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Ryu* vs. Sota - Go Ahead!! [OsuMania]

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Total Posts
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Topic Starter
Spy
This beatmap was submitted using in-game submission on 2019年5月10日 at 00:38:09

Artist: Ryu* vs. Sota
Title: Go Ahead!!
Source: beatmania IIDX 24 SINOBUZ
Tags: 13 DistorteD CS BEMANI KONAMI Go Beyond!! 攻城シノバズ伝 TRANCE CORE Fujimori [Shana Lesus]
BPM: 200
Filesize: 3658kb
Play Time: 02:01
Difficulties Available:
  1. Hyper - 4Key (3.3 stars, 693 notes)
  2. Leggendaria - 4Key (4.34 stars, 1027 notes)
  3. Normal - 4Key (1.95 stars, 452 notes)
  4. Shana's Another - 4Key (4.2 stars, 930 notes)
Download: Ryu* vs. Sota - Go Ahead!!
Information: Scores/Beatmap Listing
---------------
Go
Ahead!!


Vs.要改vs.這種弱智規定是誰訂出來的
DustMoon
spy小姐姐别鸽了这谱啊! :)
[Ashley]
Why the last diff's name is Leggendaria?
Topic Starter
Spy

acacac wrote:

Why the last diff's name is Leggendaria?
Because I planned to make Normal, Hyper, Another and Leggendaria. Leggendaria is the chart name that harder than Another, only some specific songs got it.
[Ashley]

Spy wrote:

acacac wrote:

Why the last diff's name is Leggendaria?
Because I planned to make Normal, Hyper, Another and Leggendaria. Leggendaria is the chart name that harder than Another, only some specific songs got it.
Okay. Thank you for reply me :)
Shima Rin
Hello

[Hyper]
  1. 00:05:147 (5147|2) - 没有音
  2. 00:07:547 (7547|1) - ^
  3. 00:08:099 - 有个crash,加一个键吧
  4. 00:08:699 - 按照你的逻辑这里也要有一个键
  5. 00:14:897 (14897|3) - 应该在00:14:972 -
  6. 00:20:222 (20222|1) - 这个键可以不要,把00:20:072 (20072|2) - 改成 1/1LN
  7. 00:33:572 - 这儿单键就够了,音量不算大
  8. 00:34:772 (34772|1) - 这儿好像也没有音
  9. 01:18:722 - 这里少一个音
  10. 01:18:872 - 可以考虑加一个双键,鼓点
  11. 01:19:697 - 少一个音
  12. 01:20:522 - ^
  13. 01:23:972 - 到01:25:172 - 这一段就抓1/3, 为什么不呢
  14. 01:54:872 (114872|1,115022|2) - 看不出你这儿的用意,可能你想抓铃铛?但是你只抓了这里的铃铛呀,为什么不直接把前一个LN拉到大白线呢
[Leggendaria]
  1. 00:05:147 (5147|0) - 同Hyper
  2. 00:06:272 - 为什么没了
  3. 00:07:472 (7472|1) - 同Hyper
  4. 00:08:072 - 可以双,有crash
  5. 00:08:672 - 为什么又没了
  6. 00:10:022 - ^
  7. 00:14:372 (14372|0) - 其实这个音没有,你删掉这个然后重排一下
  8. 00:14:897 (14897|3) - 也是抓错地方了,在白线上
  9. 01:08:372 - 这前面的这些碎stream,我建议删掉,一是因为段落感不强,需要有一个过渡感的存在,你这儿的话层次感就不强了,因为stream肯定比拍拍拍要难,第二就是这些音本身我也几乎很难注意到,听见,所以还是删掉保留大鼓点这样过渡比较好,虽说可能会降低难度,但我觉得还是有必要的
  10. 01:18:497 (78497|1) - 01:19:847 (79847|1) - 01:20:297 (80297|2) - 01:22:397 (82397|3) - 01:22:697 (82697|2) - 01:23:897 (83897|2) - 没有音呀
  11. 从01:23:972 - 到01:25:172 - 改成1/3,要不然就wrong snapping了
  12. 01:25:247 (85247|1,85397|2) - 01:27:647 (87647|2,87797|2) - 还是没音
  13. 01:27:872 (87872|1,87872|0) - 建议三键,有个crash
  14. 01:37:172 - ^
  15. 01:59:972 - 这儿没音
  16. 01:57:722 (117722|2) - 这儿音其实在 01:57:797 -
送摸小分队为您服务! ;)
ExNeko
Leggendaria
00:07:949 (7949|2,8099|0) - 这两个跟人声,各加一个1/2长度的ln
00:14:924 (14924|3) - ?为什么在这,这里没音
00:15:899 (15899|1,18299|3) - 做成ln
00:20:999 (20999|2) - 加个note
00:29:999 (29999|3,30149|2) - 做成ln,终点都在00:30:299 (30299|1) - 这里
00:31:649 (31649|1) - 这个note删掉
01:23:849 (83849|3) - 这个去col1,因为这附近col4太满了
01:27:599 (87599|3) - 这里加个note,然后01:27:674 (87674|2,87749|3,87824|2) - 这三个删掉(这段时间里还可以弄个骤降变速
01:30:149 (90149|3) - 这个音不是很强,所以这里不需要双键
01:37:199 (97199|2) - 三键
Shana's Another
00:07:949 (7949|1) - Follow the voices, Add a note here
01:27:899 (87899|2) - Add a note on col2
01:30:299 (90299|2) - Add a note on col4,then 01:30:149 (90149|3) - move to col3
Hyper
00:05:999 (5999|2) - 去col2
00:09:149 (9149|1,9599|2) - 这两个可以做成ln
00:14:924 (14924|3) - ?
00:16:499 (16499|3) - 这个音可以不抓,在这个难度里
00:17:099 (17099|0) - ^
Normal
00:19:499 (19499|1,19649|1) - 去col1,对称
00:22:949 (22949|1) - 去col1,这段col1太空了
00:34:649 (34649|1,34799|1) - 这俩为什么要叠起来?
_Zenith
来送个摸 刘高兴大战骚塔 没素质
1|2|3|4
Ryu* Vs. Sota - Go Ahead!!


