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Elvenking - The Winter Wake

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Topic Starter
Snepif

MoodyRPG wrote:

Easy
03:36:050 (5) - New combo. Ok
03:36:973 (1) - Remove new combo. Ok
03:50:819 (5) - New combo. Ok
03:51:742 (1) - Remove new combo. Done :)

Normal
-I think is very hard,i don't like some patterns like 00:58:896 , 01:24:050 , 02:24:973 and more. Hmm I know it's kinda hard for a Normal, but since there's another Easy diff. this should be OK, right?

Hard
OK
Thanks a lot ^.^
SYSEN
hello..

general.....
there are some different kiai time.... i was too lazy to write it here so i just edit the pic taken from AiBAT lol XD (red dots = different kiai)

and delete the .osb file

normal:
00:54:511 (4) - remove nc?
01:22:204 (3,1) - i kinda don't like the (3) covers (1) a bit...well.....it's not a big problem since it didn't make it noticeable
01:37:500 :the inheritance timing points.......unsnapped make it at 01:37:435?
01:47:358 (3) - remove nc? (since you have many combo that ends in 4 imo..)

02:18:511 (1) - err... i dunno if this is good or bad...but i think it's more epic if you change this spinner into a crubled slider or:
02:18:973 (x) - add note with soft hitfinish, the default soft hitfinish XD (if you do it, increase the volume into 80%)
02:19:435 (x) - ^
02:19:897 (x) - ^

02:23:127 (3,1) - same like 1:22:204 (it covers a note a bit)
03:28:665 (1) - this spinner didn't got any problem....but i cant help it to write this mod XD: err...well, i think adding notes like http://osu.ppy.sh/ss/134101 is a good idea XD, the
(1)starts at 03:30:973
(2)starts at 03:31:435
(3)starts at 03:31:896 and all of them is using the soft hitwhistle(90% volume) or normal clap (80% volume)

hard:
00:32:588 (6) - i hate this when i had fun jumping xD
03:13:896 (1) - make a spinner that ends at 03:15:281

for this three part, it can be bad or good (i think it's good, but another people may don't)
03:57:050 (5) - add clap
03:57:511 (1) - add clap
03:57:050 (5) - add clap

nice map!
Topic Starter
Snepif

Index-San wrote:

hello..

general.....
there are some different kiai time.... i was too lazy to write it here so i just edit the pic taken from AiBAT lol XD (red dots = different kiai)
OK, fixed those.

and delete the .osb file. EVERY TIME I DELETE IT, OSU CREATES IT AGAIN! (and yes, I do full submit)

normal:
00:54:511 (4) - remove nc? Okie
01:22:204 (3,1) - i kinda don't like the (3) covers (1) a bit...well.....it's not a big problem since it didn't make it noticeable
01:37:500 :the inheritance timing points.......unsnapped make it at 01:37:435? Fixed
01:47:358 (3) - remove nc? (since you have many combo that ends in 4 imo..) Ok

02:18:511 (1) - err... i dunno if this is good or bad...but i think it's more epic if you change this spinner into a crubled slider or:
02:18:973 (x) - add note with soft hitfinish, the default soft hitfinish XD (if you do it, increase the volume into 80%)
02:19:435 (x) - ^
02:19:897 (x) - ^
I added the soft notes, and also a normal note where the slider used to start.

02:23:127 (3,1) - same like 1:22:204 (it covers a note a bit)
03:28:665 (1) - this spinner didn't got any problem....but i cant help it to write this mod XD: err...well, i think adding notes like http://osu.ppy.sh/ss/134101 is a good idea XD, the
(1)starts at 03:30:973
(2)starts at 03:31:435
(3)starts at 03:31:896 and all of them is using the soft hitwhistle(90% volume) or normal clap (80% volume) I like it like this ._.

hard:
00:32:588 (6) - i hate this when i had fun jumping xD ?
03:13:896 (1) - make a spinner that ends at 03:15:281. Don't like that, sorry

for this three part, it can be bad or good (i think it's good, but another people may don't)
03:57:050 (5) - add clap
03:57:511 (1) - add clap
03:57:050 (5) - add clap. Ok~

nice map!
Thanks a lot~
winber1
sorry for the extemely late mod. I was kinda not here for two weeks lol

General

--Something is definitely wrong with the offset in the beginning lol. your offset seems to work good for the rest of the song tho... hmm

AlrdyExists'


00:16:204 (1) - i would remove combo to keep consistency, or you can add a new combo at 00:18:050 (7) -
00:25:435 (7) - new combo
00:54:281 (2,3) - center these two
01:17:588 (7) - new combo?
01:18:281 (1) - remove combo?
01:18:742 (2) - new combo?
01:19:665 (3) - new combo?
01:23:127 (x) - add note.
02:17:819 (2,3) - i would rather space these two notes a little differently than 02:17:358 (1,2) -
02:24:050 (x) - add note
03:26:819 (1,2,3) - use normal hitsounds instead of soft ones?
03:36:050 (x) - add note
03:54:511 (1,1,1,1,1) - i don't see the point of these new combos
04:01:665 (2) - new combo?

Hard


--hitsounds are really loud in the beginning. Also, the use of the finishes seem really random or they just don't fit. I suggest you take some of them out.

01:03:627 (3) - not sure if you really need this note, but i guess it's fine if you keep it. Also, new combo?
02:59:011 (x) - i really want to add a note here some reason,..
03:07:896 (1,2) - i would like to have these two be spaced as the rest of the pattern since they are in the same pattern. or you can add a new combo on combo 2 or something
03:46:204 (1,2,3,4) - i would space this normally..

As you said, I just modded the last two. and thanks for reading the rules lol xD

Nice map! :3
Topic Starter
Snepif

winber1 wrote:

sorry for the extemely late mod. I was kinda not here for two weeks lol. i know lol, you were in Germany

General

--Something is definitely wrong with the offset in the beginning lol. your offset seems to work good for the rest of the song tho... hmm. I see no probs oO

AlrdyExists'


00:16:204 (1) - i would remove combo to keep consistency, or you can add a new combo at 00:18:050 (7) - Removed NC
00:25:435 (7) - new combo. No
00:54:281 (2,3) - center these two. Done.
01:17:588 (7) - new combo? Combo follows pattern there.
01:18:281 (1) - remove combo? ^
01:18:742 (2) - new combo? ^
01:19:665 (3) - new combo? ^
01:23:127 (x) - add note. Gonna try it and see what ppl think about it.
02:17:819 (2,3) - i would rather space these two notes a little differently than 02:17:358 (1,2) - Changed
02:24:050 (x) - add note. Same here.
03:26:819 (1,2,3) - use normal hitsounds instead of soft ones? Changed some notes
03:36:050 (x) - add note. Same.
03:54:511 (1,1,1,1,1) - i don't see the point of these new combos. Fixed.
04:01:665 (2) - new combo? Ok.

Hard


--hitsounds are really loud in the beginning. Also, the use of the finishes seem really random or they just don't fit. I suggest you take some of them out. Hitsounds are softer now... finishes are OK imo

01:03:627 (3) - not sure if you really need this note, but i guess it's fine if you keep it. Also, new combo? Ok, i changed the pattern too.
02:59:011 (x) - i really want to add a note here some reason,.. ok
03:07:896 (1,2) - i would like to have these two be spaced as the rest of the pattern since they are in the same pattern. or you can add a new combo on combo 2 or something. added NC on 2 and deleted NC on 1.
03:46:204 (1,2,3,4) - i would space this normally.. Done

As you said, I just modded the last two. and thanks for reading the rules lol xD

Nice map! :3
Thanks.
The 08 team_Bourdon
HiHi~~ ;)

Easy
00:14:819 (1) - delete this KIAI time. If you want at here add a KIAI time, then end at 00:14:896 -
00:20:358 (3) - make it same as 00:18:511 (1) this slider, remember ctrl+H+R
00:46:204 (1) - right 1 grid? x:308 y:272
00:51:281 (2) - at behind add a finish?
03:00:973 (1) - delete this KIAI time. if you want at here add a KIAI time, then end at 03:01:050
03:52:665 (4) - add a New Combo

Normal
  1. Circle size +1? and try to make it below 3.5 star?? too much 1/2 note, a bit hard to hit for NORMAL players
00:14:819 (1) - same as 'EASY'...
00:32:358 (1,2,3,4,5) - change to a slider and do a 1/1 repeating?
00:37:435 (1,2,3) - delete it? and spacing...
00:48:973 (5,6,7) - change to a slider and do a 1/2 repeating01:00:511 -
01:00:742 (3) - this slider start at 01:00:511 - ?
01:06:742 (4,5,1) - this style a bit hard to hit for NORMAL players
01:13:204 (3) - delete this circle
01:15:050 (3) - ^
01:27:050 (2) - ^
01:37:896 (1) - ^
01:37:435 - make a Drag Break at here, and the Break Time start at 01:37:896 -
If you change these suggest, then please remember altered some of the back...

Hard
  1. AR-1?
00:50:704 (2) - change to a circle?
01:01:204 (5) - add a New Combo?
01:05:127 (6) - left 2 or 4 grid? x:256 y:312
01:17:127 (5) - add a New Combo
01:49:781 (2) - change to a circle?
01:53:127 (6) - add a New Combo
01:56:358 (6) - ^
01:59:819 (6) - ^
02:16:204 (5) - ^
02:51:973 (5) - ^
02:57:281 (6) - ^
03:31:665 (7) - ^

AlrdyExists's Blizzard
looks good, but some note make it close a bit...

