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DJ TOTTO - Eira [Taiko]

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Topic Starter
Arrival
This beatmap was submitted using in-game submission on samedi 13 mai 2017 at 00:10:31

Artist: DJ TOTTO
Title: Eira
Source: REFLEC BEAT 悠久のリフレシア
Tags: artcore Yoshihiro Tagawa adularia glacia valanga 6th kac legendary mountain welsh snow Yuukyuu no Reflesia
BPM: 186
Filesize: 3476kb
Play Time: 01:55
Difficulties Available:
  1. Futsuu (2,19 stars, 264 notes)
  2. Inner Oni (5,58 stars, 733 notes)
  3. Kantan (1,49 stars, 157 notes)
  4. Muzukashii (3,36 stars, 445 notes)
  5. Oni (4,18 stars, 597 notes)
Download: DJ TOTTO - Eira
Information: Scores/Beatmap Listing
---------------
Thanks to -Valony- for the help on creating this beatmap.

Bubbled by Kin !
Qualified by Surono !
Aurele
coucou

Kantan
  1. 00:16:807 (24) - This object seems more confusing and unfitting at this moment. If we look previously, the rhythm from 00:10:355 (13,14,15,16) - is repeated three times. Usually, the player recognize these rhythms and they would apply it after two times, yet, you are breaking the consistency by adding a circle here. It will be better for the beginner player if there was no object here.
  2. 00:50:355 (85,86,87,88) - As for the rhythm in here, you should try to do the same exact thing you've done at 00:46:484 (79,80,81,82) - . It is more natural and logical if you are repeating these objects.
  3. 00:53:581 (89) - While hearing this strident sound, a kat feels more appropriate in this case instead of a don, just like what you've done on the next object as it's treble sound.
  4. 01:19:710 (14) - This note feels unnecessary, as the previous notes were not following this consistency, the song doesn't really require it and there is a finish hitsound on the next object.

Futsuu
  1. 00:16:968 (36) - You should consider deleting this object here, so you can do something similar to 00:10:355 (15,16,17,18,19,20,21) - and leaving 00:12:936 (22,23,24,25,26,27,28,29,30) - this way. These two are two different patterns and it would be nice if you could do an alternate of these both.
  2. 00:22:291 (52,53,54,55) - The object (53) is placed in a way that beginner-ish players will not be able to catch it correctly due to it's snapping. Also, the snap of it doesn't follow the song at all. It would be way better if you were moving it to 00:22:452 (53) - instead. ~Do the same thing for 00:24:871 (62,63,64,65) - and the other patterns similar to this as well ~
  3. 00:23:258 (56) - On this note, it would be nice if you were adding a finish hitsound as there is a very strong bell sound at this place. Also, Kantan has a finish to this emplacement as well, so why not doing the same thing here? Do the same thing on big downbeats which requires a finish hitsound to follow this bell sound.
  4. 00:53:581 (139) - Exactly the same thing as mentioned on Kantan.
  5. 01:00:678 (151,152,153,154,155,156,157) - As for these notes, the snapping of these feels too harsh to be played. You should maybe do something like this instead:
  6. 01:33:742 (72) - I feel like a don would sound better than a kat in here.
  7. 01:43:258 (108) - I would add a finish hitsound here to emphasize the end of the kiai time?

Muzukashii
  1. 00:25:113 (87) - Replacing this don by a kat will be better in this case as there's a treble note in here.
  2. 00:25:678 (90) - I would change this kat for a don to make a nice translation to the next measure. You should do the same thing at 00:34:710 (134,135,136,137,138,139,140,141,142) - and the other similar patterns.
  3. 00:46:484 (192) - It feels ironic to have tons of finish hitsounds previously but not emphasize the most important sound in here. Same for 00:56:807 (232) -

Oni
  1. 00:24:307 (100) - I feel like this kat is unnecessary. a don would fit better! Same thing for 00:34:630 (170) -
  2. 00:46:484 (239) - Same thing as mentioned on Muzu
  3. 00:56:807 (287) - This one too

gl :3
Topic Starter
Arrival

Gabe wrote:

coucou

Kantan
  1. 00:16:807 (24) - This object seems more confusing and unfitting at this moment. If we look previously, the rhythm from 00:10:355 (13,14,15,16) - is repeated three times. Usually, the player recognize these rhythms and they would apply it after two times, yet, you are breaking the consistency by adding a circle here. It will be better for the beginner player if there was no object here. Applied
  2. 00:50:355 (85,86,87,88) - As for the rhythm in here, you should try to do the same exact thing you've done at 00:46:484 (79,80,81,82) - . It is more natural and logical if you are repeating these objects. The music is really different though.. Repeting the pattern would ignore this sound 00:51:323 (86) - , which is very loud and I feel like it should be mapped.
  3. 00:53:581 (89) - While hearing this strident sound, a kat feels more appropriate in this case instead of a don, just like what you've done on the next object as it's treble sound. I used a don here to make a contrast with 00:54:226 (90) - , which is actually way more strident.
  4. 01:19:710 (14) - This note feels unnecessary, as the previous notes were not following this consistency, the song doesn't really require it and there is a finish hitsound on the next object.Applied

Futsuu
  1. 00:16:968 (36) - You should consider deleting this object here, so you can do something similar to 00:10:355 (15,16,17,18,19,20,21) - and leaving 00:12:936 (22,23,24,25,26,27,28,29,30) - this way. These two are two different patterns and it would be nice if you could do an alternate of these both. Applied
  2. 00:22:291 (52,53,54,55) - The object (53) is placed in a way that beginner-ish players will not be able to catch it correctly due to it's snapping. Also, the snap of it doesn't follow the song at all. It would be way better if you were moving it to 00:22:452 (53) - instead. ~Do the same thing for 00:24:871 (62,63,64,65) - and the other patterns similar to this as well ~ Applied in order to make the map easier.
  3. 00:23:258 (56) - On this note, it would be nice if you were adding a finish hitsound as there is a very strong bell sound at this place. Also, Kantan has a finish to this emplacement as well, so why not doing the same thing here? Do the same thing on big downbeats which requires a finish hitsound to follow this bell sound. Kantan doesn't have a finisher there, and this would make too many finishers.
  4. 00:53:581 (139) - Exactly the same thing as mentioned on Kantan.
  5. 01:00:678 (151,152,153,154,155,156,157) - As for these notes, the snapping of these feels too harsh to be played. You should maybe do something like this instead:
    Applied
  6. 01:33:742 (72) - I feel like a don would sound better than a kat in here. Its in order to change from the first part of the kiai, which has a don here
  7. 01:43:258 (108) - I would add a finish hitsound here to emphasize the end of the kiai time? Applied, I actually forgot

Muzukashii
  1. 00:25:113 (87) - Replacing this don by a kat will be better in this case as there's a treble note in here. I'm mapping the drums behind for this part
  2. 00:25:678 (90) - I would change this kat for a don to make a nice translation to the next measure. You should do the same thing at 00:34:710 (134,135,136,137,138,139,140,141,142) - and the other similar patterns. Applied for the first one, I let the other in one in order to make an emphasis for the end of the first part of the song.
  3. 00:46:484 (192) - It feels ironic to have tons of finish hitsounds previously but not emphasize the most important sound in here. Same for 00:56:807 (232) -Applied

Oni
  1. 00:24:307 (100) - I feel like this kat is unnecessary. a don would fit better! Same thing for 00:34:630 (170) - A don there would make a lot of dons for very few kats, and would make the part awkward to play
  2. 00:46:484 (239) - Same thing as mentioned on Muzu -
  3. 00:56:807 (287) - This one too

gl :3
Thanks a lot ! :D
Snowy Heat
www, will mod it soon~
but now have your star for a good map :D
Ellyu
Randomly passing by and find such a nice map

Inner Oni
00:14:918 (39,40,41,42,43,44) - dkddkd for the pitch
00:20:563 (86,87) - I know what u want to do here:use big don kat to emphasize the music here. But just imo it weird to miss the kick beat on the blue tick here.btw enhance the sv from the last stream.That will work better.
From 00:20:725 (87) - to 00:29:757 (164) -idk,but you seems like place the things sometimes on drumhit,but you put the beat on the synth after 00:26:209 (134) - . Before that you miss lots of synth beat here. Just look like a bit unconsistent.
00:40:563 (262) - to 00:45:886 (289) - Personally speaking, all don but no kat is a little boring.
00:47:499 - 00:57:821 -add a d here
00:48:789 (305) - should be k? for the pitch
01:24:757 (95,96,97) - kkd
01:30:967 (155,156) - kd better
01:42:499 (268,269) - put a kdk triplet here?
01:47:015 (283,284) - miss a d on the blue tick

I think that's all I could found.
that's all.If you need more mod just call me. I would like to do the rest mod for you.
Topic Starter
Arrival

handsome muscle wrote:

Randomly passing by and find such a nice map

Inner Oni
00:14:918 (39,40,41,42,43,44) - dkddkd for the pitch Done
00:20:563 (86,87) - I know what u want to do here:use big don kat to emphasize the music here. But just imo it weird to miss the kick beat on the blue tick here.btw enhance the sv from the last stream.That will work better. Imo the emphasis given by the finisher is more important than to map the blue tick. And the music doesn't really fit for a SV increase on the last section.
From 00:20:725 (87) - to 00:29:757 (164) -idk,but you seems like place the things sometimes on drumhit,but you put the beat on the synth after 00:26:209 (134) - . Before that you miss lots of synth beat here. Just look like a bit unconsistent. Trying to make the map more living... But since you mention it I'll do some work on it.
00:40:563 (262) - to 00:45:886 (289) - Personally speaking, all don but no kat is a little boring. I agree on this but Kats there would be extremely unfitting
00:47:499 - 00:57:821 -add a d here Done
00:48:789 (305) - should be k? for the pitch I don't personnaly like that pattern
01:24:757 (95,96,97) - kkd Used there 01:25:079 (98,99,100) - already, the sounds aren't the same therefore I think it would be unfitting. I also think ddk kkd is better flow wise than kkd kkd.
01:30:967 (155,156) - kd better Done
01:42:499 (268,269) - put a kdk triplet here? Unfitting imo, I want to clam down the map as the song calms itself.
01:47:015 (283,284) - miss a d on the blue tick Done

I think that's all I could found.
that's all.If you need more mod just call me. I would like to do the rest mod for you.
Thanks for the mod ! I think the lower difficulties are fine so don't trouble yourself ! It was helpful.
Snowy Heat
ehem
here i come
don't know what to say about easier difficulties, for me they are good pretty good
so something like this

Oni

00:23:789 (95,96,97,98) - i think a quintuplet here will suit the music more. Same for 00:27:176 (120,121,122,123). Well i really thought of it because there are quintuplets on similar like that parts right after what i've mentioned. Sooo..

Inner Oni

I suck at inners higher that 5.5 but i tried :D

00:19:596 (79) - maybe make this k? there is a bit higher pitch that seems to me similar as on 00:19:434 (77).
00:21:370 (93) - again will suggest k for higher pitch.
00:28:467 (153,154,155,156,157,158,159,160,161,162) - so i turned a playback rate here to 75% and noticed that this part misses some sounds; suggesting to make it look something like this this. I adjusted patterns so they look good for me but i'm just suggesting make this part a bit more "streamy".
00:48:789 (305) - k for pitccchh. Same for 00:59:112 (364) 'cuz they are same.
01:53:547 (336) - try k here too maybe, for me it's just higher pitch there.


hope you won't punch me for such an unfair m4m
but i tried my best, i still suck at modding D:
Aisha
Hi Arrival! Remind these are suggestions and i'm trying to help with anything :p

[General]
What about bg? I think that (castle) in the back doesn't look pretty good... Just a comment.

[Kantan]

00:02:015 (3) - 00:04:596 (6) - You can swap them to don to make a better emphasis to 00:03:305 (5) - 00:05:886 (8) - kats
00:07:176 (9) - 00:09:757 (12) - ^
00:20:725 (28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49) - don't you feel this part so dense? I think you can nerf it a little by letting some 2/1 breaks between triplets (00:22:338 (32) - deleting this for example)
00:33:950 (57) - suggest you a don for better emphasis on next kat
In general for this part you should nerf it ^^
00:49:757 (82,83) - i think both can be kat, they have the same pitch :p
01:24:918 (22) - you should delete this to have more consistency with this break: 01:29:757 (32,33) -
01:27:821 (28) - hmmm i think you could remove finisheer (not sure)
01:48:467 (65,66,67,68,69,70,71,72) - to be honest idk about these red line notes... you could delete them since kiai already finished and i think they makes it hard unneccesarily.

