Random bubble checking time.
Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game.
General
Collab
KPY & Kana's Taiko
Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game.
General
- The Normal is too hard to be the easiest diff of the mapset imo. Adding an Easy would be preferable.
- 00:07:493 (1,2,3) - These overlaps looked rather weird in-game. I'm sure there's a way to place the slider so they don't overlap.
- 00:14:093 (1) - This slider becomes abruptly silent. It sounds really bad while playing.
- 00:17:493 (1) - This is just a suggestion, but you could add a crescendo from 00:18:693 - to 00:21:093 - and make the spinner silent at 00:21:293 - ?
- 00:32:397 (1,2) - This sounds quite out of place to be honest, because it has lots of 1/2 very suddenly, while the map as a whole has more 1/1 and 3/2 rhythms.
- 00:36:188 (3,4) - This sounds rather weird as well, because you were following the vocals, but the end of (1) matches nothing in the vocals.
- 01:04:869 (3) - For consistency with what was previously mapped, add a new combo.
- 01:07:507 (3) - Same.
- 01:13:111 (2,5) - Do not silence notes like that. Each beat is expect to give a hitsound, and these don't, which is confusing. Also, there IS something in the song at that point, so there's no reason why you would silence them. Reducing the volume would make sense, but not that much.
- 01:54:979 (4) - If anything, this should be a long slider, not a repeat one, to match the vocals. If you want to keep it a repeat slider, the second repeat surprised me, as you've been using only repeat sliders with one repeat, and nothing in the song made me expect a second one here.
- 01:56:792 (1,2) - Same as 00:32:397 (1,2) -
- 02:04:210 (1,2,3,4) - I find this beat/slider placement to be rather poor. It leaves blanks in the map which feel rather bad, and could match the lyrics better. Maybe try this timeline:
- 02:18:715 (2,3,4) - For consistency with what was mapped before, make these all new combos.
- 02:27:617 (5) - Silenced beats. (see above)
- 02:29:430 (2) - The repeat sounds rather weird in this case. The lyrics don't have this beat at all, and you've been mapping to the lyrics all along so far.
- 02:48:056 (8) - You should make this section louder... The beats are hardly hearable right now.
- 03:09:155 (5,1) - This overlap looks really bad and could be very easily avoided.
- 03:29:924 (4) - Change this slider's shape to avoid the overlap with 03:31:573 (3) - ?
- 03:38:825 (6) - You should make this louder. It's hardly hearable right now.
- 03:48:715 (7,1) - This overlap could be easily avoided. D:
- 03:51:188 (2) - Same as 02:29:430 (2) -
- 03:54:814 (3,4) - This overlap could be easily avoided. D:
- Extend the last spinner so it ends at the same time as for the Hard diff ?
- This is closer to an Insane than a Hard imo... I'm not a big fan of all the added 1/4 either.
rEdo
[*]01:03:166 (3,4,1) - These should be 1/6 earlier to match the drums.
fartownik
- 00:36:683 (6) - Too close to previous object. It's not a problem for gameplay but it really looks bad.
- 00:37:507 (1,2) - I'm not a big fan of this jump which I find rather confusing (the first slider alone kinda is actually, I didn't expect the second repeat at all).
- 00:42:452 (4,5,1) - This is just a suggestion, but you might want to move them slightly to the bottom right. Because of stacking, (4) goes to the upper left, and breaks the symmetry of the pattern.
- 01:23:331 (4,5) - Same ?
- 01:35:529 (1) - How about replacing this note with a spinner that starts 1/4 after the repeat slider and ends here ?
- 02:24:650 (3) - This slider's repeat is hidden under a hitburst.
Collab
- Use tick rate 2 to make the speed changes more readable.
Sorda
- Extend the last spinner to make it end at the same time as the endtime of Hard ? Or add a new one, your call.
Patchouli
- 00:16:893 (1,2) - I... kinda understand why you did that jump, but it's very sudden and confusing. If you want to keep it, you should space 00:16:693 (3,1) - the same way as 00:16:493 (2,3) - to make the jump more consistent.
KanaRin
- 00:34:540 (5,1) - This overlap could be easily avoided.
- 00:43:276 (7,1) - I find this stack to be a bad idea because it stops the cursor very suddenly and kills the flow of the map.
- 01:51:353 (3) - This speed change is unreadable because the only tick of the slider is hidden under another slider's path. This should be fixed if tick rate 2 is used.
- 02:40:968 (7,8) - Can't say I agree with this jump. The placement is unintuitive (the patterns are obviously going up and you add a random 3,1 jump to the very bottom ?) and the jumps itself is unexpected.
ykcarrot
- 00:54:320 (1,2) - Unreadable speed change ! This should be fixed if tick rate 2 is used.
- 01:09:155 (3) - Here again !
Muya
- 02:56:875 (5) - Don't silence beats like that. Each beat is expected to produce at least one hitsound.
KPY & Kana's Taiko
- Even for a taiko, some parts seriously feel overmapped.
- The slider speed during the 180BPM section is really fast. Maybe reduce it a bt ?