-----
star~ 8-)
Topic Starter
Snepif

The 08 team_Bourdon wrote:

HiHi~~ ;)

Easy
00:14:819 (1) - delete this KIAI time. If you want at here add a KIAI time, then end at 00:14:896 - I understeand what you want me to do, but 00:14:896 is completely unsnapped o.O Maybe you can explain yourself :)
00:20:358 (3) - make it same as 00:18:511 (1) this slider, remember ctrl+H+R. Done
00:46:204 (1) - right 1 grid? x:308 y:272. Fixed
00:51:281 (2) - at behind add a finish? Sure
03:00:973 (1) - delete this KIAI time. if you want at here add a KIAI time, then end at 03:01:050. Same...
03:52:665 (4) - add a New Combo. Done.

Normal
  1. Circle size +1? and try to make it below 3.5 star?? too much 1/2 note, a bit hard to hit for NORMAL players
Won't change circle size. I know it's kinda hard, yes... Maybe renaming the diff to [Normal+] would be a good idea?
00:14:819 (1) - same as 'EASY'...
00:32:358 (1,2,3,4,5) - change to a slider and do a 1/1 repeating? Done, and also changed the pattern a little bit.
00:37:435 (1,2,3) - delete it? and spacing... nah..
00:48:973 (5,6,7) - change to a slider and do a 1/2 repeating01:00:511 - Okie
01:00:742 (3) - this slider start at 01:00:511 - ? The slider follows the guitar sound there~
01:06:742 (4,5,1) - this style a bit hard to hit for NORMAL players. Remapped.
01:13:204 (3) - delete this circle. Ok
01:15:050 (3) - ^ ^
01:27:050 (2) - ^ ^
01:37:896 (1) - ^ No...
01:37:435 - make a Drag Break at here, and the Break Time start at 01:37:896 -
If you change these suggest, then please remember altered some of the back... I like it how it is now

Hard
  1. AR-1?
Ok :(
00:50:704 (2) - change to a circle? Would be kinda confusing to hit while playing for the 1st time.
01:01:204 (5) - add a New Combo? Sure
01:05:127 (6) - left 2 or 4 grid? x:256 y:312. Left 4 grid~
01:17:127 (5) - add a New Combo. Ok.
01:49:781 (2) - change to a circle? I can change this one :p
01:53:127 (6) - add a New Combo. Ok
01:56:358 (6) - ^ Ok
01:59:819 (6) - ^ Ok
02:16:204 (5) - ^ Ok
02:51:973 (5) - ^ Ok
02:57:281 (6) - ^ Ok
03:31:665 (7) - ^ Done.

AlrdyExists's Blizzard
looks good, but some note make it close a bit...

-----
star~ 8-)
Thanks, long and good mod :3
narakucrimson
Hola! Lo hago en inglés, si no te molesta!

[General]
  1. Offset should be at 50 ms. The reason for this is that it should be on the downbeat, the very first beat of the song. It doesn't affect at all while playing, but it does affect the pulses in the menu.
    You don't need to resnap ~
  2. Perhaps, you could add at least another combo colour, only 2 seems like, hmm, monotonous?
    Try it!:
    SPOILER

    And the code, so you can add it directly to the .osu file:
    [Colours]
    Combo1 : 131,219,237
    Combo2 : 18,179,207
    Combo3 : 71,135,254
    If you have any trouble copying the code (which I bet you won't have), just catch me on irc!
  3. Also, I have some suggestion for the kiais:
    1. Extend the first kiai to 00:29:588.
    2. The kiai that starts at 03:00:973 is supposed to be a fountain, right? In that case, I'd say it should end at 03:01:665.
  4. PLEASE NOTE THAT ALL OF THE CHANGES MENTIONED ABOVE NEED TO BE APPLIED IN EVERY DIFFICULY.
[Easy]
  1. It's pretty solid to be the easy of your first map, I must admit :D
[Normal]
  1. This is quiet Hard-ish, but I'll let you go with it :P
  2. 00:27:511 (6) - Sounds like you missed a clap here :O
  3. 00:31:204 (4) - And here, I don't think that a clap sounds so well. Try using a finish instead.
  4. 00:39:281 (6) - Removing this circle is a good idea imo. The effect is pretty much the same, and it is a little easier to play. I'm mentioning this because this is quiet hard for a normal, so it's kind of a good idea to try making it a little easier where you can :P
    It's good anyways, don't worry. I don't want you to start moving things and removing objects on your own just for this comment xD
  5. 02:36:511 (3) - The distance from (2) is a little too big. Try moving (1) and (2) a little closer so that the distance is normal, and by normal I mean x1,0.
  6. 02:48:050 (5) - Personally, I think that a whistle would fit here.
  7. 02:59:127 (1) - ^
  8. 03:39:511 (9) - And again, maybe a clap doesn't sound so well. Try a finish.
  9. 03:44:588 (3) - ^
  10. 03:54:281 (9) - I'm just putting this here because you didn't use a clap, which is consistent with my two previous suggestions. That is, you should apply them.
  11. 03:57:511 (5) - Again, finish instead of the clap.
[Hard]
  1. Approach Rate (aka AR) should be reduced by one tick, to 7. The high AR makes it way too hard to play, and we aren't even talking about the hardest difficulty in the mapset.
    So, please, do reduce it~
    Also, the HP Drain Rate seems a little too high, I'd reduce it by one tick, too.
  2. 00:08:358 (4) - I'm not really sure about this jump, being it so in the beginning of the song... It flows pretty well imo, but I still think this is too premature.
    Could you try arranging this with normal spacing? Sorry if I ruin the symmetry :(
  3. 00:37:204 (1) - This circle here isn't quiet necessary. If you remove it, you'll notice how it doesn't change much, and it plays better.
  4. 01:05:127 (9) - Add a new combo here, and remove it from the next circle. Kind of fits better the rythm.
  5. 01:06:050 (5) - Same as before.
  6. 01:17:127 (5) - A new combo here would help this to be more readable since the spacing changes. Please add it.
  7. 01:26:819 (9) - The rythm kind of restarts here, so it would be appropriate to have a new combo here, and to remove the one at 01:27:281. Oh God, sory for the massive combo mod...
  8. 02:16:204 (5) - Same as in 01:17:127 (5). I suspect you copy&pasted here lol :P
  9. 02:27:742 (9) - New combo here, and remove the one at 02:28:204.
  10. 02:50:358 (6) - A finish here sound too rough; try a whistle, and then a finish at the next circle. It sounds pretty cool like that! :D
  11. 03:10:204 (1) - This jump is WAY too big. Please, Inti, don't overuse jumps. This goes from now to the last map you make in your life xD
    This pattern must be re-arranged. Since you might find it pretty tedious, I've tried something for you:
    SPOILER


    And here's the code:
    356,168,190204,5,12
    412,200,190435,1,0
    464,168,190666,1,8
    464,104,190897,1,0
    412,72,191128,1,0
    356,104,191358,1,0
    300,72,191589,1,8
    244,104,191820,1,0
  12. 03:26:819 (1,2,3,4,5,6) - Again, can you make this jumps a little smaller? I'd accept them if this was an Insane, but it's Hard after all...
    SPOILER

    256,256,206819,5,4
    388,272,207050,1,0
    256,128,207511,1,0
    256,256,207973,1,0
    124,272,208204,1,4
    256,128,208665,1,4
  13. 03:31:665 (7) - Again, this jump is too big e.e Please make it smaller. Please.
  14. 03:39:742 (7) - New combo here, and remove it from 03:40:204 (1).
  15. Actually, this is way too hard for a Hard e.e But oh well, it doesn't change much to say this now. Just keep in mind that Hards are meant to be just hard, not impossible for player who are still "in training".
[AlrdyExists' Blizzard]
  1. 00:07:435 (1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,7) - Please, try to avoid using so much stacks with such a small spacing. It doesn't help much while playing, it's confusing to read and stuff. I'd recommend you to make all of those fully visible (not stacking any of them), since this is the beginning of the map, and it would help if it's more easlily played.
  2. 01:18:973 (1) - I'd remove this new combo, and add it to the next circle, just after the kiai starts. It makes more sense, since the kiai should start with a new combo, even if there's this slider ending precisely at the start of the kiai.
  3. 01:21:050 (7,1) - This don't flow so well. The fact that the slider's direction is opposite from where the mouse is coming from makes it kind of dull to play. try this:
    SPOILER

    Since you just have to rotate the slider, I won't include the code.
    Of course, you'd have to re-arrange 01:21:973 (2,3,4,5,6).
  4. 02:15:973 (5) - New combo, to make this more readable (since there is a drastical direction change)
  5. 03:06:511 (3) - A whistle at the end of the slider makes - at least in my opinion - the stream after this sound better. Try it, you'll see.
  6. 03:32:011 (5) - It's nearly impossible to see the approach circle of this object, beacuse of (2)'s hitburst. And also, it doesn't help that it is in the middle of the triplet.
    Place this somewhere else, like here:
    Seriously, it's very very important, if not a must, that you do this.
  7. 03:40:665 (3) - Try to not fully overlap sliders like this. The hitburst of (1) dissappears right before you reach the end of the slider (while playing), which makes it really difficulty to see if there is a reverse arrow or not. If I was you, I'd place it somewhere else.
  8. 03:41:588 (1,2,3,4) - Flip these vertically, it flows better that way.
  9. 03:54:973 (1,1,1) - These 3 new combos aren't needed, and they don't make sense at all since you had similar prythms before and you didn't do this new combo thingy. Please, remove them (the new combos, of course).
  10. Pretty cool! I liked it!
Ok, that would be all. I'm pretty tired by now and I have university early tomorrow :C

Good luck with this!
Topic Starter
Snepif
Naraku's mod
[spoiler]
[General]
  1. Offset should be at 50 ms. The reason for this is that it should be on the downbeat, the very first beat of the song. It doesn't affect at all while playing, but it does affect the pulses in the menu.
    You don't need to resnap ~
    D: bueno lo pongo en 50ms (pero fijate tu primer post, habias puesto que lo cambie).
  2. Perhaps, you could add at least another combo colour, only 2 seems like, hmm, monotonous?
    Try it!:
    SPOILER

