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CYTOKINE - R.E.D

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Nyquill

Rukarioman wrote:

00:38:501 (1) - I'm pretty sure this should be spaced further away.
I'm okay with you not considering my mod, but considering a point after a MAT has stated it again is just meh.

w.e, good luck with this map
Topic Starter
Elly-chan

Nyquill wrote:

Rukarioman wrote:

00:38:501 (1) - I'm pretty sure this should be spaced further away.
I'm okay with you not considering my mod, but considering a point after a MAT has stated it again is just meh.

w.e, good luck with this map
oh my god sorry i keep forgetting to look at it orz
Nyquill

Elly-chan wrote:

Nyquill wrote:

I'm okay with you not considering my mod, but considering a point after a MAT has stated it again is just meh.

w.e, good luck with this map
oh my god sorry i keep forgetting to look at it orz
That's fine then, I'm actually going to have to apologize about being quick with assumptions, sorry.

>>EDIT: star shot right back at ya
YTYuyu
Alright here goes nothing. Found ur map through #modreqs

Playful Shadow:
No problems here

Depressing Shadow:
00:18:945(4) - Aline it with (2) at 00:17:168
00:32:279(2,3) - Spacing
02:38:279(4,5) - ^
03:41:168(6,7,8) - try to fix the spacing here?

Laughing Shadow:
00:30:057(6,1) - Spacing.
00:51:834(2,3) - ^
02:47:612(5,6) - ^
03:26:834(9,10) - Either spacing or u did this on purpose.
03:28:279(11) - try to stack it so that the next is at 0.00x
03:31:834(6,1) - same as 03:26:834

Unknown:
im putting mods for ur parts of the song.
Sekai's part is clean.

About Flan's part. i think u did the spacing on purpose.

Ok Karyuken just a few mods.

00:46:723(4) - Make the slider like this?

02:26:057(4,5) - Spacing
02:31:834(1,2,3) - i noticed the spacing between 10 and 1. if it's possible can u make this pattern?


LRJ's part is clean.

Copter-kun 2 mods
01:30:945(15) - follow these coordinates for the 2nd point of the slider: x:188 y:16
03:01:390(4) - 1 grid up

Alright elly back to u
01:43:834(4) - x:304 y:344 if u follow this fix the spacing for the next note.
03:47:612(6) - can u try to Aline it with the end slider perfectly?

Wow im actually impressed with this map. i like where the notes r :D either way GL and Star :D
Topic Starter
Elly-chan
Fixed almost everything, keep the mods comming people~

Damn Messages Being Too Short. >w>
Saphiria
Hi!~

You should never ever use black as a hitcircle colour. The approach ring is hard to make out and it can be very frustrating for some people. I'd suggest using red shades and brown to complement your background.

[Normal]
02:57:612 (2) - Take off the whistle on the start and put it on the end for consistency.
03:21:168 (1) - You should not create a stack that contains a new combo. Move this note or the next one so they do not overlap.
03:23:390 (3) - This slider can look more pretty!

[Hard]
00:50:279 (4) - This slider can look better
01:34:945 (1,2,3) - This is wrong spacing. You can see this in many maps these days but it is really not correct. The 2 is much farther than 3.
01:38:723 (1,2) - You can change this around a bit so it follows the vocals more.
01:55:834 (1) - I really like what you did with this slider :3
02:08:057 (4) - This does not flow nicely. After the 3, the player keeps the mouse still for a long time.
02:24:723 (1,2,3) - What's with the sudden spacing change?
03:07:057 (1) - Remove new combo
03:21:168 (1) - You should not create a stack that contains a new combo. Move this note or the next one so they do not overlap.

[Unknown]
00:28:723 (1) - You should not create a stack that contains a new combo. Move this note or the next one so they do not overlap.
00:48:279 (7,8) - Awkward
00:58:945 (1,2,3,4,5) - The stream can be arranged better. The curve it's at now is quite odd
02:24:723 (1,2,3,4,5,6,7,8,9,10) - No sense of pattern
02:46:057 (1,2,3) - Sudden spacing change
03:06:501 (5) - Move this down 1 square on lv3 grid, sorry for the nazi but it bugs me >.<
03:21:168 (1) - You should not create a stack that contains a new combo. Move this note or the next one so they do not overlap.

