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Noisestorm - Solar

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SapphireGhost
Modded so you'll stop bothering me, it's not like I want to do this.

[General]
- I think you could get rid of the part that goes from 00:57:675 to 01:00:075 on all difficulties. Otherwise the break is sort of awkwardly short, and I just don't like it sorry.

[Easy]
03:05:217 (5,6,1) - Why did the spacing change here?

[Hyper]
00:09:675 (1) - Spinner should end one red tick sooner.

[Another]
03:05:217 (1,2,3,4,5,1,2,3,4,5,1) - http://osu.ppy.sh/ss/100000

Storyboard was cool
Map was okay GREAT I HAD FUN
Haneii
~General~
Disable letter box during breaks? (might just be me because I have my screen up pretty bright, but this edge on the bottom is kinda bugging me)

I don't think I've expressed my discomfort with that blemish coming of the sun enough. Can't it be a huge flash originating from that point, that slowly gets smaller? add in a bit of lens flare across the screen? Although I did really like the sb for the most part, especially during kiai times <3

~Easy~
Tags are missing
2 unused timing sections btwn the offset and when the notes/objects start
00:30:246 (1,2,3,4) – I worry this might be too hard for an easy. A newbie might not be able to tell from the approach circles that they’re 1/1 away and most likely hit them all early because they’re stacked end to end like that. I know you use this pattern frequently in the map but this diff plays more like a normal at many points because of this.
01:37:103 - 01:38:817 – I’m sure you don’t need all those timing sections o.o

~Normal ~
00:06:332 - I don’t think you need this timing section for anything
02:28:189 - ^

~Hyper~

00:11:046 (1,2,3,4,5) - This pattern threw me off. Had to play it twice until I got it right. Probably that jump on (3).
00:16:532 (1,2,3,4,5) - ^ That jump again. Plus I think the vocals (?) keep throwing me off since the notes are mapped to the drums D: (although didn't have a problem with them in the normal...yeah I just suck T_T)
01:59:389 (3,1) – space (1) further? Maybe x1.0? I clicked too early T_T, would be nicer if I could see the approach circle clearer.
01:38:817 – I don’t think you need this timing section for anything

~Another~

This diff is too hard for me to play so I can barely mod it :<
01:38:817 – I don’t think you need this timing section for anything
02:10:874 (4) - Nazi, but I’d rather the ends of 3 and 4 stack ingame. X:130 y:86? And ofc you'll have to adjust for (5)

