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Stellamaris - Stage of Star

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Total Posts
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Topic Starter
AtHeoN
This beatmap was submitted using in-game submission on Friday, May 5, 2017 at 10:38:08 PM

Artist: Stellamaris
Title: Stage of Star
Source: Re:ステージ!
Tags: re:stage Minami Takahashi Ayaka Suwa TANAKA AIMI
BPM: 195
Filesize: 8952kb
Play Time: 05:01
Difficulties Available:
  1. Aspiration (6.84 stars, 1443 notes)
Download: Stellamaris - Stage of Star
Information: Scores/Beatmap Listing
---------------
done w
blame aeril for diffname

3.4 REDL new mp3
Atsuro
weeb
Azuren
Mod ingame w

chatlog w
2017-04-03 13:16 Atheneon: done w
2017-04-03 13:16 Atheneon: Diff w
2017-04-03 13:16 Atheneon: w
2017-04-03 13:16 AtHeoN: uwu
2017-04-03 13:16 AtHeoN: gotta be full weeb
2017-04-03 13:16 AtHeoN: :>
2017-04-03 13:21 Atheneon: lol
2017-04-03 13:21 Atheneon: Hmmmm
2017-04-03 13:21 AtHeoN: :D
2017-04-03 13:22 Atheneon: Idk if it's because I'm noob, but I don't like certain stuff
2017-04-03 13:23 AtHeoN: then just come at me :>
2017-04-03 13:24 Atheneon: The first spinner seems kind of forced into that small section, since it's only 1/2 till next note, feels a little bit akward
2017-04-03 13:24 Atheneon: Again, I'm noob so
2017-04-03 13:24 AtHeoN: it is actually forced
2017-04-03 13:24 AtHeoN: :D
2017-04-03 13:25 AtHeoN: because the length is 4:59
2017-04-03 13:25 AtHeoN: without
2017-04-03 13:25 Atheneon: OH
2017-04-03 13:25 Atheneon: LOL
2017-04-03 13:25 AtHeoN: https://puu.sh/v8ca7.png
2017-04-03 13:25 AtHeoN: xdxd
2017-04-03 13:25 Atheneon: Okay, will keep going then
2017-04-03 13:26 Atheneon: 00:15:213 (1,2,3,1,2,3,1,2,3,1,2,3) - Don't like this one too much
2017-04-03 13:27 AtHeoN: o
2017-04-03 13:27 Atheneon: Doesn't fit I guess? Seems a little overmapped
2017-04-03 13:27 AtHeoN: ye ik
2017-04-03 13:27 Atheneon: I was hearing the background and seems more of a back and forth section if you ask me
2017-04-03 13:27 AtHeoN: it doesn't follow the main melody
2017-04-03 13:28 AtHeoN: but wanted to make something different
2017-04-03 13:28 AtHeoN: for variety
2017-04-03 13:28 AtHeoN: i can change it to something else if more ppl will complain about it
2017-04-03 13:28 Atheneon: Yeah, plays good, but in my opinion I would make it something more simple
2017-04-03 13:28 Atheneon: Yup
2017-04-03 13:29 Atheneon: 00:19:521 (2,5) - Maybe lower the volume on this ones? So that it goes with the Atheon Epic Hitsound TM :^)
2017-04-03 13:33 Atheneon: 00:50:598 (6,7,8) - The last note of this triple could have more emphasis if you use a kick slider into a note :^)
2017-04-03 13:34 AtHeoN: but
2017-04-03 13:34 AtHeoN: there's a snare
2017-04-03 13:34 Atheneon: Same with some other ones on the song, but it's personal preference
2017-04-03 13:34 Atheneon: Yeah, ^
2017-04-03 13:34 AtHeoN: and i don't hear any kicks
2017-04-03 13:34 AtHeoN: on that part
2017-04-03 13:34 AtHeoN: note*
2017-04-03 13:35 Atheneon: Don't need to change, just a noob mapper writting his thoughts
2017-04-03 13:35 AtHeoN: :D
2017-04-03 13:35 AtHeoN: i did put 2 kicks
2017-04-03 13:35 AtHeoN: in the first 2 notes
2017-04-03 13:35 AtHeoN: to have better impact
2017-04-03 13:36 Atheneon: Yup
2017-04-03 13:36 Atheneon: 01:00:290 (5) - Maybe nc? I wasn't able to tell that the gap was smaller
2017-04-03 13:36 AtHeoN: o
2017-04-03 13:36 AtHeoN: gud idea
2017-04-03 13:38 AtHeoN: i forgot
2017-04-03 13:38 AtHeoN: that i nced it
2017-04-03 13:38 AtHeoN: in the 2nd part
2017-04-03 13:38 Atheneon: Oh lol
2017-04-03 13:39 Atheneon: 01:04:521 (7) - This one I don't like it, but it's because I'm noob and I tend to follow what I already played, and since all of the other parts use 2 notes instead of slider, it felt weird
2017-04-03 13:39 Atheneon: No need to change, plays good
2017-04-03 13:39 AtHeoN: this is different from the rest
2017-04-03 13:39 AtHeoN: because it has a snare
2017-04-03 13:39 AtHeoN: on the blue tick
2017-04-03 13:40 Atheneon: Yup, plays good, but I'm a noob
2017-04-03 13:40 AtHeoN: :D
2017-04-03 13:40 AtHeoN: 00:37:751 (2,3,2) -
2017-04-03 13:40 AtHeoN: i did use these here already
2017-04-03 13:41 Atheneon: They were following the music, so I didn't notice it tbh
2017-04-03 13:41 Atheneon: lul
2017-04-03 13:41 AtHeoN: :D
2017-04-03 13:41 Atheneon: 01:10:751 - Doki doki tsuru~
2017-04-03 13:42 AtHeoN: :D
2017-04-03 13:42 AtHeoN: this song is much weeb w
2017-04-03 13:43 Atheneon: w
2017-04-03 13:46 Atheneon: 02:39:905 (3,4) - This ones on the first part were behind the slider, here they have some distance, no need to change tho
2017-04-03 13:47 AtHeoN: o
2017-04-03 13:47 AtHeoN: tru
2017-04-03 13:47 AtHeoN: will change anyways
2017-04-03 13:47 AtHeoN: to make it consistent
2017-04-03 13:47 Atheneon: Aight
2017-04-03 13:50 Atheneon: And I don't see anymore things, maybe if I knew how to play I could be more helpful
2017-04-03 13:50 Atheneon: I'll post the chatlog later on the forum :^)