You should put the storyboarded names in the top right corner, there is a neat spot for it there with the background image~ They should not be in the middle of the playing field, because to be honest no one cares who mapped each part other than your group of friends ^^;
Topic Starter
Elly-chan

Saphiria wrote:

Hi!~ Hello~ :D

You should never ever use black as a hitcircle colour. The approach ring is hard to make out and it can be very frustrating for some people. I'd suggest using red shades and brown to complement your background. Not brown, but I will change it. ~

[Normal]
02:57:612 (2) - Take off the whistle on the start and put it on the end for consistency. Fixed this and some other whistles in my own way ~
03:21:168 (1) - You should not create a stack that contains a new combo. Move this note or the next one so they do not overlap. This is fine
03:23:390 (3) - This slider can look more pretty! I made it straight

[Hard]
00:50:279 (4) - This slider can look better nope.avi
01:34:945 (1,2,3) - This is wrong spacing. You can see this in many maps these days but it is really not correct. The 2 is much farther than 3. I intentionally put it there ~
01:38:723 (1,2) - You can change this around a bit so it follows the vocals more. Changed
01:55:834 (1) - I really like what you did with this slider :3 Thanks!~
02:08:057 (4) - This does not flow nicely. After the 3, the player keeps the mouse still for a long time. Fixed, I dont like the way it turned out though..
02:24:723 (1,2,3) - What's with the sudden spacing change? Changed
03:07:057 (1) - Remove new combo Done
03:21:168 (1) - You should not create a stack that contains a new combo. Move this note or the next one so they do not overlap. This is fine since the combo colors change from red and black to green and blue

[Unknown]
00:28:723 (1) - You should not create a stack that contains a new combo. Move this note or the next one so they do not overlap. Fixed combos in that area
00:48:279 (7,8) - Awkward It looks like it but it's fun to play imo
00:58:945 (1,2,3,4,5) - The stream can be arranged better. The curve it's at now is quite odd Fixed
02:24:723 (1,2,3,4,5,6,7,8,9,10) - No sense of pattern fun tho
02:46:057 (1,2,3) - Sudden spacing change Sudden spacing change with lolicore mapping is sexy
03:06:501 (5) - Move this down 1 square on lv3 grid, sorry for the nazi but it bugs me >.< Done
03:21:168 (1) - You should not create a stack that contains a new combo. Move this note or the next one so they do not overlap. its fine

You should put the storyboarded names in the top right corner, there is a neat spot for it there with the background image~ They should not be in the middle of the playing field, because to be honest no one cares who mapped each part other than your group of friends ^^; I get what you're saying, but sorry, i'm not changing this. It is fine as it is and stays consistant in this one spot. If it was in the corner it'd be worthless to have a SB for nicks and I want one~
Thank you for mod~
Nakagawa-Kanon
[Playful Shadow]
fine

[Depressing Shadow]
00:40:279 (4) - down this : http://puu.sh/62Ij
01:31:390 (6) - add new combo
01:31:612 (1) - and remove new combo, even you follow vocal, It's better.
03:27:390 (1) - remove new combo

[Laughing Shadow]
00:58:723 (1) - humm.. 1 grid down?

[Unknown]
AR -1
OD -2

01:38:501 (10,1,2) - add new combo 10 and remove 1
02:40:279 (6) - : " 02:38:945 (1) -" copy this and ctrl + H
02:46:057 (1,2,3) - omg, It's so confusing note.
lolcubes
Hello there!

