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Sasaki Sayaka - Zzz

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CSY the corrupt
;)
LKs
处理的都很完美 修一修部分没遮挡住的直接rank
o0cannian0o
姥爷威武
lxy
:)
Topic Starter
Sumisola

wcx19911123 wrote:

[General]
fine

[Skin]
hit300g is the same with hit300k
add hitcircleoverlay,approachcircle

[xykbear's Easy]
00:43:616 (7) - noisy
00:55:888 (1) - too short , to slider ?
02:07:577 (1) - ^
03:42:836 (1,2) - not a line
04:01:538 (1) - voice down the ending

[Normal]
AR+1
00:50:629 (3) - confusing , to 2 sliders is better imo
02:11:667 (4,5,6) - kinda too hard for a Normal
02:26:473 (3,4) - stack
02:45:174 (10,11) - ^
03:33:486 (1) - confusing

[Okamiroy's Hard]
01:51:603 (5,6) - stack
01:53:161 (8,1) - not a line
01:59:005 (8,9) - stack
01:59:979 (1,2) - ^
02:01:538 (4,5) - ^
02:18:680 (1,2) - ^
02:28:031 (1,2) - ^
02:29:590 (6,7) - ^
02:51:408 (3,4) - ^
02:52:382 (5,1) - make this 2 sliders on a same arc is better
02:55:304 (4,1) - stack
03:24:135 (1,2,3) - ^
03:25:693 (4,5,6) - ^
03:38:161 (1,2) - move to middle of the screen
03:48:291 (6,1) - ^

[Insane]
00:31:148 (6,7,8,9,10) - noisy
00:51:018 (5,6) - to the middle of (2)(3)(4)
01:01:343 (4,5) - stack
01:31:927 (1,2) - ^
01:33:486 (1,2) - ^
01:38:161 (1,2) - ^
01:44:979 (3,4) - ^
01:47:512 (1,2) - ^
02:01:145 (1,2,3,4,5) - not a line
02:26:083 (7) - touch the bar
03:09:719 (1,2) - stack
03:11:667 - voice down
03:25:693 (1) - start at 03:25:499
03:34:265 (5,6,7,8) - stack
03:36:603 (1) - end at 03:40:888

膜拜
神mapper
蛋疼英文......good modding.......All fix.......THX
Curisu
睡着了 star :D
Lran_old
Star~~
Moe Sumisola
KayeSara
sola的风格很喜欢 :) 先砸星星再说
Kurai
I hope you will like it.
Download: Sasaki Sayaka - Zzz (Sumisola) [xykbear's Easy].osu

+Some help via IRC

Star~
Topic Starter
Sumisola

KuraiPettan wrote:

I hope you will like it.
[attachment=0:c9cf1]Sasaki Sayaka - Zzz (Sumisola) [xykbear's Easy].osu[/attachment:c9cf1]

+Some help via IRC

Star~
nice!!!~ :)
Shiro
Please reply to this mod saying what you didn't fix (and what you did) and why. Remember these are all suggestions.
Also, if you have any question, feel free to ask me in-game :)

