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Infected Mushroom - The Pretender [Taiko|Osu]

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squirrelpascals
[not the RLC map]
Topic Starter
gaston_2199
Yeaaah finally!!
Thanks a lot :D
Aurele
congrats!!
Tyistiana
Congratz! :)
nextplay

squirrelpascals wrote:

[not the RLC map]
a n g e r y

Congrats~
Mirash
05:06:248 (1) - was this default normal clap on purpose? you didn't put it first kiai and even if it was on purpose it sounds super out of place here, also 02:22:628 (1) - sounds better without any normal claps on it lol
03:32:455 (1,2) - since 2 has no strong sound like, for example 03:35:214 (1) - it could be spaced closer?? uhh
05:12:110 (2,3,4,5,6) - drum here even as an introduction for coming part with drum samples sounds not that nice tbh, doing it consistent with 01:53:662 (3,4,5,6,7) - will make more sense
06:22:800 (2) - missing a clap
Topic Starter
gaston_2199

Gabe wrote:

congrats!!

Tyistiana wrote:

Congratz! :)

My Angel Kanan wrote:

squirrelpascals wrote:

[not the RLC map]
a n g e r y

Congrats~
Thanks so much ❤

Lince Cosmico wrote:

Mirash wrote:

05:06:248 (1) - was this default normal clap on purpose? you didn't put it first kiai and even if it was on purpose it sounds super out of place here, also 02:22:628 (1) - sounds better without any normal claps on it lol Yes, it was absolutelly on purpose, i wanted to emphasize the vocals more on the last part so i added that even thought i didn't on the previous parts
03:32:455 (1,2) - since 2 has no strong sound like, for example 03:35:214 (1) - it could be spaced closer?? uhh I don't think that it would emphasize it better
05:12:110 (2,3,4,5,6) - drum here even as an introduction for coming part with drum samples sounds not that nice tbh, doing it consistent with 01:53:662 (3,4,5,6,7) - will make more sense ew idk man, i kinda like how is it right now
06:22:800 (2) - missing a clap It's not that i missed it, i removed it cuz i felt that it would feel better to not have it, i focused the emphasis on 06:23:835 - , also it would sound kinda bad if i add it there because 06:22:800 (2,3) - these would work as two consecutive claps and i dont like it at all
uwu thanks for checking
Thanks anyways~
Surono
not weef

argentina best memer
Artymis
Good job! Seeing this qualified put a smile on my face.
Congratulations on the approval!
Topic Starter
gaston_2199

Surono wrote:

not weef

argentina best memer
Not woof :^)

Artymis wrote:

Good job! Seeing this qualified put a smile on my face.
Congratulations on the approval!
Hey, thanks so much!
beaw
I wanted to point out a few issues I have with the "Lince's Deceived" difficulty.

  1. 01:44:869 (1,3,2) - Your hitsounds stop emphasizing the snare drum itself and start following vocal beats (01:45:559 (2) - this one specifically). It completely disregards your hitsounding structure. In this section, your patterns reflect the synth's harmony, which is why they are in groups of 3. The hitsounds totally contradict this theory. (05:03:490 - Not to mention, it's inconsistent with this, too).
  2. 02:49:352 (9,8) - Why use such an impactful hitsound for such a quiet sound? This part of the song is a break, and technically speaking, the only thing creating a build-up in this section is the synth which is rising in pitch. This certain set of measures is a cadence, and introduces a new musical idea or phrase. I really don't think this kind of section calls for such emphasis.
  3. The spacing in the first half of the final kiai (04:57:973 - ) is much more similar to the less intense parts before it than it is to its own second half. I feel this first half should be used to raise intensity/spacing/etc. for the second half, and right now it is very underspaced and doesn't do its job too well. The spike in difficulty is overwhelming as well, when looking at it from a structural standpoint and during gameplay.
  4. 05:12:110 (2,4,6) - What are these supposed to be emphasizing? The only section where you have this specific hitsounding pattern is in the stream-heavy part in the next kiai, and having it here is extremely contradictory. This pattern is unique to 05:20:042 -, and you're taking away one of its mapping characteristics.
I think the map overall is pretty decent and I love the patterns you use in general.

P.S. just in case you didn't know. AiMod always doing the most lmfao smh
pkhg
seen
beaw

pkhg wrote:

seen
seen
Topic Starter
gaston_2199

Stingy wrote:

seen
Plz, talk with Lince via discord
beaw

gaston_2199 wrote:

Stingy wrote:

seen
Plz, talk with Lince via discord
I have been already?
Topic Starter
gaston_2199

Stingy wrote:

I have been already?
I spoke with Lince and he says he can not get into the game yet. He spoke with a QAT and said there were no problems with the marked points
beaw

gaston_2199 wrote:

Stingy wrote:

I have been already?
I spoke with Lince and he says he can not get into the game yet. He spoke with a QAT and said there were no problems with the marked points
ok lol

which QAT?
pkhg
seen
beaw

pkhg wrote:

seen
Lince Cosmico
it was naxess lol
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