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Komine Lisa - Resuscitated Hope -TVsize- [CatchTheBeat|Taiko

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defiance
god i love anime
Topic Starter
Ascendance
cawub

wwwww_ wrote:

(^: Who plays platters anyways

[Fiance's Golden Sun]

Hey I'm that rhythm guy

- 01:05:402 (1) - This slider should match the one at 01:03:556 (1) since they are both held for the same amount of time. (The slider would end on 01:06:094 this red tick) The long held slider has no sound in the middle to make two 1/2 sliders out of, thats why they're different

Alright now for some gameplay modding (^:
- 00:11:863 (1) - Why is this a NC? You have one right after the spinner seems pretty pointless. Fixed

Welp almost no complaints with gameplay it was nicely made.


Sorry about short mod I don't mod anything under platters much so I didn't find anything wrong with the other diffs. Nice map, good luck on rank!

vegetable

celerih wrote:

[
Cup
]

  1. 00:26:633 (1) - You have curved sliders on most long held vocals, so why not make this one curved too Variety I guess :d
  2. 00:50:633 (3) - Reduce the spacing here, because anti-flow in a cup smh my head ATM Machine
  3. 01:22:017 (1,2,3,1) - Move all of this so 01:22:017 (1) - is closer to the middle. This way it's easier for newer players to recover after the sliderSure
  4. 01:24:787 (3,1) - Weird flow for a cup, and the distance here is pretty large. Might bring some people to dash Reduced by 1 mbomb


Anime was a mistake, enjoy your short mod askcandance

Thanks both of you!
Dea ex machina
Everyone's mad at Ascendance but I came up with diff name :bigthink:
Topic Starter
Ascendance

-wwwww wrote:

Everyone's mad at Ascendance but I came up with diff name :bigthink:
Nothing new here 😥
autofanboy
le l
Dea ex machina

Tenshichan wrote:

Golden Sun:
01:22:017 (1) - I already talked to Ascendance about it but I'll write it down again for completion sake; Sliders like that are unneccessary. It should have been a spinner instead, which makes way more sense in that situation. Even if you give it a special shape it isn't noticeable while playing. no. we've decided to keep it.
everything else applied

wwwww_ wrote:

[Fiance's Golden Sun]
Sorry about short mod I don't mod anything under platters much so I didn't find anything wrong with the other diffs. Nice map, good luck on rank!
thanks! all applied on my end

celerih wrote:

Anime was a mistake, enjoy your short mod askcandance
all applied
Topic Starter
Ascendance
hea rtsliders

the fiance tradition
defiance
You know what I am really tired of ascendance trying to bs his way into ranking. That diff name was stolen from a game, and a great game at that. I wouldn't have minded if he gave credit to the developers in the description. Yet he didn't do that. That really angers me, I can't believe he would do something like this. This is like Monstrata and Kroytz Road To Resistance, but worse. Monstrata is just a mapper, but Golden Sun was a project. A masterpiece. So much time was put into that game for the public to play.

No wonder ascendance got kicked from the BNG. Do us all a favor and quit mapping.
Foxy Grandpa
if i meme hard enough ill transcend the plane of reality and become a fruit in ascendances ctb map
celerih

FoxyGrandpa wrote:

if i meme hard enough ill transcend the plane of reality and become a fruit in ascendances ctb map
The real question is what type of fruit would you be? This is very important.

  1. Would you be the basic regular Fruit
  2. Or perhaps a tantalizing Banana
  3. You could be an exciting Drop
  4. What about being a small shy Droplet
Do not take this question lightly, and the way will open to you young one.
Topic Starter
Ascendance

celerih wrote:

FoxyGrandpa wrote:

if i meme hard enough ill transcend the plane of reality and become a fruit in ascendances ctb map
The real question is what type of fruit would you be? This is very important.

  1. Would you be the basic regular Fruit
  2. Or perhaps a tantalizing Banana
  3. You could be an exciting Drop
  4. What about being a small shy Droplet
Do not take this question lightly, and the way will open to you young one.
This feels like a class selection choice in an mmorpg
OzzyOzrock
I choose plate. I soak up damage and support my team with a surface to eat on.
MBomb

Ascendance wrote:

-wwwww wrote:

Everyone's mad at Ascendance but I came up with diff name :bigthink:
Nothing new here 😥
i meme you because i love you
Chromoxx
Disable widescreen support
defiance
when ur trying to rank a map but ur friends are memeing the hell out of the thread
Ultima Fox
:thinking:
OzzyOzrock
hey you guys remember teatime

