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lapix - Live Nor Die ft. Kanae Asaba

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Topic Starter
Starfy
This beatmap was submitted using in-game submission on 2017年12月8日 at 14:56:03

Artist: lapix
Title: Live Nor Die ft. Kanae Asaba
Tags: starfy starforyou skylish hi-tech fullon psytrance electro complextro MEGAREX Ultra Hitech 02 ハイテック C90
BPM: 125
Filesize: 11764kb
Play Time: 03:56
Difficulties Available:
  1. Immortal (5.91 stars, 1361 notes)
Download: lapix - Live Nor Die ft. Kanae Asaba
Information: Scores/Beatmap Listing
---------------
Immortal

Skylish's Nirvana Oni: https://osu.ppy.sh/s/627932

>>More complextro map<<
HonKAn
:D ./ nice~~~!
Akemi_Homura
Hi~ M4M request. :3
My modding is include personal feeling & suggestion.
Please feel free to ignore, If my modding affect your mapping style.

d = don
D = big don
k = kat
K = big kat

  • [Skylish's Rotlish Oni]

    It's a suggestion 02:18:308 (1) ~ 02:21:369 (18). (for express more intense electronic.)
  1. 02:18:716 (3) - change to d.
  2. 02:18:818 - add k here.(I tihink it's better for follow electronic sound.)
  3. 02:19:532 (8) - change to d.
  4. 02:19:634 - add k please~ :3
  5. 02:20:348 (12) - change to d.
  6. 02:20:450 - add k too.
  7. 02:21:267 - maybe we can add d here. exactly, it's need 5-plet here. but you used finisher at 02:21:573. I think tripet can express this sound enough.
    Finally, we can change like this~ :D



  8. 03:17:083 - just suggestion.(my feeling.. owo) I feel little awkward with this stream, because you use k for tick sound in previous part. but 03:17:287 has same tick sound and use d. so feel cut this 2 parts.
    I think we can fix this stream to follow tick sound.(exactly, 03:17:287 and 03:17:695...etc should be k imo.)
  9. 02:54:838 (5) - change to k~? (for better flow and consistent k sound.)
  10. 03:56:981 (6, 7, 8, 9) - How about change to kdkk or kkdk this~? I think it's almost same part with 04:05:144 (6, 7, 8, 9). so we can change this to same or reverse pattern, for consistency.
    personally, kdkk is make more consistent k rhythm(k kk k kk) and balance with next pattern.
  11. 04:00:246 (6, 7, 8, 9) - same above.
  12. 04:03:512 (6, 7, 8, 9) - ^
  13. 04:06:777 (6, 7, 8, 9) - ^
  14. 04:08:410 (7, 8, 9, 10, 11, 12, 13, 14) - change to kdkkdkkd~?(for consistency k rhythm, and I think this 04:08:614 sound more fit to k.)
  15. 04:22:185 (9, 1) - please swap this. finally, D D D K. I think previous 3 point almost same sound, but 04:22:389 is more intense. so K is more fit. and it's make more intuitive rhythm while playing.
  16. 04:43:205 (13) - change to k~? (burst sound here.)
  17. 04:50:961 (11) - change to k~? (for express differnt pitch (11) and (12).)

Sorry for short modding. I can't find isuue anymore. orz
Really nice map and great SV skill. I feel optical illusion, while modding this. @_@
I hope this ranked soon. GL~! :3
Skylish

Akemi_Homura wrote:

Hi~ M4M request. :3
My modding is include personal feeling & suggestion.
Please feel free to ignore, If my modding affect your mapping style.

d = don
D = big don
k = kat
K = big kat

  • [Skylish's Rotlish Oni]

    It's a suggestion 02:18:308 (1) ~ 02:21:369 (18). (for express more intense electronic.)
  1. 02:18:716 (3) - change to d.
  2. 02:18:818 - add k here.(I tihink it's better for follow electronic sound.)
  3. 02:19:532 (8) - change to d.
  4. 02:19:634 - add k please~ :3
  5. 02:20:348 (12) - change to d.
  6. 02:20:450 - add k too.
  7. 02:21:267 - maybe we can add d here. exactly, it's need 5-plet here. but you used finisher at 02:21:573. I think tripet can express this sound enough.
    Finally, we can change like this~ :D


    > I love how you suggesting the changes, but I want to focus on the glitch sound with consistent k. I add a don at 02:21:267 - though.