Skipping Futsuu bc i'm not good at'em

[Muzukashii]
00:00:082 (1) - AiMod -> Unsnapped!
00:15:402 (40) - what about deleting this and making 00:15:563 (41,42) - kk? sounds great
i'm not sure about this suggest but whatever: 00:22:015 (71) - you can delete it (nice break) if you're making 00:22:579 (74) - on blue line
00:24:596 (84) - same
same for later part but you can leave some of them because they sound great too
00:38:063 (151) - this one doesn't fill go to 25% playback rate and check it :3
00:39:434 (159) - 00:40:079 (163) - are not these finishers so hard for 186bpm muzu? you can remove them
wow that part later xD
you should remove 00:59:918 (239) - to make consistency with 00:56:854 (232,233) -
I think you can make second kiai a little harder... maybe including some triplets (but deleting some notes and don't overusing). This 01:32:338 (96,97,98) - feels strange because is the only one in the first half.

[Oni]
I really feel it well mapped :D Just commenting I feel the kiai so hard because doubles... They're not bad, just maybe so hard for an Oni (you already have Inner for these imo)

[Inner Oni]
00:20:563 (86) - you can add a note here because there's a sound... If you're making this then remove next finish (it's good anyways)
00:27:418 (146) - you should remove this since that 5 5 3 3 notes pattern makes it strange imo (it's the only part in the song which have them)
00:39:757 (254,255) - i think they both have the same pitch... you should change the second one to d
01:12:338 (5) - you can add some finishers in this section, they would be fun to play :D (on the higher drum)
01:32:499 (170) - maybe add some 1/6 here? it could sound great
01:41:047 (253) - same around here :p (yay pp map :D)

That's all Arrival, good luck with this and nice song :D
Topic Starter
Arrival

Hitsu wrote:

ehem
here i come
don't know what to say about easier difficulties, for me they are good pretty good
so something like this

Oni

00:23:789 (95,96,97,98) - i think a quintuplet here will suit the music more. Same for 00:27:176 (120,121,122,123). Well i really thought of it because there are quintuplets on similar like that parts right after what i've mentioned. Sooo.. I try to use quintuplets sparingly for this Oni, there are some already so I'll stick with it.

Inner Oni

I suck at inners higher that 5.5 but i tried :D

00:19:596 (79) - maybe make this k? there is a bit higher pitch that seems to me similar as on 00:19:434 (77). Would break the flow of the stream tbh
00:21:370 (93) - again will suggest k for higher pitch. Done
00:28:467 (153,154,155,156,157,158,159,160,161,162) - so i turned a playback rate here to 75% and noticed that this part misses some sounds; suggesting to make it look something like this this. I adjusted patterns so they look good for me but i'm just suggesting make this part a bit more "streamy". Done
00:48:789 (305) - k for pitccchh. Same for 00:59:112 (364) 'cuz they are same. I really dislike this pattern
01:53:547 (336) - try k here too maybe, for me it's just higher pitch there. It's not actually, and the contrast between this note and the following one is way more powerful, so it needs to be more emphasized anyway.


hope you won't punch me for such an unfair m4m
but i tried my best, i still suck at modding D:
It's fine, thanks a lot :D

xfraczynho wrote:

Hi Arrival! Remind these are suggestions and i'm trying to help with anything :p

[General]
What about bg? I think that (castle) in the back doesn't look pretty good... Just a comment. Hm I'll try to find an other one, I don't like it either XD

[Kantan]

00:02:015 (3) - 00:04:596 (6) - You can swap them to don to make a better emphasis to 00:03:305 (5) - 00:05:886 (8) - kats Applied
00:07:176 (9) - 00:09:757 (12) - ^
00:20:725 (28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49) - don't you feel this part so dense? I think you can nerf it a little by letting some 2/1 breaks between triplets (00:22:338 (32) - deleting this for example) Done
00:33:950 (57) - suggest you a don for better emphasis on next kat Diversifying a bit
In general for this part you should nerf it ^^
00:49:757 (82,83) - i think both can be kat, they have the same pitch :p Done
01:24:918 (22) - you should delete this to have more consistency with this break: 01:29:757 (32,33) - Sounds really weird imo
01:27:821 (28) - hmmm i think you could remove finisheer (not sure) Well it's fine there
01:48:467 (65,66,67,68,69,70,71,72) - to be honest idk about these red line notes... you could delete them since kiai already finished and i think they makes it hard unneccesarily. Done

