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Nekomata Master - Silence

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Topic Starter
Nakagawa-Kanon
This beatmap was submitted using in-game submission on 2011년 10월 6일 목요일 at 오후 1:07:52

Artist: Nekomata Master
Title: Silence
Source: Reflec Beat
Tags: Sayonara sekai Sora Amaha fartownik Nyan
BPM: 175
Filesize: 15712kb
Play Time: 01:32
Difficulties Available:
  1. Another (4.93 stars, 259 notes)
  2. Beginner (0.57 stars, 64 notes)
  3. dksslqj Style (5 stars, 337 notes)
  4. Hyper (4.06 stars, 129 notes)
  5. Taiko Bakeneko (4.83 stars, 582 notes)
Download: Nekomata Master - Silence
Download: Nekomata Master - Silence (no video)
Information: Scores/Beatmap Listing
---------------
I found good PV

so mapping.

Another - fartownik
Muya
:) :) :)
rEdo
sup fartownik \:D/
Orgol
gogogo
fartownik
swish
:arrow:
Ra-s
:)
Nyan
좀만기다려요!
Nyan
http://puu.sh/37m6
sorry changed
subarasikibuta
lucky or unlucky?~
Sure
[General]
풀서브밋 다시하세요. 서브밋 정보가 이상합니다.


[Hard]
인세인으로 이름 바꾸길 추천합니다. 그리고 하이퍼는 하드로? 파토씨랑 상의하시길...
00:53:290 (2) - 1/6 아니고 1/4
01:30:318 (2) - 스택말고 다른것들처럼 슬라이더 시작 앞쪽에 놓는걸 추천합니다.
01:30:490 (3) - new combo


[Hyper]
00:10:775 (4) - This beat is awkward.
01:06:318 (2) - ^ I can listen a beat at 01:06:490 clearly. Repeat on bluetick gives me weird feeling.


[Normal]
변속때문에 노멀이라기보다는 하드에 가깝네요... 그렇다고 굳이 난이도 이름 바꿀 필요는 없어 보입니다.
그리고 난이도 설정이 AR이랑 노트크기 빼고 이지랑 다를게 없습니다.
HP 3 / AR 4 / OD 3


[Easy]
00:10:775 (1) - remove new combo
00:44:204 (1) - ^
00:45:747 (1) - off screen. 이전 노트 위치 조정하고 이거 위로 많이 올리세요. 3칸 정도. 한칸 올리면 오프스크린은 아닌데 하드락 걸었을때 HP Bar에 많이 들어갈겁니다. 아니면 슬라이더 모양을 바꾸든지...
01:14:547 (2) - off screen
Niva
NEKOMATA MASTER AGAIN orz...

AWESOME MAP~

I want this ranked also aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaargh ><
GladiOol
[General]
  1. Why is fartownik's diff called Hyper? It looks a bit weird seeing it like Easy, Normal, Hyper, Insane. I'd suggest changing it to 'Hard'.
[Insane]
  1. Overal a very nice difficulty~ Good job. I don't 100% love the linear sliders, but I guess they are ok.
00:31:347 (3) - A bit sloppy looking slider, you might want to change it something more flowing~
00:37:004 (5) - Add a reverse arrow? Just like you did here: 00:34:947 (2). It makes sense to put down a reverse arrow also now.
01:16:432 (x) - Add a note here to keep the flow in it. Putting it down on the same place slider 01:17:290 (3) starts will look nice~


[Hyper
  1. A bit too many sliders for my liking, also the linear sliders on the end felt a bit out of place. But overal a decent difficulty.
01:04:261 (1,2,3) - Not nice looking sliders. Even if you decide to keep them, atleast make them fit perfectly on top of each other like this. At the moment the sliders aren't put perfectly on top of each other.


[Normal]
  1. Pretty nice Normal, good job~
01:17:118 (1) - This looks very ugly, please reshape this slider~


[Easy]
  1. I feel like this diff. needs more hitsounding. Especially in the beginning part, there are absolutely no whistles </3 I'm also, yet again, not a fan of the linear sliders~

Starred~
fartownik
a few changes made, should be better now

Download: Nekomata Master - Silence (dksslqj) [Hard].osu
spboxer3
[General]
I think your diff name change
Normal→Medium
Insane→Another

[Easy]
Not have problem

[Normal]
4.02 star...so diffcult for Normal
00:55:690 (1,2) - I think this is more diffcult for Normal

[Hard]
00:08:547 (3,1,2) - uneven spacing
00:39:404 (4,1) - spacing
00:40:604 (3,4) - ^

[Hyper]
00:00:661 (2,3,4) - uneven spacing
and... same as "Hard" diff?

