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TAEMIN - Danger

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Cerulean Veyron

Pentori wrote:

[Veyron's Hard]
  1. 00:06:807 (1,2,3,4,5) - etc. i definitely cant agree with the 1/4 snapping here - the song is built around the swing beat bass so i dont see a reason to being simplifying it? the 1/6 snaps can be made to be less challenging through slider end usage, regardless you don't need to be mapping every 1/6 I'd probably take that opinion as "remap the rhythms" for short. I do agree with you according to this but as far as I can hear, only some of them are actually 1/6. But snapping them all into that kind of snapping, it will literally be quite a challenge for anyone to hardly recognize the rhythm composition's snaps as it were to be between 1/4 and 1/6. I find that really doubtful to turn everything to 1/6 just to follow those "swing beat bass" you're talking about and skip any other tracks left, that's kind of a reason why they were suppose to be 1/4 or whatnot. I'm still not sure yet, but I'll get to it pretty much soon to not disappoint Voli again.
  2. 00:11:807 (4,5,6,7,8,9,1) - on top of that these rhythms end up making spread really harsh. compared to other diffs this is the most dense and definitely doesn't seem appropriate in a slow section, since the normal only uses the 1/2 here :/ If it's the thing you want, then fine.
  3. 00:23:649 (1,2,3,4) - 00:25:754 (1,2,3,4,5) - and ye etc. this stuff is like insane rhythm Do they? The rhythms around this whole section is not definitely some indication that familiarize itself as an "Insane" rhythm. I've actually done a lot of 1/4 notes and other kinds of complex rhythm compositions in almost half of the difficulty in spite of 1/6 snapping. And aside from consistencies and variations, what can be bad about it when it's not used in an excessive way? ;p
  4. 00:35:754 (4) - should be ctrl g'ed? you didnt often have jumps here Alright
  5. 01:14:175 (1,2) - minor spacing discrepancies like these can be avoided if you have stacking enabled in editor http://puu.sh/wOgg9/6b734b2344.jpg I do not have the stacking option enabled in editor for your information, as it'd look pretty sloppy here of course. Not sure if that issue has to do with most of the objectives when it comes to stacking circles. But if it's for distance spacing-related, I might redo it for that.
What's wrong? My difficulty gives you goosebumps? xddd Don't even try to enforce an icon, alright? Just do what you possibly can and it's up to you, either you mind nominating the mapset or not. But eehhmm, it's Voli's map anyways lmao /runs

Didn't do a lot of changes, and applied a few mods so https://puu.sh/wQXk7/997d6028d9.rar
Irreversible

Zexous wrote:

[Irreversible's Hyper]
  1. lmao what are these slider shapes irre beautyyy
  2. 00:32:596 (1,1) - Underspaced? Might get misplayed I believe not, cuz of the slider SV
  3. 00:42:070 (5) - Shorten by 1/6 so it gets that sweet vocal? I can see where you are coming from but it's somehow getting to complex there since everything is so weirdly snapped there. I decided against it because of this unfortunately
  4. 00:42:596 (1) - This slider seems to be capturing the prolonged sound of the vocals but the vocals starts earlier so maybe start the slider earlier, or maybe even just a circle? Additionally to above, I tried that but somehow it just doesn't snap anywhere, does it?
  5. 00:43:649 (3) - Pattern is cool but it just sounds really weird to the music, maybe add a circle 1/6 before, and shorten the slider by 1/6, etc. I actually think it follows the vocals!
  6. 00:52:465 (5) - Similar issue here, like, this slider isn't really set to...anything in the music. Like what's the rationale for mapping this pattern in 1/4
  7. 00:59:438 (1,2,1,2,1,2,1,2) - This is insanely hard to read and to play for a hyper and it is not appropriate lol yeaa
  8. 01:03:649 (1) - Might also get misplayed because of underspacing
Hmm, I didn't fix a lot I'm aware of that but somehow the snapping is just weird, do you have concrete spots maybe?