SPOILER
16:56 OzzyOzrock: o ya give taikos before i forget btw!
17:58 Ascendance: heck
17:59 Ascendance: i just got back
18:58 OzzyOzrock: o
18:58 OzzyOzrock: LOL
18:59 OzzyOzrock: 1 hour apart in each burst v nice
19:01 Ascendance: wew
19:01 *Ascendance is listening to [https://osu.ppy.sh/b/1252912 Komine Lisa - Resuscitated Hope -TVsize-]
19:01 Ascendance: its not done cuz i wasnt sure if it was too cancer lol
19:08 OzzyOzrock: the plan is kantan futsuu muzu?
19:08 Ascendance: i was gonna do futsuu muzu but i can add a kantan
19:09 Ascendance: i think its 2 hard
19:09 OzzyOzrock: o yeah if kiai spikes it then hm otherwise it'll be fine to chromoxx lul
19:10 Ascendance: this 1 feels like a remap boyz
19:10 OzzyOzrock: ok so 00:05:171 (9,10) - id delete this just so the first d d island isn't random and has somethiing to be consistent with
19:11 Ascendance: o sure
19:11 OzzyOzrock: 00:10:479 (21) - grace notes just make these parts look cluttered so this one can go to solely get on vocals
19:12 Ascendance: yea i removed all the doublet style things
19:13 OzzyOzrock: 00:18:787 (10) - can die as a break, as simple as it can be, 00:22:479 (20) - and so can this one to lead into the verse more cleanly
19:13 OzzyOzrock: o what do you mean all doublet style things
19:13 Ascendance: the ghost notes
19:13 OzzyOzrock: like the improc ones o yueah
19:13 OzzyOzrock: coolcool
19:13 Ascendance: also for things like 00:15:556 - with finishers i deleted the notes after to add break
19:14 OzzyOzrock: o in that case disgregard the first delete since your thing covers it
19:14 Ascendance: cool beans
19:14 OzzyOzrock: that being 00:18:787 - specifically ye
19:16 OzzyOzrock: 00:26:633 - should try and follow the rhythm you just did, to not look inconsistent http://puu.sh/v41ml/b133144e88.jpg
19:16 OzzyOzrock: can still lead into the other part though
19:16 OzzyOzrock: as i mapped
19:17 Ascendance: ah sure
19:18 OzzyOzrock: and then just to not make this bit too suddenly dense, 00:37:479 (52) - can be removed, sacrificing drum following for vocal
19:19 Ascendance: right, deleted
19:20 OzzyOzrock: 00:45:094 - let's brainstorm this part because its the most iffy so far
19:21 Ascendance: i might just move the red tick note from the doublet to 00:45:556 -
19:21 Ascendance: that way it's 4 1/1s
19:23 OzzyOzrock: i had http://puu.sh/v41G3/7aeb7de44e.jpg in mind but obviously you're more looking to make that bit denser right
19:24 OzzyOzrock: though vocals themselves kinda slow down
19:24 Ascendance: where's that marker located at
19:24 OzzyOzrock: 00:45:094 -
19:26 Ascendance: i was gonna say maybe increase the slider to 00:50:171 - but then theres no recovery
19:26 Ascendance: so yea i did yours
19:28 OzzyOzrock: trying to see what wouldnt spike SR in kiai
19:28 Ascendance: lemme update what i have and see if its okay for kiai
19:29 OzzyOzrock: ye im comparing doubles sr vc triplets
19:29 Ascendance: beep boop
19:29 Ascendance: 1updated
19:29 OzzyOzrock: hoW DOES THAT NOT RAISE SR AT ALL
19:29 Ascendance: ow o
19:31 OzzyOzrock: just to give muzukashii breathing room notes like 00:55:710 (78) - can go away
19:31 OzzyOzrock: and then just as preference 00:58:248 (85) - can be k heheheeehehehe
19:32 Ascendance: okay dad!
19:32 OzzyOzrock: arguments against incest
19:32 Ascendance: get to know you phase
19:32 OzzyOzrock: nonexistent
19:33 Ascendance: right up my alley
19:33 Ascendance: is what i have fine so far?
19:33 OzzyOzrock: hell yeah
19:33 Ascendance: aw ye
19:34 Ascendance: do i do a muzu or no :thinking:
19:35 OzzyOzrock: :thinking:
19:35 OzzyOzrock: u have no choice
19:35 Ascendance: aw heck
19:35 Ascendance: AW YEA 1.98
19:35 Ascendance: WE DID IT
19:36 OzzyOzrock: move 01:07:710 (105) - to 01:08:171 - so it's like the kiai start, giving a tiny break
19:36 OzzyOzrock: from there on
19:36 Ascendance: update
19:36 Ascendance: oh sure
19:36 OzzyOzrock: you can just follow the structure set in the firts half
19:36 OzzyOzrock: to the second half with whatever small color changes or stuff you want
19:36 OzzyOzrock: oooo
19:37 Ascendance: i did that except with some slight variations because the song picks up a bit
19:37 Ascendance: there's a constant background beat now
19:38 OzzyOzrock: yet first kiai is denser in doubles :thinking:
19:38 OzzyOzrock: but shorter in patterns
19:39 Ascendance: thats cuz the first kiai has these short guitar things like 00:56:171 (78,79,80,81) -
19:39 OzzyOzrock: yee
19:39 Ascendance: where those are absent in the 2nd half
19:40 OzzyOzrock: is 01:09:094 (108) - meant to have a finisher
19:40 Ascendance: oops
19:40 Ascendance: i think i just carried it over from a previous placement
19:41 Ascendance: 1.99 fukkk
19:41 OzzyOzrock: ez
19:41 Ascendance: no kantan hype
19:42 OzzyOzrock: wow no third finisher for the ruuuuuuuuuuuuuu
19:42 Ascendance: wher
19:43 OzzyOzrock: 01:22:017 -
19:43 OzzyOzrock: o and the spinners would preferably be a 1/1 behind the next
19:44 Ascendance: https://osu.ppy.sh/ss/7698773 so this
19:44 OzzyOzrock: yeeee
19:44 Ascendance: cool beans
19:44 OzzyOzrock: futsuu pro ezpz
19:45 OzzyOzrock: before you make muzu tho
19:45 OzzyOzrock: just clean the lines
19:45 OzzyOzrock: all normal sounds etc
19:45 Ascendance: o yea
19:48 Ascendance: 1.20 sv right
19:48 OzzyOzrock: would even recommend all the green by like 10% or something
19:48 Ascendance: increasing or decreasing
19:48 OzzyOzrock: oops ya increase
19:49 OzzyOzrock: song isnt that quiet just calm
19:49 Ascendance: a lot of stuff is gonna land on red tick here so sr is fucked
19:49 OzzyOzrock: 00:11:863 (1) - should be shortened also
19:49 OzzyOzrock: o
19:49 OzzyOzrock: muzu?
19:49 Ascendance: yea i did it
19:49 Ascendance: kantan
19:50 OzzyOzrock: o o o
19:50 Ascendance: 25 seconds already 1.6
19:50 OzzyOzrock: youre going for it?
19:50 Ascendance: yea
19:50 Ascendance: i think it might be rip sr tho
19:50 Ascendance: take a look
19:50 OzzyOzrock: wow i thought the plan was to chromoxx
19:51 Ascendance: he wont do it without putting his name on it
19:51 *Ascendance is editing [https://osu.ppy.sh/b/1254521 Komine Lisa - Resuscitated Hope -TVsize- [Kantan]]
19:51 OzzyOzrock: as in the futsu muzu spread LOL
19:52 Ascendance: o
19:52 Ascendance: i mean i could
19:52 OzzyOzrock: o kantan shouldnt really have 1/2 so thats why sr spikes
19:52 Ascendance: yea
19:52 Ascendance: so should i just do muzu instead
19:53 OzzyOzrock: errr 1/2 doubles etc notes on red ticks are fine
19:53 OzzyOzrock: you def can
19:53 OzzyOzrock: up to you at this point
19:53 OzzyOzrock: nardo will hate you less if kantan exists xd
19:53 Ascendance: 00:08:171 (5,6,7) - this is a no then
19:54 OzzyOzrock: yeah like that works because what yourte following just lands on reds and going on 1/1 would sound like shit
19:54 OzzyOzrock: where as the dd parts not as much
19:54 Ascendance: o i got you
19:55 Ascendance: k it's at 1.2 now
19:57 OzzyOzrock: this seems nice for that part http://puu.sh/v43Dm/6c24f2e2bc.jpg
19:57 OzzyOzrock: im backseating smh
19:57 Ascendance: coached to perfection!
19:57 OzzyOzrock: !!
19:58 OzzyOzrock: really 1.4 is fine
19:58 OzzyOzrock: for all diffs
19:58 Ascendance: alright
19:58 OzzyOzrock: 1.2 is like, 220bpm kantan
19:58 Ascendance: and tick rate 1
19:58 OzzyOzrock: ye as long as its not 3
20:02 Ascendance: kk finished
20:02 Ascendance: 1.67
20:03 Ascendance: updated
20:03 OzzyOzrock: owo'
20:04 Ascendance: owo
20:05 Ascendance: whoops 01:16:479 (84,85,86) - should be finishers
20:06 OzzyOzrock: 00:36:787 (29) - can be deleted for a fitting 4/1 break
20:07 Ascendance: oh sure, i didnt know what was acceptable w
20:08 OzzyOzrock: brb brb then gonna just make the pre kiai have a break and the slider futsuu has preferably
20:11 Ascendance: did it
20:44 OzzyOzrock: so it's good as heck
20:44 OzzyOzrock: just the green lines!
20:44 Ascendance: aw heck
20:44 Ascendance: alright
20:44 Ascendance: i gotta finish the thingy
20:44 Ascendance: the muzucashy
20:46 Ascendance: hopefully it looks ok so far
21:15 Ascendance: all done ayy
21:16 OzzyOzrock: !
21:16 OzzyOzrock: the sr LOL
21:16 Ascendance: raised some volumes and changed the timing lines to all N
21:16 Ascendance: updeeto
21:16 OzzyOzrock: OH there we go
21:16 Ascendance: lmao
21:17 Ascendance: futsuu > muzu
21:27 Ascendance: wait everything is an N icon
21:27 OzzyOzrock: ya LOL
21:27 Ascendance: is that bad
21:27 OzzyOzrock: its expected
21:27 OzzyOzrock: taiko sr sux
21:27 Ascendance: o ok
21:27 Ascendance: is it fine tho
21:27 OzzyOzrock: there are ranked maps with muzu easier than oni and ya im still lookin
21:28 OzzyOzrock: def good
21:28 Ascendance: hey cool
21:28 OzzyOzrock: 00:46:940 (95,96,97,98,99) - ddd k to build up and not make too big a gap with futsuu
21:29 Ascendance: did ddk k because of the unique sound on 00:47:402 -
21:29 OzzyOzrock: 00:55:710 (122,123) - swapping these is nice since kddd generally sounds weird
21:29 OzzyOzrock: and eye thats cool
21:30 Ascendance: swapped em
21:30 OzzyOzrock: 01:07:710 (160) - should probably be k since this not having the d k rhythm is kinda weird 01:11:633 (171) - can be k just to not have two kdds for no reason
21:31 Ascendance: `alrighty
21:31 Ascendance: i also switches 01:12:325 (172) - to k because i use k for that downbeat a lot here
21:42 OzzyOzrock: just so that people dont shit talk spread, 01:04:479 (62) - and 01:13:710 (76) - in kantan can go away
21:42 Ascendance: u got it
21:42 OzzyOzrock: since flipping thru diffs at parts gets weird
21:42 Ascendance: quality 4/1 gap
21:43 OzzyOzrock: the 01:20:171 - part is mapped well but im considering the spike
21:44 OzzyOzrock: cwhen compared to lower diffs i mean
21:44 Ascendance: which diff
21:44 Ascendance: muzu?
21:44 OzzyOzrock: o muzu ye
21:44 Ascendance: i could remove the triplet
21:45 Ascendance: delete 01:21:210 (203,204) - and maybe itll be better ?
21:45 OzzyOzrock: yee i think that works
21:45 Ascendance: aight
21:45 OzzyOzrock: 01:18:787 (196) - is prob k
21:46 Ascendance: sure thing
21:46 Ascendance: can i actually move 01:21:787 (204) - to 01:21:325 -
21:46 Ascendance: i think it sounds better
21:46 Ascendance: and maybe change it to d
21:47 OzzyOzrock: wait what does that become
21:47 Ascendance: ddk D
21:47 OzzyOzrock: ooo ye thats fine
21:47 Ascendance: https://osu.ppy.sh/ss/7699192
21:48 OzzyOzrock: the power of the lone big don
21:48 Ascendance: EMPHASIS
21:48 OzzyOzrock: I WANNA FEEL THE SONG
21:48 Ascendance: FEEL THE RHYTHM
21:48 Ascendance: FEEL THE RHYME
21:49 Ascendance: GET ON UP
21:49 Ascendance: ITS TAIKO TIME
21:49 OzzyOzrock: OOOOOOOOOOOOOOOOOOOOOOOOO
21:49 Ascendance: HEEEELLLLLLLL YEAAA
21:49 OzzyOzrock: 123\EASY AS ABC
21:49 OzzyOzrock: fuck
21:49 Ascendance: A
21:49 Ascendance: BC
21:49 Ascendance: 1
21:49 Ascendance: 23
21:49 Ascendance: o should i update
21:49 OzzyOzrock: DOREMI
21:49 OzzyOzrock: BABY UPDATE ME GIRL
21:50 Ascendance: let me check modding assistant to be sure you wont get cucked
21:51 Ascendance: ctb diff gives 79 pp
21:51 Ascendance: big money
21:51 Ascendance: updated
21:51 OzzyOzrock: HOO
21:51 OzzyOzrock: i farm that shit
21:51 Ascendance: HELL yea
21:52 Ascendance: dude someone sniped your #1
21:52 Ascendance: catgirl
21:52 OzzyOzrock: ya and then he bm'd.......
21:52 Ascendance: go get it back
21:52 OzzyOzrock: so i told him i got that #1 for my dying grandma
21:52 OzzyOzrock: bet he feels like a fuckhead now
21:53 Ascendance: LOL
21:53 OzzyOzrock: also ideally the green lines should probably actually be http://puu.sh/v4aoG/fc6b17b93a.png
21:54 Ascendance: ohh
21:54 Ascendance: all 80?
21:54 OzzyOzrock: i considered volume drops but the song is really consistent just drops instruments
21:54 OzzyOzrock: wi
21:54 OzzyOzrock: lemme see
21:54 OzzyOzrock: how it sounds with effects volume NOT all the way down
21:54 OzzyOzrock: 75 is nicer
21:55 Ascendance: i made them all 75% except 00:37:710 - is 50 because it's actually softer and the part before the kiai is 65% for some sort of noticeable increase
21:55 OzzyOzrock: ye ye good
21:57 Ascendance: alrighty
21:57 Ascendance: see if thats better
22:13 OzzyOzrock: seeems too beee liiike it never ends
22:13 OzzyOzrock: did something update
22:13 Ascendance: yea
22:13 Ascendance: the green lines
22:14 OzzyOzrock: what stops you from getting rid of the useless ones :0
22:14 Ascendance: laziness
22:15 OzzyOzrock: .
22:15 Ascendance: should i do it anyways :\
22:15 OzzyOzrock: ya cuz... you have things like 01:07:017 - lmao
22:16 OzzyOzrock: suddenly 70% unless that was planned
22:16 OzzyOzrock: for the 2 notes
22:16 OzzyOzrock: ,
22:16 Ascendance: na lul
22:17 Ascendance: ok i updated but i forgot to remove the green lines at 00:57:902 -
22:17 Ascendance: fuck it
22:18 OzzyOzrock: it's just delete all the 70s at the start, delete the 2 extra 80s after first kiai, then the 70% to 80
22:18 OzzyOzrock: .
22:18 OzzyOzrock: and last also 80*
22:19 Ascendance: yea i removed pmuch everything unused
22:22 Ascendance: if i have to i can remove the useless 2 lines in the kiai but i want to die so lol
22:24 OzzyOzrock: well now they stand out LOL
22:24 Ascendance: fuckk...
22:24 OzzyOzrock: dont forget last line 80sRY
22:24 OzzyOzrock: 1:30 fk
22:24 Ascendance: 01:20:171 - has to stay there because
22:25 Ascendance: its the kiai ender
22:25 OzzyOzrock: as in its 70
22:25 Ascendance: fuck.
22:25 OzzyOzrock: .
22:25 Ascendance: OK
22:25 Ascendance: I THINK WE DID IT
22:26 OzzyOzrock: RLY!?
22:26 Ascendance: CHECK
22:26 OzzyOzrock: A SYMPHONY OF LIGHT
22:26 Ascendance: EVERY TIME I CLICK ON A DIFF IT JUST SAYS LONELINESS
22:26 Ascendance: SHOOT ME
22:27 OzzyOzrock: OH
22:27 OzzyOzrock: SAME
22:28 Ascendance: YYYYYYYYYYY
22:28 Ascendance: e
22:28 OzzyOzrock: does 1246x768 = 1366x768?
22:28 OzzyOzrock: im a ratio idiot
22:28 Ascendance: uh.
22:29 Ascendance: no.
22:29 OzzyOzrock: lemme redl
22:29 Ascendance: but it's acceptable
22:29 Ascendance: the game fixes proportions anyways
22:29 OzzyOzrock: o ok cooolio
22:30 Ascendance: yee

