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Tachibana Miya (CV:Asumi Kana) - Miya to Tengoku to Jigoku

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Topic Starter
Cirno no Baka
This beatmap was submitted using in-game submission on domingo, 26 de febrero de 2017 at 23:27:09

Artist: Tachibana Miya (CV:Asumi Kana)
Title: Miya to Tengoku to Jigoku
Source: NicoNicoDouga
Tags: NicoNicoDouga Amagami SS
BPM: 195
Filesize: 3023kb
Play Time: 01:39
Difficulties Available:
  1. Beginner (1,18 stars, 86 notes)
  2. Extra (5,66 stars, 466 notes)
Download: Tachibana Miya (CV:Asumi Kana) - Miya to Tengoku to Jigoku
Information: Scores/Beatmap Listing
---------------
Niiiii~shishishishi!!

if you want support me with a GD... please send me a PM in game...

Welcome other modes diff (>w<)7

hitsounds added ( 2 weeks for selection ;w; )
Softwarm
Yeah this is for the "Extra," second attempt at modding something-- I hope it helps!

--00:04:513 (4) - This note is too far from the previous note in the stream.
--00:04:667 (1,2,3,4,5,6,7) - Instead of this stream, which doesn't represent just how fast the drums are going at this point, you could use a reverse slider in 1/8 Beat Snap (Also this would mirror the way you did 01:01:590 (9)-- basically representing a really intense part with a lack of motion.)
--00:18:821 (1,2,3,4,5,6) - The angles made by these notes are way bigger than their counterparts at 00:16:360 (1,2,3,4,5,6,7) and 00:21:283 (1,2,3,4,5,6,7), not to mention that the flow completely different in each instance. Maybe you should just make it so that the flow changes at the 4th of each pattern and the angles between the notes are less than 90 degrees?
--00:40:360 (3,4,5) - Couldn't this just be a 1/2 jump?
--00:26:206 (1) - Ctrl + G, then swap the reverse arrow's position with the normal slider to make it consistent with the rest of the little jumps.
01:02:513 (1,2,3) - I think it might be better if you made this a normal 1/2 jump instead of a triplet stack-- the music picks up and starts "moving" again right after the crescendo.
--01:03:744 (3,4), 01:04:976 (3,4), 01:07:436 (1,2), 01:08:667 (3,4), 01:09:898 (3,4), 01:13:590 (5,6), 01:14:821 (3,4) are really weird ways to express the intensity of this song, especially after the first kiai made a bunch of 1/2 jumps for that part of the music, consider changing these to be a little more like their predecessors?
--01:25:898 (1) and 01:28:360 (1) Have a lot wrong with them so I'll just kind of list the things I don't like:
-You seem to randomly up the spacing near strong sounds, not at strong sounds, while at the same time identifying the strong sounds with New Combos. If you're going to keep the mini-jumps in there, at least put them between notes with New Combos on them.
-They look like the exact same stream, I'm not kidding, just highlight them in the editor.
-The curves don't look very good, and they don't change with the music, maybe consider changing the curvature every New Combo?
--Why is 01:30:283 (2,3,4,5,6,7) more spaced? The song doesn't ramp up intensity any more at that point...
--01:30:821 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) -This section has some pretty weird flow, so why not make them do something like 00:52:975 (1,2,1,2,1,2), make them go up and down like that pattern, make the New Combos every two notes (maybe horizontal?) instead.
--01:35:744 (1,2,3,4) - Interesting idea.
--01:40:667 (1) - Maybe you could put a note here? (This is really not that important, I just think that it might be appropriate given the kind of sound that is right there.)

Good luck!
Topic Starter
Cirno no Baka
nice

Simurgh wrote:

Yeah this is for the "Extra," second attempt at modding something-- I hope it helps!

--00:04:513 (4) - This note is too far from the previous note in the stream.
--00:04:667 (1,2,3,4,5,6,7) - Instead of this stream, which doesn't represent just how fast the drums are going at this point, you could use a reverse slider in 1/8 Beat Snap (Also this would mirror the way you did 01:01:590 (9)-- basically representing a really intense part with a lack of motion.)
--00:18:821 (1,2,3,4,5,6) - The angles made by these notes are way bigger than their counterparts at 00:16:360 (1,2,3,4,5,6,7) and 00:21:283 (1,2,3,4,5,6,7), not to mention that the flow completely different in each instance. Maybe you should just make it so that the flow changes at the 4th of each pattern and the angles between the notes are less than 90 degrees?
--00:40:360 (3,4,5) - Couldn't this just be a 1/2 jump?
--00:26:206 (1) - Ctrl + G, then swap the reverse arrow's position with the normal slider to make it consistent with the rest of the little jumps.
01:02:513 (1,2,3) - I think it might be better if you made this a normal 1/2 jump instead of a triplet stack-- the music picks up and starts "moving" again right after the crescendo.
--01:03:744 (3,4), 01:04:976 (3,4), 01:07:436 (1,2), 01:08:667 (3,4), 01:09:898 (3,4), 01:13:590 (5,6), 01:14:821 (3,4) are really weird ways to express the intensity of this song, especially after the first kiai made a bunch of 1/2 jumps for that part of the music, consider changing these to be a little more like their predecessors?
--01:25:898 (1) and 01:28:360 (1) Have a lot wrong with them so I'll just kind of list the things I don't like:
-You seem to randomly up the spacing near strong sounds, not at strong sounds, while at the same time identifying the strong sounds with New Combos. If you're going to keep the mini-jumps in there, at least put them between notes with New Combos on them.
-They look like the exact same stream, I'm not kidding, just highlight them in the editor.
-The curves don't look very good, and they don't change with the music, maybe consider changing the curvature every New Combo?
--Why is 01:30:283 (2,3,4,5,6,7) more spaced? The song doesn't ramp up intensity any more at that point...
--01:30:821 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) -This section has some pretty weird flow, so why not make them do something like 00:52:975 (1,2,1,2,1,2), make them go up and down like that pattern, make the New Combos every two notes (maybe horizontal?) instead.
--01:35:744 (1,2,3,4) - Interesting idea.
--01:40:667 (1) - Maybe you could put a note here? (This is really not that important, I just think that it might be appropriate given the kind of sound that is right there.)

Good luck!

All fixed ty >w< /
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