Pentori: Fixed all except the rhythm suggestion, I think that it follows the background synth well and fits the mood too

Thx guys :p

http://puu.sh/wSaC0/7d082c2f4f.txt
Topic Starter
Voli
all updated!
Pentori
re

normal
00:57:333 (1,1) - this stuff should be yellow/red right? similar to stuff like 00:32:070 (1,1) . well at least thats how it was before

veyron
00:08:298 (5) - the circle here is kinda unnecessary since theres only one vocal that supports it as opposed to the many vocals at 00:10:403 (5,6)
00:11:017 (1) - might as well just be a circle, it doesnt really make much sense to be filling in 1/6 beats that dont exist in a hard 00:11:193 . also 00:11:017 - is missing a finish
00:56:807 (4) - 1/6 repeat could work well here too similar to how 00:39:965 (5) - is done

irre missing from tags
Topic Starter
Voli
fixed all from my part
Cerulean Veyron
fine, fixed all. sorry for the huge delay tho
k for now, im not responsible if theres sth unusual in my diff xd

update https://puu.sh/x3Bbz/90e2992202.rar
Topic Starter
Voli
up dated
riffy
dated up

We've done a quick IRC mod for Voli's diffs. Some rhythm changes in Normal, visuals for the Danger difficulty.

IRC log
00:36 Bakari: o
00:37 Bakari: please come alive
00:37 Voli: o
00:37 Bakari: sweet
00:37 Bakari: still need a recheck for the danger thing?
00:37 Voli: ya :D
00:37 Bakari: I know I am like the slowest bn ever
00:37 Bakari: I am sorry
00:37 Bakari: let me re-dl, so we can quickly IRC :p
00:38 Voli: nothing can top cv's mod response speeds
00:38 Voli: im used to it xdddd
00:39 Voli: yea sure
00:39 Bakari: mkay, let me quickly check metadata and all that general stuff
00:39 Bakari: should be alright, but I'll have to do it anyway
00:39 Voli: yea
00:39 Voli: lemme see, it was confirmed somewhere in the thread
00:39 Bakari: https://www.youtube.com/watch?v=UF8m2JIDjKU
00:39 Bakari: whoosh
00:40 Bakari: that'll do, since SMTOWN is the official label
00:41 Voli: 태민_괴도 i think thats TAEMIN - Danger
00:41 Voli: translated
00:41 Voli: yea
00:41 Bakari: yeah, it is correct
00:42 Bakari: why is the bg file like 4mb in size, btw?
00:43 Bakari: https://bakarisu.s-ul.eu/dbSAgh87.jpg give this one a try, should be approx the same quality, maybe a bit compressed
00:43 Bakari: though 8x smaller in filesize
00:43 Voli: lmao
00:43 Voli: oki sure
00:44 Bakari: it's literally heavier than the mp3 file
00:44 Voli: LOL
00:44 Voli: yea that works
00:44 Voli: thanks \o/
00:44 Bakari: kds pls
00:44 Bakari: oh wait, there are still like 4 diffs to check
00:45 Voli: haha
00:45 Voli: i already gave you kds like
00:45 Voli: half a year ago i think
00:45 Voli: but we can pretesnd that neve happened
00:45 Bakari: of course we will! how else am i supposed to farm kudosu? :D
00:46 *Bakari is editing [https://osu.ppy.sh/b/1255200 TAEMIN - Danger [Normal]]
00:46 Bakari: anyways
00:46 Bakari: 5,5 should be okay, though last time I modded it I recommended 5
00:46 Bakari: the approach rate i mean
00:46 Voli: yea i think it was 6 before
00:46 Voli: before you recommended
00:47 Voli: lemme see with 5
00:47 Bakari: either way the difference between 5 and 5,5 is minor, I'd prefer 5
00:47 Bakari: but it's up to you
00:47 Voli: 5 shoudl be good
00:47 Voli: i'll change it
00:49 Voli: should i change irre's AR slightly too
00:50 Voli: since the diff has a lot of overlappingpatterns etc
00:50 Bakari: 00:16:807 (4,7) - it's kind of a weird thing, but these feel better as 3/4 sliders to me
