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bradbreeck - Yummy Yummy

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Topic Starter
MasterHerobrine
This beatmap was submitted using in-game submission on 25 июня 2018 г. at 18:34:41

Artist: bradbreeck
Title: Yummy Yummy
Source: We Bare Bears
Tags: soundtrack cartoon network bear panda daniel chong wbb grizzly panda panpan ice
BPM: 129
Filesize: 11593kb
Play Time: 01:02
Difficulties Available:
  1. Easy (1,5 stars, 65 notes)
  2. Hard (2,7 stars, 132 notes)
  3. Normal (1,94 stars, 102 notes)
  4. Yummy! (3,34 stars, 156 notes)
Download: bradbreeck - Yummy Yummy
Download: bradbreeck - Yummy Yummy (no video)
Information: Scores/Beatmap Listing
---------------
Easy by Me

Normal by Me

Hard by Me

Yummy! by Me

Redownload, if you downloaded before 7/05/17. Added Hard diff because of big SR difference.

hope this one will be #1.
Sooslick
Сделано неплохо, но что заметно во всех картах - это слегка скачущий спейсинг между нотами-слайдерами.
А так особо придираться не к чему.

Easy
SPOILER
не вписывается в ритм нота 00:12:665
по сравнению с 00:00:340
00:04:060 и им подобным

Аналогично для концовки
01:02:200

слайдер в конце выползает за музыку и хитсаунд звучит в тишине
01:02:898

Большой спейсинг
00:04:060
Так как Easy - это совсем для новичков, все должно быть ровно и четко - ритм, спейсинг и комбо-последовательности. Особенно в начале.

По сравнению с нормалом, здесь какое-то злоупотребление слайдерами с реверсом


Normal
SPOILER
00:11:386
как и в easy, выбивается из ритма

Скачущий спейсинг:
00:30:107

в редакторе эта нота чутка выезжает за нижний край экрана, а в игре частично перекрывается шкалой аккуратности:
00:34:526


Yummy
SPOILER
Если не брать в расчет неравномерный спейсинг в комбо-секциях, то прицепиться можно только к паре мелочей:

не совсем симметричное расположение объектов здесь:
00:38:479

слайдер 00:41:967 перекрывает эту ноту 00:42:433

ну и снова финальный слайдер уполз куда-то за музыку

Плюс слишком большой скачок в НР drain по сравнению с нормалом
nextplay
Hi o/

[General]

Would it be possible to get an BG with Higher Quality?
Add Hitsounds
00:03:828 (Green Line) Should be 1,00x because SV Changes are too hard for Newbies (Easy)
Check AiMod

[Easy]

You should increase the OD to 2 and the HP to 2 aswell

00:07:781 (2) - NC
00:09:642 (4) - NC
00:15:223 (3) - ^
00:17:084 (5,6) - Switch the 6 with 5 (NC)
00:18:944 (4) - NC
00:23:130 - NC here 00:22:200 (2) or here 00:23:130 (3)
00:24:526 (5,1) - Switch them (NC)
00:26:851 (3) - NC
00:28:712 (5) - ^
and a lot more...

00:13:828 (1) - The Reverse is not important and I don't really like the Rythm Choice either. You should make it like this https://osu.ppy.sh/ss/7415687 because you are following the Vocals in the Complete Map/Diff
00:24:991 This is better https://osu.ppy.sh/ss/7415740
00:24:526 (5,2) - Slidertail from 2 is not right stacked with the 5
00:39:874 (3,4,5,6,7) - Only from the looking I can say you that this is completely too Hard for Easy and Normal Diffs.
00:45:456 (1,3) - Slidertails are not right Stacked

Yummy has a lot of Insane Patterns. I'm not going to point it out now.

GL :D
Topic Starter
MasterHerobrine

nextplay wrote:

Hi o/

[General]

Would it be possible to get an BG with Higher Quality? I tried to find good BG but Google doesn't found good resolution.
Add Hitsounds It's already added :p
00:03:828 (Green Line) Should be 1,00x because SV Changes are too hard for Newbies (Easy) Made this moment easier by making some space from sliders.
Check AiMod Checked, changed timing preview in Yummy! diff.

[Easy]

You should increase the OD to 2 and the HP to 2 aswell

00:07:781 (2) - NC Placed.
00:09:642 (4) - NC Here is same tone of vocals.
00:15:223 (3) - ^ There is NC that following starting beats.
00:17:084 (5,6) - Switch the 6 with 5 (NC)
00:18:944 (4) - NC
00:23:130 - NC here 00:22:200 (2) or here 00:23:130 (3)
00:24:526 (5,1) - Switch them (NC)
00:26:851 (3) - NC
00:28:712 (5) - ^
and a lot more...