General
  1. For all difficulties, I heard sliderslides changing with the timing sections. It sounds extremely bad in-game, so add new custom hitsounds in your folder to fix these.
xykbear's Easy
  1. This difficulty is honestly extremely bland. It follows 1/1 or 2/1 rhythms that don't exactly follow the music, and the hitsounds are always the same.
  2. 00:31:148 (1) - This new combo isn't really needed nor does it make sense. Moreover, the sliderslide is louder here for some reason - try deleting the slider and re-making it to fix this ?
  3. 00:34:265 (2) - this is an example of what I pointed out in General.
  4. 00:35:823 (3) - Add a new combo here to stay consistent in your comboing. This will also cut the combo, which is a good thing.
  5. 00:42:057 (5) - Same.
  6. 00:55:888 (1) - This spinner is too short for an Easy diff.
  7. 01:00:758 (5) - Add a new combo here to cut the very long combo, and be consistent with your previous comboing.
  8. 01:05:434 (9) - Same.
  9. 01:08:356 (11) - Same.
  10. 02:03:096 (6) - Same.
  11. 02:07:577 (1) - This spinner is too short for an Easy diff.
  12. 02:40:499 (5) - Add a new combo here: the lyrics go for a whole new sentence.
  13. 02:47:512 (2,3) - Spacing issue: nothing in the song warrants a 2x jump here, especially not in an Easy. I guess you just misplaced (3), but fix it.
  14. 03:30:369 (3) - New combo to stay consistent in your comboing.
  15. 03:40:109 (1) - I'm not sure you need a new combo here
  16. 03:42:836 (1,2,3,4,1,2) - I'm not sure this kind of thing really fits an Easy. 1/2 repeats slider are confusing enough, because with that slider speed, you can't see the repeats. And few new players think of holding until next note.
Normal
  1. This difficulty doesn't have a preview time. Make sure you use the same as the one you used in the other diffs.
  2. I honestly think this is too hard for a Normal. There are way too many 1/2 rhythms, and they are sometimes arranged in confusing patterns. On top of that, the spacing is really big (although it was done to prevent overlaps).
  3. 00:04:655 (1) - The second repeat completely surprised me.
  4. 00:24:914 (1) - Why is there a new combo here ?
  5. 00:36:993 (3) - I wouldn't recommend stacking notes under sliders because it looks bad in-game, and the timing isn't very clear sometimes.
  6. 00:36:993 (3) - Same
  7. 00:37:382 (1,1) - Why does the spacing suddenly switch to 1.3 ? It's really confusing.
  8. 00:42:057 (4) - Add a new combo to match the lyrics.
  9. 00:46:343 (2) - I wouldn't recommend stacking notes under sliders because it looks bad in-game, and the timing isn't very clear sometimes. Besides, you used the same exact stack earlier, except the timing was 1/2 and not 1/1, which will confuse players.
  10. 00:55:888 (1) - That's a rather short spinner for a Normal, and it's followed by a note 1/1 after, which will be very difficult to play.
  11. 01:00:369 (2) - Same.
  12. 01:33:096 (2,2) - Same.
  13. 01:37:771 (4) - Same.
  14. 01:48:680 (2) - Same.
  15. 01:49:070 (1) - That's a rather short spinner for a Normal, and it's followed by a note 1/1 after, which will be very difficult to play.
  16. 01:00:369 (2) - Same.
  17. 01:53:745 (1,2,3,4,5) - This is seriously too hard for a Normal and doesn't even fit the song... (there's nothing that warrants so much 1/2 here)
  18. 02:10:109 (2,4,5,6) - These notes match nothing in the song and add extra unwanted difficulty.
  19. 02:23:745 (1) - This comes too soon after the spinner...
  20. 02:43:421 (5) - Add a new combo to cut the very long combo (and it would fit the lyrics better)
  21. 03:02:317 (5) - Add a new combo here to follow the music
  22. 03:33:486 (1) - Why a kick slider here when there's just a held note ? A simple slider as long would fit a lot more...
  23. 03:52:187 (1,2,3) - This kind of sharp angle might be too hard to play for a Normal diff
Okamiroy's Hard
  1. Why don't you use the same kiai times as other difficulties ?
  2. I don't think triplets fit this map whatsoever. Especially not for a Hard diff: they add unnecessary extra difficulty.
  3. Be careful with notes stacked under sliders: I've seen a lot of badly done stacks and it looks bad. You should have a look at the whole difficulty to fix them.
  4. 00:24:914 (3,4,5,6) - Nothing here calls for an accelerated spacing. It doesn't even add any momentum and doesn't flow well at all - I'd just consider this is broken spacing.
  5. 00:43:616 (5) - I think there's something better to do here than just a long repeat slider ?
  6. 00:54:525 (1,2,3,4) - These notes are off. They should be on the previous red tick. And add a new one on the red tick after (4).
  7. 02:14:005 (7,8,9,10) - Nothing here calls for an accelerated spacing. It doesn't even add any momentum and doesn't flow well at all - I'd just consider this is broken spacing.
  8. 02:57:642 (1,2,3,4,5) - Once again, this accelerated spacing only feels like spacing errors.
  9. 03:21:018 (1,2,3,4) - and 03:22:577 (1,2,3,4) - same issue.
Insane
I'm sorry but I can't mod this. The spacing doesn't make sense at all, and if you added a new combo on every jump, the jump themselves wouldn't make sense either. There are lots of added beats that don't follow the music for extra difficulty. The fact that this map has an Insane did strike me at first because I couldn't imagine how anyone would map an Insane on that song without overmapping, and this exactly feels overmapped.


