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Kitamura Eri - Be Starters! (TV Size)

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MoodyRPG
Easy
01:14:881 (4) - More symetric with (2)?
01:17:738 (4) - ^

Normal
OK

Hard
OK

Vicho's Insane
OK

Pretty map,i can't find more errors,Good Job Kenezz

Star
Topic Starter
Kenezz

MoodyRPG wrote:

Easy
01:14:881 (4) - More symetric with (2)? haha I leave like this, I want the symmetry with the other horizontal pattern and this is a smaller problem, thanks anyway
01:17:738 (4) - ^

Normal
OK

Hard
OK

Vicho's Insane
OK

Pretty map,i can't find more errors,Good Job Kenezz Thanks

Star
Thanks Moody, but no changes >:
eldnl
[Easy]

Trata de no cubrir el final de los sliders en tus proximas dificultades faciles, me pareció algo extraño :<
00:46:667 (2) Agrega un clap al final de este slider ya que el que está suena algo weird y vacio.
00:52:738 (1,2) Quizas esto sea algo confuso, tal vez puedas cambiar el patrón y hacer que esten de frente, no creo que sea tan dificil ya que esta cerca de un spin.
01:01:309 (1) Esta nota esta muy cerca del spin, para las dificultades faciles debe haber un minimo de 2 ticks blancos antes de la primera nota.
01:26:934 (1) Este spin me parece algo corto, pero baah, esta bien :P

[Normal]

01:12:559 (7) Deberías agregar el nuevo combo aquí y eliminarlo en la proxima nota, siento que sigue mejor el ritmo :P
01:18:095 (7) ^ Aquí lo mismo, ya que empieza un nuevo verso.
Me encanto <3

[Hard]

OD -1 ? Esta muy dificil para una hard imo
00:11:131 (1) Inicia el spin aqui igual que en las otras dificultades.
01:26:845 (1) Este nuevo combo es totalmente innecesario :c

[Vicho]

01:26:845 (1) Nuevo combo innecesario.


Realmente muuy buen mapa <3
Topic Starter
Kenezz

eldnl wrote:

[Easy]

Trata de no cubrir el final de los sliders en tus proximas dificultades faciles, me pareció algo extraño :< (?)
00:46:667 (2) Agrega un clap al final de este slider ya que el que está suena algo weird y vacio. se me paso thanks~
00:52:738 (1,2) Quizas esto sea algo confuso, tal vez puedas cambiar el patrón y hacer que esten de frente, no creo que sea tan dificil ya que esta cerca de un spin. La gente ha hablado :3
01:01:309 (1) Esta nota esta muy cerca del spin, para las dificultades faciles debe haber un minimo de 2 ticks blancos antes de la primera nota. Estoy sumamente consciente de eso, por eso sigue como esta.
01:26:934 (1) Este spin me parece algo corto, pero baah, esta bien :P :3

[Normal]

01:12:559 (7) Deberías agregar el nuevo combo aquí y eliminarlo en la proxima nota, siento que sigue mejor el ritmo :P no hice lo que marcas pero me di cuenta que es necesario uno aqui 01:11:667 (4) asi que mejor ahi~
01:18:095 (7) ^ Aquí lo mismo, ya que empieza un nuevo verso. movi unos combos atras y a mi parecer lo deje mejor :>
Me encanto <3 Thanks ^^

[Hard]

OD -1 ? Esta muy dificil para una hard imo He asignado esos settings para todas mis hards creo que esta bien y no lo creo dificil xD
00:11:131 (1) Inicia el spin aqui igual que en las otras dificultades. listop
01:26:845 (1) Este nuevo combo es totalmente innecesario :c hahaha lo dejare asi igual xD


Realmente muuy buen mapa <3 Thanks ^w^/
Kaory_old
Star

SPOILER
Your message is too short. Please do not post messages like "star", and make sure you are constructively adding to the thread in question ;__;
Mayoi Neko
:D

SPOILER
Your message is too short. Please do not post messages like "star", and make sure you are constructively adding to the thread in question .__.
Ryodan_old_1
star ~