my livelyhood involves coaching 2* maps (tho way less to do this time around, true prodigy here)
SR is a disgusting thing.

Bubbled!
MBomb
Popping the bubble so that the difficulty name can be fixed, it's still completely inappropriate.
Topic Starter
Ascendance

- Magic Bomb - wrote:

Popping the bubble so that the difficulty name can be fixed, it's still completely inappropriate.
Beatmap plagiarism is a good thing it recycles good ideas
Xinnoh
set a preview point
Setomi
BN check 8-)
[Cup]

00:00:787 (1,2) - This feels a bit harsh compared to the rest in this section
00:18:325 (1,2,3,4,1) - This feels a bit dense for a cup in terms of timeline
00:22:017 (1,2,3,1) - To keep consistency reduce density on this as well
00:25:248 (2) - Sounds a bit strange to have this vocal focused considering how u mapped previous pattern, consider keeping it like 00:23:402 (2,3)
00:31:710 (2) - I'd recommend having this 1/1 slider since (1) is vocal focused and I would instead adding 1/2 on 00:33:094 (4) - as it fits good with 00:35:402 (2)

00:51:556 (4,5) - This needs pretty good timing to hit so I'd consider making this a bit easier considering you're not allowed to dash

The kiai in timeline is a bit too complex and varied for a cup, rythm that changes and it's not consistent throughout both of the kiai's. I think a more simplified rythm should be added here instead or at least a rythm that's consistent in either vocal or drums


[Fiance's Salad]

Compared to previous pattern 00:19:248 (1,2,1,2) - feels a bit tough, I know it's not as dense as the previous part but this is still way more difficult than previous

00:24:094 (3) - I'd suggest not having this as 'anti-flow' considering 00:24:787 (1,2) - is a bit of a tricky pattern.
00:32:171 (1) - Mirror direction on this to add a bit more movement, this part is not as dense so I think it's acceptable with a bit more movement here
00:29:863 (4) - I'd suggest having this a bit more vertical since it could be hard for a salad player to time a horizontal slider with a big jump
00:35:633 (2) - Move this a bit closer to (1)
00:39:094 (2,1) - This feels a tad bit awkward to play, either change distances and/or directions of sliders
00:40:710 (3) - I'd prolly break this up into slider 'n' circle since the start of (3) is very quiet and could change this into a vertical slider into a circle
00:50:633 (1) - This feels a bit harsh so reducing distance on this slightly would be good

I have some general concerns about the kiai:
Some parts of the first kiai is more dense than the later difficulty which is a bit strange
Second kiai has a vocal focused section (that starts pretty early) that doesn't look like anything else in the kiai and feels like a timeline pattern more fitting for a salad

So I'd suggest going through and making both the kiai consistent because it's strange that the second kiai is much easier than the first and I guess this is because two mappers are collabing in this diff but styles varies a but too much here
I'd also look to not have the first kiai as dense because currently it's almost more dense than the latter diff (except for the occasional 1/2 gaps)

01:20:171 (2,3,4,5) - I like this part but again this is almost more complex in timeline than the latter diff (and also more well done) so I'd try to decide what style you want and apply similar pattern to both.
01:22:017 (1) - Reduce distance a bit on this


[Fiance's Golden Sun]

00:02:171 (3) - Considering the overall difficulty of this section I'd prolly reduce distance on this slightly
Considering how 00:08:171 (1) - feels I'd suggest a similar style on 00:10:017 (4) - A reverse slider to the right works pretty nicely (and move upcoming notes accordingly)

00:24:787 (1) - & 00:24:787 (1,1) - are on different distances to previous slider. There's no real change in music between those two so keeping them same would make sense

00:30:325 (1) - Would prolly make this a bit more vertical to reduce movement considering how the movement are on 00:26:633 (1,2) - & 00:22:940 (1,2) - so it feels more natural to have that reverse slider a bit more 'soft' on the player

00:41:402 (1,2,3) - Don't think all of these should have the same distance considering vocal on (2) and 'silent' sound on (3)
00:44:171 (2) - Add a bit more distance on this considering both (1) ends on a vocal and (2) starts on a vocal so having a bit more movement makes sense here

00:45:787 (2) - Considering there's both vocal and drums sounds here more movement would fit nicely
00:55:017 (2) - I'd suggest just reducing distance on this slightly to keep it in line with the rest
01:17:171 (2) - Add more distance on this away from (1) considering the strong vocal and how you mapped previous pattern

Considering how u built the timeline previously in the kiai it feels like 01:00:556 (2) - should be a 1/1 slider but if you insist on having it 1/2 I'd suggest having linear movement to aspire the same feeling

01:18:325 (1,2,3) - No clear emphasize here consider adding a more obvious flow

If you decide not to change this last part as I mentioned in Fiance's Salad then do this
01:21:066 (1,2) - These two feels a bit too much unsnapped to music in timeline and needs to be dragged back

01:22:017 (1) - Recude distance a bit on this or add HDash because it's currently a bit harsh

Goodluck desu
Dea ex machina

Setomi wrote:

[Fiance's Salad]

Compared to previous pattern 00:19:248 (1,2,1,2) - feels a bit tough, I know it's not as dense as the previous part but this is still way more difficult than previous I think it's fine, and it's far less boring then how it previously was this way.