The map as a whole needs a bit more work. You're on the right way, but the difficulties had some inconsistencies that need to be fixed. Keep working !
Topic Starter
Sumisola
...................算了虽然这图不怎么好........哎还是找别的MAT先看看
Heatherfield
someone is just too weak lol
maybe mod later, star first
Suimya
*sleeps* zzZZ...
NINE1328_old
:) star~
kanpakyin
再拿幾個mod再去找mat...
太急可不行...
CoLarbRo
Zzz……Zzz……好困啊Zzz……
Farmer_old
分数是不是有点高了,97ACC没mod打下来1720W。能不能想办法减少200W左右。别的都很好
duveringscarlet
:) 不错的风格
Aki_C7h7o4n
支持个
Hakurei Reimu
star
diky_old
终于会给星星了..不断被说贰..瞎了..
Topic Starter
Sumisola

diky wrote:

终于会给星星了..不断被说贰..瞎了..

哈啊哈~好萌
pekos
:)
Lan wings
忘了star了``我自重
K_D_old
good map
kanpakyin
As per your request:

[General]
  1. Please add xykbear to tag!
  2. Unify the Kiai time.
[xykbear's Easy]
  1. 00:04:655(x)-Start using S1 here,the sliderslide is quite noisy.
  2. 00:31:148(1)-Remove New combo and use Default hitsound here.It's fit the music.
  3. 00:32:706(1-8)-Please consistent this combo,You almost put a short combo overall,however you put a long combo here,you must consistent the combo.
  4. 00:38:940(1-7)-^ Same.
  5. 00:57:642(1-13)-Wat?Please put some new combo on it,I can't think any reason that it need a long combo in whole Kiai Time!!!
  6. 02:37:382(1~)-Combo problem ar I said it before.
  7. 03:40:109(1)-Remove New combo to keep the play flow.
  8. 03:41:278(x)-IMO,you should map this part,I feel a bit weird of this,but I against you put a spinner here due to this "break" is not too long and it will make a short spinner if you add it,so map it is the best choice,well,you decide.
  9. 03:47:517(3)-I think you should put this slider at 03:47:317- to follow the music.
  10. 03:56:862(2)-A spinner here would be nice!
[Normal]
  1. IMO,the spacing is too large for Normal diff.
  2. 00:18:486(1.2.3)-Stack them?Looks better withj this.
  3. 00:52:771(1.2.3.4)-Please follow the distance snap in Easy and Normal diff,so,Remove this "Jump" please.
  4. 01:01:927(3)-Weird rhythm,probably move this note to 01:02:122 or add a note on that.
  5. 01:41:278(1.2.3.4)-^ Same.
  6. 01:49:070(x)-IMO,that shouldn't be a spinner,the vocal still singing here,so I think a slider would be nice
  7. 02:27:642(4)-How about add a whistle here?That maybe better.
  8. 02:43:616(6)-Add a new combo here to consistent the combo,You almost put a short combo,so you need to consistent this combo to be short.
  9. 02:46:732(11)-Remove the Kiai Time?It seems superabundance.
  10. 03:55:304(x)-This place is not appropriate for a spinner,IMO,you should map this part until 03:57:447- ,then you can put a spinner on that.
[Okamiroy's Hard+]
  1. You should reduce the length of combo!Now is quite absurdity.
  2. 00:10:109(9)-Add a whistle here would be nice.
  3. 00:50:823(31.32)-Add a clap there?
  4. 00:56:862(5)-You havn't stack it properly,you should turn the distance snap to x0.00 then close the grid snap and re-arrange.
  5. 01:06:603(29)-How about add a clap here?I feel better with that.
  6. 01:10:304(x)-Remove this unnecessary break!No need to add a break there when the last part has heavier HP rape
  7. 03:24:719(2)-Same as 00:56:862(5)-
  8. 03:33:486(x)-IMO,thi spinner should be end at 03:34:849- then add the notes at 03:35:239,03:35:629,03:36:018,03:36:408.
[Insane]
  1. I have a hitsound suggestion here..IMO,you should put a normal hitsound at some drum sound such as 00:10:888 and 00:11:473.well you decide it.
  2. 00:27:057(x)-It's quite weird if you aren't map there.Some 1/2 jumps pattern is a nice choice there thought.
  3. 03:34:849(x)-Follow the music might better here?just move the slider(6.7)-
  4. 03:48:096(1)-Remove New combo,it's unnecessary,at least I can't find any kind of reason to new combo it.
  5. 03:56:862(x)-IMO,this spinner should move to 03:57:447?Then add some notes at 03:56:862(~)-?
That's all
Topic Starter
Sumisola

