蛋疼英文......good modding.......All fix.......THXwcx19911123 wrote:
[General]
fine
[Skin]
hit300g is the same with hit300k
add hitcircleoverlay,approachcircle
[xykbear's Easy]
00:43:616 (7) - noisy
00:55:888 (1) - too short , to slider ?
02:07:577 (1) - ^
03:42:836 (1,2) - not a line
04:01:538 (1) - voice down the ending
[Normal]
AR+1
00:50:629 (3) - confusing , to 2 sliders is better imo
02:11:667 (4,5,6) - kinda too hard for a Normal
02:26:473 (3,4) - stack
02:45:174 (10,11) - ^
03:33:486 (1) - confusing
[Okamiroy's Hard]
01:51:603 (5,6) - stack
01:53:161 (8,1) - not a line
01:59:005 (8,9) - stack
01:59:979 (1,2) - ^
02:01:538 (4,5) - ^
02:18:680 (1,2) - ^
02:28:031 (1,2) - ^
02:29:590 (6,7) - ^
02:51:408 (3,4) - ^
02:52:382 (5,1) - make this 2 sliders on a same arc is better
02:55:304 (4,1) - stack
03:24:135 (1,2,3) - ^
03:25:693 (4,5,6) - ^
03:38:161 (1,2) - move to middle of the screen
03:48:291 (6,1) - ^
[Insane]
00:31:148 (6,7,8,9,10) - noisy
00:51:018 (5,6) - to the middle of (2)(3)(4)
01:01:343 (4,5) - stack
01:31:927 (1,2) - ^
01:33:486 (1,2) - ^
01:38:161 (1,2) - ^
01:44:979 (3,4) - ^
01:47:512 (1,2) - ^
02:01:145 (1,2,3,4,5) - not a line
02:26:083 (7) - touch the bar
03:09:719 (1,2) - stack
03:11:667 - voice down
03:25:693 (1) - start at 03:25:499
03:34:265 (5,6,7,8) - stack
03:36:603 (1) - end at 03:40:888膜拜神mapper
nice!!!~KuraiPettan wrote:
I hope you will like it.
[attachment=0:c9cf1]Sasaki Sayaka - Zzz (Sumisola) [xykbear's Easy].osu[/attachment:c9cf1]
+Some help via IRC
Star~
kanpakyin wrote:
As per your request:
[General][xykbear's Easy]
- Please add xykbear to tag! checked
- Unify the Kiai time.
All checked
- 00:04:655(x)-Start using S1 here,the sliderslide is quite noisy. checked
- 00:31:148(1)-Remove New combo and use Default hitsound here.It's fit the music. checked
- 00:32:706(1-8)-Please consistent this combo,You almost put a short combo overall,however you put a long combo here,you must consistent the combo.
- 00:38:940(1-7)-^ Same.
- 00:57:642(1-13)-Wat?Please put some new combo on it,I can't think any reason that it need a long combo in whole Kiai Time!!!
- 02:37:382(1~)-Combo problem ar I said it before.
- 03:40:109(1)-Remove New combo to keep the play flow.
- 03:41:278(x)-IMO,you should map this part,I feel a bit weird of this,but I against you put a spinner here due to this "break" is not too long and it will make a short spinner if you add it,so map it is the best choice,well,you decide.
- 03:47:517(3)-I think you should put this slider at 03:47:317- to follow the music.
- 03:56:862(2)-A spinner here would be nice!
[Normal] All checked[Okamiroy's Hard+] All checked
- IMO,the spacing is too large for Normal diff.
- 00:18:486(1.2.3)-Stack them?Looks better withj this.
- 00:52:771(1.2.3.4)-Please follow the distance snap in Easy and Normal diff,so,Remove this "Jump" please.
- 01:01:927(3)-Weird rhythm,probably move this note to 01:02:122 or add a note on that.
- 01:41:278(1.2.3.4)-^ Same.
- 01:49:070(x)-IMO,that shouldn't be a spinner,the vocal still singing here,so I think a slider would be nice
- 02:27:642(4)-How about add a whistle here?That maybe better.
- 02:43:616(6)-Add a new combo here to consistent the combo,You almost put a short combo,so you need to consistent this combo to be short.
- 02:46:732(11)-Remove the Kiai Time?It seems superabundance.
- 03:55:304(x)-This place is not appropriate for a spinner,IMO,you should map this part until 03:57:447- ,then you can put a spinner on that.
[Insane] All checked
- You should reduce the length of combo!Now is quite absurdity.
- 00:10:109(9)-Add a whistle here would be nice.
- 00:50:823(31.32)-Add a clap there?
- 00:56:862(5)-You havn't stack it properly,you should turn the distance snap to x0.00 then close the grid snap and re-arrange.
- 01:06:603(29)-How about add a clap here?I feel better with that.
- 01:10:304(x)-Remove this unnecessary break!No need to add a break there when the last part has heavier HP rape
- 03:24:719(2)-Same as 00:56:862(5)-
- 03:33:486(x)-IMO,thi spinner should be end at 03:34:849- then add the notes at 03:35:239,03:35:629,03:36:018,03:36:408.
That's all
- I have a hitsound suggestion here..IMO,you should put a normal hitsound at some drum sound such as 00:10:888 and 00:11:473.well you decide it.
- 00:27:057(x)-It's quite weird if you aren't map there.Some 1/2 jumps pattern is a nice choice there thought.
- 03:34:849(x)-Follow the music might better here?just move the slider(6.7)-
- 03:48:096(1)-Remove New combo,it's unnecessary,at least I can't find any kind of reason to new combo it.
- 03:56:862(x)-IMO,this spinner should move to 03:57:447?Then add some notes at 03:56:862(~)-?
James2250 wrote:
-I suggest you start the kiai times at 00:57:642, 02:09:330 and 03:24:135 so they actually start when you press the note instead of before it (I would also try ending all of them on white ticks as well)
-It would be better if your kiai time could be more consistent throughout the difficulties (especially the ones you created)
-Make sure you include a hitcircle overlay and a hitcircle approach circle for your custom hitcircle in the folder
-An interesting pause screen you have there
fix
Aoi's Easy:
All looks good
Normal:DS->1.0 rearrange
-For a Normal this has some pretty high spacing at times (seeing as you are using 1.3 for most of the map) It would be more beginner friendly if you go through with a slightly lower distance snap instead
-Although the song fits pretty well without too many hitsounds I would try and include some more claps etc around places to keep it interesting
-Kiai fountains at places like 01:56:862 aren't really needed
Okamiroy's Hard: all fixed
-Looks good, just a few combo suggestions
02:08:551 (1) - remove new combo
02:09:330 (9) - new combo
02:14:005 (5) - ^
02:14:784 (1) - remove new combo
02:31:538 (1) - ^
Insane: need to ask you for something
-It is normally a better idea to try and keep the maps overall score closer to 16 mil. Also a jump from 6 million on Hard to 17.6 million on Insane doesn't look good for people that can't pass this difficulty so I would try and look into that more and see if you can't balance things out between the difficulties.
00:17:122 (1,2,3,4,5,6,7) - even though it is for a pattern I would try and keep the spacing slightly more consistent or it can throw the player off
00:24:914 (1,2,3,4,5,6,7,8) - ^ (same for the rest of these)
00:45:758 (2,3) - odd place for a jump
In general the mapset looks pretty solid, Insane can be slightly hard to follow at times but everything should be fairly easy to fix
Deserves a star~