspects, like you, he does marathon metal maps.

Specifically


00:04:290 (1,2,1,2) - , 00:06:690 (1,2,1,2) - , 00:09:090 (1,2,3,4) - etc, in these sections, put sliders 1/3 with volume at 5% at the end of each slider, forming nice patterns (either with blankets or overlaps) I think it's a good idea to vary in playable aspect of the map l Basic Example: https://osu.ppy.sh/ss/8315497

00:22:890 (1) - to 00:29:940 (3) - You repeat many times the same pattern of: stream ---> slider --->2 jumps , i think you should vary between streams and kick sliders for, again, playable aspects l Basic Example https://osu.ppy.sh/ss/8315482

00:32:490 (1,2,3,4,5) - That's better! But ..... why you repeats the same pattern in until the end of the section .-.?

00:37:440 (1,2,3,1,2,3) - I find it uncomfortable to click a kick slider directly without having first put a stream, at least 2 hitcircles, and after the kickslider.

01:01:440 (1,2,1,2) - , 01:11:040 (1,2) - etc - ^

01:18:690 (1) - to 01:35:790 (1) - This section seems more "quiet" than the rest of the song, I think it should reduce the distance between objects to keep a appropiate spacing (i don´t see the need for jumps here)

01:39:390 (2,3,4,5,1,2,3,4,1,2,3,4,1) - , 01:41:790 (5,6,7,8,1,2,3,4,5,6,7,8) - , 01:46:665 (6,7,8,1,2,3,4,5,6,7,8) - etc- Repetitive streams patterns l Possible different stream pattern: https://osu.ppy.sh/ss/8322721 / https://osu.ppy.sh/ss/8322819

02:39:090 (1) - to 02:57:915 (12) - The combination of kiai and hitsounds make this section ABSOLUTELY BEAUTIFUL, and the idea of a stamina stream looks great!, but .... again, playable aspects, there are many things you can do instead of putting a long stream! https://osu.ppy.sh/s/368060 Ascention to Heaven / https://osu.ppy.sh/s/455109 Paraclete etc, the kroytz maps in general revolve around a stamina difficulty, always, he varies the patterns of their maps and never bored, and.... again, maybe you can get good ideas from their maps =.=

04:24:690 (1) - to 04:32:790 (13) - I think this section looks better c:

05:01:814 (1) - Use the grid to form a perfect symmetry on the slider =w=

I focus only on playable aspects because I think it is where the map has more problems (very repetitive in general), but I LOVE it as you adapt the aesthetics to a metal style, it is the first time that I see that it correctly adapts songs of this style to visual level, and i have the expectations that when this map is ready, there will be something very, very interesting

Good luck men
Lami
###mm

00:21:390 (1) - remove nc
00:22:890 (1,2,3,4,5,6,7,8,1) - vs 00:24:090 (1,2,3,4,5,6,7,8,1) - 00:25:290 (1,2,3,4,5,6,7,8,1) -
they have different DS, do you have reason for that?
01:34:590 (2,3,4,5,6,7,8,9,10) - stream looks neat shpae, but 1/4 slider rly off-ed weird shape from them.
00:04:290 (1,2,1,2) - vs 01:37:890 (1,2,3,4) - NC policy
02:07:890 (1,2) - can make more big DS since they have unique sound
02:16:590 (1,2) - this unique stacking is rly no relation with music, compare with others. 02:17:190 (3,4,5) -
02:21:690 (3) - instead of changing sv, i think just different shape slider is better way. cuz they don't have big deal at music.
cuz 02:21:991 (4) - become weak sound./// OR 02:21:690 (3) - NC plzzz
02:26:790 (2,1) - too extreamly huge DS, if compare with 02:27:990 (1,2,3) -
02:57:990 (13) - this slider is too short about design view.
03:00:990 (3,4) - since you put jump at 02:58:740 (4,5) - , 02:59:940 (4,5) - , this DS is rly small
03:06:090 (1,2) - vs 03:06:390 (2,3) - they have big contrast about DS, but music is not.
03:07:890 (1,2,3,4,5,6,7,8) - vs 03:09:090 (1,2,3,4,5,6,7,8) - similar with above.
04:43:440 (6,7) - DS should be smaller than 04:43:140 (4,5) -
03:08:340 (4,5) - need more DS
04:53:040 - click?

zzz
Topic Starter
Bokkie
Hi!