kanpakyin wrote:

As per your request:

[General]
  1. Please add xykbear to tag! checked
  2. Unify the Kiai time.
[xykbear's Easy]
  1. 00:04:655(x)-Start using S1 here,the sliderslide is quite noisy. checked
  2. 00:31:148(1)-Remove New combo and use Default hitsound here.It's fit the music. checked
  3. 00:32:706(1-8)-Please consistent this combo,You almost put a short combo overall,however you put a long combo here,you must consistent the combo.
  4. 00:38:940(1-7)-^ Same.
  5. 00:57:642(1-13)-Wat?Please put some new combo on it,I can't think any reason that it need a long combo in whole Kiai Time!!!
  6. 02:37:382(1~)-Combo problem ar I said it before.
  7. 03:40:109(1)-Remove New combo to keep the play flow.
  8. 03:41:278(x)-IMO,you should map this part,I feel a bit weird of this,but I against you put a spinner here due to this "break" is not too long and it will make a short spinner if you add it,so map it is the best choice,well,you decide.
  9. 03:47:517(3)-I think you should put this slider at 03:47:317- to follow the music.
  10. 03:56:862(2)-A spinner here would be nice!
All checked

[Normal] All checked
  1. IMO,the spacing is too large for Normal diff.
  2. 00:18:486(1.2.3)-Stack them?Looks better withj this.
  3. 00:52:771(1.2.3.4)-Please follow the distance snap in Easy and Normal diff,so,Remove this "Jump" please.
  4. 01:01:927(3)-Weird rhythm,probably move this note to 01:02:122 or add a note on that.
  5. 01:41:278(1.2.3.4)-^ Same.
  6. 01:49:070(x)-IMO,that shouldn't be a spinner,the vocal still singing here,so I think a slider would be nice
  7. 02:27:642(4)-How about add a whistle here?That maybe better.
  8. 02:43:616(6)-Add a new combo here to consistent the combo,You almost put a short combo,so you need to consistent this combo to be short.
  9. 02:46:732(11)-Remove the Kiai Time?It seems superabundance.
  10. 03:55:304(x)-This place is not appropriate for a spinner,IMO,you should map this part until 03:57:447- ,then you can put a spinner on that.
[Okamiroy's Hard+] All checked
  1. You should reduce the length of combo!Now is quite absurdity.
  2. 00:10:109(9)-Add a whistle here would be nice.
  3. 00:50:823(31.32)-Add a clap there?
  4. 00:56:862(5)-You havn't stack it properly,you should turn the distance snap to x0.00 then close the grid snap and re-arrange.
  5. 01:06:603(29)-How about add a clap here?I feel better with that.
  6. 01:10:304(x)-Remove this unnecessary break!No need to add a break there when the last part has heavier HP rape
  7. 03:24:719(2)-Same as 00:56:862(5)-
  8. 03:33:486(x)-IMO,thi spinner should be end at 03:34:849- then add the notes at 03:35:239,03:35:629,03:36:018,03:36:408.
[Insane] All checked
  1. I have a hitsound suggestion here..IMO,you should put a normal hitsound at some drum sound such as 00:10:888 and 00:11:473.well you decide it.
  2. 00:27:057(x)-It's quite weird if you aren't map there.Some 1/2 jumps pattern is a nice choice there thought.
  3. 03:34:849(x)-Follow the music might better here?just move the slider(6.7)-
  4. 03:48:096(1)-Remove New combo,it's unnecessary,at least I can't find any kind of reason to new combo it.
  5. 03:56:862(x)-IMO,this spinner should move to 03:57:447?Then add some notes at 03:56:862(~)-?
That's all

