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Kenshi Yonezu - Peace Sign (TV edit.)

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Topic Starter
Finshie

joker- wrote:

from #modreqs

General

  1. dont need to insert space between 米津 and 玄師 on Unicode Artist.

    Eldergleam wrote:

    Unicode Artist: 米津玄師 fixed

Normal

  1. In term of Normal, sv0.8 is kinda slow i think. can you try to increase to 0.9? i feel all object is close a bit due to lower sv made it .85
  2. 00:00:359 - remove green line. it's unrankable. yea i was copying hitsounds thats why that happened. Fixed now.

    Ranking Criteria wrote:

    No two uninherited or two inherited timing sections should be placed at the same point. An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed). Having two uninherited or two inherited sections on top of each other will cause problems within the beatmap.
  3. 00:08:759 (4) - add NC since better to add NC on 2 mesure i guess fixed
  4. 00:18:359 - more suit to be sample set drum whistle than Finish imo fixed
  5. 00:19:559 - 00:37:109 - should be better to avoid same rhythm on the part cuz of monotonous so much.
    For instance, in case i am you, 00:32:309 (2) - removed and 00:31:559 (1) - to be reverse slider since i wanna beat strong vocal on 00:32:459 - and expand rhythm pattern. Then rest is changed to be consistency some corresponding parts i guess. remapped this whole part. should be ok now.
  6. 00:35:909 (4,1) - blanket properly got changed from mod above


i have to go to bed early...zzz (in case you hope me mod rest, freely poke me)

Good Luck
Thanks for mod! feel free to continue :D
eeezzzeee
I AM HERE

Focusing on low diffs as you requested

[Normal]
feels super repetitive, even all the sliders are copy paste straight lines. but whatever its normal lel
  1. 00:00:359 (1) - try adding a finish at the start
  2. 00:09:959 - 00:12:209 - delete ur current NC's and put NC on these so you don't end up with a random 1 object combo 00:13:559 (1) -
  3. 00:41:609 (2) - clap instead of whistle, its the same as 00:42:809 (4) -
  4. 00:43:559 (1) - maybe like this would flow better considering the placement of the next object http://puu.sh/vLdin/800a0e9fb9.jpg idk i guess it breaks the whole copy pasta sliders style but really the flow is much better
  5. 00:46:409 (2) - clap instead of whistle
  6. 00:49:559 (3) - same as 00:43:559 (1) -
  7. 00:51:209 (2) - clap instead
  8. 01:00:359 (1,2) - not a great rhythm cuz the vocal and drum is at the red tick 01:00:809 - and theres basically nothing on the white tick where slider 2 begins. maybe like this http://puu.sh/vLdCr/9e0b8cc25b.jpg
  9. 01:03:659 (2) - delete extra whistle
  10. 01:09:959 (1,2) - same as 01:00:359 (1,2) -
  11. 01:27:959 (1) - maybe 1/1 slider + 1/2 circle would be better since there is strong finish sound at the white tick http://puu.sh/vLdU2/1283cf8e64.jpg
[HC's Advanced]
good diff
  1. 00:00:359 (1) - try adding a finish at the beginning
  2. 00:12:509 (1,2,3,4,5) - try to make them flow into each other for better aesthetics http://puu.sh/vLeh0/822625988b.jpg (green is what u had red is what im suggesting)
  3. 00:14:009 (5) - this shape does not fit with the rest of the combo, they were all straight sliders and now we get this super curvy one lol
  4. 00:46:409 (2) - clap instead of whistle
  5. 00:49:859 (4,5) - try just using a 2/1 slider here so it can be the same as 00:48:659 (2) -
  6. 00:51:209 (2) - clap instead of whistle
  7. 00:58:409 (1) - dont need to NC this
  8. 01:03:659 (4) - delete extra whistle
  9. 01:08:759 (2,3) - this flow might be confusing for beginners since slider 3 the tail is closer than the head. maybe like this would be better http://puu.sh/vLeU5/ba068bddf5.jpg
  10. 01:22:409 (2) - sounds like theres strong vocal at the red tick 01:22:709 - so maybe shorten the slider to end there and add a circle at 01:22:859 -
  11. 01:26:309 (5,1,2,3,4,5,6,7) - really long chain of notes, maybe change the end like this http://puu.sh/vLeXO/0bdcdf0d8e.jpg
[Hard]
probably the same hitsounds stuff as what i suggested for the other diffs

pretty nice diff. flow is great
  1. 00:06:359 (1,2,3,4,1,2,3,4) - what happened to the ds? so small
  2. 00:27:209 (2,3) - these are overlapping because of stacking, should fix that aesthetics
  3. 00:28:409 (2,3) - ^
  4. 00:48:359 (1,2,3,4,1,2,3,4) - the rhythm here doesn't sound right considering the vocals at this part have it starting at 00:49:859 - . maybe try like this http://puu.sh/vLfAo/7fb7f38a59.jpg
  5. 01:01:859 (2,3) - ctrl+g both individually would flow better imo http://puu.sh/vLfG2/9928f946d7.jpg
took a quick look at Insane and Plus Ultra, nice and clean mapping style. good mapset!
that's all from me, good luck! c:
Eir_DELETED
im back again

Normal

  1. 00:08:309 - why you dont beat this sound in spite of you are taking same a short break with 00:04:859 - ?
    i recommend to add circle as well. and you dont forget add hitsound with the circle.
    Additionally, if you fixed as it is, can you try to change 00:08:759 (1) - to 3/2 slider? i feel kinda awkward twice circles on the calm part since you dont have to insert 1 mesure in my thought on here and i want you to beat the drum (00:09:209 - ). the reason why you tend to beat drum/kick sound primary, then more nicely so that i guess.
  2. joker- wrote:

    00:08:759 (4) - add NC since better to add NC on 2 measures i guess
    Sorry a lot about this, it's a just my link error... i suck lel
    add NC: 00:07:559 - 00:09:959 (2) - 00:12:209 (3) -
    remove NC: 00:08:759 - 00:11:009 (1) - 00:13:559 (1) -
    that's correct... probably tho
  3. 00:17:009 (1) - unsnapped
  4. 00:19:559 - 00:36:059 - and i have to apologize you again in order to lack of description and error my fkn grammar and vocabulary...i dont mean to "plz change to 3/2 reverse slider at almost all.", correctly "you try to judge yourself to change it or not on the section." can you look at the image?
    i meant that i wanted you to be the rhythm pattern like this. for example, 00:23:909 - put circle as your pre-pattern since "the reason why you tend to beat drum/kick sound primary". based on the thought, more better to beat this kick sound.
  5. 01:24:359 (1,2,3,4,1,2) - 00:09:959 (2,3,1,2,3,4) - can y unify rhythm pattern each other? strictly listening, there are different a musical scale. however more suitable to be same rhythm pattern on lowest diff for playing beginner. i recommend to unify previous part to later part.

Hard

  1. 00:09:959 (1,2,3,4,1) - look very nice aesthetic, although concern about these distances. 00:10:409 (3) - you emphasize the sound and you dont on 00:11:009 (1) - . i suggest you gain distance to emphasize like 00:15:809 (1) - .
  2. 00:18:359 (1) - missing whistle.
  3. 00:19:559 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - same as Normal. you dont have to be bound by consistency hardly. Too continuing same rhythm pattern bored players. you try to think more "should be consistent or not" on every sections. As a tip to be consistent, you look at upper image which i suggested a rhythm pattern on Normal. Hope it help to you. (not meaning to make same rhythm as Normal, thy are justa kind of reference how to make consistency)
  4. 00:50:159 (3,4,1) - why these distances are same? should be better to emphasize only 00:50:759 (1) -
  5. 01:12:059 (4,1) - Hmm... there are awkward pattern i guess. try to unify with 01:02:459 (4,1) -

Insane

  1. 00:15:209 (4) - if you are following melodies, more better to replace the slider not stack for pressing strong guitar sound
  2. 00:18:359 (1) - same as normal
  3. 00:54:659 (2) - it's not off-screen. however better to move upper a bit for safer
  4. 01:28:259 - you try to replace 1/2 slider + circle in order to be clickable symbol sound about harder diffs
  5. 01:29:159 (6) - Add NC like other diffs and it's kinda overdone imo. i know what you wanna gain more distance on here, however this sound is weaker than 01:28:859 (4,5) - .

