hoLysoup wrote:
i love your maps
☆~
Your message is too short. Please do not post messages like "star", and make sure you are constructively adding to the thread in question.
thanks!! ^ ^
hoLysoup wrote:
i love your maps
☆~
Your message is too short. Please do not post messages like "star", and make sure you are constructively adding to the thread in question.
Em... Odaril, did you see how it works? Imo, it looks pretty good in-game...Odaril wrote:
- pause-back.png pause-retry.png and pause-continue.png are all too big (the maximum dimensions are 398*116
Confirmed. Popping for now.Aleks719 wrote:
Oh, my... ;~;
Check tags in Normal :
"Aira Aria" instead of "Aria" only. Remove "Aira" if it possible
tags in Easy :
"Aira" instead of "Aria". Change it too please...
Very nice skin, star for you :>
Odaril wrote:
Confirmed. Popping for now.Aleks719 wrote:
Oh, my... ;~;
Check tags in Normal :
"Aira Aria" instead of "Aria" only. Remove "Aira" if it possible
tags in Easy :
"Aira" instead of "Aria". Change it too please...
Very nice skin, star for you :>
Here's a mod, too:
GeneralAll fixed
- Tags are inconsistent as stated above.
- pause-back.png pause-retry.png and pause-continue.png are all too big (the maximum dimensions are 398*116
- So does scorebar-colour.png (the maximum size is 646x13). If you want to make sure that your scorebar-colour fits into the bg, give both the right size (you'll need extra transparency on the scorebar-bg).
- Make the center easier to see in the spinner circle ? Some people (like me >.>) spin very closely to the center, and this one's difficult to see, which makes spinning hard for them.
- It's better for kiai times to end or start on white ticks because it makes more sense musically. Consider fixing that. :/
- Please keep the kiai times consistent, at least for your diffs.
Aoi's EasyNormal
- This is just my opinion about the map: I don't really like repeat sliders with more than 1 repeat as they usually make the player stop their cursor on top of them and break the flow, and this map uses a lot of them. Also, the constant 1/1 and 2/1 rhythms become quite plain after a while, so I think it would have been better to try using more different rhythms based on the song. What you did in the beginning until the first spinner is good, because you used varied rhythms that still make sense and flow well (the 2-repeats slider being well placed), but it becomes suddenly unflowy after the spinner, with repeated bland rhythms and patterns (regular 1/1 with 2-repeats sliders). The comboing is also very inconsistent, so here's a full mod for it: Fixed some of them
- 00:07:771 (3) - Add a new combo to be consistent with your comboing after. fixed
- 00:28:031 (1) - Remove new combo to be consistent with your comboing. fixed
- 00:31:148 (1) - Same. Also, this slider is bugged: the sliderslide is still hearable despite the silenced custom one. You might have to delete this slider and re-make it. fixed
- 00:35:823 (3) - Add a new combo to be consistent with your comboing. fixed
- 00:37:382 (1) - Remove new combo to be consistent with your comboing. fixed
- 00:51:408 (3,1) - Swap new combos to be consistent with your comboing. fixed
- 00:54:330 (3) - Add a new combo to cut the combo that would otherwise be too long. fixed
- 01:00:758 (5) - Add a new combo to stay consistent with your comboing. fixed
- 01:06:992 (3) - Add a new combo here, because the vocals go for a whole new sentence. fixed
- 01:31:927 (1,2,1,2) - Shouldn't these all end 1/2 later to match the vocals ? fixed
- 01:41:278 (3) - Add a new combo here to be consistent with your comboing. fixed
- 01:56:473 (1,2) - Swap new comboes - it makes more sense with the song this way, because the new combo would then match the melody change in the vocals. fixed
- 02:06:018 (4) - Add a new combo to cut the long combo. fixed
- 02:07:577 (5) - This slider is quite badly placed, because it makes you miss a new combo (needed for consistency). I'd just suggest to place a note on the red tick and forget about a note on the white one for consistency with the rest of the map. fixed
- 02:12:447 (3) - Add a new combo to stay consistent with your comboing. fixed
- 02:56:083 (3,1) - I think it'd be better to swap the new combos here, it would make more sense and make the combos more even. Might have to add a new combo on 02:59:200 (3) - as well then. fixed
- 03:25:693 (1) - Remove new combo to stay consistent with your comboing. fixed
- 03:30:369 (3) - Add a new combo to stay consistent with your comboing. fixed
- 03:42:836 (4) - Same. fixed
- 03:45:953 (6) - Same. fixed
- 03:49:070 (1) - This is just my opinion, but I tend to think such kick sliders are confusing for an Easy. This one could be fine though, because it's in the end of the song and the player had more than enough times hearing that rhythm to guess the number of repeats, but the slider feels out of place because it introduces lots of 1/2 in a very majoritarily 1/1 diff. fixed
Okamiroy's Hard
- This is just my opinion about the map: a bit hard for a Normal. There are too many 1/2 to my taste, but I guess it offers a nice spread, so it could be fine. The comboing is quite inconsistent, though, and there are some parts that don't fit the song at all.
