I'm okay with you not considering my mod, but considering a point after a MAT has stated it again is just meh.Rukarioman wrote:
00:38:501 (1) - I'm pretty sure this should be spaced further away.
w.e, good luck with this map
I'm okay with you not considering my mod, but considering a point after a MAT has stated it again is just meh.Rukarioman wrote:
00:38:501 (1) - I'm pretty sure this should be spaced further away.
oh my god sorry i keep forgetting to look at it orzNyquill wrote:
I'm okay with you not considering my mod, but considering a point after a MAT has stated it again is just meh.Rukarioman wrote:
00:38:501 (1) - I'm pretty sure this should be spaced further away.
w.e, good luck with this map
That's fine then, I'm actually going to have to apologize about being quick with assumptions, sorry.Elly-chan wrote:
oh my god sorry i keep forgetting to look at it orzNyquill wrote:
I'm okay with you not considering my mod, but considering a point after a MAT has stated it again is just meh.
w.e, good luck with this map
Thank you for mod~Saphiria wrote:
Hi!~ Hello~
You should never ever use black as a hitcircle colour. The approach ring is hard to make out and it can be very frustrating for some people. I'd suggest using red shades and brown to complement your background. Not brown, but I will change it. ~
[Normal]
02:57:612 (2) - Take off the whistle on the start and put it on the end for consistency. Fixed this and some other whistles in my own way ~
03:21:168 (1) - You should not create a stack that contains a new combo. Move this note or the next one so they do not overlap. This is fine
03:23:390 (3) - This slider can look more pretty! I made it straight
[Hard]
00:50:279 (4) - This slider can look better nope.avi
01:34:945 (1,2,3) - This is wrong spacing. You can see this in many maps these days but it is really not correct. The 2 is much farther than 3. I intentionally put it there ~
01:38:723 (1,2) - You can change this around a bit so it follows the vocals more. Changed
01:55:834 (1) - I really like what you did with this slider :3 Thanks!~
02:08:057 (4) - This does not flow nicely. After the 3, the player keeps the mouse still for a long time. Fixed, I dont like the way it turned out though..
02:24:723 (1,2,3) - What's with the sudden spacing change? Changed
03:07:057 (1) - Remove new combo Done
03:21:168 (1) - You should not create a stack that contains a new combo. Move this note or the next one so they do not overlap. This is fine since the combo colors change from red and black to green and blue
[Unknown]
00:28:723 (1) - You should not create a stack that contains a new combo. Move this note or the next one so they do not overlap. Fixed combos in that area
00:48:279 (7,8) - Awkward It looks like it but it's fun to play imo
00:58:945 (1,2,3,4,5) - The stream can be arranged better. The curve it's at now is quite odd Fixed
02:24:723 (1,2,3,4,5,6,7,8,9,10) - No sense of pattern fun tho
02:46:057 (1,2,3) - Sudden spacing change Sudden spacing change with lolicore mapping is sexy
03:06:501 (5) - Move this down 1 square on lv3 grid, sorry for the nazi but it bugs me >.< Done
03:21:168 (1) - You should not create a stack that contains a new combo. Move this note or the next one so they do not overlap. its fine
You should put the storyboarded names in the top right corner, there is a neat spot for it there with the background image~ They should not be in the middle of the playing field, because to be honest no one cares who mapped each part other than your group of friends ^^; I get what you're saying, but sorry, i'm not changing this. It is fine as it is and stays consistant in this one spot. If it was in the corner it'd be worthless to have a SB for nicks and I want one~
lolcubes wrote:
Hello there! Yo \:D/
[General]:[Unknown]:
- Folder: I can't figure out that Blacknessss.png, it seems that you aren't using it anywhere. If so, just delete it and full submit. While you're at it, you can delete the .osb as well, because you saved all your SB into the diffs. I deleted the .osb, but I can't find blacknessss.png anywhere in my folder o-o
- mp3: You're using <80% of your mp3. The end is at around 79.5%, but since you're not using like 5% of it because of the intro, and due to the nature of the song where you stopped mapping it, I think this can be shortened quite nicely, with a nice fade-out effect. I don't think it's imperative because even though that unmapped intro is there, you're still using it as an intro, so 0.5% off the minimum allowed stuff shouldn't be too bad.