Much weeb w
Nice Atheon Epic Hitsound's TM w
hi-mei
hello
http://puu.sh/va6OK/1676c7eae3.jpg - thats some creepy stuff mate


00:00:598 (1) - i guess u can mute the spinner end
00:02:444 - the volume of this slider end shud be lower than slider start, the slider end doesnt have any tangible sound under it
00:03:982 - ^
00:04:598 - ^etc...
i know its boring to add thousands of inherit points with different variables but please...
yea the entire maps lacks volume control

00:11:213 - like this, it shud have 5% volume
00:16:905 (2) - yo dude plz remove overlap http://puu.sh/va75B/2b3003462a.jpg
00:17:828 (1,2) - ^
00:23:828 (7,1) - i think distance here is a bit to wide, try to decrease it to 2.5 ds
instead of 3
00:25:982 (1,2,3,1) - emphasis issue, the 00:26:290 (3) - is stronger than 00:25:982 (1,2) - and it shud have higher distance
same comes for 00:26:444 (1) -
00:28:136 (3,4) - i thinm tripplet here shud fit better
00:55:828 (7,8,1) - stack them maybe
00:55:982 (1,5) - i think u shud stack slider end of 5 and 1
01:07:367 (3,1) - i think u can avoid overlaps, or make them more aesthetic
same come for the rest of the map

i mean... yeah its pretty raw, im usually not modding stuff like this. cuz i want to make the map better after the mapper reaches the final point where he cant improve it anymore
please ask some less experienced modders for polishing mods


alright i think thats it
gl
Akitoshi
w
  1. 00:01:674 - mute that spinner aaa
  2. 00:36:828 - remove clap, i aware that there's sth but ye current clap is pretty noisy. soft-hitnormal is just fine here.
  3. 00:38:598 (3) - as they have same/similar sound with 00:37:982 (3) - isn't 1/4 kick as well?
  4. 01:08:136 (1,2) - maybe nerf the spacing here, or just buff the spacing on 01:09:367 (1,2,3,4) - for less confusing if disagree then pls stack 01:08:444 (2,6) - lo
  5. 01:32:598 (5) - 173|143 for better aesthetics with 01:32:751 (1) - ?
  6. 01:52:828 - add note here or delete 01:54:059 (2) - for consistency with vocals rhythm, same as similar parts
  7. 02:11:367 (1) - unnecessary NC
  8. 02:12:828 - 04:47:905 - remove clap
  9. 02:14:597 (3) - 1/4 kick would be cool as u did on 02:13:982 (3) -
  10. 02:22:136 (1,2,3,1,2,3,1,2,3,1,2,3) - aren't should be stacked on every 2 and 3? This may cause major inconsistency with 00:46:136 (1,2,3,1,2,3,1,2,3,1,2,3) - tbh, i think u might unstack the first pattern lo
  11. 03:03:059 (3) - why hold back when the intensity isn't that became weak :^) you can stack that with 03:04:598 (3) -
  12. 03:36:290 (2) - ctrl + g flow better tbh
  13. 03:59:213 (2,3) - tRiGgErEd nOn-sYmMeTriCaL sLidr
  14. 03:59:982 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) - pp
  15. 05:00:751 (1,2) - swap nc to signal the triangle on 05:01:059 -
anime
Topic Starter
AtHeoN

hi-mei wrote:

hello
http://puu.sh/va6OK/1676c7eae3.jpg - thats some creepy stuff mate


00:00:598 (1) - i guess u can mute the spinner end fixed
00:02:444 - the volume of this slider end shud be lower than slider start, the slider end doesnt have any tangible sound under it
00:03:982 - ^
00:04:598 - ^etc...
i know its boring to add thousands of inherit points with different variables but please...
yea the entire maps lacks volume control fixed the intro w

00:11:213 - like this, it shud have 5% volume fixed
00:16:905 (2) - yo dude plz remove overlap http://puu.sh/va75B/2b3003462a.jpg ye
00:17:828 (1,2) - ^ fixed
00:23:828 (7,1) - i think distance here is a bit to wide, try to decrease it to 2.5 ds done
instead of 3
00:25:982 (1,2,3,1) - emphasis issue, the 00:26:290 (3) - is stronger than 00:25:982 (1,2) - and it shud have higher distance changed it for a bit
same comes for 00:26:444 (1) - ^
00:28:136 (3,4) - i thinm tripplet here shud fit better i prefer a 1/4 slider
00:55:828 (7,8,1) - stack them maybe done
00:55:982 (1,5) - i think u shud stack slider end of 5 and 1 ye
01:07:367 (3,1) - i think u can avoid overlaps, or make them more aesthetic tried stacking and rearranging the jump afterwards
same come for the rest of the map

i mean... yeah its pretty raw, im usually not modding stuff like this. cuz i want to make the map better after the mapper reaches the final point where he cant improve it anymore
please ask some less experienced modders for polishing mods


alright i think thats it
gl

Akitoshi wrote:

w
  1. 00:01:674 - mute that spinner aaa ^
  2. 00:36:828 - remove clap, i aware that there's sth but ye current clap is pretty noisy. soft-hitnormal is just fine here. imo clap sounds better
  3. 00:38:598 (3) - as they have same/similar sound with 00:37:982 (3) - isn't 1/4 kick as well? tru
  4. 01:08:136 (1,2) - maybe nerf the spacing here, or just buff the spacing on 01:09:367 (1,2,3,4) - for less confusing if disagree then pls stack 01:08:444 (2,6) - lo ye changed
  5. 01:32:598 (5) - 173|143 for better aesthetics with 01:32:751 (1) - ? no
  6. 01:52:828 - add note here or delete 01:54:059 (2) - for consistency with vocals rhythm, same as similar parts deleted on the 2nd one
  7. 02:11:367 (1) - unnecessary NC fixed
  8. 02:12:828 - 04:47:905 - remove clap ^ no
  9. 02:14:597 (3) - 1/4 kick would be cool as u did on 02:13:982 (3) - ye fixed
  10. 02:22:136 (1,2,3,1,2,3,1,2,3,1,2,3) - aren't should be stacked on every 2 and 3? This may cause major inconsistency with 00:46:136 (1,2,3,1,2,3,1,2,3,1,2,3) - tbh, i think u might unstack the first pattern lo i wanted to make the first set of jumps easier because only the beginning of the song w
  11. 03:03:059 (3) - why hold back when the intensity isn't that became weak :^) you can stack that with 03:04:598 (3) - lol ok :D
  12. 03:36:290 (2) - ctrl + g flow better tbh ye
  13. 03:59:213 (2,3) - tRiGgErEd nOn-sYmMeTriCaL sLidr it's different sound w!
  14. 03:59:982 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) - pp tru
  15. 05:00:751 (1,2) - swap nc to signal the triangle on 05:01:059 -
done

anime
thx for mod w
Hikan
hi
kan

mod.osu
00:20:290 (1,2) - probly I think swap this nc wuld be more reasonable, since you didn't nc any in the previous triplet. Tho there is the downbeat, 00:20:290 (1,2) - this seems not relevant enough to keep the combo imo.
00:23:828 - this sounds stronger than the downbeat :thinking: , try a slider here, like what you did around the part
00:26:598 (2,3,4) - I dont really like this flow, the angle between them is a bit sharp, can you change it o_o
00:31:136 - I hear a sound here, you may want to put a 1/4 slider (in case u dont want to change things much)
00:41:213 (1,1) - overlapped xd
01:03:367 (1,2,6) - triangle why not
01:19:367 (1,2) - it would follow the guitar nicer if you ctrl g them. I mean 01:19:521 - this sound deserves to be clicked
01:53:367 (4,5) - I feel this one quite awkward while playing. Like, you would not recognize this double tap when you were high and almost moved your cursor each object. Moreover they would misunderstand with 01:54:367 (3,1) - this twin. Try 01:53:367 (4,5) - Ctrl G this even tho 3 and 4 are the same sound.
01:56:905 (1,2,3,4) - I know you are trying to follow the rhythm, but it make the underrated, which very need some emphasis here. Try changing the 2 into a 1/4 slider, it will make more sense I believe
02:19:674 (1,4) - could be improved
03:04:290 (2,3,4,5) - this is kinda uncomfortable. Just a suggestion, you may wanna try it https://osu.ppy.sh/ss/7752208 (soon)
04:26:444 (1,2) - prefer to change the 1 into a 1/1 slider for more emphasis, like what you did at 04:23:982 (1,2) -
04:46:444 (2) - Ctrl G better flow prretti sure

maybe thats all, sry for short mod Dx

nice map. good luck with ranked
Topic Starter
AtHeoN

Hikan wrote:

hi
kan

mod.osu
00:20:290 (1,2) - probly I think swap this nc wuld be more reasonable, since you didn't nc any in the previous triplet. Tho there is the downbeat, 00:20:290 (1,2) - this seems not relevant enough to keep the combo imo. removed nc and put it 00:20:905 (1) - here
00:23:828 - this sounds stronger than the downbeat :thinking: , try a slider here, like what you did around the part nah i prefer this rhythm
00:26:598 (2,3,4) - I dont really like this flow, the angle between them is a bit sharp, can you change it o_o it's fine to me
00:31:136 - I hear a sound here, you may want to put a 1/4 slider (in case u dont want to change things much) i put it somewhere else :D
00:41:213 (1,1) - overlapped xd lol
01:03:367 (1,2,6) - triangle why not changed the entire section lul
01:19:367 (1,2) - it would follow the guitar nicer if you ctrl g them. I mean 01:19:521 - this sound deserves to be clicked c o n s i s t e n c y
01:53:367 (4,5) - I feel this one quite awkward while playing. Like, you would not recognize this double tap when you were high and almost moved your cursor each object. Moreover they would misunderstand with 01:54:367 (3,1) - this twin. Try 01:53:367 (4,5) - Ctrl G this even tho 3 and 4 are the same sound. did something else
01:56:905 (1,2,3,4) - I know you are trying to follow the rhythm, but it make the underrated, which very need some emphasis here. Try changing the 2 into a 1/4 slider, it will make more sense I believe i don't like that tbh
02:19:674 (1,4) - could be improved tried
03:04:290 (2,3,4,5) - this is kinda uncomfortable. Just a suggestion, you may wanna try it https://osu.ppy.sh/ss/7752208 (soon) did something similar
04:26:444 (1,2) - prefer to change the 1 into a 1/1 slider for more emphasis, like what you did at 04:23:982 (1,2) - i prefer to have the 2 clickable because of the vocals
04:46:444 (2) - Ctrl G better flow prretti sure ye