Miutrex wrote:

M4M: Hope this can help you >.<
General

https://osu.ppy.sh/ss/8314861 , https://osu.ppy.sh/ss/8314912 <---Same streams patterns, taken from different timing parts
Man, you abuse a lot of ctrl + v / h / j, do not repeat this much, it is quite bad when playing and also when you see it.I don't see anything bad with this; the song's quite repetitive so imo it's only natural to make the patterns similiar (or same with some adjustments)
This map i consider very good to make different patterns of streams, repeating much the same patterns of stream makes the map feel very repetitive, as much in gameplay as visually, the same thing happens in much of the map.
https://osu.ppy.sh/u/mazzerin Do you know about mazzerin maps? Aesthetically your map is better but he is much better doing varied patterns and are very good in playable aspects, I think he can give you very good ideas in playable aspects, like you, he does marathon metal maps. I don't think you should compare my maps to Mazzerin's as his maps are clearly better xd

Specifically


00:04:290 (1,2,1,2) - , 00:06:690 (1,2,1,2) - , 00:09:090 (1,2,3,4) - etc, in these sections, put sliders 1/3 with volume at 5% at the end of each slider, forming nice patterns (either with blankets or overlaps) I think it's a good idea to vary in playable aspect of the map l Basic Example: https://osu.ppy.sh/ss/8315497 the example's neet but I like the circles more on those (I'll use something similar 01:47:490 (1,2,3,4) - and 01:49:890 (1,2,3,4) - tho)

00:22:890 (1) - to 00:29:940 (3) - You repeat many times the same pattern of: stream ---> slider --->2 jumps , i think you should vary between streams and kick sliders for, again, playable aspects l Basic Example https://osu.ppy.sh/ss/8315482 I don't see anything bad in rhythm repetition if the song stays the same; I'm gonna use this instead of 00:32:490 (1,2,3,4,5) - pattern

00:32:490 (1,2,3,4,5) - That's better! But ..... why you repeats the same pattern in until the end of the section .-.? fixed I guess

00:37:440 (1,2,3,1,2,3) - I find it uncomfortable to click a kick slider directly without having first put a stream, at least 2 hitcircles, and after the kickslider. it's fine imo

01:01:440 (1,2,1,2) - , 01:11:040 (1,2) - etc - ^

01:18:690 (1) - to 01:35:790 (1) - This section seems more "quiet" than the rest of the song, I think it should reduce the distance between objects to keep a appropiate spacing (i don´t see the need for jumps here) the jumps in this section aren't that big and I think toning them down is unnecessary

01:39:390 (2,3,4,5,1,2,3,4,1,2,3,4,1) - , 01:41:790 (5,6,7,8,1,2,3,4,5,6,7,8) - , 01:46:665 (6,7,8,1,2,3,4,5,6,7,8) - etc- Repetitive streams patterns l Possible different stream pattern: https://osu.ppy.sh/ss/8322721 / https://osu.ppy.sh/ss/8322819 I love your patterns

02:39:090 (1) - to 02:57:915 (12) - The combination of kiai and hitsounds make this section ABSOLUTELY BEAUTIFUL, and the idea of a stamina stream looks great!, but .... again, playable aspects, there are many things you can do instead of putting a long stream! https://osu.ppy.sh/s/368060 Ascention to Heaven / https://osu.ppy.sh/s/455109 Paraclete etc, the kroytz maps in general revolve around a stamina difficulty, always, he varies the patterns of their maps and never bored, and.... again, maybe you can get good ideas from their maps =.= the thing is both Ascension and Paraclete have something to base the streams variety on (intensity/pitch of piano), I don't have much here since the only 1/4 instrument playing here is drum's kick; thus I went for basic stream which does it's job pretty well imo

04:24:690 (1) - to 04:32:790 (13) - I think this section looks better c:

05:01:814 (1) - Use the grid to form a perfect symmetry on the slider =w= corrected

I focus only on playable aspects because I think it is where the map has more problems (very repetitive in general), but I LOVE it as you adapt the aesthetics to a metal style, it is the first time that I see that it correctly adapts songs of this style to visual level, and i have the expectations that when this map is ready, there will be something very, very interesting Thanks :D

Good luck men

Lami wrote:

###mm

00:21:390 (1) - remove nc fixed
00:22:890 (1,2,3,4,5,6,7,8,1) - vs 00:24:090 (1,2,3,4,5,6,7,8,1) - 00:25:290 (1,2,3,4,5,6,7,8,1) -
they have different DS, do you have reason for that? woops, fixed
01:34:590 (2,3,4,5,6,7,8,9,10) - stream looks neat shpae, but 1/4 slider rly off-ed weird shape from them. moved slider; should be better now
00:04:290 (1,2,1,2) - vs 01:37:890 (1,2,3,4) - NC policy fixed
02:07:890 (1,2) - can make more big DS since they have unique sound distance enlarged
02:16:590 (1,2) - this unique stacking is rly no relation with music, compare with others. 02:17:190 (3,4,5) -added some spacing
02:21:690 (3) - instead of changing sv, i think just different shape slider is better way. cuz they don't have big deal at music.
cuz 02:21:991 (4) - become weak sound./// OR 02:21:690 (3) - NC plzzz NC added
02:26:790 (2,1) - too extreamly huge DS, if compare with 02:27:990 (1,2,3) - spacing more reasonable now
02:57:990 (13) - this slider is too short about design view. +0.2 to SV to make the slider more visible
03:00:990 (3,4) - since you put jump at 02:58:740 (4,5) - , 02:59:940 (4,5) - , this DS is rly small moved the slider
03:06:090 (1,2) - vs 03:06:390 (2,3) - they have big contrast about DS, but music is not. fixed
03:07:890 (1,2,3,4,5,6,7,8) - vs 03:09:090 (1,2,3,4,5,6,7,8) - similar with above. I wanted to express synth(?) intensity; slightly toned down the biggest jump here
04:43:440 (6,7) - DS should be smaller than 04:43:140 (4,5) - I disagree because 04:43:590 (7) - has sound that should be emphasized imo (snares)
03:08:340 (4,5) - need more DS
04:53:040 - click? there's no real sound here (at least I can't hear anything)

zzz
Thanks for the mods c:
AlphaDude95
hello! i´m here for the m4m

my map: https://osu.ppy.sh/s/602930

00:04:290 (1,2,3,4) - adjust (2) for the (2,3,4) pattern to be equilateral
00:06:690 (1,2,3,4) - ^
00:07:890 (1,2,3,4,5,6,1,2,3,4,5,6) - i´m ok with the progression but i´d nerf it since the music stays the same here
00:10:890 (1,2,3,4,5,6) - ^
00:13:890 (1,2,3,4) - these should be copypasted (it´s just a detail though)
00:13:890 (1,2,3,4) - i don´t really understand the high spacing
00:27:090 (1,2) - the slider with a downbeat gets lower sv? why?
00:28:590 (2,3,1) - equilateral triangle here as well
00:34:590 (2,3,1) - ^
00:38:190 (2,3,4) - ^
00:41:190 (2,3,4,5,1) - too high ds imo
00:42:690 (2) - overlap with 00:41:490 (1) ´s tail
00:43:440 (1,2,3) - unprecise
00:45:690 (1,2,3,4,1) - the downbeat feels left out in spacing even though it´s the most important beat here
00:52:890 (1,2) - copypasta sliders would work better for this
00:53:940 (1,2,3,4,1,2,3) - make these equilateral (uh i hate the word by this point, shortening it to eq.)

01:04:290 (1,2,3,4) - compared to the others this one´s too high in spacing
01:12:090 (1,2,3,4,5) - balance the spacing; it´s far too variable
01:15:090 (1) - check the approach circle with 01:14:640 (2) for the blanket
01:21:390 (4,1) - extremely low ds for no obvious musical reason
01:21:840 (2,3,4,5,1) - downbeat should be spaced more than previous jumps
01:23:790 (2,3,4,1,2) - eq. triangle here
01:27:990 (5,6,7,8) - nc here for the ds change
01:29:490 (4,5,6) - eq. triangle here
01:30:240 (2,3,4) - ^
01:31:440 (2,3,4,5) - spacing´s super low again, not sure why do you do this
01:34:290 (1) - overlap with 01:34:890 (6) (move 01:34:890 (6) away a bit as well)
01:47:790 (2,3) - very large spacing change for 4 equal beats in a row

02:12:090 (1,2,1,2) - different slidershapes could help distinguish the timing
02:21:090 (1,2,1,2) - again very varying spacing (keep the (2,3) gap higher but not twice as high as previous two)
02:23:490 (1,2,1,2) - equal beats, different sv and ds (???)
02:29:190 (4) - place this in the middle of 02:27:990 (1,2,3) for some more geometry
02:31:290 (2,3,1) - again a huge gap
02:56:490 (3,4) - no idea why only these have a red anchor? (same type would work better)

03:00:990 (3) - goes off grid
03:07:890 (1,2,3,4,5,6,7,8) - (8) can be moved above as it´s unnecesarilly spaced out low
03:09:090 (1) - the section´s still the same, the jumps get a large boost
03:20:490 (1,2,3,4) - this could be remapped to a square for some more geometry
03:39:690 (1,2,3,4,5,6,7,8,1) - keep some more spacing and there´s important beats as well here
03:45:690 (1,2,3,4,5,6,7,8,1) - spacing changes like a rollercoaster within similar sections of music