~Twinkle twinkle little star~
Gonzvlo
[General]
  1. I wouldn't suggest using letterbox during breaks for this map, the top and the bottom glow seems cropped. Looks rather bad imo.
  2. It's not necessary to let the Kiai run until the end of the song, add a section half-beat (1/2) after the last object to place an ending please.
  3. Tags: Shouldn't it be written: "Eoin O' Broin"?, not that it matters anyways...
[Easy]
  1. Some spacing issue talked via chat, everything should be ok now.
  2. 00:55:103 - Not a big fan of inconsistent breaks between diffs of a single mapper, if it's possible try to map this break please.
[Normal]
  1. 00:16:017 (5) - Kinda nazi but... is this intentional? I mean, shouldn't this be stacked with (3)?
  2. 00:55:275 - This break is too short, remove it please. There shouldn't be any problem with the HP Drain~
  3. 00:57:675 (1) - Perhaps, make this spinner follow the vocals and start it 1/1 earlier? The rhythm is not too noticeable and the spinner is kinda short so consider it.
  4. 02:00:075 (4) - Perhaps, remove 1 repeat? With the current BPM a repeating-slider like this one next to an object which is 1/2 apart might be too hard for [Normal], imo.
[Hyper]
  1. AR shouldn't be too far from OD, you should either increase OD 1 tick or reduce AR 1.
  2. 00:31:617 (1) - The 2nd repeat arrows is completely covered by the previous hit-burst which is unrankable, I tried to find a alternative but I couldn't come up with anything. Anyhow, you said you would sort that out~
  3. 00:31:960 (2) - ^
  4. 00:32:303 (1) - ^
  5. 00:32:646 (2) - ^
  6. 00:48:075 (1,2,3) - The huge spacing between (1)&(2) and then the reduced spacing betwwen (2)&(3) plays a bit odd. Perhaps, move (3) to the center to increase the spacing a bit?
  7. 00:55:103 - Remove this break please, it's too short. Try to aim for at least 5s~
  8. 01:00:417 - Same here. You should fill those blanks with some objects, plus it's a bit weird that you mapped these on [Normal] but you didn't here.
  9. 01:11:389 (1,2,3) - Kinda expected (2) a couple of grids up and (3) stacked with the end of (1), consider applying those changes.
  10. 02:39:161 (1,2,3) - Since this is a flipped copypasta, same as before.
  11. 03:06:589 (1) - Youbetrollin' :P
[Hikato's Taiko Oni]
  1. Nice combo colours :3
  2. 5 unsnapped objects, a full re-snap should work~
[Another]
  1. I think this map would be way more enjoyable if you reduce AR 1 tick, I asked SG "as player" he seems to agree. Anyhow, I thought you didn't like AR 9...
  2. Any special reason to include an extra colour in this diff?
  3. 00:36:075 (2,3,4,5,6) - Whoa this spacing, I find it rather confusing and unintuitive. Perhaps, simply use even spacing?
  4. 00:40:189 (2,3,4,5,6) - ^
  5. 01:48:417 (1) - This break is too short, remove it please.
  6. 02:10:874 (4) - Kinda nazi but isn't this supposed to be stacked with the last (3)?
Charles445
Before anything happens I want to point out that AR9 is fun, exciting, and really really fits the pace of the song and map.
ziin

Gonzvlo wrote:

00:36:075 (2,3,4,5,6) - Whoa this spacing, I find it rather confusing and unintuitive. Perhaps, simply use even spacing?
00:40:189 (2,3,4,5,6) - ^
Just an fyi:
Spacing is terribly important for figuring out where the next note is. If you already know where and when the next note is, it's not nearly as important. This is a straight 1/2 song. I had no trouble sightreading the anti-jumps.

It's a hell of a lot better than stacking the notes.
Gonzvlo

ziin wrote:

Gonzvlo wrote:

00:36:075 (2,3,4,5,6) - Whoa this spacing, I find it rather confusing and unintuitive. Perhaps, simply use even spacing?
00:40:189 (2,3,4,5,6) - ^
Just an fyi:
Spacing is terribly important for figuring out where the next note is. If you already know where and when the next note is, it's not nearly as important. This is a straight 1/2 song. I had no trouble sightreading the anti-jumps.

It's a hell of a lot better than stacking the notes.
I didn't imply that he should stack the objects, where did you get that from?. I still keep my opinion about that no-sense spacing so I'll elaborate if it's necessary:

I already know that spacing is important in many ways, as ziin said, sometimes to predict the next objects... the point is that I don't see how this will let you "predict" or "intuit" the next objects. The pattern uses wide spacing, wide spacing, suddenly an anti-jump and wide spacing again, all of these changes might be confusing and unintuitive.
It's not completely possible to know when or where the next objects will be placed the first time you play the map, that kind of spacing changes is one of the reasons. Due to those spacing changes some players might think that some of those objects are not in 1/2.

In conclusion, the spacing changes combined with the fact that (4) gets covered by 00:36:589 (4)'s hit-burst, reducing the time that you can see the objects for a moment, makes me think that this pattern could be improved a lot by simply using even or intuitive spacing (That's just a suggestion you can try with other alternatives).


I don't like how you indirectly or directly discourage Shiirn to improve something that will benefit the readability and the flow of the map. Anyhow, you've given your opinion about it, I've given mine. I'm not forcing anybody so it's up to Shiirn~

EDIT: ziin, spoilerbox that huge pic in the first page, please. It causes some browser lag :<
ziin

Gonzvlo wrote:

I didn't imply that he should stack the objects, where did you get that from?.
People often stack notes instead of using an anti-jump when they want to make an anti-jump. Or, they put in a pattern which stacks one note repeatedly. Sorry if I implied that I thought that you said anything about stacks. I'm just saying that this wasn't a bad way of using inconsistent spacing.