Skipping Futsuu bc i'm not good at'em

[Muzukashii]
00:00:082 (1) - AiMod -> Unsnapped!
00:15:402 (40) - what about deleting this and making 00:15:563 (41,42) - kk? sounds great Nice one
i'm not sure about this suggest but whatever: 00:22:015 (71) - you can delete it (nice break) if you're making 00:22:579 (74) - on blue line
00:24:596 (84) - same I don't really like it sorry
same for later part but you can leave some of them because they sound great too
00:38:063 (151) - this one doesn't fill go to 25% playback rate and check it :3 Well it does XD Check it again
00:39:434 (159) - 00:40:079 (163) - are not these finishers so hard for 186bpm muzu? you can remove them I've seen way harder on muzus tbh lul
wow that part later xD
you should remove 00:59:918 (239) - to make consistency with 00:56:854 (232,233) - Done
I think you can make second kiai a little harder... maybe including some triplets (but deleting some notes and don't overusing). This 01:32:338 (96,97,98) - feels strange because is the only one in the first half. I think it's fine difficulty wise since I use a lot of 1/2, and for the triplet, well it just emphasize the beginning of the second half of the kiai

[Oni]
I really feel it well mapped :D Just commenting I feel the kiai so hard because doubles... They're not bad, just maybe so hard for an Oni (you already have Inner for these imo) I think they are fine but I'll see what the other say about these ! Thanks :D

[Inner Oni]
00:20:563 (86) - you can add a note here because there's a sound... If you're making this then remove next finish (it's good anyways) Finisher here is way too important here that's why I don't map this sound.
00:27:418 (146) - you should remove this since that 5 5 3 3 notes pattern makes it strange imo (it's the only part in the song which have them) Applied
00:39:757 (254,255) - i think they both have the same pitch... you should change the second one to d I'll stick with it, I actually prefer my stream flow-wise
01:12:338 (5) - you can add some finishers in this section, they would be fun to play :D (on the higher drum) They would sound very odd in this slow part !
01:32:499 (170) - maybe add some 1/6 here? it could sound great I only use 1/6 in this map on the drums, not the synth haha
01:41:047 (253) - same around here :p (yay pp map :D)

That's all Arrival, good luck with this and nice song :D
Thanks a lot ! :D
Kin
wesh

[Hyper Hyper]

  1. 00:11:376 (20) - Tu finish pas celui la ? vu que c'est quand même une strong note différente des autres. ça peut marquer aussi le début de la new part. (si tu le fix, fais le sur les autres diff du coup)
  2. 00:15:892 (39,40,41,42,43,44) - j'ai un peu du mal avec les 2 dernières notes en don. Je trouve juste que le pattern passe mieux en reverse. (dkddkk)
  3. 00:24:924 (114,115,116,117,118) - t'en pense quoi d'un kkddk plutot ? j'trouve qu'il passe mieux avec la melody qu'il y a, et sa tue pas le flow. Tho, j'aurais plutôt vu le pattern de 5 notes içi00:24:763 - et la 00:25:247 - . Genre, comme içi : 00:27:344 (135,136,137,138,139,140,141,142,143,144) - .
  4. 01:28:553 (123,124) - lil suggest pouvant être ignore, swap en dk ? ça donne un feeling sympa avec le D d'après je trouve. Mais sur le pattern en général, ça peut faire bof.
[Oni]

  1. 00:27:828 (119,120,121,122,123) - j'trouve que la structure o o ooo est assez weird à play içi. jsp, mais mon esprit me dit que ooo o o passe mieux.
  2. 01:13:312 (1) - si t'as fix le finish de début, go add celui la. (et pour les autres lower diff du coup)
  3. 01:27:505 - J'ai un peu du mal à devoir skip certaine note içi. tho, c'est vrai que ça peut faire un peu dense. Mais ça rend quelque pattern d'avant un peu plus dense que pour ce pattern. Sachant qu'on entends bien une jolie melody. C'est presque réduire ce moment de la musique, au même niveau que celui la : 01:30:086 (107,108,109) - . J'pense que triplet + note 1/2 passe surement mieux que d dk.
[Muzukashii]

  1. 00:41:053 (162) - t'as oublié un finisher ? Ou c'était volontairement skip pour finish avant ?
[Futsuu]

  1. 00:40:408 (104) - j'pense qu'il est mieux de pas finish celui la. Vu qu'il est différent des 2 autres K.
  2. 01:33:312 (59) - t'en pense quoi de celui la en K plutot ? j'trouve que ça fit mieux avec les patterns + melody.
[Kantan]

  1. 01:12:021 (1) - J'suis pas très sur à propos de laisser seulement 1/1 break après le spin.
  2. 01:19:763 - add quelque chose içi ? vu que c'est quand même vachement intense. ça me fait zarb de le skip. Un k passerais tranquille je dirais.
  3. 01:23:634 (15,16,17) - ça peut faire peut être un peu dur le D d en 1/1 non ? à toi de voir, si bouger le triplet autre part peut être mieux.
Voila, c'est tout \o
solid mapset!
Topic Starter
Arrival