Plus Ultra

  1. How does meaning of diff name lel
  2. 00:05:159 (1) - more distance on here since differentiate with 00:01:559 (1,1,1) -
  3. 00:38:459 (5,6) - it's a just my preference. can you change to sample-drum Finish? more suitable in my thought. same as others.
  4. 01:29:159 (4) - same as insane

Your mapping style is perfect on aesthetic stuffs and pp.
if you get more sophisticated rhythm pattern, you will be experienced mapper in not-so-distant future i guess.
If you have any questions for my shitty mod, call me irc or PM. i will answer with your ones~

I’m counting on you get ranked map seriously :D
GOOD LUCK ☆
zeliaR
ako bahala sa hitsounds
[Insane]
  1. 00:41:609 (3) - remove clap. whistle nalang
  2. 00:42:809 (2) - remove whistle tapos dito nalang lagay 00:43:109 (3) -
  3. 00:47:609 (2) - remove whistle
  4. 00:52:559 (3) - ^
  5. 00:55:259 (4) - ^
  6. 01:02:159 (3) - ^
  7. 01:03:659 (4) - ^
  8. 00:53:759 (3) - ^ tapos dito nalang din yung whistle 00:53:759 (3) -
  9. 01:06:659 (2,4) - whistle naman dito tapos tanggalin na whistle 01:06:959 (3) -
  10. 01:08:609 (5,6,1) - whistle nalang instead of clap
  11. 01:23:759 (3,4) - ops. bakit di nalang kaya stack ung 01:23:759 (3) - sa 01:23:009 (5) - at ung 01:23:909 (4) - sa 01:22:259 (2) - ??
[Plus Ultra]
  1. 00:09:209 (2) - clap nlng instead of whistle
  2. 00:18:359 (1) - bakit may sampleset na drum? gawin mo nalang auto tapos whistle
  3. 00:42:959 (4) - remove whistle tapos sa 00:43:109 (5) - lagay. mas okay
  4. 00:41:009 (5) - remove whistle
  5. 00:47:759 (1) - ^
  6. 00:48:959 (4) - remove whistle nalang din dito tapos sa 00:48:959 (4) - nalang
  7. 00:49:409 (6) - ^ tapos dito nalang ung whistle 00:50:009 (3) - at 00:50:159 (4) -
  8. 00:50:609 (6) - remove whistle
  9. 00:52:409 (4) - whistle nalang tapos tanggal whistle dito 00:52:559 (1) -
  10. 00:55:409 (5) - remove whistle
  11. 00:56:159 (4) - ^
  12. 00:56:609 (7) - ^
  13. 00:57:359 (4) - ^
  14. 01:02:159 (4) - ^
  15. 01:03:659 (5) -
  16. 01:02:609 (7) - ops. pwede mo stack to sa 01:01:859 (2) - :D
  17. 01:06:809 (3) - whistle naman dito at 01:07:109 (5) - then remove na dito 01:06:959 (4) -
  18. 01:08:159 (3) - whistle
  19. 01:11:609 (3) - ^ tapos dito tanggalin na 01:11:759 (4) -
  20. 01:16:409 (3) - ^ tapos dito tanggalin na 01:16:559 (4) -
  21. 01:17:759 (3) - ^
sensya na sa mukhang tangang mod xd
KantanDez
modder aq?
paasa bigyan moko kd
Topic Starter
Finshie

joker- wrote:

im back again

Normal

  1. 00:08:309 - why you dont beat this sound in spite of you are taking same a short break with 00:04:859 - ?
    i recommend to add circle as well. and you dont forget add hitsound with the circle.
    Additionally, if you fixed as it is, can you try to change 00:08:759 (1) - to 3/2 slider? i feel kinda awkward twice circles on the calm part since you dont have to insert 1 mesure in my thought on here and i want you to beat the drum (00:09:209 - ). the reason why you tend to beat drum/kick sound primary, then more nicely so that i guess. yea its better now with note+3/2
  2. joker- wrote:

    00:08:759 (4) - add NC since better to add NC on 2 measures i guess
    Sorry a lot about this, it's a just my link error... i suck lel I didnt realized 00:07:559 (1) - was on 3rd measure already thats why i got confused :x all fixed not ur fault xd
    add NC: 00:07:559 - 00:09:959 (2) - 00:12:209 (3) -
    remove NC: 00:08:759 - 00:11:009 (1) - 00:13:559 (1) -
    that's correct... probably tho
  3. 00:17:009 (1) - unsnapped fixed
  4. 00:19:559 - 00:36:059 - and i have to apologize you again in order to lack of description and error my fkn grammar and vocabulary...i dont mean to "plz change to 3/2 reverse slider at almost all.", correctly "you try to judge yourself to change it or not on the section." can you look at the image?
    i meant that i wanted you to be the rhythm pattern like this. for example, 00:23:909 - put circle as your pre-pattern since "the reason why you tend to beat drum/kick sound primary". based on the thought, more better to beat this kick sound.
  5. 01:24:359 (1,2,3,4,1,2) - 00:09:959 (2,3,1,2,3,4) - can y unify rhythm pattern each other? strictly listening, there are different a musical scale. however more suitable to be same rhythm pattern on lowest diff for playing beginner. i recommend to unify previous part to later part.

Hard

  1. 00:09:959 (1,2,3,4,1) - look very nice aesthetic, although concern about these distances. 00:10:409 (3) - you emphasize the sound and you dont on 00:11:009 (1) - . i suggest you gain distance to emphasize like 00:15:809 (1) - . fixed most of it.
  2. 00:18:359 (1) - missing whistle. fixed
  3. 00:19:559 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - same as Normal. you dont have to be bound by consistency hardly. Too continuing same rhythm pattern bored players. you try to think more "should be consistent or not" on every sections. As a tip to be consistent, you look at upper image which i suggested a rhythm pattern on Normal. Hope it help to you. (not meaning to make same rhythm as Normal, thy are justa kind of reference how to make consistency)
  4. 00:50:159 (3,4,1) - why these distances are same? should be better to emphasize only 00:50:759 (1) - fixed
  5. 01:12:059 (4,1) - Hmm... there are awkward pattern i guess. try to unify with 01:02:459 (4,1) - fixed

Insane

  1. 00:15:209 (4) - if you are following melodies, more better to replace the slider not stack for pressing strong guitar sound fixed
  2. 00:18:359 (1) - same as normal fixed
  3. 00:54:659 (2) - it's not off-screen. however better to move upper a bit for safer fixed.
  4. 01:28:259 - you try to replace 1/2 slider + circle in order to be clickable symbol sound about harder diffs applied
  5. 01:29:159 (6) - Add NC like other diffs and it's kinda overdone imo. i know what you wanna gain more distance on here, however this sound is weaker than 01:28:859 (4,5) - . nerfed and NC'd

Plus Ultra

  1. How does meaning of diff name lel its a term mostly used in the anime :v
  2. 00:05:159 (1) - more distance on here since differentiate with 00:01:559 (1,1,1) - moved down alittle
  3. 00:38:459 (5,6) - it's a just my preference. can you change to sample-drum Finish? more suitable in my thought. same as others. ok. applied to all diffs
  4. 01:29:159 (4) - same as insane nerfed and Nc'd

Normal and Hard should be fine now i feel like. I cant really make it not so boring since that sounds really repetitive to me. (00:19:559 - 00:37:559 -) Half of it used to be a break because i really dont wanna map that part :x

