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AKITO - Sakura Kagetsu

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Yumeko Yuki

Sandpig wrote:

Yuki Yuki

前12秒的前奏部分,音量可以低一点,而且个人认为whistle太多,显吵。finish音量降低,做出一点若有若无的感觉,不要刻意去强调。做了些适当的调整

00:25:253 (3) - finish有点吵我感觉可以加到1上 这个感觉正好呢
00:26:992 这个串,我感觉1/8的往返slider只要一个就好了,从00:27:427到00:27:862,前边都改成1/4 吧后面的1/8slider改为两个了
00:34:166 (1) - 音量减到30% fixed
00:34:818 (1) - 减音量 fixed

00:40:035 (3) - 这个不是音效问题我感觉这个slider减速太突然了,影响流畅性。这也是根据音乐来下的

00:41:883 (1,2,3) - 长串收在白线上好一点,如果这里要用白线开始的三连可以试试换成slider fixed

00:48:731 这里开始的一段中的finish音量太大了(在原曲已经有类似音效的地方下音效减小音量效果比较好) 做了一些修改
01:12:644 同上这里也是音量显大其它地方自己看着改改吧 部分修改

01:12:209 去掉whistle fixed

01:16:122 这个原曲里就有两个类似finish音效的地方,可以试试一个加一个不加,或者两个位置调出很大的音量差别,有时候会有奇效\:D/ 不是很懂 但还是模仿修改了一下 :roll:
01:30:035 同上

01:22:862 (1) - 音量40% fixed

01:25:905 - 加whistle 这个本来就有的 怎么不见了= =

01:49:601 1/8太多,按照前面的方法只在最后用一个长一些的1/8,其它改成1/4(可以把前几个换成1/4slider,或者整个串里穿插着用一点slider进去) fixed

最后一段和一开始一样减少一点whistle,音量适当减小。fixed

Suzully wrote:

[Yuki YukI]

  • Pretty nice mapset!
    There is one thing I can suggest.
  1. 02:04:166 (4,5) - I feel something strange at the sound. Try to shorten (4) to 02:04:383, and move (5) to 02:04:492? it's better now

Nymph_ wrote:

Yuki YukI:
00:13:296 (1,2,3) - 其实我觉得几个用CLAP过渡的地方 只有这里HITNORMAL比CUSTOM CLAP更适合. 这里没动但是后面几个修改了
00:26:992 (1,2,3,4) - 四分之一SLIDER更好 后面大部分八分之一SLIDER在我看来都很别扭 无论是打还是听. fixed
01:11:992 (1) - 这音量80是不是高了点 提高音量效果确实不错 但是我还是建议-10 fixed
02:04:166 (4,5) - 这样接的不是很舒服 更推荐其他难度的那种结尾. fixed

pieguy1372 wrote:

Yuki YukI:

-*looks at all the green lines* I won't even mention it this time :o most of them are for the volume

00:13:949 (4) - New combo? fixed

Nice map~ :)

wcx19911123 wrote:

[yuki神挂B] 自重= =
00:27:644 (4) - repeat 1 time less , and circle at 00:27:862 前面已经修改了
01:22:862 (1,2) - kinda confusing fixed
01:28:622 - add note fixed
01:50:905 (4) - repeat 1 time less , and add circle fixed
01:59:166 (3) - this sliderbody is noisy fixed
02:04:166 (4) - ^ fixed

happy30 wrote:

[YukiYukI]
  1. 01:09:818 (2) - This is spaced a bit too far from (1) and to (3) so I use the newcombo
  2. 02:04:166 (4,5) - Can you remap this part? It feels a bit weird >_< already remaped and it‘s better now \:D/
thanks for all your mods :)
and sorry for my late :o

Download: AKITO - Sakura Kagetsu (_Kiva) [Yuki YukI].osu
Topic Starter
_Kiva
MOD FEEDBACK

happy30 wrote:

don't forget dangaard's mod -skin and sb files resubmitted

[Snowy]
  1. 00:35:253 (7) - This is a bit too close to (6)
-FIXED

[Maximum]
  1. 00:10:905 (1) - This slider is hidden by slider(6) moved previous slider
  2. 00:26:992 (9) - Too far from (8) make the spacing consistent. -FIXED
  3. 01:28:079 (1,2,3,4) - Patterns like these are not recommended, I suggest you to use normal distance snap here. It's a bit confusing and flow-killing. Hmm... I keep this for now , waiting for more discussion
  4. 01:34:818 (2) - Give this a new combo to make it easier to read as a speed up -FIXED
  5. 01:36:992 (9) - Same here
-FIXED
Daiguren

happy30 wrote:

[Daiguren's Hard]
  1. 01:19:057 (1,2) - Place these closer to eachother (Distance snap 0.60?)fixed
  2. 01:34:601 (1) - This feels weird here because it's too close to the previous beat.I dont think people will make mistakes about this spacing
  3. 01:46:122 (7,8,1) - Maybe get rid of the sudden and random jumps between the notes here.fixed

Download: AKITO - Sakura Kagetsu (_Kiva) [Daiguren's Hard].osu

如果能在中秋的时候ranked就好了 >_>
Raging Bull
Hi.


General:
Add approachcircle since you have hitcircle and hitcircle overlay.
Yuki Yuki does not have the source as DJMAX. Add it.
Yuki Yuki does not have Alace in tags.
Yuki Yuki also has countdown enabled when the rest doesn't. Remove it.
Also your naming is kinda weird. I mean we have Easy, then Snowy, then Hard, then Maximum, then Yuki, then Alace's Taiko. It would be better to say "Snowy's normal" like the hard/easy etc etc.

Easy:
Hmm. I would lower HP by one and raise AR by one.
00:08:731 (4) - Well this was confusing since I thought it would be slow, but it was fast. Can you make this .5x slider also?
00:31:992 (4) - Can you do something about kick slider? (Short repeating slider) It could be confusing for beginners because they don't know how long to hold it for.
00:50:905 (5) - NC for consistency? I would have NC'd at 00:50:470 but then there's a slider :(
01:33:079 (5) - Why slowdown? Might be confusing for beginner since you keep changing slider speed.
01:40:905 (7) - NC here. Combo is so long for easy o.o

Normal:
Possibly make it the biggest circle size? -1 AR since it seems kinda fast for normal.
00:34:383 (4,5,6) - Unstack these? There's no small break with the current combo so maybe unstacking so it's easier to see.
00:47:644 (4) - This would be confusing for normal. Move this away please.
01:40:905 (7) - NC on this I suppose.
01:45:688 (6) - ^
Honestly this seems like a hard. You kept stacking lots of notes that could be confusing for normal. You sometimes stacked 1/1 and 1/2 which could be confusing. :|

Hard:
I prefer AR6 for this diff I suppose
Nothing to say. Though seems pretty close to an insane to me.