Kin wrote:

wesh

[Hyper Hyper]

  1. 00:11:376 (20) - Tu finish pas celui la ? vu que c'est quand même une strong note différente des autres. ça peut marquer aussi le début de la new part. (si tu le fix, fais le sur les autres diff du coup) Mouais pas fan, je trouve que ça mérite pas autant d'être marqué
  2. 00:15:892 (39,40,41,42,43,44) - j'ai un peu du mal avec les 2 dernières notes en don. Je trouve juste que le pattern passe mieux en reverse. (dkddkk) Done
  3. 00:24:924 (114,115,116,117,118) - t'en pense quoi d'un kkddk plutot ? j'trouve qu'il passe mieux avec la melody qu'il y a, et sa tue pas le flow. Tho, j'aurais plutôt vu le pattern de 5 notes içi00:24:763 - et la 00:25:247 - . Genre, comme içi : 00:27:344 (135,136,137,138,139,140,141,142,143,144) - . Done
  4. 01:28:553 (123,124) - lil suggest pouvant être ignore, swap en dk ? ça donne un feeling sympa avec le D d'après je trouve. Mais sur le pattern en général, ça peut faire bof. Ouais pas fan
[Oni]

  1. 00:27:828 (119,120,121,122,123) - j'trouve que la structure o o ooo est assez weird à play içi. jsp, mais mon esprit me dit que ooo o o passe mieux. J'ai restructuré en o ooo o (k kkd k)
  2. 01:13:312 (1) - si t'as fix le finish de début, go add celui la. (et pour les autres lower diff du coup)
  3. 01:27:505 - J'ai un peu du mal à devoir skip certaine note içi. tho, c'est vrai que ça peut faire un peu dense. Mais ça rend quelque pattern d'avant un peu plus dense que pour ce pattern. Sachant qu'on entends bien une jolie melody. C'est presque réduire ce moment de la musique, au même niveau que celui la : 01:30:086 (107,108,109) - . J'pense que triplet + note 1/2 passe surement mieux que d dk. Okay j'ai fix
[Muzukashii]

  1. 00:41:053 (162) - t'as oublié un finisher ? Ou c'était volontairement skip pour finish avant ? oups
[Futsuu]

  1. 00:40:408 (104) - j'pense qu'il est mieux de pas finish celui la. Vu qu'il est différent des 2 autres K. Applied
  2. 01:33:312 (59) - t'en pense quoi de celui la en K plutot ? j'trouve que ça fit mieux avec les patterns + melody. Applied
[Kantan]

  1. 01:12:021 (1) - J'suis pas très sur à propos de laisser seulement 1/1 break après le spin. Okay j'ai réduit le spin
  2. 01:19:763 - add quelque chose içi ? vu que c'est quand même vachement intense. ça me fait zarb de le skip. Un k passerais tranquille je dirais. Okay j'ai fix avec le début aussi
  3. 01:23:634 (15,16,17) - ça peut faire peut être un peu dur le D d en 1/1 non ? à toi de voir, si bouger le triplet autre part peut être mieux. Oké changé de place
Voila, c'est tout \o
solid mapset!
Merssi !
mangomizer
Alright you kindly asked me to look at it so here's my trashy mod :D

[General]
So AiMod tells me your BG image is > 1366x768, not sure if that is of any relevance for RC though

[Inner Oni]
01:23:070 (71) - Delete this, to increase emphasis and spacing on the following kkd
01:27:908 (115) - ^Similar idea to above, but if you want to keep it as a long stream that is OK as well
01:38:795 - Tehcnically this could be dddkkkd 1/6th from here.... but then the finisher D afterwards is convincing too. Just a suggestion.
01:41:537 (243,244,245,246) - no reason for this to be 1/6th. change to 1/4th please.
01:42:666 (258,259,260,261,262,263) - Frankly, this whole thing should be 1/6th, but you could argue for intensity issues. I suggest changing it to a 7-plet 1/6th because it IS the end of the kiai.
01:50:005 - fill in with a d
01:52:586 - ^
01:54:199 - There are MANY ways to map the final stream. My personal suggestion would be to try kddkdkkdddkd.