Your mapping style is perfect on aesthetic stuffs and pp.
if you get more sophisticated rhythm pattern, you will be experienced mapper in not-so-distant future i guess.
If you have any questions for my shitty mod, call me irc or PM. i will answer with your ones~

I’m counting on you get ranked map seriously :D
GOOD LUCK ☆
Thanks again for mods! :) :D
Topic Starter
Finshie

eeezzzeee wrote:

I AM HERE

Focusing on low diffs as you requested

[Normal]
feels super repetitive, even all the sliders are copy paste straight lines. but whatever its normal lel
  1. 00:00:359 (1) - try adding a finish at the start applied
  2. 00:09:959 - 00:12:209 - delete ur current NC's and put NC on these so you don't end up with a random 1 object combo 00:13:559 (1) - got fixed from joker's mod
  3. 00:41:609 (2) - clap instead of whistle, its the same as 00:42:809 (4) - applied
  4. 00:43:559 (1) - maybe like this would flow better considering the placement of the next object http://puu.sh/vLdin/800a0e9fb9.jpg idk i guess it breaks the whole copy pasta sliders style but really the flow is much better yea idk it looks really weird to me and my flow i have isnt that bad so im gonna keep it.
  5. 00:46:409 (2) - clap instead of whistle applied
  6. 00:49:559 (3) - same as 00:43:559 (1) - i guess i could make this vertical instead.
  7. 00:51:209 (2) - clap instead applied
  8. 01:00:359 (1,2) - not a great rhythm cuz the vocal and drum is at the red tick 01:00:809 - and theres basically nothing on the white tick where slider 2 begins. maybe like this http://puu.sh/vLdCr/9e0b8cc25b.jpg Applied. This sounds better
  9. 01:03:659 (2) - delete extra whistle fixed
  10. 01:09:959 (1,2) - same as 01:00:359 (1,2) - applied
  11. 01:27:959 (1) - maybe 1/1 slider + 1/2 circle would be better since there is strong finish sound at the white tick http://puu.sh/vLdU2/1283cf8e64.jpg applied. Also added finish
[Hard]
probably the same hitsounds stuff as what i suggested for the other diffs

pretty nice diff. flow is great
  1. 00:06:359 (1,2,3,4,1,2,3,4) - what happened to the ds? so small fixed
  2. 00:27:209 (2,3) - these are overlapping because of stacking, should fix that aesthetics fixed
  3. 00:28:409 (2,3) - ^ fixed
  4. 00:48:359 (1,2,3,4,1,2,3,4) - the rhythm here doesn't sound right considering the vocals at this part have it starting at 00:49:859 - . maybe try like this http://puu.sh/vLfAo/7fb7f38a59.jpg fixed
  5. 01:01:859 (2,3) - ctrl+g both individually would flow better imo http://puu.sh/vLfG2/9928f946d7.jpg Applied
took a quick look at Insane and Plus Ultra, nice and clean mapping style. good mapset!
that's all from me, good luck! c:
Thanks for mod!
Topic Starter
Finshie

TyrantsEye2014 wrote:

ako bahala sa hitsounds
[Insane]
  1. 00:41:609 (3) - remove clap. whistle nalang
  2. 00:42:809 (2) - remove whistle tapos dito nalang lagay 00:43:109 (3) -
  3. 00:47:609 (2) - remove whistle
  4. 00:52:559 (3) - ^
  5. 00:55:259 (4) - ^
  6. 01:02:159 (3) - ^
  7. 01:03:659 (4) - ^
  8. 00:53:759 (3) - ^ tapos dito nalang din yung whistle 00:53:759 (3) -
  9. 01:06:659 (2,4) - whistle naman dito tapos tanggalin na whistle 01:06:959 (3) -
  10. 01:08:609 (5,6,1) - whistle nalang instead of clap
  11. 01:23:759 (3,4) - ops. bakit di nalang kaya stack ung 01:23:759 (3) - sa 01:23:009 (5) - at ung 01:23:909 (4) - sa 01:22:259 (2) - ?? ops lumapit ung 3 masyado sa 01:23:459 (2) - saka us2 q tong patern xd
[Plus Ultra]
  1. 00:09:209 (2) - clap nlng instead of whistle ah. masyado malks clap para dyan
  2. 00:18:359 (1) - bakit may sampleset na drum? gawin mo nalang auto tapos whistle sabi ih :( saka kahawig tunog
  3. 00:42:959 (4) - remove whistle tapos sa 00:43:109 (5) - lagay. mas okay
  4. 00:41:009 (5) - remove whistle
  5. 00:47:759 (1) - ^
  6. 00:48:959 (4) - remove whistle nalang din dito tapos sa 00:48:959 (4) - nalang
  7. 00:49:409 (6) - ^ tapos dito nalang ung whistle 00:50:009 (3) - at 00:50:159 (4) -
  8. 00:50:609 (6) - remove whistle
  9. 00:52:409 (4) - whistle nalang tapos tanggal whistle dito 00:52:559 (1) - keeping the clap. lakas ih ewe
  10. 00:55:409 (5) - remove whistle
  11. 00:56:159 (4) - ^
  12. 00:56:609 (7) - ^
  13. 00:57:359 (4) - ^
  14. 01:02:159 (4) - ^
  15. 01:03:659 (5) -
  16. 01:02:609 (7) - ops. pwede mo stack to sa 01:01:859 (2) - :D malayo din xD kaya ang pangit tuloy hah
  17. 01:06:809 (3) - whistle naman dito at 01:07:109 (5) - then remove na dito 01:06:959 (4) -
  18. 01:08:159 (3) - whistle
  19. 01:11:609 (3) - ^ tapos dito tanggalin na 01:11:759 (4) -
  20. 01:16:409 (3) - ^ tapos dito tanggalin na 01:16:559 (4) -
  21. 01:17:759 (3) - ^
sensya na sa mukhang tangang mod xd
No Reply = Fixed. Salamat kaibigan.
Vespirit

joker- wrote:

from #modreqs

HC's Advanced

  1. 00:00:359 - same as Normal. please remove green line fixed
  2. 00:18:359 - more suit to be sample set drum whistle than Finish imo idk, hitsounds were copied from higher diffs
  3. 00:42:059 (3) - touching HP bar xd it's safer to avoid the overlap on lower diffculty moved it down a little
  4. 00:52:409 (5,6) - i feel weird rhythm pattern. can you try to use it below?
    i used the suggestion, but without the final circle, it might be too many 1/2 in a row
  5. 00:58:409 (1) - dont need to add NC removed
  6. 01:09:059 - should be better to be clickable this strong vocal since you tend to pick up vocals at all sections. maybe 2 stacked circles works?
  7. 01:17:009 - add circle and start spinner at 01:17:159 - . it's justa my preference. i think its better for the spinner to start without a circle, so the spinner starts when the held vocal does

i have to go to bed early...zzz (in case you hope me mod rest, freely poke me)

Good Luck

eeezzzeee wrote:

I AM HERE

Focusing on low diffs as you requested

[HC's Advanced]
good diff
  1. 00:00:359 (1) - try adding a finish at the beginning fixed with recopy of hitsounds
  2. 00:12:509 (1,2,3,4,5) - try to make them flow into each other for better aesthetics http://puu.sh/vLeh0/822625988b.jpg (green is what u had red is what im suggesting) attempted a fix
  3. 00:14:009 (5) - this shape does not fit with the rest of the combo, they were all straight sliders and now we get this super curvy one lol cant find a way to make it fit without being curvy, but its not as bad now
  4. 00:46:409 (2) - clap instead of whistle hitsounds were copied
  5. 00:49:859 (4,5) - try just using a 2/1 slider here so it can be the same as 00:48:659 (2) - then it doesnt really emphasize the strong vocal on what would be a sliderend
  6. 00:51:209 (2) - clap instead of whistle hs copied
  7. 00:58:409 (1) - dont need to NC this fixed by mod above
  8. 01:03:659 (4) - delete extra whistle hs copied
  9. 01:08:759 (2,3) - this flow might be confusing for beginners since slider 3 the tail is closer than the head. maybe like this would be better http://puu.sh/vLeU5/ba068bddf5.jpg used the suggestion
  10. 01:22:409 (2) - sounds like theres strong vocal at the red tick 01:22:709 - so maybe shorten the slider to end there and add a circle at 01:22:859 - good idea
  11. 01:26:309 (5,1,2,3,4,5,6,7) - really long chain of notes, maybe change the end like this http://puu.sh/vLeXO/0bdcdf0d8e.jpg
changed it a little, but made the gap a slider because the sound is held

took a quick look at Insane and Plus Ultra, nice and clean mapping style. good mapset!
that's all from me, good luck! c:
lots of changes
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 59384
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 5159,9959,14759,19559,35159,38759
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 3.000005

[Metadata]
Title:Peace Sign
TitleUnicode:ピースサイン
Artist:Kenshi Yonezu
ArtistUnicode:米津玄師
Creator:Finshie
Version:HC's Advanced
Source:僕のヒーローアカデミア 第2期
Tags:boku no hero academia opening tv Size HydroCannon13
BeatmapID:1272916
BeatmapSetID:594429

[Difficulty]
HPDrainRate:4
CircleSize:3.4
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.05
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bggggg2.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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[Colours]
Combo1 : 0,128,0
Combo2 : 238,34,51
Combo3 : 221,136,170
Combo4 : 136,85,170
Combo5 : 17,187,153
Combo6 : 238,153,102

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Cheesecake
hi there from the /r/osumapping

[Normal]

  1. 00:07:559 (1,2,3) - You might want to space this out horizontally a bit more, to a baby player the way that the tail of 00:07:559 (1) - points to 00:08:759 (3) - might be a bit misleading
  2. 00:17:609 (2,3) - Try and avoid small overlaps like this, they don't look great.
  3. 00:53:459 (2,3) - ^
  4. 00:58:709 (2) - You could make this two circles so those notes stand out more
  5. 01:08:759 (3,1) - This is pretty yikes
[HC's Advanced]

  1. 00:07:559 (1,2) - When you go for obvious blankets like this it's good to make them perfect
  2. 00:30:359 (3) - Might as well space the red nodes out more to make the slider visually impactful, right now there's barely any wiggle lol
  3. 00:48:659 (2,4) - These are really out of place visually, try and stick to the slider styles you've been using previously
[Hard]

  1. 00:00:959 (3,1) - Not really a fan of this, the stacking makes it quite ugly. Keep it unstacked like the rest of these patterns in this section
  2. 00:11:609 (3) - Stack error
  3. 00:14:459 (3) - ^
  4. 00:36:059 (1,2) - Why NC like this? Seems unusual
[Insane]

  1. 00:04:409 (2) - Odd overlap with 00:03:659 (3) -
  2. 00:14:459 (5,6) - This is ALSO a bit odd, looks quite cramped with the triple before
  3. 00:16:409 (3) - ee
  4. 00:20:309 (3) - Maybe ctrl+g if you like it that way
  5. 00:50:759 (1) - this is a very varied mod
  6. 01:23:759 (3,4) - Since these two notes are the most important here, you might want to make them distinct and not stacked underneath previous objects. What I mean is that the player makes the same motion for 01:23:159 (1,2) - as they do for 01:23:759 (3,4) - but they're very different sounds
[Plus Ultra]

  1. 00:02:759 (1) - Here in the beginning the rotation of flow doesn't change often which feels a bit bland to me, if you ctrl+g this slider then that gets fixed a little
  2. 00:05:159 (1) - I'd recommend doing a flow break here like I suggested in the previous point, but you'd probably have to restructure your jumps rather than just do a simple ctrl+g
  3. 00:19:109 (6,7,8) - Spacing on these is really small, even though they're quite prominent in the song (and you even hitsounded tham accordingly!). Like 00:17:309 (2,3,4,5,6,7,1,2,3,4,5) - this as a whole is bigger where really the previously mentioned pattern should be bigger
  4. 00:38:309 (4,5,6) - This could be a lot bigger too
  5. 01:06:209 (1) - Could make it a more interesting slider shape for a more... "interesting" vocal
  6. 01:23:759 (1,2) - Similar to Insane, you should make these more distinct from the objects around it. Perhaps something like this could do
Vespirit

Cheesecake wrote:

hi there from the /r/osumapping

[HC's Advanced]

  1. 00:07:559 (1,2) - When you go for obvious blankets like this it's good to make them perfect okay i fixed it
  2. 00:30:359 (3) - Might as well space the red nodes out more to make the slider visually impactful, right now there's barely any wiggle lol did this too
  3. 00:48:659 (2,4) - These are really out of place visually, try and stick to the slider styles you've been using previously really? i think they fit well tbh
sliders
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 59384
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 5159,9959,14759,19559,35159,38759
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 3.000005

[Metadata]
Title:Peace Sign
TitleUnicode:ピースサイン
Artist:Kenshi Yonezu
ArtistUnicode:米津玄師
Creator:Finshie
Version:HC's Advanced
Source:僕のヒーローアカデミア 第2期
Tags:boku no hero academia opening tv Size HydroCannon13
BeatmapID:1272916
BeatmapSetID:594429

[Difficulty]
HPDrainRate:4
CircleSize:3.4
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.05
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bggggg2.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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[Colours]
Combo1 : 0,128,0
Combo2 : 238,34,51
Combo3 : 221,136,170
Combo4 : 136,85,170
Combo5 : 17,187,153
Combo6 : 238,153,102

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452,217,80609,2,0,B|433:335|433:335|366:359,1,181.125003454685,0|8,0:0|0:0,0:0:0:0:
314,362,81209,2,0,B|225:380|225:334|124:370,1,181.125003454685,2|8,0:0|0:0,0:0:0:0:
61,270,81959,6,0,L|65:143,1,120.750002303124,4|8,0:0|0:0,0:0:0:0:
56,89,82409,2,0,P|116:108|186:95,1,120.750002303124,2|2,0:0|0:0,0:0:0:0:
231,84,82859,1,8,0:0:0:0:
316,3,83159,1,4,0:0:0:0:
384,102,83459,1,2,0:0:0:0:
452,201,83759,2,0,L|438:276,1,60.3750011515618,8|8,0:0|0:0,0:0:0:0:
312,351,84359,5,4,0:0:0:0:
312,351,84509,2,0,L|292:247,1,105,0|2,0:0|0:0,0:0:0:0:
270,145,85109,1,2,0:0:0:0:
177,195,85409,2,0,P|165:238|184:309,2,105,2|2|2,0:0|0:0|0:0,0:0:0:0:
226,101,86309,2,0,L|171:90,1,52.5,2|8,0:0|0:0,0:0:0:0:
127,56,86609,6,0,L|24:76,1,105,2|2,0:0|0:0,0:0:0:0:
6,131,87059,1,8,0:0:0:0:
33,182,87209,2,0,L|135:202,1,105,2|2,0:0|0:0,0:0:0:0:
191,218,87659,2,0,P|199:265|196:291,1,52.5,8|0,0:0|0:0,0:0:0:0:
180,324,87959,2,0,P|153:325|128:331,2,52.5,2|2|12,0:0|0:0|0:0,0:0:0:0:
229,341,88409,2,0,P|292:347|335:325,1,105,2|8,0:0|0:0,0:0:0:0:
357,285,88859,2,0,L|351:220,1,52.5,8|8,0:0|0:0,0:0:0:0:
347,180,89159,5,2,0:0:0:0:
Topic Starter
Finshie

Cheesecake wrote:

hi there from the /r/osumapping

[Normal]