04:04:290 (1) - split the combo in half, a 16 note combo on a stream 4 mins into a map is kinda evil (especially considering the spacing of this stream)
04:05:490 (1,2) - i thought i won´t point out any more spacing issues but this is stands out enourmously
04:20:190 (3) - place in the middle between 04:19:890 (1,2)
04:21:990 (7,8,9) - w/ 04:21:540 (4,5)
04:28:290 (1) - one of the most spaced streams in the map gets a really big combo, i´d consider splitting it in half (come on try not to cripple the player :D)
04:43:890 (1) - ^
04:45:090 (1) - ^ (or make long combos everywhere but i don´t really recommend that)
04:52:890 (5,6) - 3 notes fit more imo

A really good - looking map! Apart from the chaotic spacing at times the map´s really good! Good luck!
Topic Starter
Bokkie
Hello there c:

AlphaDude95 wrote:

hello! i´m here for the m4m

my map: https://osu.ppy.sh/s/602930 done already c:

00:04:290 (1,2,3,4) - adjust (2) for the (2,3,4) pattern to be equilateral adjusted
00:06:690 (1,2,3,4) - ^
00:07:890 (1,2,3,4,5,6,1,2,3,4,5,6) - i´m ok with the progression but i´d nerf it since the music stays the same here they're fine imo
00:10:890 (1,2,3,4,5,6) - ^
00:13:890 (1,2,3,4) - these should be copypasted (it´s just a detail though) right
00:13:890 (1,2,3,4) - i don´t really understand the high spacing huh? the spacing is fine here :<
00:27:090 (1,2) - the slider with a downbeat gets lower sv? why? fixed
00:28:590 (2,3,1) - equilateral triangle here as well it's because of stacking :/ fixed
00:34:590 (2,3,1) - ^
00:38:190 (2,3,4) - ^
00:41:190 (2,3,4,5,1) - too high ds imo I think it's fine
00:42:690 (2) - overlap with 00:41:490 (1) ´s tail the slider's long gone before (2) even appears
00:43:440 (1,2,3) - unprecise fixed
00:45:690 (1,2,3,4,1) - the downbeat feels left out in spacing even though it´s the most important beat here not sure what do you mean here :/
00:52:890 (1,2) - copypasta sliders would work better for this copypasted sliders wouldn't slightly blanked each other
00:53:940 (1,2,3,4,1,2,3) - make these equilateral (uh i hate the word by this point, shortening it to eq.) they're! the reason why ds is different is because of stacking

01:04:290 (1,2,3,4) - compared to the others this one´s too high in spacing slightly decreased spacing
01:12:090 (1,2,3,4,5) - balance the spacing; it´s far too variable fixed
01:15:090 (1) - check the approach circle with 01:14:640 (2) for the blanket should be better now
01:21:390 (4,1) - extremely low ds for no obvious musical reason fixed
01:21:840 (2,3,4,5,1) - downbeat should be spaced more than previous jumps fixed
01:23:790 (2,3,4,1,2) - eq. triangle here ok
01:27:990 (5,6,7,8) - nc here for the ds change added
01:29:490 (4,5,6) - eq. triangle here fixed
01:30:240 (2,3,4) - ^
01:31:440 (2,3,4,5) - spacing´s super low again, not sure why do you do this fixed; I don't know how can that happen so often either XD
01:34:290 (1) - overlap with 01:34:890 (6) (move 01:34:890 (6) away a bit as well) done
01:47:790 (2,3) - very large spacing change for 4 equal beats in a row it looks and plays fine imo

02:12:090 (1,2,1,2) - different slidershapes could help distinguish the timing curved the 2nd ones
02:21:090 (1,2,1,2) - again very varying spacing (keep the (2,3) gap higher but not twice as high as previous two) the gap isn't that high + slightly bigger spacing adds nice emphasis
02:23:490 (1,2,1,2) - equal beats, different sv and ds (???)the pitch is lower, so is SV; on top of that it helps with significant SV change on next slider (it's pretty low there so it helps with transition)
02:29:190 (4) - place this in the middle of 02:27:990 (1,2,3) for some more geometry i guess
02:31:290 (2,3,1) - again a huge gap is it really a bad thing here?
02:56:490 (3,4) - no idea why only these have a red anchor? (same type would work better) lmao yeah

03:00:990 (3) - goes off grid I mean, grid is cool but sliders are kinda killers
03:07:890 (1,2,3,4,5,6,7,8) - (8) can be moved above as it´s unnecesarilly spaced out low done
03:09:090 (1) - the section´s still the same, the jumps get a large boost they get boost because synth(?) gets it as well
03:20:490 (1,2,3,4) - this could be remapped to a square for some more geometry made it more "rhombish" (that's not a word but you get what I mean)
03:39:690 (1,2,3,4,5,6,7,8,1) - keep some more spacing and there´s important beats as well here I like how lower spacing adds an emphasis on following jumps
03:45:690 (1,2,3,4,5,6,7,8,1) - spacing changes like a rollercoaster within similar sections of music say hello to my mapping; I think it's fine here because it distinguishes the toms