I have some general concerns about the kiai:
Some parts of the first kiai is more dense than the later difficulty which is a bit strange
Second kiai has a vocal focused section (that starts pretty early) that doesn't look like anything else in the kiai and feels like a timeline pattern more fitting for a salad

So I'd suggest going through and making both the kiai consistent because it's strange that the second kiai is much easier than the first and I guess this is because two mappers are collabing in this diff but styles varies a but too much here
I'd also look to not have the first kiai as dense because currently it's almost more dense than the latter diff (except for the occasional 1/2 gaps) see ascendance's post below (whenever he posts it)



[Fiance's Golden Sun]
00:24:787 (1) - & 00:24:787 (1,1) - are on different distances to previous slider. There's no real change in music between those two so keeping them same would make sense ...what?

00:30:325 (1) - Would prolly make this a bit more vertical to reduce movement considering how the movement are on 00:26:633 (1,2) - & 00:22:940 (1,2) - so it feels more natural to have that reverse slider a bit more 'soft' on the player i think the current pattern fits nicely here

00:41:402 (1,2,3) - Don't think all of these should have the same distance considering vocal on (2) and 'silent' sound on (3) fixed
00:44:171 (2) - Add a bit more distance on this considering both (1) ends on a vocal and (2) starts on a vocal so having a bit more movement makes sense here changed pattern for more spacing

00:45:787 (2) - Considering there's both vocal and drums sounds here more movement would fit nicely i think it's nice already
01:17:171 (2) - Add more distance on this away from (1) considering the strong vocal and how you mapped previous pattern ok

01:18:325 (1,2,3) - No clear emphasize here consider adding a more obvious flow ok

If you decide not to change this last part as I mentioned in Fiance's Salad then do this
01:21:066 (1,2) - These two feels a bit too much unsnapped to music in timeline and needs to be dragged back done

01:22:017 (1) - Recude distance a bit on this or add HDash because it's currently a bit harsh done

Goodluck desu

thanks for mod!

salad
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352,152,18555,1,0,0:0:0:0:
352,258,18786,1,10,0:0:0:0:
456,324,19017,1,0,0:0:0:0:
136,200,19248,6,0,L|0:208,1,110,4|0,0:0|0:0,0:0:0:0:
296,336,19940,2,0,L|320:208,1,110,0|4,0:0|0:0,0:0:0:0:
112,160,20633,2,0,L|88:40,1,110,0|0,0:0|0:0,0:0:0:0:
288,208,21325,2,0,L|152:224,1,110,0|12,0:0|0:0,0:0:0:0:
416,336,22017,5,2,0:0:0:0:
497,267,22247,1,0,0:0:0:0:
490,161,22478,1,2,0:0:0:0:
401,104,22709,1,0,0:0:0:0:
80,352,22940,6,0,L|64:224,1,110,4|0,0:2|0:0,0:0:0:0:
192,200,23402,1,2,0:0:0:0:
320,160,23633,2,0,P|344:96|224:8,1,220,0|0,0:0|0:0,0:0:0:0:
120,344,24325,2,0,L|232:312,1,110,2|0,0:0|0:0,0:0:0:0:
328,280,24787,5,0,0:0:0:0:
160,272,25017,1,0,0:0:0:0:
304,168,25248,2,0,L|192:200,1,110,2|0,0:0|0:0,0:0:0:0:
384,344,25710,2,0,L|400:216,1,110
225,313,26171,2,0,L|120:344,1,110,2|0,0:0|0:0,0:0:0:0:
432,352,26633,6,0,L|448:224,1,110
320,200,27095,1,2,0:0:0:0:
192,160,27326,2,0,P|168:96|288:8,1,220,0|0,0:0|0:0,0:0:0:0:
400,320,28017,2,0,L|295:351,1,110,2|0,0:0|0:0,0:0:0:0:
104,336,28479,5,0,0:0:0:0:
272,360,28710,1,0,0:0:0:0:
104,336,28940,2,0,L|209:305,1,110,2|0,0:0|0:0,0:0:0:0:
56,208,29402,2,0,L|40:80,1,110,0|0,0:0|0:0,0:0:0:0:
200,48,29863,2,0,L|88:80,1,110,2|0,0:0|0:0,0:0:0:0:
392,160,30325,6,0,L|504:192,2,110,0|0|2,0:0|0:0|0:0,0:0:0:0:
232,336,31017,2,0,P|176:296|240:184,1,220,0|0,0:0|0:0,0:0:0:0:
392,184,31710,2,0,L|504:216,1,110,2|0,0:0|0:0,0:0:0:0:
144,176,32171,6,0,L|128:48,1,110,0|0,0:0|0:0,0:0:0:0:
288,136,32633,2,0,L|176:168,1,110,2|0,0:0|0:0,0:0:0:0:
48,272,33094,2,0,L|160:304,1,110,0|0,0:0|0:0,0:0:0:0:
272,32,33556,1,2,0:0:0:0:
112,72,33787,1,0,0:0:0:0:
432,344,34017,6,0,P|488:304|424:192,1,220,0|2,0:0|0:0,0:0:0:0:
288,272,34710,2,0,L|264:48,1,220,0|0,0:0|0:0,0:0:0:0:
480,96,35402,2,0,L|368:128,1,110,2|0,0:0|0:0,0:0:0:0:
80,336,35863,6,0,P|24:296|88:184,1,220,0|2,0:0|0:0,0:0:0:0:
264,112,36556,2,0,L|152:96,1,110
328,128,37017,1,0,0:0:0:0:
32,176,37248,2,0,L|48:64,1,110,2|0,0:0|0:0,0:0:0:0:
424,48,37710,6,0,P|440:112|224:224,2,330,2|0|2,0:0|0:0|0:0,0:0:0:0:
88,336,39556,2,0,P|72:272|288:160,2,330,0|0|2,0:0|0:0|0:0,0:0:0:0:
200,352,41171,1,0,0:0:0:0:
424,48,41402,6,0,P|480:136|416:224,1,220,0|2,0:0|0:0,0:0:0:0:
304,240,42094,1,0,0:0:0:0:
120,352,42325,2,0,L|360:384,1,220
88,336,43248,6,0,P|32:248|160:96,1,330,2|0,0:0|0:0,0:0:0:0:
304,112,44171,1,2,0:0:0:0:
160,224,44402,1,0,0:0:0:0:
304,112,44633,1,0,0:0:0:0:
128,216,44864,1,0,0:0:0:0:
425,336,45094,6,0,P|448:280|336:160,1,220,0|2,0:0|0:0,0:0:0:0:
240,96,45787,2,0,L|112:88,2,110
384,24,46479,2,0,L|256:16,1,110,2|0,0:0|0:0,0:0:0:0:
130,89,46940,6,0,P|120:208|152:80,1,440,0|0,0:0|0:0,0:0:0:0:
32,368,48094,2,0,L|160:360,2,110,0|2|0,0:0|0:0|0:0,0:0:0:0:
336,352,48787,6,0,P|359:296|247:176,1,220,0|2,0:0|0:0,0:0:0:0:
168,200,49479,1,0,0:0:0:0:
64,224,49710,2,0,L|40:96,1,110,0|0,0:0|0:0,0:0:0:0:
192,320,50171,2,0,L|82:313,1,110,2|0,0:0|0:0,0:0:0:0:
464,40,50633,6,0,L|480:152,1,110,2|0,0:0|0:0,0:0:0:0:
64,256,51094,2,0,L|48:368,1,110,2|0,0:0|0:0,0:0:0:0:
392,312,51556,1,2,0:0:0:0:
80,240,52017,2,0,L|64:352,1,110,0|0,0:0|0:0,0:0:0:0:
424,264,52479,6,0,P|480:200|392:96,1,220,6|0,0:0|0:0,0:0:0:0:
264,56,53171,2,0,L|496:56,1,220,2|0,0:0|0:0,0:0:0:0:
344,120,53863,2,0,L|464:120,1,110,2|0,0:0|0:0,0:0:0:0:
120,328,54325,6,0,P|72:264|136:144,1,220,0|2,0:0|0:0,0:0:0:0:
328,88,55017,2,0,P|232:56|112:104,1,220
344,200,55710,2,0,L|416:104,1,110,0|0,0:0|0:0,0:0:0:0:
96,352,56171,6,0,P|40:288|128:176,1,220,4|0,0:0|0:0,0:0:0:0:
216,176,56863,2,0,L|360:184,2,110,2|8|0,0:0|0:0|0:0,0:0:0:0:
64,272,57556,2,0,L|56:144,1,110,0|0,0:0|0:0,0:0:0:0:
232,56,58017,6,0,L|352:80,1,110,0|0,0:0|0:0,0:0:0:0:
184,128,58479,2,0,P|136:176|208:312,1,220,0|8,0:0|0:0,0:0:0:0:
360,344,59171,2,0,L|488:336,2,110,0|2|0,0:0|0:0|0:0,0:0:0:0:
40,328,59863,6,0,P|16:248|144:168,1,220,4|0,0:0|0:0,0:0:0:0:
288,272,60556,2,0,L|136:280,2,110,2|8|0,0:0|0:0|0:0,0:0:0:0:
72,208,61248,2,0,L|56:96,1,110,0|0,0:0|0:0,0:0:0:0:
384,80,61710,6,0,P|456:152|360:224,1,220,2|0,0:0|0:0,0:0:0:0:
160,336,62402,2,0,P|112:272|192:176,1,220,0|0,0:0|0:0,0:0:0:0:
336,160,63094,2,0,L|456:168,1,110,0|0,0:0|0:0,0:0:0:0:
120,352,63556,6,0,P|64:296|152:96,1,330,4|2,0:0|0:0,0:0:0:0:
296,88,64479,2,0,L|424:104,1,110,8|0,0:0|0:0,0:0:0:0:
224,224,64940,2,0,L|216:96,1,110,0|0,0:0|0:0,0:0:0:0:
400,288,65402,6,0,L|248:296,1,110,0|0,0:0|0:0,0:0:0:0:
136,184,65863,2,0,L|264:192,1,110,0|2,0:0|0:0,0:0:0:0:
72,312,66325,2,0,L|48:192,1,110,8|0,0:0|0:0,0:0:0:0:
176,128,66787,1,2,0:0:0:0:
121,121,66902,1,0,0:0:0:0:
66,115,67017,1,0,0:0:0:0:
368,48,67248,6,0,L|504:32,2,110,4|0|0,0:0|0:0|0:0,0:0:0:0:
232,176,67940,2,0,P|200:240|280:360,1,220,0|0,0:0|0:0,0:0:0:0:
488,352,68633,2,0,L|352:336,1,110,2|0,0:0|0:0,0:0:0:0:
80,368,69094,6,0,P|64:280|80:248,1,110,2|0,0:0|0:0,0:0:0:0:
176,240,69556,1,0,0:0:0:0:
40,232,69787,2,0,P|80:176|232:144,1,220,0|0,0:0|0:0,0:0:0:0:
64,40,70479,2,0,L|48:160,1,110,2|0,0:0|0:0,0:0:0:0:
400,120,70940,6,0,L|512:120,2,110,2|0|0,0:0|0:0|0:0,0:0:0:0:
264,320,71633,2,0,P|240:264|352:136,1,220,0|0,0:0|0:0,0:0:0:0:
464,344,72325,2,0,L|472:232,1,110,2|0,0:0|0:0,0:0:0:0:
136,336,72787,2,0,L|26:321,1,110,2|0,0:0|0:0,0:0:0:0:
200,272,73248,2,0,L|208:144,1,110
16,104,73710,2,0,L|136:120,1,110,8|0,0:0|0:0,0:0:0:0:
280,32,74171,1,2,0:0:0:0:
112,72,74402,1,0,0:0:0:0:
448,360,74633,6,0,L|456:248,1,110,4|0,0:0|0:0,0:0:0:0:
312,280,75094,1,8,0:0:0:0:
472,248,75325,2,0,P|496:192|384:64,1,220,2|0,0:0|0:0,0:0:0:0:
312,336,76017,2,0,L|432:352,1,110,8|0,0:0|0:0,0:0:0:0:
120,120,76479,6,0,L|0:136,2,110,2|0|0,0:0|0:0|0:0,0:0:0:0:
248,248,77171,2,0,P|195:286|35:270,1,220,2|0,0:0|0:0,0:0:0:0:
352,352,77863,2,0,L|472:336,1,110,8|0,0:0|0:0,0:0:0:0:
136,376,78325,6,0,L|16:360,2,110,2|0|8,0:0|0:0|0:0,0:0:0:0:
248,352,79017,1,0,0:0:0:0:
360,272,79248,2,0,L|240:256,1,110,2|0,0:0|0:0,0:0:0:0:
136,200,79710,2,0,L|27:214,1,110,8|0,0:0|0:0,0:0:0:0:
400,272,80171,6,0,L|408:160,1,110,0|0,0:0|0:0,0:0:0:0:
248,104,80748,2,0,P|152:120|80:80,1,165
256,224,81325,1,0,0:0:0:0:
120,352,81556,2,0,L|184:360,1,55
424,352,82017,6,0,B|488:344|496:304|512:280|528:136|424:232|328:216|256:176|224:96|232:-24|368:-56|512:-32|536:72|512:144|472:192|384:216|312:240|240:256|176:240|152:240|120:216|40:168|120:56|168:112|168:112|176:40|304:72|256:184|248:232|184:320|120:344|48:336|48:336|128:320|144:256,1,1583.99995166016,4|2,0:0|0:0,0:0:0:0:
Topic Starter
Ascendance