Maximum:
Lower to AR7? I don't think AR8 fits since it's a calming song.
01:02:209 (9,10,1,2,3,4) - I was having a rather hard time hearing these notes since the music is way louder than the volume you set these for. Can you try bumping up the volume a bit more so that it can be faintly heard?
01:28:079 (1,2,3,4) - I don't see how anti jump fits here in the music. Space it?

Yuki:
Lower to AR7?
Seems okay I suppose....
Topic Starter
_Kiva

Raging Bull wrote:

Hi.


General:
Add approachcircle since you have hitcircle and hitcircle overlay. - full submitted with this :3
Yuki Yuki does not have the source as DJMAX. Add it.
Yuki Yuki does not have Alace in tags.
Yuki Yuki also has countdown enabled when the rest doesn't. Remove it. (Above 3 fixed)

Also your naming is kinda weird. I mean we have Easy, then Snowy, then Hard, then Maximum, then Yuki, then Alace's Taiko. It would be better to say "Snowy's normal" like the hard/easy etc etc. (they looks fun arent they)

Easy:
(Wait for LUKA's respond)

Normal:
Possibly make it the biggest circle size? -1 AR since it seems kinda fast for normal. -yep
00:34:383 (4,5,6) - Unstack these? There's no small break with the current combo so maybe unstacking so it's easier to see.
00:47:644 (4) - This would be confusing for normal. Move this away please.
01:40:905 (7) - NC on this I suppose.
01:45:688 (6) - ^
(Above 4 changed some , thanks for mention those)


Hard:
(Are you serious , this is quite easy)

Maximum:
Lower to AR7? I don't think AR8 fits since it's a calming song. - as a MX , no
01:02:209 (9,10,1,2,3,4) - I was having a rather hard time hearing these notes since the music is way louder than the volume you set these for. Can you try bumping up the volume a bit more so that it can be faintly heard? -added some whitles..
01:28:079 (1,2,3,4) - I don't see how anti jump fits here in the music. Space it? - jump doesnt fit here imo, so keep it now
Megurine Luka

Raging Bull wrote:

Hi.

Easy:
Hmm. I would lower HP by one and raise AR by one. lower HP
00:08:731 (4) - Well this was confusing since I thought it would be slow, but it was fast. Can you make this .5x slider also? Fixed
00:31:992 (4) - Can you do something about kick slider? (Short repeating slider) It could be confusing for beginners because they don't know how long to hold it for. Fixed
00:50:905 (5) - NC for consistency? I would have NC'd at 00:50:470 but then there's a slider :( Fixed
01:33:079 (5) - Why slowdown? Might be confusing for beginner since you keep changing slider speed. Fixed
01:40:905 (7) - NC here. Combo is so long for easy o.o Fixed



Thanks

Download: AKITO - Sakura Kagetsu (_Kiva) [Luka's Easy].osu
Ayakura Mei
现在不能给星了?0.0
这歌很喜欢
加油rank吧
your message is too short.
Aleks719
Folder
score-dot is too high, also it has small 2nd dot :S :
score-comma has a lot of transparency, cut please :
Where is you spinner-background?

General
Inconsistent tags: remove" DJMAX" from Yuki YukI diff.
You have two "spaces" between "Dream" and "Yumeko" in all diffs. Remove one "space".
SB : 01:26:992 - picture with girl stops here. I don't like how it works, try to use slow motion without break.
Inconsistent diff names : Maximum, Snowy and Luka's Easy. 3 different variants. Looks really ugly.

Alace's Taiko and Yuki YukI
Absolutely fine for me.

Maximum
01:12:644 (5) - finish instead of clap
01:20:688 (7) - add nc
01:45:035 (1,2,3) - fix spacing here :
02:03:514 (4) - add finish

Snowy
Remove audio lead-in, 1st note sets om to 00:13:949.
00:48:296 (1,2,3,4) - imo, this patten too hard for Normal diff

Luka's Easy
01:15:253 (2) - don't like this finish :S
01:16:122 - add note
01:24:818 - 01:29:601 - add claps on every 2nd tick, as usually :)
01:35:688 (5) - don't like this finish, try whistle maybe? D:
01:50:470 (5) - *nazi* 1grid right
02:03:514 (4) - add finish to the start

Pretty nice mapset, star.
Megurine Luka
Fixed some

:) :) :) :) :) :) :) :) :) :)

why stilllllllllllllllllllllllllllllllllll short

Download: AKITO - Sakura Kagetsu (_Kiva) [Luka's Easy].osu
Topic Starter
_Kiva
fixed~ thanks for modding
Your message is too short.wtf
lolcubes
Hello there!