    And the code, so you can add it directly to the .osu file:
    [Colours]
    Combo1 : 131,219,237
    Combo2 : 18,179,207
    Combo3 : 71,135,254
    Added.
    If you have any trouble copying the code (which I bet you won't have), just catch me on irc! You'll get rich if you keep betting for such things d:
  3. Also, I have some suggestion for the kiais:
    1. Extend the first kiai to 00:29:588. Done.
    2. The kiai that starts at 03:00:973 is supposed to be a fointain, right? it that case, I'd say it should end at 03:01:665. Actually it isn't... but now that you say that... gonna do it.
  4. PLEASE NOTE THAT ALL OF THE CHANGES MENTIONED ABOVE NEED TO BE APPLIED IN EVERY DIFFICULY.
[Easy]
  1. It's pretty solid to be the easy of your first map, I must admit :D
[Normal]
  1. This is quiet Hard-ish, but I'll let you go with it :P
  2. 00:27:511 (6) - Sounds like you missed a clap here :O. Fixeeeed
  3. 00:31:204 (4) - And here, I don't think that a clap sounds so well. Try using a finish instead. Okay :(
  4. 00:39:281 (6) - Removing this circle is a good idea imo. The effect is pretty much the same, and it is a little easier to play. I'm mentioning this because this is quiet hard for a normal, so it's kind of a good idea to try making it a little easier where you can :P
    It's good anyways, don't worry. I don't want you to start moving things and removing objects on your own just for this comment xD Ok ok lol.
  5. 02:36:511 (3) - The distance from (2) is a little too big. Try moving (1) and (2) a little closer so that the distance is normal, and by normal I mean x1,0. Sure.
  6. 02:48:050 (5) - Personally, I think that a whistle would fit here. Aham.
  7. 02:59:127 (1) - ^ ^
  8. 03:39:511 (9) - And again, maybe a clap doesn't sound so well. Try a finish. Sure.
  9. 03:44:588 (3) - ^ I like it here :/
  10. 03:54:281 (9) - I'm just putting this here because you didn't use a clap, which is consistent with my two previous suggestions. That is, you should apply them.
  11. 03:57:511 (5) - Again, finish instead of the clap.
Here is ok.

[Hard]
  1. Approach Rate (aka AR) should be reduced by one tick, to 7. The high AR makes it way too hard to play, and we aren't even talking about the hardest difficulty in the mapset. Esteeeemm... ya estaba en 7 viteh....
    So, please, do reduce it~
    Also, the HP Drain Rate seems a little too high, I'd reduce it by one tick, too. OK
  2. 00:08:358 (4) - I'm not really sure about this jump, being it so in the beginning of the song... It flows pretty well imo, but I still think this is too premature. But i like it :(
    Could you try arranging this with normal spacing? Sorry if I ruin the symmetry :(
  3. 00:37:204 (1) - This circle here isn't quiet necessary. If you remove it, you'll notice how it doesn't change much, and it plays better. Ok.
  4. 01:05:127 (9) - Add a new combo here, and remove it from the next circle. Kind of fits better the rythm. Ok
  5. 01:06:050 (5) - Same as before. Ok
  6. 01:17:127 (5) - A new combo here would help this to be more readable since the spacing changes. Please add it. Already has new combooooo >.<
  7. 01:26:819 (9) - The rythm kind of restarts here, so it would be appropriate to have a new combo here, and to remove the one at 01:27:281. Oh God, sory for the massive combo mod... He tenido mods de combo mucho más masivos d:
  8. 02:16:204 (5) - Same as in 01:17:127 (5). I suspect you copy&pasted here lol :P *hides*
  9. 02:27:742 (9) - New combo here, and remove the one at 02:28:204. Done
  10. 02:50:358 (6) - A finish here sound too rough; try a whistle, and then a finish at the next circle. It sounds pretty cool like that! :D. Yep.
  11. 03:10:204 (1) - This jump is WAY too big. Please, Inti, don't overuse jumps. This goes from now to the last map you make in your life xD O-okay!
    This pattern must be re-arranged. Since you might find it pretty tedious, I've tried something for you:
    SPOILER


    And here's the code:
    356,168,190204,5,12
    412,200,190435,1,0
    464,168,190666,1,8
    464,104,190897,1,0
    412,72,191128,1,0
    356,104,191358,1,0
    300,72,191589,1,8
    244,104,191820,1,0
    I used my own pattern :3
  12. 03:26:819 (1,2,3,4,5,6) - Again, can you make this jumps a little smaller? I'd accept them if this was an Insane, but it's Hard after all...
    SPOILER

    256,256,206819,5,4
    388,272,207050,1,0
    256,128,207511,1,0
    256,256,207973,1,0
    124,272,208204,1,4
    256,128,208665,1,4
    Did something like that.
  13. 03:31:665 (7) - Again, this jump is too big e.e Please make it smaller. Please. Ok, please. Too much please. Please, please.
  14. 03:39:742 (7) - New combo here, and remove it from 03:40:204 (1). Ok
  15. Actually, this is way too hard for a Hard e.e But oh well, it doesn't change much to say this now. Just keep in mind that Hards are meant to be just hard, not impossible for player who are still "in training".
[AlrdyExists' Blizzard]
  1. 00:07:435 (1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,7) - Please, try to avoid using so much stacks with such a small spacing. It doesn't help much while playing, it's confusing to read and stuff. I'd recommend you to make all of those fully visible (not stacking any of them), since this is the beginning of the map, and it would help if it's more easlily played. Es la idea
  2. 01:18:973 (1) - I'd remove this new combo, and add it to the next circle, just after the kiai starts. It makes more sense, since the kiai should start with a new combo, even if there's this slider ending precisely at the start of the kiai. OK.
  3. 01:21:050 (7,1) - This don't flow so well. The fact that the slider's direction is opposite from where the mouse is coming from makes it kind of dull to play. try this:
    SPOILER

    Since you just have to rotate the slider, I won't include the code.
    Of course, you'd have to re-arrange 01:21:973 (2,3,4,5,6). Cita textual: "A ver qué te parece así, pedazo de un hdp."
  4. 02:15:973 (5) - New combo, to make this more readable (since there is a drastical direction change) Ok
  5. 03:06:511 (3) - A whistle at the end of the slider makes - at least in my opinion - the stream after this sound better. Try it, you'll see.Ok
  6. 03:32:011 (5) - It's nearly impossible to see the approach circle of this object, beacuse of (2)'s hitburst. And also, it doesn't help that it is in the middle of the triplet.
    Place this somewhere else, like here:
    Seriously, it's very very important, if not a must, that you do this. Changed
  7. 03:40:665 (3) - Try to not fully overlap sliders like this. The hitburst of (1) dissappears right before you reach the end of the slider (while playing), which makes it really difficulty to see if there is a reverse arrow or not. If I was you, I'd place it somewhere else. Moved them a bit.
  8. 03:41:588 (1,2,3,4) - Flip these vertically, it flows better that way. Ok
  9. 03:54:973 (1,1,1) - These 3 new combos aren't needed, and they don't make sense at all since you had similar prythms before and you didn't do this new combo thingy. Please, remove them (the new combos, of course). Ok
  10. Pretty cool! I liked it!
Ok, that would be all. I'm pretty tired by now and I have university early tomorrow :C

Good luck with this![/quote]

OOOKK thanks ~I'll edit this post again with Alrdy's answer to your mod cause he's not here ATM. Thanks again.
Sakura
Can't mod right now im not at home (and i dont even know if i will) but i read through your thread and im frigging annoyed how everyone keeps pointing out the .osb file:

Read this thread and stop removing it, it's pointless.
Topic Starter
Snepif

Sakura Hana wrote:

Can't mod right now im not at home (and i dont even know if i will) but i read through your thread and im frigging annoyed how everyone keeps pointing out the .osb file:

Read this thread and stop removing it, it's pointless.
YEEEES I knew I was right!! Also, osu! automatically creates .osb, right? So it's kinda stupid to delete it over and over.
pieguyn
General:

-delete .osb
-tick rate 1? (all diffs)

Easy:

00:07:434 ~ 00:13:665 - hitsounds here are too loud, perhaps try 30%-50% (or make the volume gradually increase)? Also, perhaps remove some of the whistles :?
00:12:050 (5) - new combo
00:21:742 (4) - too far from (3)
01:50:819 (4) - (nazi) this? http://osu.ppy.sh/ss/136547
01:56:819 (3) - Remove the clap from the first repeat?
02:04:203 ~ 02:35:126 - Perhaps do something other than copy-pasting here? I think that if you changed it, it would be more interesting :?
02:56:819 (2,3) - 1 level 3 grid down?

Normal:

00:07:434 ~ 00:13:665 - same
02:18:511 (5) - new combo
02:20:357 ~ 02:35:126 - same

Hard:

00:07:434 ~ 00:13:665 - same
01:09:973 (5,6,7) - maybe space this closer like the other streams?
01:49:781 (2,3) - ^
same thing about the copy-paste :cry:
03:01:665 (2,3,4) - space this like the other streams?
03:05:358 (1,2,3) - ^
03:31:896 (2,3,4) - ^

AlrdyExists' Blizzard:

-tick rate 1?

