What
DeRandom Otaku wrote:
What
thankA r M i N wrote:
M4M from da q
[Vaikea]
00:06:591 - missing beat? all of these rejected, they are intentional cuz the spread from normal - hard is already big so i tried to make this less dense (it still looks dense but who cares)
00:10:658 - ^
etc
00:23:497 (3) - i feel like this could be too confusing for some people why not just make a simple reverse and delete 00:23:836 (4) - ? m a y b e l a t e r but keep for now cuz its only on 1xx, x<5 bpm song and i follow vocals mostly
00:33:540 - missing beat
00:44:091 - ^
01:24:769 - ^
01:29:472 - 01:29:599 - ^
02:13:582 - ^
02:17:650 (2,3) - why do those have more spacing than those 02:15:616 (2,3) - made first bigger
[Hyvin Vaikea]
00:15:616 - missing beat, maybe make a reverse slider or sth no
00:18:413 (1,2,3,4) - that increase in spacing makes no sense for me since there is no increase of the tensity of the music if you know what i mean lol increasing spacing overtime with same flowing pattern is good for emphasizing repetitions!
00:23:497 (5) - same as in vaikea
00:39:769 (4,5) - that spacing is a bit too big, decrease changed order of ze notes now they make a bit more sense
00:44:091 - missing beat
00:44:853 (4) - NC ?`i mean you put one in vaikea un ncd in hard diff idk why did colorhax happend there
00:59:218 - 00:59:345 - make stream or sth added noteat 01:00:743 -
00:59:091 (1,2) - also stack those fix
01:08:243 (1,2,3) - those kicksliders dont fit, try having some consistency with 00:27:565 (3) - no these instruments hav higher pitch
01:12:311 (3,4,5,6) - spacing in previous kiai was much lower, decrease pls dont care about consistency with the other parts and just focus on the subject at hand which is the same verse
01:13:328 (1,2) - wot, pls decrease no i map instruments
01:24:769 - missing beat
01:25:531 (1) - dang i imagine that being fun with DT but still, a fckn 8 Beat deathstream is a bit hard for those 4* skrubs try like this http://puu.sh/unFEE/7817380c4f.jpg and continue across every beat (big white tick you know xd) u dont know wat exactly they can or cant play
01:32:650 (1) - spacing could be decreased a bit no cuz thats the point
01:41:802 (5) - NC i want combo colors to alternate between 2 sets each verse like this so i have to reset to 2blues on start of next part which is after the break
01:41:802 - were you too lazy to map this, maybe do it cause in Vaikea its also there this is another reason why i should be allowed to keep the stream before
I hope i could help you!
Good luck <3
My map: https://osu.ppy.sh/s/539241
I modded ur diff :^)DeRandom Otaku wrote:
why no one mods my difficulty
Kyuukai wrote:
vaikea
where the fck are the hitsounds yes its fine
00:21:718 (2,3,4,5,1,2) - what the fuck is dis pattern dud aryu serious yes its fine
00:23:497 (3,4) - are you really using 1/6 mapping here, this is too hard for a hard player yes its fine
01:00:362 (4,5,6) - not very clear about the rhythm, looks like u're mapping the voices before then you suddently switch the rhythm here to the background sound yes its fine
01:13:836 (2,3,4,5,6) - 4 notes max for a stream on a hard/light insane yes its fine
01:16:379 (3,4,5) - maybe it's a bit too hard to read for a Hard player yes its fine
01:28:837 (2,3,4,5,6) - 4 notes max for a stream on a hard/light insane yes its fine
01:35:192 (3,4,5,6,1) - ^ yes its fine
01:36:972 (2,3,4,5,6) - ^ yes its fine
01:41:294 (1,2,3,4,1) - ^ yes its fine
01:49:430 (7,1,2,3,4) - flow is dead yes its fine
01:57:311 (4,5,6,7,1) - too hard to read yes its fine
02:15:870 (3,4,5,6,1) - 4 notes max for a stream on a hard/light insane yes its fine
02:17:904 (3,4,5,6,1) - ^ yes its fine
02:19:938 (3,4,5,6,1) - ^ yes its fine
02:21:972 (5) - NC since u're following not following the voices anymore yes its fine
gl yes thanks
DeRandom Otaku wrote:
Rest is declined because you are telling me what you would do in your map , try to suggest what the mapper would do based on his style in your future mods u're right
Never meant that and thought like this u gya dpfsheetDeppyforce wrote:
just bcuz u have a ranked map doesnt mean ur always right u gya yaleufeu
updated
thanksfor modMashaSG wrote:
Rly sry for delay ;c na its fine xd
General:
Fix tags in Renin Normaali diff yes
Unused maakkelbgi.png deleted
Vaikea:
00:21:972 (4,5,1) - Inconsistent spacing and VERY bad flow for this kind of difficulty its not bad -_ yo just have to move straight up wtih that slider shape
00:15:362 (3,4,5) - 00:19:430 (3,4,5) - Why this parts mapped not identical cuz its not necessarily strict
00:31:633 (3,4) - Fix blanket yae fixed