Setomi wrote:

BN check 8-)
[Cup]

00:00:787 (1,2) - This feels a bit harsh compared to the rest in this section Reduced it slightly
00:18:325 (1,2,3,4,1) - This feels a bit dense for a cup in terms of timeline It's a tiny bit dense, yeah, but I think it's fine considering the power behind these notes. The distance is also low enough for it to be negligible, so I'll keep it here.
00:22:017 (1,2,3,1) - To keep consistency reduce density on this as well Same here
00:25:248 (2) - Sounds a bit strange to have this vocal focused considering how u mapped previous pattern, consider keeping it like 00:23:402 (2,3) Sure thing
00:31:710 (2) - I'd recommend having this 1/1 slider since (1) is vocal focused and I would instead adding 1/2 on 00:33:094 (4) - as it fits good with 00:35:402 (2) There's a drum on the red tick here, so I'd like to bring that out a bit as I did later.

00:51:556 (4,5) - This needs pretty good timing to hit so I'd consider making this a bit easier considering you're not allowed to dash Sure thing

The kiai in timeline is a bit too complex and varied for a cup, rythm that changes and it's not consistent throughout both of the kiai's. I think a more simplified rythm should be added here instead or at least a rythm that's consistent in either vocal or drums


[Fiance's Salad]

00:24:094 (3) - I'd suggest not having this as 'anti-flow' considering 00:24:787 (1,2) - is a bit of a tricky pattern. I think it's fine. There's a 1/1 gap here, which gives it some leniency.
00:32:171 (1) - Mirror direction on this to add a bit more movement, this part is not as dense so I think it's acceptable with a bit more movement here Just increased distance a bit instead, I don't think the antiflow would be good for a small sound here.
00:29:863 (4) - I'd suggest having this a bit more vertical since it could be hard for a salad player to time a horizontal slider with a big jump Reduced distance slightly instead.
00:35:633 (2) - Move this a bit closer to (1) It's meant to be a dash!
00:39:094 (2,1) - This feels a tad bit awkward to play, either change distances and/or directions of sliders Did some slight curving
00:40:710 (3) - I'd prolly break this up into slider 'n' circle since the start of (3) is very quiet and could change this into a vertical slider into a circle I just removed a repeat instead.
00:50:633 (1) - This feels a bit harsh so reducing distance on this slightly would be good dash dash dash

I have some general concerns about the kiai:
Some parts of the first kiai is more dense than the later difficulty which is a bit strange
Second kiai has a vocal focused section (that starts pretty early) that doesn't look like anything else in the kiai and feels like a timeline pattern more fitting for a salad

So I'd suggest going through and making both the kiai consistent because it's strange that the second kiai is much easier than the first and I guess this is because two mappers are collabing in this diff but styles varies a but too much here
I'd also look to not have the first kiai as dense because currently it's almost more dense than the latter diff (except for the occasional 1/2 gaps)

Just gonna say this since it seems to be a common thing. The difficulty is a collab here, so it's going to be pretty obvious that the style will vary. The density is quite similar, and while it's maybe subjective that one half is easier, the difficulty matches the song to the person who mapped the kiai.
In the platter, we switched parts, so yeah they will match the opposite styles than before. Hopefully this makes sense.


