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Yoko Kanno feat. ORIGA - Inner Universe (TV Size)

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Topic Starter
jericho2442
This beatmap was submitted using in-game submission on 14 August 2011 at 23:29:52

Artist: Yoko Kanno feat. Origa
Title: Inner Universe (TV Size)
Source: Ghost in the Shell
Tags: stand alone complex 1st first gig OP opening gits russian spboxer3
BPM: 166
Filesize: 10254kb
Play Time: 01:27
Difficulties Available:
  1. Easy (1.54 stars, 83 notes)
  2. Hard (4.47 stars, 170 notes)
  3. Insane (4.89 stars, 217 notes)
  4. Normal (3.68 stars, 121 notes)
  5. Sp3's Taiko (4.94 stars, 477 notes)
Download: Yoko Kanno feat. Origa - Inner Universe (TV Size)
Download: Yoko Kanno feat. Origa - Inner Universe (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
great anime, great song, time to map it xD

enjoy it people \o/

Hitcircle overlay credit goes to Xiao with his epic DJMax Osuka skin! o/
BounceBabe
Whoa...

thank you god o.ô
DIODO_old
*O* star
Faust
Yoko Kanno feat. ORIGA - Inner Universe (TV Size)
Appropriate artist. I'm serious.

No kudosu.
Topic Starter
jericho2442
yup ty faust, done that, aaand pending :D
IceBeam
Hello jeri

Caught it in #modreqs

Yoko Kanno..nice song choice!

The folder is clean,and map's settings are fine too.
Although I noticed that Normal C1 hit audio file's name looks different,I mean first character is capitalized,though it doesn't affect on the map anyhow.

And I'm not sure about Kiai,it doesn't fit this song I think.
00:50:102 - 01:07:167 and 01:07:347 - 01:27:467 parts are similar,so I'd disable it.

[Easy]
00:01:078 (1,2) - These two sound a bit rough to me,maybe lower volume/use soft sampleset?
If you'll follow this suggestion,please,do it for another diffs too.

00:19:873 - Not sure if you need this note..Maybe remove 00:19:511 (3) at all and just add reverse to 00:18:426 (2)?
00:45:431 - Not sure about this part..spinner doesn't perfectly fit,I was expecting another slider pattern,as you did before.And this break is too short and unneccesary,it could be filled with notes instead.
As I see you're using such pattern in every difficulty,so maybe it was in purpose..

01:07:347 (1) - Reduce distance a little? It's almost whole screen jump..
01:23:155 (6,7) - They don't follow lyrics,maybe remove both and add a note to 01:23:515 instead?
01:29:263 - Reduce volume a little?

[Normal]
01:17:048 (4) - Stacking with 01:17:048 (4) looks better to me.
01:29:263 - Reduce volume a little?

[Hard]
00:10:294 (2,3) - Heh,a very unusual pattern,confused me a bit.I'd start every new object with lyrics,though..
Like: (00:09:752 (1,2) - 00:10:656) & (00:11:017 - 00:11:740) & (00:12:102) & (00:12:463 - 00:13:909)

01:22:796 (4) - Move it 1 grid down and right to make a cute triangle shape between 01:22:257 (3,4,5)?
01:29:263 - Reduce volume a little?

[Insane]
OD 8 is too much,I'd lower by 1 at least.

00:19:511 (6) - Change to a single circle and start that spinner from 00:19:873 then?
01:29:263 - Reduce volume a little?

I'm really glad someone remapped this song,very delicious mapset.
Good job,star~
Topic Starter
jericho2442

IceBeam wrote:

Hello jeri

Caught it in #modreqs

Yoko Kanno..nice song choice!

