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supercell - Hoshi ga Matataku Konna Yoru ni

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Topic Starter
S o r d a

KRZY wrote:

[General]
Consider mapping an Easy difficulty~ hmm,I think its okey sorryT_T

[Normal]
00:50:364 (1) - Move to 00:50:693, and add a note at 00:50:364 (X)
00:51:353 (2) - Move to 00:51:683 and remove repeat
01:09:155 (2) - End this slider on 01:09:650 instead?
01:10:144 (3) - End this slider on 01:10:639 instead?
01:18:221 (1) - Move to 01:18:386
01:19:045 (2) - Move to 01:19:210
01:19:375 (3) - Delete
01:53:661 (2) - Move to 01:53:990, and add a note at 01:53:661 (X)
01:54:979 (4) - Add one more repeat, and fix spacing so it fits the above mod
02:22:672 (5,6) - Overlap with 02:23:001 (1)?
02:23:990 (2) - End this slider on 02:24:485 instead?
03:04:540 (4) - Move to x:254 y:92 All Fixed

[Collab]
Get a good custom hitclap~ > < default hitsound like sorry.
04:11:088 ~ 04:12:840 : Silence sliderslides okey Fix
thanks for helpful mod KRZY>A</
Muya
[TimingPoints]
176875,-100,4,2,0,5,0,0
176957,-100,4,2,0,60,0,0

追加オナシャスwwwwwww
Topic Starter
S o r d a
>>Muya
追加しといた!
Diasios
[Normal]

  • Approach Rate: 4
    • 00:13:693 (5) - Add "New Combo"
    • 00:42:781 (x) - Add a circle
    • 01:06:188 (5) - Add "New Combo"
    • 01:12:781 (5) - ^
    • 01:47:397 (3) - End this slider at 01:47:891 (red tick). Add a slider-repetition.
    • 03:05:199 (5) - Add "New Combo"
[Collab]

  • Remove all those "clap"s, they don't the music imo.
Topic Starter
S o r d a

xxheroxx wrote:

[Normal]

  • Approach Rate: 4
    • 00:13:693 (5) - Add "New Combo"
    • 00:42:781 (x) - Add a circle No sorry
    • 01:06:188 (5) - Add "New Combo"
    • 01:12:781 (5) - ^
    • 01:47:397 (3) - End this slider at 01:47:891 (red tick). Add a slider-repetition.
    • 03:05:199 (5) - Add "New Combo"

Other Fixed

[Collab]

  • Remove all those "clap"s, they don't the music imo.
like clap hitsound sorry
thanks for mod!
winber1
General

--you don't need your name in the tags lol, and it's not spaced correctly either ._.

Collab

--erm there aren't that many hitsounds in this ._.

00:24:237 (x) - add note to follow drums more
00:49:375 (3) - this is kinda touching the hp bar :/
01:11:628 (x) - add note? when playing this i some reason directly jumped to the new combo 1/2 tick after combo 7 slider ended.
01:30:254 (6) - to be honest, i don't like this spacing that much.\
02:27:287 (1) - I'm not so sure about this. You used SV 1.0x for the past few measures, and i just didn't expect this slow down ._. I would change the slider into two notes, but it doesn't matter that much, so if you want to keep it it's ok.
02:38:331 (x) - add note to follow music
02:56:463 (4,5) - erm.. i wouldn't really silence notes like this, especially in the middle of a section like this. it just seems to come out of nowhere.
04:04:210 (x) - add note? i like better, idk about u.

Hard

00:37:507 (1,2) - I don't expect the 2nd repeat on these two notes at all.
00:51:518 (x) - add note. This hole just doesn't fit imo.
01:13:111 (7) - new combo?
02:37:507 (5) - new combo?

Normal


00:21:683 (1) - end spinner here. it makes a lot more sense ._.
00:32:397 (1,2) - um.. i'm hesitant to do something like this in the easiest diff of the mapset
00:41:133 (2) - new combo?
00:42:781 (x) - add note with new combo
00:43:111 (1) - remove combo and move note 1/2tick later.
01:01:243 (7) - add finish
01:23:331 (4,5) - something like this? (you don't have to use two repeats sliders, but i just like the rhythm more if you do it like this):
01:32:397 (6) - unstack?
01:59:924 (2) - ^?
02:04:210 (5) - new combo?
02:23:990 (2) - end 1/2 tick earlier at 02:24:485
03:10:144 (1,2,3,4) - follow the music and use notes every 3/2 ticks? not 2/1 ticks
03:29:430 (3,4) - put it somehwere else? not under the previous slider?
03:46:902 (3) - ^? dont stack?
04:06:627 (4) - new combo?