Another NCs was placed.

00:13:828 (1) - The Reverse is not important and I don't really like the Rythm Choice either. You should make it like this https://osu.ppy.sh/ss/7415687 because you are following the Vocals in the Complete Map/Diff Fixed
00:24:991 This is better https://osu.ppy.sh/ss/7415740 Done
00:24:526 (5,2) - Slidertail from 2 is not right stacked with the 5 Don't see the problem
00:39:874 (3,4,5,6,7) - Only from the looking I can say you that this is completely too Hard for Easy and Normal Diffs. Fixed
00:45:456 (1,3) - Slidertails are not right Stacked Fixed

Yummy has a lot of Insane Patterns. I'm not going to point it out now. It's the final diff. If will needed Hard, I map a 4th diff.

GL :D
Thx for mod.

Sooslick wrote:

Сделано неплохо, но что заметно во всех картах - это слегка скачущий спейсинг между нотами-слайдерами.
А так особо придираться не к чему.

Easy
SPOILER
не вписывается в ритм нота 00:12:665
по сравнению с 00:00:340
00:04:060 и им подобным

Аналогично для концовки
01:02:200

слайдер в конце выползает за музыку и хитсаунд звучит в тишине
01:02:898

Большой спейсинг
00:04:060
Так как Easy - это совсем для новичков, все должно быть ровно и четко - ритм, спейсинг и комбо-последовательности. Особенно в начале.

По сравнению с нормалом, здесь какое-то злоупотребление слайдерами с реверсом


Normal
SPOILER
00:11:386
как и в easy, выбивается из ритма

Скачущий спейсинг:
00:30:107

в редакторе эта нота чутка выезжает за нижний край экрана, а в игре частично перекрывается шкалой аккуратности:
00:34:526


Yummy
SPOILER
Если не брать в расчет неравномерный спейсинг в комбо-секциях, то прицепиться можно только к паре мелочей:

не совсем симметричное расположение объектов здесь:
00:38:479

слайдер 00:41:967 перекрывает эту ноту 00:42:433

ну и снова финальный слайдер уполз куда-то за музыку

Плюс слишком большой скачок в НР drain по сравнению с нормалом
Большинство вещей поправил, спасибо за мод, я принимал мод пораньше, по-этому уже не помню что фиксил, а что нет. :(
-CD
Yummy!
00:01:735 (5) - Stack this note on the end of slider (3)

00:04:526 (2) - Stack that on the end of slider (4)

01:02:433 (4) - Just end the song there. No reverse slider.

Not much to mod here. good map
Topic Starter
MasterHerobrine

JayJay-San wrote:

Yummy!
00:01:735 (5) - Stack this note on the end of slider (3)

00:04:526 (2) - Stack that on the end of slider (4)

01:02:433 (4) - Just end the song there. No reverse slider.

Not much to mod here. good map
Thx for mod. Fixed stacks. I hope that will my last map which are not ranked. ^^

Whoa, 2 kudosu for 3 suggestions O_o
Rad-
Hello, from my queue

General
- Seems like osu can't show .mp4 videos (at least on my end) try getting avi
- Your background image is too blurry, even if it is on the right size (1366x768 / 16:9) it shouldn't look this bad for ranking.

Easy
Circle size should be bigger for a Easy, make it CS3
00:04:526 (3) - New Combo
00:07:316 (2,1) - Switch NC and try making circle 00:07:316 (2) - alot closer to the previous slider, this is like a jump on this difficulty
00:07:781 (1,2,3,4) - please don't make rhythm on an Easy so hard to follow, make it very basic for beginners, like only using white ticks
00:14:758 (2) - This slider is just confusing for this low difficulty, both where it starts, which is overlapped by the previous slider, and where it ends, stacked on top of the next slider with a dramatic rhythm change.
00:34:293 (1) - Do not use short repeating sliders (that repeat more than once and are too close to the next object) on an Easy, too hard for beginners
00:40:805 (4) - You will also have to avoid all these stackings on sliders for an Easy, you should use distance snapping to make it easier for reading

I have to say but the only part that is rightly mapped to the rhythm for an easy is from 00:21:270 - to 00:33:828 -, the rest really needs a serious remapping to follow this example


Hmm, on Normal you basically have the same situations, except here you can use the red ticks for clicks, as long as you don't abuse them ofc, but avoid using repeating sliders that repeat itself more than once. Also instead of using 1.4x spacing on every part, you should increase slider velocity as sliders appear to go really slowly and then have these bit jumpy single taps, so this increases the overall flow of the map to make it more consistent.
Also on Normal, avoid using too many single taps straight 00:41:270 (4,5,6,7) - as it becomes hard for a beginner. Reduce these by replacing with a slider or something.