General

  1. No problem.

Normal

  1. 00:17:699 (17699|2) - 移到 00:17:849 - ? 觉得你好像弄偏了
  2. 00:20:249 (20249|1) - 我还是不习惯跟这些连绵音,听起来都像ghost note
  3. 00:22:049 (22049|2) - 这个不应该在3,应该移到2吧,和 00:21:749 (21749|2) - 不是一个音调
  4. 00:22:499 (22499|2) - ^
  5. 00:34:799 (34799|1) - 移掉?
  6. 01:18:374 - 漏音?
  7. 01:25:049 (85049|1,85124|3) - 这个应该是在1/3snap吧,怎么会是1/4?

Hyper

  1. 00:06:749 (6749|1) - 怀疑ghost note?
  2. 00:08:099 (8099|0) - 这个可以考虑拉一个ln?
  3. 00:09:149 (9149|1,9599|2) - ghost note?
  4. 00:13:199 (13199|2,13799|3) - 这两个也应该参考 00:11:999 (11999|1) - 弄成double吧?
  5. 00:34:799 (34799|1) - ghost note?或者有音的话放到1也可,觉得不应该和2在一起
  6. 01:14:249 - 觉得这个可以考虑加一个,for kick
  7. 01:18:374 - 丢音?
  8. 01:18:749 - ? 觉得是hyper的话这里应该就可以抓全了吧?
  9. 01:20:549 - ^
  10. 01:33:599 - 感觉这里不能这样玩,因为kick音量都差不多大,直接放1/4连打吧
  11. 总觉得中段bass是在致敬Go Beyond

Shana's Another

  1. Shana >3>
  2. 00:06:299 (6299|1,6749|3) - Those notes really makes me confusing during play. Even in 50% i can't hear the sound clearly that what you follow.So remove?
  3. 00:29:324 (29324|1,29324|0,29624|2,29624|3) - I would prefer to make them into single. And Leggendaria diff doesn't follow that hithat, I think double is not necessary for the hit-hats.
  4. Others Perfect.

Leggendaria

  1. 00:05:174 (5174|0) - 放50听的话似乎这里有一个break,那就得remove了,其他的diff里似乎也有这个问题
  2. 00:07:574 (7574|3) - ^
  3. 00:24:824 (24824|1) - ^
  4. 01:10:799 - kick连打的话还是推荐到这里开始放 前面开始放的话感觉好像kick不太明显
  5. 01:18:524 (78524|1) - 拿掉?
  6. 01:23:999 - 01:25:199 - 这一段main melody是1/3的,rearrange