(I talked a few times about the stacks in this diff just cuz i sometimes feel they could be a little hard to read sometimes for beginners)

Nice map!

hope this helps :3
Topic Starter
S o r d a

winber1 wrote:

General

--you don't need your name in the tags lol, and it's not spaced correctly either ._. no It is convenient for a search

Collab


01:30:254 (6) - to be honest, i don't like this spacing that much.\ Change spacing 01:30:089 (5,6,7,8) -
04:04:210 (x) - add note? i like better, idk about u.k


Normal

00:21:683 (1) - end spinner here. it makes a lot more sense ._.k changed
00:32:397 (1,2) - um.. i'm hesitant to do something like this in the easiest diff of the mapset sorry no change
00:41:133 (2) - new combo?ok
00:42:781 (x) - add note with new combo Fix
00:43:111 (1) - remove combo and move note 1/2tick later.^
01:01:243 (7) - add finish^
01:23:331 (4,5) - something like this? (you don't have to use two repeats sliders, but i just like the rhythm more if you do it like this):woo sound good change but repeat 1time
SPOILER
[attachment=0:4204b]screenshot097.jpg[/attachment:4204b]

01:32:397 (6) - unstack?Fix
01:59:924 (2) - ^?^
02:04:210 (5) - new combo?^
02:23:990 (2) - end 1/2 tick earlier at 02:24:485 ^
03:10:144 (1,2,3,4) - follow the music and use notes every 3/2 ticks? not 2/1 ticks maybe fix
03:29:430 (3,4) - put it somehwere else? not under the previous slider?change slider
03:46:902 (3) - ^? dont stack?k
04:06:627 (4) - new combo? ^
thanks for helpful mod!!!
KSHR
SPOILER

ykcarrot wrote:

kanakyin, kanparin, kanpakana, rinkyin, whatever
add "Kanarrot" and "kanparrot", please (*´ω`*)  because so moe..


modding ;)


Normal
SPOILER

  • 赤線に乗っている配置が多いためかレートより少し難しく感じました
    例えば00:32:397 (1) だと、00:32:232にnoteを追加すれば、00:32:562の音をとる必要がなくなったりetc..
    (次のこれと同じメロディーの配置はそうしてありました)
    一度音取りを見直してみてください
  1. 00:33:551 (3) - (4)を削除して、このスライダーの返しを00:34:045に修正
  2. 00:55:968 (2) - 始めのwhistleを削除して、そこにfinishを追加
  3. 00:56:957 (3) - 付いているwhistle2つをすべて削除
  4. 01:03:551 (1,2,3,4) - 02:17:397 (1,2,3,4) と音付けを揃えてはどうでしょう
  5. 01:06:188 (1,2,3) - ^
  6. 01:09:155 (2,3) - 始めにfinish追加
  7. 01:11:133 (4) - 終わりにfinish追加
  8. 01:13:111 (2,3,4,5) - Normalなので音量を下げすぎるのはあまりよくないかも
                 自分の場合は、10%ずつ上げます(40 - 30 - 20)
  9. 01:31:902 (5,6) -  ↓ の方が音もあっているし、配置として易しいと思います
  10. 02:17:397 (1,2,3,4) - 返し不要..?
  11. 02:23:001 (1,2) - 始めにfinish追加
  12. 02:24:979 (3) - 始めと終わりにfinish追加
  13. 02:57:617 (6) - 音取りがNormal向きではないように思いました ↓ の方がいいと思います
  14. 03:11:710 (3,4) - 青線配置..? 両方とも1つ後の白線で大丈夫だと思います
               もしかして曲に入っているfinish音が気になるのかなと思って解決策を考えましたが
               いい案が全く.. 申し訳ない..
  15. 03:30:089 (4,1) - 初心者を混乱させる配置だと思います 代案は..ごめんなさい...
  16. 04:08:206 (2,3) - タイミングの赤線をまたぐ配置は避けた方がいいように思います ↓ 試してみてください
  17. 04:10:552 (4) - 上と同じ理由です ↓ 試してみてください