[Insene]
good map!!

[Taiko Bakeneko]
01:25:861 (442) - not big 1/3 beat snap had better not put big note

star!
Beige
:) :) :) :) :) :) :) :)
Nyan
하라는 매핑은 안하고!
마잉크래프트나 하고!
C R E A M
[General]
힛사 좋고 곡 좋고. 별주는 기능은 왜 없앤거지 ㅋ 인세인은 나무랄 곳이 없고 하드랑 노말은 좀 어려운거 같다. 특히 노말은 다고치려면 토탈리맵이 필요할거 같아서 내가 몇가지 안 적었지만 좀 정도가 심한거 같음.

[Insane]
01:06:318 (1,2,3,1,2,3) - 이 부분 대칭 배치해 놨는데. 2랑3을 겹노트 해놓은게 읽기 힘드네. 그냥 슬라이더 처리하거나 겹노트 풀고 스페이싱 맞춰서 배치하는게 어떰. 그냥 아부분만 있으면 상관없는데 앞부분에는 연타가 있고 뒷부분에는 뉴콤보연타 후 바로 점프가 나옴. 앞뒤 노트 상황과 겹쳐서 이부분이 읽기 힘들어 지는것 같음.

[Hard]
Nice beat and spacing. However, it seems like a bit hard to read out notes. I am insane diff player so feels like "this is an awesome hard" but users "who actually play hard diff" whose skills can't cover insane diff may be confused at some parts. There are many overlapped notes in this map. It's much easier to read notes with AR8. If you want to maintain AR7 some changes are really helpful to those who mostly play "Hard diff"
00:01:175 (3,4) - newcombo on 4 or remove overlap between 3 and 4.
00:08:890 (1) - Hide behind the slider. It may disturb note reading.
00:13:175 (2,3,4,5,6,7) - wow.... this kind of overlapped notes with AR7.... too severe.
Oh.... seems latter part is all OK. Please check out some overlapped notes which may disturb "Hard diff player".

[Normal]
노말하는 유저들은 반복슬라이더 반복이 1회를 넘어가게 되면 엄청 헷갈려 하는 경향이 있음. 반복회수 많은 반복슬라이더가 엄청나게 사용된 것 같네. 뭐... 이건 어쩔수 없고 몇가지만. 변속도 좀 들어갔는데 음... 이것도 어떨련지. 전체적으로 박자도 조금 어렵고 맵의 스타일 자체도 어렵네.
00:38:718 (1) - 이걸 빼던지 00:38:547 여기에 노트를 하나더 넣던지.
00:50:375 (2) - 이걸 빼고 00:50:204 ~ 00:50:547에 슬라이더 넣는건 어떨까.

[Easy]
특이사항 없네.
TicClick
I love NM. That's why I'm here.

General
[Colours]
Combo1 : 43,85,123
Combo2 : 40,201,230
Combo3 : 51,37,90
Combo4 : 44,90,167
Just try it.


Easy
00:08:718 (1) - 1 grid right (lvl 3)
00:16:947 (1) - what if you make this part a lil' bit faster? 0.7x will be ok

Hard
01:29:461 (3) - maybe.. another shape?
01:30:490 (3) - ^

That's all I can say. You have unusual style of mapping.
fartownik
I think you should get this one ranked. Your Insane is amazing.
Elly-chan
This map is so pretty

(General)

(Easy)
~Maybe at the end of the diff where you use whistles, instead make it finishes like hard? I prefer those better. :D
Perfect. I could not find anything except that one thing.

(Normal)
Lower slider velocity to 1.0?
Circle size +1?
00:06:661 - NC
00:08:375 - Remove NC
00:08:718 - NC
00:28:261 - The way (1) overlaps (2) makes it look ugly. Please fix?
00:37:004 to 00:39:575 - In my opinion this looks very ugly. How about you try not to place the notes before/after the sliders near the sides like that?
00:56:032 - I thought the slider was going to start here. Maybe make this a small three-repeat slider and then start the other slider here.
Maybe at the end of the diff where you use whistles, instead make it finishes like hard? I prefer those better. :D
Looks ok.