If you decide to go for it and can't find anyone to do it for you, I can do it, just say if you need help. I'll think about it~[Laughing Shadow]:
- 01:30:501 (11,12,13,14) - This stream felt too compressed. If possible you should space them out a little bit more. The map pacing is quite slow and then you see this and then you go "what is this". Atleast that was in my case. Considering this was Copter's part, and the rest of the streams weren't compressed, it would be for the best to use the same spacing if possible. I'll ask c-kun, I kinda like this though~
- 02:26:057 (4,5) - This spacing is too misleading. You should just distance snap it. Like it is now, people will mistake this as 1/1 spacing, or 2/3 spacing instead of 1/2 spacing. Done
- 02:46:057 (1,2,3) - Increase the spacing. It's readable as it is now, but feels bad, atleast to me. Should probably just use 1.3x snap like you did with the rest of the combo. Lolicore's spacing is sexy though.
- 02:58:501 (7) - Could probably just align it in-line with the previous note. A small nazi. Done~
[Depressing Shadow]:
- AR+1 maybe? AR6 is kinda meh. Just a suggestion. Also, if you consider the collab diff as an insane one, consider dropping OD to 5 as well. Done!
- 01:15:612 (5) - I wonder why did you choose to map this slider when you were following the voice with the next section, and the section after it. I think you should delete this, or just make it a normal slider and add something on 01:15:945 to follow the voice nicely. If anything, just for consistency. Intentional because every different kiai in laughing shadow has its own style in a way.
- 01:29:834 (4) - Same thing here. Although now I can see that this is probably intentional, but I still felt thing that you can nicely follow the voice here somehow, if anything you can just make a short slider for the voice. Just a suggestion, both this one and the one above. ^, I'll think about these though.
- 01:33:168 (9) - Sounds like you forgot a clap on the slider end. (look at other kiais) Fixed~
- 01:34:945 (1,2,3,4) - Instead of having slightly awkward spacing in this pattern, maybe spread it out a bit more so the spacing evens out a bit? Plays better this way too. Doesn't have to be corner jumps, just some bigger spacing between 1-2 and 3-4 (while keeping relatively the same spacing between 2-3). I like how it is right now... I'll think about it.
- 02:24:723 (1,3) - Reverse 1 and 3? Plays better and makes the next slider look better as the hitburst from the position where slider end is already faded away. Good point, done.
- 02:53:168 - break - I didn't notice any hitsound apart from soft default. You could, for example, use a whistle ever 2 or 4 beats, and some finishes right before the stream at 03:05:612 (1,2,3) (as they are in the music) . Done~
That's all I guess. The taiko looked okay to me, but just to be sure get some taiko modders on it. Oki~
- Consider reducing HP drain by 1. Currently, the HP regens back really slowly, could be kinda harsh on the new people. Done~
- 00:30:945 - break - I suggest you use claps on every 2nd and 4th white tick if possible. This would add some variety to the map and would make it much less dull. Surprisingly higher diffs didn't bother me that much with that, but if you decide to add claps here, you could probably do the same in other diffs I guess. Sorry, I see no need for this though.. I think the two whistles are enough for a pattern, because if I did it on the fourth white tick I would get into the whistles and screw everything up, sorry~
- 00:43:390 (3) - Add a finish maybe? It's in the music too. If you decide to do this, could do the same for the slider end at 00:44:723 (1). Added a finish on that note but not on 1's slider end. I don't like that.
- 01:30:501 - Move this timing section to 01:30:057 so you have a clap on the slider tick. I've been told to do this many times. look at it yourself. It does not go on the right tick in the pattern, therefore no. Sowwe! >w<
- 03:07:390 - Add a note with a finish here? If you take a look at breaks before this, you had a note here with a finish, so this would make it more consistent too. The music at this part is different from the other two music parts before the break, I think it's best to leave it as it is~
I hope you guys reply with what you changed and what you didn't, rechecks are much easier that way.
