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Hanasaka Yui(CV: M.A.O) - Harumachi Clover

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Dashyy-

Dashyy- wrote:

hi mod

Dash's Normal:

fix ur fukin volume lol!!!!!!!!!!! no fix
https://pastebin.com/9SB8QikF
Topic Starter
Uber
trying to make thumbnail jailbait
Izzywing
pishi diff was more fun at ar 8, I don't see how it was unreadable. It was okay for me even without combo colors. get gud tbh

remapped version is a lot of fun, and i guess its fine at ar 8.5 too. great map tbh
Strategas
pishi
00:14:651 (1) - reads easier if no nc here, the white color is much easier to tell that it's the stream instead of the first time appearing new color

bor
00:22:890 (5,1) - 00:24:580 (5,1) - more spacing pls since strong sound, something like 00:21:411 (5,1) - would be cool
00:30:284 - end spinner here pls since the instrument ends here, and you need the extra time to make it rankable, it's below 30 seconds rn

Dash
00:09:580 (4,6) - you can easily avoid this unnecessary overlap if you just moved it down http://i.imgur.com/1D22ZVH.jpg
00:14:017 (5,6) - moving these more to the right would make your pattern look better http://i.imgur.com/ViRYyVQ.jpg
00:18:242 (1,2,3) - ds
Monstrata
pishi

00:22:256 (1,2,1,2,3,1) - Do something symmetrical here instead of copying the pattern again? That way you can transition from Left > center > Right and use more of the screen area. You had the right idea making 00:23:101 (1) - in the center.
00:28:277 (4,1) - This breaks flow and momentum xP. Take advantage of the momentum and do something like this instead:

Loli's Insane

00:05:989 (3,4,1) - Make 4>1 bigger than 3>4 smaller for better emphasis control
00:14:439 (4,5,1) - Make the spacing more even between 4>5 and 5>1?

bor's Hard

00:10:848 (4,5) - I wouldnt stack cuz of pitch change, and because you didnt stack earlier. do a triangle?
00:24:369 (4,5) - ^
00:26:481 (1) - Ctrl+G flows so nice tho

Dash's Normal

00:09:580 (4,6) - Can you avoid overlaps like this, makes the pattern feel unpolished
00:14:862 (1,2,3) - Not good. Your flow is counter intuitive to the way you've set up your pattern. 1>2 creates a clockwise motion going up and rightward, so 3 is in a very unexpected location, and the direction of 3 is also not very expected imo.
00:18:242 (1,2) - Spacing is inconsistent

Easy

00:02:186 (2,3) - Your visual spacing could be better. do stuff like 00:19:087 (2,3) - so the slider flows better coming out of the previous slider.
00:03:031 (3,1) - I'd really try to avoid this kind of set up because it creates a flowbreak betweem 3>1. your flow is going downward and maybe a bit leftward depending on the slidershape, but 1 is way to the left and requires a rightward movement so it doesn't fit the flow you set up with your sliders.
00:05:566 (2,3) - Same idea.
pishifat
anna apple

Strategas wrote:

bor

Monstrata wrote:

bor's Hard
00:26:481 (1) - Ctrl+G flows so nice tho subjective
I think it plays alright regardless plus if I ctrl g rip quadrant map
otherwise fix

https://bor.s-ul.eu/E5dctHkz.osu
Topic Starter
Uber

Monstrata wrote:

Easy
fixed all thank mr. monstrata
7ambda
255,255,255 is unrankable. Use a dimmer white.
anna apple

F1r3tar wrote:

255,255,255 is unrankable. Use a dimmer white.
Its only unrankable during kiai times, which there are no kiai times during this color so its rankable, pishi already explained this in an earlier post
7ambda

borborygmos wrote:

Its only unrankable during kiai times, which there are no kiai times during this color so its rankable, pishi already explained this in an earlier post
o lol
Strategas
ResidentSleeper
Dashyy-
where's the bubble
Strategas
I think you forgot to respond to mods along with someone :) :)
_Meep_
wheres the nuke
Dashyy-
ok fixed all
Topic Starter
Uber
not sure who this "other person" is lol maybe you didn't see but lolicore edited his responce and applied changes
Strategas
lol, who even does that, that's like hella inpractical

anyways, seems like mods were applied so you should call back monstrata, before I can icon
xLolicore-
kinda breaks the purpose of a placeholder wouldn't it lo
yea anyway i did apply all the mods in one go
Monstrata
Lolicore's GD isn't updated cuz he edited a post he made a month ago and put his update there...?

@ Lolicore post your update in a new post please, don't edit a previous post from 28 days ago and expect the mapper to recheck that post and update your diff there...
Topic Starter
Uber
well he actually messaged me ingame i just kinda forgot to apply the update i guess lolz

updated now!
Monstrata
Remind me harder xd
-Kazuto
Step Zero to One :3c:
_Meep_
step one to negative 99
Strategas
normal

00:20:566 (6,1) - ds, looks like 1/2 gap by time distance equality
Dashyy-
looks ugly but i did it!!!!!!!!
Strategas
00:24:158 (2,3) - normal
Dashyy-
looks ugly but i did it!!!!!!!!
Strategas
!!!!!!!!ti did i tub ylgu skool
RockStyle
Easy diff:
00:00:284 (1) - sounds starts a bit earlier
00:06:411 (3) - idk if this is intended but it doesnt end on the vocal but nearly every other slider does so this is kinda weird
00:09:791 (3) - this aswell, like she says 'ngo but when it ends the slider begins ?
o0:19:932 (3) - this also doesnt end on the vocal which is also weird
00:26:481 (1) - maybe make this one tick shorter so it also fits the rythm and is better to play
00:13:172 (2) - 00:13:594 (3) - 00:14:017 (4) - these three fit to the music but there is no point in puting them in the middle the song doesnt change
Topic Starter
Uber