01:20:171 (2,3,4,5) - I like this part but again this is almost more complex in timeline than the latter diff (and also more well done) so I'd try to decide what style you want and apply similar pattern to both. Not up to me as it's not my part
01:22:017 (1) - Reduce distance a bit on this 3/4 dash needs higher distance to be effective


[Fiance's Golden Sun]

00:02:171 (3) - Considering the overall difficulty of this section I'd prolly reduce distance on this slightly
Considering how 00:08:171 (1) - feels I'd suggest a similar style on 00:10:017 (4) - A reverse slider to the right works pretty nicely (and move upcoming notes accordingly) Altered it a bit to keep the hdash and reduce distance

00:55:017 (2) - I'd suggest just reducing distance on this slightly to keep it in line with the rest Ok

Goodluck desu
Thank you!
Setomi

-wwwww wrote:

[Fiance's Golden Sun]
00:24:787 (1) - & 00:24:787 (1,1) - are on different distances to previous slider. There's no real change in music between those two so keeping them same would make sense ...what?
Pasted wrong notes for this, was reffering to 00:24:787 (1) - & 00:28:479 (1)
Dea ex machina

Setomi wrote:

-wwwww wrote:

[Fiance's Golden Sun]
00:24:787 (1) - & 00:24:787 (1,1) - are on different distances to previous slider. There's no real change in music between those two so keeping them same would make sense ...what?
Pasted wrong notes for this, was reffering to 00:24:787 (1) - & 00:28:479 (1)
fixed
Topic Starter
Ascendance
Updated!
OzzyOzrock
Popped at MIDAS' request.

Being a cheesy spread, let's be a little bit safer after all.

[Kantan]
  1. 00:09:556 (7) - Delete this note to avoid any "it's the same as futsuu!".
  2. 00:16:479 (2,3,4,5) - Just to preserve rhythmic integrity, I actually think you should let (3) fall on the next red tick, and follow the song completely.
  3. 00:20:633 (8) - ^
[Futsuu]
  1. 00:17:863 (7) - k? If we're being consistent with Muzu's color choices.
  2. 00:16:940 (4) - Can be removed, just to make the spread downward a little more obvious.
  3. 00:20:633 (11) - ^
  4. 00:22:940 - We're gonna abandon this rhythm to not make Muzukashii's rhythm look stupid. Instead, let's do
[Muzukashii]
  1. 00:38:402 (71) - May as well remove this to make for a better break leading into this part. The other doubles can stay ofc.
  2. 00:43:248 (82,83,84) - dkd? Just sounds a bit nicer.
  3. 00:44:633 (87,88,89) - While I know the background drums are what's being mapped to, maybe not in a Muzu.
  4. 00:46:940 (91,92,93) - dkd as well?
  5. 00:48:325 (95) - Removing this undenses it a bit, we don't really want this part to be as dense as heavier stuff.
  6. 00:48:787 (95,96,97,98,99,100) - d ddk d for a similar reason. Futsuu's pretty bare.
  7. 00:59:402 (126,127,128,133,134,135) - Swap these two? kdk works for the first and dkd works for the second xd
  8. 01:04:248 (141) - Deleting this helps stop the two ddk in a row but also leads into the upcoming 1/4 a bit nicer.
  9. 01:07:710 (154) - Delete to force a break, since one is really needed but I doubt you want to kill the kkk k d d.
Then I can resuscitate your hope uwu
SR is still disgusting.
MBomb
Nuked as the mapper refuses to change the difficulty name.
If you do decide to change the difficulty name, here are some extra changes you might want to make.

[Cup]

00:25:940 (3) - Feels kinda awkward for a cup, as you slow down to catch the head and then speed up to catch the tail. I'd recommend either moving this slider a bit to the left, tilting it slightly more vertical, or the best idea is to probably do both to a degree.
00:30:325 (1) - Definitely far too strong distance to this, reduce it to like x:352 and then curve it differently to keep flow afterwards the same.
00:34:017 (1) - Would sound nicer with the slight intensity increase of the vocal being emphasised slightly more, x:152 feels good.
00:39:556 (2) - Distance to this one may be a tad too strong, especially considering the direction change following it. Try a reduction to like x:96, and then change slider shape slightly to keep a similar distance to the current one afterwards.
00:52:479 (1) - Higher distance would be nice for some more emphasis on the change in intensity in the music here and introduction of kiai. Try x:344 and then curve slider a bit more to the left to keep the distance similar to how it is currently afterwards.
00:54:787 (2,3) - Distance to 2 feels a bit strong considering it's from a direction change and then goes into another direction change, try x:232 on this section.
01:03:556 (1) - Another one that's definitely a bit too strong, try x:264 on it to make it a bit more comfortable for a cup player.

[Salad]

00:19:248 (1,2,1,2) - Not really a fan of this at all, feels like too many dashes for a salad, and it's not consistent with the previous few seconds considering they are essentially the same sounds and you used dashes here. I'd try just having a dash to the first one, where the strong background sound comes in (Which is strangely the only one you don't have a dash to).
00:25:017 (2,3,4) - Feels a little too difficult to get to this as a non-dash right now, try x:280.
00:28:479 (1) - Considering it's from a direction change and into another direction change, a slightly lower distance would be nice to make this movement slightly easier, try x:192.
00:34:017 (1) - Difficult to hit for a non-dash right now, try x:288 instead.
00:35:863 (1) - Maybe try a slight curve to the left, just because I think this kind of stop movement after a dash could be difficult for a salad player. Also try something like x:160, to ensure the player knows that it's a dash.
00:37:710 (1) - I'm not sure if this was intended to be a dash for the sudden change in intensity (Although intensity is decreasing, I think the sudden musical change is nice to add a dash to), but if it is intended for that, you could try x:320 to make sure salad players know it's a dash.
00:39:556 (1) - I think a lower distance here would be nice, because it's quite difficult without dashing, and the calmness of this section makes it feel like there shouldn't really be any dash here. Try x:272.
00:45:094 (1) - x:176 if you intended this to be a dash for the introduction of the guitar, which I feel as though you did.
00:48:787 (1) - Try x:360, it's just about possible without dashing right now, would be best to increase slightly to avoid the ambiguity.
00:50:633 (1,2) - 1 is just about possible without dashing right now, a distance like x:336 would be nice on that, however to 2, I'm not really a fan of adding a dash there, firstly because the slider end is actually the stronger sound there, and also because whilst the guitar is getting louder, there's not really anything notable about that 4th sound. If you want a dash, make it to the 5th sound (And use a distance snap similar to the ones I've been saying throughout to avoid ambiguity).
00:52:479 (1) - Could add a dash to this for more emphasis on the change in section and start of the kiai. Try x:304 and then change the shape of the slider to avoid difficult movement to the next note.
00:56:171 (1) - Increase distance slightly if it was intended to be a dash, decrease if it wasn't, I'm not sure which you were really going for here honestly, but either works.
00:59:863 (1) - This sound is intense enough for a dash to be honest, because of the way vocal intensity and pitch increase. Try x:160 on it.
01:03:556 (1) - If a dash is intended to this, try ctrl+g and then move it to x:496. If a dash isn't intended, try reducing it slightly.
01:05:402 (1) - Just about possible to do without dashing by a few pixels, best to move to x:280 to avoid ambiguity.
01:07:248 (1) - Adding a dash to this would be a nice way to emphasise the strong sound here, try x:232 on it to make a nice distance to it for the intensity.
01:09:094 (1) - Wouldn't really recommend a dash to this and the vocal emphasis is similar to this throughout and having a dash for each slight change in emphasis would make too many. Try x:344.
01:13:248 (2) - Distance to this is a bit too strong for a non-dash right now, especially considering the direction change in the slider, try x:256 instead.
01:14:633 (1) - A dash to this would be nice for the higher pitch and intensity on this note, try x:168 and then curve the slider more to the right to avoid the distancing afterwards being too strong.
01:16:479 (1) - Try x:24 to add a dash, with a different curve on the slider both to avoid it going off screen and to keep a similar distance to the next note.
01:18:325 (1,2) - Hmm, very low distancing to 1 here which I'm not a fan of considering the vocal intensity on that note, whilst it's difficult to add a dash to it you can at least have a higher distance. Try Ctrl+G on 1 and move it to x:464, and then ctrl+g 2 and move it to x:152.