04:04:290 (1) - split the combo in half, a 16 note combo on a stream 4 mins into a map is kinda evil (especially considering the spacing of this stream) :ok_hand:
04:05:490 (1,2) - i thought i won´t point out any more spacing issues but this is stands out enourmously seriously tho, I don't have any idea how to make it better; it feels alright to play, yet it's so bad as in mapping matters ;-;
04:20:190 (3) - place in the middle between 04:19:890 (1,2) sure
04:21:990 (7,8,9) - w/ 04:21:540 (4,5) yh
04:28:290 (1) - one of the most spaced streams in the map gets a really big combo, i´d consider splitting it in half (come on try not to cripple the player :D) splited all
04:43:890 (1) - ^
04:45:090 (1) - ^ (or make long combos everywhere but i don´t really recommend that)
04:52:890 (5,6) - 3 notes fit more imo the thing is, there's no real(important) sound at 04:53:040 - :/

A really good - looking map! Apart from the chaotic spacing at times the map´s really good! Good luck!
Thanks, that was really extensive and helpful mod :D
missa1912
m4m, sorry for taking this long x.x

Martyr

  1. 00:32:790 (1) - remove NC to match 00:33:990 (4) -
  2. 00:35:190 (1) - ^
  3. 01:27:690 (1,2,3,4,1,2,3,4) - this doesnt represent well what the music is doing, u either need to raise the ds on 01:27:990 (1,2,3,4) - or decrese it on 01:27:690 (1,2,3,4) -
  4. 01:48:390 (4) - ctrl+g?
  5. 02:01:890 (1,2,3,4,5,6) - and 02:11:490 (1,2,3,4,5,6) - should have the same spacing
  6. 02:33:515 (2) - this 1/12 doesnt fit really well, why not try this instead:
  7. 02:54:390 (13) - NC to match guitar, also nc off 02:54:690 (1) - and add nc on 02:54:990 (5) -
  8. 03:06:390 (2,3) - this is uncomfortable, probably moving (3) to the right should make it better, ans also making the transition to 03:06:690 (1,2,3,4,5) - in a better way
  9. 03:16:140 (4) - stack it on 03:15:240 (2) - (? cuz the spacing change is too suddenly imo
  10. 03:50:640 (2,3) - bigger spacing on this jumps(? to emphazise better tha strong beat on (3), like:
  11. 04:16:440 (2,3,4) - i think this is hard to see/read since is the only one like that in the whole map, it shoulnt be stacked behind (2) insted i should be like (or something similar):
  12. 04:32:790 (13,1) - overlap insted of strack, looks better imo
Yoges
I'm lazy soz for w8
  1. Bg not brutal enough.
  2. 00:03:090 (1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4) - I think you have the emphasis mixed up for these patterns. It should be intense then subtle intense then subtle etc. which should be reflected in the movement. You're doing the inverse. Like you can keep it how it is but at the very least I'd increase the spacing between the stack streams and decrease the spacing between the jumps. Cause when you compare it to 00:12:690 - the intensities contradict each other quite a bit despite the music being the same.
  3. 00:37:440 (1,2,3) - I don't understand why what you've used for these sounds aren't spaced a lot more. Compared to these 00:33:690 (1,2,3,4,5,6) - Like what exactly in the music exactly changes that would require tamer motion like you have here? The guitar sounds would be better expressed with jump kick sliders for me.
  4. 01:00:240 (2,3) - 01:01:440 (1,2) - etc. Same shit for these. Too tame. Doesn't match the music.
  5. 01:36:990 (1,2,3,4,1,2,3,4,1,2,3,4) - You linked this map in the osu mapping discord before didn't you? (Before I got banned lol) I said it then and I'll say it again I don't understand why you're afraid of using patterns like this especially when the map already has such a high SR. I'm sure they came to you when you were designing the map but what made you go for something that's imo is far more tame than what the music calls for. If it's solely for the reason of "being more creative" or having something different then all I can say is you don't need a creative solution for a simple problem.
  6. 02:48:690 (1) - Your streams play fine but for sections like this that are really long it'd a good idea to dig deeper into the music in order to find variations to express to keep stuff fresh so the player stays engaged. I can see you already are trying to do that but you can do more. You need to be a little more creative here and use stuff like spacing variations, try see if there's somewhere you can change up the rhythm a little, use stream jumps etc.
  7. The biggest thing I think you can improve on is your jumps 02:58:290 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2) - 03:07:890 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2) - For the first one it really just feels like you're flinging your mouse across the screen randomly and placing notes where you felt it was comfortable, in the case of the second one like I can clearly see you just designed that based on aesthetics and didn't pay much attention to movement or the music. And then there's this 03:15:090 (1,2,3,4) - for no reason what so ever, at least that I can see. I assume you just made that cause you didn't want to do the same thing over and over again and you didn't have the knowledge or creativity to make good jumps so you stuck that in there for variation. It creates more inconsistency than anything really. 03:55:890 - and yeah it's just the same for the rest of your jump sections.

