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toby fox - Quiet Water [Osu|Taiko]

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Total Posts
15
Topic Starter
clayton
This beatmap was submitted using in-game submission on Saturday, August 5, 2017 at 8:51:39 PM

Artist: toby fox
Title: Quiet Water
Source: UNDERTALE
Tags: ost original soundtrack slow easy piano radiation 33 chiptune calming clayton
BPM: 60
Filesize: 1561kb
Play Time: 00:32
Difficulties Available:
  1. Beginner (0.67 stars, 13 notes)
  2. Easy (0.98 stars, 15 notes)
  3. Futsuu (0.74 stars, 24 notes)
  4. Kantan (0.49 stars, 14 notes)
  5. Normal (1.37 stars, 16 notes)
Download: toby fox - Quiet Water
Information: Scores/Beatmap Listing
---------------
Kaine
Yo quick mod

Easy

Consider manually stacking the 1/1 and 1/2 notes (specifically 00:09:168 (1) - 00:12:168 (1) - and 00:18:168 (1) - )

The end slider is the exact same sound that has been seen before in the song, changing the slider velocity so suddenly isn't a very good idea, especially on the lowest diff tbh - remember, you're trying to make this difficulty easily playable for even the newest player - I would suggest to replace it with a simple spinner.

Normal

00:18:168 (1) - the red tick in the middle of the slider makes it look kinda jagged, try using the cheesecake slider (tm) to make it smoother http://osu.ppy.sh/ss/7375487

I would suggest to tone down the sv change in the last slider here and make the hardest difficulty have the super slow slider

Hard

custom diffname?

not much else, pretty solid maps(et)

gl
Topic Starter
clayton

Kaine wrote:

Yo quick mod

Easy

Consider manually stacking the 1/1 and 1/2 notes (specifically 00:09:168 (1) - 00:12:168 (1) - and 00:18:168 (1) - )
offset the first two but I think 00:18:168 (1) is fine because you can clearly see it already

The end slider is the exact same sound that has been seen before in the song, changing the slider velocity so suddenly isn't a very good idea, especially on the lowest diff tbh - remember, you're trying to make this difficulty easily playable for even the newest player - I would suggest to replace it with a simple spinner.
changed to circle/spinner

Normal

00:18:168 (1) - the red tick in the middle of the slider makes it look kinda jagged, try using the cheesecake slider (tm) to make it smoother http://osu.ppy.sh/ss/7375487
I can't get any more accurate with this shape; osu!pixels are too big. Also, Cheesecake slider does not achieve the effect I was going for (two stitched P sliders)

I would suggest to tone down the sv change in the last slider here and make the hardest difficulty have the super slow slider
0.2 --> 0.6, added one to hardest difficulty with 0.6 too

Hard

custom diffname?
Easy Normal Hard --> Beginner Easy Normal

not much else, pretty solid maps(et)

gl
thank you very much! :)
JiruPiru
Hello there! Here is your mod from my queue (t/555101/start=15)

Before I start I think you should make the hitsounds soft instead of normal.

Easy
00:17:168 (3) - This should probably be faced up to reflect the song better
Spaghetti
:ok_hand:
Topic Starter
clayton
ohhhhhhhhhhhhhh my gosh agnes favorited my map
Topic Starter
clayton

DilPil111 wrote:

Hello there! Here is your mod from my queue (t/555101/start=15)

Before I start I think you should make the hitsounds soft instead of normal. I've kept taiko diffs on normal because they match the song better, and there are no finishers

00:17:168 (3) - This should probably be faced up to reflect the song better I think the flow change is enough here, and the map needs the bottom balance following this
thanks! <3
makisokk
Hello from my que
[Beginner]
  • HP-1-2
    CS-2
    AR-1-3
    OD-1-2
    Use Distance snap in all diff 0.8x
    00:09:168 (1,2) - Do not stack in Easy, it can bring down newbies
    00:12:168 (1) - ^
    00:16:168 (2) - Do blanket to 00:15:168 (1) -
    00:16:168 (2,1) - Dp this
[Easy]
  • HP-3
    CS-3
    AR-2-4
    OD-2-3
    Use Distance snap in all diff 1.0-1.2x
    00:10:168 (2) - Make this slider so
[Normal]
  • HP-4-5
    CS-4
    AR-3-5
    OD-3-4
    Use Distance snap in all diff 1.3-1.6x
    00:00:168 (1) - maybe do this In all cases?
    00:21:168 (1) - Do this ?
Pretty good map, Good luck
And check this https://osu.ppy.sh/wiki/Standard_Ranking_Criteria
Topic Starter
clayton

makisokk wrote:

Hello from my que heya!
[Beginner]
  • HP-1-2 HP1
    CS-2 all of these difficulties are so easy already that CS is the only challenge. I realize that the target is newer players, but given that this difficulty is nearly a full star lower than some other introductory easy difficulties I think it's fine to keep this here. same logic applies to the other difficulties, since this is basically a ENH set in disguise
    AR-1-3 AR2
    OD-1-2 OD1
    Use Distance snap in all diff 0.8x fixed with your comments below. it's not snapped perfectly, but the general structure of each of these maps does follow time-distance equality guidelines and it's clear to the player. I'm only breaking perfect distance snap for visual appeal
    00:09:168 (1,2) - Do not stack in Easy, it can bring down newbies fixed
    00:12:168 (1) - ^ fixed
    00:16:168 (2) - Do blanket to 00:15:168 (1) - fixed
    00:16:168 (2,1) - Dp this fixed with a slightly different placement
[Easy]
  • HP-3 fixed
    CS-3 same reasoning as beginner
    AR-2-4 AR3
    OD-2-3 OD2
    Use Distance snap in all diff 1.0-1.2x same reasoning as beginner
    00:10:168 (2) - Make this slider so why? in my opinion, it both plays and looks better as-is
[Normal]
  • HP-4-5 HP5
    CS-4 same reasoning as beginner
    AR-3-5 AR5
    OD-3-4 OD4
    Use Distance snap in all diff 1.3-1.6x same reasoning as beginner
    00:00:168 (1) - maybe do this In all cases? while this is the hardest difficulty, it's still meant to be relaxing. even on OD4 these stacks could easily become a frustration for players, due to the rest of the rhythm being so sparse
    00:21:168 (1) - Do this ? fixed
Pretty good map, Good luck thanks!
And check this https://osu.ppy.sh/wiki/Standard_Ranking_Criteria I've had a look at the guidelines here and I've ironed out the final issues with it. The last difficulty does fall out of range with the recommended map settings, but that's because it plays more like a Normal or Hard, despite being low SR
thank you so much!
unko
tiny mod for tiny map

beginner
00:10:168 (2) - this feels a lot more natural attached to the slider head than the end (obviously move 00:12:168 (1) too)
easy
00:10:168 (2) - (omg look it's the same timestamp) strong beat doesn't suit a repeat slider too well, i think soimething like this works better
normal
00:16:168 (2) - wonky slider, perk it up a bit!

taiko diffs look good
ok i got one point in for each diff that counts
Topic Starter
clayton
OOPS forgot to respond to this

unko wrote:

tiny mod for tiny map yay

beginner
00:10:168 (2) - this feels a lot more natural attached to the slider head than the end (obviously move 00:12:168 (1) too) I think turning around for the stronger sound coming works better and also looks more appealing
easy
00:10:168 (2) - (omg look it's the same timestamp) omg strong beat doesn't suit a repeat slider too well, i think soimething like this works better I agree; fixed
normal
00:16:168 (2) - wonky slider, perk it up a bit! fixed and also did same thing for 00:10:168 (2)

taiko diffs look good thanks
ok i got one point in for each diff that counts it sure does! love, clayton xoxo
AlexDark69
Quick mod, just passing by
Kantan diff
00:27:168 (14)- maybe make this a slider or start the spinner at where 14 is placed
Normal diff
00:18:168 (1)- move this object slightly to the right so that it lines up with 00:27:168 (1)-
Beginner diff
00:27:168 (1)- you could move this object up more to make it easier for the player to start spinning
Topic Starter
clayton

AlexDark69 wrote:

Quick mod, just passing by yay
Kantan diff
00:27:168 (14)- maybe make this a slider or start the spinner at where 14 is placed fixed and changed in futsuu too
Normal diff
00:18:168 (1)- move this object slightly to the right so that it lines up with 00:27:168 (1)- don't think that's necessary considering they're 9 seconds apart and imo it plays better as-is
Beginner diff
00:27:168 (1)- you could move this object up more to make it easier for the player to start spinning good idea; fixed
thanks :D
Treekii
Hello! Thanks for shopping at Bepismods.com here is the mod you purchased for $2.99

Kantan
all good i gues s

Futsuu
00:09:918 (7,8,9,10,11) - Change this to dkdkd

00:19:168 (18) - Change to K

00:21:168 (20) - Change to K
Topic Starter
clayton

Treekii wrote:

Hello! Thanks for shopping at Bepismods.com here is the mod you purchased for $2.99 best purchase I've ever made

Kantan
all good i gues s yay!

Futsuu
00:09:918 (7,8,9,10,11) - Change this to dkdkd I think it works either way and the alternating isn't so nice to play here (also consistency with the next group)

00:19:168 (18) - Change to K no

00:21:168 (20) - Change to K changed to little k and also 23
man I love tapirs thank you for showing me the way of god

also I like your varying text styles

thank you! :D
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