[General]:
  1. Folder: I can't figure out that Blacknessss.png, it seems that you aren't using it anywhere. If so, just delete it and full submit. While you're at it, you can delete the .osb as well, because you saved all your SB into the diffs.
  2. mp3: You're using <80% of your mp3. The end is at around 79.5%, but since you're not using like 5% of it because of the intro, and due to the nature of the song where you stopped mapping it, I think this can be shortened quite nicely, with a nice fade-out effect. I don't think it's imperative because even though that unmapped intro is there, you're still using it as an intro, so 0.5% off the minimum allowed stuff shouldn't be too bad.
    If you decide to go for it and can't find anyone to do it for you, I can do it, just say if you need help.
[Unknown]:
  1. 01:30:501 (11,12,13,14) - This stream felt too compressed. If possible you should space them out a little bit more. The map pacing is quite slow and then you see this and then you go "what is this". Atleast that was in my case. Considering this was Copter's part, and the rest of the streams weren't compressed, it would be for the best to use the same spacing if possible.
  2. 02:26:057 (4,5) - This spacing is too misleading. You should just distance snap it. Like it is now, people will mistake this as 1/1 spacing, or 2/3 spacing instead of 1/2 spacing.
  3. 02:46:057 (1,2,3) - Increase the spacing. It's readable as it is now, but feels bad, atleast to me. Should probably just use 1.3x snap like you did with the rest of the combo.
  4. 02:58:501 (7) - Could probably just align it in-line with the previous note. A small nazi.
[Laughing Shadow]:
  1. AR+1 maybe? AR6 is kinda meh. Just a suggestion. Also, if you consider the collab diff as an insane one, consider dropping OD to 5 as well.
  2. 01:15:612 (5) - I wonder why did you choose to map this slider when you were following the voice with the next section, and the section after it. I think you should delete this, or just make it a normal slider and add something on 01:15:945 to follow the voice nicely. If anything, just for consistency.
  3. 01:29:834 (4) - Same thing here. Although now I can see that this is probably intentional, but I still felt thing that you can nicely follow the voice here somehow, if anything you can just make a short slider for the voice. Just a suggestion, both this one and the one above.
  4. 01:33:168 (9) - Sounds like you forgot a clap on the slider end. (look at other kiais)
  5. 01:34:945 (1,2,3,4) - Instead of having slightly awkward spacing in this pattern, maybe spread it out a bit more so the spacing evens out a bit? Plays better this way too. Doesn't have to be corner jumps, just some bigger spacing between 1-2 and 3-4 (while keeping relatively the same spacing between 2-3).
  6. 02:24:723 (1,3) - Reverse 1 and 3? Plays better and makes the next slider look better as the hitburst from the position where slider end is already faded away.
  7. 02:53:168 - break - I didn't notice any hitsound apart from soft default. You could, for example, use a whistle ever 2 or 4 beats, and some finishes right before the stream at 03:05:612 (1,2,3) (as they are in the music) .
[Depressing Shadow]:
  1. Consider reducing HP drain by 1. Currently, the HP regens back really slowly, could be kinda harsh on the new people.
  2. 00:30:945 - break - I suggest you use claps on every 2nd and 4th white tick if possible. This would add some variety to the map and would make it much less dull. Surprisingly higher diffs didn't bother me that much with that, but if you decide to add claps here, you could probably do the same in other diffs I guess.
  3. 00:43:390 (3) - Add a finish maybe? It's in the music too. If you decide to do this, could do the same for the slider end at 00:44:723 (1).
  4. 01:30:501 - Move this timing section to 01:30:057 so you have a clap on the slider tick.
  5. 03:07:390 - Add a note with a finish here? If you take a look at breaks before this, you had a note here with a finish, so this would make it more consistent too.
[Playful Shadow]:
  1. Difficulty settings look too similar to your Normal diff. Should probably consider using HP drain 2 and OD3. Also, consider using biggest circle size, the map looks nice with it too, and makes it slightly easier.
  2. 00:43:390 (2) - Add a finish maybe? It's in the music.
  3. 00:47:834 (4) - Should probably remove the finish from the slider end, currently it doesn't sound that nice. Considering you didn't use a finish at 00:55:834 (1), you probably don't need it anyway.
  4. 01:18:057 (3,1,2,3,4) - If possible, you should avoid overlapping these. I think this can be problematic for a new play to read this properly.
  5. 01:45:612 (1,2,3,4,5) - Same as the above, try to avoid overlaps as much as possible.
  6. 03:05:612 (1) - This spinner is too short for the easiest diff. You should remove it and map something else, like a slider. Or you can remove the notes at 03:06:945 (1,2) and extend this spinner to 03:07:390, that would be a good idea. Also put a finish on the spinner in that case.
  7. The combos in this diff didn't make much sense, they seemed to be placed on a whim. It's not that bad, but you should probably make it so the combos follow the music. Since this is a pretty repetitive song, that shouldn't be hard, usually every 2 measures is a good way of placing new combos, or when you swap to a different musical line that you want to follow (like for example 00:29:168 (1,2,3), which is a nice way of emphasizing a change in the song, with that new combo). In the start you had some symmetrical patterns and the comboing around those were okay, if you wanted to follow the patterns with your combos, but everything else just seemed slightly weird.
That's all I guess. The taiko looked okay to me, but just to be sure get some taiko modders on it.
I hope you guys reply with what you changed and what you didn't, rechecks are much easier that way.