[General]:
  1. Timing: It feels off. I recommend offset 54 (+18ms).
  2. Maybe use sliderborder of 32,32,32? This is how the sliders will look like then, I find that alot more pretty than the generic white border, especially cause the theme has black ink all around. To do that, open your .osu files and scroll down to [Colors] and after the combo colors (Combo1, etc) add the line "SliderBorder: 32,32,32" without the quotes.
  3. Skin: This is how your spinners look: http://osu.ppy.sh/ss/153850 Your spinner background should be 1023x692, else it will look awkward like this.
  4. Inconsistency in difficulty names: You have Luka's Easy, then you have Snowy (which is Normal I suppose, but nothing indicates that apart from the broken star rating), Daiguren's Hard, Maximum (sounds like the highest diff which is the hardest, and I don't really think it's the hardest one :p), and Yuki YukI. I guess it's nothing that critical, but it would be really good if your difficulty names made a bit more sense heh.
[Yuki YukI]:
  1. 01:09:601 (1,2,3,1) - This looked odd to me a little. I did hit them properly but the made me think, why are they like this. If possible, position the note 1 somewhere in the middle of 2 and the 1 in the next combo, it's quite possible to do that. Feels better too. I guess the same goes for the note 3, since you stack it on that 1.
  2. 01:50:905 (1,2,3,4,5) - Don't stack them like this. You can't tell they are sliders at first. If possible, try to spread them a little. Hitbursts from sliders 01:50:470 (3,4) will partially hide them. Also, it's impossible to notice the last one is a circle. When you know they are sliders, you will most likely spam your x/z or whatever you use, which will result in a 100 or a 50 on that circle. You really need to change this because this can't be read properly.
[Maximum]:
  1. 00:13:296 (1,2,3,4,5,6) - Maybe use the default normal sound for these? They all follow the drumline so it was quite strange to swap to soft whistle.
  2. 00:22:862 (3,4,5,6) - I felt that the jump between 3 and 4 was too big. I was always getting a 100 because I never expected it that far. Once I learned to stop sucking and hit the 4 and 5 properly, I was thinking that 6 is a bit too far from 5. I think that you should reduce those spacings a bit, because it doesn't play that nice as it is now.
  3. 00:33:731 (1,2,3,4,5,1) - Eh... 6.0x spacing? Try using lower please, these are hittable but they are too sudden and feel bad. Also the spacing between 5 and 1 is lower than the spacing between 4 and 5, and that loses all the intensity built up here.
  4. 00:51:340 (8,9,10) - These could be very hard to notice because they are hiding behind a slider. Try moving them a bit closer or futher so they are noticeable before the slider disappears.
  5. 00:52:209 (1) - This slowdown is unrankable. Okay, it's in a new combo, that makes it rankable, but all other sliders in the combo are not slowed down. For this to be rankable you would have to use tickrate 2 so that you can see the tick on this slider. I don't know if you want to do that though, I don't think it fits. Would be best to have another new combo after it, but that makes it a little lame in my opinion, because you can map this part without using a slowed slider. :p
  6. 01:36:557 (7) - Same goes with this slider. New combo it for sure.
  7. 01:55:253 (5) - New combo. Consistency reasons, and it follows the music better.
  8. 02:00:470 (3,4) - Use distance snap or something, spacing like this is bad.
  9. 02:03:514 (4) - New combo because of consistency, music, etc.
[Daiguren's Hard]:
  1. 00:00:905 (4) - I wonder why would you want a repeating slider with a silenced middle, especially considering that you didn't want that part to be heard because there is nothing in the music there. You should just map a normal slider imo.
  2. 00:07:862 (3) - Same thing.
[Snowy]:
  1. 00:47:862 (4) - This could be confusing for a normal. You should unstack this if possible. Especially because you stacked 00:48:731 (2), which is 1/2, this one is 1/1.
  2. 00:49:166 (3,4) - Same reason as the above, unstack them if possible.
  3. 00:50:470 (6) - New combo.
  4. 00:57:427 (6) - New combo instead of the next note. To make this section more consistent.
  5. 01:54:818 (2) - New combo.
[Luka's Easy]:
  1. 01:11:340 (4) - New combo, follows the music better and makes the combo shorter which is good for easy.
  2. 01:16:557 (4) - ^
  3. 01:51:340 - Are you sure you want the kiai here? It looks to me like an error, since other diffs don't have it here, it would be best to remove it.
[Alace's Taiko]:
  1. -
I like the SB, really. Good work.
I didn't like the spacings in maximum that much, it played bad. Up to you I guess.
Overall not a bad mapset, and good luck!
Topic Starter
_Kiva
offset 54 also sounds off to me :o :o
trying to get someone good at timing for this though.
Using offset 45 for now
Alace
Offset 46 works better to me
if you agree with the timing, you need to fix all green lines in all diffs + SB
gogogo let's make it ranked
HakuNoKaemi

lolcubes wrote:

  1. 00:52:209 (1) - This slowdown is unrankable. Okay, it's in a new combo, that makes it rankable, but all other sliders in the combo are not slowed down. For this to be rankable you would have to use tickrate 2 so that you can see the tick on this slider. I don't know if you want to do that though, I don't think it fits. Would be best to have another new combo after it, but that makes it a little lame in my opinion, because you can map this part without using a slowed slider. :p
  2. 01:36:557 (7) - Same goes with this slider. New combo it for sure.
hate when they invent what's unrankable and what's not :nono, where we are ending to arrive:

1) it's not a rules
2) even if it was official, it was a guideline
3) try to guess WHY mappers do something before contesting
Nymph
不给力啊KIVA 赶快RANK掉 =A=
Megurine Luka

Nymph_ wrote:

不给力啊KIVA 赶快RANK掉 =A=
纯引
Topic Starter
_Kiva

lolcubes wrote:

[General]:
  1. Timing: It feels off. I recommend offset 54 (+18ms). - Timing using 56ms
  2. Maybe use sliderborder of 32,32,32? - Yep , nice idea
  3. Skin: This is how your spinners look: http://osu.ppy.sh/ss/153850 Your spinner background should be 1023x692, else it will look awkward like this. - fixed the size
  4. Inconsistency in difficulty names: You have Luka's Easy, then you have Snowy (which is Normal I suppose, but nothing indicates that apart from the broken star rating), Daiguren's Hard, Maximum (sounds like the highest diff which is the hardest, and I don't really think it's the hardest one :p), and Yuki YukI. I guess it's nothing that critical, but it would be really good if your difficulty names made a bit more sense heh.
hmm , changed Snowy to Snowy's Normal

[Maximum]:

  • Fixed all major issues
[Snowy]:
  1. All fixed.
Updated
Megurine Luka
kiva帮忙改一下我的吧o.o

基本没有异议
Topic Starter
_Kiva

Megurine Luka wrote:

kiva帮忙改一下我的吧o.o

基本没有异议
Fixed luka's easy.
Timingline moved +10ms
Daiguren

lolcubes wrote:

[Daiguren's Hard]:
  1. 00:00:905 (4) - I wonder why would you want a repeating slider with a silenced middle, especially considering that you didn't want that part to be heard because there is nothing in the music there. You should just map a normal slider imo.
  2. 00:07:862 (3) - Same thing.
all done

Download: AKITO - Sakura Kagetsu (_Kiva) [Daiguren's Hard].osu
Yumeko Yuki

lolcubes wrote:

[Yuki YukI]:
  1. 01:09:601 (1,2,3,1) - This looked odd to me a little. I did hit them properly but the made me think, why are they like this. If possible, position the note 1 somewhere in the middle of 2 and the 1 in the next combo, it's quite possible to do that. Feels better too. I guess the same goes for the note 3, since you stack it on that 1. Thanks for your suggestion and I keep it
  2. 01:50:905 (1,2,3,4,5) - Don't stack them like this. You can't tell they are sliders at first. If possible, try to spread them a little. Hitbursts from sliders 01:50:470 (3,4) will partially hide them. Also, it's impossible to notice the last one is a circle. When you know they are sliders, you will most likely spam your x/z or whatever you use, which will result in a 100 or a 50 on that circle. You really need to change this because this can't be read properly.fixed
thx for modding :)

Download: AKITO - Sakura Kagetsu (_Kiva) [Yuki YukI].osu
tsuka
suggestion:除了在slider中和结尾以及SPINNPER上的绿线 全部往前移动1/4拍或1/8拍 反正不要立在NOTE上 不然人家打快了音效会变的

yuki:
00:27:002 (1,2) - 1/6 not 1/8
01:00:915 (1,2,3,4) - ^
01:49:611 (1,2) - 1/6
相同的错误在每个DIFFI都有 你自己看看