  1. 00:07:559 (1,2,3) - You might want to space this out horizontally a bit more, to a baby player the way that the tail of 00:07:559 (1) - points to 00:08:759 (3) - might be a bit misleading changed 00:08:759 (3) - shape to make it not confusing
  2. 00:17:609 (2,3) - Try and avoid small overlaps like this, they don't look great. fixed alittle.
  3. 00:53:459 (2,3) - ^ this cant be help and i really dont wanna curve it or change its position.
  4. 00:58:709 (2) - You could make this two circles so those notes stand out more fixed
  5. 01:08:759 (3,1) - This is pretty yikes fixed.
[Hard]

  1. 00:00:959 (3,1) - Not really a fan of this, the stacking makes it quite ugly. Keep it unstacked like the rest of these patterns in this section fixed
  2. 00:11:609 (3) - Stack error fixed
  3. 00:14:459 (3) - ^ fixed
  4. 00:36:059 (1,2) - Why NC like this? Seems unusual might be from copy pasting lol. fixed
[Insane]

  1. 00:04:409 (2) - Odd overlap with 00:03:659 (3) - fixed. also moved 00:04:409 (2,3,4) - closer from 00:03:959 (1) -
  2. 00:14:459 (5,6) - This is ALSO a bit odd, looks quite cramped with the triple before i guess ill revert it back to reverse to make it less messy
  3. 00:16:409 (3) - ee fixed
  4. 00:20:309 (3) - Maybe ctrl+g if you like it that way dont like the flow :(
  5. 00:50:759 (1) - this is a very varied mod fixed
  6. 01:23:759 (3,4) - Since these two notes are the most important here, you might want to make them distinct and not stacked underneath previous objects. What I mean is that the player makes the same motion for 01:23:159 (1,2) - as they do for 01:23:759 (3,4) - but they're very different sounds fixed.
    I really liked this pattern :'( but u got a point.
[Plus Ultra]

  1. 00:02:759 (1) - Here in the beginning the rotation of flow doesn't change often which feels a bit bland to me, if you ctrl+g this slider then that gets fixed a little yea but i mean i have to change everything afterwards plus i made a change of flow here 00:05:159 - anyway which is a second away.
  2. 00:05:159 (1) - I'd recommend doing a flow break here like I suggested in the previous point, but you'd probably have to restructure your jumps rather than just do a simple ctrl+g since i didnt apply the mod above this doesnt apply i guess
  3. 00:19:109 (6,7,8) - Spacing on these is really small, even though they're quite prominent in the song (and you even hitsounded tham accordingly!). Like 00:17:309 (2,3,4,5,6,7,1,2,3,4,5) - this as a whole is bigger where really the previously mentioned pattern should be bigger fixed but not that big
  4. 00:38:309 (4,5,6) - This could be a lot bigger too this is fine i think.
  5. 01:06:209 (1) - Could make it a more interesting slider shape for a more... "interesting" vocal im bad at being creative with slider so im keeping this for now.
  6. 01:23:759 (1,2) - Similar to Insane, you should make these more distinct from the objects around it. Perhaps something like this could do fixed
thanks for mod!
Kawashiro
thanks for accept m4m request :)

Plus Ultra
  1. 00:00:809 (2,3) - Ctrl G for rhythm. you already know that 00:00:959 - this point has pretty good sound to put clickable notes
  2. 00:05:759 (3,4) - Why you skip 00:05:909 - this and 00:06:059 - this sound? I think you can express whole sounds (like vocal, guitar, drum) like This
  3. 00:22:409 (3,4) - hmm, I don't think this is good beat. Because you skipped 00:22:559 - and 00:22:859 - these vocal sounds. This parts instruments sound is not strong so vocal is very highlighted. How about follow vocal like This?
  4. 00:39:059 (2,3) - Ctrl G will make better beat. At fitst, I thought 00:38:759 (1,2,3,4) - this rhythm is same as 00:39:959 (1,2,3,4,5) - here so put same beat will fit well. Second, the bass sound is in 00:39:209 - here.
  5. 00:56:309 (5) - Here is no sound to put circle. how about change 00:56:159 (4) - it to 1/2 slider?
  6. 01:14:009 (3) - How about change beat like 01:04:409 (3,4) - here? I just think 01:13:559 (1,2,3,4) - this rhythm is same as 01:03:959 (1,2,3,4,5) - here so put same beat will fit well
  7. 01:28:184 - put circle? I think 01:28:109 (2,3) - this guitar sound is same as 01:28:409 (4,5,6) - here

Insane
  1. 00:08:459 (1,2) - Swap NC? because the tone of guitar sound is going up at 00:08:759 (2) - here
  2. 00:31:109 (3,4,5) - There is no reason to change DS. How about keep same DS? Like 00:33:509 (3,4,5) - here
  3. 00:46:409 (2,3) - Change them to 1/1 slider? I felt this part is same as 00:43:559 (1,2,3) - here. so i hope you to make same beat
  4. 01:02:459 (4,1) - Change them like This? because I think these part has same vocal as 01:03:209 (3) - here.
  5. 01:27:209 (1,1) - Idk why you put nc like this. just following 4 bit will be better. If you express the guitar sound by NC, how about this??

Nice map, GL :)
Topic Starter
Finshie

UnLock- wrote:

thanks for accept m4m request :)

Plus Ultra
  1. 00:00:809 (2,3) - Ctrl G for rhythm. you already know that 00:00:959 - this point has pretty good sound to put clickable notes
  2. 00:05:759 (3,4) - Why you skip 00:05:909 - this and 00:06:059 - this sound? I think you can express whole sounds (like vocal, guitar, drum) like This
  3. 00:22:409 (3,4) - hmm, I don't think this is good beat. Because you skipped 00:22:559 - and 00:22:859 - these vocal sounds. This parts instruments sound is not strong so vocal is very highlighted. How about follow vocal like This? yea its really weird here since the vocal doesnt go along with the instrument. fixed
  4. 00:39:059 (2,3) - Ctrl G will make better beat. At fitst, I thought 00:38:759 (1,2,3,4) - this rhythm is same as 00:39:959 (1,2,3,4,5) - here so put same beat will fit well. Second, the bass sound is in 00:39:209 - here.
  5. 00:56:309 (5) - Here is no sound to put circle. how about change 00:56:159 (4) - it to 1/2 slider?
  6. 01:14:009 (3) - How about change beat like 01:04:409 (3,4) - here? I just think 01:13:559 (1,2,3,4) - this rhythm is same as 01:03:959 (1,2,3,4,5) - here so put same beat will fit well
  7. 01:28:184 - put circle? I think 01:28:109 (2,3) - this guitar sound is same as 01:28:409 (4,5,6) - here cant here any

Insane
  1. 00:08:459 (1,2) - Swap NC? because the tone of guitar sound is going up at 00:08:759 (2) - here
  2. 00:31:109 (3,4,5) - There is no reason to change DS. How about keep same DS? Like 00:33:509 (3,4,5) - here
  3. 00:46:409 (2,3) - Change them to 1/1 slider? I felt this part is same as 00:43:559 (1,2,3) - here. so i hope you to make same beat
  4. 01:02:459 (4,1) - Change them like This? because I think these part has same vocal as 01:03:209 (3) - here. idk it feels weird to ignore the sound at 01:02:759 -
  5. 01:27:209 (1,1) - Idk why you put nc like this. just following 4 bit will be better. If you express the guitar sound by NC, how about this?? made something similar

Nice map, GL :)
Thanks for mod!
no reply=fixed
Kyouren
Metadata check and no kudosu!



https://heroaca.com/sp/music.html

Just add (TV edit.) to title and hachi to tags because it's Kenshi Yonezu nickname in niconico

Good luck! :3
Topic Starter
Finshie
ddddd
dddd
I have read the rules in Kibbleru's queue
Topic Starter
Finshie
Updated the metadata. Thanks Kitty! :D
F D Flourite
M4M from the Pigeon Queue

