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supercell - Hoshi ga Matataku Konna Yoru ni

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Shiro
Random bubble checking time.

Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game. :)

General
  1. The Normal is too hard to be the easiest diff of the mapset imo. Adding an Easy would be preferable.
Normal
  1. 00:07:493 (1,2,3) - These overlaps looked rather weird in-game. I'm sure there's a way to place the slider so they don't overlap.
  2. 00:14:093 (1) - This slider becomes abruptly silent. It sounds really bad while playing.
  3. 00:17:493 (1) - This is just a suggestion, but you could add a crescendo from 00:18:693 - to 00:21:093 - and make the spinner silent at 00:21:293 - ?
  4. 00:32:397 (1,2) - This sounds quite out of place to be honest, because it has lots of 1/2 very suddenly, while the map as a whole has more 1/1 and 3/2 rhythms.
  5. 00:36:188 (3,4) - This sounds rather weird as well, because you were following the vocals, but the end of (1) matches nothing in the vocals.
  6. 01:04:869 (3) - For consistency with what was previously mapped, add a new combo.
  7. 01:07:507 (3) - Same.
  8. 01:13:111 (2,5) - Do not silence notes like that. Each beat is expect to give a hitsound, and these don't, which is confusing. Also, there IS something in the song at that point, so there's no reason why you would silence them. Reducing the volume would make sense, but not that much.
  9. 01:54:979 (4) - If anything, this should be a long slider, not a repeat one, to match the vocals. If you want to keep it a repeat slider, the second repeat surprised me, as you've been using only repeat sliders with one repeat, and nothing in the song made me expect a second one here.
  10. 01:56:792 (1,2) - Same as 00:32:397 (1,2) -
  11. 02:04:210 (1,2,3,4) - I find this beat/slider placement to be rather poor. It leaves blanks in the map which feel rather bad, and could match the lyrics better. Maybe try this timeline:
  12. 02:18:715 (2,3,4) - For consistency with what was mapped before, make these all new combos.
  13. 02:27:617 (5) - Silenced beats. (see above)
  14. 02:29:430 (2) - The repeat sounds rather weird in this case. The lyrics don't have this beat at all, and you've been mapping to the lyrics all along so far.
  15. 02:48:056 (8) - You should make this section louder... The beats are hardly hearable right now.
  16. 03:09:155 (5,1) - This overlap looks really bad and could be very easily avoided.
  17. 03:29:924 (4) - Change this slider's shape to avoid the overlap with 03:31:573 (3) - ?
  18. 03:38:825 (6) - You should make this louder. It's hardly hearable right now.
  19. 03:48:715 (7,1) - This overlap could be easily avoided. D:
  20. 03:51:188 (2) - Same as 02:29:430 (2) -
  21. 03:54:814 (3,4) - This overlap could be easily avoided. D:
  22. Extend the last spinner so it ends at the same time as for the Hard diff ?
Hard
  1. This is closer to an Insane than a Hard imo... I'm not a big fan of all the added 1/4 either.
rEdo
[*]01:03:166 (3,4,1) - These should be 1/6 earlier to match the drums.
fartownik
  1. 00:36:683 (6) - Too close to previous object. It's not a problem for gameplay but it really looks bad.
  2. 00:37:507 (1,2) - I'm not a big fan of this jump which I find rather confusing (the first slider alone kinda is actually, I didn't expect the second repeat at all).
  3. 00:42:452 (4,5,1) - This is just a suggestion, but you might want to move them slightly to the bottom right. Because of stacking, (4) goes to the upper left, and breaks the symmetry of the pattern.
  4. 01:23:331 (4,5) - Same ?
  5. 01:35:529 (1) - How about replacing this note with a spinner that starts 1/4 after the repeat slider and ends here ?
  6. 02:24:650 (3) - This slider's repeat is hidden under a hitburst.

Collab
  1. Use tick rate 2 to make the speed changes more readable.
Sorda
  1. Extend the last spinner to make it end at the same time as the endtime of Hard ? Or add a new one, your call.
Patchouli
  1. 00:16:893 (1,2) - I... kinda understand why you did that jump, but it's very sudden and confusing. If you want to keep it, you should space 00:16:693 (3,1) - the same way as 00:16:493 (2,3) - to make the jump more consistent.
KanaRin
  1. 00:34:540 (5,1) - This overlap could be easily avoided.
  2. 00:43:276 (7,1) - I find this stack to be a bad idea because it stops the cursor very suddenly and kills the flow of the map.
  3. 01:51:353 (3) - This speed change is unreadable because the only tick of the slider is hidden under another slider's path. This should be fixed if tick rate 2 is used.
  4. 02:40:968 (7,8) - Can't say I agree with this jump. The placement is unintuitive (the patterns are obviously going up and you add a random 3,1 jump to the very bottom ?) and the jumps itself is unexpected.
ykcarrot
  1. 00:54:320 (1,2) - Unreadable speed change ! This should be fixed if tick rate 2 is used.
  2. 01:09:155 (3) - Here again !
Muya
  1. 02:56:875 (5) - Don't silence beats like that. Each beat is expected to produce at least one hitsound.