02:36:973 (1,2,3,4) - remove whistle on end and add whistle on start?
02:40:896 (2) - remove whistle
02:41:127 (4) - remove whistle on start
02:52:896 (5) - It's slightly hard to see this is is a slider, but I think it should be fine :?

nice map :)
Topic Starter
Snepif

pieguy1372 wrote:

General:

-delete .osb Lol..
-tick rate 1? (all diffs) nah

Easy:

00:07:434 ~ 00:13:665 - hitsounds here are too loud, perhaps try 30%-50% (or make the volume gradually increase)? Also, perhaps remove some of the whistles :? Hitsounds 50% now. Won't change whistles.
00:12:050 (5) - new combo. Ok
00:21:742 (4) - too far from (3) Fixed >.<
01:50:819 (4) - (nazi) this? http://osu.ppy.sh/ss/136547. Ok
01:56:819 (3) - Remove the clap from the first repeat? Ok.
02:04:203 ~ 02:35:126 - Perhaps do something other than copy-pasting here? I think that if you changed it, it would be more interesting :? Bah, I'm too lazy ATM, but I might change it in the future x)
02:56:819 (2,3) - 1 level 3 grid down? I like it like this.

Normal:

00:07:434 ~ 00:13:665 - same. 50% now~
02:18:511 (5) - new combo. Ok
02:20:357 ~ 02:35:126 - same. Same :)

Hard:

00:07:434 ~ 00:13:665 - same. Fixed.
01:09:973 (5,6,7) - maybe space this closer like the other streams? Nah...
01:49:781 (2,3) - ^ Ok
same thing about the copy-paste :cry:
03:01:665 (2,3,4) - space this like the other streams? No
03:05:358 (1,2,3) - ^ Yes
03:31:896 (2,3,4) - ^ No

AlrdyExists' Blizzard:

-tick rate 1?

02:36:973 (1,2,3,4) - remove whistle on end and add whistle on start? Ok.
02:40:896 (2) - remove whistle. Ok.
02:41:127 (4) - remove whistle on start. Ok.
02:52:896 (5) - It's slightly hard to see this is is a slider, but I think it should be fine :?

nice map :)
Thanks :)
ThePal
I'm fricking loving this! Wishing good luck further on! Keep at it! :)
Star!
Topic Starter
Snepif
I'm glad you like it Pal :). Thanks a lot.

Your message is too short.
Nakagawa-Kanon
[Easy]
01:30:050 (4) - add new combo?
02:30:973 (4) - same

[Normal]
This diff little bit hard... because many of 1/2 object
02:28:204 (3) - add new combo

[Hard]
00:54:281 (1,2,3) - it confusing object in hard diff

[AlrdyExists' Blizzard]
00:31:204 (6) - add new combo

good jump map
Topic Starter
Snepif

Nakagawa-Kanon wrote:

[Easy]
01:30:050 (4) - add new combo? Ok
02:30:973 (4) - same. Ok

[Normal]
This diff little bit hard... because many of 1/2 object
02:28:204 (3) - add new combo. Ok

[Hard]
00:54:281 (1,2,3) - it confusing object in hard diff. Ok changed
good jump map
Thanks :)
Behon
Easy:
- 00:17:588 (3): Add a clap to go along with the beat you set.
- 00:18:050 (4): Get rid of the clap here.
- 01:15:280 (5): A trio of claps on all ends of this sounds good.
- 01:50:819 (4): Move this a little to the left to center it.
- 02:14:357 (5): Try claps on every end.
- 03:06:050 (1): Move this down one level 3 grid square to match it horizontally with 2.
- 03:38:819 (6): Move this one square left to match it vertically with 5.

Normal:
- 01:15:742 to 01:18:973 need some hitsounds.
- 02:11:126 (1): Add a finish to the beginning.
- 02:53:588 (6): See above.

Hard & Blizzard:
Fine.
Topic Starter
Snepif

Behonkiss wrote:

Easy:
- 00:17:588 (3): Add a clap to go along with the beat you set. Ok
- 00:18:050 (4): Get rid of the clap here. Ok
- 01:15:280 (5): A trio of claps on all ends of this sounds good. Ok
- 01:50:819 (4): Move this a little to the left to center it. Ok
- 02:14:357 (5): Try claps on every end. Done
- 03:06:050 (1): Move this down one level 3 grid square to match it horizontally with 2. Ok.
- 03:38:819 (6): Move this one square left to match it vertically with 5. Done ^^

Normal:
- 01:15:742 to 01:18:973 need some hitsounds. Added.
- 02:11:126 (1): Add a finish to the beginning. Ok.
- 02:53:588 (6): See above. See above lol :)

Hard & Blizzard:
Fine.

Thanks!
Zelos
Your offset is off

Subtract 8 from all timing points.
Base offset would be 42
Topic Starter
Snepif

Zelos wrote:

Your offset is off

Subtract 8 from all timing points.
Base offset would be 42
Fixed :) i wonder why nobody noticed that before..
Zelos

Snepif wrote:

Zelos wrote:

Your offset is off

Subtract 8 from all timing points.
Base offset would be 42
Fixed :) i wonder why nobody noticed that before..
Because to some, 8 offset may be hard to notice. That's my guess.
Edit: 800th post ftw.
Topic Starter
Snepif
Gratz xD

Your message is too short. Your message is too short.
Suzully
Thank you for request~ :)

[General]

  • Offset +4?
    I feel current one is a bit early.
    But you have not to fix it because of a few ms lag.
[Hard]
  1. 00:37:195 (x) - Put a note.
  2. 00:48:272 (1,2) - Make them a bit nearer.
  3. 02:16:888 (4,1) - It's kinda hard to read because of near spacing. How about stacking (1) with (2)?
  4. 02:51:734 (4) - Add new combo.
  5. 02:51:965 (1) - Remove new combo.
  6. 03:30:734 (1,3) - Put them with 0.9x distance spacing?
[AlrdyExists' Blizzard]

  • There are many wide spacing which doesn't have variation...
    Please make more accent for your formation.
    Then it makes your map become much better for current one ;)
  1. 00:09:272 (7) - Add new combo.
  2. 00:09:503 (1) - Remove new combo.
  3. 00:12:734 (1) - Remove new combo.
  4. 00:12:965 (2) - Add new combo.
  5. 00:56:118 (3) - Stack with 00:54:734 (3)?
  6. 01:01:888 (1,2,3) - Make them more nearer.
  7. 01:38:349 (1) - Remove new combo?
  8. 01:42:041 (1) - ^
  9. 01:58:426 (3) - Add new combo.
  10. 01:58:657 (1) - Remove new combo.
  11. 02:24:041 (7) - Looks kinda weird. Stack with (5).
  12. 02:33:272 (1) - This note is too far from 02:33:041 (2).
  13. 03:41:118 (4) - How about stacking with top of 03:41:580 (1)?
Overall mapset is good.
And nice metal song.
I like it<3
Good luck~ :D
Topic Starter
Snepif

Suzully wrote:

Thank you for request~ :)

[General]

  • Offset +4? Hmm if someone else says so.
    I feel current one is a bit early.
    But you have not to fix it because of a few ms lag.
[Hard]
  1. 00:37:195 (x) - Put a note. I removed it before since someone asked for it .-. i'll add it again
  2. 00:48:272 (1,2) - Make them a bit nearer. Ok
  3. 02:16:888 (4,1) - It's kinda hard to read because of near spacing. How about stacking (1) with (2)? Ok
  4. 02:51:734 (4) - Add new combo. Ok
  5. 02:51:965 (1) - Remove new combo. Ok
  6. 03:30:734 (1,3) - Put them with 0.9x distance spacing? I like it like this. Actually I'm gonna do the same with the 3rd stream xD
Overall mapset is good.
And nice metal song.
I like it<3
Good luck~ :D
Thanks. waiting for Alrdy's mod reply
Topic Starter
Snepif
Alrdy's diff updated.

Your message was too short. asdasdasd
lolcubes
Okay lets give this a shot.