The folder is clean,and map's settings are fine too.
Although I noticed that Normal C1 hit audio file's name looks different,I mean first character is capitalized,though it doesn't affect on the map anyhow. oh silly me, fixed

And I'm not sure about Kiai,it doesn't fit this song I think.
00:50:102 - 01:07:167 and 01:07:347 - 01:27:467 parts are similar,so I'd disable it. ok sorry i cant agree, i have a reason behind the kiai ;p a wanted to map to increase in power upon the chorus repeat, kiai was the perfect thing to use to help this

[Easy]
00:01:078 (1,2) - These two sound a bit rough to me,maybe lower volume/use soft sampleset? yea good idea, lowered volume
If you'll follow this suggestion,please,do it for another diffs too. yupyup

00:19:873 - Not sure if you need this note..Maybe remove 00:19:511 (3) at all and just add reverse to 00:18:426 (2)? i cant agree with this, this is used to help keep the flow of the vocals going
00:45:431 - Not sure about this part..spinner doesn't perfectly fit,I was expecting another slider pattern,as you did before.And this break is too short and unneccesary,it could be filled with notes instead. listen closer to the song, you will notice the moment the spinner ends the song goes into a lapse mode with nothing but vocals, i wanted to represent this change in feeling, and a sudden break helped and create that kind of illusion
As I see you're using such pattern in every difficulty,so maybe it was in purpose..

01:07:347 (1) - Reduce distance a little? It's almost whole screen jump.. tbh i dont see how this would improve the map, the distance is to help break the pattern from the one before it, while also staying easy due to the timing
01:23:155 (6,7) - They don't follow lyrics,maybe remove both and add a note to 01:23:515 instead? hmmm your right, thanks
01:29:263 - Reduce volume a little? nah i wanted to keep the hitsound so it sounded with the vocal

[Normal]
01:17:048 (4) - Stacking with 01:17:048 (4) looks better to me. stack 048(4) with 048(4).......wut you say the identical note twice?.....

01:29:263 - Reduce volume a little? same as easy

[Hard]
00:10:294 (2,3) - Heh,a very unusual pattern,confused me a bit.I'd start every new object with lyrics,though..
Like: (00:09:752 (1,2) - 00:10:656) & (00:11:017 - 00:11:740) & (00:12:102) & (00:12:463 - 00:13:909) sorry i really dont agree with this

01:22:796 (4) - Move it 1 grid down and right to make a cute triangle shape between 01:22:257 (3,4,5)? fixed
01:29:263 - Reduce volume a little? same as easy

[Insane]
OD 8 is too much,I'd lower by 1 at least.lolno this would totally break the effect i am after, it would also totally not suit the end of the map with the jump patterns, the jumps patterns give it an feeling of energy, using a lower OD would give it a lax feeling, thus making 2 completely different effect collide

00:19:511 (6) - Change to a single circle and start that spinner from 00:19:873 then? no this slider is needed to help keep the flow of the vocals going
01:29:263 - Reduce volume a little? same as easy

I'm really glad someone remapped this song,very delicious mapset.
Good job,star~
thanks a lot for the mod, it was a good mod so you get your kudo, just as you see it would not go with the flow im an trying to create ;)
Aleks719
fine dude from #modreqs

Folder
There are 2 *.osb files in folder and they are not working. Remove them + full submit
hitcircleoverlay looks like a bit cut off on the right... =="
This (3) looks really bad:
Video resolution is 480x252... Could you find video with better qualuty? =\
Sometimes i play with video, but this quality is scaring me...

General
Add "gits" to the tags
Do you know, language of almost all parts of this song is Russian.
Add "russian" to the tags too, since we havn't Russian in "ranked languages"

Insane
Fine for me.

Hard
00:08:126 (6) - what about finish on last note in combo instead of clap?
00:13:186 (5) - ^ (to the end of diff)
00:17:523 (7,8) - imo, slider instead of this notes will be better
01:06:808 - add note?
01:07:167 - ^ (I'm hearing 1/2 in this place )
01:09:682 - ^
01:09:952 - ^ (again, imo, 1/2 will be better here)

Normal
01:02:856 - add note?

Easy
Fine for me.
Topic Starter
jericho2442

Aleks719 wrote:

fine dude from #modreqs

Folder
There are 2 *.osb files in folder and they are not working. Remove them + full submit oh missed that
hitcircleoverlay looks like a bit cut off on the right... ==" totally agree and fixed it
Video resolution is 480x252... Could you find video with better qualuty? =\ tbh i dont wanna go any higher for the sake of size and process power, its good enough for osu ;p
Sometimes i play with video, but this quality is scaring me...

General
Add "gits" to the tags sure
Do you know, language of almost all parts of this song is Russian. yea i do
Add "russian" to the tags too, since we havn't Russian in "ranked languages" sure

Insane
Fine for me.