KPY & Kana's Taiko
  1. Even for a taiko, some parts seriously feel overmapped.
  2. The slider speed during the 180BPM section is really fast. Maybe reduce it a bt ?
I'm taking the bubble.
Sure

Odaril wrote:

ykcarrot
  1. 00:54:320 (1,2) - Unreadable speed change ! This should be fixed if tick rate 2 is used. // meh
  2. 01:09:155 (3) - Here again ! // ^
kanpakyin

Odaril wrote:

KPY & Kana's Taiko
  1. Even for a taiko, some parts seriously feel overmapped. X,not really.Some part overmapped is acceptable in Taiko diff.
  2. The slider speed during the 180BPM section is really fast. Maybe reduce it a bt ? X,Since SV1.4 is really simple SV in Taiko diff,so not decide to change it.
Topic Starter
S o r d a

Odaril wrote:

General
  1. The Normal is too hard to be the easiest diff of the mapset imo. Adding an Easy would be preferable.
okey, making now bit wait

Collab
  1. Use tick rate 2 to make the speed changes more readable.
No,tick rate 2 Score and Combo really high


Sorda
  1. Extend the last spinner to make it end at the same time as the endtime of Hard ? Or add a new one, your call.
Fixed
KanaRin
  1. 00:34:540 (5,1) - This overlap could be easily avoided.I think its okey
  2. 00:43:276 (7,1) - I find this stack to be a bad idea because it stops the cursor very suddenly and kills the flow of the map.changed
  3. 01:51:353 (3) - This speed change is unreadable because the only tick of the slider is hidden under another slider's path. This should be fixed if tick rate 2 is used.changed tick rate 2
  4. 02:40:968 (7,8) - Can't say I agree with this jump. The placement is unintuitive (the patterns are obviously going up and you add a random 3,1 jump to the very bottom ?) and the jumps itself is unexpected.no,keep it sorry
Patchouli
  1. 00:16:893 (1,2) - I... kinda understand why you did that jump, but it's very sudden and confusing. If you want to keep it, you should space 00:16:693 (3,1) - the same way as 00:16:493 (2,3) - to make the jump more consistent. changed spacing
thanks for mod.
Normal mod check later

Edit:Kana's really busy I'll check mod.
Shiro
Any score under 18 millions is acceptable. Tick rate 2 is needed to make the slider speed changes readable.
Topic Starter
S o r d a
okey changed
SagisawaYomi
:)
Peace_old_1
:D
Topic Starter
S o r d a

Odaril wrote:

Normal
  1. 00:07:493 (1,2,3) - These overlaps looked rather weird in-game. I'm sure there's a way to place the slider so they don't overlap.
  2. 00:14:093 (1) - This slider becomes abruptly silent. It sounds really bad while playing.
  3. 00:17:493 (1) - This is just a suggestion, but you could add a crescendo from 00:18:693 - to 00:21:093 - and make the spinner silent at 00:21:293 - ?Sorry I'll keep
  4. 00:32:397 (1,2) - This sounds quite out of place to be honest, because it has lots of 1/2 very suddenly, while the map as a whole has more 1/1 and 3/2 rhythms.
  5. 00:36:188 (3,4) - This sounds rather weird as well, because you were following the vocals, but the end of (1) matches nothing in the vocals.
  6. 01:04:869 (3) - For consistency with what was previously mapped, add a new combo.
  7. 01:07:507 (3) - Same.
  8. 01:13:111 (2,5) - Do not silence notes like that. Each beat is expect to give a hitsound, and these don't, which is confusing. Also, there IS something in the song at that point, so there's no reason why you would silence them. Reducing the volume would make sense, but not that much.
  9. 01:54:979 (4) - If anything, this should be a long slider, not a repeat one, to match the vocals. If you want to keep it a repeat slider, the second repeat surprised me, as you've been using only repeat sliders with one repeat, and nothing in the song made me expect a second one here.
  10. 01:56:792 (1,2) - Same as 00:32:397 (1,2) -
  11. 02:04:210 (1,2,3,4) - I find this beat/slider placement to be rather poor. It leaves blanks in the map which feel rather bad, and could match the lyrics better. Maybe try this timeline:
  12. 02:18:715 (2,3,4) - For consistency with what was mapped before, make these all new combos.
  13. 02:27:617 (5) - Silenced beats. (see above)
  14. 02:29:430 (2) - The repeat sounds rather weird in this case. The lyrics don't have this beat at all, and you've been mapping to the lyrics all along so far.
  15. 02:48:056 (8) - You should make this section louder... The beats are hardly hearable right now.
  16. 03:09:155 (5,1) - This overlap looks really bad and could be very easily avoided.
  17. 03:29:924 (4) - Change this slider's shape to avoid the overlap with 03:31:573 (3) - ?
  18. 03:38:825 (6) - You should make this louder. It's hardly hearable right now.
  19. 03:48:715 (7,1) - This overlap could be easily avoided. D:changed
  20. 03:51:188 (2) - Same as 02:29:430 (2) -
  21. 03:54:814 (3,4) - This overlap could be easily avoided. D:
  22. Extend the last spinner so it ends at the same time as for the Hard diff ?
Other Fixed.