Hard
SPOILER

  • rEdo's part
  1. 01:13:441 ~ 01:14:100 --> please map.. fartownik's part is mapped
  2. 02:37:507 (1) - remove whistle at end (I felt a bit loud)
  3. 02:38:166 (2) - remove whistle at beginning (same as previous)

    fartownik's part
  4. 03:39:320 (4) - remove note (doesnt fit with the song)
              and, stack 03:39:155 (3) with 03:39:485 (1)
  5. 03:39:485 (1) - finish better than whistle imo
  6. 04:15:161 (1) - remove this spinner, other difs finish at 04:14:982

Collab
SPOILER
  1. 01:24:979 (1) - 終わりにclap追加
  2. 01:28:276 (8) - 01:28:606で終わるスライダーに変えてみてはどうでしょう(変えた場合は終わりにclap)
  3. 01:28:935 (2) - clap削除
  4. 01:29:265 (3) - clap追加
  5. 01:29:430 (4) - 始めのclap削除
  6. 01:31:408 (1) - 返し部分のclapを削除してfinish追加
  7. 01:32:891 (5) - finish追加
  8. 01:33:550 (1) - clap削除
  9. 01:34:045 (4) - 終わりのclap削除
  10. 01:34:540 (5) - clap削除
others fine to me~!!


nice collab project ヽ(*´∀`)ノ
Topic Starter
S o r d a

KSHR wrote:

ykcarrot wrote:

kanakyin, kanparin, kanpakana, rinkyin, whatever
add "Kanarrot" and "kanparrot", please (*´ω`*)  because so moe..

lool baka KSHR!!

Also thanks for mod Collab hitsound All fixed
Normal mod almost fixed :P
Lilac
[Normal]
03:09:814 (1,1) - I think it's pretty close, considering this is the easiest difficulty for this map.
03:29:595 (3,4) - I'm pretty sure the spacing for this is too far.

[Collab]
00:21:693 (1) - Unsnapped note. D:

EDIT: Frickin' unpoppable.
Topic Starter
S o r d a
>>Lilac
thanks for bubble<3
soulfear
star~~~
バッドネットなのでお休み~~~
Topic Starter
S o r d a
>>soulfear
ありがとうstar>A</
Shiro
Random bubble checking time.

Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game. :)

General
  1. The Normal is too hard to be the easiest diff of the mapset imo. Adding an Easy would be preferable.
Normal
  1. 00:07:493 (1,2,3) - These overlaps looked rather weird in-game. I'm sure there's a way to place the slider so they don't overlap.
  2. 00:14:093 (1) - This slider becomes abruptly silent. It sounds really bad while playing.
  3. 00:17:493 (1) - This is just a suggestion, but you could add a crescendo from 00:18:693 - to 00:21:093 - and make the spinner silent at 00:21:293 - ?
  4. 00:32:397 (1,2) - This sounds quite out of place to be honest, because it has lots of 1/2 very suddenly, while the map as a whole has more 1/1 and 3/2 rhythms.
  5. 00:36:188 (3,4) - This sounds rather weird as well, because you were following the vocals, but the end of (1) matches nothing in the vocals.
  6. 01:04:869 (3) - For consistency with what was previously mapped, add a new combo.
  7. 01:07:507 (3) - Same.
  8. 01:13:111 (2,5) - Do not silence notes like that. Each beat is expect to give a hitsound, and these don't, which is confusing. Also, there IS something in the song at that point, so there's no reason why you would silence them. Reducing the volume would make sense, but not that much.
  9. 01:54:979 (4) - If anything, this should be a long slider, not a repeat one, to match the vocals. If you want to keep it a repeat slider, the second repeat surprised me, as you've been using only repeat sliders with one repeat, and nothing in the song made me expect a second one here.
  10. 01:56:792 (1,2) - Same as 00:32:397 (1,2) -
  11. 02:04:210 (1,2,3,4) - I find this beat/slider placement to be rather poor. It leaves blanks in the map which feel rather bad, and could match the lyrics better. Maybe try this timeline:
  12. 02:18:715 (2,3,4) - For consistency with what was mapped before, make these all new combos.
  13. 02:27:617 (5) - Silenced beats. (see above)
  14. 02:29:430 (2) - The repeat sounds rather weird in this case. The lyrics don't have this beat at all, and you've been mapping to the lyrics all along so far.
  15. 02:48:056 (8) - You should make this section louder... The beats are hardly hearable right now.
  16. 03:09:155 (5,1) - This overlap looks really bad and could be very easily avoided.
  17. 03:29:924 (4) - Change this slider's shape to avoid the overlap with 03:31:573 (3) - ?
  18. 03:38:825 (6) - You should make this louder. It's hardly hearable right now.
  19. 03:48:715 (7,1) - This overlap could be easily avoided. D:
  20. 03:51:188 (2) - Same as 02:29:430 (2) -
  21. 03:54:814 (3,4) - This overlap could be easily avoided. D:
  22. Extend the last spinner so it ends at the same time as for the Hard diff ?
Hard
  1. This is closer to an Insane than a Hard imo... I'm not a big fan of all the added 1/4 either.
rEdo
[*]01:03:166 (3,4,1) - These should be 1/6 earlier to match the drums.
fartownik
  1. 00:36:683 (6) - Too close to previous object. It's not a problem for gameplay but it really looks bad.
  2. 00:37:507 (1,2) - I'm not a big fan of this jump which I find rather confusing (the first slider alone kinda is actually, I didn't expect the second repeat at all).
  3. 00:42:452 (4,5,1) - This is just a suggestion, but you might want to move them slightly to the bottom right. Because of stacking, (4) goes to the upper left, and breaks the symmetry of the pattern.
  4. 01:23:331 (4,5) - Same ?
  5. 01:35:529 (1) - How about replacing this note with a spinner that starts 1/4 after the repeat slider and ends here ?
  6. 02:24:650 (3) - This slider's repeat is hidden under a hitburst.