[General]:
  1. Timing: The whole timing is screwed. You should get some timing help as there are many many red lines involved here. I tried to time this for you and somehow this works, but I don't think it's perfect. It's atleast playable (I think I could SS the insane with some practice).
    I guess thats one of the reasons why such awesome songs aren't mapped, cause they are a nightmare to time correctly.
    SPOILER
    [TimingPoints]
    74,461.538461538462,4,2,0,66,1,0
    14805,461.538461538462,4,1,0,50,1,1
    29580,-100,4,1,0,50,0,0
    36981,461.538461538462,4,2,0,66,1,0
    38811,-100,4,1,0,50,0,0
    45507,461.538461538462,4,1,0,50,1,0
    46199,461.538461538462,4,1,0,50,1,0
    60745,461.538461538462,4,1,0,50,1,0
    60975,461.538461538462,4,1,0,50,1,0
    64658,461.538461538462,4,1,0,50,1,0
    79435,461.538461538462,4,1,0,50,1,1
    94195,-100,4,1,0,50,0,0
    97902,461.644994998846,4,1,0,50,1,0
    105278,461.538461538462,4,1,0,50,1,0
    128136,461.538461538462,4,1,0,50,1,0
    129268,461.538461538462,4,1,0,50,1,0
    134811,461.538461538462,4,1,0,50,1,0
    140349,-100,4,1,0,50,0,1
    155118,-100,4,1,0,50,0,0
    156965,-100,4,2,0,66,0,0
    180965,-100,4,1,0,50,0,1
    181657,-100,4,1,0,50,0,0
    182118,-100,4,2,0,66,0,0
    182926,-100,4,1,0,50,0,0
    183157,-100,4,2,0,66,0,0
    183388,-100,4,1,0,50,0,0
    183618,-100,4,2,0,66,0,0
    183849,-100,4,1,0,50,0,0
    185234,-100,4,1,0,50,0,0
    185465,-100,4,2,0,66,0,0
    206829,461.538461538462,4,1,0,50,1,0
    208690,458.015267175573,4,1,0,50,1,0
    210518,461.538461538462,4,1,0,50,1,0
    212362,461.538461538462,4,1,0,50,1,1
    226888,-100,4,1,0,50,0,0
    227130,461.538461538462,4,1,0,50,1,1
    241888,-100,4,1,0,50,0,0
    Here you go, my timings. These were taken from the insane diff, so be sure to snap all other timing sections correctly and remove the ones you won't use and add the ones you will use as well.
    Highest diff has OD8 which makes even small timing errors really apparent and they affect gameplay too much.
    With yours, I was getting like 93-94% upon passing, with mine I was getting nearly 99% when passing the insane.
  2. I wouldn't agree on break placement, but since they are necessary I won't be telling you to map those parts heh.
[AlrdyExists' Blizzard]:
  1. For this diff I will be using my own timing settings, so stuff might not appear on these timelines for you.
  2. Maybe reduce OD to 7? With 8 this is incredibly hard to 100%, considering there are so many red lines involved.
  3. 01:02:821 (1,2) - Try repositioning these two to somewhere else. It felt bad to be at the same spot for this long.
  4. 02:09:059 (5,6,7) - This felt awkward while stacked on the slider end. You should move it somewhere else I think.
  5. 02:18:503 (1) - Finish at the start.
  6. 04:02:130 (3) - Would be nice to have a finish here as well.
[Hard]:
  1. For this diff I will use your timing settings, will do the same for the rest of the diffs.
  2. 00:15:272 (3) - You should relocate this finish to 00:14:811 (1) instead, sounds better.
  3. 00:18:965 (2) - Do the same here, place it on the start of the slider before this note.
  4. 00:48:272 (1,2,3,4,5) - You should probably use the same spacing in this combo, meaning 1-2 should have the same spacing as 3-4-5 does.
  5. 01:34:195 (5,6,7) - You should probably move them to the bottom side of 4 instead of the top, it would be symmetrical with 1 and it would look and play better as well.
  6. 02:23:580 (3,4,5) - I didn't like this because the note 4 doesn't follow the music that good, you should probably just remove that note and then distance 3 and 5 from each other with distance snap you used here. Seeing as you have more of these, either change them as well or just leave this one as well I guess.
  7. 02:35:118 (5,6,7) - Do the same as 01:34:195 in this mod.
[Normal]:
  1. OD-1. Your normal is already slightly hard for a normal, this could make it easier on new people to hit the circles for 300.
  2. 00:51:042 (3) - If possible, avoid using short double repeaters because in this case it's hard to tell it will repeat twice. This affects all of them. They aren't that bad though.
[Easy]:
  1. OD-1 if you did the OD change in normal.
  2. 00:33:272 (5) - Finish at the start.
  3. 00:35:118 (1) - Remove this finish, it doesn't fit. Rather use a whistle.
  4. 00:48:042 (4) - This felt really bad because it starts 1/2 too late to match the music. Instead of the repeating slider, map a normal slider 1/2 before and add something else to fill up the stuff where slider ended.
  5. 01:00:042 (2) - Similarly to the above, this slider was terrible. You really need something at 01:00:734, preferably a slider. Should just delete this slider and map a circle and then that slider and then see what is best afterwards. Also would be a good idea to put a finish on 01:00:734 as well.
  6. 01:46:195 (3) - Pretty much the same thing. You should really map something at 01:46:888 instead of this repeating slider.
  7. 01:59:580 (3) - Same thing, this time you would want something at 01:59:811 though.
  8. 02:33:272 (1) - Change this timing section to have normal sound set and afterwards add a soft one for the next section, the soft finish feels too weak to match the music well.
  9. 02:42:503 (3) - New combo here instead of at 02:44:811 (1).
  10. 02:46:195 (3) - New combo here instead of at 02:48:041 (1).
  11. 02:53:580 (3) - New combo here instead of at 02:55:888 (1).
  12. 02:57:272 (3) - New combo here instead of at 02:59:811 (1).
  13. 03:56:811 (1) - Clap?
I guess that's it. I was surprised how clean the mapsets were actually (apart from easy, you could probably rearrange more combos but this was good enough I think). The timing was completely screwed though.

Epic song and good luck!
Topic Starter
Snepif

lolcubes wrote:

Okay lets give this a shot.

[General]:
  1. Timing: The whole timing is screwed. You should get some timing help as there are many many red lines involved here. I tried to time this for you and somehow this works, but I don't think it's perfect. It's atleast playable (I think I could SS the insane with some practice).
    I guess thats one of the reasons why such awesome songs aren't mapped, cause they are a nightmare to time correctly. Thanks for this lol
    SPOILER
    [TimingPoints]
    74,461.538461538462,4,2,0,66,1,0
    14805,461.538461538462,4,1,0,50,1,1
    29580,-100,4,1,0,50,0,0
    36981,461.538461538462,4,2,0,66,1,0
    38811,-100,4,1,0,50,0,0
    45507,461.538461538462,4,1,0,50,1,0
    46199,461.538461538462,4,1,0,50,1,0
    60745,461.538461538462,4,1,0,50,1,0
    60975,461.538461538462,4,1,0,50,1,0
    64658,461.538461538462,4,1,0,50,1,0
    79435,461.538461538462,4,1,0,50,1,1
    94195,-100,4,1,0,50,0,0
    97902,461.644994998846,4,1,0,50,1,0
    105278,461.538461538462,4,1,0,50,1,0
    128136,461.538461538462,4,1,0,50,1,0
    129268,461.538461538462,4,1,0,50,1,0
    134811,461.538461538462,4,1,0,50,1,0
    140349,-100,4,1,0,50,0,1
    155118,-100,4,1,0,50,0,0
    156965,-100,4,2,0,66,0,0
    180965,-100,4,1,0,50,0,1
    181657,-100,4,1,0,50,0,0
    182118,-100,4,2,0,66,0,0
    182926,-100,4,1,0,50,0,0
    183157,-100,4,2,0,66,0,0
    183388,-100,4,1,0,50,0,0
    183618,-100,4,2,0,66,0,0
    183849,-100,4,1,0,50,0,0
    185234,-100,4,1,0,50,0,0
    185465,-100,4,2,0,66,0,0
    206829,461.538461538462,4,1,0,50,1,0
    208690,458.015267175573,4,1,0,50,1,0
    210518,461.538461538462,4,1,0,50,1,0
    212362,461.538461538462,4,1,0,50,1,1
    226888,-100,4,1,0,50,0,0
    227130,461.538461538462,4,1,0,50,1,1
    241888,-100,4,1,0,50,0,0
    Here you go, my timings. These were taken from the insane diff, so be sure to snap all other timing sections correctly and remove the ones you won't use and add the ones you will use as well.
    Highest diff has OD8 which makes even small timing errors really apparent and they affect gameplay too much.
    With yours, I was getting like 93-94% upon passing, with mine I was getting nearly 99% when passing the insane.
  2. I wouldn't agree on break placement, but since they are necessary I won't be telling you to map those parts heh.
[Hard]:
  1. For this diff I will use your timing settings, will do the same for the rest of the diffs.
  2. 00:15:272 (3) - You should relocate this finish to 00:14:811 (1) instead, sounds better. Sure
  3. 00:18:965 (2) - Do the same here, place it on the start of the slider before this note. Ok
  4. 00:48:272 (1,2,3,4,5) - You should probably use the same spacing in this combo, meaning 1-2 should have the same spacing as 3-4-5 does. Ok
  5. 01:34:195 (5,6,7) - You should probably move them to the bottom side of 4 instead of the top, it would be symmetrical with 1 and it would look and play better as well. Done
  6. 02:23:580 (3,4,5) - I didn't like this because the note 4 doesn't follow the music that good, you should probably just remove that note and then distance 3 and 5 from each other with distance snap you used here. Seeing as you have more of these, either change them as well or just leave this one as well I guess. Actually I think it fits well... I don't want to change the whole thing just because of this.
  7. 02:35:118 (5,6,7) - Do the same as 01:34:195 in this mod. Okie
[Normal]:
  1. OD-1. Your normal is already slightly hard for a normal, this could make it easier on new people to hit the circles for 300. I know xD. Done
  2. 00:51:042 (3) - If possible, avoid using short double repeaters because in this case it's hard to tell it will repeat twice. This affects all of them. They aren't that bad though. I'll try to fix that
[Easy]:
  1. OD-1 if you did the OD change in normal. Done~
  2. 00:33:272 (5) - Finish at the start. Ok
  3. 00:35:118 (1) - Remove this finish, it doesn't fit. Rather use a whistle. Okie
  4. 00:48:042 (4) - This felt really bad because it starts 1/2 too late to match the music. Instead of the repeating slider, map a normal slider 1/2 before and add something else to fill up the stuff where slider ended. Ok
  5. 01:00:042 (2) - Similarly to the above, this slider was terrible. You really need something at 01:00:734, preferably a slider. Should just delete this slider and map a circle and then that slider and then see what is best afterwards. Also would be a good idea to put a finish on 01:00:734 as well. Was pretty difficult xD but done
  6. 01:46:195 (3) - Pretty much the same thing. You should really map something at 01:46:888 instead of this repeating slider. Done
  7. 01:59:580 (3) - Same thing, this time you would want something at 01:59:811 though. Done
  8. 02:33:272 (1) - Change this timing section to have normal sound set and afterwards add a soft one for the next section, the soft finish feels too weak to match the music well. Ok
  9. 02:42:503 (3) - New combo here instead of at 02:44:811 (1). D
  10. 02:46:195 (3) - New combo here instead of at 02:48:041 (1). O
  11. 02:53:580 (3) - New combo here instead of at 02:55:888 (1). N
  12. 02:57:272 (3) - New combo here instead of at 02:59:811 (1). E
  13. 03:56:811 (1) - Clap? Yes
I guess that's it. I was surprised how clean the mapsets were actually (apart from easy, you could probably rearrange more combos but this was good enough I think). The timing was completely screwed though.