  8. 03:17:083 - just suggestion.(my feeling.. owo) I feel little awkward with this stream, because you use k for tick sound in previous part. but 03:17:287 has same tick sound and use d. so feel cut this 2 parts.
    I think we can fix this stream to follow tick sound.(exactly, 03:17:287 and 03:17:695...etc should be k imo.)

    > I modified a bit the stream. 03:17:286 (3,4) - / 03:17:694 (7,8) - / 03:18:103 (11,12) - .... you can hear there're weak accompaniments, now I matched them very well. Drum kick is temporarily neglected since those kicks are actually be masked by the whole stream lastly.
  9. 02:54:838 (5) - change to k~? (for better flow and consistent k sound.)

    > yes, fixed.
  10. 03:56:981 (6, 7, 8, 9) - How about change to kdkk or kkdk this~? I think it's almost same part with 04:05:144 (6, 7, 8, 9). so we can change this to same or reverse pattern, for consistency.
    personally, kdkk is make more consistent k rhythm(k kk k kk) and balance with next pattern.
  11. 04:00:246 (6, 7, 8, 9) - same above.
  12. 04:03:512 (6, 7, 8, 9) - ^
  13. 04:06:777 (6, 7, 8, 9) - ^

    > Currently no change for them, but I will consider this suggestion later after I receive more mods.
  14. 04:08:410 (7, 8, 9, 10, 11, 12, 13, 14) - change to kdkkdkkd~?(for consistency k rhythm, and I think this 04:08:614 sound more fit to k.)


    > I want kkd only represent on this melody at 04:08:920 (12,13,14) - . dk for 04:08:614 (9,10) - is because of their pitch differences.
  15. 04:22:185 (9, 1) - please swap this. finally, D D D K. I think previous 3 point almost same sound, but 04:22:389 is more intense. so K is more fit. and it's make more intuitive rhythm while playing.

    > Consistent D start in Kiai session, no change. 04:22:185 - it is for emphasizing the strong and clear D start at 04:22:389 - .
  16. 04:43:205 (13) - change to k~? (burst sound here.) > Modified them on my own
  17. 04:50:961 (11) - change to k~? (for express differnt pitch (11) and (12).)

    > 04:51:369 - K right here with two d before it to state its strength clearly, no change. (The actual pitch-worthy mentioning note would be 04:52:797 - )

Self-modding:

> 01:18:512 (10,11,12,13) - / 04:54:022 (10,11,12,13) - these notes are well snapped now with 1/8 beat snap divisor. (I guess kD in 1/4 is fine)

> Fix some kat spamming at Kiai sections.

Sorry for short modding. I can't find isuue anymore. orz
Really nice map and great SV skill. I feel optical illusion, while modding this. @_@
I hope this ranked soon. GL~! :3
> Thanks for your mod, with really detailed and well explained reason. I really appreciate this attitude, good job for you too! :D (I need to wait for Starfy's finished work on std :P )

Skylish's Rotlish Oni: https://puu.sh/vRQRN/62c8dd906d.rar
HomieLove
Hello, M4M from your queue~
My mods are mostly based on personal feelings, feel free to reject everything if my suggestions don't meet your intentions with the map.

something something
d / don = Don note
D / Don = Don finish
k / kat = Katsu note
K / Kat = Katsu finish


General:

The background has a resolution of 1919x1079. Please change it to 1920x1080. Reapply the BG coordinates too, once this is done.

Remove Starfy from the tags, as he's the owner of this mapset (or you if you're reading this Starfy :^) ).

Hitsounds are very quiet, everything can go up by at least 20% of volume.

Since the map is a marathon and pretty technical with difficult patterns and SV, try lowering the HP to 5 or 5.5?


[Rotlish Oni]

Good map! I like the usage of SV and technical patterns all the way through, some overlaps on the 5-plets during the section from 01:13:001 to 01:39:124 and 04:48:512 to 05:14:634 were a bit nasty to read but I think that's okay.


00:29:940 (21) - To keep the buildup (adding a kat each 2 measures) going, try changing this to a kat too?

01:18:512 (10,11,12,13,14) - Now this is something I'd like to point out from a player's perspective:
The SV on this specific pattern makes it extremely awkward to read, honestly. After 5 plays on this map, this pattern always threw me off, it's hard to tell the rhythm without opening the editor. Besides, not only is it the 3/8 gap which plays weird, but the following 1/2 gap with the 1/4 finish as well. I think you can improve readability on this by making the SV more evenly here. However, I can't give you specific SV values since I'm not familiar with this kind of SV mapping, sorry. The same thing applies to 04:54:022 (10,11,12,13,14) -.