Collab
  1. Use tick rate 2 to make the speed changes more readable.
Sorda
  1. Extend the last spinner to make it end at the same time as the endtime of Hard ? Or add a new one, your call.
Patchouli
  1. 00:16:893 (1,2) - I... kinda understand why you did that jump, but it's very sudden and confusing. If you want to keep it, you should space 00:16:693 (3,1) - the same way as 00:16:493 (2,3) - to make the jump more consistent.
KanaRin
  1. 00:34:540 (5,1) - This overlap could be easily avoided.
  2. 00:43:276 (7,1) - I find this stack to be a bad idea because it stops the cursor very suddenly and kills the flow of the map.
  3. 01:51:353 (3) - This speed change is unreadable because the only tick of the slider is hidden under another slider's path. This should be fixed if tick rate 2 is used.
  4. 02:40:968 (7,8) - Can't say I agree with this jump. The placement is unintuitive (the patterns are obviously going up and you add a random 3,1 jump to the very bottom ?) and the jumps itself is unexpected.
ykcarrot
  1. 00:54:320 (1,2) - Unreadable speed change ! This should be fixed if tick rate 2 is used.
  2. 01:09:155 (3) - Here again !
Muya
  1. 02:56:875 (5) - Don't silence beats like that. Each beat is expected to produce at least one hitsound.

KPY & Kana's Taiko
  1. Even for a taiko, some parts seriously feel overmapped.
  2. The slider speed during the 180BPM section is really fast. Maybe reduce it a bt ?
I'm taking the bubble.
Sure

Odaril wrote:

ykcarrot
  1. 00:54:320 (1,2) - Unreadable speed change ! This should be fixed if tick rate 2 is used. // meh
  2. 01:09:155 (3) - Here again ! // ^
kanpakyin

Odaril wrote:

KPY & Kana's Taiko
  1. Even for a taiko, some parts seriously feel overmapped. X,not really.Some part overmapped is acceptable in Taiko diff.
  2. The slider speed during the 180BPM section is really fast. Maybe reduce it a bt ? X,Since SV1.4 is really simple SV in Taiko diff,so not decide to change it.
Topic Starter
S o r d a

Odaril wrote:

General
  1. The Normal is too hard to be the easiest diff of the mapset imo. Adding an Easy would be preferable.
okey, making now bit wait

Collab
  1. Use tick rate 2 to make the speed changes more readable.
No,tick rate 2 Score and Combo really high