Maxinum:
00:12:002 (3) - 画蛇添足
00:23:850 (8) - ^
00:27:002 (9) - 1/6
00:49:611 (8) - 往后1/4
00:51:350 (8) - 往前1/4
01:12:654 (5,6) - 我不觉得这个跳贴音乐了 老老实实FOLLOW Distance snap

01:50:480 (1,2,3,4,5,6,7,8,1) - 为什么不用normalhit?合适的音效才是好的 不是越复杂越好

以下参考:
有些跳很silly的原因不是间距而是节奏问题
比如
01:41:132 (1,2,3,4,5,6,7,1,2) - 实际上从01:40:915 - 01:42:219都是1/4的streams 当然如果你要自定节奏的话也可以,前提是必须有一个合理且具有惯性的音效与节奏

easy:
00:40:045 重复绿线
00:59:611
01:17:437
01:17:872
01:18:306
01:38:306
02:05:263
其他DIFFI也有 不列举了
Topic Starter
_Kiva
Removed unused timesections and fixed Insane&Hard :D
卡妹妹DBL
Yumeko Yuki

tsuka wrote:

suggestion:除了在slider中和结尾以及SPINNPER上的绿线 全部往前移动1/4拍或1/8拍 反正不要立在NOTE上 不然人家打快了音效会变的

yuki:
00:27:002 (1,2) - 1/6 not 1/8
01:00:915 (1,2,3,4) - ^
01:49:611 (1,2) - 1/6
相同的错误在每个DIFFI都有 你自己看看
的确疏忽了....All Done..