这样,祝早飞
Deep Sea
谢谢你的mod Apple 和 ExNeko,所有修正

Ahead
osu file format v14

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Title:Go Ahead!!
TitleUnicode:Go Ahead!!
Artist:Ryu* Vs. Sota
ArtistUnicode:Ryu☆ Vs. Sota
Creator:Spy
Version:Shana's Another
Source:beatmania IIDX 24 SINOBUZ
Tags:13 DistorteD CS BEMANI KONAMI Go Beyond!! 攻城シノバズ伝 TRANCE CORE Fujimori [Shana Lesus]
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192,192,23399,1,0,0:0:0:0:
448,192,23399,128,0,23549:0:0:0:0:
64,192,23549,1,0,0:0:0:0:
320,192,23549,128,0,23699:0:0:0:0:
448,192,23699,1,0,0:0:0:0:
192,192,23699,128,0,23849:0:0:0:0:
320,192,23849,1,0,0:0:0:0:
64,192,23849,128,0,23999:0:0:0:0:
192,192,23999,1,0,0:0:0:0:
448,192,23999,1,0,0:0:0:0:
320,192,24074,1,0,0:0:0:0:
64,192,24149,1,0,0:0:0:0:
320,192,24224,1,0,0:0:0:0:
64,192,24299,1,0,0:0:0:0:
448,192,24299,1,0,0:0:0:0:
320,192,24449,1,0,0:0:0:0:
192,192,24524,1,0,0:0:0:0:
320,192,24599,1,0,0:0:0:0:
448,192,24599,1,0,0:0:0:0:
192,192,24674,1,0,0:0:0:0:
64,192,24749,128,0,24899:0:0:0:0:
192,192,24824,1,0,0:0:0:0:
320,192,24899,128,0,25049:0:0:0:0:
448,192,24899,1,0,0:0:0:0:
192,192,25049,128,0,25199:0:0:0:0:
448,192,25199,128,0,25349:0:0:0:0:
320,192,25199,1,0,0:0:0:0:
64,192,25199,1,0,0:0:0:0:
64,192,25349,128,0,25499:0:0:0:0:
192,192,25499,1,0,0:0:0:0:
320,192,25499,128,0,25649:0:0:0:0:
64,192,25649,1,0,0:0:0:0:
320,192,25799,1,0,0:0:0:0:
448,192,25799,128,0,25949:0:0:0:0:
192,192,25949,128,0,26099:0:0:0:0:
448,192,26099,1,0,0:0:0:0:
64,192,26249,128,0,26399:0:0:0:0:
192,192,26399,1,0,0:0:0:0:
320,192,26399,128,0,26549:0:0:0:0:
448,192,26549,128,0,26699:0:0:0:0:
192,192,26699,1,0,0:0:0:0:
64,192,26699,1,0,0:0:0:0:
448,192,26849,128,0,26999:0:0:0:0:
64,192,26999,1,0,0:0:0:0:
320,192,26999,1,0,0:0:0:0:
192,192,27149,128,0,27299:0:0:0:0:
64,192,27299,1,0,0:0:0:0:
448,192,27299,1,0,0:0:0:0:
320,192,27449,128,0,27599:0:0:0:0:
192,192,27599,1,0,0:0:0:0:
64,192,27599,128,0,27749:0:0:0:0:
320,192,27749,128,0,27899:0:0:0:0:
448,192,27899,1,0,0:0:0:0:
192,192,27899,128,0,28049:0:0:0:0:
320,192,28049,1,0,0:0:0:0:
64,192,28049,1,0,0:0:0:0:
192,192,28199,1,0,0:0:0:0:
448,192,28199,128,0,28349:0:0:0:0:
64,192,28349,128,0,28499:0:0:0:0:
448,192,28499,1,0,0:0:0:0:
192,192,28499,128,0,28649:0:0:0:0:
320,192,28649,128,0,28799:0:0:0:0:
192,192,28799,1,0,0:0:0:0:
64,192,28799,1,0,0:0:0:0:
448,192,28799,1,0,0:0:0:0:
448,192,28949,128,0,29099:0:0:0:0:
64,192,29099,1,0,0:0:0:0:
320,192,29099,1,0,0:0:0:0:
192,192,29249,1,0,0:0:0:0:
320,192,29249,1,0,0:0:0:0:
448,192,29399,1,0,0:0:0:0:
192,192,29399,1,0,0:0:0:0:
64,192,29399,1,0,0:0:0:0:
320,192,29549,1,0,0:0:0:0:
64,192,29549,1,0,0:0:0:0:
448,192,29699,1,0,0:0:0:0:
320,192,29699,1,0,0:0:0:0:
64,192,29774,1,0,0:0:0:0:
192,192,29774,1,0,0:0:0:0:
448,192,29849,128,0,29999:0:0:0:0:
320,192,29849,1,0,0:0:0:0:
64,192,29999,128,0,30149:0:0:0:0:
320,192,30149,128,0,30299:0:0:0:0:
64,192,30299,1,0,0:0:0:0:
192,192,30299,1,0,0:0:0:0:
448,192,30299,128,0,30449:0:0:0:0:
320,192,30449,1,0,0:0:0:0:
192,192,30599,1,0,0:0:0:0:
64,192,30599,128,0,30749:0:0:0:0:
320,192,30749,128,0,30899:0:0:0:0:
64,192,30899,1,0,0:0:0:0:
192,192,30899,1,0,0:0:0:0:
448,192,31049,128,0,31199:0:0:0:0:
320,192,31199,1,0,0:0:0:0:
192,192,31199,128,0,31349:0:0:0:0:
448,192,31349,1,0,0:0:0:0:
64,192,31349,1,0,0:0:0:0:
192,192,31499,1,0,0:0:0:0:
320,192,31499,1,0,0:0:0:0:
448,192,31649,1,0,0:0:0:0:
64,192,31649,128,0,31799:0:0:0:0:
320,192,31799,1,0,0:0:0:0:
192,192,31799,1,0,0:0:0:0:
192,192,31949,1,0,0:0:0:0:
448,192,31949,128,0,32099:0:0:0:0:
64,192,32099,1,0,0:0:0:0:
320,192,32099,1,0,0:0:0:0:
320,192,32249,1,0,0:0:0:0:
192,192,32249,1,0,0:0:0:0:
448,192,32399,1,0,0:0:0:0:
64,192,32399,1,0,0:0:0:0:
192,192,32474,1,0,0:0:0:0:
320,192,32474,1,0,0:0:0:0:
448,192,32549,1,0,0:0:0:0:
64,192,32549,1,0,0:0:0:0:
320,192,32699,1,0,0:0:0:0:
448,192,32699,1,0,0:0:0:0:
320,192,32849,1,0,0:0:0:0:
64,192,32849,1,0,0:0:0:0:
192,192,32999,1,0,0:0:0:0:
448,192,32999,1,0,0:0:0:0:
64,192,33074,1,0,0:0:0:0:
320,192,33074,1,0,0:0:0:0:
448,192,33149,1,0,0:0:0:0:
192,192,33149,1,0,0:0:0:0:
192,192,33299,1,0,0:0:0:0:
64,192,33299,1,0,0:0:0:0:
448,192,33374,1,0,0:0:0:0:
320,192,33374,1,0,0:0:0:0:
64,192,33449,1,0,0:0:0:0:
192,192,33449,1,0,0:0:0:0:
448,192,33599,1,0,0:0:0:0:
320,192,33599,1,0,0:0:0:0:
64,192,33599,1,0,0:0:0:0:
192,192,33749,128,0,33899:0:0:0:0:
448,192,33899,128,0,34049:0:0:0:0:
64,192,34049,128,0,34199:0:0:0:0:
320,192,34199,128,0,34349:0:0:0:0:
192,192,34349,128,0,34499:0:0:0:0:
448,192,34499,128,0,34649:0:0:0:0:
320,192,34649,128,0,34799:0:0:0:0:
64,192,34799,128,0,39599:0:0:0:0:
448,192,38699,128,0,39599:0:0:0:0:
192,192,39599,128,0,40199:0:0:0:0:
448,192,40199,128,0,40799:0:0:0:0:
64,192,40499,1,0,0:0:0:0:
320,192,40799,128,0,41399:0:0:0:0:
192,192,41399,128,0,41999:0:0:0:0:
448,192,41999,1,0,0:0:0:0:
64,192,41999,128,0,43199:0:0:0:0:
320,192,42899,1,0,0:0:0:0:
448,192,43199,128,0,43799:0:0:0:0:
192,192,43799,128,0,44399:0:0:0:0:
64,192,44399,1,0,0:0:0:0:
320,192,44399,128,0,44999:0:0:0:0:
192,192,44999,128,0,45599:0:0:0:0:
448,192,45299,1,0,0:0:0:0:
64,192,45599,128,0,46199:0:0:0:0:
320,192,46199,128,0,46799:0:0:0:0:
64,192,46799,1,0,0:0:0:0:
448,192,46799,128,0,47999:0:0:0:0:
192,192,47699,1,0,0:0:0:0:
64,192,47999,128,0,48599:0:0:0:0:
192,192,48599,128,0,49199:0:0:0:0:
64,192,49199,1,0,0:0:0:0:
320,192,49199,128,0,49799:0:0:0:0:
448,192,49799,1,0,0:0:0:0:
64,192,49799,128,0,50399:0:0:0:0:
192,192,50099,1,0,0:0:0:0:
320,192,50399,1,0,0:0:0:0:
448,192,50399,128,0,50999:0:0:0:0:
64,192,50999,1,0,0:0:0:0:
192,192,50999,128,0,51599:0:0:0:0:
320,192,51599,1,0,0:0:0:0:
64,192,51599,128,0,52199:0:0:0:0:
448,192,52199,1,0,0:0:0:0:
320,192,52199,128,0,52799:0:0:0:0:
192,192,52499,1,0,0:0:0:0:
64,192,52799,1,0,0:0:0:0:
448,192,52799,128,0,53399:0:0:0:0:
64,192,53399,1,0,0:0:0:0:
192,192,53399,128,0,53999:0:0:0:0:
320,192,53999,1,0,0:0:0:0:
448,192,53999,128,0,54599:0:0:0:0:
192,192,54599,1,0,0:0:0:0:
320,192,54599,128,0,55199:0:0:0:0:
64,192,54899,1,0,0:0:0:0:
448,192,55199,1,0,0:0:0:0:
192,192,55199,128,0,55799:0:0:0:0:
320,192,55799,1,0,0:0:0:0:
64,192,55799,128,0,56399:0:0:0:0:
192,192,56399,1,0,0:0:0:0:
320,192,56399,128,0,57299:0:0:0:0:
64,192,57299,128,0,57449:0:0:0:0:
192,192,57449,128,0,57599:0:0:0:0:
320,192,57599,1,0,0:0:0:0:
448,192,57599,128,0,58799:0:0:0:0:
320,192,58799,1,0,0:0:0:0:
64,192,58799,1,0,0:0:0:0:
192,192,58799,128,0,59399:0:0:0:0:
64,192,59399,128,0,59999:0:0:0:0:
320,192,59999,128,0,60599:0:0:0:0:
192,192,60599,128,0,61199:0:0:0:0:
448,192,61199,128,0,62399:0:0:0:0:
320,192,61799,128,0,62399:0:0:0:0:
64,192,62399,128,0,63599:0:0:0:0:
192,192,62399,128,0,62999:0:0:0:0:
320,192,62999,128,0,63599:0:0:0:0:
448,192,63599,128,0,64199:0:0:0:0:
192,192,63899,128,0,64499:0:0:0:0:
64,192,64199,128,0,64799:0:0:0:0:
448,192,64499,128,0,64799:0:0:0:0:
320,192,64799,128,0,65399:0:0:0:0:
64,192,65099,128,0,65699:0:0:0:0:
192,192,65399,128,0,65999:0:0:0:0:
448,192,65699,128,0,65999:0:0:0:0:
320,192,65999,128,0,67199:0:0:0:0:
64,192,65999,128,0,67199:0:0:0:0:
192,192,67199,128,0,67799:0:0:0:0:
448,192,67799,128,0,68399:0:0:0:0:
320,192,68399,1,0,0:0:0:0:
192,192,68399,1,0,0:0:0:0:
64,192,68399,128,0,68999:0:0:0:0:
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192,192,68699,1,0,0:0:0:0:
448,192,68999,1,0,0:0:0:0:
192,192,68999,128,0,69599:0:0:0:0:
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320,192,69299,1,0,0:0:0:0:
64,192,69449,1,0,0:0:0:0:
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320,192,69599,128,0,70199:0:0:0:0:
192,192,69899,1,0,0:0:0:0:
64,192,69899,1,0,0:0:0:0:
64,192,70199,1,0,0:0:0:0:
448,192,70199,128,0,70799:0:0:0:0:
320,192,70499,1,0,0:0:0:0:
192,192,70499,1,0,0:0:0:0:
320,192,70799,1,0,0:0:0:0:
64,192,70799,1,0,0:0:0:0:
192,192,70799,128,0,71399:0:0:0:0:
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320,192,71099,1,0,0:0:0:0:
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64,192,71399,128,0,71999:0:0:0:0:
192,192,71699,1,0,0:0:0:0:
320,192,71699,1,0,0:0:0:0:
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192,192,71849,1,0,0:0:0:0:
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320,192,71999,128,0,72599:0:0:0:0:
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192,192,72299,1,0,0:0:0:0:
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192,192,72599,128,0,73199:0:0:0:0:
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320,192,73499,1,0,0:0:0:0:
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192,192,74249,1,0,0:0:0:0:
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192,192,74549,1,0,0:0:0:0:
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192,192,74849,1,0,0:0:0:0:
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64,192,116099,1,0,0:0:0:0:
192,192,116249,1,0,0:0:0:0:
448,192,116399,1,0,0:0:0:0:
64,192,116399,128,0,116999:0:0:0:0:
192,192,116999,128,0,117599:0:0:0:0:
448,192,116999,128,0,117599:0:0:0:0:
64,192,117599,128,0,118199:0:0:0:0:
320,192,117599,128,0,118199:0:0:0:0:
192,192,118199,128,0,118799:0:0:0:0:
448,192,118799,128,0,121199:0:0:0:0:
64,192,118799,128,0,121199:0:0:0:0:
DustMoon
hi~Spy小姐姐最萌惹! :D
1|2|3|4
Normal
00:10:799 (10799|2) - 移动到2,这样https://puu.sh/wg1IX/edec91ff07.jpg是这些鼓像是一个整体
00:14:924 (14924|3,15299|2) - 是我错觉?没对准
00:33:599 (33599|1,33599|3) - 这里干嘛要双压
00:48:599 (48599|0) - 移动到4,平衡
00:57:299 (57299|0) - 移动到2,次处于00:56:399 (56399|3,56399|0) - 映射的音并不相同,最好不要使用统一轨道
加油↖(^ω^)↗
Topic Starter
Spy

