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Demetori - Shoujo Satori ~ Innumerable Eyes

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Topic Starter
pieguyn

Charles445 wrote:

Easy
  1. 01:36:126 - Start mapping again here. The break has overstayed its welcome. done
  2. 02:08:968 (1) - This comes much too soon after the spinner. it's 2/1, so I think it's long enough...
  3. 02:11:494 (1,2,3,4,1) - This is overkill for the easiest difficulty. Make it easier. it's all sliders, so I think it's not so hard.. in fact, I think the next part is harder cause it's a more complicated rhythm :?
Leyko's Normal
  1. 02:05:178 (5) - This should repeat on 1/3, not 1/4
  2. 02:18:441 - Add circle on top of that blue slider.
  3. 03:08:650 - Slightly unsnapped, move it around in the timeline to fix.
  4. 03:10:545 - Slightly unsnapped, move it around in the timeline to fix.
  5. 03:11:492 - Slightly unsnapped, move it around in the timeline to fix.
  6. 03:11:650 - Slightly unsnapped, move it around in the timeline to fix.
  7. 03:11:808 - Slightly unsnapped, move it around in the timeline to fix.
  8. 03:13:071 - Slightly unsnapped, move it around in the timeline to fix.
Hard
  1. 02:05:178 (1,2,3) - Turn these into a repeat slider. The reason these should be changed is that the map mostly focuses on 1/1 beats, 1/2 beats, and 1/4 beats. This is suddenly 1/3, which is extremely unexpected. IMO a repeat slider doesn't fit cause it's more like 3 separate beats. also, I think the spacing indicates that it's 1/3, so I think it's not too confusing...
  2. 02:35:494 (1,2,3,4,5,6,7,8) - Consider flipping these horizontally. The reason for that is I think most players spin counterclockwise, and having them go along those objects in a counterclockwise direction will set them up for the spinner. (I play clockwise, so I prefer them as they are now, but I think most would like it flipped.) don't really think it's a big deal, but changed anyway :?
  3. 03:16:862 (3) - Make this repeat on 1/3, not 1/4 fixed
Lunatic
  1. 00:33:757 (1,1,1) - These are pretty overkill jumps. Also the new combo spam can mess up the HP drain. I want to emphasize this part.. also, about the HP drain, I discussed it with Sakura and mm201 some months ago and they said it should be fine.
  2. 01:21:599 (4,5,6) - Turn these into a repeat slider. The reason these should be changed is that the map mostly focuses on 1/1 beats, 1/2 beats, and 1/4 beats. This is suddenly 3/4, which is extremely unexpected. If you remember while playtesting this I hit this extremely early. IMO, a repeat slider doesn't fit here cause it's 3 separate beats, so I did NatsumeRin's suggestion instead.. it should make it easier to read cause players will see the stack :?
  3. 01:23:494 (1,2,1,2,1,2) - This part is particularly jagged and frustrating to play. I recommend pointing the combos towards the next so it flows a little more. changed pattern
  4. 01:38:494 (4,1,2) - Noticeable spacing inconsistency. fixed
  5. 02:05:178 (3,4,5) - Like before, players are not expecting 1/3 in the map. Putting this in a repeat slider would be more readable. IMO it follows the song and makes a fun jump, and flows nicely with the 0.5 slider after it, so no change
  6. 02:10:389 (7,8,9,1) - A stream right after an antijump can be confusing. IMO, it's a stack and the previous sliders can point out the correct rhythm, so no change
  7. 02:51:915 (1) - I think this should be replaced with circles and sliders instead. there's a guitar in the BG that has a long hold note here, so I put a spinner here to build up to the next part
I can't rank immediately after these changes, too many modifications. Get another bubble and call me back.
thanks for mod~
Melan Blue
Thanks! Fixed everything.
http://puu.sh/CLvB
Sallad4ever
Sorry for the late reply