Good luck!
Topic Starter
Elly-chan
SPOILER

lolcubes wrote:

Hello there! Yo \:D/

[General]:
  1. Folder: I can't figure out that Blacknessss.png, it seems that you aren't using it anywhere. If so, just delete it and full submit. While you're at it, you can delete the .osb as well, because you saved all your SB into the diffs. I deleted the .osb, but I can't find blacknessss.png anywhere in my folder o-o
  2. mp3: You're using <80% of your mp3. The end is at around 79.5%, but since you're not using like 5% of it because of the intro, and due to the nature of the song where you stopped mapping it, I think this can be shortened quite nicely, with a nice fade-out effect. I don't think it's imperative because even though that unmapped intro is there, you're still using it as an intro, so 0.5% off the minimum allowed stuff shouldn't be too bad.
    If you decide to go for it and can't find anyone to do it for you, I can do it, just say if you need help. I'll think about it~
[Unknown]:
  1. 01:30:501 (11,12,13,14) - This stream felt too compressed. If possible you should space them out a little bit more. The map pacing is quite slow and then you see this and then you go "what is this". Atleast that was in my case. Considering this was Copter's part, and the rest of the streams weren't compressed, it would be for the best to use the same spacing if possible. I'll ask c-kun, I kinda like this though~
  2. 02:26:057 (4,5) - This spacing is too misleading. You should just distance snap it. Like it is now, people will mistake this as 1/1 spacing, or 2/3 spacing instead of 1/2 spacing. Done
  3. 02:46:057 (1,2,3) - Increase the spacing. It's readable as it is now, but feels bad, atleast to me. Should probably just use 1.3x snap like you did with the rest of the combo. Lolicore's spacing is sexy though.
  4. 02:58:501 (7) - Could probably just align it in-line with the previous note. A small nazi. Done~
[Laughing Shadow]:
  1. AR+1 maybe? AR6 is kinda meh. Just a suggestion. Also, if you consider the collab diff as an insane one, consider dropping OD to 5 as well. Done!
  2. 01:15:612 (5) - I wonder why did you choose to map this slider when you were following the voice with the next section, and the section after it. I think you should delete this, or just make it a normal slider and add something on 01:15:945 to follow the voice nicely. If anything, just for consistency. Intentional because every different kiai in laughing shadow has its own style in a way.
  3. 01:29:834 (4) - Same thing here. Although now I can see that this is probably intentional, but I still felt thing that you can nicely follow the voice here somehow, if anything you can just make a short slider for the voice. Just a suggestion, both this one and the one above. ^, I'll think about these though.
  4. 01:33:168 (9) - Sounds like you forgot a clap on the slider end. (look at other kiais) Fixed~
  5. 01:34:945 (1,2,3,4) - Instead of having slightly awkward spacing in this pattern, maybe spread it out a bit more so the spacing evens out a bit? Plays better this way too. Doesn't have to be corner jumps, just some bigger spacing between 1-2 and 3-4 (while keeping relatively the same spacing between 2-3). I like how it is right now... I'll think about it.
  6. 02:24:723 (1,3) - Reverse 1 and 3? Plays better and makes the next slider look better as the hitburst from the position where slider end is already faded away. Good point, done.
  7. 02:53:168 - break - I didn't notice any hitsound apart from soft default. You could, for example, use a whistle ever 2 or 4 beats, and some finishes right before the stream at 03:05:612 (1,2,3) (as they are in the music) . Done~
[Depressing Shadow]:
  1. Consider reducing HP drain by 1. Currently, the HP regens back really slowly, could be kinda harsh on the new people. Done~
  2. 00:30:945 - break - I suggest you use claps on every 2nd and 4th white tick if possible. This would add some variety to the map and would make it much less dull. Surprisingly higher diffs didn't bother me that much with that, but if you decide to add claps here, you could probably do the same in other diffs I guess. Sorry, I see no need for this though.. I think the two whistles are enough for a pattern, because if I did it on the fourth white tick I would get into the whistles and screw everything up, sorry~
  3. 00:43:390 (3) - Add a finish maybe? It's in the music too. If you decide to do this, could do the same for the slider end at 00:44:723 (1). Added a finish on that note but not on 1's slider end. I don't like that.
  4. 01:30:501 - Move this timing section to 01:30:057 so you have a clap on the slider tick. I've been told to do this many times. look at it yourself. It does not go on the right tick in the pattern, therefore no. Sowwe! >w<
  5. 03:07:390 - Add a note with a finish here? If you take a look at breaks before this, you had a note here with a finish, so this would make it more consistent too. The music at this part is different from the other two music parts before the break, I think it's best to leave it as it is~
That's all I guess. The taiko looked okay to me, but just to be sure get some taiko modders on it. Oki~
I hope you guys reply with what you changed and what you didn't, rechecks are much easier that way.