Download: AKITO - Sakura Kagetsu (_Kiva) [Yuki YukI].osu
Megurine Luka
Breeze

General

  1. [Yuki Yuki] offset是9而其他难度是46, 请用一样的offset

Skin

  1. 少了个default-0.png

SB

  1. 01:40:915 - 01:44:393 - girl.png分辨率略低, 这部分放大后看起来明显有噪点
    其他的还在找素材, 找到再po过来改好了
    这里是代码
    SPOILER
    //Background and Video events
    0,0,"119954937912516317917.jpg"
    //Break Periods
    //Storyboard Layer 0 (Background)
    Sprite,Background,Centre,"119954937912516317917.jpg",320,240
    F,0,-3000,13949,0,1
    S,0,-400,130000,0.8
    F,0,13949,17427,1,0
    F,0,17427,127086,0
    F,0,17427,127086,0
    F,0,127086,130000,0,1
    //Storyboard Layer 1 (Fail)
    //Storyboard Layer 2 (Pass)
    //Storyboard Layer 3 (Foreground)
    Sprite,Foreground,Centre,"SB\BG.jpg",320,240
    F,0,0,400,0
    S,0,0,127086,0.8
    F,0,12209,13949,0,1
    F,0,13949,57427,1
    F,0,57427,127086,1
    F,0,127086,130000,1,0
    Sprite,Foreground,Centre,"SB\story.jpg",320,240
    F,0,83514,84383,0,1
    M,0,83514,85253,320,435,320,404
    F,0,84383,89601,1
    M,1,85253,86992,320,404,320,236
    S,0,86557,90470,1,1.03072
    M,0,86992,,320,236
    F,0,89601,90470,1,0
    Sprite,Foreground,Centre,"SB\mountain.png",320,240
    S,0,13949,,1
    F,0,13949,17427,0,0.7
    M,0,13949,20905,397,240,426,239
    F,0,17427,20905,0.7,0
    Sprite,Foreground,Centre,"SB\mountain2.png",320,240
    S,0,20796,,1.2
    F,0,20796,24383,0,0.7
    M,0,20796,27862,283,301,232,301
    F,0,24383,27862,0.7,0
    Sprite,Foreground,Centre,"SB\house.png",320,240
    F,0,27862,31340,0,1
    M,0,27862,33079,349,240,292,240
    F,0,31340,33079,1
    F,0,33079,34383,1,0
    Sprite,Foreground,Centre,"SB\mountain2.png",320,240
    F,0,41775,43514,0,0.4009598
    M,0,41775,56557,529,302,373,301
    F,0,43514,46992,0.4009598
    F,0,46992,,0.4009598
    F,0,46992,48296,0.4009598,0.2234235
    F,0,48296,56557,0.2234235,4.8539E-05
    Sprite,Foreground,Centre,"SB\girl-sleeping.png",320,240
    M,0,38296,,442,328
    R,0,38296,,0.6348798
    F,0,38296,39166,0,1
    S,0,38296,41775,1,1.05
    F,0,39166,40905,1
    F,0,40905,41775,1,0
    Sprite,Foreground,Centre,"SB\sakura.png",320,240
    F,0,34818,36122,0,0.9846401
    M,0,34818,41775,407,239,428,217
    S,0,34818,41775,1,0.9078401
    F,0,36122,40905,0.9846401
    F,0,40905,41775,0.9846401,0
    Sprite,Foreground,Centre,"SB\sakura.png",320,240
    F,0,36557,38296,0,1
    M,0,36557,41775,226,456,253,418
    S,0,36557,41775,1.03072,1.09216
    R,0,38296,,3.1744
    F,0,38296,40905,1
    F,0,40905,41775,1,0
    Sprite,Foreground,Centre,"SB\road.png",320,240
    M,0,55688,57427,317,271,298,271
    F,0,55688,59166,0,1
    M,0,57427,64383,298,271,223,270
    F,0,59166,62644,1
    F,0,62644,64383,1,0
    Sprite,Foreground,Centre,"SB\story2.png",320,240
    F,2,62644,65253,0,1
    S,0,62644,69601,1.096916,1
    F,0,65253,67862,1
    F,1,67862,69601,1,0
    Sprite,Foreground,Centre,"SB\mountain2.png",320,240
    S,0,67862,,0.5904001
    F,0,67862,69601,0,1
    M,0,67862,79166,79,80,262,80
    F,0,69601,78296,1
    F,0,78296,79166,1,0
    M,0,79166,,262,80
    F,0,79166,,0
    Animation,Foreground,Centre,"SB\animation1\.png",320,240,8,200,LoopForever
    M,0,71340,73079,696,413,346,268
    F,0,72209,,1
    F,0,72209,74818,1
    M,0,73079,74818,346,268,-54,310
    Animation,Foreground,Centre,"SB\animation1\.png",320,240,8,100,LoopForever
    F,0,70470,,1
    M,0,70470,73949,695,324,-56,251
    Animation,Foreground,Centre,"SB\animation1\.png",320,240,8,100,LoopForever
    M,0,70470,73346,693,318,200,232
    M,0,73346,75688,200,232,-56,307
    Animation,Foreground,Centre,"SB\animation1\.png",320,240,8,100,LoopForever
    M,0,72644,76557,694,347,-58,337
    F,0,75688,76557,1,0
    Animation,Foreground,Centre,"SB\animation1\.png",320,240,8,100,LoopForever
    F,0,71992,,1
    M,0,71992,73296,693,357,446,241
    M,0,73296,75688,446,241,-53,352
    Sprite,Foreground,Centre,"SB\tree.png",320,240
    S,0,69601,,0.5084801
    F,0,69601,71340,0,1
    M,0,69601,76557,40,383,147,373
    F,0,71340,74818,1
    F,0,74818,76557,1,0
    Sprite,Foreground,Centre,"SB\tree.png",320,240
    F,0,67862,69601,0,1
    M,0,67862,76557,203,396,322,394
    F,0,69601,74818,1
    F,0,74818,76557,1,0
    Sprite,Foreground,Centre,"SB\girl.png",320,240
    M,0,104383,,114,340
    F,0,104383,105253,0,1
    S,0,104383,111340,0.8361603,0.9078403
    F,0,105253,110470,1
    F,0,110470,111340,1,0
    Sprite,Foreground,Centre,"SB\sakura.png",320,240
    F,0,76557,78296,0,1
    M,0,76557,85253,463,179,463,183
    S,0,76557,85253,0.77584,0.8655919
    F,0,78296,85253,1
    M,0,85253,,463,183,455,189
    M,1,85253,85480,463,183,448,204
    F,0,85253,86992,1
    S,1,85253,87872,0.8655919,1.557124
    M,2,85480,85698,448,204,466,199
    M,1,85698,87872,466,199,667,-96
    F,0,86992,87862,1,0.006904483
    Sprite,Foreground,Centre,"SB\sakura faye.png",320,240
    R,0,104383,,-0.3481601
    F,0,104383,105253,0,1
    M,0,104383,111340,470,144,487,145
    S,0,104383,111340,1,1.05
    F,0,105253,110470,1
    F,0,110470,111340,1,0
    Sprite,Foreground,Centre,"SB\sakura.png",320,240
    M,0,104383,,462,158
    R,0,104383,,-0.28672
    F,0,104383,105253,0,1
    S,0,104383,111340,1,1.1
    F,0,105253,110470,1
    F,0,110470,111340,1,0
    Sprite,Foreground,Centre,"SB\tree.png",320,240
    S,0,69166,,0.2729602
    F,0,69166,70035,0,1
    M,0,69166,78296,-10,189,215,186
    F,0,70035,78296,1
    M,0,78296,,215,186
    F,0,78296,79166,1,0
    F,0,79166,,0
    Sprite,Foreground,Centre,"SB\sakura faye3.png",320,240
    S,0,78296,,1
    F,0,78296,79166,0,1
    M,0,78296,83514,203,298,179,296
    F,0,79166,80035,1
    F,0,80035,82644,1
    F,0,82644,83514,1,0
    Sprite,Foreground,Centre,"SB\sakura faye2.png",320,240
    M,0,48296,,246,244
    F,0,48296,49166,0,1
    P,0,48296,50035,H
    S,0,48296,51775,1.25,1.3
    F,0,49166,,1
    F,0,49166,50905,1
    P,0,50035,51775,H
    F,0,50905,51775,1,0
    Sprite,Foreground,Centre,"SB\sakura faye.png",320,240
    M,0,93949,94818,466,145,322,233
    F,0,93949,94818,0,0.99488
    S,0,93949,94818,1
    M,0,94818,95253,322,233,358,196
    S,0,94818,95253,1,0.7440001
    F,0,94818,96557,0.99488
    M,0,95253,97209,358,196,372,192
    F,0,96557,97427,0.99488,0
    M,0,97209,97427,372,192,376,188
    Sprite,Foreground,Centre,"SB\sakura.png",320,240
    M,0,52209,,225,219
    F,0,52209,53949,0,1
    P,0,52209,54166,H
    S,0,52209,55688,1,1.07168
    F,0,53949,55688,1,0
    P,0,54166,55688,H
    Sprite,Foreground,Centre,"SB\story3.png",320,240
    M,0,90470,,281,312,415,239
    S,0,90470,90905,1.4,1
    F,0,90470,91340,0,1
    M,0,90470,93949,415,239,498,241
    F,0,91340,93079,1
    F,0,93079,93949,1,0
    Sprite,Foreground,Centre,"SB\girl.png",320,240
    M,0,53949,,508,324
    F,0,53949,54818,0,1
    S,0,53949,56122,1.08192,1
    P,0,53949,56122,H
    F,0,54818,55253,1
    F,0,55253,56122,1,0
    Sprite,Foreground,Centre,"SB\girl2.png",320,240
    F,0,97427,98296,0,1
    M,0,97427,100905,290,264,273,258
    S,0,97427,100905,0.9,1
    F,0,98296,100035,1
    F,0,100035,100905,1,0
    Sprite,Foreground,Centre,"SB\girl.png",320,240
    S,0,100905,,2.92512
    M,0,100905,101231,129,545,120,526
    F,0,100905,101775,0,0.99488
    M,0,101231,101449,120,526,146,525
    M,0,101449,101775,146,525,129,545
    F,0,101775,103514,0.99488
    M,0,101775,104383,129,545,54,547
    F,0,103514,104383,0.99488,0
    Sprite,Foreground,Centre,"SB\eyes-close1.png",320,240
    S,0,98296,,0.85
    M,0,98296,98405,233,163
    F,0,98296,98405,1
    F,0,98405,100035,0
    M,0,100035,100144,222,154
    F,0,100035,100144,1
    Sprite,Foreground,Centre,"SB\eyes-open.png",320,240
    S,0,97427,,0.85
    M,0,97427,98296,241,167,234,163
    F,0,97427,98296,0,1
    F,0,98296,98405,0
    M,0,98405,100035,233,163,222,154
    F,0,98405,100035,1
    F,0,100035,100144,0
    M,0,100144,100905,222,154,215,150
    F,0,100144,100905,1,0
    Sprite,Foreground,Centre,"SB\sakura2.png",320,240
    M,0,111340,113079,116,184
    F,0,111340,113079,0,1
    S,0,113079,,0.91808
    F,0,113079,126992,1
    F,0,126992,127862,1,0
    Sprite,Foreground,Centre,"SB\girl2.png",320,240
    M,0,111340,,119,334
    F,0,111340,113079,0,1
    P,0,111340,113079,H
    F,0,111340,113949,1
    S,0,111340,127862,0.5,0.48
    F,0,113079,113949,1
    P,0,113079,115253,H
    F,0,113949,116557,1
    P,0,115253,126992,H
    F,0,116557,126992,1
    F,0,126992,127862,1,0
    P,0,126992,127862,H
    Sprite,Foreground,Centre,"SB\eyes-close2.png",320,240
    F,0,111340,113079,0,1
    P,0,111340,123514,H
    M,0,111340,127862,147,281,147,283
    S,0,111340,127862,0.49,0.45
    F,0,113079,126992,1
    P,0,123514,127862,H
    F,0,126992,127862,1,0
    Sprite,Foreground,Centre,"SB\eyes-open.png",320,240
    S,0,123514,,0.45
    F,0,123514,123949,0,1
    M,0,123514,127862,147,283
    P,0,123514,127862,H
    F,0,123949,126992,1
    F,0,126992,127862,1,0
    Sprite,Foreground,Centre,"SB\white effect.png",320,240
    M,0,125263,,320,240
    S,0,125263,126132,1,1.21504
    F,0,125263,127002,1,0
    Sprite,Foreground,Centre,"SB\
    sakura effect.png",320,240
    F,1,125263,125698,0,1
    S,1,125263,125698,1,1.110935
    M,1,125263,127002,212,173,219,180
    S,0,125698,,1.110935
    Sprite,Foreground,Centre,"SB\sakura.png",320,240
    M,0,111340,,289,157
    S,0,111340,,0.6927997
    R,0,111340,,4.7104
    F,0,111340,113079,0,0.999432
    F,0,113079,127016,0.999432,0.9948801
    F,0,127016,127862,0.9948801,0
    Sprite,Foreground,Centre,"SB\sakura.png",320,240
    F,0,111340,113079,0.005120011,1
    P,0,111340,113079,H
    M,0,113079,,-18,245
    S,0,113079,,0.52896
    R,0,113079,,1.4336
    F,0,113079,126992,1,0.9956926
    P,0,113079,127862,H
    F,0,126992,127862,0.9956926,0
    Sprite,Foreground,Centre,"SB\sakura.png",320,240
    S,0,111340,,0.5596799
    M,0,111340,113079,34,138
    F,0,111340,113079,0,1
    M,0,113079,,34,138
    R,0,113079,,-0.3481598
    F,0,113079,126992,1
    F,0,126992,127862,1,0
    Sprite,Foreground,Centre,"SB\title.png",320,240
    M,0,13949,,317,126
    F,0,13949,15688,0,1
    S,0,13949,27862,1,1.13312
    F,0,15688,26122,1
    F,0,26122,27862,1,0
    Sprite,Foreground,Centre,"SB\sakura faye3.png",320,240
    R,0,115253,,-0.1433597
    F,0,115253,116557,0,1
    M,0,115253,120035,503,239,502,290
    S,0,115253,120035,0.9897602,1.01024
    P,0,115253,120035,H
    F,0,116557,120035,1
    P,0,120035,120905,H
    M,0,120035,121775,502,290,567,289
    F,2,120035,121775,1,0.009174287
    P,0,120905,121775,H
    Animation,Foreground,Centre,"SB\animation2\bird.png",320,240,6,120,LoopForever
    S,0,41775,,1
    M,0,41775,45253,-84,365,519,-26
    Animation,Foreground,Centre,"SB\animation2\bird.png",320,240,6,140,LoopForever
    S,0,42209,,0.8054401
    M,0,42209,45579,-61,422,593,-12
    Animation,Foreground,Centre,"SB\animation2\bird.png",320,240,6,100,LoopForever
    S,0,43514,,0.6416
    M,0,43514,46122,-51,412,483,-38
    Animation,Foreground,Centre,"SB\animation2\bird.png",320,240,6,75,LoopForever
    M,0,45253,48296,-80,426,469,-27
然后多加2个东西, 放进SB文件夹就好