Also you don't use claps on red ticks, you should use them on 2/4s and 4/4s of the beat (check timing tab's top right corner to see what i'm talking about) on normal and hard at least, as those are most noticeable.

On Hard, i can tell you at least that if you change the slider speed for a certain slider, you should give that slider a new combo to differenciate, and then a new combo when the speed changes again, like here 00:21:502 (2) - NC this, you did right on the new combo of the slow slider but you should give to the following object for not being part of the same speed


That's all i can say for now, hope you manage to fix these issues at least. Good Luck!
Topic Starter
MasterHerobrine

Rad- wrote:

Hello, from my queue

General
- Seems like osu can't show .mp4 videos (at least on my end) try getting avi
- Your background image is too blurry, even if it is on the right size (1366x768 / 16:9) it shouldn't look this bad for ranking.

Easy
Circle size should be bigger for a Easy, make it CS3
00:04:526 (3) - New Combo
00:07:316 (2,1) - Switch NC and try making circle 00:07:316 (2) - alot closer to the previous slider, this is like a jump on this difficulty
00:07:781 (1,2,3,4) - please don't make rhythm on an Easy so hard to follow, make it very basic for beginners, like only using white ticks
00:14:758 (2) - This slider is just confusing for this low difficulty, both where it starts, which is overlapped by the previous slider, and where it ends, stacked on top of the next slider with a dramatic rhythm change.
00:34:293 (1) - Do not use short repeating sliders (that repeat more than once and are too close to the next object) on an Easy, too hard for beginners
00:40:805 (4) - You will also have to avoid all these stackings on sliders for an Easy, you should use distance snapping to make it easier for reading

I have to say but the only part that is rightly mapped to the rhythm for an easy is from 00:21:270 - to 00:33:828 -, the rest really needs a serious remapping to follow this example


Hmm, on Normal you basically have the same situations, except here you can use the red ticks for clicks, as long as you don't abuse them ofc, but avoid using repeating sliders that repeat itself more than once. Also instead of using 1.4x spacing on every part, you should increase slider velocity as sliders appear to go really slowly and then have these bit jumpy single taps, so this increases the overall flow of the map to make it more consistent.
Also on Normal, avoid using too many single taps straight 00:41:270 (4,5,6,7) - as it becomes hard for a beginner. Reduce these by replacing with a slider or something.

Also you don't use claps on red ticks, you should use them on 2/4s and 4/4s of the beat (check timing tab's top right corner to see what i'm talking about) on normal and hard at least, as those are most noticeable.

On Hard, i can tell you at least that if you change the slider speed for a certain slider, you should give that slider a new combo to differenciate, and then a new combo when the speed changes again, like here 00:21:502 (2) - NC this, you did right on the new combo of the slow slider but you should give to the following object for not being part of the same speed


That's all i can say for now, hope you manage to fix these issues at least. Good Luck!
Re-watched Easy and Normal and fixed some stuff in Hard. I'll gonna find good BG and make an .avi video.
BitCritterSpyro
I came extremely late.

[General]

Maybe move the end of the Kiai to 01:02:433 -, since the last note for every instrument and such is played at that point.

[Easy]

minor complaints:
- While these may not necessarily matter, for the sake of cleaner visibility (when other people come to mod), you should probably delete the timing points in this picture (the ones before the Kiai time). All hitobjects at that point end up being at a 35% volume, anyway

00:32:898 (4) - Possibly put a new combo here?

moderate complaints:
00:13:828 (1) - You don't really implement this sort of back-and-forth anywhere else in the map to match with the "Yummy"s, with the length and the amount of repeats. Plus, I remember seeing in an older rule that a slider that repeats this many times is a bit risky to implement. For now, it seems fine, but keep this slider in mind if it proves to be a bit problematic later on.
00:18:479 (1) - Sort of the same thing as above, but with the length of this slider constituting the repeat rate, this is much riskier to keep. My best suggestion to fix this problem is to shorten that slider and add a new hit circle -- something like this:




[Normal]

- timing points at the beginning again.