>>Hanyuuisgod.Posca
thanks for star :P
Sure

Odaril wrote:

Tick rate 2 is needed to make the slider speed changes readable.
People who don't care slidertick outnumber those who care slidertick. viewtopic.php?f=13&t=57292
Moreover slidertick rate 2 doesn't fit in many parts.

00:01:093 ~ 00:32:397 - Doesn't fit
00:54:320 ~ 01:14:430 - ^
02:07:177 ~ 02:28:276 - ^
02:50:693 ~ 03:07:177 - ^
04:05:858 ~ 04:14:982 - ^

Almost 95 seconds. They are hard to ignore.
Slider tick sound asists blank beat where in slider, not for reading.

@Sorda / I recommend highly you keep tick rate 1.
Topic Starter
S o r d a
>>yk
okey change for tick rate1
Mucha_old
:D
FutakiKanata
........
Muya
02:48:221 (3) - delete? (Ithink doesn’t match the music)
04:15:161 (1) - end at 04:24:447 and remove finish

                                                            

02:56:463 (4,5) - ここ変えました

157,129,176463,6,0,B|157:207|209:277,1,135,0|0
224,236,176792,2,0,B|317:236|385:306,1,180

Odaril wrote:

Muya
  1. 02:56:875 (5) - Don't silence beats like that. Each beat is expected to produce at least one hitsound.
ここのラインは消してください
Topic Starter
S o r d a
>>Mucha,Kanata
thanks for star~>A<
>>Muya
変えときました!

02:48:221 (3) - delete? (Ithink doesn’t match the music) not fixed
04:15:161 (1) - end at 04:24:447 and remove finish fixed
Muya
[HitObjects]
157,129,176463,6,0,B|157:225|226:290,1,180,0|0
255,269,176875,2,0,B|385:303,1,135

ごめんこっちにする
Topic Starter
S o r d a
okk update.
Lilac
Sorry, I really would love to rebubble but I do not have the time nor the long internet access to do much anymore, much less check a map.

Kinda regretting becoming a MAT again at such a hard time in life. I'm sorry.
Topic Starter
S o r d a
I see
no problem>_<
YaMaO04
:) :) :)
Asagiri Mai
starsuta星hoshi

:evil:long long long long long long long
Your message is too short. Please do not post messages like "star", and make sure you are constructively adding to the thread in question
LemonWater_old
がんばって~:)

starrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr(´・∀・‘ )
terametis
star~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ :)
Topic Starter
S o r d a
>>Mai
wwww arigatou!

>>LemonWater,terametis
thanks for star :) :)
Lilac

Odaril wrote:

01:13:111 (2,5) - Do not silence notes like that. Each beat is expect to give a hitsound, and these don't, which is confusing. Also, there IS something in the song at that point, so there's no reason why you would silence them. Reducing the volume would make sense, but not that much.
Might want to make it a soft hitsound then. It will still sound good. Besides, there is no such thing as silencing notes unless you do it manually with a .wav file.

Odaril wrote:

02:24:650 (3) - This slider's repeat is hidden under a hitburst.
Pretty sure you can see it afterwards. Might need someone else's opinion... LIKE GARVEN.

Odaril wrote:

02:56:875 (5) - Don't silence beats like that. Each beat is expected to produce at least one hitsound.
Now that you've removed it...it sounds REALLY bad, I suggest fixing up the mapping altogether.