[General]
  1. 03:17:178 - The map should end in this place, the current place is so awkward cause it's still continue to the rest of the music
  2. The taiko diff is an Oni level so rename it to zsr123's Taiko Oni. Also I would like for the Taiko diff to have more mod, cause it barely have some mod from what I can see. If you can please ask other taiko modder (lepidon, wmf, arken, etc) to take a look at this cause Oni level diff need to be looked at expert modder. It's ok if you don't feel like searching for more taiko mod, but please, please get them to at least comment on it
[Easy]
  • This is more of a Normal than an Easy, not to mention that 02:11:494 (1,2,3,4,1) is quite a jump in the difficulty (cause it's the only objects that are 1/2 beats apart, compared then the other which have at least 1/1 beat gap). Well I can't blame you cause the music itself is quite complex, still Normal is more appropriate here
  1. 00:27:283 (2) - This slider start with the same with the guitar so it's better to end it it together which is on 00:27:915, this place is also in the down beat which gives a better effect for the slider end
  2. 02:05:810 - Hmm I suggest to max the volume for this soft hitsample. IMO the soft hitsound still a bit weak, it's probably just me though
[Hard]
  1. 00:52:547 (3) - Try to continue the zigzag jump from the previous objects, it'll make the overall pattern to flow better
  2. 02:05:810 - Same as in Easy
  3. 03:03:441 (2,3,4) - Hmm maybe increase the spacing for these jumps? imo they are too small (for me that is), I prefer 1.4x
[Insane]
  1. 00:33:757 (1,1,1) - I agree with Charles about this. The jump is quite big, it's playable but tedious. And the NC spam is more of a messy rather than an emphasis for a jump
  2. 01:21:599 (4,5,6) - These is very unexpected. This caught me of guard because this is the first beat that's on 3/4, not only that, the (6) always makes hesitate to hit this as you only need (5) to follow the guitar. Just like Charles said replacing them with slider will give more time to player to react. I suggest this pattern below
  3. 01:48:757 (1,2,3,1) - Yummy~ too bad 01:50:494 (3,4) is messy if you look it up very carefully =P
  4. 02:05:389 (4,5) - The 1/3 is hard to read, but somehow I can hit it just fine, probably because I've already similar with the music. Still, I suggest to change them into sliders to make them less surprising
That's all from me, Good Luck :)
Yeah that's all, call me back if you're ready (I prefer if we can talk about this in-game though)

EDIT: The master has spoken
Topic Starter
pieguyn

Sallad4ever wrote:

Sorry for the late reply that's fine owo

[General]
  1. 03:17:178 - The map should end in this place, the current place is so awkward cause it's still continue to the rest of the music extended the spinner to 03:19:704 to follow the guitar, it's probably a better ending time than 03:18:441 :?
  2. The taiko diff is an Oni level so rename it to zsr123's Taiko Oni. Also I would like for the Taiko diff to have more mod, cause it barely have some mod from what I can see. If you can please ask other taiko modder (lepidon, wmf, arken, etc) to take a look at this cause Oni level diff need to be looked at expert modder. It's ok if you don't feel like searching for more taiko mod, but please, please get them to at least comment on it hm, I see a lot of diffs with just "Taiko" in the name so I think it should be ok..
[Easy]
  • This is more of a Normal than an Easy, not to mention that 02:11:494 (1,2,3,4,1) is quite a jump in the difficulty (cause it's the only objects that are 1/2 beats apart, compared then the other which have at least 1/1 beat gap). Well I can't blame you cause the music itself is quite complex, still Normal is more appropriate here I really think it should be OK.. it's mostly 2/1 with some 1/1 parts (and as you said that's the only 1/2 part and it's sliders..)
  1. 00:27:283 (2) - This slider start with the same with the guitar so it's better to end it it together which is on 00:27:915, this place is also in the down beat which gives a better effect for the slider end IMO the rhythm goes more like 4 notes with decreasing pitch and then the 5th note is the start of the new part, so I prefer to end it here
  2. 02:05:810 - Hmm I suggest to max the volume for this soft hitsample. IMO the soft hitsound still a bit weak, it's probably just me though sure
[Hard]
  1. 00:52:547 (3) - Try to continue the zigzag jump from the previous objects, it'll make the overall pattern to flow better sure
  2. 02:05:810 - Same as in Easy done
  3. 03:03:441 (2,3,4) - Hmm maybe increase the spacing for these jumps? imo they are too small (for me that is), I prefer 1.4x hm, keep in mind it is only hard diff, so I'd rather not put too big jumps ><
[Insane]
  1. 00:33:757 (1,1,1) - I agree with Charles about this. The jump is quite big, it's playable but tedious. And the NC spam is more of a messy rather than an emphasis for a jump I think it's fine >_< I can play it just fine and I really want to keep it...
  2. 01:21:599 (4,5,6) - These is very unexpected. This caught me of guard because this is the first beat that's on 3/4, not only that, the (6) always makes hesitate to hit this as you only need (5) to follow the guitar. Just like Charles said replacing them with slider will give more time to player to react. I suggest this pattern below okay, done
  3. 01:48:757 (1,2,3,1) - Yummy~ too bad 01:50:494 (3,4) is messy if you look it up very carefully =P not sure how it's messy ._.
  4. 02:05:389 (4,5) - The 1/3 is hard to read, but somehow I can hit it just fine, probably because I've already similar with the music. Still, I suggest to change them into sliders to make them less surprising IMO, I really think having separate beats plays better and makes a fun jump.. I really want to keep it :?
That's all from me, Good Luck :)
Yeah that's all, call me back if you're ready (I prefer if we can talk about this in-game though)