Sorry my mod is really general but I'd just be repeating my self so much if I tried to do this in detail, this way is just much easier for me and for you.
And I might sound like a bit of a prick for some of the mod but I'm not being hostile or attacking you in any way. Please try to understand that I do not like being soft to mappers in my mods, they get absolutely nothing out of it that way.
Flowziee
hi, M4M mod from t/590728 (oops, didnt read the ''M4M I mod first'' rule, if you want you can treat this like a NM)

Parameters
Modding this map feels like modding and looking through a Mazzerin map, weird streams everywhere but somehow fits to the map perfectly. Seeing someone else replicating his style similarly other than himself is almost somewhat refreshing. For a long map, not too many errors. Also, if you can please add breaks, I don't think anyone can maintain enough stamina throughout. Also, there seems to be some inappopriate spacing in the streams that does not fit the intensity in the said section. However, I'm gonna let that slide because remapping the streams would mean the remapping of the entire map (which of course, would be tiring af and may be prone to more mods, I wouldn't want that). Other than that, I can safely say this map is almost flawless :)

Modding
01:35:790 (1,2,3) - (3) should be of equal distance as (2) is from (1) because the intensity of the vocals are similar.
02:39:090 (1) 02:47:415 (16) - IMO should have more kicksliders between these two points of the streaming part, to add more variety.
02:48:690 (1) 02:55:815 (16) - IMO should have more kicksliders between these two points of the streaming part, to add more variety.(honestly starting to feel bad for people's hands when they attempt this)
03:20:490 (5) - New Combo should be added since it looks cleaner and so that it fits in with the 4 new combo trend especially in this part.
04:05:490 (1,2) - Uhh, why such a small gap from (1) to (2) then a big gap afterwards from (2) to (3) when (1,2,3,4) are all 1/2 jumps?
04:43:440 (6) - A bit of a short jump from (5) but then a huge jump to (7) although they are 1/2 jumps, why is that?
Topic Starter
Bokkie
Hello! Sorry for late replies but had a busy week.


missa1912 wrote:

m4m, sorry for taking this long x.x

Martyr

  1. 00:32:790 (1) - remove NC to match 00:33:990 (4) - fixed
  2. 00:35:190 (1) - ^
  3. 01:27:690 (1,2,3,4,1,2,3,4) - this doesnt represent well what the music is doing, u either need to raise the ds on 01:27:990 (1,2,3,4) - or decrese it on 01:27:690 (1,2,3,4) - decresed on 2nd
  4. 01:48:390 (4) - ctrl+g? sure
  5. 02:01:890 (1,2,3,4,5,6) - and 02:11:490 (1,2,3,4,5,6) - should have the same spacing fixed
  6. 02:33:515 (2) - this 1/12 doesnt fit really well, why not try this instead: seriously I dont even know how that happened; fixed
  7. 02:54:390 (13) - NC to match guitar, also nc off 02:54:690 (1) - and add nc on 02:54:990 (5) - rather than NC on guitar, I nc on erhu
  8. 03:06:390 (2,3) - this is uncomfortable, probably moving (3) to the right should make it better, ans also making the transition to 03:06:690 (1,2,3,4,5) - in a better way sure
  9. 03:16:140 (4) - stack it on 03:15:240 (2) - (? cuz the spacing change is too suddenly imo moved but somewhere else
  10. 03:50:640 (2,3) - bigger spacing on this jumps(? to emphazise better tha strong beat on (3), like:
  11. 04:16:440 (2,3,4) - i think this is hard to see/read since is the only one like that in the whole map, it shoulnt be stacked behind (2) insted i should be like (or something similar): I didn't know I want something like this before I've seen the screenshot
  12. 04:32:790 (13,1) - overlap insted of strack, looks better imo this might look better but it may be taken as part of the stream if the player isn't careful enough
tfw you can't box the mod because of screens