maybe thats all, sry for short mod Dx

nice map. good luck with ranked
thx for mod w
LMT
  1. 00:05:674 (2) - extend this to this tick 00:06:444 - ? there's a bass note here so it sounds less awkward
  2. 00:30:290 (2) - i trip up here all the time, maybe because you overmap sliderends unlike other previous places (00:23:059 (2,3,4) - 00:23:982 (1,2,3) - )
  3. 02:05:982 (1) - ^
  4. 00:36:751 (4) - space this out ? doubles are not common and bpm is relatively high, could misread as 1/2 stack.
  5. 02:12:751 (4) - ^
  6. 00:46:136 (1,2,3,1,2,3,1,2,3,1,2,3) - jumps look a bit unclean tho
  7. 01:00:290 (1,2) - overmapping this calm part feels so off tho, could use like linear pattern to denote a 3/4 . https://osu.ppy.sh/ss/7755548
  8. 02:36:290 (1,2) - ^
  9. 01:03:674 (2,3,4) - assuming same shit as 01:04:290 (6,7) - the rhythm right now stresses different things : first one stresses drums and ignore vocals and the second one ignore the emphasis of the drum to highlight vocals. Suggest change.
  10. 01:20:290 (1) - NC this thing so i don't trip up next time thxx
  11. 02:13:751 (2) - these things (and these too 00:37:521 (1,2,3,1,2,3) - ), spacing made me kinda misread the 1/4 sliders as white ticks instead of blue ticks. suggest stack.
  12. 02:22:906 (3) - move this to make it same as 02:22:444 (3,3) - too make it more clean lul.

    basically stuff repeats again lul, song is copypasted.
Topic Starter
AtHeoN

LMT wrote:

  1. 00:05:674 (2) - extend this to this tick 00:06:444 - ? there's a bass note here so it sounds less awkward tbh i am not really following the bass
  2. 00:30:290 (2) - i trip up here all the time, maybe because you overmap sliderends unlike other previous places (00:23:059 (2,3,4) - 00:23:982 (1,2,3) - ) this is definitely not overmapped, because on the blue ticks there are distinct sounds
  3. 02:05:982 (1) - ^ ^
  4. 00:36:751 (4) - space this out ? doubles are not common and bpm is relatively high, could misread as 1/2 stack. ok
  5. 02:12:751 (4) - ^ ^
  6. 00:46:136 (1,2,3,1,2,3,1,2,3,1,2,3) - jumps look a bit unclean tho it's symmetric af
  7. 01:00:290 (1,2) - overmapping this calm part feels so off tho, could use like linear pattern to denote a 3/4 . https://osu.ppy.sh/ss/7755548 i hate using that pattern and using repeat feels too underwhelming
  8. 02:36:290 (1,2) - ^ ^
  9. 01:03:674 (2,3,4) - assuming same shit as 01:04:290 (6,7) - the rhythm right now stresses different things : first one stresses drums and ignore vocals and the second one ignore the emphasis of the drum to highlight vocals. Suggest change. i am not even following vocals :/, i am entirely following this section on percussion sounds and 01:04:290 (6,7) - has a dominant sound on the blue tick
  10. 01:20:290 (1) - NC this thing so i don't trip up next time thxx ye did
  11. 02:13:751 (2) - these things (and these too 00:37:521 (1,2,3,1,2,3) - ), spacing made me kinda misread the 1/4 sliders as white ticks instead of blue ticks. suggest stack. i don't like that idea tbh
  12. 02:22:906 (3) - move this to make it same as 02:22:444 (3,3) - too make it more clean lul. but it is symmetric wtf

    basically stuff repeats again lul, song is copypasted.
thx for mod w
-Promise
Hi!,
From my modding queue
Insert self advertisement here: p/5928394/

Listening through editor:
00:28:136 (3,4) - Make into a single slider. The note after slider doesn't go with drums like it does here 00:29:059 (2,3)
01:48:598 (3) - This note doesn't appear in the song.
01:54:136 (2,3,1) - Notes seem a bit too far away from slider. Maybe more like this 01:59:059 (2,3,4)
02:04:136 (3,4) - Make into 1 slider? Note not there in song.
04:39:213 (3,4) - ^?

Playing:
HAH, WHO AM I KIDDING. I CAN'T PLAY THIS.

: ^)

Song sounds like the same 2 minutes repeated 3 times. Listening through at slower speed killed me inside.
Topic Starter
AtHeoN

-Fluffy wrote:

Hi!,
From my modding queue
Insert self advertisement here: p/5928394/

Listening through editor:
00:28:136 (3,4) - Make into a single slider. The note after slider doesn't go with drums like it does here 00:29:059 (2,3) there is sound on the blue tick tho
01:48:598 (3) - This note doesn't appear in the song. 01:48:598 (3,4,5) - these are hihats
01:54:136 (2,3,1) - Notes seem a bit too far away from slider. Maybe more like this 01:59:059 (2,3,4) ye
02:04:136 (3,4) - Make into 1 slider? Note not there in song. ^
04:39:213 (3,4) - ^? ^

Playing:
HAH, WHO AM I KIDDING. I CAN'T PLAY THIS.

: ^)

Song sounds like the same 2 minutes repeated 3 times. Listening through at slower speed killed me inside.
thx for mod w
My Angel Rize
hi (my score)

01:05:059 (3,4,5) - This triple looks like a bad stack to me
01:10:905 (2,3) - Should have been made into a slider since you did the same at 01:11:367 (2) -
there aren't many things that I can mod :(
cool map tho
Topic Starter
AtHeoN

nice_safaleen wrote:

hi (my score)

01:05:059 (3,4,5) - This triple looks like a bad stack to me tru lol
01:10:905 (2,3) - Should have been made into a slider since you did the same at 01:11:367 (2) - no because the sound 01:11:059 (3) - here is different that 01:11:521 - here
there aren't many things that I can mod :(
cool map tho
thx for mod w
newton-
hi, from queue
nice diffname