Gonzvlo wrote:

(4) gets covered by 00:36:589 (4)'s hit-burst
I agree 100% with this.

Gonzvlo wrote:

I don't like how you indirectly or directly discourage Shiirn to improve something that will benefit the readability and the flow of the map.
Readability? Yes. Flow? That's up to interpretation. I can make all sorts of dynamics references regarding turbulent and laminar flow if you want. There's a lot of things that make maps fun. I find this pattern easier (and thus more fun) than 01:37:103 (1,2,3,4), which has intuitive spacing and is similar to what you suggested.
I'm directly discouraging Shiirn from removing the ztrot/galvenize spacing, because I really like it. Of course it's up to him on whether or not he changes it.

Were that spacing on anything other than the hardest difficulty, I'd probably agree with you.
Topic Starter
Shiirn
DRAMA

i don't mind you guys discussing it but it's kind of annoying when you both go "WELL SHIT ITS UP 2 SHIIRN NOT ME" when you both know i'm going to take the middle route


take modular discussions to pm please *spanks children*
Saten
General

AudioLeadIn: 1996
I know it's not really necessary, but could you change it to 2000 instead? :P

Easy
02:03:503 (1,2) - fix the spacing here? :3
03:05:217 (5,6,1) - Maybe too close to each-other

Normal
00:08:303 (1,2) - is this on purpose?
hmm, is this diff broken? o:

Hyper
00:51:332 (2) - 2nd slider point, 1 up & right. 3rd sliderpoint, 1 up & left
01:09:675 (3) - 2 grids right and 1 up
02:37:447 (3) - 2 left and 1 down

Hikato's Taiko Oni
Hikato is missing in the tags


(ノ゚ω゚)ノ~~ ☆
Slam
awesome map :3
Aumni
:)
Hikato
SapphireGhost

Gonzvlo wrote:

I think this map would be way more enjoyable if you reduce AR 1 tick, I asked SG "as player" he seems to agree. Anyhow, I thought you didn't like AR 9...

It's sad but it's true
How society says her life is already over
Topic Starter
Shiirn
i hate AR9 but i keep mapping crap that it suits very well

my personal opinion about certain settings as a player (namely because i suck at sightreading) pale in importance next to making my map good
galvenize
DnB and ar9 go hand to hand.
Luvdic
General:

"Combo 1" and "Combo 3" are way too similar imo

Another:

My opinion about the AR9 is that it's alright for this diff, I didn't waste time trying to figure out where the next note is going to be like other AR9 maps.

00:50:817 (1,2) - Mind moving it a bit more to the left? So the repeat is less hidden from the combo hit of 00:50:647 (8).
01:15:503 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - These hitsounds sounds nice, you should consider adding them in those other sliders streams like 00:53:560 (1,2,3,4) -

Hyper:

00:00:075 (1,2,3,1,2,3) - These notes... doesn't really fits to the music.... :l

Normal:

The first part of the map is messed up (until the first break), use beat snap divisor 1/2, and recalculate slider lenght. And then recheck the whole map for any errors.

Easy:

/me nukes this diff :(
Come on... your other diffs had nice hitsounds, and you had to mess it up in this difficulty. Next time try to map it to the second/fourth beat, instead of first/third beat
Topic Starter
Shiirn
fixed normal, half of another's. hitsounded easy, deal.
Gonzvlo
Chat Log
14:32 <Gonzvlo> : brb
14:32 <Shiirn> : ok
14:32 <Shiirn> : SOLAR =3=
14:32 <Gonzvlo> : Don't worry, I'll take care of that when I'm back
14:32 <Shiirn> : okie dokie
16:33 <Shiirn> : i see that you're back! mwahga
16:34 <Gonzvlo> : Hold on a sec! watching the new Pooh Bear movie trailer!
16:34 <Shiirn> : ...
16:34 <Shiirn> : what
16:34 <Gonzvlo> : Okay done
16:34 <Shiirn> : lol
16:34 <Gonzvlo> : Sapphire mentioned it so I had to watch the trailer
16:38 <Shiirn> : andyougoafk
16:38 <Shiirn> : ;3;
16:39 <Gonzvlo> : back
16:39 <Gonzvlo> : :3
16:39 <Shiirn> : wb lol
16:41 <Gonzvlo> : Did you check erufen's mod?
16:41 <Shiirn> : that's new
16:41 <Shiirn> : =A=
16:42 <Gonzvlo> : Okay let me know when your done with this mod
16:42 <Shiirn> : yeah
16:42 <Shiirn> : normal was messed up a bit since
16:42 <Shiirn> : one of haneii's "useless timing sections"
16:42 <Shiirn> : wasn't so useless after all
16:42 <Gonzvlo> : That made me laugh, I still don't know why...
16:46 <Shiirn> : i need to hitsound easy
16:46 <Shiirn> : hm
16:47 <Gonzvlo> : hm do it!
16:47 <Shiirn> : i am
17:01 <Shiirn> : updated
17:03 <Gonzvlo> : Okay
17:12 <Shiirn> : i forgot to update taiko
17:12 <Shiirn> : =='
17:12 <Gonzvlo> : Okay
17:13 <Shiirn> : done
17:16 <Gonzvlo> : I don't feel like writing this so... 02:56:304 (2) -
17:16 <Gonzvlo> : Stack it properly D:
17:16 <Shiirn> : where
17:16 <Gonzvlo> : [Easy]
17:17 <Shiirn> : oh
17:17 <Shiirn> : it must have came off when i hitsounded
17:17 <Shiirn> : kk
17:17 <Gonzvlo> : Hmm will the increased remain the same during these parts: 01:05:903 - 02:33:675 - ?
17:18 <Gonzvlo> : increased spacing*
17:18 <Shiirn> : it's barely increased at all since the time is so large
17:18 <Shiirn> : none of my easy testers even noticed it
17:19 <Gonzvlo> : I'm talking about the objects that are 1 beat apart
17:19 <Gonzvlo> : like these: 01:07:617 (2,3) -
17:19 <Gonzvlo> : Same answer?
17:19 <Shiirn> : those are 0.9
17:19 <Shiirn> : they're okay right?
17:19 <Shiirn> : x.x
17:20 <Gonzvlo> : You've used 0.70 before so I don't know
17:20 <Gonzvlo> : Is it some kind of pattern?
17:20 <Shiirn> : yes. >.>
17:20 <Shiirn> : i also believe
17:20 <Gonzvlo> : Okay so 0.9 for those parts and kiai and 0.70 for the rest, is that right?
17:20 <Shiirn> : that constant spacing throughout the diff makes for utterly boring maps
17:20 <Shiirn> : slightly changing spacing makes things less boring
17:20 <Shiirn> : well
17:20 <Gonzvlo> : Spacing should be constant and clear at least for the Easy diffs
17:21 <Shiirn> : it is clear
17:21 <Shiirn> : but not entirely constant
17:21 <Shiirn> : clear should be more important.
17:21 <Shiirn> : well
17:21 <Shiirn> : there is one part with "1.0x" but the notes are 0.5x speed
17:21 <Gonzvlo> : Yeah that's okay
17:22 <Gonzvlo> : I'm just a bit worried about that changing from 0.70 to 0.90 during non-kiai parts
17:22 <Shiirn> : well the aprts are still very distinctive
17:22 <Shiirn> : they're different from the normal hubbub
17:23 <Gonzvlo> : Hmm I'll think about iy
17:23 <Gonzvlo> : it*
17:23 <Gonzvlo> : 01:58:017 (4) - Place a NC here please
17:23 <Gonzvlo> : (Slider speed change)
17:23 <Shiirn> : aye sir
17:23 <Shiirn> : well
17:24 <Shiirn> : if you REALLY REALLY REALLY dislike it