00:17:549 (1) - New Combo?

That's all I can really point out for now. I hope you find at least one of my points helpful.
Topic Starter
MasterHerobrine

BitCritterSpyro wrote:

I came extremely late.

[General]

Maybe move the end of the Kiai to 01:02:433 -, since the last note for every instrument and such is played at that point.

[Easy]

minor complaints:
- While these may not necessarily matter, for the sake of cleaner visibility (when other people come to mod), you should probably delete the timing points in this picture (the ones before the Kiai time). All hitobjects at that point end up being at a 35% volume, anyway
It was placed to mute the 1 circle because there are a loud clap in a song.
00:32:898 (4) - Possibly put a new combo here? Placed on 5

moderate complaints:
00:13:828 (1) - You don't really implement this sort of back-and-forth anywhere else in the map to match with the "Yummy"s, with the length and the amount of repeats. Plus, I remember seeing in an older rule that a slider that repeats this many times is a bit risky to implement. For now, it seems fine, but keep this slider in mind if it proves to be a bit problematic later on. Yea, it can be bad for Novice players, made it easier.
00:18:479 (1) - Sort of the same thing as above, but with the length of this slider constituting the repeat rate, this is much riskier to keep. My best suggestion to fix this problem is to shorten that slider and add a new hit circle -- something like this:

I fixed it, but in another way, that fits my style of mapping.


[Normal]

- timing points at the beginning again. Deleted.

00:17:549 (1) - New Combo? Here it not needed, but I placed it on another parts.

That's all I can really point out for now. I hope you find at least one of my points helpful.
TaliNation
Hi !
Just some minor details:

Yummy!
- 00:20:805 (1) - I think if you want to keep this SV change you shall snap this slider just a little bit on the right


Normal
- 00:37:316 (2) - You shall stack this circle with this one 00:38:712 (4) for aesthetic
- 00:43:130 (7) - Same with this circle and this slider head 00:44:060 (2)

That's all, good map overall :)
Topic Starter
MasterHerobrine

TaliNation wrote:

Hi !
Just some minor details:

Yummy!
- 00:20:805 (1) - I think if you want to keep this SV change you shall snap this slider just a little bit on the right It's already fine.


Normal
- 00:37:316 (2) - You shall stack this circle with this one 00:38:712 (4) for aesthetic done
- 00:43:130 (7) - Same with this circle and this slider head 00:44:060 (2) done

That's all, good map overall :) thx <3
-Keitaro
from queue

i know you should mod first but idc

[General]
Try to keep osz files under 10MB, or 30MB if you include a video/storyboard. Videos and storyboards can generally be decreased in size by lowering the quality of the video or trimming/resizing storyboard elements.
Since this is only a 1 minute map, you can downscale the video, its exceed 30MB of total lol, the video also takes 29MB

[Timing]
00:07:316 - Metronome reset
00:13:827 - ^
00:55:223 - ^ also start kiai here

[All diff]
00:51:967 - break starts here

[Easy]
00:04:060 - Why didnt map this, you map 00:00:340 (1) - before.
00:12:898 (3,2) - imo, overlap doesnt looks good on Easy diff
00:17:084 (5,1) - Also stacking doesnt good for new players
00:19:409 - Where's this sound, you map it in previous and next pattern :/
00:24:991 (1,2) - Doesnt looks good and fix spacing
00:43:130 (5) - same as above
00:56:619 (2,4) - stack perfectly

[Normal]
00:20:339 (1,2,3) - Incosistent pattern with 00:07:781 (2) - 00:11:502 (1) - 00:14:758 (3) - 00:16:619 (3) - 00:18:479 (1) -
00:36:153 (1,2,3) - imo, these seems weird
00:42:200 (6) - since you're following vocal here, end it 00:42:433 and a slider 00:42:665 -

[Hard]
Overall the usega of finish hitsound is incosistent .-.
00:08:944 (3) - what is dis finish