00:50 Bakari: somewhere around the blue tick there's a cut-off in the vocals
00:51 Voli: hmm
00:51 Voli: i always like to keep a straight forward rhythm in the easiest diff though, and its more consistent with 00:18:912 (7) - that way too
00:51 Voli: i dont use blueticks anywhere here i think
00:51 Bakari: yeah, that's why i suggested changing both 4 and 7
00:52 Bakari: besides, it doesnn't really matter where you drop the slider, since the next object is a slider as well
00:52 Voli: 00:18:912 (7) - but this one would make more sense with the vocal tho
00:52 Voli: as it is now
00:53 Bakari: 00:19:438 - isn't this a new line of the lyrics, though?
00:53 Bakari: if so, connecting two lines with a slider may not work too well anyway :p
00:53 Voli: ya it is
00:53 Voli: but theres nothing on the blue tick D:
00:53 Voli: 00:16:807 (4) - here there is though
00:54 Bakari: i clearly hear the vocals fade there, that's weird
00:54 Voli: idunno lol it feels way more sensible to me to have it end on white there
00:54 Voli: both drum and a vocal
00:54 Voli: whereas the blue tick has nothing rly tangible
00:55 Bakari: then let's keep it that way
00:55 Voli: (for the second one that is)
00:55 Voli: alrighto
00:55 Bakari: whatever works for you is the best
00:57 Voli: yea tbh i'd just use a 3/4 and a note on white if it wasnt the easiest diff
00:57 Bakari: 00:26:018 (4) - it's really weird to have this as a clickable beat, when a much stronger thing just before 00:25:754 - is unclickable
00:58 Voli: yea, i agree
00:58 Voli: do you think its better to make 00:25:754 - clickable or remove 00:26:018 (4) - altogether
00:58 Bakari: well, you can't really just remove (4) due to the way your rhythm works
00:59 Bakari: https://osu.ppy.sh/ss/8804619
00:59 Bakari: maybe try this?
00:59 Voli: seems good
01:00 Voli: lemme just rearrange some things then
01:01 Bakari: 00:40:491 (1) - i actually feel like this should be a 2/1 slider, just like 00:36:807 (1) -
01:03 Voli: all of them?
01:03 Voli: 00:48:912 (1) -
01:04 Voli: i was following a combination of vocal and drums
01:04 Voli: like 00:41:017 - has the low drum sound
01:05 Voli: and vocals are clickable
01:06 Bakari: i am kind of in doubt about this myself
01:06 Voli: xD
01:07 Bakari: i see that you want to follow the drums, but at the same time, I sort of want consistency with the "danger" part of the vocals
01:07 Voli: for what it matters
01:07 Voli: i followed the same patterns in the top diff
01:08 Voli: 00:40:491 (1) -
01:08 Bakari: mhm, i see
01:09 Bakari: one more thing then 00:41:281 (2) - 00:45:491 - aren't they basically identical?
01:09 Bakari: 00:49:702 (2) - ^
01:09 Voli: yea i guess that one should have a note in between too
01:10 Voli: thought doesnt it become
01:10 Voli: like
01:10 Voli: too long of a chain then?
01:10 Voli: that mightve been why i didnt do it there
01:10 Voli: iirc something in the rc said ''avoid too long object chains blabla''
01:11 Bakari: then i guess it's better if we take out each of these circles
01:12 Bakari: it's like we simplify the thing, and at the same time highligh stuff before/after the 1/2 beat
01:12 Bakari: so it's a win-win
01:12 Voli: hmm
01:12 Voli: that might actually be a good idea xD
01:12 Voli: alright
01:12 Voli: ill do that
01:12 Bakari: just a second
01:13 Bakari: check the hard to be sure that the spread allows us to do that
01:13 Voli: hard is
01:13 Voli: pretty hard
01:13 Voli: in terms of rhythm
01:14 Voli: since it introduces the 1/6 the song uses
01:14 Bakari: this makes things harder :D