17:24 <Shiirn> : and it's impairing anything
17:24 <Shiirn> : i'll change it up a bit
17:24 <Shiirn> : but it looks uglier with notes stacked due to 0.7x spacing
17:24 <Gonzvlo> : You would only need to change a few objects
17:24 <Gonzvlo> : 01:07:617 (2,3) -
17:24 <Gonzvlo> : 01:13:103 (2,3) -
17:25 <Shiirn> : yeah but
17:25 <Shiirn> : the previous 1.12 you have no problem with
17:25 <Shiirn> : but 0.9 you do e
17:25 <Shiirn> : e.e
17:25 <Gonzvlo> : It's because the other objects are 2 beats apart so it makes sense, somehow
17:25 <Shiirn> : lol
17:25 <Shiirn> : okay
17:25 <Shiirn> : ill fix them
17:28 <Gonzvlo> : I would drop AR 1 tick... "3" is already kinda of high for "Easy", the high BPM doesn't help at all
17:28 <Gonzvlo> : what do you think?
17:29 <Shiirn> : "3 ar too high"
17:29 <Shiirn> : my face
17:30 <Shiirn> : well ok
17:30 <Shiirn> : 2
17:30 <Gonzvlo> : Not "too high" but "high"
17:30 <Gonzvlo> : Okay
17:32 <Gonzvlo> : Oh btw, the lack of a spinner will affect the score "variety". Are you fine with that?
17:32 <Shiirn> : I don't care
17:32 <Shiirn> : actually i prefer that,
17:32 <Gonzvlo> : Ok~
17:32 <Shiirn> : easies everyone 4-mods anyway
17:32 <Shiirn> : so its firstcomefirstserve
17:33 <Gonzvlo> : [Normal]
17:33 <Gonzvlo> : Perhaps, add a Finish here 00:05:560 (1) - ?
17:34 <Gonzvlo> : Same here: 00:11:046 (1) - the music change kind of "demands it"
17:35 <Shiirn> : same on other diffs i assume
17:36 <Gonzvlo> : (yup)
17:36 <Gonzvlo> : Gah, my nazi sense is activaded. 00:50:132 (3) - Since the sliders around this objects are perfecly aligned from side to side, shouldn't this be
17:36 <Gonzvlo> : perfeclty aligned to the center?
17:36 <Gonzvlo> : activated*
17:36 <Gonzvlo> : perfectly*
17:37 <Shiirn> : bahaha
17:37 <Shiirn> : k
17:39 <Gonzvlo> : You should spice up the rhythm/music changes with some spinners, on spots like: 01:16:875 - 02:00:760 - 02:44:646 -
17:39 <Gonzvlo> : Gah, wtf
17:40 <Shiirn> : no
17:40 <Shiirn> : i hate spinners
17:40 <Gonzvlo> : I meant "Finishes"
17:40 <Gonzvlo> : WHat the fuck is wrong with my fingers D:
17:40 <Shiirn> : meh
17:40 <Shiirn> : finishes at start of sections
17:40 <Shiirn> : maybe
17:41 <Gonzvlo> : At least at the start of the Kiai, that should be enough if you don't want to add the others. (Same for the other diffs)
17:42 <Shiirn> : done and uploaded
17:48 <Shiirn> : you really do work hard...
17:48 <Gonzvlo> : Sorry if I'm take too much time D:
17:49 <Shiirn> : nah
17:49 <Shiirn> : it's important to work
17:52 <Gonzvlo> : May I ask, which one was the "useless" timing section?
17:52 <Shiirn> : the one on the normal
17:52 <Shiirn> : 00:05:560 (1) - there was one partially through the slider
17:52 <Shiirn> : that reset the slider velocity
17:52 <Shiirn> : to 1.00
17:53 <Gonzvlo> : oh
17:56 <Gonzvlo> : Hmm I don't understand why Normal's length is 3:05 while all the other diffs are 3:06 long
17:57 <Gonzvlo> : Do you know why?
17:57 <Shiirn> : no
18:01 <Shiirn> : =A= no idea
18:02 <Gonzvlo> : So weird, I'll try to figure out what's happening
18:02 <Shiirn> : nah
18:02 <Shiirn> : ignore it
18:02 <Gonzvlo> : It might be important
18:03 <Shiirn> : not really
18:06 <Gonzvlo> : 00:40:532 (1) - Is this NC really necessary? Seems a bit random
18:06 <Gonzvlo> : [Hyper]
18:06 <Shiirn> : not really necessary
18:06 <Shiirn> : but i like it
18:06 <Shiirn> : e.e
18:06 <Shiirn> : removed
18:06 <Gonzvlo> : Okay
18:09 <Gonzvlo> : For the sake of consistency it might be better to stack these objects: 01:02:817 (5,6) -