[Yummy]
wtf 1/16

00:06:851 (4) - tail's sound too loud
00:09:642 (3,4) - blanket
00:19:409 (1,2,3,4,5) - can be better imo


dont forget to mod my map xd
anyway gl~
FiddleBlue
Hello from your queue.
K-pop in a Western show? This is interesting.
Map for M4M: https://osu.ppy.sh/s/613519
General
Some nitpicking, but those combo colors are weird. I know it's a reference to the show, but perhaps adding more variation to just pink.
More nitpicking, but I think the background picture could be better. The song is played when they're dancing competing. So I think a background where on of them dances, or having a dance-like atmosphere is suitable.
More more nitpicking, but the preview point is too short. It lasted for five seconds. Perhaps make it on another place like 00:35:921 - ?
Video feels out of sync. Try changing the offset.
00:13:828 - There should be a red timing point here.
Easy
00:11:502 (2) - Make circle a full beat. It feels odd.
00:18:479 (1,2) - Weird because it only happens once.
00:55:688 (1,2,3,4,1,2,3) - Try putting a variation of circles too.
Normal
CS 3.7 seems too high for a normal difficulty. Perhaps making it 3?
00:05:688 (1) - Remove NC and place on 00:04:526 (4) - instead? Because of the YUMMY!
Hard
Maybe putting it on AR7 to make it different than the YUMMY! diff.
Hard is 2.7*? :thinking:
00:01:735 - Weird pause. There's a sound here.
00:04:060 - ^
00:05:579 - ^
00:05:688 (3,4,5) - Weird pattern, as it doesn't correlate with the vocal, especially the slider. Why don't you copy 00:04:293 (5,1,2) - or do the same thing with the YUMMY! diff on the same part?
00:08:712 - A loud sound here. Circle or a slider here.
00:19:874 (1) - Weird NC as the last two of the same section doesn't have an NC.
00:41:735 (5,6) - Why don’t you make this the same thing with 00:38:014 (1,2,3,4) - with the circles.
00:49:177 (1) - Why put a spinner on an interesting part?
00:57:781 (7,8,9) - Why not make this the same thing with 01:01:735 (6,7,8,9) - ? I think it's more appropriate due to the vocal being different on that part.
YUMMY!
00:08:712 - A sound here. Why don't you try making the previous slider repeat or a circle?
00:11:386 (8) - No sound here.
00:21:619 (2) - ^
00:14:758 (3,4) - Perhaps making these as circles instead, to emphasize those, "Yummy, yummy."
In addition, you can change 00:15:688 (5,6) - to simply slider as it's similar to the rest.
00:49:177 (1) - Why not map this part instead of simply a spinner?
Good luck on your mapset!
I'll be expecting your mod.
Topic Starter
MasterHerobrine

Error- wrote:

from queue

i know you should mod first but idc

[General]
Try to keep osz files under 10MB, or 30MB if you include a video/storyboard. Videos and storyboards can generally be decreased in size by lowering the quality of the video or trimming/resizing storyboard elements.
Since this is only a 1 minute map, you can downscale the video, its exceed 30MB of total lol, the video also takes 29MB oh damn. 30,2MB ;_; Fixed.

[Timing]
00:07:316 - Metronome reset Fixed
00:13:827 - ^ Nah. It's already okay.
00:55:223 - ^ also start kiai here Fixed

[All diff]
00:51:967 - break starts here it's fine, because there is better break imo

[Easy]
00:04:060 - Why didnt map this, you map 00:00:340 (1) - before.
00:12:898 (3,2) - imo, overlap doesnt looks good on Easy diff Fixed
00:17:084 (5,1) - Also stacking doesnt good for new players ^ fixed by suggestion already
00:19:409 - Where's this sound, you map it in previous and next pattern :/ Fixed :/
00:24:991 (1,2) - Doesnt looks good and fix spacing ^
00:43:130 (5) - same as above ^
00:56:619 (2,4) - stack perfectly it's perfectly stacked lol

[Normal]
00:20:339 (1,2,3) - Incosistent pattern with 00:07:781 (2) - 00:11:502 (1) - 00:14:758 (3) - 00:16:619 (3) - 00:18:479 (1) - Fixed
00:36:153 (1,2,3) - imo, these seems weird it's fine, but slighty made it more beatifully
00:42:200 (6) - since you're following vocal here, end it 00:42:433 and a slider 00:42:665 - Yeah, done

[Hard]
Overall the usega of finish hitsound is incosistent .-. It's fine with default skin lol
00:08:944 (3) - what is dis finish yeah. what is dis. removed.

[Yummy]
wtf 1/16 lol

00:06:851 (4) - tail's sound too loud It's maximum as possible not loud sound.
00:09:642 (3,4) - blanket
00:19:409 (1,2,3,4,5) - can be better imo It's nice imo.


dont forget to mod my map xd
anyway gl~ thx~
Froskya

Hi! NM from my queue!