[Whatever you decide to name this which isn't related to golden sun, because that is plagarism and will get you arrested]

00:00:787 - to 00:06:325 - Not really a fan of these HDashes at all, the sounds don't really feel that intense to me when they're the only things around here, and having that many HDashes in a short time period isn't very good for the intro of a platter in my eyes. If you really do want to keep them, reduce the strengths slightly, as they do seem unneccesarily strong.
00:10:017 (1,2) - I think a normal movement to this would feel fine with the vocals right now, although I understand why you may want to use a dash to 1 for the piano.
00:10:710 (3) - Would be nice to have a dash to this for the pitch in the vocal, maybe try x:128.
00:19:940 (2) - These are pretty intense sounds, having no dashes between them feels really odd, try increasing this to x:424.
00:29:402 (4) - Sounds really strange to not have at least a normal dash to this, considering the strength and pitch of the vocal on it.
00:32:171 (1) - There's no real reason for this dash to be here, I think it actually was misplaced or something because no other HDash is in a spot like this and there's basically nothing strong on this.
00:37:248 (4) - This should probably just be a normal dash, both to try and lower the HDash count and also because it's inconsistent with previous sections that had the same sound (00:35:402 (3) - was only a dash for example).
00:44:633 (4) - No reason for this backforth to be so difficult without dashing, whilst the pitch is increasing, it's still a quiet sound and so it should be easy to do without dashing in my opinion. Try x:280 on 4.
00:50:633 (1,2,3) - A bit too many HDashes in a short space of time for a platter here, I think the HDash to 2 can be replaced with a normal dash and still play well. Try 1 on x:416, 2 on x:208, and 3 on x:496. After this, make 00:52:017 (4) - a horizontal slider going to the left at x:224, to avoid breaking the antiflow in platters rule whilst keeping the HDash into the kiai.
Love the way both kiais are mapped.
01:22:017 (1) - Try a second heart on the first curve if possible, would look nice to me (And make very little difference to actual gameplay probably).

Alright done.
Dea ex machina

- Magic Bomb - wrote:

[Salad]

00:19:248 (1,2,1,2) - Not really a fan of this at all, feels like too many dashes for a salad, and it's not consistent with the previous few seconds considering they are essentially the same sounds and you used dashes here. I'd try just having a dash to the first one, where the strong background sound comes in (Which is strangely the only one you don't have a dash to). all dashes removed :o
00:52:479 (1) - Could add a dash to this for more emphasis on the change in section and start of the kiai. Try x:304 and then change the shape of the slider to avoid difficult movement to the next note. done
00:56:171 (1) - Increase distance slightly if it was intended to be a dash, decrease if it wasn't, I'm not sure which you were really going for here honestly, but either works. increased
00:59:863 (1) - This sound is intense enough for a dash to be honest, because of the way vocal intensity and pitch increase. Try x:160 on it. done
01:03:556 (1) - If a dash is intended to this, try ctrl+g and then move it to x:496. If a dash isn't intended, try reducing it slightly. reduced
01:05:402 (1) - Just about possible to do without dashing by a few pixels, best to move to x:280 to avoid ambiguity. done

[Whatever you decide to name this which isn't related to golden sun, because that is plagarism and will get you arrested]

00:29:402 (4) - Sounds really strange to not have at least a normal dash to this, considering the strength and pitch of the vocal on it. changed
00:32:171 (1) - There's no real reason for this dash to be here, I think it actually was misplaced or something because no other HDash is in a spot like this and there's basically nothing strong on this. changed pattern
00:37:248 (4) - This should probably just be a normal dash, both to try and lower the HDash count and also because it's inconsistent with previous sections that had the same sound (00:35:402 (3) - was only a dash for example). done
00:44:633 (4) - No reason for this backforth to be so difficult without dashing, whilst the pitch is increasing, it's still a quiet sound and so it should be easy to do without dashing in my opinion. Try x:280 on 4. i made it possible to play without dashing
00:50:633 (1,2,3) - A bit too many HDashes in a short space of time for a platter here, I think the HDash to 2 can be replaced with a normal dash and still play well. Try 1 on x:416, 2 on x:208, and 3 on x:496. After this, make 00:52:017 (4) - a horizontal slider going to the left at x:224, to avoid breaking the antiflow in platters rule whilst keeping the HDash into the kiai. sure
Love the way both kiais are mapped. thx desu
01:22:017 (1) - Try a second heart on the first curve if possible, would look nice to me (And make very little difference to actual gameplay probably). <3

Alright done.
thx!

salad
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yellow star
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304,192,2171,2,0,L|432:184,1,110,0|0,0:0|0:0,0:0:0:0:
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224,88,10017,5,2,0:0:0:0:
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320,200,27095,1,2,0:0:0:0:
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80,128,33787,1,0,0:0:0:0:
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200,352,41171,1,0,0:0:0:0:
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416,368,51556,1,2,0:0:0:0:
224,336,52017,2,0,L|96:328,1,110
424,264,52479,6,0,P|480:200|392:96,1,220,6|0,0:0|0:0,0:0:0:0:
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120,328,54325,6,0,P|72:264|136:144,1,220,0|2,0:0|0:0,0:0:0:0:
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232,56,58017,6,0,L|352:80,1,110,0|0,0:0|0:0,0:0:0:0:
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360,344,59171,2,0,L|488:336,2,110,0|2|0,0:0|0:0|0:0,0:0:0:0:
40,328,59863,6,0,P|16:248|144:168,1,220,4|0,0:0|0:0,0:0:0:0:
288,272,60556,2,0,L|136:280,2,110,2|8|0,0:0|0:0|0:0,0:0:0:0:
72,208,61248,2,0,L|56:96,1,110,0|0,0:0|0:0,0:0:0:0:
384,80,61710,6,0,P|456:152|360:224,1,220,2|0,0:0|0:0,0:0:0:0:
160,336,62402,2,0,P|112:272|192:176,1,220,0|0,0:0|0:0,0:0:0:0:
336,160,63094,2,0,L|456:168,1,110,0|0,0:0|0:0,0:0:0:0:
120,352,63556,6,0,P|64:296|152:96,1,330,4|2,0:0|0:0,0:0:0:0:
296,88,64479,2,0,L|424:104,1,110,8|0,0:0|0:0,0:0:0:0:
224,224,64940,2,0,L|216:96,1,110,0|0,0:0|0:0,0:0:0:0:
400,288,65402,6,0,L|248:296,1,110,0|0,0:0|0:0,0:0:0:0:
136,184,65863,2,0,L|264:192,1,110,0|2,0:0|0:0,0:0:0:0:
72,312,66325,2,0,L|48:192,1,110,8|0,0:0|0:0,0:0:0:0:
176,128,66787,1,2,0:0:0:0:
121,121,66902,1,0,0:0:0:0:
66,115,67017,1,0,0:0:0:0:
368,48,67248,6,0,L|504:32,2,110,4|0|0,0:0|0:0|0:0,0:0:0:0:
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488,352,68633,2,0,L|352:336,1,110,2|0,0:0|0:0,0:0:0:0:
80,368,69094,6,0,P|64:280|80:248,1,110,2|0,0:0|0:0,0:0:0:0:
176,240,69556,1,0,0:0:0:0:
40,232,69787,2,0,P|80:176|232:144,1,220,0|0,0:0|0:0,0:0:0:0:
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264,320,71633,2,0,P|240:264|352:136,1,220,0|0,0:0|0:0,0:0:0:0:
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280,32,74171,1,2,0:0:0:0:
112,72,74402,1,0,0:0:0:0:
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312,280,75094,1,8,0:0:0:0:
472,248,75325,2,0,P|496:192|384:64,1,220,2|0,0:0|0:0,0:0:0:0:
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Topic Starter
Ascendance

OzzyOzrock wrote:

Popped at MIDAS' request.

Being a cheesy spread, let's be a little bit safer after all.

[Kantan]
  1. 00:09:556 (7) - Delete this note to avoid any "it's the same as futsuu!". sure
  2. 00:16:479 (2,3,4,5) - Just to preserve rhythmic integrity, I actually think you should let (3) fall on the next red tick, and follow the song completely. ok
  3. 00:20:633 (8) - ^ agree
[Futsuu]
  1. 00:17:863 (7) - k? If we're being consistent with Muzu's color choices. I kinda wanted some variation here as the pattern is bicolor - mono - bi so I think it's nice
  2. 00:16:940 (4) - Can be removed, just to make the spread downward a little more obvious. Kinda ruins my above explanation but sure,
    makes sense
  3. 00:20:633 (11) - ^ ahri
  4. 00:22:940 - We're gonna abandon this rhythm to not make Muzukashii's rhythm look stupid. Instead, let's do it kinda ignores the dum beats tho but ok :d
[Muzukashii]
  1. 00:38:402 (71) - May as well remove this to make for a better break leading into this part. The other doubles can stay ofc. ok
  2. 00:43:248 (82,83,84) - dkd? Just sounds a bit nicer. I like ddk here because im a noob taiko mapper who still likes pitch relevancy and the 3rd note is high
  3. 00:44:633 (87,88,89) - While I know the background drums are what's being mapped to, maybe not in a Muzu. deleted the middle note and made 00:45:094 - a finisher
  4. 00:46:940 (91,92,93) - dkd as well? kill me
  5. 00:48:325 (95) - Removing this undenses it a bit, we don't really want this part to be as dense as heavier stuff. yeet
  6. 00:48:787 (95,96,97,98,99,100) - d ddk d for a similar reason. Futsuu's pretty bare. uhh can i keep this i kinda like it :d
  7. 00:59:402 (126,127,128,133,134,135) - Swap these two? kdk works for the first and dkd works for the second xd suuuure
  8. 01:04:248 (141) - Deleting this helps stop the two ddk in a row but also leads into the upcoming 1/4 a bit nicer. agreed
  9. 01:07:710 (154) - Delete to force a break, since one is really needed but I doubt you want to kill the kkk k d d. :3
Then I can resuscitate your hope uwu
SR is still disgusting.