Good luck! Thanks~

Updated
Pereira006

lolcubes wrote:

[Playful Shadow]:
  1. Difficulty settings look too similar to your Normal diff. Should probably consider using HP drain 2 and OD3. Also, consider using biggest circle size, the map looks nice with it too, and makes it slightly easier. done
  2. 00:43:390 (2) - Add a finish maybe? It's in the music. done
  3. 00:47:834 (4) - Should probably remove the finish from the slider end, currently it doesn't sound that nice. Considering you didn't use a finish at 00:55:834 (1), you probably don't need it anyway.done
  4. 01:18:057 (3,1,2,3,4) - If possible, you should avoid overlapping these. I think this can be problematic for a new play to read this properly.change and done
  5. 01:45:612 (1,2,3,4,5) - Same as the above, try to avoid overlaps as much as possible. change and done
  6. 03:05:612 (1) - This spinner is too short for the easiest diff. You should remove it and map something else, like a slider. Or you can remove the notes at 03:06:945 (1,2) and extend this spinner to 03:07:390, that would be a good idea. Also put a finish on the spinner in that case.
  7. The combos in this diff didn't make much sense, they seemed to be placed on a whim. It's not that bad, but you should probably make it so the combos follow the music. Since this is a pretty repetitive song, that shouldn't be hard, usually every 2 measures is a good way of placing new combos, or when you swap to a different musical line that you want to follow (like for example 00:29:168 (1,2,3), which is a nice way of emphasizing a change in the song, with that new combo). In the start you had some symmetrical patterns and the comboing around those were okay, if you wanted to follow the patterns with your combos, but everything else just seemed slightly weird.
some fixed combo i hope is fine
thank you mod

Download: CYTOKINE - R.E.D (Elly-chan) [Playful Shadow].osu
lolcubes

Elly-chan wrote:

[*]01:30:501 - Move this timing section to 01:30:057 so you have a clap on the slider tick. I've been told to do this many times. look at it yourself. It does not go on the right tick in the pattern, therefore no. Sowwe! >w<
Updated
Oh my bad. I guess I should get more sleep again. \:D/
Anyway, tried ending the slider at 01:30:057 then? Can always add a circle 1/1 later or something. Without that clap, it felt kinda empty. Up to you if you change it though. :p
Roddie
Hi.

General
  1. If you're not going to use combo colors 2 and 4, remove them.
  2. Try an offset of 2,510. This could be the correct timing, If you do put in this new timing, don't forget to resnap all the notes and the timing points (green lines).

Easy
  1. 02:02:501 (4)-Probably add a whistle on the end??