Yoges wrote:

you get boxed
I'm lazy soz for w8
  1. Bg not brutal enough. few other BGs ONE, TWO, THREE; if you got any suggestion, feel free to poke me in-game
  2. 00:03:090 (1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4) - I think you have the emphasis mixed up for these patterns. It should be intense then subtle intense then subtle etc. which should be reflected in the movement. You're doing the inverse. Like you can keep it how it is but at the very least I'd increase the spacing between the stack streams and decrease the spacing between the jumps. Cause when you compare it to 00:12:690 - the intensities contradict each other quite a bit despite the music being the same. I just wanted to make first 4 notes different than others, didn't intend to put emphasis on those really; rather than that I just focused on the movement between every 4 notes
  3. 00:37:440 (1,2,3) - I don't understand why what you've used for these sounds aren't spaced a lot more. Compared to these 00:33:690 (1,2,3,4,5,6) - Like what exactly in the music exactly changes that would require tamer motion like you have here? The guitar sounds would be better expressed with jump kick sliders for me. right, fixed (i guess)
  4. 01:00:240 (2,3) - 01:01:440 (1,2) - etc. Same shit for these. Too tame. Doesn't match the music. slightly more spaced now
  5. 01:36:990 (1,2,3,4,1,2,3,4,1,2,3,4) - You linked this map in the osu mapping discord before didn't you? (Before I got banned lol) I said it then and I'll say it again I don't understand why you're afraid of using patterns like this especially when the map already has such a high SR. I'm sure they came to you when you were designing the map but what made you go for something that's imo is far more tame than what the music calls for. If it's solely for the reason of "being more creative" or having something different then all I can say is you don't need a creative solution for a simple problem. I did link this map on discord and the reason why I'm "afraid of" that kind of patterns is because I find them extremely obnoxious to play; I'd hate to put in my map something I don't like myself
  6. 02:48:690 (1) - Your streams play fine but for sections like this that are really long it'd a good idea to dig deeper into the music in order to find variations to express to keep stuff fresh so the player stays engaged. I can see you already are trying to do that but you can do more. You need to be a little more creative here and use stuff like spacing variations, try see if there's somewhere you can change up the rhythm a little, use stream jumps etc. I'll see what can be done
  7. The biggest thing I think you can improve on is your jumps 02:58:290 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2) - 03:07:890 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2) - For the first one it really just feels like you're flinging your mouse across the screen randomly and placing notes where you felt it was comfortable,I disagree; circles are placed on grid and the spacing gets bigger on snares to emphasize them; dunno what's wrong about that in the case of the second one like I can clearly see you just designed that based on aesthetics and didn't pay much attention to movement or the music. moved few circles to actually match the music lol And then there's this 03:15:090 (1,2,3,4) - for no reason what so ever, at least that I can see. I assume you just made that cause you didn't want to do the same thing over and over again and you didn't have the knowledge or creativity to make good jumps so you stuck that in there for variation. this; I've uploaded this map about 2 months ago and almost everything got changed from "alpha" version, except for this; it's time It creates more inconsistency than anything really. 03:55:890 - and yeah it's just the same for the rest of your jump sections. less garbage now

Sorry my mod is really general but I'd just be repeating my self so much if I tried to do this in detail, this way is just much easier for me and for you.
And I might sound like a bit of a prick for some of the mod but I'm not being hostile or attacking you in any way. Please try to understand that I do not like being soft to mappers in my mods, they get absolutely nothing out of it that way. I don't mind harsh mods as long as they're constructive and reasonable critic so all good


Flowziee wrote:

hi, M4M mod from t/590728 (oops, didnt read the ''M4M I mod first'' rule, if you want you can treat this like a NM)

and you boxed yourself

Parameters
Modding this map feels like modding and looking through a Mazzerin map, weird streams everywhere but somehow fits to the map perfectly. Seeing someone else replicating his style similarly other than himself is almost somewhat refreshing. For a long map, not too many errors. Also, if you can please add breaks, I don't think anyone can maintain enough stamina throughout. Also, there seems to be some inappopriate spacing in the streams that does not fit the intensity in the said section. However, I'm gonna let that slide because remapping the streams would mean the remapping of the entire map (which of course, would be tiring af and may be prone to more mods, I wouldn't want that). Other than that, I can safely say this map is almost flawless :) I think 02:19:890 - part does the "break" job pretty well + adding a break somewhere in the middle of the map would make it non-marathon mapset so I'd have to map more diffs; no thanks XD