- 00:09:330 (1) - Remove new combo to stay consistent in your comboing. fixed
- 00:12:447 (1) - Same. fixed
- 00:23:356 (4,1) - Swap new combos to stay consistent in your comboing. fixed
- 00:28:031 (1) - Remove the new combo to stay consistent with your comboing. fixed
- 00:34:265 (1) - Same. fixed
- 00:37:382 (1) - Same. fixed
- 00:40:499 (1) - Same. fixed
- 00:42:057 (4) - Add a new combo to stay consistent with your comboing. fixed
- 00:59:200 (1) - Remove the new combo to stay consistent in your comboing. fixed
- 01:33:486 (1) - Remove new combo to stay consistent in your comboing. fixed
- 01:45:953 (1) - Same. fixed
- 01:54:330 (2,3,4) - I don't think there should be so much 1/2 here. The vocals go for a held note, and the drums keep a constant 1/1 rhythm, so there's nothing in the song that justifies these. Also, for a Normal, adding beats like that might prove confusing. fixed
- 02:06:018 (6) - Add a new combo here to cut the very long combo. (it makes sense with the vocals) fixed
- 02:10:109 (2,4,5) - I don't think there should be so much 1/2 here. The vocals go for a held note, and the drums keep a constant 1/1 rhythm, so there's nothing in the song that justifies these. Also, for a Normal, adding beats like that might prove confusing. fixed
- 02:29:395 (4,6) - Add new combos on these to cut the very long combo. The first one marks the new sentence in the vocals, and the second one the instrument change. If you add the second one, remove 02:32:706 (1) - as you're still mapping to the same instrument. fixed
- 03:02:317 (5) - Add a new combo here to mark the new melody phrase. fixed
- 03:23:940 (5) - Add a new combo here, as you change from an instrument to the vocals. fixed
- 03:33:486 (1) - This slider doesn't make sense... Nothing in the song calls for 1/2 here. It's also confusing, as all sliders before had less than 2 repeats, and this one has 3 without anything in the song justifying it. fixed
- 03:44:395 (1) - Remove new combo to stay consistent in your comboing. fixed
- 03:47:512 (1,2) - Swap the new combos to stay consistent in your comboing. fixed
- 03:50:629 (1) - Remove the new combo to stay consistent in your comboing. fixed
- 03:55:304 (7) - Silencing beats like that is unrankable. It IS silenced: 5% isn't hearable here. Also add a new combo for consistency. fixed
Aria
- Max combo being 747 made me giggle.
- Don't set OD higher than AR. AR is here to help the player read the timing window necessary to hit a 300 (decided by OD), which means that you're giving false information. fixed
- HP drain is quite harsh. In the drain section, it goes extremely low. I think it'd be better to lower it. fixed
- I don't think any of the triples fit, but that's just my opinion. Also, the comboing has inconsistencies:
- 00:54:330 (5) - Add a new combo here to mark the new phrase in the melody of the vocals. Also add one on 00:56:083 (10) - to mark the instrument change. fixed
- 01:04:849 (4,1) - If you want to keep this comboing, swap the new combos. You're cutting a word in two with this comboing. D: fixed
- 01:15:564 (1) - Remove new combo here, nothing calls for it in the song (the instrument it is mapped on is still playing the same phrase). fixed
- 01:39:525 (1,2) - Swap new combos for consistency in your comboing. fixed
- 01:45:953 (4) - Add a new combo to stay consistent in your comboing. fixed
- 01:49:070 (6) - Add a new combo to mark the instrument change. fixed
- 01:51:992 (6) - Add a new combo to stay consistent in your comboing. fixed
- 02:07:577 (5) - Add a new combo to mark the instrument change. fixed
- 02:14:005 (5,1) - Swap new combos for consistency in your comboing. fixed
- 02:18:680 (5) - Add a new combo to stay consistent in your comboing. fixed
- 02:48:291 (3) - Add a new combo to stay consistent in your comboing. fixed
- 02:51:408 (3) - Same. fixed
- 03:11:667 (1,1) - Make these horizontally symmetrical ? It would look a lot nicer. fixed
- 03:30:174 (3) - Add a new combo to stay consistent in your comboing. fixed
- 03:44:395 (4) - Same. fixed
- 03:47:512 (5) - Same. fixed
- 03:50:629 (4) - Same. fixed
- 03:53:745 (5) - Same. fixed/*:m]
Insane
- End this at the same time as the other diffs ? fixed
- Having AR so much different from OD doesn't really make sense... fixed
- 00:25:693 (3) - Add a new combo here for consistency in your comboing. (see 00:17:122 (1,2,3,4,1,2,3,4) - ) fixed
- 00:38:161 (5) - Same. fixed
- 01:37:382 (5) - Same. fixed
- 01:49:752 (4) - I don't think there should be a note here. It links two parts of a combo that you have never linked before, and therefore that shouldn't be linked for consistency. Also add a new combo on 01:49:849 (5) - for consistency.