Epic song and good luck!
Super long mod! Thanks!
mancuso_JM_
No me lo pediste, pero igual estuve mirando el map, te tiro un par de cosas despues vos ves si lo cambias o no ;)

General:
Para tener consistencia entre la 4 dificultades creo que tendrias que cambiarle el nombre a la AlrdyExists' Blizzard por AlrdyExists' Insane o si no elegirle otro nombre especifico a las otras dificultades

Easy:
00:31:881 (2,3,4): Que tal si eliminas estas notas (que a mi gusto no suenan bien) por un slider que empieza en 00:32:574 (tick rojo) hasta 00:33:035 (tick rojo), luego reposiciona para no tener problemas con spacing, no vas a tener que reposicionar mucho porque enseguida viene un spinner
01:26:358 (5,1): No apiles notas en las Easy, los nuevos jugadores suelen equivocarse facilmente.
01:28:207 (2,3): ^^
03:08:118 (5,1): ^^
Encontre algunos stacks mas pero no los menciono porque tenes que cambiar muchas cosas, pero te lo digo para los siguientes beatmaps que hagas

Normal:
Propongo Circle Size: -1 ya que tenes 3 dificultades con el mismo Circle Size, para que te queden las dificultades mas faciles del mapset con el tamaño mas grande :)
00:12:997 (4): Whistle al final del slider
00:55:199 (5): New Combo
01:26:588 (1): Quizas un clap va bien
02:36:619 (3,4): Espaciado Inconsistente, Arregla esto please :D
03:01:664 (2): Sacale el Clap, creo que con el clap del slider ya da

Hard:
00:22:189 (1): Clap por consistencia
00:52:429 (x): Una linda nota aca creo que va bien
00:58:660 (4,6,1): Stackea bien estas notas (solo por estetica :P)
01:01:205 (1,2,3): Quizas un poco mas asi:
02:24:964 (1): Clap al comienzo del slider

AlrdyExists' Blizzard:
01:03:744 (3): Sacale el Clap
01:07:888 (x): Una nota aca va con la voz
03:15:272 (5): Hitfinish??

Bueno eso es todo, ya te dije que quiero verlo rankeado pronto :D. Suerte y te dejo otra estrella :P
Cualquier duda ya sabes, in-game ;)
Topic Starter
Snepif

mancusojuanmattos wrote:

No me lo pediste, pero igual estuve mirando el map, te tiro un par de cosas despues vos ves si lo cambias o no ;)

General:
Para tener consistencia entre la 4 dificultades creo que tendrias que cambiarle el nombre a la AlrdyExists' Blizzard por AlrdyExists' Insane o si no elegirle otro nombre especifico a las otras dificultades. Lo pensaré :)

Easy:
00:31:881 (2,3,4): Que tal si eliminas estas notas (que a mi gusto no suenan bien) por un slider que empieza en 00:32:574 (tick rojo) hasta 00:33:035 (tick rojo), luego reposiciona para no tener problemas con spacing, no vas a tener que reposicionar mucho porque enseguida viene un spinner. Me gusta mas asi ..
01:26:358 (5,1): No apiles notas en las Easy, los nuevos jugadores suelen equivocarse facilmente. Okie
01:28:207 (2,3): ^^. Okie
03:08:118 (5,1): ^^ Arreglé estos y algunos más
Encontre algunos stacks mas pero no los menciono porque tenes que cambiar muchas cosas, pero te lo digo para los siguientes beatmaps que hagas

Normal:
Propongo Circle Size: -1 ya que tenes 3 dificultades con el mismo Circle Size, para que te queden las dificultades mas faciles del mapset con el tamaño mas grande :). Tendría que modificar mucha cosa xD
00:12:997 (4): Whistle al final del slider. Ok
00:55:199 (5): New Combo. Ok
01:26:588 (1): Quizas un clap va bien. Ok
02:36:619 (3,4): Espaciado Inconsistente, Arregla esto please :D. Okie
03:01:664 (2): Sacale el Clap, creo que con el clap del slider ya da. Ok

Hard:
00:22:189 (1): Clap por consistencia. Ok
00:52:429 (x): Una linda nota aca creo que va bien. No... D:
00:58:660 (4,6,1): Stackea bien estas notas (solo por estetica :P). No me había dado cuenta o.o arreglado
01:01:205 (1,2,3): Quizas un poco mas asi:
Más o menos hice algo así xD
02:24:964 (1): Clap al comienzo del slider. Ok

Bueno eso es todo, ya te dije que quiero verlo rankeado pronto :D. Suerte y te dejo otra estrella :P
Cualquier duda ya sabes, in-game ;)
Muchas gracias o.o por el mod y las star además!!
Shiro
Checking the timing on request.

  • offset 000086 -- BPM 129,900
    offset 014815 -- BPM 129,900
    offset 036995 -- BPM 129,000
    offset 038820 -- BPM 130,000
    offset 045505 -- BPM 130,000
    offset 046199 -- BPM 129,900
    offset 060745 -- BPM 129,900
    offset 060979 -- BPM 129,900
    offset 064664 -- BPM 129,900
    offset 079439 -- BPM 130,050
    offset 097902 -- BPM 129,970
    offset 105278 -- BPM 129,900
    offset 128136 -- BPM 130,000
    offset 129298 -- BPM 129,900
    offset 134820 -- BPM 129,970
    offset 206825 -- BPM 125,000
    offset 208676 -- BPM 131,000
    offset 210520 -- BPM 130,000
    offset 212370 -- BPM 130,090
    offset 227138 -- BPM 130,280
.osu code
86,461.89376443418,4,2,0,20,1,0
14815,461.89376443418,4,1,0,50,1,1
36995,465.116279069767,4,2,0,20,1,0
38820,461.538461538462,4,1,0,50,1,0
45505,461.538461538462,4,1,0,50,1,0
46199,461.89376443418,4,1,0,50,1,0
60745,461.538461538462,4,1,0,50,1,0
60979,461.89376443418,4,1,0,50,1,0
64664,461.89376443418,4,1,0,50,1,0
79439,461.361014994233,4,1,0,50,1,1
97902,461.644994998846,4,1,0,50,1,0
105278,461.89376443418,4,1,0,50,1,0
128136,461.538461538462,4,1,0,50,1,0
129298,461.89376443418,4,1,0,50,1,0
134820,461.644994998846,4,1,0,50,1,0
206825,480,4,1,0,50,1,0
208676,458.015267175573,4,1,0,50,1,0
210520,461.538461538462,4,1,0,50,1,0
212370,461.219155968945,4,1,0,50,1,1
227138,460.546515198035,4,1,0,50,1,1
Topic Starter
Snepif
Okay done! thanks a lot Odaril
GiNa
Sorry, I should mod your map few months ago.
But I was really busy.
And now, I tried to mod it, but I could not find any problems.
I'm really sorry Orz.
Topic Starter
Snepif

GiNa wrote:

Sorry, I should mod your map few months ago.
But I was really busy.
And now, I tried to mod it, but I could not find any problems.
I'm really sorry Orz.
No problem ^^ thanks anyway~
narakucrimson
All right, after a loooooooong irc mod:

IRC
(...)
17:25 <narakucrimson> : Easy
17:25 <Snepif> : xD
17:25 <Snepif> : que?
17:25 <narakucrimson> : 00:38:820
17:25 <narakucrimson> : 00:38:820 -
17:25 <narakucrimson> : subile el volumen a 50% :O
17:25 <Snepif> : a ver :O
17:25 <narakucrimson> : en realiad
17:25 <narakucrimson> : podes sacar esa inherited
17:25 <narakucrimson> : (la linea verde)
17:26 <Snepif> : sip
17:26 <Snepif> : eso hice
17:26 <Snepif> : le puse a la roja
17:26 <Snepif> : 50% normal
17:26 <Snepif> : listo :P
17:26 <narakucrimson> : dale genial
17:26 <narakucrimson> : borraste la verde?
17:26 <Snepif> : sip
17:26 <narakucrimson> : seguis con easy abierto?
17:27 <narakucrimson> : 00:45:500 -
17:27 <Snepif> : si
17:27 <narakucrimson> : nunca puede haber una seccion que cambie el offset o el BPM en el medio de un slider
17:27 <Snepif> : ahm
17:27 <Snepif> : no se quien la puso
17:27 <Snepif> : xD
17:27 <narakucrimson> : sisi ta
17:27 <narakucrimson> : pero
17:27 <narakucrimson> : te conviene sacar la repeticion
17:27 <Snepif> : oh
17:27 <Snepif> : okay
17:27 <narakucrimson> : y poner un circulo
17:27 <narakucrimson> : :P
17:28 <narakucrimson> : de hecho
17:28 <narakucrimson> : no se si es tan necesaria esa
17:28 <Snepif> : eso hago
17:28 <narakucrimson> : seccion
17:28 <narakucrimson> : que te parece?
17:28 <Snepif> : a ver :P
17:28 <Snepif> : y no porque
17:28 <Snepif> : enseguida hay otra
17:28 <narakucrimson> : no es necesaria jajaja
17:28 <narakucrimson> : borrala
17:29 <Snepif> : borro la del slider
17:29 <Snepif> : y no cambio al slider
17:29 <narakucrimson> : dale
17:29 <narakucrimson> : despues
17:29 <narakucrimson> : 01:00:975 -
17:29 <narakucrimson> : esa timing section tampoco es necesaria
17:29 <Snepif> : ok
17:29 <Snepif> : pero
17:30 <Snepif> : las borro de las demas diff?
17:31 <narakucrimson> : dejame ver
17:32 <narakucrimson> : y depende
17:32 <narakucrimson> : porque en realidad
17:32 <narakucrimson> : estan bien, porque estan sobre el ritmo de la guitarra
17:32 <narakucrimson> : pero si estan arriba de un slider estan mal
17:32 <narakucrimson> : esa es la gracias
17:32 <narakucrimson> : che me voy un ratito
17:32 <Snepif> : okie dokie :3
17:32 <narakucrimson> : dale?
17:32 <Snepif> : bueno
17:33 <Snepif> : pero volve :c
18:03 <narakucrimson> : volvi
18:03 <narakucrimson> : jaja
18:03 *narakucrimson is editing (Elvenking - The Winter Wake)[http://osu.ppy.sh/s/32499]
18:03 <narakucrimson> : digo
18:03 <narakucrimson> : nada
18:03 <narakucrimson> : xD
18:03 <Snepif> : xDDD
18:03 <Snepif> : ahi va :P
18:03 <narakucrimson> : hiciste el update?
18:04 <Snepif> : arregle lo que dijiste
18:04 <Snepif> : pero no lo subi
18:04 <Snepif> : porque pense que me dirias mas
18:04 <Snepif> : lo subo?
18:04 <narakucrimson> : ah dale
18:04 <narakucrimson> : no entonces no
18:04 <narakucrimson> : por donde me habia quedado¡
18:04 <narakucrimson> : ?
18:04 <Snepif> : ahm
18:04 <Snepif> : antes del minuto 1 creo
18:04 <Snepif> : pa
18:04 <Snepif> : aguanta
18:04 <Snepif> : o sea no
18:04 <Snepif> : vos segui
18:04 <Snepif> : xD
18:04 <Snepif> : lo que pasa que estoy en la pc de mica ahora
18:04 <Snepif> : tengo que hacer el update
18:04 <narakucrimson> : ta ya encontre
18:04 <Snepif> : asi paso la diff a esta pc :P
18:05 <narakucrimson> : cambiaste esto verdad?
18:05 <narakucrimson> : 02:08:136 -
18:05 <narakucrimson> : o sea lo sacaste?
18:05 <Snepif> : 1 seg :P ya te digo
18:06 <Snepif> : ahora si
18:06 <narakucrimson> : ta dale
18:06 <Snepif> : decime de nuevo el tiempo
18:06 <narakucrimson> : 02:08:136 -
18:07 <Snepif> : ah
18:07 <Snepif> : la saco
18:07 <Snepif> : listo
18:07 <narakucrimson> : en todas las dificultades
18:07 <narakucrimson> : 00:38:820
18:07 <narakucrimson> : 00:38:820 -
18:07 <narakucrimson> : podes sacar la seccion verde de ahi y usar solo una roja a 50%
18:08 <Snepif> : ok
18:08 <narakucrimson> : avisame cuando termines :P
18:08 <Snepif> : listo
18:09 <narakucrimson> : Normal
18:09 <Snepif> : shhhhpeed :P
18:09 <narakucrimson> : 01:00:968 -
18:09 <narakucrimson> : esa timing section tambien cae en un slider
18:10 <Snepif> : borranding
18:10 <Snepif> : o
18:10 <Snepif> : hago que no sea slideR?
18:11 <narakucrimson> : borrala
18:11 <narakucrimson> : y no te olvides de hacer resnap cada vez que haces estas cosas
18:11 <Snepif> : uh cierto!!! xD
18:12 <Snepif> : listo
18:12 <Snepif> : :D
18:13 <narakucrimson> : ok normal pasa
18:15 <Snepif> : okies~~
18:15 <Snepif> : ah, congratz por sinead
18:15 <Snepif> : ^^
18:15 <Snepif> : hard ahora?
18:16 <narakucrimson> : sep
18:16 <narakucrimson> : ah, gracias jaja
18:16 <narakucrimson> : 02:41:349 (1,2,3) -
18:16 <narakucrimson> : viste que esos estan como mas juntos
18:17 <Snepif> : distance
18:17 <Snepif> : ?
18:17 <narakucrimson> : en comparacion con el spacing respecto al (5)
18:17 <narakucrimson> : sep
18:17 <narakucrimson> : si te animas a dejarlo mas parejo, se ve mejor
18:17 <Snepif> : ah
18:17 <Snepif> : si mira
18:17 <Snepif> : tienen que estar x1.05
18:18 <Snepif> : listo
18:18 <Snepif> : ^^
18:25 <narakucrimson> : sabes
18:25 <narakucrimson> : va a haber que agregar un offset nueo
18:25 <narakucrimson> : nuevo
18:25 <narakucrimson> : capaz dos
18:26 <Snepif> : donde :O?
18:26 <narakucrimson> : dejame que estoy afinandolo :P
18:26 <Snepif> : dale :P
18:26 <Snepif> : jajajaja
18:26 <Snepif> : te imagine afinando una guitarra
18:26 <Snepif> : nada que ver Xd
18:29 <narakucrimson> : jajja
18:30 <Snepif> : Snepif has lost first place on Nightwish - Bare Grace Misery [ErufenRito's Normal] (osu!)
18:30 <Snepif> : ........................
18:30 <Snepif> : cuando este en mi pc lo recupero
18:30 <Snepif> : xD
18:30 <Snepif> : bueno sigamos con el mod
18:31 <narakucrimson> : ta, si
18:31 <narakucrimson> : 02:38:834 -
18:31 <narakucrimson> : tenes que agregar una seccion nueva
18:31 <narakucrimson> : en
18:31 <Snepif> : hard?
18:31 <narakucrimson> : todas
18:31 <narakucrimson> : 02:38:834
18:31 <narakucrimson> : 02:38:834 -
18:31 <Snepif> : ok
18:32 <Snepif> : solo una seccion
18:32 <Snepif> : no cambio nada mas?
18:32 <narakucrimson> : y despues es eso, en seguida, agregas una inherited con x0,65
18:32 <narakucrimson> : por ahora hace eso
18:32 <Snepif> : okie
18:32 <Snepif> : pero la seccion roja
18:32 <narakucrimson> : y ademas
18:32 <narakucrimson> : si?
18:32 <Snepif> : asi nomas la agreg
18:32 <Snepif> : oo
18:32 <Snepif> : sin cambiarle nada
18:32 <narakucrimson> : sep
18:32 <Snepif> : ok
18:32 <narakucrimson> : y despues
18:32 <narakucrimson> : tenes que agregar otra seccion roja en
18:32 <narakucrimson> : 02:40:662 -
18:33 <Snepif> : y la verde donde?
18:33 <narakucrimson> : y en seguidita despues una seccion verde con x0,65
18:33 <Snepif> : ok
18:33 <Snepif> : despues de cada roja una verde
18:33 <narakucrimson> : claro
18:34 <narakucrimson> : en Easy vas a tener que agregar la verde mismo arriba de la roja
18:34 <narakucrimson> : porque hay un slider que empieza ahi :P
18:34 <Snepif> : ok :P
18:35 <Snepif> : pera
18:35 <Snepif> : en normal
18:35 <Snepif> : tambien hago lo de x0.65?
18:36 <narakucrimson> : no me acuerdo si habias hecho 0,65 antes
18:36 <narakucrimson> : pero si lo habias hecho, si
18:36 <narakucrimson> : :P
18:36 <Snepif> : hmmmm
18:36 <Snepif> : a ver
18:36 <narakucrimson> : para
18:36 <Snepif> : :D?
18:36 <narakucrimson> : la seccion de 02:40:662 -
18:36 <narakucrimson> : agregale +10 ms
18:36 <Snepif> : uh
18:37 <Snepif> : ok
18:37 <narakucrimson> : 72
18:37 <narakucrimson> : ta?
18:37 <Snepif> : claro
18:37 <Snepif> : :D
18:39 <narakucrimson> : despues
18:39 <narakucrimson> : yo agregaria una roja en 02:46:208 -
18:39 <narakucrimson> : y arriba mismo, una verde 0,65x
18:39 <Snepif> : ok
18:39 <Snepif> : solo en hard
18:39 <Snepif> : lo del 0.65
18:40 <Snepif> : las demas no tienen al parecer
18:40 <narakucrimson> : claro
18:40 <narakucrimson> : solo en hard
18:41 <Snepif> : done
18:41 <Snepif> : lo voy a subir por las dudas xd
18:42 <Snepif> : okie ya esta
18:42 <Snepif> : el loquito de la flauta no podia tocar mas preciso?
18:42 <Snepif> : ¬
18:42 <Snepif> : ¬¬*
18:42 <narakucrimson> : jajajaja
18:42 <narakucrimson> : tremendo sorete :P
18:42 <Snepif> : xDDDDDD
18:44 <narakucrimson> : despues agregas una seccion en 03:00:964 -
18:44 <narakucrimson> : creo que el kiai empieza ahi, asi que lo tendrias que agregar
18:45 <Snepif> : donde pongo un kiai?
18:46 <Snepif> : en la linea roja?
18:46 <narakucrimson> : sep
18:46 <narakucrimson> : sabes que cambie un offset
18:46 <narakucrimson> : jaja
18:46 <narakucrimson> : es una tranza hacer timings asi
18:46 <narakucrimson> : cambie el offset de una de las lineas
18:46 <Snepif> : ah?
18:47 <narakucrimson> : 02:46:208 -
18:47 <narakucrimson> : lo cambie a 02:46:198 -
18:47 <narakucrimson> : suena mejor
18:47 <Snepif> : ok
18:47 <Snepif> : y y y y
18:47 <Snepif> : la del kiai
18:47 <Snepif> : borro la verde que tenia ahi?
18:48 <narakucrimson> : sep
18:48 <Snepif> : done
18:48 <Snepif> : ahora las otras diff
18:48 <Snepif> : menos de un minuto lleva igual
18:48 <narakucrimson> : dale
18:48 <narakucrimson> : y despues hace update
18:50 <Snepif> : listo
18:50 <Snepif> : updated
18:50 <Snepif> : ah
18:50 <Snepif> : no para
18:50 <Snepif> : falto la otra timing
18:50 <narakucrimson> : ok
18:51 <Snepif> : listooo
18:51 <Snepif> : ahora si
18:51 <Snepif> : :P
18:52 <narakucrimson> : dale genial
18:52 <narakucrimson> : todo no?
18:52 <Snepif> : sep
18:52 <narakucrimson> : bueno, ahora tengo que arrancar de cero jeje
18:53 <Snepif> : o.o
18:53 <Snepif> : wth
18:53 <Snepif> : bueno :3
18:53 <narakucrimson> : no importa igual :P
18:53 <narakucrimson> : yo sabia que esto iba a llevar una eternidad jaja
18:54 <Snepif> : ^^
18:55 <narakucrimson> : ta
18:55 <narakucrimson> : Easy
18:55 <narakucrimson> : 01:34:204 -
18:55 <narakucrimson> : el kiai esta un poco unsnappeado
18:55 <Snepif> : a ver
18:55 <Snepif> : fixed
18:56 <narakucrimson> : de yapa, seguramente pase lo mismo en las otras dificultades fijate si queres
18:57 <Snepif> : uh cierto
18:57 <Snepif> : listo
18:57 <Snepif> : pasaba si xD
18:57 <narakucrimson> : genial
18:58 <narakucrimson> : 02:36:964 -
18:58 <narakucrimson> : esa seccion esta 1 ms despues del tick
18:58 <narakucrimson> : te recomiendo ponerla un cacho antes
18:58 <narakucrimson> : por las dudas de que pase eso
18:58 <Snepif> : como antes
18:58 <Snepif> : antes del tick?
18:58 <narakucrimson> : en el tick azul anterior
18:58 <Snepif> : ahh
18:58 <Snepif> : ok
18:59 <Snepif> : o.o
18:59 <Snepif> : en la hard
18:59 <Snepif> : ya estaba en el tick azul
18:59 <narakucrimson> : en todas jaja
18:59 <narakucrimson> : bueno, mejor :P
18:59 <narakucrimson> : ta
18:59 <narakucrimson> : 02:38:834 -
18:59 <narakucrimson> : vos sabes que
18:59 <narakucrimson> : acabo de hacer esa seccion pero suena tarde
18:59 <narakucrimson> : aaaaaaaaaaaaaa
19:00 <Snepif> : eeeeeeeeeeee
19:00 <Snepif> : (?)
19:00 <narakucrimson> : jajajaja
19:01 <narakucrimson> : ta, la tengo
19:01 <narakucrimson> : deberia estar en 02:38:828 -
19:01 <narakucrimson> : arreglalo en todas las dificultades
19:02 <Snepif> : listo
19:02 <narakucrimson> : ta, no te olvides de resnappear
19:02 <Snepif> : lo se :3
19:02 <narakucrimson> : lo hiciste en todas no?
19:02 <Snepif> : si
19:02 <Snepif> : siempre
19:03 <narakucrimson> : 04:01:899 -
19:03 <narakucrimson> : el kiai esta un cacho fuera de lugar :3
19:03 <narakucrimson> : (unsnapped)
19:03 <narakucrimson> : arreglalo en todas, tambien
19:03 <narakucrimson> : jeje
19:03 <Snepif> : xDD
19:03 <Snepif> : si
19:03 <narakucrimson> : y cuando temrines, otro update :3
19:04 <Snepif> : listo
19:04 <Snepif> : updated
19:05 <narakucrimson> : y arrancamos otra vez... jajaja
19:05 <Snepif> : >.<
19:08 <narakucrimson> : Easy está pronta!
19:08 <Snepif> : yeeeeeeeeeah :D
19:09 <narakucrimson> : Normal
19:09 <narakucrimson> : 00:29:581 -
19:09 <narakucrimson> : 1 ms unsnap :3
19:09 <Snepif> : la section?
19:09 <Snepif> : ah si
19:09 <Snepif> : fixed :3
19:10 <narakucrimson> : ok, podes hacer update?
19:10 <Snepif> : sipi
19:10 <Snepif> : done44
19:10 <Snepif> : ~~*
19:10 <Snepif> : xD
19:15 <narakucrimson> : alrdy
19:15 <narakucrimson> : 00:29:581 -
19:16 <narakucrimson> : tambien, unsnapped por 1 ms
19:16 <narakucrimson> : xD
19:16 <narakucrimson> : cuando lo arregles, update :P
19:16 <Snepif> : done
19:16 <narakucrimson> : falta menos :P
19:16 <Snepif> : :D
19:16 <Snepif> : lo se :P
19:17 <narakucrimson> : 01:00:975 -
19:17 <narakucrimson> : borrale esa seccion D:
19:18 <narakucrimson> : no precisa que hagas update todavia, pero borrala y hace resnap
19:18 <Snepif> : listo
19:24 <narakucrimson> : ok update :3
19:25 <Snepif> : listo :D