Hard
00:08:126 (6) - what about finish on last note in combo instead of clap? too powerfull for the effect im after, which the clap gives ;)
00:13:186 (5) - ^ (to the end of diff) same
00:17:523 (7,8) - imo, slider instead of this notes will be better i wanted to show the break int he vocals, a slider would represent a slur
01:06:808 - add note?
01:07:167 - ^ (I'm hearing 1/2 in this place )
01:09:682 - ^
01:09:952 - ^ (again, imo, 1/2 will be better here) as you will notice the whole section is like this, ive done it on purpose to follow the song yet be a little bit unique and keep it in the "Hard" level instead of "insane"

Normal
01:02:856 - add note? yea thats great, thanks

Easy
Fine for me.
thanks for good mod, again srry a lot of red, but ive explained why ;)
FireballFlame
[Beep]
  1. While I admit that the beeping slider sound is cool in the Insane diff until 1:00, I think it gets annoying after that and outright painful on the lower diffs. Therefore I'd recommend making it a sliderwhistle and only putting it on selected (preferrably short) sliders. The pattern on Insane before 1:00, that is in the second half of every second measure, sounds nice, so maybe you could do a comparable steady pattern on the rest of the song and the other diffs? In any case, it needs to appear less; it almost drove me crazy while testing Easy and Normal, and that was using doubletime :P
[Insane]
  1. 00:45:431 (5,6) - These should have claps to continue the rhythm from before.
  2. 00:45:790 (1) - I'd make this crash much quieter, considering the preceding fadeout.
[Hard]
  1. 00:05:957 (3) - This is counterintuitive. I knew the song already and got a combobreak, because I assumed one less repeat.
  2. 00:11:740 (3) - Same thing.
  3. 00:17:162 (5,6,7) and 00:22:945 (5,6,7) - Make the hitsound patterns equal.
  4. 00:45:431 (1) - See Insane.
  5. 01:24:593 (1,3) - Put the clap from (1) on (3) instead, to match the other diffs.
[Normal]
  1. 00:06:680 (5,6) and 00:12:463 (6,7) - Make the hitsound patterns equal.
  2. 00:45:431 (1) - See Insane.
[Easy]
  1. 00:45:431 (1) - Now it isn't even a crash anymore? ^^
That's it. Sorry for (almost) only modding the sounds, but I couldn't really find anything else to complain about :P
JIN_UZUKI
:) :) :)
Topic Starter
jericho2442

FireballFlame wrote:

[Beep]
  1. While I admit that the beeping slider sound is cool in the Insane diff until 1:00, I think it gets annoying after that and outright painful on the lower diffs. Therefore I'd recommend making it a sliderwhistle and only putting it on selected (preferrably short) sliders. The pattern on Insane before 1:00, that is in the second half of every second measure, sounds nice, so maybe you could do a comparable steady pattern on the rest of the song and the other diffs? In any case, it needs to appear less; it almost drove me crazy while testing Easy and Normal, and that was using doubletime :P
i have to disagree, i really love the sliderslide ;)

[Insane]
  1. 00:45:431 (5,6) - These should have claps to continue the rhythm from before. yea your right, fixed
  2. 00:45:790 (1) - I'd make this crash much quieter, considering the preceding fadeout.again yea
[Hard]
  1. 00:05:957 (3) - This is counterintuitive. I knew the song already and got a combobreak, because I assumed one less repeat. i dont really agree, ive made it so that it switched atm the best point imo, if another agrees i will change it though
  2. 00:11:740 (3) - Same thing.same
  3. 00:17:162 (5,6,7) and 00:22:945 (5,6,7) - Make the hitsound patterns equal. but......it right to how the music goes
  4. 00:45:431 (1) - See Insane. yea sorted
  5. 01:24:593 (1,3) - Put the clap from (1) on (3) instead, to match the other diffs.yea fixed
[Normal]
  1. 00:06:680 (5,6) and 00:12:463 (6,7) - Make the hitsound patterns equal. again imo they already follow how they should
  2. 00:45:431 (1) - See Insane.yup yup
[Easy]
  1. 00:45:431 (1) - Now it isn't even a crash anymore? ^^yeaaaaa silly me xD
That's it. Sorry for (almost) only modding the sounds, but I couldn't really find anything else to complain about :P
thanks for mod ;p
Misja
irc mod.
spboxer3
Backstep
Nice song and good rhythm for me, then I'll give you a star and fighto! :P
poisonchan
Heeya Jeri :3 Modding your map as your request. (I bet it won't be useful, but ok)
Hope it helps :D