[General]
  1. fine
[Plus Ultra]
  1. What does the diff name mean when it's just a regular pp Extra? :thinking:
  2. 00:03:359 (3,4,5) - This is kinda flow-breaking. Consider to move 00:03:659 (4) - to (282, 218)
  3. 00:19:409 (8,1) - kinda exaggerated jump for me. The following part is the calm part so I don't think the emphasis here should be much greater than 00:19:109 (6,7,8) - . Also, the flow here isn't nice. I'd like to Ctrl+G on 00:19:559 (1) - . Ofc you need to change the following patterns by a bit.
  4. 00:31:559 (1,5) - deliberate unstack?
  5. 01:02:459 (6,7) - suggest you combine them as a slider. You're not following vocal here, while there's no drum on 01:02:609 -
  6. 01:23:459 (1,2) - this is a no-sound jump :/ I know it's for pp but at least make it reasonable. Music on 01:23:459 (1,2) - is just as intense as 01:23:159 (1,2) - . So you can adapt distances in these two pairs closer (Make the small one bigger, and make the big one smaller)
[Insane]
  1. 00:24:059 (4,1) - fix the blanket
  2. 01:27:209 (7) - NC to indicate speed change, otherwise few ppl will notice it lol
[Hard]
  1. 00:12:209 (1,2,3) - I expect more distance on this pattern. or you should explain why you use a small distance at the place where the instrument is loud.
  2. 00:17:009 (1,2,3) - ^
  3. 00:18:809 (2,3) - not fully parallel
  4. 00:48:659 (2) - Ctrl+G would be better. Compared to 00:49:559 (1,2) - , 00:48:359 (1,2) - is more unexpected according to the music
[HC's Advanced]
  1. nothing to say
[Normal]
  1. 00:15:809 (3) - forget to add whistle hitsound?
  2. 00:25:559 (2,3) - fix the blanket
  3. 00:21:959 (1) - Reverse in this slider is not following vocal at all. The proper rhythm should be like this
  4. 00:31:559 (1) - ^ the reverse is also snapped to a quite soft vocal, which could be improved. My suggestion on rhythm is the same as the above one.
  5. The first kiai (01:00:359 - to 01:09:659 - ) has only one place following the vocal: 01:00:359 (1,2) - . It sounds really weird as a whole. I recommend you change some of 1/1 rhythm into 1/1+3/2 ones: 01:03:959 (3,4) - 01:05:159 (1,2) - . These two pairs have strong emphasis in vocal. So following vocal here sounds more natural to me.
  6. 01:25:409 (3,4) - Make them parallel
anyway, call me back
Topic Starter
Finshie

F D Flourite wrote:

M4M from the Pigeon Queue

[General]
  1. fine
[Plus Ultra]
  1. What does the diff name mean when it's just a regular pp Extra? :thinking: its like their quote. "Go beyond, Plus Ultra!"
  2. 00:03:359 (3,4,5) - This is kinda flow-breaking. Consider to move 00:03:659 (4) - to (282, 218) applied
  3. 00:19:409 (8,1) - kinda exaggerated jump for me. The following part is the calm part so I don't think the emphasis here should be much greater than 00:19:109 (6,7,8) - . Also, the flow here isn't nice. I'd like to Ctrl+G on 00:19:559 (1) - . Ofc you need to change the following patterns by a bit. moved 00:19:109 (6,7,8) - down but i dont think the flow isnt nice. i like this up and down flow its making.
  4. 00:31:559 (1,5) - deliberate unstack? oops i didnt notice that. fixed now.
  5. 01:02:459 (6,7) - suggest you combine them as a slider. You're not following vocal here, while there's no drum on 01:02:609 - changed to slider
  6. 01:23:459 (1,2) - this is a no-sound jump :/ I know it's for pp but at least make it reasonable. Music on 01:23:459 (1,2) - is just as intense as 01:23:159 (1,2) - . So you can adapt distances in these two pairs closer (Make the small one bigger, and make the big one smaller) made 01:23:459 (1,2) - a slider instead (rip sr) and made those to 1-2s similar. Hope its fine now.
[Insane]
  1. 00:24:059 (4,1) - fix the blanket fixed
  2. 01:27:209 (7) - NC to indicate speed change, otherwise few ppl will notice it lol fixed
[Hard]
  1. 00:12:209 (1,2,3) - I expect more distance on this pattern. or you should explain why you use a small distance at the place where the instrument is loud.
  2. 00:17:009 (1,2,3) - ^ fixed both now. I was looking at it visually and forgot to emphasize it.
  3. 00:18:809 (2,3) - not fully parallel fixed
  4. 00:48:659 (2) - Ctrl+G would be better. Compared to 00:49:559 (1,2) - , 00:48:359 (1,2) - is more unexpected according to the music applied
[Normal]
  1. 00:15:809 (3) - forget to add whistle hitsound? oops fixed
  2. 00:25:559 (2,3) - fix the blanket fixed
  3. 00:21:959 (1) - Reverse in this slider is not following vocal at all. The proper rhythm should be like this
  4. 00:31:559 (1) - ^ the reverse is also snapped to a quite soft vocal, which could be improved. My suggestion on rhythm is the same as the above one. applied to both
  5. The first kiai (01:00:359 - to 01:09:659 - ) has only one place following the vocal: 01:00:359 (1,2) - . It sounds really weird as a whole. I recommend you change some of 1/1 rhythm into 1/1+3/2 ones: 01:03:959 (3,4) - 01:05:159 (1,2) - . These two pairs have strong emphasis in vocal. So following vocal here sounds more natural to me. fixed most of it. have to move bunch of stuff but all good now.
  6. 01:25:409 (3,4) - Make them parallel fixed
anyway, call me back
Thanks for mod! :D
F D Flourite
Did another irc mod.
bubblu~
Topic Starter
Finshie
Thanks! :D
Eldergleam
U did it fam
zeliaR
pa iyot
Stack
nvm im stupid
Imagine Blaze
Wow this map is bubbled!?!? Nice!! P.S: Love the Plus Ultra diff btw <3 (it really feels like a Taeyang map XD)
val0108
GO
Topic Starter
Finshie
:o
-Zeraora

val0108 wrote:

GO
pishifat
extra
00:59:459 (1) - gonna need more hitsound feedback. 30% is ok

insane
aimod

adv
00:35:159 (1,3) - combos should be swapped (so they're 2 measures each instead of random 3 and 1)
00:57:659 (6,1,2) - if you're gonna break ds, make sure it's not the same visual distance as other 3/2 gaps like 01:23:759 (6,1) - . can use lower spacing (like 1.3x max)

normal
is there a reason why kiai ends later than other diffs
01:28:709 (3) - shouldn't be using rhythm liek this since the second repeat is impossible to react to :( can go with this instead

call flourite then me back!!!
Vespirit

pishifat wrote:

adv
00:35:159 (1,3) - combos should be swapped (so they're 2 measures each instead of random 3 and 1)
00:57:659 (6,1,2) - if you're gonna break ds, make sure it's not the same visual distance as other 3/2 gaps like 01:23:759 (6,1) - . can use lower spacing (like 1.3x max)
fixed both
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 59384
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 5159,9959,14759,19559,35159,38759
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 3.000005

[Metadata]
Title:Peace Sign (TV edit.)
TitleUnicode:ピースサイン (TV edit.)
Artist:Kenshi Yonezu
ArtistUnicode:米津玄師
Creator:Finshie
Version:HC's Advanced
Source:僕のヒーローアカデミア 第2期
Tags:boku no hero academia opening tv Size hachi
BeatmapID:1272916
BeatmapSetID:594429