Sorda
  1. Extend the last spinner to make it end at the same time as the endtime of Hard ? Or add a new one, your call.
Fixed
KanaRin
  1. 00:34:540 (5,1) - This overlap could be easily avoided.I think its okey
  2. 00:43:276 (7,1) - I find this stack to be a bad idea because it stops the cursor very suddenly and kills the flow of the map.changed
  3. 01:51:353 (3) - This speed change is unreadable because the only tick of the slider is hidden under another slider's path. This should be fixed if tick rate 2 is used.changed tick rate 2
  4. 02:40:968 (7,8) - Can't say I agree with this jump. The placement is unintuitive (the patterns are obviously going up and you add a random 3,1 jump to the very bottom ?) and the jumps itself is unexpected.no,keep it sorry
Patchouli
  1. 00:16:893 (1,2) - I... kinda understand why you did that jump, but it's very sudden and confusing. If you want to keep it, you should space 00:16:693 (3,1) - the same way as 00:16:493 (2,3) - to make the jump more consistent. changed spacing
thanks for mod.
Normal mod check later

Edit:Kana's really busy I'll check mod.
Shiro
Any score under 18 millions is acceptable. Tick rate 2 is needed to make the slider speed changes readable.
Topic Starter
S o r d a
okey changed
SagisawaYomi
:)
Peace_old_1
:D
Topic Starter
S o r d a

Odaril wrote:

Normal
  1. 00:07:493 (1,2,3) - These overlaps looked rather weird in-game. I'm sure there's a way to place the slider so they don't overlap.
  2. 00:14:093 (1) - This slider becomes abruptly silent. It sounds really bad while playing.
  3. 00:17:493 (1) - This is just a suggestion, but you could add a crescendo from 00:18:693 - to 00:21:093 - and make the spinner silent at 00:21:293 - ?Sorry I'll keep
  4. 00:32:397 (1,2) - This sounds quite out of place to be honest, because it has lots of 1/2 very suddenly, while the map as a whole has more 1/1 and 3/2 rhythms.
  5. 00:36:188 (3,4) - This sounds rather weird as well, because you were following the vocals, but the end of (1) matches nothing in the vocals.
  6. 01:04:869 (3) - For consistency with what was previously mapped, add a new combo.
  7. 01:07:507 (3) - Same.
  8. 01:13:111 (2,5) - Do not silence notes like that. Each beat is expect to give a hitsound, and these don't, which is confusing. Also, there IS something in the song at that point, so there's no reason why you would silence them. Reducing the volume would make sense, but not that much.
  9. 01:54:979 (4) - If anything, this should be a long slider, not a repeat one, to match the vocals. If you want to keep it a repeat slider, the second repeat surprised me, as you've been using only repeat sliders with one repeat, and nothing in the song made me expect a second one here.
  10. 01:56:792 (1,2) - Same as 00:32:397 (1,2) -
  11. 02:04:210 (1,2,3,4) - I find this beat/slider placement to be rather poor. It leaves blanks in the map which feel rather bad, and could match the lyrics better. Maybe try this timeline:
  12. 02:18:715 (2,3,4) - For consistency with what was mapped before, make these all new combos.
  13. 02:27:617 (5) - Silenced beats. (see above)
  14. 02:29:430 (2) - The repeat sounds rather weird in this case. The lyrics don't have this beat at all, and you've been mapping to the lyrics all along so far.
  15. 02:48:056 (8) - You should make this section louder... The beats are hardly hearable right now.
  16. 03:09:155 (5,1) - This overlap looks really bad and could be very easily avoided.
  17. 03:29:924 (4) - Change this slider's shape to avoid the overlap with 03:31:573 (3) - ?
  18. 03:38:825 (6) - You should make this louder. It's hardly hearable right now.
  19. 03:48:715 (7,1) - This overlap could be easily avoided. D:changed
  20. 03:51:188 (2) - Same as 02:29:430 (2) -
  21. 03:54:814 (3,4) - This overlap could be easily avoided. D:
  22. Extend the last spinner so it ends at the same time as for the Hard diff ?
Other Fixed.

>>Hanyuuisgod.Posca
thanks for star :P
Sure

Odaril wrote:

Tick rate 2 is needed to make the slider speed changes readable.
People who don't care slidertick outnumber those who care slidertick. viewtopic.php?f=13&t=57292
Moreover slidertick rate 2 doesn't fit in many parts.