Luka's Easy

  1. 01:51:350 - 也不是问题, 只是觉得KIAI这儿结束更好

Snow's Normal

  1. 其他难度都从00:00:046开始放note, 这个难度从00:13:959开始大丈夫か?
  2. 00:33:524 (2,4) - 感觉这两个slider开头也加whistle会更好

Daiguren's Hard

  1. 00:41:024 (1,2) - 这里一个重复一次, 一个重复2次, 略难懂
  2. 01:00:915 spinner - 这里不用5%音量改用50%音量的默认soft finish音感觉会很不错的, 或者用你们的自定义finish也行
  3. 01:05:263 (1) - 这里new combo看着略奇怪, 还是01:05:480 (2)这里new combo感觉好些, 而且我觉得这些1/4拍的连打像01:06:893 (5,6)这样排出来一点会好认得多
  4. 01:17:437 (2) - 1 grid up (grid lv4) 这里没平的感觉

Pangko

  1. 00:34:828 (1) - 感觉K更带感
  2. 01:03:306 (4,5,6) - 这里3/4拍的真心看不懂...
  3. 01:05:045 (11,12,13) - ^

Maximum

  1. 我发现这个难度里1/4拍连打, 有些spacing较小, 有些又大些, 还是统一一下连打的spacing感觉会好些, 还有就是放note感觉略挤, 很多note都放在前面还没完全消失的note下面, 有时候不是那么好识别
  2. 00:24:393 (1,2,3,4) - 第一次玩的时候完全想不到这几个居然是2回转的...因为音乐上是完全听不出的
  3. 00:38:306 (1) - 这种减速太影响对后面spacing的判断了, 建议还是用1.0xBPM
  4. 00:44:828 (7) - 这个slider的结尾刚好跟前面2个note连着, 前2个note那儿感觉有可能会读成3连打, 然后这里就很容易miss, 建议把这个slider的尾巴向其他方向放
  5. 01:36:567 (1,1) - 为啥这里要new combo

YukiYuki

  1. 00:27:002 (9) - Unsnapped slider (end).
  2. 01:37:437 (1) - 这里不加个finish?
  3. 01:59:176 (3) - 这里这个custom soft whistle1 太突兀了, 还是去掉吧

Megurine Luka
Easy 就不改了w

为了fit其他diff的kiai所以就先这样w。

谢啦微风~
Topic Starter
_Kiva
new element added.
Code all fixed now~

thanks Breeze~
Topic Starter
_Kiva

_Kiva wrote:

new element added.
Code all fixed now~

thanks Breeze~

Breeze wrote:

Maximum


我发现这个难度里1/4拍连打, 有些spacing较小, 有些又大些, 还是统一一下连打的spacing感觉会好些, 还有就是放note感觉略挤, 很多note都放在前面还没完全消失的note下面, 有时候不是那么好识别 -用DS重排了部分连打