[ extra]
  1. 00:09:213 (1,1,2) - similar spacing different rhythm :thinking:
  2. 00:29:059 (2,3) - would work better as a triplet imo for consistency with 00:29:367 (4,5,1,2,3,4) -
  3. 00:39:213 (2,3,1) - kinda similar spacing so ight be confusing
  4. 01:12:444 (4,5,1) - pretty painful imo (also this gap is too big for 1/4 even with slider leniency imo)
  5. 01:18:136 (1) - ctrlg for spacing emphasis + flow?
  6. 02:48:444 (4,5,1) - yeah (i tested this and got a 50 on 5 almsot every time)
  7. 03:50:290 (1,2,3) - might be confused for a triple
this map is great dude, have a star
good luck!
Topic Starter
AtHeoN

newton- wrote:

hi, from queue
nice diffname

[ extra]
  1. 00:09:213 (1,1,2) - similar spacing different rhythm :thinking: ye changed
  2. 00:29:059 (2,3) - would work better as a triplet imo for consistency with 00:29:367 (4,5,1,2,3,4) - but pattern w 00:28:905 (1,2,3,4,5,1,2,3,4) -
  3. 00:39:213 (2,3,1) - kinda similar spacing so ight be confusing not sure what you mean by this
  4. 01:12:444 (4,5,1) - pretty painful imo (also this gap is too big for 1/4 even with slider leniency imo) i noticed a lot of ppl misreading that but always forget to change it w
  5. 01:18:136 (1) - ctrlg for spacing emphasis + flow? 01:18:136 (1,2,1,2) - pattern w
  6. 02:48:444 (4,5,1) - yeah (i tested this and got a 50 on 5 almsot every time) ^
  7. 03:50:290 (1,2,3) - might be confused for a triple ye but not impossible
this map is great dude, have a star
good luck!
thx for mod w
Stack
NM from my queue

w (nice diffname)
00:13:366 (3,1) - You can stack this to easier signify the 1/1 gap

00:15:675 (3,1) - Would make spacing the same from triple to triple as there is no volume increase

00:36:751 (4,5) - Place for 4 on the other side of 5 for better flow

01:13:213 (1,2) - stack?

01:15:674 (1,2) - ^

(01:18:444 (2,1) - you stacked here so also do it for the above cases)

01:23:058 (1) - Would place this circle a bit further or out of the line to have more emphasis, it just doesn't stand out here although the sound is very important

02:27:674 (5,6,7) - You don't need much emphasis on this triple so just keep it in the same line as the other objects

02:28:444 (2,1,2) - Spacing is almost the same here but timing gap isn't

02:45:828 (2,3) - This looks too much like a 1/2 gap

03:02:904 (2,3) - Wouldn't lower the spacing this much at once

03:14:597 (4,5) - needs more spacing

03:47:444 (2) - This note shouldn't be there as its sound doesn't fit with the burst

04:31:367 (1,2,3,4) - I would just completely change the spacing on these as its really confusing

04:47:828 (4,5) - Place 4 differently as this just doesn't look nice

04:58:136 (1,2,3,1,2,3) - Just keep using triangles and don't switch to back and forth

Well, this map looks clean and plays fun but im not at the modding level to see all the mistakes left (If there are much), looks good so far

Gl with the map :)
Topic Starter
AtHeoN

gottagof4ast wrote:

NM from my queue

w (nice diffname)
00:13:366 (3,1) - You can stack this to easier signify the 1/1 gap i like it better this way

00:15:675 (3,1) - Would make spacing the same from triple to triple as there is no volume increase ye

00:36:751 (4,5) - Place for 4 on the other side of 5 for better flow it doesn't make much of a difference imo

01:13:213 (1,2) - stack? not intended

01:15:674 (1,2) - ^ ^

(01:18:444 (2,1) - you stacked here so also do it for the above cases) but this is different pattern

01:23:058 (1) - Would place this circle a bit further or out of the line to have more emphasis, it just doesn't stand out here although the sound is very important i tried but i don't really like that idea because i never used disconnected stream anywhere in the map

02:27:674 (5,6,7) - You don't need much emphasis on this triple so just keep it in the same line as the other objects 02:27:059 (1,2,3,4,5,6,7,8) - but pattern w

02:28:444 (2,1,2) - Spacing is almost the same here but timing gap isn't i will come back to this later

02:45:828 (2,3) - This looks too much like a 1/2 gap maybe, maybe not w

03:02:904 (2,3) - Wouldn't lower the spacing this much at once it's not really that hard, and flow is still intuitive

03:14:597 (4,5) - needs more spacing lol k

03:47:444 (2) - This note shouldn't be there as its sound doesn't fit with the burst

04:31:367 (1,2,3,4) - I would just completely change the spacing on these as its really confusing it's fine to me :/

04:47:828 (4,5) - Place 4 differently as this just doesn't look nice personal preference imo

04:58:136 (1,2,3,1,2,3) - Just keep using triangles and don't switch to back and forth ok i guess

Well, this map looks clean and plays fun but im not at the modding level to see all the mistakes left (If there are much), looks good so far

Gl with the map :)
thx for mod w
Asaiga
Hi, I love you so much so I mod this. jk i'm forced