18:09 <Shiirn> : uguuu
18:09 <Shiirn> : ok
18:12 <Gonzvlo> : 01:54:932 (4) - This "jump" (if you can call it jump) kind of killed that "feeling" of this part, perhaps start the NC here so the "jump" is less
18:12 <Gonzvlo> : noticeable?
18:13 <Shiirn> : hmm
18:13 <Shiirn> : i suppose
18:13 <Shiirn> : but i never noticed it
18:13 <Gonzvlo> : probably because you made the map, it's a bit hard to notice some stuff when you're the creator
18:13 <Shiirn> : well, nobody else has commented either
18:14 <Gonzvlo> : Ah
18:19 <Shiirn> : you really do
18:19 <Shiirn> : work har
18:19 <Shiirn> : hard
18:20 <Gonzvlo> : Lol, you're probably already tired of this. Don't worry I'll be done soon
18:20 <Shiirn> : i'd be lying if i said i weren't
18:20 <Shiirn> : but it's admirable
18:21 <Gonzvlo> : Okay just one more thing in [Hyper]
18:22 <Gonzvlo> : I'm okay with what you did to fix the "hidden-arrows" issue but some BATs might consider that this one: 00:32:303 (1) - is still hidden, would you
18:22 <Gonzvlo> : mind moving the end of the slider some tiny grids to the left?
18:23 <Gonzvlo> : I don't want to see the bubble pop'd for stuff that could be easily fixed, that's all
18:23 <Shiirn> : i already have a bat lined up
18:23 <Shiirn> : to mod this
18:23 <Shiirn> : as soon as it's bubbled
18:23 <Shiirn> : i think
18:23 <Shiirn> : but ok.
18:29 <Gonzvlo> : I guess this spacing is intentional, right? 01:20:989 (1) -
18:29 <Shiirn> : hyper?
18:29 <Gonzvlo> : Another
18:29 <Shiirn> : yessir
18:31 <Gonzvlo> : Hmm I find it a bit disorienting...
18:31 <Shiirn> : the antijump?
18:31 <Shiirn> : oh well~
18:31 <Shiirn> : reverse 6 and 8?
18:31 <Gonzvlo> : Wondering if you could reverse the next slider
18:32 <Gonzvlo> : That works too~
18:33 <Gonzvlo> : 01:31:960 (1) - This one plays better so no complains here. (Just if you were wondering)
18:33 <Shiirn> : i wasn't
18:33 <Shiirn> : =P
18:36 <Gonzvlo> : 03:06:589 (1) - I think you should use a Finish here like you did with the other diffs
18:36 <Shiirn> : i like the whistle better
18:36 <Gonzvlo> : Oh okay. For the other diffs: Actually, Soft-Finish doesn't fit too well imo. The "Normal" one sounds better
18:37 <Shiirn> : yeah
18:37 <Shiirn> : but they're not as special as another
18:37 *Shiirn snickers
18:37 <Shiirn> : i'll change them so that they finish with normals
18:38 <Gonzvlo> : Okay, make sure you update everything afterwards
18:39 <Shiirn> : one sec
18:39 <Shiirn> : irl stuff
18:40 <Gonzvlo> : Okay~
18:41 <Shiirn> : updated
18:41 <Shiirn> : oh
18:41 *Shiirn is listening to Noisestorm - Shockwave
18:41 <Shiirn> : heehee
18:42 <Gonzvlo> : Okay, I'll re-download again to check the "download" itself and the changes, that should be all
18:42 <Shiirn> : okie dokie
18:50 <Shiirn> : you work so hard.
18:50 <Gonzvlo> : You should stack this properly: 00:19:960 (2) -
18:50 <Gonzvlo> : please don't kill me >w<
18:50 <Gonzvlo> : [Another]
18:51 <Shiirn> : done
18:51 <Shiirn> : uploaded
18:55 <Gonzvlo> : This will be the last thing, i promise!!
18:55 <Shiirn> : LOL
18:55 <Gonzvlo> : 02:21:160 (5) - Unstack it so it's not technically covering the 2nd arrow
18:55 <Shiirn> : fffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffuckmylife
18:55 <Gonzvlo> : Taiko had a different lead in :<
18:55 <Gonzvlo> : *hides*
18:55 <Gonzvlo> : Okay that's all
18:56 <Gonzvlo> : I'm not going on Editor anymore >w<
18:56 <Shiirn> : lol.
18:57 <Shiirn> : ALRIGHT DONE
18:57 <Shiirn> : taiko leadin fixed
18:57 <Gonzvlo> : Okay