00:01:093 ~ 00:32:397 - Doesn't fit
00:54:320 ~ 01:14:430 - ^
02:07:177 ~ 02:28:276 - ^
02:50:693 ~ 03:07:177 - ^
04:05:858 ~ 04:14:982 - ^

Almost 95 seconds. They are hard to ignore.
Slider tick sound asists blank beat where in slider, not for reading.

@Sorda / I recommend highly you keep tick rate 1.
Topic Starter
S o r d a
>>yk
okey change for tick rate1
Mucha_old
:D
FutakiKanata
........
Muya
02:48:221 (3) - delete? (Ithink doesn’t match the music)
04:15:161 (1) - end at 04:24:447 and remove finish

                                                            

02:56:463 (4,5) - ここ変えました

157,129,176463,6,0,B|157:207|209:277,1,135,0|0
224,236,176792,2,0,B|317:236|385:306,1,180

Odaril wrote:

Muya
  1. 02:56:875 (5) - Don't silence beats like that. Each beat is expected to produce at least one hitsound.
ここのラインは消してください
Topic Starter
S o r d a
>>Mucha,Kanata
thanks for star~>A<
>>Muya
変えときました!

02:48:221 (3) - delete? (Ithink doesn’t match the music) not fixed
04:15:161 (1) - end at 04:24:447 and remove finish fixed
Muya
[HitObjects]
157,129,176463,6,0,B|157:225|226:290,1,180,0|0
255,269,176875,2,0,B|385:303,1,135

ごめんこっちにする
Topic Starter
S o r d a
okk update.
Lilac
Sorry, I really would love to rebubble but I do not have the time nor the long internet access to do much anymore, much less check a map.

Kinda regretting becoming a MAT again at such a hard time in life. I'm sorry.
Topic Starter
S o r d a
I see
no problem>_<
YaMaO04
:) :) :)
Asagiri Mai
starsuta星hoshi

:evil:long long long long long long long
Your message is too short. Please do not post messages like "star", and make sure you are constructively adding to the thread in question
LemonWater_old
がんばって~:)

starrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr(´・∀・‘ )
terametis
star~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ :)
Topic Starter
S o r d a
>>Mai
wwww arigatou!

>>LemonWater,terametis
thanks for star :) :)
Lilac

Odaril wrote:

01:13:111 (2,5) - Do not silence notes like that. Each beat is expect to give a hitsound, and these don't, which is confusing. Also, there IS something in the song at that point, so there's no reason why you would silence them. Reducing the volume would make sense, but not that much.
Might want to make it a soft hitsound then. It will still sound good. Besides, there is no such thing as silencing notes unless you do it manually with a .wav file.

Odaril wrote:

02:24:650 (3) - This slider's repeat is hidden under a hitburst.
Pretty sure you can see it afterwards. Might need someone else's opinion... LIKE GARVEN.

Odaril wrote:

02:56:875 (5) - Don't silence beats like that. Each beat is expected to produce at least one hitsound.
Now that you've removed it...it sounds REALLY bad, I suggest fixing up the mapping altogether.

ごめん。

Oh yes, I also believe that you didn't need an easier difficulty. That was overkill. One more thing...

[Easy]
00:43:111 (5,1) - The spacing is really close.

Please, no kudosu.
Topic Starter
S o r d a

Lilac wrote:

Odaril wrote:

01:13:111 (2,5) - Do not silence notes like that. Each beat is expect to give a hitsound, and these don't, which is confusing. Also, there IS something in the song at that point, so there's no reason why you would silence them. Reducing the volume would make sense, but not that much.
Might want to make it a soft hitsound then. It will still sound good. Besides, there is no such thing as silencing notes unless you do it manually with a .wav file.

Back for old ver. Fixed

Odaril wrote:

02:24:650 (3) - This slider's repeat is hidden under a hitburst.
Pretty sure you can see it afterwards. Might need someone else's opinion... LIKE GARVEN.
changed.Fixed

Odaril wrote:

02:56:875 (5) - Don't silence beats like that. Each beat is expected to produce at least one hitsound.
Now that you've removed it...it sounds REALLY bad, I suggest fixing up the mapping altogether.
Back for old ver too Fixed~


ごめん。

Oh yes, I also believe that you didn't need an easier difficulty. That was overkill. One more thing...

[Easy]
00:43:111 (5,1) - The spacing is really close.
oops. Spacing Fixed

Please, no kudosu.
Thanks again Lilac :)
orsola
nice map :)

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