Hi!
Thanks for the mod c:MaridiuS wrote:
m4m from your queue, u did your part here i come.
http://i.imgur.com/J99kSnK.png flow tip. Check this before going down. Also problem is connecting patterns and flow, streams are well done.
00:12:090 (3) - this beat is the strongest yet for some reason you decided it to have the lowest SV, this gimmick acomplishes nothing other than makes it feel weird the reason for this was to prevent from sliderbreaks (because of that jump here) but since it was pointed out few times, I'll just reduce SV of other sliders here to match the lowest one
00:11:990 - actually there's no drum hit here, therefore make the slider non reverse, and give big spacing to 00:12:090 (3) - while there isn't really a drum here, the guitar's still there so it's fine; on top of that I think it'd be fine to sligtly overmap this to keep the reverse 1/3 slider pattern consistent
00:18:390 (5) - NC and more emphasis? I agree on NC (because of snapping change) but I don't think there's a need for more emphasis
00:14:790 (4) - this should be the best looking pattern http://i.imgur.com/aWY16Wa.jpg, in the previous pattern (4) was really out of place imo. should be better now
00:16:290 (1,3) - not tasty looking, pattern suggestion: http://i.imgur.com/I3KxhWl.jpg changed placement of the stream and adjusted sliders so it should look better now
00:21:090 (1,2) - please make them copy pasted and rotated. ok
00:22:290 (1,2) - can you balance this flow a bit? You're always using different flow from the Z slider, at this speed you should make flow consistant and this style, players need to give more focus to streams rather than finding next circles, and i don't see much reason to do it. 00:23:490 (1,2) - 00:24:690 (1,2) - 00:25:890 (1,2) - changed how the flow goes here,
00:31:890 (1,2) - like look, I advise looking at pishifats videos for flow changed slidershape to make flow circular
00:33:090 (1,2) - please make it pointed to (2) fixed
00:36:315 (6,7) - make this turn more smoother smoothed
00:36:990 (2,3,4) - completely random spacing compaerd to 00:38:190 (2,3,4) - less random
00:39:690 (1) - bad flow coming from 3stack, make it on the right or behind the 3stack fixed (i hope so)
00:56:190 (2,1) - compare spacing 00:56:640 (2,1) - both equal now
01:00:990 (3,4,5) - not stacked 01:02:190 (2,3,4) - stacked fixed
01:04:590 (2,3,4) - ugh make use of one stack in a section, not randomly please, it will make it easier for players to recognize patterns. okay :c
01:03:090 (1,2) - please don't.
01:05:490 (1,2,3,4,5,6,7,8) - This is my suggestion of a nice flowing pattern, if you can notice the motion coming from 3stack asks for a circular flow continuation and i've come up with this http://i.imgur.com/9RxHcg3.jpg I like the suggestion but I want a break from circular flow here
01:10:290 (1,1) - don't be afraid to use same slider on same sounding sounds even if tehy're not visible on same time oh ok
01:16:740 (7,1) - a bit too spacd fiixed
01:50:790 (4) - the most logical place to put it on to connect it with previous 2 sliders is here http://i.imgur.com/ZbrdXQj.jpg looks good
01:52:290 (1,2) - compare spacing 01:53:490 (1,2) - slightly reduced spacing of first one
02:39:090 - to 02:57:990 (13) - made me wet :^)
02:58:290 - but here come the bad flowing jumps to ruin it all ;v :^( focus on getting clockwise flow, doing triangles or stars to understand how they flow, later you can with freehand place circles on ideal spots for both the flow and aesthetics. Things to consider when making jumps; back and forth or circular flow, decide first, you can change it up to emphasize something; how the patterns looks. To make the pattern look good you ought to make all circles have same visual distance from other slider: Here's the most basic placement http://i.imgur.com/TF0bMxQ.jpg, here is some more complex one http://i.imgur.com/f8YQcQv.jpg , its up to your freedom how you combine them, but its important to keep same visual spacing between circles. does it look good enough for you?
04:17:490 (1,2,3) - and some clarification on flow, going from the slider you will have a circular motion meaning the most comfy spot to hit the next circle would be following that motion through: http://i.imgur.com/0EK1qFN.png, next would be letting the slider going down, and after it does, yuo will have opportunity to use sharp flwo from in upwards and continue making patterns. does flow always have to be circular? :eyes: starting here 04:15:090 - I break it on purpose few times until the stream comes
Now come the streams and nothing else to say than hot.
Concepts for sections are actually very nice, you just need to master the basics and you're on for some nice mapping career ;d ayy thank you
good luck.