(Hard)
00:09:747 - Remove NC
00:10:775 - NC
00:29:290 - Why is there a short break after this? Map over it please.
01:06:832 - Don't stack this under (2). It is confusing~
01:07:004 - Spaced weirdly and causes confusion. Please use distance snapping for that part.
Great diff.

(dksslqj Style)
-1 OD?

Thats about it. :3
lolcubes
Hey there!

[General]:
  1. Timing: Offset felt incredibly early. Try offset 499? (+9ms).
[dksslqj style]:
  1. 00:53:290 (2,3,4,5) - Maybe increase the volume just a little? They felt kinda too silent.
  2. 01:32:718 (1,2) - I felt that this was a slightly too big of a jump for an end. If possible, try to reduce spacing just a little. It's not that it's unreadable but due to the circle size and the map pacing it could be difficult to hit it correctly the first time. Just a suggestion.
[Hyper]:
  1. 01:26:204 (2,3) - This felt slightly awkward, maybe just unstack them? Just a suggestion. Kinda stops the flow, atleast I feel like that.
[Hard]:
  1. Rename to Normal and modify certain parts to make it more normal-like? This could be kinda hard to pull off though. In any case, if you don't want to go for that, your difficulty settings look inflated. Try AR6 and OD4 if you're going with 'Hard'. Map is also easier to read with that AR.
[Easy]:
  1. AR+2. AR1 is just ._. in my opinion. Too slow and makes the map boring.
Just some minor things.
In my opinion, you should probably rename your diffs: rename Easy to Beginner, Hard to Hyper, Hyper to Another and leave the highest one as it is now. You should definitely fix the difficulty settings in hard and easy though.
Hard played almost like a normal, but some things just made it on a hard level and I am okay with that. Diff spread could be slightly better (easy -> hard is somewhat of a high jump in difficulty) but it's nothing that serious, as that Hard isn't that hard.

After you fix the offset and apply the ideas you want to apply, call me back for a recheck.
lolcubes
Ok, fixed AR in beginner after a small IRC chat.
Suffice to say, the mapset looks really nice.

Bubbled!
Shiirn
popping in to say this is one of the best beatmap sets i've seen in a while, incredible work.
Topic Starter
Nakagawa-Kanon
쇽ㅈ됴ㅗㄷ고ㅛ
Agnes
Wanted to drop by and basically agree with Shiirn's words. One of the best mapsets I've seen in a while. Hope you get this ranked soon. o/
ziin
[another]
00:32:728 (1,2) - why are these here? what are they mapping? the start of the bells is on (3)...
00:48:842 (1) - where's the downbeat?
00:57:071 (2) - oh there it is... 9 seconds of offbeat sliders is killing me.
01:07:014 (1) - why is this not a spinner?

if you could answer these questions that would be awesome.
Sure
태그에 dksslqj 더하세요 ㅎ
Topic Starter
Nakagawa-Kanon

ziin wrote:

[another]
00:32:728 (1,2) - why are these here? what are they mapping? the start of the bells is on (3)... I don't think so
00:48:842 (1) - where's the downbeat? need not.
00:57:071 (2) - oh there it is... 9 seconds of offbeat sliders is killing me. player can do it :D
01:07:014 (1) - why is this not a spinner? I think note more better

if you could answer these questions that would be awesome.

ykcarrot wrote:

태그에 dksslqj 더하세요 ㅎ
안니버 안달아도 어쩌피 카논이 안니버라서
안달아도 그만 달아도 그만요
ziin

Nakagawa-Kanon wrote:

why are these here? what are they mapping?I don't think so
I do not understand your answer to these two questions.
abalee
it's fine I guess so ranked.
Muya
Grats :)
kanpakyin
Congrats.
Only one thing bugs me a lot in Taiko diff.
Why there are too a lot 1/6 ?They cannot fit the music very well.
Natteke
awesome hitsounds
vesvi
Nice map! e.e
<3
Skyblue_old_1
/me runs... Congratz!!


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