00:37:226 (2,3,4,5) - ^ and so on this is actually fine cuz its blanketing bottom note and u cant blanket 3 notes at once
00:52:481 (3,2) - Stack?fix
Hyvin Vaikea:
00:37:226 (2,4) - Stack? fix
01:25:531 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,1,2,3,1,2,3,4,5) - Is this rofl? yes
Very hard song to mod but map is really nice thx
GL
Ty shmoklok http://puu.sh/veIGG/f97a2f7ab4.txtShmiklak wrote:
m4m[Normalli]you won't stop surprising me ever lol gl
- As we can see on osu!wiki page, CS should be around 3 or 4, using 5.5 isn't allowed osu!wiki page
its a guideline not a rule lol also deppy wants me to keep this cs for CS meta in this set- all sliders from 00:04:175 - to 00:27:057 - except these ones 00:08:243 (1,2,3) and this one 00:18:413 (3) - - followed next logic: (1,2) curved, (3) anchored slider. So in this case I suggest to change these ones I mentioned to be followed by this logic. tbh i just used random sliders everywhere cool
- for every diff 00:28:328 - finish sounds weird here (same to all simillar places) it sounds fine to me but i will leave it to deppy since he did hitsounds
- you emphasised vocals on 1/2 on the ends of every tact before this 01:00:362 - so I suggest to emphasis this sound, you may make two 1/2 sliders maybe u misunderstood it . This vocal is ignored mostly such as 00:18:667 -
- 01:08:752 (6,1) - this overlap could be avoided, it feels very awkward :V yes the cs fuked up everything . fixed all nazi overlaps ty
Similar to 01:18:413 (2,3) - and other awkward overlaps
DeRandom Otaku wrote:
Ty shmoklok http://puu.sh/veIGG/f97a2f7ab4.txtShmiklak wrote:
m4m[Normalli]you won't stop surprising me ever lol gl
- As we can see on osu!wiki page, CS should be around 3 or 4, using 5.5 isn't allowed osu!wiki page
its a guideline not a rule lol also deppy wants me to keep this cs for CS meta in this set even if it's a guidline better to follow it- all sliders from 00:04:175 - to 00:27:057 - except these ones 00:08:243 (1,2,3) and this one 00:18:413 (3) - - followed next logic: (1,2) curved, (3) anchored slider. So in this case I suggest to change these ones I mentioned to be followed by this logic. tbh i just used random sliders everywhere cool using random sliders isn't good
- for every diff 00:28:328 - finish sounds weird here (same to all simillar places) it sounds fine to me but i will leave it to deppy since he did hitsounds
- you emphasised vocals on 1/2 on the ends of every tact before this 01:00:362 - so I suggest to emphasis this sound, you may make two 1/2 sliders maybe u misunderstood it . This vocal is ignored mostly such as 00:18:667 -
- 01:08:752 (6,1) - this overlap could be avoided, it feels very awkward :V yes the cs fuked up everything . fixed all nazi overlaps ty
Similar to 01:18:413 (2,3) - and other awkward overlaps
thankShmiklak wrote:
m4m[general]
- I tried to check the metadata, but everything I found is video on non oficial youtube chanel Link fix
- What's Vaikea? How am I supposed to understand diff's level with this diffname? Okay, I can translate it from finnish, but shouldn't diffname be understanble for everyone, not to finnish players only? im not even finnish myself n dat word means hard
[weird diffname]
- 00:06:336 (2) - I suggest to change its length and end it on 00:06:591 - so we will emphasis main sound of the song. don't foget to put a circle here 00:06:718 - it looks kinda too dense for beginning part to me same with other one
same for 00:10:404 (2) -- why did you use ds 1.3 for these ones 00:08:243 (1,1) - ? you used ds 1.2 in previous part for 00:06:209 (1) - I can understand why you used 1.7 for this one 00:04:175 (1) - because you emphasised the power of the sound, but I don't think that 00:08:243 (1,1) - have stronger sounds than 00:06:209 (1) -
same happenes to the next parts na u bad hav u not realize its just the stack that messed ds up- 00:23:836 (4) - snapping slider head to the 1/3 is really awkward and unreadable imo, you can neglect some sounds and just place a circle here 00:24:006 - imo it plays and feels much better owo i spaced it differently enough lamfo and i use it on insanetoo anyways this is kinda good introduction in terms of spread
- 00:44:853 (5) - you should place NC there to emphasis the begining of new part in the song, also song changes there and also this is a downbeat and you placed ncs on every first downbeat in this map cool u misunderstood my nc usage, i wanted the same verse to be in the same color shade and alter color sets every 2 measures
- you could map these parts 00:44:853 - 00:48:413 - even a normal diff has them mapped, it looks like you are just lazy and wanna put a break here zzzzz normal is by ren so it doesnt matter if different mapper places stuff in different places and yes im lazy do u hav a problem