Depressing Shadow
  1. 00:44:723 (1)-Forgot to add a finish on the end? :p
  2. 00:45:834 to 00:59:168-Please put a little more effort with adding hitsounds in through this part of the song. ):
  3. 01:45:501 (1)-You forgot to add a finish here, I believe.
  4. 01:56:279 (1)-Add a finish on the beginning.
  5. 01:56:945 to 02:10:279-Put more effort into adding hitsounds through this part of the song.
  6. 03:07:390 (x)-It would be great if there was a note here. :3

Laughing Shadow
  1. 00:45:168 (1)-Forgot to add a finish?
  2. 00:45:612 to 00:45:612-Again? Please add in hitsounds through this part of the song.
  3. 01:42:501 to 01:48:945-^
  4. 01:49:612 to 01:55:612-^
  5. 01:55:834 (1)-Add a finish on the end.
  6. 01:56:723 to 02:10:390-Put in more effort by adding more hitsounds in.
  7. 03:07:390 (x)-It would be great if you add a note here. :D

Unknown
Copter-Kun

  1. 03:07:168 (10)-I do believe that a 1/4 repeat slider is better. Delete that note, add a slider in, have it going into a repeat on 03:07:168 and end it on 03:07:390. And perhaps add a finish on the end? :D

Ono's Taiko Oni
  1. 00:23:834 (1)-Big don?
  2. 00:45:168 (1)-^?
  3. 01:56:279 (1)-^?

And that's it. Good luck.
Topic Starter
Elly-chan
only did one very small hitsound thing, so no kudos, sorry.

next mod pls
Jenny
So here's what you got there:



@Playful:

- Many 90°-sliderpoints :<
- 100% volume sounds too loud for those whistles, I'd suggest something ~70-90%
00:18:057 - this sounds like there has to be a circle-slider combo instead of a reverseslider
02:37:168 (4) - I'd suggest widing this slider, so it's more like an arc
03:34:057 (5) - ^

@Depressing:

- Same thing 'bout whistles, but especcially in the non-vocal parts (01:42:501 and following, 02:53:612 and following, you know what I'm talking about; I guess you do)
01:15:390 (5) - replace with 2 1/1-sliders (slight arcs), 2nd one having 1 reverse-arrow, continue clapping
01:20:723 (1) - move further away and reverse direction, so it kind of points to the previous slider's starting point; new sentence, new pattern
01:22:279 (4) - this thingy looks somehow out of place since it's a long and straight shape, try on redesigning
02:26:501 (5,6) - that switch of sliders feels awkward while playing, it sounds like there's neither one ending nor beginning, just something which continues
03:03:834 (1) - try to increase the curving of this slider, just by a slight amount, it looks and feels better imo
03:30:279 (4,5,6,7) - dis is straight combo (just think about whether you'd like to keep it or change, just mentioning)

@Laughing:

- Whistles, volume, kkthx
00:36:279 (2,3,4) - this feels meh, especcially since 4 pokes out of gridwindow, reducing their spacing should be fine
- This feels (partly) empty of hitsounds if compared to the other diffs -
01:22:279 (5) - increase curving a bit
01:25:057 (4,5,6,7,8) - dis is straight combo :<
01:30:945 (7) - hnhgngnhngnhnh red point >.<
01:31:612 (1,2,3,4,5,6,7,8,9) - this combo is lovely, but whistles are too loud imo, reduce by ~15-25%
01:35:834 (3) - this circle feels so tiny because of no hitsounding, did you try a finish on it?
01:36:501 (5) - nazinazinazinazinazi... well, feels little awkward, do something 'bout it's curving while you're at it (or just deny this suggestion, it's your map)
01:38:945 (3) - sounds better if shortened by 1/4 and if there's a circle attached to it (btw. you can do this with 1-2 sliderpoints)
01:44:279 (2,1,2,3) - those feel so random
01:55:834 (1) - kinda reminds me of a pending map I saw a long time ago... I guess it was about fairy wars
01:57:834 (4) - those 3 sliderpoints mess the slider up in some ways, redesign please
01:59:834 (1) - move that sliderpoint more to the right (that one which makes the curve)
02:03:390 (1) - sliderpointmodding is fun... orz; you know what I'm going to tell you - redesign
02:04:945 (4) - s.liderpoints, kkthx
02:41:501 (8) - red point no fits song :<


@Unknown:

- You know it, I don't have to tell!
Raging Bull
General:
Invert is 1024x768. Assuming that's SB'd in, you should make the max resolution for SB 800x600. While you're at it, change the BG to 800x600 too? Since I thought 1024x768 BG -> Invert 800x600 BG would look silly.