[Maybe just name it something like that, that!]
  1. This map set needs at least an Easy diff, please add it, dad
  2. 00:25:982 (1,2,3) - these sounds are weaker than 00:26:444 (1,2,3) - . Maybe can make the jumps more noticable with the music
  3. 00:28:290 (4,1) - I feel like this spacing can be increased since the momentrum is built up pretty high here at the 1/4 jump. But spacing for this triangle can be kept the same 00:28:444 (1,2,3) -
  4. 00:30:905 (2,3) - With this current composition, these two sliders can exchange their positions because it would make flow more inuitive to play. Let's take a look at the picture. The black arrows show the new flow, the green arrows show inertial force when touch the objects. The red arrows show your old pattern. Since everybody loves playing zigzag like this, including myself, I highly recommend you to change this :^) lol. But it's easier and nicer to play so... JUST DO IT!
  5. 00:34:444 (5,6) - Preferably not keeping the note and slider like this because it makes the objects too close as in visual distance and doesn't feel right nice playing. Somewhere around x296y32 feelsgood.
  6. 00:35:828 (1,2,3,1,2,3) - same thing about spacing mentioned
  7. 00:37:367 (7,8,1) - why not space stream this lol jk don't
  8. 00:37:521 (1,2) - But why this D:? 00:37:521 (1,2,3) - Visual spacing looks p much the same but the time distance isn't. I have one suggestion, deny it if you don't like. Turn these into one 3/4 repeat slider, this way, it will make the map has a rest point (since your map has nothing but exhauting jumps) also to increase the diversity.
  9. 00:51:059 - Can you map this section with some less dynamic movements? Until here 00:54:751 - . It doesn't go along well with the music, it looks also somewhat the same with the rest of the jump parts.
  10. 00:57:213 (1,2,3) - Spacing is too big at this part compares to the next one, and the previous one. The music progresses from calm to hype so you can at least make seperated parts in music distinguisable :d
  11. 01:25:521 (1,2,1,2,1,2,1,2,1,2) - Please ):
  12. 01:31:982 (2,1) - nazi touching jkjk
  13. 02:01:982 (1,2,3,1,2,3) - that thing spacing again
  14. 02:13:521 (1,2,3,1,2,3) - that 3/4 repeat slider again. It won't affect pp-gain anyway :v
  15. 04:48:598 (1,2,3,1,2,3) - same
  16. The rest are either well made or I just have no idea how to mod, good luck :'x
Topic Starter
AtHeoN

Asaiga wrote:

Hi, I love you so much so I mod this. jk i'm forced

[Maybe just name it something like that, that!]
  1. This map set needs at least an Easy diff, please add it, dad no
  2. 00:25:982 (1,2,3) - these sounds are weaker than 00:26:444 (1,2,3) - . Maybe can make the jumps more noticable with the music changing it for 3rd time w
  3. 00:28:290 (4,1) - I feel like this spacing can be increased since the momentrum is built up pretty high here at the 1/4 jump. But spacing for this triangle can be kept the same 00:28:444 (1,2,3) - not much of a difference
  4. 00:30:905 (2,3) - With this current composition, these two sliders can exchange their positions because it would make flow more inuitive to play. Let's take a look at the picture. The black arrows show the new flow, the green arrows show inertial force when touch the objects. The red arrows show your old pattern. Since everybody loves playing zigzag like this, including myself, I highly recommend you to change this :^) lol. But it's easier and nicer to play so... JUST DO IT! no, but made aesthetically better :>
  5. 00:34:444 (5,6) - Preferably not keeping the note and slider like this because it makes the objects too close as in visual distance and doesn't feel right nice playing. Somewhere around x296y32 feelsgood. tried but don't like that placement
  6. 00:35:828 (1,2,3,1,2,3) - same thing about spacing mentioned change a bit
  7. 00:37:367 (7,8,1) - why not space stream this lol jk don't i can make if ya want :>
  8. 00:37:521 (1,2) - But why this D:? 00:37:521 (1,2,3) - Visual spacing looks p much the same but the time distance isn't. I have one suggestion, deny it if you don't like. Turn these into one 3/4 repeat slider, this way, it will make the map has a rest point (since your map has nothing but exhauting jumps) also to increase the diversity. i hate repeats, don't give me these suggestions
  9. 00:51:059 - Can you map this section with some less dynamic movements? Until here 00:54:751 - . It doesn't go along well with the music, it looks also somewhat the same with the rest of the jump parts.lowered spacing, but won't change the rhythm
  10. 00:57:213 (1,2,3) - Spacing is too big at this part compares to the next one, and the previous one. The music progresses from calm to hype so you can at least make seperated parts in music distinguisable :d ye lol
  11. 01:25:521 (1,2,1,2,1,2,1,2,1,2) - Please ): shhhh, i know what i am doing, believe me! xd
  12. 01:31:982 (2,1) - nazi touching jkjk lol moved 1 pixel down
  13. 02:01:982 (1,2,3,1,2,3) - that thing spacing again fixed
  14. 02:13:521 (1,2,3,1,2,3) - that 3/4 repeat slider again. It won't affect pp-gain anyway :v no
  15. 04:48:598 (1,2,3,1,2,3) - same no
  16. The rest are either well made or I just have no idea how to mod, good luck :'x same
thx for mod w
MrPotato
I almost forgot about this :D

your mapping is good I don't find anything interesting to say beside all ugly ass shapes you have for sliders

ill give a few suggestions to some parts tho:

00:34:905 (1) - this slider is shit just make ir a regular curved slider.. also a suggestion for this part 00:34:444 (5,6,1) - https://u.nya.is/fovvgq.png something like this but less shit will play cool

these 01:03:674 (2,3,4) - and these 01:04:290 (6,7) - have the same rhythmical pattern yet one has a kick slider in the end, why? double at the end of the slider plays better imo and is also more consistent .

01:10:905 (2,3) - why are you stacking these, especially since they are claps which actually deserve higher spacing or at least the same as before .

01:40:136 (1,2) - you could make the long slider curved and blanket these maybe .