Your message is too short. Please do not post messages like "star", and make sure you are constructively adding to the thread in question. D:
Luvdic
blah blah blah irc modded:

adjusted some stuff to improve flow + shortening a spinner in easy
Topic Starter
Kenezz

ErufenRito wrote:

blah blah blah irc modded:

adjusted some stuff to improve flow + shortening a spinner in easy
thanks :3
Magicphoenix
Love the Opening :) :D ;) >:( :( :o :shock: :? 8-) :lol: :x :P :evil: :twisted: :roll: :!: :idea: :arrow: :|
hoLysoup
baaaaahhh~
                                             
Topic Starter
Kenezz

Magicphoenix wrote:

Love the Opening :) :D ;) >:( :( :o :shock: :? 8-) :lol: :x :P :evil: :twisted: :roll: :!: :idea: :arrow: :|
Thanks >w<
ampzz
Enjoyable map set with difficulty increasing adequately as you progress through the list, I was waiting on someone to map Mayo Chiki!'s OP and this is exactly what I had in mind for how it should have been.

The only thing I might suggest is a different BG rather than the one included at current, it is a bit risque and verging onto mature/NSFW territory.
If you want you can use this Mayo Chiki! wallpaper/osu!-size that I made compiled of a scan and Mayo Chiki! logo:
I would +star this but:
Due to stars being useless, they are currently being phased on. More details will follow soon.
narakucrimson
Hola! Perdón por la demora :P

[General]
  1. Everything looks nice and tidy - the folder, settings, everything ok.
    The only thing I want to mention is that 5th combo colour, that brown...
    This is just an opinion, but I find it too dark for the song. Personally, I'd use something more like this:
    SPOILER

    Combo5 : 120,81,54
    I find it more pleasant to look at, as it is slightly more colorful than the previous one. Use it as you see fit!
[Easy]
  1. 00:12:738 - Perhaps you could drag the break here:

    Just a suggestion!
  2. 00:58:095 (3) - I don't know, stacking this after a repeating slider doesn't seem like a good idea in the easiest difficulty in the mapset...
    Perhaps you could do something more like the image I added after this.
    But before seeing it, I have to say that maybe the best option here is to remove (3). If you still insist to keep it, here is my alternative solution:
    SPOILER

    220,44,57022,2,0,B|256:28|256:28|292:44,2,80,2|8|2
    256,116,58093,1,8
[Normal]
  1. 00:12:738 - Same break drag from [Easy].
  2. 00:23:095 (2) - I'd add a whistle on this repetition.
  3. El resto del mapa se ve excelente :3
[Climbb's Taiko Oni]
  1. Judging by how it sounds, I'd say it's pretty good :P
Can't really see anything wrong in [Hard] or [Vicho's Insane].
Problem? :P

So well, can't satr anymore, but let me say that this is a good job as always! Keep it up!
Topic Starter
Kenezz

ampzz wrote:

Enjoyable map set with difficulty increasing adequately as you progress through the list, I was waiting on someone to map Mayo Chiki!'s OP and this is exactly what I had in mind for how it should have been.

The only thing I might suggest is a different BG rather than the one included at current, it is a bit risque and verging onto mature/NSFW territory.
If you want you can use this Mayo Chiki! wallpaper/osu!-size that I made compiled of a scan and Mayo Chiki! logo:
I would +star this but:
Due to stars being useless, they are currently being phased on. More details will follow soon.
ohh sorry but i love my bg >_< anyway thanks for the support! ^^

narakucrimson wrote:

Hola! Perdón por la demora :P

[General]
  1. Everything looks nice and tidy - the folder, settings, everything ok.
    The only thing I want to mention is that 5th combo colour, that brown...
    This is just an opinion, but I find it too dark for the song. Personally, I'd use something more like this:
    SPOILER

    Combo5 : 255,128,0
    I find it more pleasant to look at, as it is slightly more colorful than the previous one. Use it as you see fit!
[Easy]
  1. 00:12:738 - Perhaps you could drag the break here:

    Just a suggestion! haha anyway already I put :3
  2. 00:58:095 (3) - I don't know, stacking this after a repeating slider doesn't seem like a good idea in the easiest difficulty in the mapset...
    Perhaps you could do something more like the image I added after this.
    But before seeing it, I have to say that maybe the best option here is to remove (3). If you still insist to keep it, here is my alternative solution:
    SPOILER

    220,44,57022,2,0,B|256:28|256:28|292:44,2,80,2|8|2
    256,116,58093,1,8
thanks

[Normal]
  1. 00:12:738 - Same break drag from [Easy].
  2. 00:23:095 (2) - I'd add a whistle on this repetition. ok
  3. El resto del mapa se ve excelente :3
[Climbb's Taiko Oni]
  1. Judging by how it sounds, I'd say it's pretty good :P
Can't really see anything wrong in [Hard] or [Vicho's Insane].
Problem? :P

So well, can't satr anymore, but let me say that this is a good job as always! Keep it up!
hohoho thanks naraku ^^
phonic
Nice song
Good map ;)


Rnked GoGO!!

Star
Topic Starter
Kenezz

phonic wrote:

Nice song
Good map ;)


Rnked GoGO!!

Star
haha thanks but no star ~unknown reason ~ huohuo, anyway thanks for the support! :D!
Kawayi Rika
[General]

I like this song.
Have good map, I just picked a little wrong.


[Easy]

01:04:167 (1) - Start point add finish.
01:15:595 (1) - ^

nice job,No problem.


[Normal]

00:53:809 (2) - add finish.
01:03:988 (1) - End point add finish.
01:15:595 (2) - Start point add finish.


[Hard]

00:03:809 (4) - End point add finish.
00:06:310 (5) - Start point add finish.
00:08:452 (4,5,6,7) - add NC and jump.
00:17:559 (2,3) - Distance error.(Not suitable for)
00:38:452 (1) - Remove NC.
00:39:524 (2) - add NC and finish.
00:41:309 (1) - Remove NC.
00:42:024 (2,3) - add NC and 2)Start point add finish,
3)Start End point add finish.
00:53:988 (1) - Start point add finish.
00:55:238 (5) - add NC.
00:55:595 (1) - Remove NC.
01:15:595 (1) - Start point add finish.
01:18:095 (5) - add finish.


[Vicho's Insane]

01:04:167 (1) - Start point add finish.
01:15:595 (2) - ^

nice job and so fun^^ :)

give kudosu star~~gogo ranked :)
Topic Starter
Kenezz

Kawayi Rika wrote:

[General]

I like this song.
Have good map, I just picked a little wrong. oh


[Easy]

01:04:167 (1) - Start point add finish. with finish sound very stronge, no changes
01:15:595 (1) - ^ ^

nice job,No problem.


[Normal]

00:53:809 (2) - add finish. no, sounds weird haha, sorry but not is necessary anymore finish :P
01:03:988 (1) - End point add finish. ^
01:15:595 (2) - Start point add finish. ^


[Hard]

00:03:809 (4) - End point add finish. sound very very strong compared with the volume of the track, I repeat: I think in not is necessary anymore finish~ yes, I am a fan of the finish but not now
00:06:310 (5) - Start point add finish. ~
00:08:452 (4,5,6,7) - add NC and jump. no jump, no new combo x:
00:17:559 (2,3) - Distance error.(Not suitable for) is a jumpy jumpy note haha
00:38:452 (1) - Remove NC. why o_o
00:39:524 (2) - add NC and finish. ~
00:41:309 (1) - Remove NC. it's Ok! haha
00:42:024 (2,3) - add NC and 2)Start point add finish,
3)Start End point add finish. no more finish please! >_>
00:53:988 (1) - Start point add finish. ^
00:55:238 (5) - add NC. why? give me a razon~
00:55:595 (1) - Remove NC. ^
01:15:595 (1) - Start point add finish. -.-
01:18:095 (5) - add finish. -.-


[Vicho's Insane]

01:04:167 (1) - Start point add finish. ~
01:15:595 (2) - ^ ~

nice job and so fun^^ :) Thaanks~

give kudosu star~~gogo ranked :)
Thanks for the star but any change Orz, sorry but no kudo u.u
Azure_Kite
Here's my mod, sorry it took so long

Blue = Suggestion Red = Check this

[Easy]

01:26:934 (1) - Please move this spinner forward to the next red tick, and shorten by 1/4. These spinners start while there are still notes active on screen, causing confusion. We especially don't want confusion in an easy map.