01:43:920 (23) - I think you can remove this note, the only sound I can hear on this tick is the vocal which you didn't focus on elsewhere in this stanza. The doublet on 01:43:308 (20,21) - is fine though, as there are drums supporting this which I suppose you are mainly focusing on here.

01:52:117 - As a minor thing, you could add a kat here, this'd still be perfectly rankable as a 1/6 finish, and I believe it's smoother to play along with not leaving out the buzz sound. The SV on the finish wouldn't work as in the current state anymore, though.

02:00:145 (8,9,10) - Not a fan of how this triplet sounds, I suppose this is meant to be the counterpart to 01:53:614 (7,8,9) but imo, something like kkk sounds better here. Or maybe dkk if you want to avoid monocolor. If you consider applying the second option, 01:59:124 (2,3,4,5,6,7,8,9,10,11,12) - will additionally be symmetrical (which has a nice effect to it imo).

02:53:410 (15) - Change this to D to keep up consistency with the previous finishers?

03:55:961 (11) - This slider looks and plays pretty weird, due to having only 1 tick despite its length. Plus, although the 1/4 gaps around the slider make sense to me on the technical aspect, I believe this is questionable regarding rankability. Therefore, please consider changing something about it, maybe you have some ideas on how to do it. (yeah I can't really give a suggestion to this, sorry)

04:16:777 (9,10) - CTRL+G these for a better emphasis on the glitch sound?

04:21:573 (7,8) - These could both be K to keep consistency in sound emphasis with 04:22:185 (9) -, and to give a better contrast to 04:22:389 (1) -.

04:30:349 (8,9) - This isn't necessarily the same as 02:00:145 (8,9,10) -, but maybe you like the thing I suggested above.
Okay this should be it. I hope the mod is helpful to you in any way.
I had quite some fun playing through this map, will star this once the Standard difficulty is finished~
Good luck!
Skylish

Greenshell wrote:

Hello, M4M from your queue~
My mods are mostly based on personal feelings, feel free to reject everything if my suggestions don't meet your intentions with the map.

something something
d / don = Don note
D / Don = Don finish
k / kat = Katsu note
K / Kat = Katsu finish


General:

The background has a resolution of 1919x1079. Please change it to 1920x1080. Reapply the BG coordinates too, once this is done. > Please help me fix it, starfy.

Remove Starfy from the tags, as he's the owner of this mapset (or you if you're reading this Starfy :^) ). > Yeah why do you add your name into Tag column lol?'

Hitsounds are very quiet, everything can go up by at least 20% of volume. > Adjust the whole mapset's volume by increasing 10%, then finely fixed all parts according to the dynamics and emphases of different musical elements. <-- will do this later when I have more time x_x

Since the map is a marathon and pretty technical with difficult patterns and SV, try lowering the HP to 5 or 5.5? > I think 5.5 is more lenient, nice.

> Reply the mod below when I have time.

[Rotlish Oni]

Good map! I like the usage of SV and technical patterns all the way through, some overlaps on the 5-plets during the section from 01:13:001 to 01:39:124 and 04:48:512 to 05:14:634 were a bit nasty to read but I think that's okay.

> Slightly arranged the SV there to enhance the readability.

00:29:940 (21) - To keep the buildup (adding a kat each 2 measures) going, try changing this to a kat too? > consistent d with 00:29:532 - / 00:29:124 - / 00:28:716 - / etc., so no change.

01:18:512 (10,11,12,13,14) - Now this is something I'd like to point out from a player's perspective:
The SV on this specific pattern makes it extremely awkward to read, honestly. After 5 plays on this map, this pattern always threw me off, it's hard to tell the rhythm without opening the editor. Besides, not only is it the 3/8 gap which plays weird, but the following 1/2 gap with the 1/4 finish as well. I think you can improve readability on this by making the SV more evenly here. However, I can't give you specific SV values since I'm not familiar with this kind of SV mapping, sorry. The same thing applies to 04:54:022 (10,11,12,13,14) -.

> I agree that it's basically impossible to sight-read this pattern as the confusion is so real lol. I weaken the diminishing effect in order to show a better note-spacing in gameplay for displaying a clearer rhythm.

01:43:920 (23) - I think you can remove this note, the only sound I can hear on this tick is the vocal which you didn't focus on elsewhere in this stanza. The doublet on 01:43:308 (20,21) - is fine though, as there are drums supporting this which I suppose you are mainly focusing on here.