01:14 Voli: haha
01:14 Voli: #blamecv
01:14 Bakari: 00:45:491 - then let's just drop the circle here, it's the kiai part after all
01:15 Voli: yea thats good
01:15 Voli: 00:51:807 - here too?
01:16 Bakari: yep
01:17 Voli: added a bunch of circles
01:17 Voli: the sr didnt increase somehow o.o
01:18 Bakari: 01:15:491 (2) - we don't really need this one, do we?
01:18 Bakari: i'm trying to balance stuff out
01:19 Voli: i could remove that yea
01:19 Bakari: 01:22:596 (1,1) - try some softer angle to match the rest of the patterns? https://bakarisu.s-ul.eu/SInLZWcx.jpg
01:20 Voli: yep
01:20 Voli: changed it in a similar manner
01:20 Voli: oh wtf
01:20 Voli: my colorhaxing fucked up
01:20 Voli: D:
01:20 Voli: brb fixing it
01:21 Bakari: oh God, we didn't think about it
01:21 Bakari: meanwhile, I'll take alook at the Danger diff
01:21 Voli: yeah ;-;
01:21 Voli: whoooops
01:21 Bakari: which is for some reason written in all caps
01:21 Voli: LOL
01:22 Voli: oh god
01:22 Voli: can they please come up with a better way to colorhax
01:22 Voli: in lazer
01:22 Voli: okay i fixed it i think xD
01:22 Bakari: isn't lazer basically the new osz 2?
01:23 Bakari: they've been telling stuff about osz2 and how it'd be a way better and years ahead of osz
01:23 Bakari: and then it never came to live :D
01:23 Voli: wtf is osz2
01:24 Voli: well apparently peppy has been working on it for the past year and it'll come out soon tm
01:24 Bakari: the whole osz2 thing was started like 7 years ago
01:24 Bakari: and was "under heavy development"
01:25 Voli: aha LOOL
01:25 Voli: just like the tier system
01:25 Voli: :^)
01:25 Voli: seriously how do i get to t2
01:25 Voli: ???
01:26 Bakari: no idea
01:26 Bakari: p/6181865/
01:26 Voli: ohhh :o
01:26 Voli: updates
01:26 Voli: ill read that after we're done
01:27 Bakari: my main issue is the readability of the SV changes for stuff like 00:48:298 (1,2) -
01:28 Bakari: JESUS CHRIST THIS IS WONDERFUL 00:57:860 (1) -
01:28 Voli: <3
01:28 Voli: until you click the slider
01:28 Voli: LOOL
01:29 Voli: https://voli.s-ul.eu/8xM6jile.png boom a wild shiirn appeared
01:29 Voli: loljk
01:29 Voli: also with the sv changes
01:30 Voli: isnt ncing them enough there?
01:30 Bakari: 01:23:123 (1,2) - 01:27:333 (1,2) - blah blah blah inconsistent spacing
01:30 Bakari: 1-2 use different SVs, yet (2) isn't NC'd
01:30 Bakari: so yeah
01:31 Voli: oh wtf it isnt
01:31 Voli: and wtf they use different svs
01:31 Voli: i will just make them the same
01:32 Bakari: btw, 00:18:298 (5) - try removing the thing, so the whole combo goes with the vocals only
01:32 Voli: fixed
01:33 Voli: i think the sound is too strong to omit tho
01:34 Voli: maybe its just an editor thing
01:34 Voli: lemme try to play it
01:35 Voli: nah i do prefer the drum being included tbh
01:35 Bakari: and one last thing
01:35 Bakari: https://bakarisu.s-ul.eu/uXjH1Eye.jpg is this normal for sliders?
01:35 Voli: mainly cuz i mapped it in almost every other instance too
01:35 Voli: hm?
01:36 Voli: you mean the sliderpoint going outside of the slider?
01:36 Bakari: the last nod is way outside of the sliderbody
01:36 Bakari: yeah
01:36 Voli: ohh
01:36 Voli: wtf o.o
01:36 Bakari: yeah it works, but if lazer does come to life, no one knows what kind of stuff may happen to slider
01:36 Voli: where's that?
01:36 Bakari: 00:36:807 (1) -
01:36 Voli: well i don't think thats necessary either way
01:36 Voli: so ill fix it
01:37 Bakari: the rest looks okay, so I guess that's about it for the irc part