[Normal]

00:58:363 (1) - Again, Please move this spinner forward by 1/4 and shorten by 1/4
01:26:934 (1) - Same here. Move forward to the red tick, and shorten to fix the timing.

[Climbb's Taiko Oni]

Nice ~5-6 Star Oni Map here, which is a rarity. Nothing I'd suggest changing here.

[Hard]

00:42:024 (2) - I recommend taking the whistle sound effect off of the slider track here.
01:26:934 (1) - Again, please move this forward by 1/4, and shorten by 1/4

[Vicho's Insane]

01:26:934 (1) - Same here; please move forward by 1/4 and shorten by 1/4.


Other than that, this mapset is lovely.

Fix these small things and I'd just about be happy to bubble this.

EDIT : Derp, when I meant red ticks, I meant white ticks. /Failprettyhard
Topic Starter
Kenezz

Azure_Kyte wrote:

Here's my mod, sorry it took so long

Blue = Suggestion Red = Check this

[Easy]

01:26:934 (1) - Please move this spinner forward to the next red tick, and shorten by 1/4. These spinners start while there are still notes active on screen, causing confusion. We especially don't want confusion in an easy map.

[Normal]

00:58:363 (1) - Again, Please move this spinner forward by 1/4 and shorten by 1/4
01:26:934 (1) - Same here. Move forward to the red tick, and shorten to fix the timing.

[Climbb's Taiko Oni]

Nice ~5-6 Star Oni Map here, which is a rarity. Nothing I'd suggest changing here.

[Hard]

00:42:024 (2) - I recommend taking the whistle sound effect off of the slider track here.
01:26:934 (1) - Again, please move this forward by 1/4, and shorten by 1/4

[Vicho's Insane]

01:26:934 (1) - Same here; please move forward by 1/4 and shorten by 1/4.


Other than that, this mapset is lovely.

Fix these small things and I'd just about be happy to bubble this.

EDIT : Derp, when I meant red ticks, I meant white ticks. /Failprettyhard
haha thanks ^^ all fixed
Diasios
[Easy]

  • 01:00:595 (x) - Start a slider here and end it at 01:00:952 (otherwise you could add two circles)
Can't find anything else.
Nice map~
Topic Starter
Kenezz

xxheroxx wrote:

[Easy]

  • 01:00:595 (x) - Start a slider here and end it at 01:00:952 (otherwise you could add two circles) sounds very very weird, sorry but no x:
Can't find anything else.
Nice map~
Thanks for the mod, but neither change
LuPiiTa
Omg~ sorry for the big delay, i was pretty busy :o

But i could'nt find anything wrong, nice map!

If i get some kudosu i'll star your map nwn Go for ranking!! :D
mizune_gin
I Love the OP
easy ~ Vicho's Insane is very good :)
i not good at taiko
Haya
I tried to make a new Normal mode for your song :3
Be sure to check it out if it gets submitted ~
Topic Starter
Kenezz

TheHaya wrote:

I tried to make a new Normal mode for your song :3
Be sure to check it out if it gets submitted ~
oh sorry, i don't accept anymore guest diff D:!!
Haya
Aww okay D:
narakucrimson
Tiempo de revisar esto de nuevo~