00:24:393 (1,2,3,4) - 第一次玩的时候完全想不到这几个居然是2回转的...因为音乐上是完全听不出的 -这样不是很难
00:38:306 (1) - 这种减速太影响对后面spacing的判断了, 建议还是用1.0xBPM -OK
00:44:828 (7) - 这个slider的结尾刚好跟前面2个note连着, 前2个note那儿感觉有可能会读成3连打, 然后这里就很容易miss, 建议把这个slider的尾巴向其他方向放 -FIXED

01:36:567 (1,1) - 为啥这里要new combo
-FIXED

EDIT : added first part of [SNOWY] , other diffs fixed
Daiguren

Breeze wrote:

Daiguren's Hard

  1. 00:41:024 (1,2) - 这里一个重复一次, 一个重复2次, 略难懂
  2. 01:00:915 spinner - 这里不用5%音量改用50%音量的默认soft finish音感觉会很不错的, 或者用你们的自定义finish也行
  3. 01:05:263 (1) - 这里new combo看着略奇怪, 还是01:05:480 (2)这里new combo感觉好些, 而且我觉得这些1/4拍的连打像01:06:893 (5,6)这样排出来一点会好认得多 1/4那个我只是想hidden加点难度
  4. 01:17:437 (2) - 1 grid up (grid lv4) 这里没平的感觉
其他的全改了

Download: AKITO - Sakura Kagetsu (_Kiva) [Daiguren's Hard].osu
IceBeam
hello!

first of all,have to say,that this is my favourite track from djmax,so have an instant star

awesome sb,I'd vote 10 only for it
and the folder seems clear to me

fix combo colours in Pangko,they're different
set audio lead-in in Snowy's Normal to 3 seconds

I noticed that some difficulties has different Kiai sections
adjust all difficulties to this timing:
01:37:437 - start of kiai
01:51:350 - end of kiai

[Luka's Easy]
00:29:176 (1,2) - change to reverse-slider,it'd be much easier to hit..as it's a slowdown part,beginners might not read this rhytm well
01:10:045 (2) - could you move it like this to avoid overlapping with 01:11:350 (1):
01:14:176 (1,2) - rhytm isn't that obvious,better continue repeats up to 01:15:263.
01:51:350 (x) - 0.5x in easy? why? :( beginners might not get this slowdown and have a sliderbreak..well,at least there're middle ticks showing that the speed is different,so it's technically rankable

[Snowy's Normal]
00:24:828 (3) - add a note here,otherwise rhytm is incomplete
01:03:306 (1) - hm..not the best way to recover the rhytm after that spinner,better remove this slider and a note to 01:03:524
01:33:524 (6) - this wiggle slider is too short,so it looks like a 1/2 slider..it may cause sliderbreaks,I can't accept it,sorry :/ you must fix it

[Daiguren's Hard]
00:13:306 (1) - actually,the first part (00:13:306 - 00:13:524) is 1/6,so maybe you can separate them into 2 sliders like this:
00:28:306 (1) - too close to previous object,increase distance?
01:10:698 (3) - unstack it,it's very,very hard to notice..
01:11:350 (5,1,2,3) - ^ looks more visible,but it'd be better to unstack
01:13:089 (5,1,2,3) - ^
01:34:611 (1) - increase distance,too close to previous object
02:03:089 (2) - stack with 02:01:785 (7)?

[Maximum]
OD is too high..-1(-2) please

00:01:785 (5) - distance looks kinda wrong..maybe stack with 00:00:915 (4)?
00:03:524 (3,1) - fix distance,it looks like 1/2 space here,but it should be 1/1
00:13:306 (1,2,3) - again,have to state,that there're 1/6 notes,maybe make reverse-slider of 00:13:306 - 00:13:379 - 00:13:451 and then continue 1/4 circle stream?
00:27:872 (10,1) - increase distance between them a little
00:29:611 (1,2) - ^
00:52:219 (1) - unreadable speed change..
01:12:437 (4,5,6) - very weird spacing..could make something like this at least:
01:14:611 (10) - new combo to point out changed spacing?
01:18:089 (4,5) - switch them to make a natural flow?
01:23:959 (3) - this 1/1 stack freezes the flow :\ it doesn't fit at all,unstack it? and also,new combo would be better
01:26:785 (7) - stack with 01:26:350 (5)? would be better imo
01:36:567 (1,2) - :|
01:56:567 (1) - too close to previous object,increase distance
02:02:219 (2) - ^

[Yuki Yuki]
00:13:306 (1,2) - as in other diffs - 1/6 rhytm here
01:36:893 (6) - new combo and try to move it farther,otherwise,in case of previous jumps it looks like 1/2 jump

that's it I believe
mapset is nice overall,but Maximum could be improved a bit more..
Megurine Luka

IceBeam wrote:

hello!

first of all,have to say,that this is my favourite track from djmax,so have an instant star

awesome sb,I'd vote 10 only for it
and the folder seems clear to me

fix combo colours in Pangko,they're different
set audio lead-in in Snowy's Normal to 3 seconds

I noticed that some difficulties has different Kiai sections
adjust all difficulties to this timing:
01:37:437 - start of kiai
01:51:350 - end of kiai Mine is fixed

[Luka's Easy]
00:29:176 (1,2) - change to reverse-slider,it'd be much easier to hit..as it's a slowdown part,beginners might not read this rhytm well fixed
01:10:045 (2) - could you move it like this to avoid overlapping with 01:11:350 (1):
fixed
01:14:176 (1,2) - rhytm isn't that obvious,better continue repeats up to 01:15:263. I'm afraid new players will not know how long to hold if sliders repeat so many turns
01:51:350 (x) - 0.5x in easy? why? :( beginners might not get this slowdown and have a sliderbreak..well,at least there're middle ticks showing that the speed is different,so it's technically rankable I hope I can remain cuz the beginning is also 0.5x and there is not much difference in this case

All done and thx

Download: AKITO - Sakura Kagetsu (_Kiva) [Luka's Easy].osu
Topic Starter
_Kiva

IceBeam wrote:

-fixed all kiai times in all diffs

[Snowy's Normal]
00:24:828 (3) - add a note here,otherwise rhytm is incomplete -ok
01:03:306 (1) - hm..not the best way to recover the rhytm after that spinner,better remove this slider and a note to 01:03:524 -added
01:33:524 (6) - this wiggle slider is too short,so it looks like a 1/2 slider..it may cause sliderbreaks,I can't accept it,sorry :/ you must fix it
-changed slider