Tofu1222 wrote:

Hello

[Hyper]
  1. 00:05:147 (5147|2) - 没有音 Removed
  2. 00:07:547 (7547|1) - ^ ^
  3. 00:08:072 - 有个crash,加一个键吧 ?? Excuse me
  4. 00:08:672 - 按照你的逻辑这里也要有一个键 啥,你貼這什麼。。反正這裡也沒音
  5. 00:14:897 (14897|3) - 应该在00:14:972 - 改了
  6. 00:20:222 (20222|1) - 这个键可以不要,把00:20:072 (20072|2) - 改成 1/1LN
  7. 00:33:572 - 这儿单键就够了,音量不算大 Cymbol
  8. 00:34:772 (34772|1) - 这儿好像也没有音 沒東西啊
  9. 01:18:722 - 这里少一个音 加了
  10. 01:18:872 - 可以考虑加一个双键,鼓点 可以
  11. 01:19:697 - 少一个音
  12. 01:20:522 - ^ 加了
  13. 01:23:972 - 到01:25:172 - 这一段就抓1/3, 为什么不呢 當初mp3太laji
  14. 01:54:872 (114872|1,115022|2) - 看不出你这儿的用意,可能你想抓铃铛?但是你只抓了这里的铃铛呀,为什么不直接把前一个LN拉到大白线呢 你有聽到除了bell以外的聲音嗎?
[Leggendaria]
  1. 00:05:147 (5147|0) - 同Hyper 改了
  2. 00:06:272 - 为什么没了 全刪了,新的mp3全部聽不到
  3. 00:07:472 (7472|1) - 同Hyper ^
  4. 00:08:072 - 可以双,有crash 這不是crash吧。。比較像kick
  5. 00:08:672 - 为什么又没了 同上
  6. 00:10:022 - ^ ^
  7. 00:14:372 (14372|0) - 其实这个音没有,你删掉这个然后重排一下
  8. 00:14:897 (14897|3) - 也是抓错地方了,在白线上
  9. 01:08:372 - 这前面的这些碎stream,我建议删掉,一是因为段落感不强,需要有一个过渡感的存在,你这儿的话层次感就不强了,因为stream肯定比拍拍拍要难,第二就是这些音本身我也几乎很难注意到,听见,所以还是删掉保留大鼓点这样过渡比较好,虽说可能会降低难度,但我觉得还是有必要的 改了
  10. 01:18:497 (78497|1) - 01:19:847 (79847|1) - 01:20:297 (80297|2) - 01:22:397 (82397|3) - 01:22:697 (82697|2) - 01:23:897 (83897|2) - 没有音呀 全改了
  11. 从01:23:972 - 到01:25:172 - 改成1/3,要不然就wrong snapping了 改了
  12. 01:25:247 (85247|1,85397|2) - 01:27:647 (87647|2,87797|2) - 还是没音 其實有一點
  13. 01:27:872 (87872|1,87872|0) - 建议三键,有个crash 3 notes的時機搭配cymbol,這裡跟後面一樣的,沒理由這裡用3 notes
  14. 01:37:172 - ^ 最多2 notes
  15. 01:59:972 - 这儿没音 我都調整過了
  16. 01:57:722 (117722|2) - 这儿音其实在 01:57:797 - ^
送摸小分队为您服务! ;)
感謝mod :D

ExNeko wrote:

Leggendaria
00:07:949 (7949|2,8099|0) - 这两个跟人声,各加一个1/2长度的ln
00:14:924 (14924|3) - ?为什么在这,这里没音 上一個mp3的問題
00:15:899 (15899|1,18299|3) - 做成ln 不了
00:20:999 (20999|2) - 加个note 2個還不夠嗎
00:29:999 (29999|3,30149|2) - 做成ln,终点都在00:30:299 (30299|1) - 这里 啊?
00:31:649 (31649|1) - 这个note删掉
01:23:849 (83849|3) - 这个去col1,因为这附近col4太满了 做了調整
01:27:599 (87599|3) - 这里加个note,然后01:27:674 (87674|2,87749|3,87824|2) - 这三个删掉(这段时间里还可以弄个骤降变速 2個了還要加?加SV倒是可以
01:30:149 (90149|3) - 这个音不是很强,所以这里不需要双键
01:37:199 (97199|2) - 三键 2 notes就很勉強了,3個?
Normal
00:19:499 (19499|1,19649|1) - 去col1,对称
00:22:949 (22949|1) - 去col1,这段col1太空了
00:34:649 (34649|1,34799|1) - 这俩为什么要叠起来? 最後面那個音其實聽起來跟前面很相像,但仔細一聽的話感覺又沒音,梅放又很奇怪,後來就同一排了,另外音似乎在藍線,所以我改了一下snap
感謝mod 8-)

-[Apple]- wrote:

来送个摸 刘高兴大战骚塔 没素质
1|2|3|4
Ryu* Vs. Sota - Go Ahead!!