- 00:51:972 (1,2,3) - place these around 145;338 to make ds from them to 00:52:989 (1) - bigger, it should be bigger because 00:52:989 (1) - is a strong sound and it should be emphasised by more ds did_something
- 01:29:472 (1) - pls remove this spinner and map this part, there're many interesting ways to map it :V no it fits and im lazy so why not
- 02:21:972 (5) - I don't see any reasons to keep an 1/4 repeat slider here, there isn't anything that should be emphasised on 1/4 beats. just replace with a circle theres still sound after it and it feels wrong when i try to use just circles but fine i guess fix
[ins]you won't stop surprising me ever lol gl
actually the diff name is very hard
- 00:12:692 (2) - I don't hear anything important that should be emphasised by a circle here, so please remove it. you can say that you emphasis a background sound on music, if so then why you didn't place anything there 00:13:709 - 00:14:726 - etc? watever
- 00:23:879 (6) - same as I told you in a hard diff but here you can also make an 1/4 slider to emphasis a background sound in the song. changing of this won't change feeling of music a lot but it will make the map simpler and more logical to play no
- 00:33:667 (3) - vocal here isn't lingering so better to make the slider shorter to 1/2 it still lands on 1/4 if listen with 25 playback and i want to keep for symmetry pattern anyways
- 00:36:718 (1) - hino ends here 00:36:972 - so I suggest to make this slider shorter to 1/2 theyre constant with all other parts so its fine lamfo
Check other vocals- 00:44:853 (4) - place NC there for the same reasons as in a Hard diff and map breaks no for same reason as hard diff
- 02:21:972 (3) - same as in the hard diff, I dont see any reaosns to keep 1/4 slider here fucking
thank- Frontier - wrote:
nice meme about CS in ren diff xd[Yleinen]
^cool[Vaikea]
- Add "Universal Music Group" in tags too cuz it's a label (idk but i saw lots of kpop map put this stuff.) eh ok i guess
- idk but maybe add "Single" in tags too. (idk that it should add or not. xd) lol thats unnecessary
- Maybe change CS in ren diff to 5 and in Vaikea to 4? The CS in this map would be like 5/4/3. (this is my opinion xd) no i tried to reduce cs in hard and it cause bad overlaps
- May good if you add an mv here xp get me the vid file then sure!
[Hyvin Vaikea]
- 01:29:472 (1) - I think it starts laughing at 01:32:226. yes
- Can't find anything here, I guess.
แมพ: https://osu.ppy.sh/s/594884
- Maybe change diffname to hullu. no i like very hard also hullu kinda looks like allah to me in a way
- cs is too big, different from the other diffs. dats obviously intentional
- 00:15:362 (3) - i recommended to change here to 1/2 slider this emphasize upcoming vocals better imo
- 00:59:091 (1,2) - make something like this will be better imo eh it makes next 'normal vocal' lacks emphasize than this rapid mouth thing tho if its the same 1/2 slider rhythm and since this map is based on symmetry if i do that itl have to be the same shape which makes it lack emphasis even more
- 01:00:616 (6,7,8) - These guys may make the players confused here. i think it sfine, but if more ppl mention i might change it to this http://puu.sh/viNgJ/346e34ca30.jpg
GL~
tankAkitoshi wrote:
m4m
VaikeaHyvin Vaikea
- 00:19:938 (5) - maybe add edgy sliders lik on 00:15:870 (5) - too, he's alone maybe later
- 01:08:243 (1,2,1,2) - nice 1212 u should've done on 00:27:565 (3,4,5,6) - too lmao nc d first kiai one i guess
https://osu.ppy.sh/b/1125470 mod only 1 diff for fair drain time pl
- 00:17:141 (2,3) - ctrl + g the rhythm feels more natural tbh col
- 01:55:023 (3,3) - swapping these would help emphasis on 01:57:565 (4) - na ze vocal different on first 2 are bigger and should be emphasized more imo
- 02:10:277 (1,2,3,1,2,3,1,2,3,1,2,3) - just a suggestion tho how about u try other tricks here as it's almost same as 00:40:785 (1,2,3,1,2,3,1,2,3,1,2,3) - maybe will do smh else but only changed slider shape for now cuz dont have ideas yet
@Akitoshi, fixed first and third. second one, circles and slider both work fine on those vocal so keep.- Frontier - wrote:
nice meme about CS in ren diff xd
[ren]แมพ: https://osu.ppy.sh/s/594884
As the others said, CS 5.5 is too tiny for newbiee.- 00:40:785 (1) - may ctrl+j here to make it like the others? There are no similar sliders here if u look propelrly
- 01:48:921 (6,1) - not perfectly blanket. may curve a slider a little it seriously is fine lol
- 01:49:938 (1,2) - 1.35x NICE! f
- 01:50:955 (2,3) - not perfectly blanket d
GL~[/notice]