[teta]
please use slider tick 1.
00:11:600 (3,4) - switch these to be slider circle
00:51:800 (3,4) - if you use slider tick 1, remove these sliders and just use circles instead.
01:00:650 (2) - 1/2 later and 1/2 shorter
01:02:600 (3) - 1/2 longer
almost every 1.5 slider would sound better as a 1/1 or 2/1 slider.
I found these rhythms very difficult for an easy, especially the sliders which start on a red tick like:
00:16:250 (3) -
I'm not sure what you can do to make it easier, though adding a note before it might be the solution.
[tenshi]
you wouldn't have the same slider tick problems if you used tick rate 1, but I think since you've already done it, it's probably fine.
00:18:950 (3,4,1,2) - this is really disorienting. try reorganizing the rhythm with repeating slider, slider, slider, circle. This way the first two "wa"s are mapped with a long slider and you're hitting ON the "wa" not right before the "wa".
00:22:400 - slide over this beat. Don't put a slider start/end or a circle here.
00:53:000 (1,2) - could probably use stacks of circles so you don't get the offbeat slidertick in there.
00:58:700 (5) - There's a lot of upbeat sliders and sliding over/onto the downbeat here. While it's not really
wrong here, I do think it would flow better if you made sure that new combos began on the long white tick.
Read more on what I'm talking about if you want.
01:26:000 (1,2) - slider circle would be better
[vicho]
I would actually like this map a lot if it didn't have so many sliders. 90% of the sliders are in the right spot, it's just there's so many of them I can't figure out the rhythm, since I'm leaving out every other note.
01:08:150 (8) - new combo. I'd tell you to do this on the other spots too, but there's a slider there so I can't.
[weezy]
really you only did one diff?
well this was almost perfect.
00:19:400 (1) - end 1/2 earlier
00:21:050 (1) - make it 1/2 longer like you did later.
00:26:450 - add note
00:28:850 (8) - delete
00:29:000 (1) - end 1/2 earlier
00:32:000 (6,7) - switch, repeating slider then circle
00:54:200 (1) - end 1 earlier, add circle where it was before
01:14:300 (7) - new combo; it's a new phrase. This is a little iffy though.
01:24:200 (1,2,3,4,5) - do what you did at the beginning
[saten]
HP and OD are way too low for this amount of difficulty. I think it should be both 8, but that's just my opinion.
00:14:075 (5) - delete, overmapped
00:32:675 - add note, get rid of the stupid crescendo
00:33:725 (14) - delete, overmapped
00:58:250 (3) - end this 1/2 earlier, add a circle on end
00:59:600 (3) - ^
01:03:800 (2) - circle
01:11:300 - there's a finish here, I think you should probably be hitting something on these notes, not sliding over it.
01:25:100 (5) - take off repeat, ambiguous overmapping.
very nice. This mod belies the quality of the map; sorry about that. Although they aren't necessarily
pretty beatmaps.