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I have to put in the diff, M , not "Early Morning" ? That's you mean?Dreamtwolf wrote:
"Early morning (5,29 stars, 164 notes)"
"Morning (1,89 stars, 60 notes)"
Capitalize the M in Morning for "Early Morning"
Thank you, if happends anything i will pm yousullywally wrote:
#ModreqsGeneralx Songs starts on 00:01:279Early Morning as the last diffname seems weird, Midnight seems more fitting. How about :
Dawn / Sunrise -> Morning -> Midday -> Afternoon -> Dusk / Sunset -> Night -> Midnight You are right, thank you!
Remove countdown?
00:01:460 - idk about you, but the song starts here, not 00:01:279 - this applies to all diff, I thinkNightMaybe u dont like my mapstyle xD00:02:369 (6) - Sliderend is a strong sound x meh, ure wrong buddy!
00:05:460 (6) - ^ x same
00:08:551 (7,1,2,3,4) - 00:09:097 (4,5,6) - kinda weird that those two have the similiar sounds, but a completely different Distance 00:08:733 (1,2,3) - i see this what is kinda weird, but you are ok!
00:10:006 (1) - Sliderend is a strong sound x
00:12:915 (1,4) - stack Yeah! thanks
00:15:278 (4,5,6) - sliderend and the circle should make a straight line i know what u mean but this is a little jump practice map, i try to do the best map of this song for warmup / jump practice, i understand you , but this is my way.
00:20:187 (1,2,3,4) - This break the flow completely from all the jump Yeah =)
00:21:642 (1) - I would remove repeat and use 1/2 slider + circle instead 1/2 its only for easy / and sometimes normal. isnt bad ur idea
00:29:642 (4,5,1) - The different DS between this is triggering me so muchMidnightMost of the triplet doesnt make sense for me, so I'll start with that.
Also why AR is higher than Early morning? The most harder diff what i made, but its an error in the name of the diff.
00:02:551 (5,1) - 00:03:097 (3) - The fact they're both similiar sounding but one with 2 circle and the other with slider is kinda weird for me 00:02:369 (4,2) - same as 00:02:551 (5,1) -
00:04:187 (1,2,3,4,5,6,7,8) - you could do better than just a 1/2 jump spa, can you? No, sorry
00:06:915 (8) - This beat almost have no sound at all, why bother with jump? Change 00:06:733 (7) - to slider Doesn't looks good
00:07:097 (1) - The bell in this beat is kinda strong, its weird that you dismissed it with just a normal circle, with almost same distance as any other jump on this map. I would try to emphasize it better (Probably with 1/1 slider or 3/4 slider + circle)
00:08:006 (5,1) - idk the jump here feels weird after you put a lot of zigzaggy jump like in 00:06:551 (6,7,8,1,2) - and 00:07:279 (2,3,4,5) Yes!! feels weird, thanks..
00:09:460 (6,7,8) - Make this a straight line, (8) is kinda awkward as of now Good, thank you
00:10:006 (1,2,3,4,5,6) - The zigzaggy jump could be better make 00:10:187 (1,2) - and 00:10:914 (3,4,5,6) - kinda parallel and make sure each jump have the same DS Hell yeah
00:12:369 (4) - ctrl + g for a kinda rotating movement ctrl h but ty
00:12:914 (6) - You sure you dont want to change this to slider, to kinda give emphasis to the buildup part? Yeh im sure
00:16:369 (3,5,8) - this could stack better Nope
00:17:096 (5) - Sliderend are a strong beat, imo make the sliderend a clickable object, then apply NC 00:23:097 (1) - this is a strong beat
00:20:187 (6) - strong beat, dismissed as a normal circle (now with smaller distance), suggestion : remove repeat on (5), use circle to emphasize the bell yeah!
00:20:369 (7,8) - is this jump necessary? :^) ofc.