EDIT: The master has spoken
thanks for mod~
Sallad4ever

pieguy1372 wrote:

[General]
  1. 03:17:178 - The map should end in this place, the current place is so awkward cause it's still continue to the rest of the music extended the spinner to 03:19:704 to follow the guitar, it's probably a better ending time than 03:18:441 :? The problem with ending it on 03:19:704 is, if you're following the guitar, the map should be continue by putting notes on 03:20:178, 03:20:652, and so on. Lowering the volume of the spinner won't work cause the guitar sound is very obvious and without any feed back from the hit object it just make the spinner more awkward. You really should end the map on 03:17:178 (just like the other 2 guest diff)
[Easy]
  • This is more of a Normal than an Easy, not to mention that 02:11:494 (1,2,3,4,1) is quite a jump in the difficulty (cause it's the only objects that are 1/2 beats apart, compared then the other which have at least 1/1 beat gap). Well I can't blame you cause the music itself is quite complex, still Normal is more appropriate here I really think it should be OK.. it's mostly 2/1 with some 1/1 parts (and as you said that's the only 1/2 part and it's sliders..) I still think Normal is more appropriate diff name for this diff seeing how 02:11:494 (1,2,3,4,1) is making the diff too complex then any other part in the diff. Changing the name to Normal is the easy way to compensate for 02:11:494 (1,2,3,4,1) if you decide not to simplified it, but I'll leave it to BAT to decide so I'm not going to nag about this again
[Hard]
  1. 03:03:441 (2,3,4) - Hmm maybe increase the spacing for these jumps? imo they are too small (for me that is), I prefer 1.4x hm, keep in mind it is only hard diff, so I'd rather not put too big jumps >< Umm.. actually, I suggest this to you because on 03:13:389 (1,2,3,4) you use 1.38 DS and I quite like it my self as it's not too Hard and very challenging. Of course it's your choice
[Insane]
  1. 00:33:757 (1,1,1) - I agree with Charles about this. The jump is quite big, it's playable but tedious. And the NC spam is more of a messy rather than an emphasis for a jump I think it's fine >_< I can play it just fine and I really want to keep it...At least remove the NC spam, no matter how many time I play the diff, the NC spam strike me as a rather bad executed idea rather then an attempt to emphasize the jump
  2. 01:48:757 (1,2,3,1) - Yummy~ too bad 01:50:494 (3,4) is messy if you look it up very carefully =P not sure how it's messy ._. I mean the stack, but it's not very obvious because of the hit burst so don't worry about it
I still not satisfied with your reason on the end of the map issue, so I'll hold the bubble for now
Topic Starter
pieguyn

Sallad4ever wrote:

pieguy1372 wrote:

[General]
  1. 03:17:178 - The problem with ending it on 03:19:704 is, if you're following the guitar, the map should be continue by putting notes on 03:20:178, 03:20:652, and so on. Lowering the volume of the spinner won't work cause the guitar sound is very obvious and without any feed back from the hit object it just make the spinner more awkward. You really should end the map on 03:17:178 (just like the other 2 guest diff) listen carefully, there's 2 guitars there :? the one the spinner follows continues the previous rhythm and fades out. it's just like 02:06:520 (1) on Lunatic.. and I'd rather end the map with a spinner, but the main rhythm doesn't end at 03:17:178, so I put a spinner here.. if you really want I can remove the spinner, but I'd rather end the map here if it's OK :cry: ...
[Easy]
  • I still think Normal is more appropriate diff name for this diff seeing how 02:11:494 (1,2,3,4,1) is making the diff too complex then any other part in the diff. Changing the name to Normal is the easy way to compensate for 02:11:494 (1,2,3,4,1) if you decide not to simplified it, but I'll leave it to BAT to decide so I'm not going to nag about this again okay, changed
[Hard]
  1. 03:03:441 (2,3,4) - Umm.. actually, I suggest this to you because on 03:13:389 (1,2,3,4) you use 1.38 DS and I quite like it my self as it's not too Hard and very challenging. Of course it's your choice hm, this one is a more complex formation, so I'd rather use a bit lower DS on this one.
[Insane]
  1. 00:33:757 (1,1,1) - At least remove the NC spam, no matter how many time I play the diff, the NC spam strike me as a rather bad executed idea rather then an attempt to emphasize the jump ><, I'd really like to keep it if it's OK...
  2. 01:48:757 (1,2,3,1) - I mean the stack, but it's not very obvious because of the hit burst so don't worry about it fixed...I think..
I still not satisfied with your reason on the end of the map issue, so I'll hold the bubble for now
thanks for recheck~
Sallad4ever
Ok It's good to go, here's your BUBBLE!! back
Topic Starter
pieguyn
thank you >w<
log
17:01 <pieguy1372> : hi~
17:01 <Sallad4ever> : yo
17:02 <Sallad4ever> : so yeah you're right about there's 2 guitar on 03:19:704 -
17:02 <pieguy1372> : ok o-o
17:03 <Sallad4ever> : but that guitar still continue on
17:04 <Sallad4ever> : so rather than ending it on the guitar that still continue the song
17:04 <pieguy1372> : it does? o.o to me it seems it ends there
17:04 <Sallad4ever> : it's better if you end the map in a down beat on 03:17:178 -
17:06 <pieguy1372> : I could remove the spinner if it's OK
17:06 <Sallad4ever> : well the beat on 03:19:704 is in one part with 03:20:178 & 03:20:652 -
17:06 <Sallad4ever> : yes you should but I don't want to force you wit this
17:07 <Sallad4ever> : so if you insist on this I can let this past or let the BAT to decide
17:07 <Sallad4ever> : so what do you say?
17:09 <pieguy1372> : it seems to me the first guitar ends at 03:19:704 o-o seems the rhythm after is on the second guitar
17:09 <pieguy1372> : so if it's OK, I'd prefer to end the map at 03:19:704
17:09 <pieguy1372> : if it's not I can remove the spinner
17:10 <Sallad4ever> : the problem is they end and start at the same time
17:11 <pieguy1372> : to me the second rhythm seems separate, like it's not part of the first rhythm
17:11 <Sallad4ever> : that's why it's awkward because if though the map end with the first guitar it immediatly followed by the
17:11 <Sallad4ever> : 2nd guitar