General

  1. No problem.

Normal

  1. 00:17:699 (17699|2) - 移到 00:17:849 - ? 觉得你好像弄偏了 後面漏了,但這個地方是覺得不抓很奇怪,不過改了
  2. 00:20:249 (20249|1) - 我还是不习惯跟这些连绵音,听起来都像ghost note 我也覺得怪怪的,改了,後面也是
  3. 00:22:049 (22049|2) - 这个不应该在3,应该移到2吧,和 00:21:749 (21749|2) - 不是一个音调
  4. 00:22:499 (22499|2) - ^ ? 不過我還是改了點
  5. 00:34:799 (34799|1) - 移掉? 沒東西啊
  6. 01:18:374 - 漏音? 這一段是很刻意在漏音的,不可能抓齊,盡量以一般速度就聽得到的音去抓
  7. 01:25:049 (85049|1,85124|3) - 这个应该是在1/3snap吧,怎么会是1/4? 改了

Hyper

  1. 00:06:749 (6749|1) - 怀疑ghost note? 上一個mp3的鍋
  2. 00:08:099 (8099|0) - 这个可以考虑拉一个ln?
  3. 00:09:149 (9149|1,9599|2) - ghost note? 同第一點
  4. 00:13:199 (13199|2,13799|3) - 这两个也应该参考 00:11:999 (11999|1) - 弄成double吧?
  5. 00:34:799 (34799|1) - ghost note?或者有音的话放到1也可,觉得不应该和2在一起 改,同Normal
  6. 01:14:249 - 觉得这个可以考虑加一个,for kick
  7. 01:18:374 - 丢音?
  8. 01:18:749 - ? 觉得是hyper的话这里应该就可以抓全了吧? 這裡沒音
  9. 01:20:549 - ^
  10. 01:33:599 - 感觉这里不能这样玩,因为kick音量都差不多大,直接放1/4连打吧
  11. 总觉得中段bass是在致敬Go Beyond 整首歌都是,構造差不多

Leggendaria

  1. 00:05:174 (5174|0) - 放50听的话似乎这里有一个break,那就得remove了,其他的diff里似乎也有这个问题 你怎麼每一個難度都點出不一樣的問題而且是全難度都有的
  2. 00:07:574 (7574|3) - ^
  3. 00:24:824 (24824|1) - ^
  4. 01:10:799 - kick连打的话还是推荐到这里开始放 前面开始放的话感觉好像kick不太明显 mp3死嗎了,上一個mp3這裡就很清楚
  5. 01:18:524 (78524|1) - 拿掉?
  6. 01:23:999 - 01:25:199 - 这一段main melody是1/3的,rearrange

这样,祝早飞
感謝mod :)

DustMoon wrote:

hi~Spy小姐姐最萌惹! :D
1|2|3|4
Normal
00:10:799 (10799|2) - 移动到2,这样https://puu.sh/wg1IX/edec91ff07.jpg是这些鼓像是一个整体 首先,這樣其實手感好一些,其次,這樣的排列,音是一樣的,反而會讓人覺得很奇怪,我這樣剛好跟前面00:10:199 (10199|2,10199|0) - 呼應到,感覺起來比較沒那麼奇怪
00:14:924 (14924|3,15299|2) - 是我错觉?没对准 上一個mp3的鍋,改了
00:33:599 (33599|1,33599|3) - 这里干嘛要双压 強調cymbol
00:48:599 (48599|0) - 移动到4,平衡 不重要,不過行吧
00:57:299 (57299|0) - 移动到2,次处于00:56:399 (56399|3,56399|0) - 映射的音并不相同,最好不要使用统一轨道 00:57:299 (57299|3,57449|2,57599|1) - 這3個是旋律,另外00:57:299 (57299|0,57599|0) - 只是跟前面一樣的音,如果說不要統一的話,那麼你覺得怎麼樣手感才會好呢,這個其實影響不大的
加油↖(^ω^)↗
感謝mod :D
Akasha-
Mod

[Normal]
00:01:199 (1199|2) - remove this, keep LN as the sound is
00:11:999 (11999|3,13199|3) - are conflicted with 00:10:799 (10799|0,10799|2) - , you can either remove a note on 00:10:799 (10799|0,10799|2) - for easier though
00:17:249 (17249|1) - move to 1st, as for pitch, its better to me
00:19:199 (19199|3) - if you are following the instrument, then remove this kick sound
00:20:699 (20699|3) - remove this F, make a better feeling if you are following the main instrument
00:22:199 (22199|3) - same problem, it's better to follow main instrument to me for now (at least in normal)
00:29:774 (29774|0) - kinda suddenly 1/4 kick sound to me
00:30:599 (30599|2,30749|0) - change to 2|4 for pitch, it's different from 00:30:149 (30149|2,30299|0) -
00:34:349 - missing a sound, and 00:34:724 (34724|0) - no sound
00:57:599 (57599|1,57599|0) - not add LN here for the bell sound?
01:20:474 (80474|1,80624|0,80699|2,80849|1,80924|2) - since it's full of 1/4 here, it's kinda confuse to know exactly what sound you are trying to express but to me it's better to use 1/2 as it's
01:24:149 (84149|2,84299|0,84449|1,84599|2,84749|1,84899|3,85049|1) - well, i know it have hihat here, but since you are following the main instrument sound (piano) so I found suggest to change to 1/3 or just use 1/1 LN to express these
01:27:749 (87749|1) - remove this, it stopped right here
01:28:649 (88649|1) - might as well to this
01:31:049 (91049|1) -

[Hyper]
00:07:949 - how about add a note on 4th for vocal
00:13:124 (13124|1) - missing W
00:22:349 (22349|2) - move to 2nd for the pitch different with the other sound
00:27:299 - missing a note here for kick (because if follow piano sound will conflicted with 00:26:099 - )
00:32:099 -
00:34:724 (34724|0) - I know in here have same pitch with 00:34:649 (34649|1) - but it's kinda hard to notice, especially when it's only 1/2 here, adding 1/4 is kinda weird to me, optional to remove it
01:21:224 - add a note here for the instrument sound missing