Playful: Yay.
Your NCing is so inconsistent it's not cool. Although I'm not good at giving NC mods unless it's just a bit inconsistent.
00:29:612 (2) - I feel like a linear slider here would look better than the current arc you have going.
01:20:279 (6) - Perhaps changing this repeat slider into 3 1/1 notes would be nice. Right now NC should be at where the repeat is. It signals the start of a new line in the chorus, which sounds about right when NCing.
01:26:057 (2) - Dat tick hitsound. If you think it needs a hitsound there, placing an object would be way better imo. Plus since you're mapping to the vocal at this part, it sounds better without the tick sound imo. Btw. Why are all your arcs the same? This one looks kinda flat imo. Something like this would look better imo.
01:40:279 (1,1) - It's my personal preference, but maybe remove spinner and use slider? Slider seems a bit too faster after spinner. Might not have enough recovery for beginners.
02:37:168 (2) - Same as third comment.
02:51:390 (1,1) - Same as 4th comment.
02:53:612 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3) - This entire section looks rather unsually squarey when compared to the rest of the map. Perhaps move some notes around?
03:34:057 (3) - Same as third comment.

Depressing. Nooo
00:44:723 (1,2) - I think flipping NC would be better. NC on 2 to signal start of verse.
00:52:279 (2) - I don't do hitsounds..but maybe add a finish or whistle here? Sounds kinda bland on the downbeat.
00:55:834 (1) - Maybe something like timeline? You were mapping to vocal and then you changed into mapping to music D: . I believe this should follow vocals too.
01:15:390 (5) - Dat wave slider plus tick hitsound. Anyways I gave my reason for tick hitsound. Anyways, perhaps you should check up on RJ's slider guide? It's conveniently located here!
01:34:501 (5) - Changing these to two 1/1 notes and NCing on the 01:34:945 would make it consistent with 01:20:723 (1)
01:38:945 (1) - I'm sure there is nothing on the red tick, so shorten the slider by 1/2?
01:56:279 (1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,1,2,3,1,2,3) - Seems kinda weird to have no hitsound in this entire section. Add some whistles?
02:02:945 (1) - Move this to x412 y228? I thought the slider at 02:01:390 was going to blanket something but it didn't. Should look likethis

Laughing. Teehee.
Nothing bothered me particularly, although add some hitsounds in verse 1 and 2.
02:03:390 (1) - Remove NC for consistency with 00:52:279 (3)

Unknown.
01:16:390 (7) - Remove the note? I thought it sounded odd when compared to the same part at 01:23:057 (6,7).
02:01:834 (1) - Removing NC here would be consistent with your current NC pattern at 01:57:834 (4,5) and 02:04:945 (5,6)
02:03:168 (1,2) - Swap NC since your pattern is NCing on downbeat.
02:46:501 (2,3) - This kinda gives it the illusion that it's a 1/4 note but it isn't. Perhaps space these?
03:07:390 (x) - I would add a note here since you can hear that whatever sound it is (lol). Adding a note with finish sounds nice.
03:26:945 (3,4) - Heyyy. There's no finish hitsound like before like 02:30:057 (6,7,8,9,10) or 02:44:279 (7,8,9,10)
03:29:612 (3,4,5) - This part sounds rather empty when compared to the other parts mapped by other people. Perhaps do the same?
Pereira006

Raging Bull wrote:

Playful: Yay.
Your NCing is so inconsistent it's not cool. Although I'm not good at giving NC mods unless it's just a bit inconsistent. little change
00:29:612 (2) - I feel like a linear slider here would look better than the current arc you have going. no
01:20:279 (6) - Perhaps changing this repeat slider into 3 1/1 notes would be nice. Right now NC should be at where the repeat is. It signals the start of a new line in the chorus, which sounds about right when NCing. ok
01:26:057 (2) - Dat tick hitsound. If you think it needs a hitsound there, placing an object would be way better imo. Plus since you're mapping to the vocal at this part, it sounds better without the tick sound imo. Btw. Why are all your arcs the same? This one looks kinda flat imo. Something like this would look better imo. no
01:40:279 (1,1) - It's my personal preference, but maybe remove spinner and use slider? Slider seems a bit too faster after spinner. Might not have enough recovery for beginners. no as long women voice
02:37:168 (2) - Same as third comment. no
02:51:390 (1,1) - Same as 4th comment.no
02:53:612 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3) - This entire section looks rather unsually squarey when compared to the rest of the map. Perhaps move some notes around? ok
03:34:057 (3) - Same as third comment.no
thank you mod