02:27:674 (5,6,7) - I think here a repeat slider plays nicer since its a more quiet part and also looks better - imo https://u.nya.is/mtnmja.png

03:46:444 - I think a better rhythmical pattern here is - https://u.nya.is/teenef.png


I really don't have anything else to add, your mapping is pretty dam clean.
Topic Starter
AtHeoN

MrPotato wrote:

I almost forgot about this :D

your mapping is good I don't find anything interesting to say beside all ugly ass shapes you have for sliders

ill give a few suggestions to some parts tho:

00:34:905 (1) - this slider is shit just make ir a regular curved slider.. i like this slider also a suggestion for this part 00:34:444 (5,6,1) - https://u.nya.is/fovvgq.png something like this but less shit will play cool i don't like the flow of that tbh

these 01:03:674 (2,3,4) - and these 01:04:290 (6,7) - have the same rhythmical pattern yet one has a kick slider in the end, why? double at the end of the slider plays better imo and is also more consistent . they aren't the same

01:10:905 (2,3) - why are you stacking these, especially since they are claps which actually deserve higher spacing or at least the same as before . ye put a bit more spacing

01:40:136 (1,2) - you could make the long slider curved and blanket these maybe . i use straight sliders throught the kiais for white ticks without a finish w

02:27:674 (5,6,7) - I think here a repeat slider plays nicer since its a more quiet part and also looks better - imo https://u.nya.is/mtnmja.png agree

03:46:444 - I think a better rhythmical pattern here is - https://u.nya.is/teenef.png but strong beat on the white tick


I really don't have anything else to add, your mapping is pretty dam clean.
thx for mod w
Twiggles
from my nm q

this is nicely done and I can't really find anything lol. I'll give suggestions though

00:26:598 (2,1) - STACK!!! (it's not perfectly stacked)
00:35:828 (1) - move this like the triplets before
01:10:905 (2,3) - maybe make this like the slider 01:11:367 (2) -
01:26:751 (1,2) - , 03:02:751 (1,2) -, 04:01:828 (1,2) - jumps like these are too large in my opinion, I understand it's almost the start of the kiai, but I think you should tone this down a little.
02:03:828 (2,3) - maybe make the ds of this similar to 02:02:905 (4,2) -

that's it ;/ nc's look great and the beats sound nice, too!
Topic Starter
AtHeoN

kookoo11 wrote:

from my nm q

this is nicely done and I can't really find anything lol. I'll give suggestions though

00:26:598 (2,1) - STACK!!! (it's not perfectly stacked) dfuq how do you even notice that xdxd
00:35:828 (1) - move this like the triplets before idk what you meant by this owo
01:10:905 (2,3) - maybe make this like the slider 01:11:367 (2) - they are different sounds so no
01:26:751 (1,2) - , 03:02:751 (1,2) -, 04:01:828 (1,2) - jumps like these are too large in my opinion, I understand it's almost the start of the kiai, but I think you should tone this down a little. but that part is much more intense than the kiai lol
02:03:828 (2,3) - maybe make the ds of this similar to 02:02:905 (4,2) - i don't see anything wrong with this lo

that's it ;/ nc's look great and the beats sound nice, too!
thx for the mod w
Atsuro
Only a month late after i said i'd do it later, I didn't forget!


Just call it "star stage" or something w
  1. 00:15:213 (1,2,3) - I feel like this triple doesn't represent the music well, the note that gets most emphazis on a triple is the last one and both the first and last one should get some emphazis. Two notes would feel better instead of a triple, it also makes the rhythm change on the other triples more natural since they're on another measure.
  2. 00:49:521 (1) - Add a finish to this one? or remove this one 00:49:059 (1) - since it's the same.
  3. 01:21:674 - Skipping this vocal note sounds weird, at least map it with a slider end since you skip it with a slider.
  4. 01:40:136 (1) - The jump to this slider feels a bit stiff when played, maybe add a red anchor like this https://osu.ppy.sh/ss/7924376 to make the flow feel more natural or something like that since my slider is ugly lul.
  5. 01:55:059 (1) - Finish? Also here 03:31:059 (1) - . It fits pretty well and there is a cymbal on the song so ye
  6. 02:14:367 (2) - Judging by how the pitch of the instrument you follow and the other jumps you make with it, the spacing you use with this one is a bit too short. It even confused me when i played it lol, i expected larger spacing here. Try making the spacing longer if you can.
  7. 02:32:290 (3,6) - Weird ugly nazi stack
  8. 04:57:213 (1,2,3,1,2,3,1,2,3,1,2,3) - These jumps feel like they lack buildup when playing, like they start too suddenly. Maybe start with lower spacing and increase it on the later jumps, like you did on the beginning.
Didn't like the new combo spam in some parts but eh, the map looks really nice anyway
GL

PD: Revive enigma i can't shoot my kudos to it fff
Topic Starter
AtHeoN

Atsuro wrote:

Only a month late after i said i'd do it later, I didn't forget!


Just call it "star stage" or something w blame aeril
  1. 00:15:213 (1,2,3) - I feel like this triple doesn't represent the music well, the note that gets most emphazis on a triple is the last one and both the first and last one should get some emphazis. Two notes would feel better instead of a triple, it also makes the rhythm change on the other triples more natural since they're on another measure. maybe fix'd
  2. 00:49:521 (1) - Add a finish to this one? or remove this one 00:49:059 (1) - since it's the same. removed the finish
  3. 01:21:674 - Skipping this vocal note sounds weird, at least map it with a slider end since you skip it with a slider. i like to just follow the instruments here more
  4. 01:40:136 (1) - The jump to this slider feels a bit stiff when played, maybe add a red anchor like this https://osu.ppy.sh/ss/7924376 to make the flow feel more natural or something like that since my slider is ugly lul. i used straight sliders for in the kiai for notes without a cymbal
  5. 01:55:059 (1) - Finish? Also here 03:31:059 (1) - . It fits pretty well and there is a cymbal on the song so ye done
  6. 02:14:367 (2) - Judging by how the pitch of the instrument you follow and the other jumps you make with it, the spacing you use with this one is a bit too short. It even confused me when i played it lol, i expected larger spacing here. Try making the spacing longer if you can. 02:13:521 (1,2,1,2) - they are the same
  7. 02:32:290 (3,6) - Weird ugly nazi stack fk
  8. 04:57:213 (1,2,3,1,2,3,1,2,3,1,2,3) - These jumps feel like they lack buildup when playing, like they start too suddenly. Maybe start with lower spacing and increase it on the later jumps, like you did on the beginning.nerfed a bit
Didn't like the new combo spam in some parts but eh, the map looks really nice anyway
GL ¯\_(ツ)_/¯

PD: Revive enigma i can't shoot my kudos to it fff revived w
thx for mod w
PandaHero
Hi, m4m from my q. Actually I'm bad at modding 6*+, but I'll try my best.