I don't think that there are any further problems (timing seems pretty good now) that are holding this map from having a bubble!

Good luck!
inb4: Someone pops this because of the timing :P
Topic Starter
Snepif
Aaaaaaaaaaaaaw yeah!! Thanks so much naraku >.<
mancuso_JM_
Ya te lo dije en el chat del juego te mereces estrellas por la bubble xD
Breeze
Red : Unrankable/error staff
Blue : Important things that I think you'd better fix
Black : Just suggestions

General

  1. Inconsistency in uninherited (red) timing sections:
    [Easy] is missing a 45500 offset, 130 BPM red line, and a 128136 offset, 130 BPM red line
    [Hard] has an extra 60975 offset, 130 BPM red line

Easy

  1. 02:07:431 (1) - Unsnapped slider (end)

AlrdyExist's Blizzard

  1. 00:44:589 (8) - Unsnapped slider (end).
    00:45:961 (1) - Unsnapped slider (end).
    03:30:293 (6) - Unsnapped slider (end).

Make sure your red lines are the same and fix those unsnapped slider, then send me a forum PM or connect me in game for a recheck
Breeze
Red : Unrankable/error staff
Blue : Important things that I think you'd better fix
Black : Just suggestions

Easy

  1. 03:55:206 (2) - Remove clap and add clap to 03:54:976 (1) slider end

Hard

  1. 03:00:849 (T) - Useless timing section
  2. 02:40:777 (T) - ^
  3. 02:38:949 (T) - ^

AlrdyExists' Bizzard

  1. 01:00:045 (1) - shouldn't this slider ends at 01:00:506?
  2. 02:52:890 (5) - Here looked kinda messed up

    how about move this slider to left side and then exchange the head and tail of 02:53:582 (6)?, like this
    136,232,172890,2,0,B|127:211|101:189|67:189|46:199,2,105,0|2|0
    72,111,173582,2,0,B|104:64|172:24|256:0|340:24|408:64|440:112,1,420,2|2
  3. 03:45:285 (3) - Hmm, I fell extend this slider to 03:45:977 seems better?

Yay, folk metal rock, love it
Oh, just make sure one thing, is this a Italian song?
call me back for a rank after changes then, no kudos for this post

Topic Starter
Snepif

Breeze wrote:

Red : Unrankable/error staff
Blue : Important things that I think you'd better fix
Black : Just suggestions

Easy

  1. 03:55:206 (2) - Remove clap and add clap to 03:54:976 (1) slider end. Done

Hard

  1. 03:00:849 (T) - Useless timing section. Deleted
  2. 02:40:777 (T) - ^ Not useless at all o.o
  3. 02:38:949 (T) - ^ Deleted

AlrdyExists' Bizzard

  1. 01:00:045 (1) - shouldn't this slider ends at 01:00:506? Fixed
  2. 02:52:890 (5) - Here looked kinda messed up
    [attachment=1:c8246].jpg[/attachment:c8246]
    how about move this slider to left side and then exchange the head and tail of 02:53:582 (6)?, like this
    136,232,172890,2,0,B|127:211|101:189|67:189|46:199,2,105,0|2|0
    72,111,173582,2,0,B|104:64|172:24|256:0|340:24|408:64|440:112,1,420,2|2
    [attachment=0:c8246]1.jpg[/attachment:c8246] Done
  3. 03:45:285 (3) - Hmm, I fell extend this slider to 03:45:977 seems better? Done

Yay, folk metal rock, love it. Folk power metal or something like that lol :)
Oh, just make sure one thing, is this a Italian song? The band is italian, but the lyrics are english
call me back for a rank after changes then, no kudos for this post


Thanks a lot :)
Breeze
Rock N' Roll
RANKED
spboxer3
Congratz~;)
Aleks719
yeah, nice B)
mancuso_JM_
WIII!!! TE FELICITO INTI!! TIEMPO DE JUGARLA COMO RANKED :P
TheMacca
Awesome! We want more Elvenking maps!
narakucrimson
I remember when I got my first map ranked. I didn't get any congratulatory comment on the thread and I kind of felt alone, showing the little I could do to the community. It wasn't a very nice feeling.

Now here you are, backed up by your brothers and a bunch of people who showed interest in your work. I'm glad that it was this way :) I'm happy that you didn't do this so alone. And I hope that I have been helpful in this process ^^

Congratulations, Inti!
Qliphoth_old
Buena onda chabón, felicitaciones! o/
Backstabber
This was rather awesome! Thank you very much, this is an excellent of how to map metal. Keep going!
Topic Starter
Snepif
Thanks everyoneeee *cries* i am so freaking happy.. And thanks everyone who modded, helped in some way, and of course played. Hehe ^^
Topic Starter
Snepif

narakucrimson wrote:

I remember when I got my first map ranked. I didn't get any congratulatory comment on the thread and I kind of felt alone, showing the little I could do to the community. It wasn't a very nice feeling.

Now here you are, backed up by your brothers and a bunch of people who showed interest in your work. I'm glad that it was this way :) I'm happy that you didn't do this so alone. And I hope that I have been helpful in this process ^^

Congratulations, Inti!
Actually I didn't expect it to be ranked when I woke up lol, strange but nice feeling. Thanks a lot Naraku, siempre estabas ayudando ^^
sospk0011
저 1280만 점 나왔습니다.
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