[General]
  1. Te recomiendo usar Slider Tick Rate 2 en [Hard] e [Insane]. Esto agrega cierta dificultad siempre, ya que los sliders se tienen que seguir siguiendo el camino que marca el mismo, y no otro, y además hace que si el jugador se queda muy atrás, pierda el combo.
[Easy]
  1. 01:26:309 (3) - No me gusta mucho la manera en que el hitburst de (1) tapa a este slider... Bien, sugiero remover (2) y agregarle una repetición a (1) - siempre conservando los hitsounds originales -, así podés colocar el slider simétrico en el eje y. Algo así:
[Normal]
  1. 00:04:167 (1) - No debería esto estar al revés respecto al eje x (Ctrl + J), y además estar invertido (Ctrl + R)? Todo indica (según (2)) que estabas haciendo un giro de 180° en el patrón!
  2. 00:45:238 (2,3) - Hello symmetry. Mueve (3) un grid hacia la izquierda.
  3. 00:49:881 (1,2) - Sugerencia en el diseño: estaría bueno que (2) siguiera la misma curva que (3), así:
    Como (1) es simétrico a (2), también cambiaría (1). Te dejo el código para ambos (no te preocupes por hitsounds y spacing, está todo cubierto):
    363,41,49881,6,0,B|320:68|299:116,1,100,2|2
    212,116,50595,2,0,B|192:68|148:41,1,100,8|0
  4. 00:55:238 (4,5,1) - Lo siento más fluido de esta manera:
[Climbb's Taiko Oni]
  1. 01:26:845 (426) - I think this would sound better if it was blue instead of red (I don't know how the Taiko elements are called, sorry), and if it was at ~40% volume. Try it!
[Hard]
  1. Acordate del Slider Tick Rate 2!
  2. 00:20:595 (2) - Derp x1,99 del objeto anterior parece un poco exagerado acá. Sugeriría achicar un poco el salto, aunque implique rediseñar el patrón.
  3. 00:29:881 (1) - Creo que esto fluiría mejor con un flip horizontal. Creo.
  4. 00:45:952 (1,2) - Podés acercar estos objetos sólo un poco? Para que el salto no sea de casi x2, de nuevo :P
  5. 01:02:559 (1) - Creo que esto también andaría mejor en cuanto a flujo con un flip horizontal. Y además, si mueves los dos puntos intermedios (2° y 4°) un grid hacia el medio, el slider queda aún más simétrico :P
  6. 01:06:488 (3) - Podrías remover el whistle de esta última repetición?
  7. 01:11:667 (1,2) - Similar a lo que dije en [Normal], se vería bien si hicieras que (1) siga la curva del slider anterior, y después lo copiás y lo das vuelta para tener a (2) simétrico.
    De nuevo, el código para ambos (con hitsounds incluidos)
    392,188,71667,6,0,B|356:172|316:180,1,75,8|0
    193,179,72024,2,0,B|156:172|120:188,2,75,2|2|8
  8. 01:23:095 (1) - Podrías quitarle el whistle al inicio? :3
[Vicho's Insane]
  1. 00:43:631 (9) - Le quitarías el whistle a esta repetición, por favor?
Nada más que decir! Avisame cuando termines con los cambios!
Topic Starter
Kenezz

narakucrimson wrote:

Tiempo de revisar esto de nuevo~

[General]
  1. Te recomiendo usar Slider Tick Rate 2 en [Hard] e [Insane]. Esto agrega cierta dificultad siempre, ya que los sliders se tienen que seguir siguiendo el camino que marca el mismo, y no otro, y además hace que si el jugador se queda muy atrás, pierda el combo.
[Easy]
  1. 01:26:309 (3) - No me gusta mucho la manera en que el hitburst de (1) tapa a este slider... Bien, sugiero remover (2) y agregarle una repetición a (1) - siempre conservando los hitsounds originales -, así podés colocar el slider simétrico en el eje y. Algo así:
ok arreglado