- Magic Bomb - wrote:

Nuked as the mapper refuses to change the difficulty name.
If you do decide to change the difficulty name, here are some extra changes you might want to make.

[Cup]

Fixed everything here

00:25:940 (3) - Feels kinda awkward for a cup, as you slow down to catch the head and then speed up to catch the tail. I'd recommend either moving this slider a bit to the left, tilting it slightly more vertical, or the best idea is to probably do both to a degree.
00:30:325 (1) - Definitely far too strong distance to this, reduce it to like x:352 and then curve it differently to keep flow afterwards the same.
00:34:017 (1) - Would sound nicer with the slight intensity increase of the vocal being emphasised slightly more, x:152 feels good.
00:39:556 (2) - Distance to this one may be a tad too strong, especially considering the direction change following it. Try a reduction to like x:96, and then change slider shape slightly to keep a similar distance to the current one afterwards.
00:52:479 (1) - Higher distance would be nice for some more emphasis on the change in intensity in the music here and introduction of kiai. Try x:344 and then curve slider a bit more to the left to keep the distance similar to how it is currently afterwards.
00:54:787 (2,3) - Distance to 2 feels a bit strong considering it's from a direction change and then goes into another direction change, try x:232 on this section.
01:03:556 (1) - Another one that's definitely a bit too strong, try x:264 on it to make it a bit more comfortable for a cup player.

[Salad]

00:25:017 (2,3,4) - Feels a little too difficult to get to this as a non-dash right now, try x:280. yeet
00:28:479 (1) - Considering it's from a direction change and into another direction change, a slightly lower distance would be nice to make this movement slightly easier, try x:192. lolz
00:34:017 (1) - Difficult to hit for a non-dash right now, try x:288 instead. It's actually intended to be a dash so I increased it.
00:35:863 (1) - Maybe try a slight curve to the left, just because I think this kind of stop movement after a dash could be difficult for a salad player. Also try something like x:160, to ensure the player knows that it's a dash. aesthetic
00:37:710 (1) - I'm not sure if this was intended to be a dash for the sudden change in intensity (Although intensity is decreasing, I think the sudden musical change is nice to add a dash to), but if it is intended for that, you could try x:320 to make sure salad players know it's a dash. did x304 instead, since it seems that's a bit too far.
00:39:556 (1) - I think a lower distance here would be nice, because it's quite difficult without dashing, and the calmness of this section makes it feel like there shouldn't really be any dash here. Try x:272. yea
00:45:094 (1) - x:176 if you intended this to be a dash for the introduction of the guitar, which I feel as though you did. yep good catch
00:48:787 (1) - Try x:360, it's just about possible without dashing right now, would be best to increase slightly to avoid the ambiguity. yeet
00:50:633 (1,2) - 1 is just about possible without dashing right now, a distance like x:336 would be nice on that, however to 2, I'm not really a fan of adding a dash there, firstly because the slider end is actually the stronger sound there, and also because whilst the guitar is getting louder, there's not really anything notable about that 4th sound. If you want a dash, make it to the 5th sound (And use a distance snap similar to the ones I've been saying throughout to avoid ambiguity). did stuff
01:07:248 (1) - Adding a dash to this would be a nice way to emphasise the strong sound here, try x:232 on it to make a nice distance to it for the intensity. indeed
01:09:094 (1) - Wouldn't really recommend a dash to this and the vocal emphasis is similar to this throughout and having a dash for each slight change in emphasis would make too many. Try x:344. u write
01:13:248 (2) - Distance to this is a bit too strong for a non-dash right now, especially considering the direction change in the slider, try x:256 instead. did x264 instead
01:14:633 (1) - A dash to this would be nice for the higher pitch and intensity on this note, try x:168 and then curve the slider more to the right to avoid the distancing afterwards being too strong. that seems to be too far, so I did 176 instead
01:16:479 (1) - Try x:24 to add a dash, with a different curve on the slider both to avoid it going off screen and to keep a similar distance to the next note. x:32 instead
01:18:325 (1,2) - Hmm, very low distancing to 1 here which I'm not a fan of considering the vocal intensity on that note, whilst it's difficult to add a dash to it you can at least have a higher distance. Try Ctrl+G on 1 and move it to x:464, and then ctrl+g 2 and move it to x:152. did something a bit different

[Whatever you decide to name this which isn't related to golden sun, because that is plagarism and will get you arrested]

00:00:787 - to 00:06:325 - Not really a fan of these HDashes at all, the sounds don't really feel that intense to me when they're the only things around here, and having that many HDashes in a short time period isn't very good for the intro of a platter in my eyes. If you really do want to keep them, reduce the strengths slightly, as they do seem unneccesarily strong. I reduced them yeah. I want to keep them as hdashes because of the fact that they're so intense in a more calm part that I'd like to bring them out.
00:10:017 (1,2) - I think a normal movement to this would feel fine with the vocals right now, although I understand why you may want to use a dash to 1 for the piano. reduced
00:10:710 (3) - Would be nice to have a dash to this for the pitch in the vocal, maybe try x:128. did x:144 instead
00:19:940 (2) - These are pretty intense sounds, having no dashes between them feels really odd, try increasing this to x:424. ok
Alright done.
Thanks both of you!
OzzyOzrock
Re-bubbled!
Xinnoh
no kudosu
00:01:479 (2) - is it really appropriate to map a single vocal with normal-hitnormal which is just as loud as the next part
for top diff, 00:46:940 (1) - is less note density than cup, salad and kantan. Can you change it to a 1/1 reverse, use a pattern from one of the lower diffs, or end on the red tick for violin.
01:20:748 (2) - If you're mapping the drum, you're missing out on the important sound at 01:20:863 (3) - . Use a circle-slider for this.
last slider cancer for DT acc but whatever
Topic Starter
Ascendance

Sinnoh wrote:

no kudosu
00:01:479 (2) - is it really appropriate to map a single vocal with normal-hitnormal which is just as loud as the next part yes
for top diff, 00:46:940 (1) - is less note density than cup, salad and kantan. Can you change it to a 1/1 reverse, use a pattern from one of the lower diffs, or end on the red tick for violin. up to kait
01:20:748 (2) - If you're mapping the drum, you're missing out on the important sound at 01:20:863 (3) - . Use a circle-slider for this. It's not important if i have to slow it down to 25% and 100% volume to even hear it exists
last slider cancer for DT acc but whatever get gud
Dea ex machina

Sinnoh wrote:

for top diff, 00:46:940 (1) - is less note density than cup, salad and kantan. Can you change it to a 1/1 reverse, use a pattern from one of the lower diffs, or end on the red tick for violin.
no, i dont think each diff needs to be so extremely similar and i enjoy the patterns as they are
Topic Starter
Ascendance
hello mbomb
MBomb
[Salad]

00:35:863 (1) - Still pretty easy without dashing, try x:160 like I suggested or maybe a slightly bigger distance like x:152.
01:15:556 (2) - Pretty strong distance to this considering the sound isn't very strong, reduce it to something like x:328.

[MBomb's Platter]

00:06:325 (1) - Hyper strength to this one is a bit strong, maybe reduce it slightly.
Topic Starter
Ascendance

- Magic Bomb - wrote:

[Salad]

00:35:863 (1) - Still pretty easy without dashing, try x:160 like I suggested or maybe a slightly bigger distance like x:152. x160
01:15:556 (2) - Pretty strong distance to this considering the sound isn't very strong, reduce it to something like x:328. x336 so as to not make it too cramped with (3)

[MBomb's Platter]

00:06:325 (1) - Hyper strength to this one is a bit strong, maybe reduce it slightly. did it
MBomb
I refuse to qualify this until the difficulty name is changed.

...shit my finger slipped.

Qualified <3
Topic Starter
Ascendance
qualified with 0 favorites me irl

thanks <:
Sc4v4ng3r
Impatient ascendance lets me get sniped again :^)
Gratz tho
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