Download: CYTOKINE - R.E.D (Elly-chan) [Playful Shadow].osu
Topic Starter
Elly-chan
fixed mostly everything, bumped.
Sanya-
Hmm, I really liked the background pic, too bad you removed it
great mapping though.
Topic Starter
Elly-chan

Sanya- wrote:

Hmm, I really liked the background pic, too bad you removed it
great mapping though.
Did you re-download? It's the same background picture, just resized ;) and thanks!
theMikeAG
Here we go, more Touhou!

~Playful~
02:38:945 (1,2,3,4,5,6,7,1) - Center this horizontally?

~Depressing~
03:38:501 (5) - Move this one space to the left?

~Laughing~
00:30:279 (1,2,3,4,5,6,7) - Huh, I thought you were making a box pattern with the previous 3 notes. Maybe move this to the corner of said pattern?
00:34:501 (1) - Doesn't sound good.
03:04:279 (2,3,4,1,2,3,4,5,6) - Center these?

~UNknown~
02:37:612 (1,2,3) - Make these symmetrical?

That is all.
Topic Starter
Elly-chan
fixed all except for laughing shadow's

next mod pls
Shiirn
You must have a visible spinner wheel
Out of curiosity, what form of...uhhhhh.... theme...? were you going for with the inverted color?

Playful

very boring but nothing explicitly wrong

Depressing
mhm

Laughing
random triples and streams gogogogogogo
00:30:279 (1,2,3,4,5,6,7) - bear in mind these stack while playing. looks uuuuggly

Unknown
Sekai
03:26:945 (3) - ugly slider
03:30:501 (5) - ^

Lolicore Flandre
02:46:057 (1,2,3) - given the spacing used most of the time in this map (combined with the fact that the way you all place beats is practically random), this bit is horrible to read due to it seeming like 1/4 spacing rather than 1/2.

Karyuken
00:47:723 (5,6,7,8) - w-what exactly is this? plays so horribly.
Suimya
waiting for lolicore's fixes~
Topic Starter
Elly-chan

Shiirn wrote:

You must have a visible spinner wheel ok
Out of curiosity, what form of...uhhhhh.... theme...? were you going for with the inverted color? i don't know i did it cause i liked trains and turtles :c Actually, being serious here, I don't know. I just wanted to see how invert would turn out.

Depressing
mhm good or bad derp

Laughing
random triples and streams gogogogogogo this is why you don't let me make hard modes lol
00:30:279 (1,2,3,4,5,6,7) - bear in mind these stack while playing. looks uuuuggly hum if i get another suggestion from someone about that i'll change it, but for now i'll keep it lol
thanks for mod Shiirn \:3/
Flanster
-Sekai-'s changes and mine ofc.

Download: CYTOKINE - R.E.D (Elly-chan) [Unknown].osu
Topic Starter
Elly-chan
SOMEBODY MOD THIS PLEASE ORZ
Flanster

Elly-chan wrote:

SOMEBODY MOD THIS PLEASE ORZ
Thats what queues are for Elly dear huehuehue. :)

Graveyarded OH SHIIIIIET.
Topic Starter
Elly-chan
Remapping.
XinCrin
:O
XinCrin
I like
YTYuyu

xincrin32 wrote:

hi all please support my first betmap created by me I hope you like my map is part of OSU Thanks for visiting my post
this isnt the place to post ur map. go to the modding queue thread if u want to get a mod.
Topic Starter
Elly-chan
That must've been the weirdest thing I have ever seen. Somebody telling others to look at their map in my f*cking beatmap thread. Strange. xD
XinCrin
thanks
XinCrin
Good
BanchoBot
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