- 02:08:940 (1,2) - Swap new combos for consistency in your comboing. fixed
- 02:13:810 (5) - Add a new combo here to cut the long combo ? fixed
- 02:15:369 (9) - Add a new combo here for consistency. fixed
- 02:35:823 (6) - Add a new combo here for consistency and to highlight the symmetry in the melody and the map. fixed
- 02:58:810 (1) - Remove this new combo for consistency. fixed
- 03:11:667 - I suggest to make the break "start" here, as it's a strong point in the song.
- 03:21:408 (1) - Remove this new combo for consistency. fixed
The bold lines are a must-fix if you hope to get a rebubble from me. The rest is just here to make the map more consistent (thus better) and a few suggestions that I think would improve the quality.
- Seems fine. At least the new combos are consistent.
果断加音效Sandpig wrote:
这种洋洋洒洒的MOD看着就蛋疼
如果你因为Aira跑路没有加音效让我来做不如我给他加上……那个DIFF还是不错的
你决定吧
Odaril wrote:
Rechecking~
GeneralAoi's Easy
- why "hakase nano richang sleep" in tags ? fixed
- The kiai times are different in Normal and Insane... fixed
- The center of the spinner circle is quite hard to see while spinning. Some people use it to spin in very close circle around it, so it being hard to see prevents them from spinning right. fixed
- For all diffs, snap kiai times to white ticks. Having them on red ticks doesn't make much sense musically. fixed
Normal
- The first tag of this diff is "Aira" and not "Aria". fixed
- 00:31:148 (2) - I can still hear the sliderslide on this slider. I don't know how it happened, but it sounds quite weird.
- 01:38:161 (4) - Add a new combo to stay consistent in your comboing. fixed
- 01:55:304 (3) - I can hear the sliderslide on this slider despite the silenced custom one.
- 02:15:564 (1) - The clap on this sliderend sounds bad because it's on the wrong tick. Also, I think it'd be better to end this 1/2 later, as it would fix the vocals more and avoid having a 3/2 rhythm which could be confusing.
- 02:18:680 (1) - The clap sounds weird because it's on the wrong tick.
- Swap new combos to stay consistent in your comboing.
- 03:30:369 (1) - End this 1/2 later ? It would make more sense with the song (matching the vocals + getting the four notes of the violin) and get rid of the 3/2 rhythm which might be confusing.
- 03:49:070 (4) - Add a new combo to stay consistent in your comboing.
Okamiroy's Hard
- This diff has still "Aira" in tags. fixed
- 00:30:953 - The timing section here doesn't have custom 1 enabled, which makes the sliderslide hearable and sounds weird.
- 02:31:148 (3) - Add a new combo for consistency with 02:32:706 (1) -
- 03:33:486 (7) - Add a new combo for consistency.
- 03:55:304 (7) - Add a new combo for consistency.
Aria
- Looks fine.
Insane
- I don't think AR8 fits, because the song is very calm, and AR8 gives a feeling of speed that contrasts in a bad way with the song.
You didn't fix the tags...
- Seems fine.
osuplayer111 wrote:
[Normal]
03:33:486 (7) - New combo.
03:55:304 (7) - ^[/color] fixed
[Aria]
00:05:823 (3) - Not stacked properly.
02:42:252 (7,8,9,10) - This spacing doesn't seem so consistent to my eyes. fixed
03:11:667 (x) - The break here seems to be messed up.[/color] fixed
[Insane]
Score seems way too high imo, do something please.
01:01:343 (4,5,6) - These notes aren't stacked properly.
01:32:901 (3,4,5) - This spacing doesn't seem so consistent to my eyes. fixed
01:34:460 (3,4,5) - ^ fixed
03:34:265 (1) - Remove new combo. fixed
03:34:849 (2) - New combo.[/color] fixed
Not bad, popped for now though.
