bmin11 wrote:
It helps a lot actually >_>
Specially when you don't know the music beforehand. Wich happens very frequently considering that osu! has a wide variety of songs mapped from a wide variety of musical tastes. It's imposible to know all the songs that will be mapped/ranked before they are uploaded or before playing the map itself.
I won't deny that some methods like feeling the slider itself or the sliderball might be accurate in some cases, but, at least for me, in fast paced songs it's quite impossible to read speedups or slowdowns with no ticks or not knowing the music/map before playing it, making me combo-break on first (and sometimes second or even third) tries. Specially if the slowdown/speedup doesn't follows the music at all (wich, sadly, happens a lot lately, and that's not measurable because that's ""subjective"")