[Maximum]
OD is too high..-1(-2) please -OD-1
00:01:785 (5) - distance looks kinda wrong..maybe stack with 00:00:915 (4)? - Sure
00:03:524 (3,1) - fix distance,it looks like 1/2 space here,but it should be 1/1 -fixed
00:13:306 (1,2,3) - again,have to state,that there're 1/6 notes,maybe make reverse-slider of 00:13:306 - 00:13:379 - 00:13:451 and then continue 1/4 circle stream? yep , thanks for reminding
00:27:872 (10,1) - increase distance between them a little - Sure[/color]
00:29:611 (1,2) - ^ - Sure[/color]
00:52:219 (1) - unreadable speed change.. About here , since 2MATs have mentioned this and told me to NC here would be fine
01:12:437 (4,5,6) - very weird spacing..could make something like this at least: - Sure[/color]
01:14:611 (10) - new combo to point out changed spacing? - Sure[/color]
01:18:089 (4,5) - switch them to make a natural flow? - did this jump on purpose :D
01:23:959 (3) - this 1/1 stack freezes the flow :\ it doesn't fit at all,unstack it? and also,new combo would be better
-added a note on 01:23:741 (3) and moved 01:23:959 (4) a bit
01:26:785 (7) - stack with 01:26:350 (5)? would be better imo -sure
01:36:567 (1,2) - :|
also here , i NC it for sliderchange in (2) as lolcubes and breeze mentioned in his mod
01:56:567 (1) - too close to previous object,increase distance - yep
02:02:219 (2) - ^ -rearranged
that's it I believe
mapset is nice overall,but Maximum could be improved a bit more..
[Yuki Yuki]
00:13:306 (1,2) - as in other diffs - 1/6 rhytm here - using a new slider
01:36:893 (6) - new combo and try to move it farther,otherwise,in case of previous jumps it looks like 1/2 jump -fixed
Daiguren

IceBeam wrote:

[Daiguren's Hard]
00:13:306 (1) - actually,the first part (00:13:306 - 00:13:524) is 1/6,so maybe you can separate them into 2 sliders like this:
00:28:306 (1) - too close to previous object,increase distance?
01:10:698 (3) - unstack it,it's very,very hard to notice..
01:11:350 (5,1,2,3) - ^ looks more visible,but it'd be better to unstack
01:13:089 (5,1,2,3) - ^
01:34:611 (1) - increase distance,too close to previous object
02:03:089 (2) - stack with 02:01:785 (7)?
all done

Download: AKITO - Sakura Kagetsu (_Kiva) [Daiguren's Hard].osu

(kiai time我还是用的原来那个 如果要改的话帮我改一下 thx)
S h i o n
:) Hi.
(request from my queue)


Luka's Easy
  1. 00:29:176 (1) - 去掉中间的whistle ? 和00:36:132 (2) - 统一下whistle吧
  2. 01:17:437 (2) - 最后finish ?

Snowy's Normal
  1. 00:05:263 (2,3,1) - 把(2)和00:03:959 (1)弄的相似一点...
    Code
    260,180,5263,2,0,B|292:264|224:296,1,120,4|0
    351,252,6132,2,0,B|303:292|223:288,1,120
    239,288,7002,5,4
  2. 00:35:263 (6) - new combo . 00:38:306 (3) - new combo

Daiguren's Hard
  1. 00:16:132 (5) - 头whistle , 尾no whistle ?
  2. 00:24:176 (3) - 尾部60%的finish ? 14~28秒 之间试试用下S:C2 finish?
  3. 00:38:306 (3) - 试试把(3)放到224,256 然后(5)到(3)原来的位置
  4. 00:49:176 (6) - 65%? 00:50:915 (6) - 同
  5. 00:52:654 (6) - add note ?
  6. 01:32:980 (6,7) - 挪到(327,32) 本来 x0.03 有点丑了

Maximum
fine


Yuki YukI
  1. 00:24:502 (7) - add note ?
  2. 01:00:915 (1) - 1/4 snap ?
  3. 01:02:219 (3) - 感觉这个反而应该缓和点= =
  4. 01:32:546 (8) - 往前移1/4 ?
  5. 01:51:350 (9) - 这里开始new combo ?
  6. 02:04:176 (4) - 改成note 然后02:04:285 (4) - add note 可能更符合音乐一点 ><
神图 哈压库 rank it
Topic Starter
_Kiva
fixxxed thank you~
IceBeam
recheking

as Daiguren changed his name,consider to fix his nickname in Tags too

what's with Kiai? if you want to make a fountain on the end of it,then switch it off at 01:51:241 or at least as in Maximum difficulty,but blue tick would be better
and what's about Kiai fountain in Maximum and other diffs,again,better to fade it out on the next blue tick as in Yuki YukI (01:51:459)

so,please,make similar Kiai sections in all difficulties

[Daiguren's Hard]
set Kiai offset to 97437

01:00:915 - why did you silence this note? :/ maybe set 20% at least?
01:09:611 (4,1,2,3) - you said all done,but this stack is still confuses me
01:11:350 (5,1,2,3) - ^
01:13:089 (5,1,2,3) - ^

[Maximum]
00:27:002 (9) - hm,why not to continue repeats up to 00:27:799? :\
00:27:872 (10) - new combo please,and why it ends on blue tick? extend to the next red tick?
00:30:915 (2) - too close to previous object..fix spacing please
01:05:263 (5,6) - zero stack leniency which is unrankable atm..as you see,stacking doesn't occur during gameplay,it's an osu! bag,when 2 or more sliders stacked in the same point
we were asked to force mappers to fix such moments

just move 01:05:698 (6) 1 grid down and right (lvl4),or..if you want,place them in different way

01:36:567 (1) - the end of slider is unsnapped :<
01:54:393 (4) - new combo or increase distance please

that's it!
much better now,have a star icon so far
Topic Starter
_Kiva
FIXING

IceBeam wrote:

recheking

as Daiguren changed his name,consider to fix his nickname in Tags too -fixed tags

Fixed all kiai sections :(1:37:437-1:50:915) and fountatin at (1:51:350-1:51:459)

[Maximum]
00:27:002 (9) - hm,why not to continue repeats up to 00:27:799? :\ -ahh thx for reminding this
00:27:872 (10) - new combo please,and why it ends on blue tick? extend to the next red tick? -fixed
00:30:915 (2) - too close to previous object..fix spacing please -fixed
01:05:263 (5,6) - zero stack leniency - fixed by placing in another way
01:36:567 (1) - the end of slider is unsnapped :< -accidently deleted a 0.5x time section , fixed
01:54:393 (4) - new combo or increase distance please -fixed

that's it!
much better now,have a star icon so far
thx for rechecking ;) waiting for other mapper's response
Snowy Dream
怎么没泡。。。不给力啊
Topic Starter
_Kiva

Snowy Dream wrote:

怎么没泡。。。不给力啊
神MAPPER又来嘲讽了
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