General


  1. Добавь видео в Easy
  2. Диффы заканчиваются в разное время
  3. Сделай в Normal, Hard, Yummy! похожие НК, как и в Easy


Easy


  1. 00:03:828 – удали тайминг поинт
  2. 00:04:526 - ^ т.к. у тебя уже есть такой же
  3. 00:55:688 - ^
  4. 00:07:316 – нельзя использовать 2 тайминг линии, если у них меняется только уровень громкости. Удали то, что с 5%
  5. 00:22:200 (1) – убери НК
  6. 00:30:572 (1) - ^
  7. 00:33:363 (1) - ^
  8. 00:24:990 (5) – сделай НК
  9. 00:32:898 (7) - ^
  10. 00:26:851 (7,1) – не очень выглядит
  11. 00:41:735 (3,1) - ^
  12. 00:44:526 (2,4) - ^


Normal


  1. 00:02:200 (2,3,4,1) – что с флоу?
  2. 00:34:293 (3,4,5,6) – плохая идея, новички могут просто не прожать это
  3. 00:42:664 (7,2,3,5) – пофиксь, некрасиво же
  4. 01:02:200 (2) – удали и сделай на 01:02:199 – круг, а на 01:02:432 – слайдер до 01:02:897
  5. 00:55:688 - удали тайминг поинт т.к. у тебя уже есть такой же


Hard


  1. Тайминг > Пересчитать длины слайдеров > Пофиксить то, что не находится на 1/2
  2. 00:12:665 (6) – x:448 y:228
  3. 00:23:130 (3,4,1) – сделай стаком
  4. 00:38:944 (1,1) - пофиксь, некрасиво же
  5. 01:01:735 (6,7,8) – импрув ит
  6. 01:02:432 (9) – сделай слайдером до 01:02:897


Yummy!


  1. Что со скоростями в тайминг поинтах? Сорь, но не могу модить карту, в которой постоянно меняется скорость


Good luck!

Topic Starter
MasterHerobrine

Revialink wrote:

Hi! NM from my queue!

General


  1. Добавь видео в Easy Добавил.
  2. Диффы заканчиваются в разное время Исправил
  3. Сделай в Normal, Hard, Yummy! похожие НК, как и в EasyНе вижу здесь особой причины переделывать НК, если скажешь - я сделаю, пока не понимаю зачем, т.к. они нормально стоят.


Easy


  1. 00:03:828 – удали тайминг поинт Вынужден оставить, для сохранения слайдеров.
  2. 00:04:526 - ^ т.к. у тебя уже есть такой же^
  3. 00:55:688 - ^ Убрал
  4. 00:07:316 – нельзя использовать 2 тайминг линии, если у них меняется только уровень громкости. Удали то, что с 5% Удалил
  5. 00:22:200 (1) – убери НК Убрал
  6. 00:30:572 (1) - ^ ^
  7. 00:33:363 (1) - ^ ^
  8. 00:24:990 (5) – сделай НК Сделал
  9. 00:32:898 (7) - ^ ^
  10. 00:26:851 (7,1) – не очень выглядит Как по мне, нормально выглядит.
  11. 00:41:735 (3,1) - ^ Здесь два разных паттерна для разных слов и всё нормально...
  12. 00:44:526 (2,4) - ^ ^


Normal


  1. 00:02:200 (2,3,4,1) – что с флоу?
  2. 00:34:293 (3,4,5,6) – плохая идея, новички могут просто не прожать это
  3. 00:42:664 (7,2,3,5) – пофиксь, некрасиво же
  4. 01:02:200 (2) – удали и сделай на 01:02:199 – круг, а на 01:02:432 – слайдер до 01:02:897
  5. 00:55:688 - удали тайминг поинт т.к. у тебя уже есть такой же


Hard


  1. Тайминг > Пересчитать длины слайдеров > Пофиксить то, что не находится на 1/2
  2. 00:12:665 (6) – x:448 y:228
  3. 00:23:130 (3,4,1) – сделай стаком
  4. 00:38:944 (1,1) - пофиксь, некрасиво же
  5. 01:01:735 (6,7,8) – импрув ит
  6. 01:02:432 (9) – сделай слайдером до 01:02:897


Yummy!


  1. Что со скоростями в тайминг поинтах? Сорь, но не могу модить карту, в которой постоянно меняется скорость


Good luck!

Пока ответил на изи, потом доотвечу на нормал и хард.
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