[General]
hitcircleoverlay.png - It is in the right size, but the 'circle' you created, is too big, so is being cut in the sides.
Instead of making this one-long kiai, what about..
00:50:102 to 01:01:239 and 01:07:347 to 01:18:485 ?

[Normal]
00:18:065 (8) - New combo here and not 00:18:427 (1) - ?
00:23:849 (8) - New combo here and not 00:24:210 (1) - ?

[Hard]
00:38:605 (1,2) - Isn't this spacing.. wrong? Supposed to be like 00:39:323 (4,5) - .. no?

[Insane]
01:00:341 (7,8) - Uguu ;_; Too close, it isn't wrong but.. doesn't it makes the flow kinda.. odd ;_; ?
01:00:880 (9) - New combo?
01:03:754 (5) - New combo?
01:06:628 (9) - New combo?
01:09:682 (6) - ^ ;_; ?
01:12:557 (6) - ^




Hoooorraaaay for my useless mod <3 ~ Sexy jeri 8D
Topic Starter
jericho2442

poisonchan wrote:

Heeya Jeri :3 Modding your map as your request. (I bet it won't be useful, but ok)
Hope it helps :D

[General]
hitcircleoverlay.png - It is in the right size, but the 'circle' you created, is too big, so is being cut in the sides. yeaaaa looking at this element again i think something has gone wrong, and might have to remake it soon
Instead of making this one-long kiai, what about..
00:50:102 to 01:01:239 and 01:07:347 to 01:18:485 ? dont really wanna break the kiai, because its used to creater a different in the chorus repeat

[Normal]
00:18:065 (8) - New combo here and not 00:18:427 (1) - ? haha your right, fixed
00:23:849 (8) - New combo here and not 00:24:210 (1) - ? same

[Hard]
00:38:605 (1,2) - Isn't this spacing.. wrong? Supposed to be like 00:39:323 (4,5) - .. no? oh wow how did i miss that

[Insane]
01:00:341 (7,8) - Uguu ;_; Too close, it isn't wrong but.. doesn't it makes the flow kinda.. odd ;_; ? meant to be that way, creating a section what feels like double split notes (if that makes sense) to follow the effect the new instrument has
01:00:880 (9) - New combo? nah i wanted these combos to follow the whole bass riff and not split
01:03:754 (5) - New combo?
01:06:628 (9) - New combo?
01:09:682 (6) - ^ ;_; ?
01:12:557 (6) - ^




Hoooorraaaay for my useless mod <3 ~ Sexy jeri 8D
not useless at all, infact really handy! ;P
Rukario
Talked on irc, removed letterboxing on all the diffs and fixed an unsnapped note on Taiko.
Great Hitsounds man. Bubbled.
James2250
-Are you sure the source isn't meant to be capitalized as "Ghost in the Shell"? That is what I see when I search around Google
-Not a big fan of those slider slide custom hitsounds used, too high pitched for me. But oh well
-None of the other maps I see ranked have "ORGIA" in full caps, check into that again quickly?

All of the maps look nice, call me back after any fixes and I will rank
( and I can't star it :( )
Topic Starter
jericho2442

James2250 wrote:

-Are you sure the source isn't meant to be capitalized as "Ghost in the Shell"? That is what I see when I search around Google yea fixed
-Not a big fan of those slider slide custom hitsounds used, too high pitched for me. But oh well sorry i really like the effet xD
-None of the other maps I see ranked have "ORGIA" in full caps, check into that again quickly? wow yea im dumb >_> fixed

All of the maps look nice, call me back after any fixes and I will rank
( and I can't star it :( )
thanks xD
James2250
Ok all checks out nicely, and if you like the custom hitsounds on the sliders they can stay :P

Ranked~
spboxer3
;)
goog job~~~XD
Hika
Hitsounds. <3
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