Thanks~good modding :)
Okamiroy
star star~~
KidDing
好玩
S h i o n
moemoe~Zzz
Mei_coN
好歌~~~ 8-)
Topic Starter
Sumisola
[quote="Mei_coN"]好歌~~~ 8-)[/quot]

不是好图么~~哭........(不是
Cirno
...刚注意到sig o.o

star for nice map & godlike skin
James2250
-I suggest you start the kiai times at 00:57:642, 02:09:330 and 03:24:135 so they actually start when you press the note instead of before it (I would also try ending all of them on white ticks as well)
-It would be better if your kiai time could be more consistent throughout the difficulties (especially the ones you created)
-Make sure you include a hitcircle overlay and a hitcircle approach circle for your custom hitcircle in the folder
-An interesting pause screen you have there

Aoi's Easy:
All looks good

Normal:
-For a Normal this has some pretty high spacing at times (seeing as you are using 1.3 for most of the map) It would be more beginner friendly if you go through with a slightly lower distance snap instead
-Although the song fits pretty well without too many hitsounds I would try and include some more claps etc around places to keep it interesting
-Kiai fountains at places like 01:56:862 aren't really needed

Okamiroy's Hard:
-Looks good, just a few combo suggestions
02:08:551 (1) - remove new combo
02:09:330 (9) - new combo
02:14:005 (5) - ^
02:14:784 (1) - remove new combo
02:31:538 (1) - ^

Insane:
-It is normally a better idea to try and keep the maps overall score closer to 16 mil. Also a jump from 6 million on Hard to 17.6 million on Insane doesn't look good for people that can't pass this difficulty so I would try and look into that more and see if you can't balance things out between the difficulties.
00:17:122 (1,2,3,4,5,6,7) - even though it is for a pattern I would try and keep the spacing slightly more consistent or it can throw the player off
00:24:914 (1,2,3,4,5,6,7,8) - ^ (same for the rest of these)
00:45:758 (2,3) - odd place for a jump

In general the mapset looks pretty solid, Insane can be slightly hard to follow at times but everything should be fairly easy to fix
Deserves a star~
Shinki
Zzz
Topic Starter
Sumisola

James2250 wrote:

-I suggest you start the kiai times at 00:57:642, 02:09:330 and 03:24:135 so they actually start when you press the note instead of before it (I would also try ending all of them on white ticks as well)
-It would be better if your kiai time could be more consistent throughout the difficulties (especially the ones you created)
-Make sure you include a hitcircle overlay and a hitcircle approach circle for your custom hitcircle in the folder
-An interesting pause screen you have there
fix
Aoi's Easy:
All looks good