00:20:914 (10) - NC? sure
00:26:005 (7) - Again a "strong" beat, emphasize it better IKR
00:28:369 (5,6,7) - Make this a straight line? Nope
00:28:914 (8,1,2,3,4) - Make the DS of the jump all the same ^
00:30:369 (7) - I'm sure you know by now What?
00:31:459 (5,6) - This break the flow (heavily) from all the jump in this map Nope
00:36:005 (2) - fade out slider starts on 00:36:188 no
I'm not experienced with this kind of short jumpy map, but I think you're taking it too much - I know, and you tried the best of you!
Will not mod Early Morning, after those two diff. While yes short map with jump is "popular" now (dun dun look at the 4th place ) , You're taking it too far, especially with a song this calm. Yes, there's a lot of 1/2, but the jump tho? Probably not. Hahaha isnt 1/2 bro <3
All I wanna say is...
Good luck with the map~ (If there's anything you want to ask / discuss, just pm me ingame)
✓ yeah!TequilaWolf wrote:
modMidnight-#
in general everything is overspaced to me. also what's wrong with your drum-hitclap.wav and drum-hitfinish.wav??? why are there train sounds
also [Early morning] is wayyy overspaced everywhere ✓
00:01:279 (1) - don't you think slider+circle is better than a repeat here ✓
00:01:824 (3,4) - can blanket better ✓
00:04:187 (1,2,3,4,5,6,7,8) - it's still the beginning of the song and calm, why so huge spacing already? compared with this part 00:06:188 (3,4,5,6,7,8) - is more 'intense' but is smaller spacing ✓
00:08:915 (3,4,5) - reduce spacing, song sounds exactly the same as in 00:08:551 (1,2) - but you doubled spacing ✓
00:12:188 (4) - ctrl+g for better flow ✓
00:12:551 (5,6) - again too big, this one 00:12:733 (6,1) - should be bigger instead for emphasis ✓
00:13:642 (5) - still would use slider+circle because it fits the theme of your map ✓
00:19:279 (4,5) - 00:20:188 (7,1) - huge jumps for no reason ✓
00:30:188 (7,1) - make these further, you're supposed to emphasize it ✓
00:31:278 (5) - better if circle+slider this time
i think its okay to a practice mapPotatoe751 wrote:
241s Midday- So your note timing is realllllly off. All of the main sounds are on red and white ticks so that's where the beats should be... especially in an easier diff.
- There's a lot of unnecessary overlapping which just looks messy.
- Use DS more at diffs around this sr. The jumps should be relatively consistent unless something is hugely differentEarly Morning- General: So there's a couple big things about this map that need to be fixed. First off is that your jumps are suuuuuuuuuuuuuper inconsistent in size. If every jump was giant it would make sense, but there aren't any big increases in the songs intensity or pitch so they should all be similar. The next thing is that you shouldn't copy and paste half of your map... It's like 30s total, that's just lazy and doesn't fit the song. You also ignore a lot of sounds on blue ticks that you shouldn't; I guess you try to make up for it in jump size, but I don't think that works.
- 00:01:279 (1) - 00:12:915 (1) - There's a note on the red tick. (Happens more) yeah
- 00:04:551 (3,4) - Spacing is wayyyyyyy too small yeah
- 00:11:642 (2) - Personal opinion, but I don't like long reverse sliders especially at higher diffs. yeah k
00:24:551 (1) - I think the kiai should start here since the humming gets more intense yeah
- 00:02:006 (3,4,5) - Notes on the blue ticks. (This happens a lot, but I'm not going to list every case) x
- 00:10:733 (5,6,7) - 00:10:188 (2,3,4) - If anything 5,6,7 are less intense than 2,3,4 so them being so much bigger doesn't really make sense. (This happens a lot, but I'm not going to list every case) x
- 00:16:551 (4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3) - Section is copy and pasted. Bad by itself, but since it's in kiai the spacing shuold be bigger anyways.