[General]
According to modding asisstant:
1. Unused hitsounds:
normal-hitwhistle2.wav
2. Wave hitsounds with possible delay > 5ms:
soft-hitclap.wav

[Aspiration]
00:34:444 (5,6) - will be better to unstack note and slider's head, at first because it's not very well readable, and secondly because spacing between slider's end and 6 note is to small for this place.
00:37:751 (2,3) - spacing between these sliders should be bigger than between these 00:37:982 (3,4), because spacing between objects on timeline are not the same.
00:51:059 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,7,8) - this part is too intense for the music imo, I would like to make less spacing and sv here.
01:07:521 (4) - make a 3/4 slider here, as you did before?
01:09:213 (3,1) - I recommend to make spacing between this objects the same or even bigger than between these notes 01:09:059 (2,3), because music not become less intense.
01:12:905 (1) - why you add nc here? o.o
01:15:367 (1,1) - too big spacing for 1/4 objects in non intense part.
01:18:136 (1) - I would like to ctrl+g this slider, because you break your circular flow here (and also because it plays unintuitive for me).
01:32:444 (4,5) - please cntrl+g for keeping circular flow (there is no reason in music for breaking it)
03:03:213 (1) - why you add nc? I would like to remove it, because it's necessary here imo.
03:14:290 - I would like to add note here, because vocal that you mapped starts from here.
03:22:136 (3,1) - if you swap nc's here, it will be more logical and pleasant to play.
03:22:444 (2,1) - ^
03:22:905 (2,1) - ^
04:31:674 (3) - add nc for separating two slider patterns?


Sorry for short mod :\
Good luck~
Topic Starter
AtHeoN

PandaHero wrote:

Hi, m4m from my q. Actually I'm bad at modding 6*+, but I'll try my best.

[General]
According to modding asisstant:
1. Unused hitsounds:
normal-hitwhistle2.wav removed
2. Wave hitsounds with possible delay > 5ms:
soft-hitclap.wav taken from ranked map w

[Aspiration]
00:34:444 (5,6) - will be better to unstack note and slider's head, at first because it's not very well readable, and secondly because spacing between slider's end and 6 note is to small for this place. got mentioned few times before, but didn't like any of their suggestions and it's hardly any problem reading that so unless you don't give me any good suggestion i will stick with this.
00:37:751 (2,3) - spacing between these sliders should be bigger than between these 00:37:982 (3,4), because spacing between objects on timeline are not the same. should be better i think
00:51:059 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,7,8) - this part is too intense for the music imo, I would like to make less spacing and sv here. i tried, but i don't like it at all
01:07:521 (4) - make a 3/4 slider here, as you did before? i don't like skipping percussion sounds
01:09:213 (3,1) - I recommend to make spacing between this objects the same or even bigger than between these notes 01:09:059 (2,3), because music not become less intense. agree
01:12:905 (1) - why you add nc here? o.o consistency 01:15:367 (1) -
01:15:367 (1,1) - too big spacing for 1/4 objects in non intense part. fixed
01:18:136 (1) - I would like to ctrl+g this slider, because you break your circular flow here (and also because it plays unintuitive for me). 01:18:136 (1,2,1,2) - pattern w
01:32:444 (4,5) - please cntrl+g for keeping circular flow (there is no reason in music for breaking it) there is, the cymbal and want to emphasize on that
03:03:213 (1) - why you add nc? I would like to remove it, because it's necessary here imo. 01:27:213 (1) - 04:02:290 (1) - mainly consistency reasons
03:14:290 - I would like to add note here, because vocal that you mapped starts from here. consistency :( and mostly following instruments w
03:22:136 (3,1) - if you swap nc's here, it will be more logical and pleasant to play. it's more logical atm imo and for patterning reasons, so no
03:22:444 (2,1) - ^ ^
03:22:905 (2,1) - ^ ^
04:31:674 (3) - add nc for separating two slider patterns? sure


Sorry for short mod :\
Good luck~
thx for mod w
Lami
ar 9.5 kinda low as extreamly high jump :/
i'd like more AR, 9.6~7

normal-hitwhistle2 remove unused

00:15:981 (1) - not snapped
00:38:366 (2) - same ^
02:12:751 (4,5) - w....wei..rd partten imo.
02:15:674 (3,1) - i personally feel empty :d
02:56:366 (2) - idk this overmapping is justfied.

personally, i like this type map on player's view, except only two partten, 01:33:674 (5,6,1) - ,01:42:290 (4,5,1) -
Topic Starter
AtHeoN

Lami wrote:

ar 9.5 kinda low as extreamly high jump :/
i'd like more AR, 9.6~7 uhhh not sure how i feel about this, but will try so putting 9.6

normal-hitwhistle2 remove unused already removed from last mod

00:15:981 (1) - not snapped o fixed
00:38:366 (2) - same ^ 00:37:751 (2,3,2) - triangle spacing
02:12:751 (4,5) - w....wei..rd partten imo. i tried to be edgy xd
02:15:674 (3,1) - i personally feel empty :d idk what to put there tbh, unless suggested something more fitting
02:56:366 (2) - idk this overmapping is justfied. i think it's fine

personally, i like this type map on player's view, except only two partten, 01:33:674 (5,6,1) - made it flow better a bit?,01:42:290 (4,5,1) -this one is fine
thx for mod w
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