[Shana's Another]
00:13:124 (13124|0) - missing W
00:11:549 - 00:12:749 - it's fine to add more note for kick here
00:19:199 - 00:22:199 - why its 3 notes here
00:19:349 (19349|3,19499|0,20099|0,20249|1) - i dont think it's necessary to keep them here, some kind of 1/2 jack to present the sound is better imo http://puu.sh/wEFXO/90fbc8a451.png
00:23:549 (23549|2,23549|0,23699|3,23699|1) - it's fine to have 2 notes here for vocal but what is this for 00:23:849 (23849|0,23849|2) -
00:24:824 (24824|1) - ghost note
00:28:949 (28949|3,29099|2,29099|0,29249|2,29249|1,29399|0,29399|1,29399|3,29549|0,29549|2,29699|2,29699|3,29774|1,29774|0,29849|2,29849|3) - same reason
01:03:899 (63899|1,64499|3,65099|0,65699|3) - what are these for? I dont understand what sound you want to present on here, if it's vocal chord,I dont think its on these snap either
01:14:249 (74249|1) - missing W
01:18:524 (78524|2) - ghost
01:18:974 (78974|2) -
01:19:874 (79874|1) -
01:22:274 (82274|3) - 01:22:574 (82574|1,82724|2) -
01:23:999 - to 01:27:599 - may as well add some kick on 1/1 for the it's sound, kinda easy to go single notes for this section
01:25:199 (85199|0,85299|1,85399|2,85499|3) - this is 1/4, not 1/3, it's so hard to notice but it's 1/4 as it's sound
01:45:899 (105899|0) - suppose to start on 01:45:749 -
01:46:499 (106499|3) - start on 01:46:349 -
01:46:949 (106949|1) - start on 01:46:799 -

[Legenddaria]
Remap please
Topic Starter
Spy
123 where is more
_Zenith
456 there's no more
Topic Starter
Spy

Kuo Kyoka wrote:

Mod

[Normal]
00:01:199 (1199|2) - remove this, keep LN as the sound is OK then.
00:11:999 (11999|3,13199|3) - are conflicted with 00:10:799 (10799|0,10799|2) - , you can either remove a note on 00:10:799 (10799|0,10799|2) - for easier thoughRemoved.
00:17:249 (17249|1) - move to 1st, as for pitch, its better to me Alright.
00:19:199 (19199|3) - if you are following the instrument, then remove this kick sound Removed.
00:20:699 (20699|3) - remove this F, make a better feeling if you are following the main instrument OK.
00:22:199 (22199|3) - same problem, it's better to follow main instrument to me for now (at least in normal) Removed.
00:29:774 (29774|0) - kinda suddenly 1/4 kick sound to me the hs is just louder, I think it still fine here.
00:30:599 (30599|2,30749|0) - change to 2|4 for pitch, it's different from 00:30:149 (30149|2,30299|0) - Changed.
00:34:349 - missing a sound, and 00:34:724 (34724|0) - no sound OK then.
00:57:599 (57599|1,57599|0) - not add LN here for the bell sound? As your wish.
01:20:474 (80474|1,80624|0,80699|2,80849|1,80924|2) - since it's full of 1/4 here, it's kinda confuse to know exactly what sound you are trying to express but to me it's better to use 1/2 as it's Few changes here.
01:24:149 (84149|2,84299|0,84449|1,84599|2,84749|1,84899|3,85049|1) - well, i know it have hihat here, but since you are following the main instrument sound (piano) so I found suggest to change to 1/3 or just use 1/1 LN to express these 1/4 LN due to 1/3 makes star rating to be 2.03.
01:27:749 (87749|1) - remove this, it stopped right here Removed.
01:28:649 (88649|1) - might as well to this Removed.
01:31:049 (91049|1) - Removed.

[Hyper]
00:07:949 - how about add a note on 4th for vocal That could be.
00:13:124 (13124|1) - missing W OK.
00:22:349 (22349|2) - move to 2nd for the pitch different with the other sound OK.
00:27:299 - missing a note here for kick (because if follow piano sound will conflicted with 00:26:099 - ) Added.
00:32:099 - Added.
00:34:724 (34724|0) - I know in here have same pitch with 00:34:649 (34649|1) - but it's kinda hard to notice, especially when it's only 1/2 here, adding 1/4 is kinda weird to me, optional to remove it Removed as Normal did.
01:21:224 - add a note here for the instrument sound missing Added.

[Legenddaria]
Remap please
Thanks for mod :D
Deep Sea

Kuo Kyoka wrote:

Mod

[Shana's Another]
00:13:124 (13124|0) - missing W
00:11:549 - 00:12:749 - it's fine to add more note for kick here
00:19:199 - 00:22:199 - why its 3 notes here
00:19:349 (19349|3,19499|0,20099|0,20249|1) - i dont think it's necessary to keep them here, some kind of 1/2 jack to present the sound is better imo http://puu.sh/wEFXO/90fbc8a451.png
00:23:549 (23549|2,23549|0,23699|3,23699|1) - it's fine to have 2 notes here for vocal but what is this for 00:23:849 (23849|0,23849|2) -
00:24:824 (24824|1) - ghost note
00:28:949 (28949|3,29099|2,29099|0,29249|2,29249|1,29399|0,29399|1,29399|3,29549|0,29549|2,29699|2,29699|3,29774|1,29774|0,29849|2,29849|3) - same reason sad, but before it was better
01:03:899 (63899|1,64499|3,65099|0,65699|3) - what are these for? I dont understand what sound you want to present on here, if it's vocal chord,I dont think its on these snap either
01:14:249 (74249|1) - missing W
01:18:524 (78524|2) - ghost
01:18:974 (78974|2) -
01:19:874 (79874|1) -
01:22:274 (82274|3) - 01:22:574 (82574|1,82724|2) -
01:23:999 - to 01:27:599 - may as well add some kick on 1/1 for the it's sound, kinda easy to go single notes for this section it's so planned and I do not want to add a note for the kick
01:25:199 (85199|0,85299|1,85399|2,85499|3) - this is 1/4, not 1/3, it's so hard to notice but it's 1/4 as it's sound
01:45:899 (105899|0) - suppose to start on 01:45:749 -
01:46:499 (106499|3) - start on 01:46:349 -
01:46:949 (106949|1) - start on 01:46:799 -
Thank you for mod
Akasha-
recheck