[Difficulty]
HPDrainRate:4
CircleSize:3.4
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.05
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bggggg2.jpg",0,0
Video,-38,"video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
359,300,4,2,1,70,1,0
9959,-100,4,2,1,70,0,0
19559,-100,4,2,0,50,0,0
37559,-100,4,2,1,50,0,0
38759,-100,4,2,1,60,0,0
59459,-100,4,2,1,5,0,0
59759,-100,4,2,1,30,0,0
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84059,-100,4,2,1,70,0,0
84359,-100,4,2,1,70,0,0
89159,-100,4,2,1,70,0,0


[Colours]
Combo1 : 0,128,0
Combo2 : 238,34,51
Combo3 : 221,136,170
Combo4 : 136,85,170
Combo5 : 17,187,153
Combo6 : 238,153,102

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418,115,23909,2,0,P|391:159|384:211,1,105,0|0,0:0|0:0,0:0:0:0:
395,267,24359,6,0,P|320:247|250:279,2,157.5,2|2|0,0:0|0:0|0:0,0:0:0:0:
475,349,25559,2,0,P|508:298|483:196,2,157.5,2|2|2,0:0|0:0|0:0,0:0:0:0:
421,355,26609,1,0,0:0:0:0:
421,355,26759,6,0,L|255:340,2,157.5,2|2|2,0:0|0:0|0:0,0:0:0:0:
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104,174,28709,2,0,P|149:140|199:131,1,105,2|0,0:0|0:0,0:0:0:0:
240,169,29159,6,0,P|218:109|261:22,1,157.5,4|2,0:0|0:0,0:0:0:0:
339,106,29909,2,0,P|390:120|454:112,1,105,2|0,0:0|0:0,0:0:0:0:
495,94,30359,2,0,B|485:148|485:148|498:198|498:198|489:254,1,157.5,2|2,0:0|0:0,0:0:0:0:
444,357,31109,2,0,P|479:367|511:369,2,52.5,0|2|0,0:0|0:0|0:0,0:0:0:0:
393,329,31559,6,0,L|284:338,1,105,2|0,0:0|0:0,0:0:0:0:
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272,30,33959,6,0,P|346:22|430:43,1,157.5,2|2,0:0|0:0,0:0:0:0:
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414,316,35159,2,0,B|337:300|337:332|257:316,1,157.5,2|2,0:0|0:0,0:0:0:0:
149,275,35909,2,0,L|142:344,2,52.5,0|2|0,0:0|0:0|0:0,0:0:0:0:
157,217,36359,6,0,P|86:247|12:224,2,157.5,2|2|2,0:0|0:0|0:0,0:0:0:0:
219,119,37559,1,4,0:0:0:0:
290,210,37859,2,0,L|296:279,1,52.5,8|8,0:0|0:0,0:0:0:0:
405,295,38309,2,0,L|400:347,2,52.5,8|4|4,3:0|3:0|3:0,0:0:0:0:
410,237,38759,5,4,0:0:0:0:
481,145,39059,2,0,B|435:110|379:125|379:125|332:113|332:113|279:126,1,210,8|8,0:0|0:0,0:0:0:0:
173,170,39959,1,2,0:0:0:0:
247,258,40259,2,0,P|298:279|405:248,1,157.5,8|2,0:0|0:0,0:0:0:0:
423,206,40859,1,8,0:0:0:0:
320,151,41159,6,0,P|308:100|320:49,1,105,2|8,0:0|0:0,0:0:0:0:
363,11,41609,2,0,L|240:5,1,105,8|2,0:0|0:0,0:0:0:0:
200,14,42059,1,8,0:0:0:0:
108,69,42359,2,0,L|117:182,1,105,2|8,0:0|0:0,0:0:0:0:
135,228,42809,2,0,P|181:221|245:237,1,105,8|2,0:0|0:0,0:0:0:0:
287,261,43259,2,0,L|343:256,1,52.5,8|0,0:0|0:0,0:0:0:0:
396,249,43559,6,0,P|440:186|436:142,1,105,2|8,0:0|0:0,0:0:0:0:
426,104,44009,1,2,0:0:0:0:
323,160,44309,2,0,P|263:149|225:107,1,105,2|0,0:0|0:0,0:0:0:0:
219,63,44759,2,0,B|110:55|110:55,1,105,2|8,0:0|0:0,0:0:0:0:
56,53,45209,1,2,0:0:0:0:
11,159,45509,2,0,B|120:167,1,105,2|0,0:0|0:0,0:0:0:0:
168,190,45959,6,0,P|176:241|159:290,1,105,2|8,0:0|0:0,0:0:0:0:
126,338,46409,2,0,L|251:334,1,105,8|2,0:0|0:0,0:0:0:0:
288,333,46859,1,8,0:0:0:0:
398,296,47159,2,0,B|419:244|405:182|405:182,1,105,2|8,0:0|0:0,0:0:0:0:
394,136,47609,1,8,0:0:0:0:
356,26,47909,1,2,0:0:0:0:
356,26,48059,2,0,P|311:38|290:35,1,52.5,8|2,0:0|0:0,0:0:0:0:
249,25,48359,5,4,0:0:0:0:
185,121,48659,2,0,B|174:226|174:226|279:215,1,210,8|8,0:0|0:0,0:0:0:0:
371,147,49559,1,2,0:0:0:0:
431,244,49859,2,0,B|423:349|423:349|371:342,1,157.5,8|0,0:0|0:0,0:0:0:0:
316,322,50459,2,0,L|263:326,1,52.5,8|0,0:0|0:0,0:0:0:0:
205,326,50759,6,0,P|150:305|102:313,1,105,2|8,0:0|0:0,0:0:0:0:
53,338,51209,2,0,P|74:277|62:225,1,105,8|2,0:0|0:0,0:0:0:0:
48,183,51659,1,8,0:0:0:0:
4,79,51959,2,0,L|107:69,1,105,2|8,0:0|0:0,0:0:0:0:
163,86,52409,1,8,0:0:0:0:
163,86,52559,2,0,L|267:96,1,105,0|8,0:0|0:0,0:0:0:0:
319,198,53159,6,0,P|346:250|408:274,1,105,4|8,0:0|0:0,0:0:0:0:
442,282,53609,2,0,P|371:313|337:382,1,157.5,2|8,0:0|0:0,0:0:0:0:
229,339,54359,2,0,L|219:230,1,105,2|8,0:0|0:0,0:0:0:0:
213,176,54809,2,0,P|262:151|293:104,1,105,2|2,0:0|0:0,0:0:0:0:
300,54,55259,1,8,0:0:0:0:
184,58,55559,6,0,L|77:52,1,105,2|8,0:0|0:0,0:0:0:0:
41,96,56009,1,2,0:0:0:0:
10,145,56159,2,0,L|114:150,1,105,0|8,0:0|0:0,0:0:0:0:
215,210,56759,2,0,P|225:261|213:311,1,105,2|8,0:0|0:0,0:0:0:0:
172,353,57209,2,0,B|223:335|223:335|285:350|285:350,1,105,2|2,0:0|0:0,0:0:0:0:
327,365,57659,1,8,0:0:0:0:
383,242,57959,6,0,B|332:227|332:227,1,52.5,4|2,0:0|0:0,0:0:0:0:
253,119,58409,2,0,B|151:90|151:90,2,105,2|2|2,0:0|0:0|0:0,0:0:0:0:
253,119,60359,6,0,P|236:167|259:240,1,120.750002303124,4|8,0:0|0:0,0:0:0:0:
282,285,60809,1,2,0:0:0:0:
359,377,61109,1,2,0:0:0:0:
439,287,61409,2,0,L|427:153,1,120.750002303124,0|0,0:0|0:0,0:0:0:0:
420,106,61859,2,0,P|390:102|360:105,1,60.3750011515618,8|2,0:0|0:0,0:0:0:0:
308,134,62159,2,0,P|267:137|232:128,1,60.3750011515618,2|2,0:0|0:0,0:0:0:0:
147,65,62609,6,0,P|126:112|137:182,1,120.750002303124,0|0,0:0|0:0,0:0:0:0:
164,232,63059,1,8,0:0:0:0:
206,274,63209,2,0,L|331:280,1,120.750002303124,2|2,0:0|0:0,0:0:0:0:
377,247,63659,1,8,0:0:0:0:
403,192,63809,2,0,P|392:125|346:84,1,120.750002303124,0|0,0:0|0:0,0:0:0:0:
298,70,64259,1,8,0:0:0:0:
239,86,64409,2,0,L|122:128,1,120.750002303124,2|2,0:0|0:0,0:0:0:0:
71,156,64859,1,8,0:0:0:0:
177,212,65159,6,0,P|210:257|219:326,1,120.750002303124,4|8,0:0|0:0,0:0:0:0:
224,380,65609,2,0,L|342:333,1,120.750002303124,2|2,0:0|0:0,0:0:0:0:
424,252,66209,2,0,B|312:215|312:215|277:156,1,181.125003454685,2|8,0:0|0:0,0:0:0:0:
224,52,66959,2,0,L|142:75,1,60.3750011515618,0|2,0:0|0:0,0:0:0:0:
137,121,67259,2,0,L|80:139,1,60.3750011515618,8|0,0:0|0:0,0:0:0:0:
44,187,67559,6,0,P|61:327|227:265,1,362.250006909371,2|8,0:0|0:0,0:0:0:0:
257,155,68759,1,2,0:0:0:0:
257,155,69059,1,8,0:0:0:0:
326,254,69359,2,0,P|349:230|362:205,1,60.3750011515618,10|8,0:0|0:0,0:0:0:0:
397,157,69659,2,0,P|402:124|398:96,1,60.3750011515618,8|8,0:0|0:0,0:0:0:0:
372,44,69959,6,0,P|325:21|249:20,1,120.750002303124,4|8,0:0|0:0,0:0:0:0:
197,22,70409,1,2,0:0:0:0:
95,88,70709,1,2,0:0:0:0:
167,184,71009,2,0,B|290:211,1,120.750002303124,0|0,0:0|0:0,0:0:0:0:
344,219,71459,2,0,P|378:213|404:200,1,60.3750011515618,8|2,0:0|0:0,0:0:0:0:
459,185,71759,2,0,B|445:250,1,60.3750011515618,0|2,0:0|0:0,0:0:0:0:
364,332,72209,6,0,P|308:354|249:349,1,120.750002303124,0|0,0:0|0:0,0:0:0:0:
193,324,72659,1,8,0:0:0:0:
163,271,72809,2,0,L|172:147,1,120.750002303124,2|2,0:0|0:0,0:0:0:0:
185,91,73259,1,8,0:0:0:0:
235,59,73409,2,0,B|285:49|285:49|354:63,1,120.750002303124,0|0,0:0|0:0,0:0:0:0:
393,108,73859,1,8,0:0:0:0:
425,158,74009,2,0,P|432:240|417:279,1,120.750002303124,2|2,0:0|0:0,0:0:0:0:
387,326,74459,1,8,0:0:0:0:
276,374,74759,6,0,L|152:369,1,120.750002303124,4|8,0:0|0:0,0:0:0:0:
111,327,75209,2,0,P|99:268|127:209,1,120.750002303124,2|2,0:0|0:0,0:0:0:0:
218,141,75809,2,0,P|153:99|88:107,1,120.750002303124,2|2,0:0|0:0,0:0:0:0:
51,108,76259,2,0,L|25:162,1,60.3750011515618,8|2,0:0|0:0,0:0:0:0:
34,223,76559,2,0,L|8:277,2,60.3750011515618,0|2|8,0:0|0:0|0:0,0:0:0:0:
256,192,77009,12,2,78359,0:0:0:0:
87,267,79259,6,0,L|95:207,1,60.3750011515618,8|8,0:0|0:0,0:0:0:0:
138,162,79559,2,0,P|185:178|263:171,1,120.750002303124,4|8,0:0|0:0,0:0:0:0:
313,157,80009,1,2,0:0:0:0:
420,102,80309,2,0,L|432:184,1,60.3750011515618,2|8,0:0|0:0,0:0:0:0:
452,217,80609,2,0,B|431:343,1,120.750002303124,0|2,0:0|0:0,0:0:0:0:
374,354,81059,1,8,0:0:0:0:
314,362,81209,2,0,B|225:380|225:334|124:370,1,181.125003454685,2|8,0:0|0:0,0:0:0:0:
61,270,81959,6,0,L|65:143,1,120.750002303124,4|8,0:0|0:0,0:0:0:0:
56,89,82409,2,0,P|116:108|186:95,1,120.750002303124,2|2,0:0|0:0,0:0:0:0:
231,84,82859,1,8,0:0:0:0:
316,3,83159,1,4,0:0:0:0:
384,102,83459,1,2,0:0:0:0:
452,201,83759,2,0,L|438:276,1,60.3750011515618,8|8,0:0|0:0,0:0:0:0:
312,351,84359,5,4,0:0:0:0:
312,351,84509,2,0,L|292:247,1,105,0|2,0:0|0:0,0:0:0:0:
270,145,85109,1,2,0:0:0:0:
177,195,85409,2,0,P|165:238|184:309,2,105,2|2|2,0:0|0:0|0:0,0:0:0:0:
226,101,86309,2,0,L|171:90,1,52.5,2|8,0:0|0:0,0:0:0:0:
127,56,86609,6,0,L|24:76,1,105,2|2,0:0|0:0,0:0:0:0:
6,131,87059,1,8,0:0:0:0:
33,182,87209,2,0,L|135:202,1,105,2|2,0:0|0:0,0:0:0:0:
191,218,87659,2,0,P|199:265|196:291,1,52.5,8|0,0:0|0:0,0:0:0:0:
180,324,87959,2,0,P|153:325|128:331,2,52.5,2|2|12,0:0|0:0|0:0,0:0:0:0:
229,341,88409,2,0,P|292:347|335:325,1,105,2|8,0:0|0:0,0:0:0:0:
357,285,88859,2,0,L|351:220,1,52.5,8|8,0:0|0:0,0:0:0:0:
347,180,89159,5,2,0:0:0:0:
Topic Starter
Finshie