[Oni]
00:23:473 - Weird suggestion maybe, but have you considered mapping this as a dd doublet? If so, remember to apply for all other relevant cases.
01:31:053 (116) - kdk doesn't fit too well, as the emphasis doesn't lie on the first k, but rather on the 2nd. Suggest to change to ddk
01:31:376 (119,120) - Ctrl G? Considering again, the emphasis of high note is on the 1st of the pair of notes.
01:32:183 - add d. Note to try this suggestion and the above 2 in conjuction to see how it sounds like... these suggestions form a part of a group.
01:49:441 - don spam can be considered hard (imo this is harder than the inner oni. Consider breaking it up as such: instead of dddd dd d dd d d, try dddd dd k dd k d d. Consider for subsequent cases of this as well.
01:52:666 (255,258) - ^possible to change to k
01:54:037 (265) - ^
01:54:924 (272) - works better as a d IMO

[Muzukashii]
Very few issues here. Mostly just subjective comments.
01:23:634 - Personally I feel the kiai is a bit too easy. Tehcnically the only "hard" part is 01:36:860 (114,115,116,117,118,119,120,121,122,123,124,125,126,127,128) - which stands out quite a lot. Perhaps make the rest of the kiai harder (adding triplets in a few places) to ease the transition of difficulty a bit better? How you do this is entirely up to you, although it is also understandable to keep things easy since it IS a Muzu.
01:54:279 - I don't particularly like the way you mapped the ending. I suggest either k k d kkk D or k d d kkk D
Topic Starter
Arrival

magnomizer wrote:

Alright you kindly asked me to look at it so here's my trashy mod :D

[General]
So AiMod tells me your BG image is > 1366x768, not sure if that is of any relevance for RC though

[Inner Oni]
01:23:070 (71) - Delete this, to increase emphasis and spacing on the following kkd Done
01:27:908 (115) - ^Similar idea to above, but if you want to keep it as a long stream that is OK as well Done
01:38:795 - Tehcnically this could be dddkkkd 1/6th from here.... but then the finisher D afterwards is convincing too. Just a suggestion. I don't really like this though
01:41:537 (243,244,245,246) - no reason for this to be 1/6th. change to 1/4th please. Indeed
01:42:666 (258,259,260,261,262,263) - Frankly, this whole thing should be 1/6th, but you could argue for intensity issues. I suggest changing it to a 7-plet 1/6th because it IS the end of the kiai. I'll stick with this, it's imo the best way to intensify this part
01:50:005 - fill in with a d
01:52:586 - ^ No change here the sound is too weak to be mapped
01:54:199 - There are MANY ways to map the final stream. My personal suggestion would be to try kddkdkkdddkd. Applied

[Oni]
00:23:473 - Weird suggestion maybe, but have you considered mapping this as a dd doublet? If so, remember to apply for all other relevant cases. Not a big fan
01:31:053 (116) - kdk doesn't fit too well, as the emphasis doesn't lie on the first k, but rather on the 2nd. Suggest to change to ddk Applied
01:31:376 (119,120) - Ctrl G? Considering again, the emphasis of high note is on the 1st of the pair of notes. ok
01:32:183 - add color=#BFFF00]d[/color]. Note to try this suggestion and the above 2 in conjuction to see how it sounds like... these suggestions form a part of a group. A break seems necessary here
01:49:441 - don spam can be considered hard (imo this is harder than the inner oni. Consider breaking it up as such: instead of dddd dd d dd d d, try dddd dd k dd k d d. Consider for subsequent cases of this as well.
01:52:666 (255,258) - ^possible to change to k
01:54:037 (265) - ^ Done
01:54:924 (272) - works better as a d IMO No, I keep a k to emphasize the last note better.

[Muzukashii]
Very few issues here. Mostly just subjective comments.
01:23:634 - Personally I feel the kiai is a bit too easy. Tehcnically the only "hard" part is 01:36:860 (114,115,116,117,118,119,120,121,122,123,124,125,126,127,128) - which stands out quite a lot. Perhaps make the rest of the kiai harder (adding triplets in a few places) to ease the transition of difficulty a bit better? How you do this is entirely up to you, although it is also understandable to keep things easy since it IS a Muzu. Left it as it is, I want an easy Muzu tbh
01:54:279 - I don't particularly like the way you mapped the ending. I suggest either k k d kkk D or k d d kkk D Done something similar
Thanks !
Kin
aaaah
get the right dimension of background, and it's good
edit: okay, now fixed, in vocal.
Kurai
La première fois de Kin ♥ c'est beau
Chromoxx
france coming in to rival the german circlejerk potential 👌

i like
Aurele

Chromoxx wrote:

france coming in to rival the german circlejerk potential 👌

i like
we are coming after you.
Surono

dont be cj bcus is bad, just like the game., dem chilhood.
Topic Starter
Arrival
Very minor pattern changes on Inner Oni !
Surono
dus dusdus dusdusdusdus dusdudsudsdusdsuduGJWfhjw