[Normal]
  1. 00:04:167 (1) - No debería esto estar al revés respecto al eje x (Ctrl + J), y además estar invertido (Ctrl + R)? Todo indica (según (2)) que estabas haciendo un giro de 180° en el patrón! unicamente presione Ctrl + H y despues Ctrl + J, eso es malo?
  2. 00:45:238 (2,3) - Hello symmetry. Mueve (3) un grid hacia la izquierda. ok
  3. 00:49:881 (1,2) - Sugerencia en el diseño: estaría bueno que (2) siguiera la misma curva que (3), así:
    Como (1) es simétrico a (2), también cambiaría (1). Te dejo el código para ambos (no te preocupes por hitsounds y spacing, está todo cubierto): bueno, no es un gran problema pero anyways fixed~
    363,41,49881,6,0,B|320:68|299:116,1,100,2|2
    212,116,50595,2,0,B|192:68|148:41,1,100,8|0
  4. 00:55:238 (4,5,1) - Lo siento más fluido de esta manera: ~
[Climbb's Taiko Oni]
  1. 01:26:845 (426) - I think this would sound better if it was blue instead of red (I don't know how the Taiko elements are called, sorry), and if it was at ~40% volume. Try it!
[Hard]
  1. Acordate del Slider Tick Rate 2! ok
  2. 00:20:595 (2) - Derp x1,99 del objeto anterior parece un poco exagerado acá. Sugeriría achicar un poco el salto, aunque implique rediseñar el patrón. ok~~
  3. 00:29:881 (1) - Creo que esto fluiría mejor con un flip horizontal. Creo. lo habia considerado pero naah creo que esta bien (:
  4. 00:45:952 (1,2) - Podés acercar estos objetos sólo un poco? Para que el salto no sea de casi x2, de nuevo :P ok
  5. 01:02:559 (1) - Creo que esto también andaría mejor en cuanto a flujo con un flip horizontal. Y además, si mueves los dos puntos intermedios (2° y 4°) un grid hacia el medio, el slider queda aún más simétrico :P listo~
  6. 01:06:488 (3) - Podrías remover el whistle de esta última repetición? ok
  7. 01:11:667 (1,2) - Similar a lo que dije en [Normal], se vería bien si hicieras que (1) siga la curva del slider anterior, y después lo copiás y lo das vuelta para tener a (2) simétrico.
    De nuevo, el código para ambos (con hitsounds incluidos)
    392,188,71667,6,0,B|356:172|316:180,1,75,8|0
    193,179,72024,2,0,B|156:172|120:188,2,75,2|2|8
  8. 01:23:095 (1) - Podrías quitarle el whistle al inicio? :3 oh listo, no lo habia visto x:
[Vicho's Insane]
  1. 00:43:631 (9) - Le quitarías el whistle a esta repetición, por favor? listo~


Nada más que decir! Avisame cuando termines con los cambios!
Listo, Gracias Naraa ^w^
narakucrimson
Ok, after some quick fixes via irc, have your bubble, Kenezz! Good job!
Gonzvlo
/spanish Kenezz, había comenzado a hacer el mod hace 7 horas, tuve que salir y no pude regresar pronto. Mis disculpas a Kenezz y a Naraku.

[General]
  1. Seems clean~
[Easy]
  1. 2 unsnapped bunnies objects, make sure to re-snap.
  2. 01:24:167 (1,2,3) - I didn't like how (1) overlaps with (3), I will always say that we better keep things clean and clear for the easiest diffs. Try adding a repeat to (1) and then moving (3) around. e.g
    Lo mismo que sugirió Naraku, pero sugiero moverlo de tal forma que no este muy arriba.
[Normal]
  1. 00:10:952 (X) - I feel that something is missing here, It would be great if you could place an object here. I have 2 suggestions: 1.- Add a repeat to 00:09:881 (5) - and move the spinner 1/4 later. 2.-
  2. 00:40:595 (2) - Due to the low AR, I just expected 1 repeat here; most of the "Normal" players will expect that too. I strongly suggest to remove 2 repeats, the pattern would be way more intuitive like this. You could try adding a circle afterwards. (Note that the next ones are okay because they are more than 1 beat apart from the next object)
  3. 01:18:095 (5,1) - I've always thought that if it's possible, we should avoid these kind of stacks. Why would we use a NC if we are going to mix up 2 different patterns anyways? Try moving (5) around, perhaps stack it with (4)?
[Hard]
  1. 01:26:845 (1) - Whoops, is this NC intentional? Seems really random, I'd suggest to remove it.
  2. Really, really, nice. Good job!
[Vicho's Insane]
  1. 01:26:309 (7,8) - This stack blends with the video. Would you use a "colour-hax" to avoid these problems, please?
  2. 01:12:738 (7,1) - The Kiai-fountain looks a bit odd w/o a NC, I'd suggest to start the NC here: 01:12:738 -
  3. 01:26:845 (1) - Same as [Hard], this NC seems a bit random. You should remove it.
  4. Awesome as always~
Topic Starter
Kenezz

Gonzvlo wrote:

/spanish Kenezz, había comenzado a hacer el mod hace 7 horas, tuve que salir y no pude regresar pronto. Mis disculpas a Kenezz y a Naraku.