Good luck! Thanks~
thank you modlolcubes wrote:
[Playful Shadow]:some fixed combo i hope is fine
- Difficulty settings look too similar to your Normal diff. Should probably consider using HP drain 2 and OD3. Also, consider using biggest circle size, the map looks nice with it too, and makes it slightly easier. done
- 00:43:390 (2) - Add a finish maybe? It's in the music. done
- 00:47:834 (4) - Should probably remove the finish from the slider end, currently it doesn't sound that nice. Considering you didn't use a finish at 00:55:834 (1), you probably don't need it anyway.done
- 01:18:057 (3,1,2,3,4) - If possible, you should avoid overlapping these. I think this can be problematic for a new play to read this properly.change and done
- 01:45:612 (1,2,3,4,5) - Same as the above, try to avoid overlaps as much as possible. change and done
- 03:05:612 (1) - This spinner is too short for the easiest diff. You should remove it and map something else, like a slider. Or you can remove the notes at 03:06:945 (1,2) and extend this spinner to 03:07:390, that would be a good idea. Also put a finish on the spinner in that case.
- The combos in this diff didn't make much sense, they seemed to be placed on a whim. It's not that bad, but you should probably make it so the combos follow the music. Since this is a pretty repetitive song, that shouldn't be hard, usually every 2 measures is a good way of placing new combos, or when you swap to a different musical line that you want to follow (like for example 00:29:168 (1,2,3), which is a nice way of emphasizing a change in the song, with that new combo). In the start you had some symmetrical patterns and the comboing around those were okay, if you wanted to follow the patterns with your combos, but everything else just seemed slightly weird.
Oh my bad. I guess I should get more sleep again. \:D/Elly-chan wrote:
[*]01:30:501 - Move this timing section to 01:30:057 so you have a clap on the slider tick. I've been told to do this many times. look at it yourself. It does not go on the right tick in the pattern, therefore no. Sowwe! >w<
Updated
thank you modRaging Bull wrote:
Playful: Yay.
Your NCing is so inconsistent it's not cool. Although I'm not good at giving NC mods unless it's just a bit inconsistent. little change
00:29:612 (2) - I feel like a linear slider here would look better than the current arc you have going. no
01:20:279 (6) - Perhaps changing this repeat slider into 3 1/1 notes would be nice. Right now NC should be at where the repeat is. It signals the start of a new line in the chorus, which sounds about right when NCing. ok
01:26:057 (2) - Dat tick hitsound. If you think it needs a hitsound there, placing an object would be way better imo. Plus since you're mapping to the vocal at this part, it sounds better without the tick sound imo. Btw. Why are all your arcs the same? This one looks kinda flat imo. Something like this would look better imo. no
01:40:279 (1,1) - It's my personal preference, but maybe remove spinner and use slider? Slider seems a bit too faster after spinner. Might not have enough recovery for beginners. no as long women voice
02:37:168 (2) - Same as third comment. no
02:51:390 (1,1) - Same as 4th comment.no
02:53:612 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3) - This entire section looks rather unsually squarey when compared to the rest of the map. Perhaps move some notes around? ok
03:34:057 (3) - Same as third comment.no
Did you re-download? It's the same background picture, just resized and thanks!Sanya- wrote:
Hmm, I really liked the background pic, too bad you removed it
great mapping though.
thanks for mod Shiirn \:3/Shiirn wrote:
You must have a visible spinner wheel ok
Out of curiosity, what form of...uhhhhh.... theme...? were you going for with the inverted color? i don't know i did it cause i liked trains and turtles :c Actually, being serious here, I don't know. I just wanted to see how invert would turn out.
Depressing
mhm good or bad derp
Laughing
random triples and streams gogogogogogo this is why you don't let me make hard modes lol
00:30:279 (1,2,3,4,5,6,7) - bear in mind these stack while playing. looks uuuuggly hum if i get another suggestion from someone about that i'll change it, but for now i'll keep it lol
Thats what queues are for Elly dear huehuehue.Elly-chan wrote:
SOMEBODY MOD THIS PLEASE ORZ
this isnt the place to post ur map. go to the modding queue thread if u want to get a mod.xincrin32 wrote:
hi all please support my first betmap created by me I hope you like my map is part of OSU Thanks for visiting my post