pishifat wrote:

extra
00:59:459 (1) - gonna need more hitsound feedback. 30% is ok ok

insane
aimod fixed

normal
is there a reason why kiai ends later than other diffs ops. it was intentional
01:28:709 (3) - shouldn't be using rhythm liek this since the second repeat is impossible to react to :( can go with this instead ok

call flourite then me back!!!

Thanks pishi! :D
F D Flourite
call pishifat then me back!!!
Topic Starter
Finshie
thanks!
pishifat
s
Topic Starter
Finshie
thank
Eir_DELETED
pro
Irohas
gratz
Kyouren
Congrulations!
Doyak
Requested by the creator, missing GD'ers on the tags
Doyak
back + confirmed metadata
felys
Hello, sorry to bother, wouldn't it be more common sense to put a background that is relevant to the anime and with characters that only appeared in the anime already, instead of putting an artwork from the manga with characters that may not even appear in the current season (so basically, the only thing that's actually connected to this song) yet?
CxThorton
:) Good map
Xinnoh
I knew you could do it :D gratz on ranked finally
Topic Starter
Finshie
thanks Sinnoh and everyone~ :D
Chewin
this is

too good

thewindmills
hard diff unworthy of OD 6 tsk
Pachiru

felys wrote:

Hello, sorry to bother, wouldn't it be more common sense to put a background that is relevant to the anime and with characters that only appeared in the anime already, instead of putting an artwork from the manga with characters that may not even appear in the current season (so basically, the only thing that's actually connected to this song) yet?
I think the mapper just wanted to put a background that represent the anime, not the season.
Shishou
I love you
xdkiritodx
azopotamadr3 :v
Mino-
-
Pickle_Lover35
good
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