Modding
01:35:790 (1,2,3) - (3) should be of equal distance as (2) is from (1) because the intensity of the vocals are similar. fixed
02:39:090 (1) 02:47:415 (16) - IMO should have more kicksliders between these two points of the streaming part, to add more variety.
02:48:690 (1) 02:55:815 (16) - IMO should have more kicksliders between these two points of the streaming part, to add more variety.(honestly starting to feel bad for people's hands when they attempt this) added RSI to tags Kappa
03:20:490 (5) - New Combo should be added since it looks cleaner and so that it fits in with the 4 new combo trend especially in this part. true
04:05:490 (1,2) - Uhh, why such a small gap from (1) to (2) then a big gap afterwards from (2) to (3) when (1,2,3,4) are all 1/2 jumps? fixed on previous mod
04:43:440 (6) - A bit of a short jump from (5) but then a huge jump to (7) although they are 1/2 jumps, why is that? 04:43:590 (7) - has bigger jump because there's snare I wanted to emphasize; 04:43:440 (6) - on the other hand has nothing special, that's why
Thanks for the mods guys <3
tatatat
Combo color 2 and 4 are way too similar. Why not just have one or the other? or change the colors.
Sorry for the minimod.
I don't think the instrument slider at 05:01:814 - isn't even loud enough to warrant the full slider. The slider probably should have ended around 05:03:838 - It seems the only purpose of the slider is to pad the total drain time to make it over 5 minutes long to make the map qualify as a marathon map.
Kaifin
hello from mod queue

diff

  1. 00:03:390 (2) - NC this, it's a white tick and a pair of 4 like the others and you nc it 01:36:990 (1) - here
  2. 00:05:790 (2) - same as above
  3. 00:10:590 (4) - NC this and stuff like 00:11:190 (4) - as well because you NC it at 01:41:790 (1) -
  4. 00:11:340 (6,1) - consider buffing this spacing? it's pretty anti climatic especially compared to 00:08:940 (6,1) - right before it
  5. 00:18:690 (1) - can you alter this shape to be more similar to 00:28:290 (1) - cause this slider looks a lot worse and kind of unfitting aesthetically
  6. 00:37:440 (1,2,3) - patterns like this are rather low spacing for the intensity of the map, consider buffing? or explain why such small spacing
  7. 00:38:490 (4,1) - this flow is really really awkward because of the slider flow, you stop the circular motion and just kind of abruptly cuts off
  8. 00:38:640 (1,2,3) - same as the other pattern like this
  9. 00:40:290 (1,2,3,4,5,6) - more ridiculously low spacing for patterns like this
  10. 00:58:890 (1,2,3,4,5,6,7,8) - this stream shape is really messy, is this meant to be a wave stream?
  11. 01:30:990 (4,1,2) - awkward flow here: consider using a more circular motion or a straight up back and forth instead of this weird off wide angle thing you have going

going to stop this mod here just cause this kind of map isn't really interesting to me

i think there are some okay ideas going on but you need to work on your general execution

good luck in the future!
Topic Starter
Bokkie
Hi!

Kaifin wrote:

hello from mod queue

diff

  1. 00:03:390 (2) - NC this, it's a white tick and a pair of 4 like the others and you nc it 01:36:990 (1) - here sure
  2. 00:05:790 (2) - same as above
  3. 00:10:590 (4) - NC this and stuff like 00:11:190 (4) - as well because you NC it at 01:41:790 (1) - well, the reason for NC on 01:41:790 - is the increasing spacing every triple, nothing worth NC here tho
  4. 00:11:340 (6,1) - consider buffing this spacing? it's pretty anti climatic especially compared to 00:08:940 (6,1) - right before it done
  5. 00:18:690 (1) - can you alter this shape to be more similar to 00:28:290 (1) - cause this slider looks a lot worse and kind of unfitting aesthetically fixed I guess
  6. 00:37:440 (1,2,3) - patterns like this are rather low spacing for the intensity of the map, consider buffing? or explain why such small spacing smaller spacing is to avoid bs sliderbreaks; I think the spacing is fine here
  7. 00:38:490 (4,1) - this flow is really really awkward because of the slider flow, you stop the circular motion and just kind of abruptly cuts off fixed
  8. 00:38:640 (1,2,3) - same as the other pattern like this
  9. 00:40:290 (1,2,3,4,5,6) - more ridiculously low spacing for patterns like this spaced more
  10. 00:58:890 (1,2,3,4,5,6,7,8) - this stream shape is really messy, is this meant to be a wave stream? how's that messy? it's not meant to be wave stream, just curved so it's not a lame straight stream
  11. 01:30:990 (4,1,2) - awkward flow here: consider using a more circular motion or a straight up back and forth instead of this weird off wide angle thing you have going it plays well imo

going to stop this mod here just cause this kind of map isn't really interesting to me

i think there are some okay ideas going on but you need to work on your general execution

good luck in the future!
thanks for the mod

edit: for some reason I can't couldn't give the kudosu x.x
BanchoBot
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