Veyron's Hard
  1. 00:18:912 (6,7) - looks lik the overlap here isn't intended and is actually caused by the slight shift occuring because of the stack. Moving it just a bit further would fix that.
  2. 00:59:438 (1,2,3,4) - shouldn't (4) be flowing the same direction as the other three sliders? As they represent the same thing repeated 4 times it feels like a logical decision. example
  3. 01:33:123 (1,2,3,4) - don't these need an additional repeat? There are vocals there and the concept is very similar to 01:28:912 (1,2,3,4) -

    Just a few visual changes here and there.
Irreversible's Hyper
  1. Try to use higher Approach Rate to make things like 00:59:438 (1,2,1,2,1,2,1,2) - more readable? actually suggested by Voli
  2. 00:46:017 (4) - is the circle here really needed? I'd remove it to highlight the 1/1 rhythm. Basically 00:53:123 (1,2,3,4) - this.

    Looks cool.
Cerulean Veyron

Bakari wrote:

Veyron's Hard
  1. 00:18:912 (6,7) - looks like the overlap here isn't intended and is actually caused by the slight shift occurring because of the stack. Moving it just a bit further would fix that. Hey, most of these kinds of overlaps are obviously intentional though (Can't tell by the looks or something?). As for this point,
    the overlap here is mostly likely visible just not only for the stack, even moving this out further would still do the same thing. Would rather keep a few overlaps a bit simple than just moving it over.
  2. 00:59:438 (1,2,3,4) - shouldn't (4) be flowing the same direction as the other three sliders? As they represent the same thing repeated 4 times it feels like a logical decision. example Might do
  3. 01:33:123 (1,2,3,4) - don't these need an additional repeat? There are vocals there and the concept is very similar to 01:28:912 (1,2,3,4) - Most likely not very similar by the sound of the vocals. if it weren't to start its landing on the blue ticks than the regular ones, I wouldn't start the slider heads on the white tick for it though. So to keep rhythms a little more simple and less dense, I'd better not overuse a ton of 1/4 repeated sliders.

    Just a few visual changes here and there.
VI. SU. AL.
https://puu.sh/x6p7k/26f2a769fc.rar
Irreversible
Voli, can you increase the AR?

Also, add a circle at 00:54:438 - at 344 64

Bakari: I've added a circle at the second spot because I feel like it should be highlighted. Leaving it bland would be weird, but I made it consistent at least.

Thanks!
Topic Starter
Voli
all's updated!
riffy
Lookin' pretty!

Bubbled!
squirrelpascals
Dude nice :)
Topic Starter
Voli
Thanks!!! <3
Monstrata
Veyron's Hard

00:29:438 (6) - Pretty sure this should be snapped to red tick, since you map the same rhythm to 1/2's earlier and later too.
Topic Starter
Voli

Monstrata wrote:

Veyron's Hard

00:29:438 (6) - Pretty sure this should be snapped to red tick, since you map the same rhythm to 1/2's earlier and later too.
The vocal's not on the red tick there though, imo its better on 1/6 tho lets ask veyron
Cerulean Veyron
The vocals around that section don't technically sound like some casual simplified 1/2 while hearing this 00:29:438 (6) -. And of course, it actually lands earlier than the red tick on 00:29:702 -, and it's even later than 00:29:438 (6) - with the 1/6 snapping. So the closest snap of the vocals I could get for this part is 00:29:658 -. It was close enough even if it's heard normally, but meh.
Pentori
hard
00:56:807 (4,1) - spacing here is pretty overkill. would cause breaks 90% of the time as players r gonna release the slider early. 00:39:965 (5,1) - is much more reasonable and the overlap helps with reading, so you should try a similar thing

also maybe drop od to 5? since hyper uses 6 as well while normal is only 3

poke when rdy
Cerulean Veyron
:wow: :i_fixed_all_for_no_reason_kms: :eyes:

https://puu.sh/x8Ex9/887134111c.rar
Pentori
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