384,192,124460,2,0,B|396:264|324:312|256:288,1,19003:11:570 - Useless timing section, though I like this end of the slider as a soft finish instead anyway ;)
288,192,125044,1,8
316,96,125239,2,0,B|244:68|180:136|190:193,1,190
Thanks!Garven!Garven wrote:
Yaaay, it's done~ \o/ ^ ^ Thanks!!Garven!!
[General]
I didn't really like the text added onto the background for Aria's Insane difficulty. It doesn't fit the style of the image at all to me.
comboburst-0.png should be h-flipped so she's facing the correct direction. BG has changed but I don't know how to fix the comboburst-0.png
[Aoi's Easy]
00:54:330 (1,2) - Easily avoidable overlap fixed
00:52:771 (2,3,1,2) - ^ fixed
01:08:356 (2,3) - ^ fixed
01:31:927 (1,2) - ^ fixed
Blarg, there's a ton of tiny overlaps like this throughout the map. Address if you wish.
[Normal]
00:50:823 - This green line isn't snapped and is messing up your hitsounding fixed
01:16:343 - Extend the start of the break to here fixed
[Okamiroy's Hard]
00:56:083 (1,2) - This doesn't look good at all. :< fixed
00:58:226 (3,1) - Not quiiite aligned correctly fixed
02:03:096 (1,1) - This overlap was kind of :/ fixed
02:20:239 (1) - Start this at 02:20:044 - fixed
02:32:706 (5) - Remove whistle from slider slide fixed
I prefer what Okami did here with the final two spinners instead of trying to emphasize the clap compared to Normal. fixed
[Aria]
01:34:460 (3,4) - This rhythm was kind of unexpected considering the softer part of the song here... fixed
02:19:265 (2,3) - Not quite aligned correctly fixed
04:01:343 (1) - Maybe have this quieter like the other difficulties? fixed
[Insane]
01:36:018 (1) - This jump pattern feels like it starts early (feels like it should start at 01:36:603 (4) - instead) fixed
02:04:460 (3,5) - I found this to look a lot better than the current kind of flat curves fixed384,192,124460,2,0,B|396:264|324:312|256:288,1,19003:11:570 - Useless timing section, though I like this end of the slider as a soft finish instead anyway fixed
288,192,125044,1,8
316,96,125239,2,0,B|244:68|180:136|190:193,1,190
03:30:174 (2,5) - These repeat sliders kind of play awkwardly. But I think it will be fit to the song~
03:36:603 (1) - I kind of like this starting at 03:36:408 - better (that or add a note there) fixed
[general]New Ranking Guidelines wrote:
When skinning gameplay elements, complete sets of elements must be skinned. For instance, if you skin hitcircles, you must include a hitcircle.png, hitcircleoverlay.png, approachcircle.png, and a slider border color (this can be done by adding the line "SliderBorder: 255,255,255" (using RGB values) under the [Colours] section of each .osu file). The same logic applies to hitbursts, cursors, numbers, and anything else of this nature. If you didn't intend to skin an element in the set, then using the templateskin's version is okay. Setting a SkinPreference is also acceptable (e.g. forcing the default skin).
Everything has been doneGarven wrote:
Oh shi- good catch ziin. Let me know when you do updates, Sumisola, and we'll get this rolling again.
good night ~Sakura Hana wrote:
Alright then, let's go~ Cherry Rebubble~ Now can i go to sleep X_X Zzz....
Kenezz wrote:
Congratz! Moe moe map~ <3
Thanks~hahacRyo[iceeicee] wrote:
Sumisola suddenly became my favourite mapper
thx for this map :3
I will check these thing carefully in my next mapFaust wrote:
Hi, passing by, I'd like to say I enjoyed your mapset a lot.
Great overall, but I thought the hit50,100 & 300's looked a little messy especially since the skin includes so many other things to catch the audience visually.
Keep mapping more.
Thanks!!!Kytoxid wrote:
Yeah, this is a great map. I'll actually add another note about the skin; make the spinner less transparent so that it's easy for the player to visually see how fast they're spinning.
It's definitely a solid mapset though. -thumbs up-
-goes back to play Insane more-
Raging Bull wrote:
Ffffffff- I just saw unrankable issue, but it's small thing so don't worry.
Insane:
00:31:927 (12) - silent slider beginning ._.
Good map though. Just watch for these next time!
he can but it will be very VERY stupidRaging Bull wrote:
Map is ranked. Can't change it anymore.
Some thing wrong with Kiai time will lead a map unrankable ? !SUMMERSHARK wrote:
Hola~
Aria
00:57:642 - 01:10:109 Kai here would be good
02:09:330 - 02:23:356 ^
03:23:940 - 03:36:603 ^
03:42:836 - 03:57:447 ^
Insane
03:23:940 - 03:36:603 Kai here
03:42:836 - 03:57:447 ^
Super awesome map :3