RockStyle wrote:

Easy diff:
00:00:284 (1) - sounds starts a bit earlier timing is fine lol
00:06:411 (3) - idk if this is intended but it doesnt end on the vocal but nearly every other slider does so this is kinda weird but all of my wave sliders like this one don't end on a vocal
00:09:791 (3) - this aswell, like she says 'ngo but when it ends the slider begins ? want the bell sound to be clickable
o0:19:932 (3) - this also doesnt end on the vocal which is also weird same
00:26:481 (1) - maybe make this one tick shorter so it also fits the rythm and is better to play imo the kick there is more important than the red tick prior so I ended the slider there
00:13:172 (2) - 00:13:594 (3) - 00:14:017 (4) - these three fit to the music but there is no point in puting them in the middle the song doesnt change
it's the climax of the song there and I thought placing those objects center screen complemented it nicely
_Meep_
dq!
dq!
dq!
stop loli from having ranked map!!
jks
Kyouren
Congrulations!
booty
god is dead
-Kazuto

_Meep_ wrote:

dq!
dq!
dq!
stop loli from having ranked map!!
jks
lcfc
My apologies, but I have found some issues that are a must to be fixed on this map.

mod
The insane difficulty has a big unrankable issue. It is made by the user "xLolicore-", something that definitely must not occur under any circumstances. Therefore, I am requesting a DQ this instant to save the meta of mapping. gratz btw
Topic Starter
Uber

LowComboFC wrote:

My apologies, but I have found some issues that are a must to be fixed on this map.

The insane difficulty has a big unrankable issue. It is made by the user "xLolicore-", something that definitely must not occur under any circumstances. Therefore, I am requesting a DQ this instant to save the meta of mapping. gratz btw
its my style
Xinely
just saying for your next project, easy diff OD is quite high with 4. usually easy has 2 or 3 OD
-Kazuto
Also, for next project, remember to tag person that the diff name isn't thr same with the user name, for ex: xLolicore- with the diff name Loli's insane, add Loli to the tags. Thanks :)
lit120
ANOTHER ONE!!!

but something's not right...

[general]
  1. hitsounds aren't rly right based on the song as it has provided its beat. tbh when i tried to review the reason why u did this and that based on the hitsound, i couldn't get any reason why you did it as well. example (using loli's insane for this), 00:04:721 (1) - is no sense using finish hitsound here, since it's just a bell sound, that doesn't emphasize any downbeat there. and then, triplets like 00:07:679 (7,8) - are normal sampleset, but why 00:07:045 (4,5) - isn't? makes no sense and difference at all to me tbh
  2. about all diffs when it comes to hitsounds, they aren't consistent. srsly
  3. considering to have a silent slider on sliders if u have those in 00:00:284 - to 00:01:341 - on each diffs
[uber]
  1. Xinely's post about OD (well for next time)
  2. 00:04:298 - this feels so sad to have a beat with no note to click by its snare. i admit that 00:03:031 (3) - is ok since this slider makes sense enough for me. but how about adding a note there wouldn't making it lonely? there are other cases like 00:07:679 - , 00:12:749 - and the rests as well
  3. 00:11:481 (1,2,3,4) - think about the note suggestion here http://puu.sh/wEHKu/22a17e046a.jpg . it follows well on both vocal and instrument
  4. 00:14:862 (1,3) - overlapping here would make the visual in editor view (not in gameplay, but this happens sometime in mapping) a bit sad to see, since the rhythm of the start here looks the same as 00:01:341 - , but not overlapped to each other
  5. 00:25:848 - should be clickable here. it's fine for leaving a gap of 3/2 beat in Easy diffs ya know
  6. 00:26:481 (1) - ok for the ending part, this looks ok, but i'd set 00:27:538 - as an clickable object before the song is about to end, so try to set the slider end to 00:27:115 - at least
[dash]
  1. NCs could be worked on better here next time, but this time, let's see... 00:11:270 (8) - could work as an NC based on an emphasize vocal well here, and then 00:13:172 (3) - for NC since it's an intense part. 00:23:735 (1) - remove NC, then 00:24:791 (4) - NC, since the emphasize keeps on going starting on red tick
  2. can't tell if that diff settings are intentional or what, but i'd set the AR to 5 for that next time. CS is ok for me
  3. 00:00:284 (1,2) - too sudden to have the intro part like this for Normal diff. would suggest to have 3/2 slider instead
  4. 00:28:172 - no note? it'd be better to have one for such an intense part before the song is about to end
[bor]
  1. that AR jumps the gap of Normal and Insae there and doesn't balanced it well imo. could've set it to 7 there at least
  2. oh the HP as well. should be 6 for that. it isn't that hard though, but Insane diff executes the HP setting well based on how its play
[loli]
  1. 00:13:066 (6) - this is overmapped. same goes to 00:21:517 (8) - 00:24:052 (3) -
  2. 00:17:820 (4) - personally, i'd just avoid the overlap here and stack at 00:16:552 (1) - head for an emphasize with the instrument well
  3. 00:19:827 (5) - usually you would add a note here as a triplet, since i could hear sth that supports the song well, but u didn't
  4. 00:26:059 (6) - this clearly is different from 00:24:369 (5,6) - as it should be clickable
  5. 00:27:960 (1,2,3,4,5) - would recommend to have the stream spacing a bit wider for the ending part

-Kazuto wrote:

Also, for next project, remember to tag person that the diff name isn't thr same with the user name, for ex: xLolicore- with the diff name Loli's insane, add Loli to the tags. Thanks :)
it's not really an issue. really
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