17:11 <Sallad4ever> : hmm I con only hear as they are in the same part
17:12 <pieguy1372> : seems the 2nd guitar starts at 03:17:178 -
17:13 <Sallad4ever> : hmm
17:13 <Sallad4ever> : you're right
17:13 <Sallad4ever> : the first guitar is faded I see
17:14 <Sallad4ever> : so how about cut the spinner to 03:19:073 and lower the volume?
17:14 <Sallad4ever> : if you don't want to remove the spinner
17:16 <pieguy1372> : hm, let me see
17:18 <pieguy1372> : yeah, sure
17:18 <Sallad4ever> : great \:D/
17:19 <pieguy1372> : oh btw, should I give you a kd for your second post
17:19 <Sallad4ever> : nah no need
17:19 <pieguy1372> : ok
17:19 <pieguy1372> : thank you >w<
17:20 <Sallad4ever> : uploaded?
17:20 <pieguy1372> : yeah
17:22 <Sallad4ever> : wait I'll re-check it quickly before bubble
17:23 <pieguy1372> : okay
17:27 <Sallad4ever> : just to confirm thing
17:27 <Sallad4ever> : on lunatic 01:50:020 (1,2,3,4) about the stack
17:27 <Sallad4ever> : the in-game stack is the one that messed up
17:27 <pieguy1372> : oh lol
17:28 <pieguy1372> : how can I fix it
17:28 <Sallad4ever> : before you slightly stack those a bit to the right if I'm not wrong
17:29 <pieguy1372> : no, I didn't o-o
17:29 <Sallad4ever> : oh
17:29 <Sallad4ever> : well don't bother about that
17:29 <Sallad4ever> : cause it's only visible if you stop the map and see it carefully
17:29 <pieguy1372> : okay lol
17:29 <Sallad4ever> : I just want to confirm it
17:30 <Sallad4ever> : it's good to go, let's see what the BAT have to say
17:30 <pieguy1372> : okay, thank you >w<
17:30 <Sallad4ever> : oh wait
17:30 <pieguy1372> : ?
17:30 <Sallad4ever> : have to re-download first :3
17:30 <pieguy1372> : oh lol :P
17:30 <Sallad4ever> : just to be safe
17:31 <Sallad4ever> : recently there are a lot of map have update problem :?
17:31 <pieguy1372> : o.o
17:31 <Sallad4ever> : you know the "map still have update icon even after ranked" issue
17:32 <pieguy1372> : yeah, I think..
17:32 <Sallad4ever> : xD
17:33 <pieguy1372> : should I full-submit it o.o
17:33 <Sallad4ever> : it's ok now
17:33 <pieguy1372> : oh, ok
17:34 <Sallad4ever> : maybe you should call charles back now
17:34 <pieguy1372> : okay, thank you >w<
17:34 <Sallad4ever> : hope he will rank it sooner xD
17:34 <pieguy1372> : haha XD
17:34 <Sallad4ever> : good luck \:D/
17:34 <pieguy1372> : thanks~
17:34 <pieguy1372> : should I post this
17:35 <Sallad4ever> : sure
17:35 <Sallad4ever> : still no need to kudosu though
17:35 <pieguy1372> : okay o-o
Charles445
This here is a fine piece of work.

~Ranked!~
LunarSakuya
fuck yesss demetori

congrats
Topic Starter
pieguyn
thanks Charles >w<

and thanks LunarSakuya~
spboxer3
congratz :P
YTYuyu
Hurray pieguy it's been a while since your last rank. congratz ;)
Kuria
yeeeeeeeeeeeeeees!!!
been waiting for this in half year already!! T_T
Scorpiour
congrats for rank :>
eikkaleyd
<333 Satori
Sallad4ever
congratz for the rank \:D/
HeatKai
congratssssssssssssssssssssssssssssssssssssssssss PG-kunnnnnnnnnnnnnnnnnnnnnn >:3
Frizz
Demetori \:D/
Melan Blue
Yaaaaaay! \^ш^/
Tenshi-nyan
Huh, when did this get bubbled?
I wanted to mod it. The hitsounds are sooo unrefined D:

Well, whatever. If you want to please your ears, add those special hitsounds to the song's folder.

http://puu.sh/Ehx2
[CSGA]Ar3sgice
......
Sakura
Oh wow, i remember this map from very long ago, congrats on finally getting it ranked indeed.
vizzy
Congrats on getting ranked.
Topic Starter
pieguyn
thanks all :) :)
miss_master_old
Demetori~
:D :D
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