ごめん。

Oh yes, I also believe that you didn't need an easier difficulty. That was overkill. One more thing...

[Easy]
00:43:111 (5,1) - The spacing is really close.

Please, no kudosu.
Topic Starter
S o r d a

Lilac wrote:

Odaril wrote:

01:13:111 (2,5) - Do not silence notes like that. Each beat is expect to give a hitsound, and these don't, which is confusing. Also, there IS something in the song at that point, so there's no reason why you would silence them. Reducing the volume would make sense, but not that much.
Might want to make it a soft hitsound then. It will still sound good. Besides, there is no such thing as silencing notes unless you do it manually with a .wav file.

Back for old ver. Fixed

Odaril wrote:

02:24:650 (3) - This slider's repeat is hidden under a hitburst.
Pretty sure you can see it afterwards. Might need someone else's opinion... LIKE GARVEN.
changed.Fixed

Odaril wrote:

02:56:875 (5) - Don't silence beats like that. Each beat is expected to produce at least one hitsound.
Now that you've removed it...it sounds REALLY bad, I suggest fixing up the mapping altogether.
Back for old ver too Fixed~


ごめん。

Oh yes, I also believe that you didn't need an easier difficulty. That was overkill. One more thing...

[Easy]
00:43:111 (5,1) - The spacing is really close.
oops. Spacing Fixed

Please, no kudosu.
Thanks again Lilac :)
orsola
nice map :)

leave a star for you!

this believe to be ranked...
Lilac
星が瞬くこんな夜に
願い事をひとつ
叶うならこの時よ続けと
Topic Starter
S o r d a
thnaks bubble Lilac<3333
Also orsola maybe forgot star T_T

Edit:forgot tags Add Tags typemoon Game maker
Also One place changed sorry Lilac.
Lilac
Please don't let this happen again. D:

I'm not even sure I'm allowed to do this.
Snowy Dream
>w< nice map desu
ready to be ranked.
star~☆~ desu
KayeSara

Snowy Dream wrote:

>w< nice map desu
ready to be ranked.
star~☆~ desu
wring
waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
niceeeeeeeeeeeeee
Mystgun
good job, i like it. supercell <3 :D :D :D
I hope this map gets ranked soon.

Star!
Topic Starter
S o r d a
>>Snowy Dream,KayeSara,wring,C L O U D
thanks for star<33
phonic
Nice Song


Rnked GoGo!!!!


Star
Sakura
There's a duplicate .osu file for [Easy] on your SB folder that's breaking the [Easy] difficulty, please remove it and full submit!

I'll mod this map when you fix that

Edit:
Ok a mod as promised: since it was bubbled before ill only focus on major issues.

[General]
[Collab & Hard] - At the end BPM already goes slow, why add on top of it a 0.5x section? sorry but i disagree.
04:15:161 (1) - 10 second long spinner... are u kidding me?, btw the fade out ends at 04:24:268, so you should probably end the spinner there, although even then it only makes it 1 second shorter =_=

[Collab]
02:23:496 (4) - Most of the slider and it's repeat are hidden by a hitburst.
Topic Starter
S o r d a

Sakura Hana wrote:

[General]
[Collab & Hard] - At the end BPM already goes slow, why add on top of it a 0.5x section? sorry but i disagree.
04:15:161 (1) - 10 second long spinner... are u kidding me?, btw the fade out ends at 04:24:268, so you should probably end the spinner there, although even then it only makes it 1 second shorter =_= ok,Remove 0.5x section Also spinner remove end for 04:14:982

[Collab]
02:23:496 (4) - Most of the slider and it's repeat are hidden by a hitburst.Move the note Fixed.
I call you after hearing farto answer
Anyway thanks for mod Sakura :D
Sakura
[Collab]
01:51:353 - This slow section is really unintuitive
02:01:902 - Same as above
02:19:375 (1,2,1,2) - This change of spacing here is really confusing, i thought the 2nd combo were 1/1 apart.

[Hard]
00:00:893 (1) - I think you're better off without this note since it's really hard to predict considering there's no music nor rythm until then (a count down could help)

[Easy]
00:42:452 (5) - Put below (3) for aesthetic purposes.
swish

Sakura Hana wrote:

[Easy]
00:42:452 (5) - Put below (3) for aesthetic purposes.
00:42:452 (5) - Put below (2) ,also 00:43:111 (1) - Put below (3) is better. imo
thanks for modding Sakura Hana :D
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