Some adjustments done in the diffs, including:
  1. Reduced AR on [Easy]
  2. Object's placement [Normal], [Heavy] and [Another]
  3. New Combos [Normal]& [Heavy]
  4. Hitsounds: Added some "Finishes" in [Normal], [Heavy], [Another]
  5. Fixed a "Hidden Arrow" in [Another]
  6. Nazi'd some stacks through the diffs
Everything should be fine now.

Bubbled.
James2250
-It isn't a good idea to have the storyboard continue on so long after the map has finished so it doesn't naturally end by itself. You will need to rework that somehow
-Looks like your normal-slidertick is larger than usual (it has almost 4 seconds of silence on it) might as well cut it down?
Easy:
-Doesn't need the audio lead-in like the other difficulties
00:43:960 (1) - expected a clap at the end of this
00:50:132 (5,1) - switch new combo to follow your pattern more

Normal:
01:33:332 (5) - new combo
01:34:703 (1) - remove new combo
03:01:104 (5) - new combo
03:02:475 (1) - remove new combo

Hyper:
01:04:532 (4,1) - space out more
01:57:675 (5,1) - rearrange so the repeat isn't hidden by the previous hitsounds

Another:
00:19:960 (2) - hard to see this is a slider with the previous hitbursts

Everything else looks good~
Topic Starter
Shiirn
stuff
James2250
Looks like everything has been fixed (the SB was the only main problem)

Ranked~
(Good luck on Another :P)
Topic Starter
Shiirn
\o/
OzzyOzrock
WHAT
WHAT

HUH
Andrea
Grats Shiirn o/
Luvdic
Lol, looks like I just modded this on time xD

And gratz
Firo Prochainezo
Congratulations!
Mismagius
I blinked and this got ranked lol
Faust
I love Shiirn and this map!!!! very big big very big Shiirn and this map's fan!!! Big Big yeah!!!!
Topic Starter
Shiirn
thanks all o7
Weez
Damn should really get off my lazy ass and start modding faster :/
Gonzvlo
Grats Shiirn!

James, you nazi. j/k <3
Verdisphena
Grats :D
Waryas
Gratz
yeahyeahyeahhh
hao you get maps rank so fast plz halp need lessonz pl0x will pays price kay
Topic Starter
Shiirn

yeahyeahyeahhh wrote:

hao you get maps rank so fast plz halp need lessonz pl0x will pays price kay
fai dalla ranky ranky
Waryas

Faust wrote:

I love Shiirn and this map!!!! very big big very big Shiirn and this map's fan!!! Big Big yeah!!!!
lol
ziin
the sb was fine... Press space to skip? People are going to do that anyway. Now it's just a black screen until the end...

edit: Hyper and easy use a different SB than another and normal
Corin
I CAN DIE HAPPY, NOW FINISH SHOCKWAVE.

<3 you Shiirn! :D
dNextGen
jizzed in my mouse 8-)

aaaaaaaaaaaaaaaaaaaaaaaa ur message is too short
Zetta
Congrats on getting it ranked Shiirn. :D
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