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MY FIRST STORY - Last Call

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Total Posts
5
Topic Starter
Feb
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Saut
eee
josh1024
M4M from your q:

plz

Box.
Easy
  1. 01:35:915 (1) maybe ignore human imperfection and start on 01:36:065 instead.
  2. 02:19:865 (4) nc?
  3. 02:24:665 (5) nc?
  4. 02:37:865 (2) move forward by 1/2 beat?
Advanced
  1. 00:13:865 (1,2) dunno if stacking in this direction is intended?
  2. 00:50:915 (2) just saying, this thing catches me off guard every time.
  3. 00:53:165 (3) vocal starts on a slider end? 00:54:065 is weaker than 00:54:215 imo.
  4. 01:22:265 (1) maybe end this 1/2 beat earlier? ignores 01:22:565 . I know it's hitsounded but still.
  5. 01:23:315 (1,2) gap size?
  6. 01:40:265 (4,5,6) maybe map vocal instead it's still there. may confuse players.
  7. 02:28:565 (2) end this 1/2 beat later to cover vocal? or maybe make it like 02:31:565 (3) .
  8. 02:33:215 (4,5,6) suddenly goes from vocal to drum.
  9. 02:42:365 (1,2) isn't more intense than 02:41:465 (1,2,3) so maybe move 02:42:365 (1) top right to reduce gap size.
  10. 02:51:515 (2,3,4) wouldn't hurt if you keep them the same.
  11. 03:11:765 (2) 1/2 beat too long?
Hard
  1. 00:32:465 (3,1) stack these as well?
  2. 00:38:690 (2,3,1) a bit confusing imo. also, makes 00:42:965 (2,3,1) more confusing.
welp that's all I can play, hope those help in some way.
Topic Starter
Feb

josh1024 wrote:

M4M from your q:

plz

Box.
Easy
  1. 01:35:915 (1) maybe ignore human imperfection and start on 01:36:065 instead.
  2. 02:19:865 (4) nc?
  3. 02:24:665 (5) nc?
  4. 02:37:865 (2) move forward by 1/2 beat?
o damn i tho i said only to mod my diffs, but i guess modding dashys diff is fine.

Advanced
  1. 00:13:865 (1,2) dunno if stacking in this direction is intended? yep, since they are in the beginning of the song they should be fine manual stacked. a retry at this point is worth the time lols
  2. 00:50:915 (2) just saying, this thing catches me off guard every time. can u explain why, to me it seems legit rhythm.
  3. 00:53:165 (3) vocal starts on a slider end? 00:54:065 is weaker than 00:54:215 imo. its the same word split into na - ni with the same strenght, might be a bit confusing since they are emphasized differently. might do something else later.
  4. 01:22:265 (1) maybe end this 1/2 beat earlier? ignores 01:22:565 . I know it's hitsounded but still. ye prolly right.
  5. 01:23:315 (1,2) gap size? whoops
  6. 01:40:265 (4,5,6) maybe map vocal instead it's still there. may confuse players. im aimed the for the drumroll here in this part, just the case for this that vocal and drumroll almost line up perfectly each time the drum roll changes its sound.
  7. 02:28:565 (2) end this 1/2 beat later to cover vocal? or maybe make it like 02:31:565 (3) . did later, dunno what i was thinking there.
  8. 02:33:215 (4,5,6) suddenly goes from vocal to drum. is this really that confusing? I might change it later if more people reply with the same argument.
  9. 02:42:365 (1,2) isn't more intense than 02:41:465 (1,2,3) so maybe move 02:42:365 (1) top right to reduce gap size.
  10. 02:51:515 (2,3,4) wouldn't hurt if you keep them the same. building up the intensity. only reverses are really boring.
  11. 03:11:765 (2) 1/2 beat too long? whoops
Hard
  1. 00:32:465 (3,1) stack these as well? nah, sepeartion of the sounds wouuld be not there otherwise.
  2. 00:38:690 (2,3,1) a bit confusing imo. also, makes 00:42:965 (2,3,1) more confusing. wasnt implemented in the upload, but changed that after a testplay of myself.
welp that's all I can play, hope those help in some way.

Sorry for the late answer, im quite busy with moving to a different city for university.
I'm probably answering today.
Dashyy-
BanchoBot
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