Normal:DS->1.0 rearrange
-For a Normal this has some pretty high spacing at times (seeing as you are using 1.3 for most of the map) It would be more beginner friendly if you go through with a slightly lower distance snap instead
-Although the song fits pretty well without too many hitsounds I would try and include some more claps etc around places to keep it interesting
-Kiai fountains at places like 01:56:862 aren't really needed

Okamiroy's Hard: all fixed
-Looks good, just a few combo suggestions
02:08:551 (1) - remove new combo
02:09:330 (9) - new combo
02:14:005 (5) - ^
02:14:784 (1) - remove new combo
02:31:538 (1) - ^

Insane: need to ask you for something
-It is normally a better idea to try and keep the maps overall score closer to 16 mil. Also a jump from 6 million on Hard to 17.6 million on Insane doesn't look good for people that can't pass this difficulty so I would try and look into that more and see if you can't balance things out between the difficulties.
00:17:122 (1,2,3,4,5,6,7) - even though it is for a pattern I would try and keep the spacing slightly more consistent or it can throw the player off
00:24:914 (1,2,3,4,5,6,7,8) - ^ (same for the rest of these)
00:45:758 (2,3) - odd place for a jump

In general the mapset looks pretty solid, Insane can be slightly hard to follow at times but everything should be fairly easy to fix
Deserves a star~
bbccdd
GJ
Cirno
Sumisola asked me to take a look at [Normal] o.o

写完结果发现加太多个人想法了orz 抱歉... (不会mod啊QAQ
SPOILER
00:09:330 (1) - ...渐强一下?
00:19:849 - add note stack on 00:20:239 (1) ? 这样打起来感觉更流畅一点...
00:24:914 - 之前都是每小节最后一拍whistle 怎么到这突然变了o.o
00:27:057 (2) - 我自己觉得vertical flip后会更好看点 不过无所谓 打起来都一样 = =
00:28:421 (2,3) - 如果我来的话 或许会在00:28:616 - 加音, 空出00:28:810 - 你可以试一下...
00:30:953 (4) - 在00:31:538 - 结束然后00:31:927 - 写circle怎么样..? 觉得更有点这两个音的跳跃感觉吧= =
00:54:330 (1) - why nc 0.0?
00:57:642 (1,2,1,2,1,2,3,4,5,6,7) - 前后都不是对称突然插进来一段好奇怪...如果要和Insane风格统一的话 成段统一会比较好吧... 比如整个kiai都对陈什么的= = 不过无所谓啦
01:42:836 (2) - 01:43:616 - 01:44:005 - 建议同00:30:953 (4) -
02:06:018 (6) - 是想要和02:04:849 (3) - stack吗? 是的话稍微rearrange一下前面几个circle...
02:07:771 (9) - ...渐强?
02:14:979 (7) - 我觉得这个note音量稍降比较好 不过没影响
02:18:680 (1) - nazi下 左一格上一格(grid4)
02:34:265 (1) - 通过02:32:706 (1) - 复制 ctrl+h 来搞试试?
02:44:979 (4,5) - 这个真心蛋疼了...总是点错 unstack或者slider从02:44:979 - 开始试试? 后面马上就break了 调整一下应该不费劲..
03:33:486 (1) - 缩短1repeat..?
LKs
To mats/bats/opponents who think this map is poor on spacing&rhythm
This is definately a excellent standard map, both on the hitsounds, the rhythm and the spacing.
It's apparent that this ZZZ named song is pretty bright, so it need not any more extra, fancy or extraordinary patterns.
The only important thing that the mapper need to do well is to follow the song strictly.
That's no doubt Sumisola did this mission perfectly.
I know deeply that at presant, there is a more and more strong theory which saying we need new things, we need awesome changes and ideas!
That's good but not a permanent truth.
Seek truth from facts. This song's potantial had been totally dug out, that's enough

Maybe you will say:" but his spacing is so hard to read."
OK, let's have some famous players playing this map and then put their results on.
Everyone who play this map seriously will not be confused by its jumps. Cause we have had angelkoney, blue fragon blabla···
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