04:36 Arrival: hey boi ! mind checking the Eira set ?
04:36 Arrival: the one bubbled by kin
04:41 Surono: yeeee
04:41 Surono: I already DL it but lazy
04:41 Arrival: :ok_hand:
04:42 Surono: leeel
04:42 Arrival: lul
04:42 Surono: wanna irc?!??!
04:42 Arrival: ok sure
04:42 Arrival: just a sec
04:42 Arrival: quick update (i made very minor pattern changes since the bub)
04:43 Surono: 5.69
04:43 *Surono is editing [https://osu.ppy.sh/b/1213615 DJ TOTTO - Eira [Inner Oni]]
04:43 Arrival: not even close
04:45 Surono: 00:29:441 - dkkdk or ddkdk bcus dkddk already such 00:22:989 - here. I talking about to variety
04:46 Arrival: yeah ok why not
04:46 Surono: 00:38:957 (235) - not don? contrastt sounds...
04:47 Arrival: okok
04:48 Arrival: 00:40:812 (254) - i will change this as don
04:48 Arrival: i feel like kat doesn't go well there
04:49 Surono: 00:41:537 - dus dusdus dusdusdus, ok nvm. but.. 00:40:892 (255) - rip alteration.. orrrrrr
04:49 Surono: 00:40:812 (254,255) - swap, so its emphasized with kat. dem instrudem.
04:50 Arrival: 00:40:892 - this as k then ?
04:50 Arrival: sounds good
04:53 Surono: N O I C E, oke just it for Inner.
04:53 *Surono is editing [https://osu.ppy.sh/b/1213666 DJ TOTTO - Eira [Muzukashii]]
04:53 Surono: 00:49:763 - kat plezzz
04:54 Arrival: hm okéé
04:54 Surono: 01:00:086 - same..
04:54 Arrival: 01:00:086 - here too then
04:54 Arrival: ye
04:54 Surono: oke u did
04:54 Arrival: i no dumb
04:54 Surono: demm pls
04:54 Surono: jk asfdsafd
04:54 Arrival: pkdovk
04:59 Arrival: sik map ?
04:59 Surono: part with dus dusdus dusdusdus in low diff follow dem flow? oke. I think low diff and high diff are fair enough.
04:59 Surono: sick nein
04:59 Surono: 69, me post. oke~
05:00 Arrival: do you have other idea for the dusdus part ?
05:00 Arrival: i think its good but maybe you have other ideas
05:01 Surono: o wait
05:04 Surono: 00:46:860 - kat , 00:44:602 - add kat, 00:46:860 - kat finish. and 00:53:957 - yeah.. 00:54:924 - don, 00:56:537 - d K
05:05 Surono: dem footshoe
05:05 Surono: wait wrong
05:05 Arrival: ?
05:05 Surono: 00:43:634 - *for begining timestamp asdgf.
05:05 Arrival: in futsuu? ??
05:05 Surono: yes.
05:07 Arrival: ok ficed
05:07 Arrival: fixed
05:08 Surono: fixed777
05:08 Arrival: 00:53:957 (128) - this as kat right ?
05:08 Surono: yezs
05:08 Arrival: ok ye
05:08 Arrival: seems good
05:08 Surono: yummy
05:10 Surono: me post
05:10 Arrival: ok i update
05:10 Arrival: wait
05:11 Surono: oooooo dont 1.399999999999999999999999 sv *thats nightmare
05:11 Arrival: dw
05:11 Arrival: i only look notepad
05:11 Arrival: its fine
05:11 Surono: yeah..
05:11 Arrival: no 1.3 999999
05:11 Surono: lel
05:12 Arrival: we good
05:12 Arrival: check by yourself if you want
05:12 Arrival: but unless i m very dumb there is no problem
05:13 Surono: :ok_foot:

kudos me ty.

edit:
no more 1.39999 sv, pls peppy fix your game.
Snowy Heat
finally lol
gratz~
tasuke912
Grats!
Topic Starter
Arrival
Thanks !
Ankanogradiel
congrats
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