[General]
  1. Seems clean~
[Easy]
  1. 2 unsnapped bunnies objects, make sure to re-snap. oh >____>!!
  2. 01:24:167 (1,2,3) - I didn't like how (1) overlaps with (3), I will always say that we better keep things clean and clear for the easiest diffs. Try adding a repeat to (1) and then moving (3) around. e.g
    Lo mismo que sugirió Naraku, pero sugiero moverlo de tal forma que no este muy arriba. lo dejare como esta ahora~
[Normal]
  1. 00:10:952 (X) - I feel that something is missing here, It would be great if you could place an object here. I have 2 suggestions: 1.- Add a repeat to 00:09:881 (5) - and move the spinner 1/4 later. 2.- esta bien, digo es igual que en easy; ambos son sliders en esta parte~
  2. 00:40:595 (2) - Due to the low AR, I just expected 1 repeat here; most of the "Normal" players will expect that too. I strongly suggest to remove 2 repeats, the pattern would be way more intuitive like this. You could try adding a circle afterwards. (Note that the next ones are okay because they are more than 1 beat apart from the next object) ya lo habia cambiado exactamente asi pero no me agrado despues de un rato, no creo que sea un gran problema si lo dejo asi :3
  3. 01:18:095 (5,1) - I've always thought that if it's possible, we should avoid these kind of stacks. Why would we use a NC if we are going to mix up 2 different patterns anyways? Try moving (5) around, perhaps stack it with (4)?
[Hard]
  1. 01:26:845 (1) - Whoops, is this NC intentional? Seems really random, I'd suggest to remove it.
  2. Really, really, nice. Good job!
[Vicho's Insane]
  1. 01:26:309 (7,8) - This stack blends with the video. Would you use a "colour-hax" to avoid these problems, please? ok~
  2. 01:12:738 (7,1) - The Kiai-fountain looks a bit odd w/o a NC, I'd suggest to start the NC here: 01:12:738 -
  3. 01:26:845 (1) - Same as [Hard], this NC seems a bit random. You should remove it.
  4. Awesome as always~
Gracias Gonz >w<
Gonzvlo
Okay, everything looks fine now.

Rebubbled.
Sakura
Gah Gonz stop making perfect bubbles! otherwise how am i supposed to get kudosu!!!

j/k j/k ilu and bubbles are supposed to be perfect anyways

Ranked!
Gonzvlo
Oh, yay!

Congrats Kenezz!, I forgot to mention that I'm impressed.(before ranking)
narakucrimson
Those unsnapped objects how the fu- (I'm pretty sure I checked AIMod a lot D:)

But oh well thanks Gonz for noticing! And also, congratulations! :)
lovhin456
Congrats! <3
Sure
Conglaturations :D
net45291
Gratz ~~~! >w<
Luvdic
ilu bakenezz
OzzyOzrock

ErufenRito wrote:

ilu bakenezz
IkkiMinami
Good :)
spboxer3
Congrats~!!
~~~~~~
YuZuKi Kenny
Şimdi sırada şarkı sevmiyorum
MoodyRPG
Congrats Kenezz~
Andrea
The mp3 quality is really disappointing :(

Other than that, good map :3
Mismagius
Amazing map!

Just....

01:24:167 (1,2,3) - on Insane.

Is this on purpose? Because it plays really bad x:
Topic Starter
Kenezz
Thanks Sakura ^^
Thanks Guys <3
Sallad4ever
obligatory congratz to kenezz
can I call you bakanezz =P
Topic Starter
Kenezz

Sallad4ever wrote:

obligatory congratz to kenezz
can I call you bakanezz =P
Hahaha, thanks Sallad and mmmm it's ok you can call me Bakanezz D:!!
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