> leaving it 01:43:920 - blank seems werid for me in terms of density building up. Considering 4 bars as 1 section there, I built up the density and tension beat-by-beat.

01:52:117 - As a minor thing, you could add a kat here, this'd still be perfectly rankable as a 1/6 finish, and I believe it's smoother to play along with not leaving out the buzz sound. The SV on the finish wouldn't work as in the current state anymore, though.

> 1/6 little stream ending with Finish is very risky. Furthermore I want to keep that SV effect, so no change. :D

02:00:145 (8,9,10) - Not a fan of how this triplet sounds, I suppose this is meant to be the counterpart to 01:53:614 (7,8,9) but imo, something like kkk sounds better here. Or maybe dkk if you want to avoid monocolor. If you consider applying the second option, 01:59:124 (2,3,4,5,6,7,8,9,10,11,12) - will additionally be symmetrical (which has a nice effect to it imo).

> yup you guessed it correctly, this triplet is a mirror pattern. The whole section of 01:59:532 - is a counter part of 01:53:001 - . So no change as well.

02:53:410 (15) - Change this to D to keep up consistency with the previous finishers?

> Pay attention to 02:53:308 - , this glitch has a high pitch but I am unable to add a note on this timing (since if I do so I cant use my lovely Finishers). 02:53:410 - K is reflecting it. No change.

03:55:961 (11) - This slider looks and plays pretty weird, due to having only 1 tick despite its length. Plus, although the 1/4 gaps around the slider make sense to me on the technical aspect, I believe this is questionable regarding rankability. Therefore, please consider changing something about it, maybe you have some ideas on how to do it. (yeah I can't really give a suggestion to this, sorry)

> yeah I agree with you. Concerning this slider, I have asked a few experienced mappers and modders, they also think it is in appropriate to use that. I will leave the glitch blank as an emphasis for the upcoming new stanza.

04:16:777 (9,10) - CTRL+G these for a better emphasis on the glitch sound?

> the current patterns in the stream seem have a better flow, currently no change.

04:21:573 (7,8) - These could both be K to keep consistency in sound emphasis with 04:22:185 (9) -, and to give a better contrast to 04:22:389 (1) -.

> 04:22:185 - is the only contrast with 04:22:389 - . K K K D will weaken the effect I want imo.

04:30:349 (8,9) - This isn't necessarily the same as 02:00:145 (8,9,10) -, but maybe you like the thing I suggested above.

> It isn't the same anyway, the later pattern has a greater density, but speaking of the colours, I keep my own, sorry :>
Okay this should be it. I hope the mod is helpful to you in any way.
I had quite some fun playing through this map, will star this once the Standard difficulty is finished~
Good luck!
strickluke
Oh god...

From my queue t/594747

Anime bg 0/10

01:17:899 (7,8,9,10,11,12,13,14) - Jesus Christ why... this needs to be nerfed a bit if you are going for rank

01:22:185 (24,25,26,27,28) - These are the same rhythm but the sv makes the player think that there is a break

01:26:675 (3,4,5,6,7) - ^

Oh boy, I'm seeing a pattern here...

I feel that you can keep the crazy sv changes and everything if you keep patterns with the same rhythm at a relatively similar sv. This is a somewhat similar idea to that Alice in Misanthrope map that S a n d made.

01:54:430 (12) - You could add a d here for mapping to vocals

03:03:205 (5) - You could delete this note so that the d k d k d pattern starts in after 4 beats

04:22:695 (2) - You could add a d here for a more interesting pattern in the rhythm

04:23:001 (4,5) - You could add k on these spots for a more interesting pattern, again

04:24:634 (15) - Maybe add a d here to follow vocals

04:38:920 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) - Kinda disappointed that all of these had the same color usage, but I can see why you would keep them the same

04:53:409 (7,8,9,10,11,12,13,14) - This pattern again :( :( :( :( :(

I'm sorry if this mod was not very helpful.. but this map is again far beyond my playing ability :?

It looks very interesting, for sure. Good luck :)
Silent Spica
Please finish this! It is probably my fav lapix map
Ampiduxmoe
cool blanket
i lkie it
Reika Yumemite

Ampiduxmoe wrote:

cool blanket
i lkie it
took me a while to realise.

prpr.
Tiny Hippo
One of the best maps i ever played ;o
i hope you will finish it <3
Topic Starter
Starfy

Ampiduxmoe wrote:

cool blanket
i lkie it
This is not intentional and HOW COME YOU NOTICE THAT??
BanchoBot
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