[All diffs]
01:28:845 - snap on here is 1/6
The correct snap should be on 01:28:945 - 01:29:045 - 01:29:095 - (those are all 1/6 snap)

[Normal]
00:07:995 - add note on 3rd and long note on 1st 00:08:145 - till 00:08:445 - for vocal
00:31:095 (31095|1) - move to 3rd, make it different with 00:30:795 (30795|1) - due to pitch
01:20:670 (80670|0) - remove this would be better as I explain in IRC before
01:28:395 (88395|0) - 01:30:795 (90795|0) - no piano(or whatever it called) on here, better remove it
01:37:845 (97845|3) - it should start on 01:37:995 - if its referred to 00:40:395 -

[Hyper]
00:34:395 - missing a note on here for rhythm
01:28:995 (88995|3) - why not move to 3rd, it's better for the repetitive pitch on here to me
01:37:845 (97845|3) - same reason

[Shana's Another]
00:01:245 (1245|0,2445|3) - refer to Spy's Hyper, his LN on here is more correct
00:40:245 (40245|3) - it should start on 00:40:395 -
01:21:120 (81120|1) - ghost note
01:22:770 (82770|2) -
(Better recheck my old mod about where I start about ghost notes)
01:37:845 (97845|2) - should start on 01:37:995 -

[Legenddaria]
00:06:045 - add a note for conflict with other 3 notes with kick + cymbal
00:08:445 -

00:11:145 (11145|3,11145|0,11145|2,11445|0,11445|3,11445|1,11595|0,11595|2,11595|1) - these are no cymbal so i guess just make it only 2 notes here
00:12:345 (12345|3,12345|2,12345|0,12645|1,12645|0,12645|2,12795|3,12795|0,12795|1) -
00:13:395 (13395|1,13395|0,13395|3,13995|3,13995|0,13995|1) -
00:19:545 (19545|1,19545|3) - can understand why its 2 notes but why 00:19:995 (19995|2,19995|1) - ? move one note to 00:20:145 -
00:21:645 (21645|2,21645|0,21795|1,21795|0,21795|3) - what is this
00:22:095 (22095|0,22095|2,22245|1,22245|0,22245|3) - more
00:23:145 (23145|3,23145|0,23145|1,23445|1,23445|2,23595|0,23595|2,23595|3) -
(If you want to be safe, 3 notes for kick sound, and other instrument is 1 note, more on depends, if it got extra, add one more then it goes for 2)
00:31:245 (31245|1,31245|2,31395|3,31395|2,31395|0) - ??? comparing to 00:28:845 (28845|1,28845|3,28845|0,28995|1,28995|2,29145|0,29145|2,29145|3,29295|3,29295|1,29445|0,29445|2,29445|1,29595|0,29595|3) -
00:34:245 (34245|2,34245|0) - sudden 2 notes, move one to 00:34:395 -
01:03:645 (63645|1,65445|3,65445|0) - it's weird to have this splited inconflicted, better to make it same together, example: 01:05:445 (65445|0) - make it start on 01:04:845 -
01:11:745 - it got drum like 01:09:345 -
01:21:120 (81120|0) - ghost notes
01:31:320 (91320|2) -
01:32:520 (92520|3) -
01:32:670 (92670|1) -
01:34:845 (94845|3,94845|2,94920|0,94920|1,94995|2,94995|3,95070|0,95070|1,95145|2,95145|3,95220|1,95220|0,95295|3,95295|2,95370|1,95370|0,95445|3,95445|2,95520|1,95520|0,95595|3,95595|2,95670|0,95670|1,95745|3,95745|2,95820|1,95820|0,95895|3,95895|2,95970|0,95970|1) - better make it single note on here, it's better as it sounds smaller than the normal kick on 01:33:645 (93645|3,93645|2,93720|0,93720|1,93795|2,93795|3,93870|0,93870|1,93945|3,93945|2,94020|1,94020|0,94095|2,94095|3,94170|0,94170|1,94245|3,94245|2,94320|1,94320|0,94395|2,94395|3,94470|0,94470|1,94545|3,94545|2,94620|1,94620|0,94695|2,94695|3,94770|0,94770|1,94845|3,94845|2) -
01:37:845 (97845|3) - start on 01:37:995 -
01:59:445 - missing a note on here for string sound
02:00:645 - same

That's all! call me back soon
Deep Sea
Topic Starter
Spy

Kuo Kyoka wrote:

recheck

[All diffs]
01:28:845 - snap on here is 1/6
The correct snap should be on 01:28:945 - 01:29:045 - 01:29:095 - (those are all 1/6 snap) Fixed

[Normal]
00:07:995 - add note on 3rd and long note on 1st 00:08:145 - till 00:08:445 - for vocal Hm, OK
00:31:095 (31095|1) - move to 3rd, make it different with 00:30:795 (30795|1) - due to pitch OK
01:20:670 (80670|0) - remove this would be better as I explain in IRC before OK
01:28:395 (88395|0) - 01:30:795 (90795|0) - no piano(or whatever it called) on here, better remove it Removed
01:37:845 (97845|3) - it should start on 01:37:995 - if its referred to 00:40:395 - Added

[Hyper]
00:34:395 - missing a note on here for rhythm Added
01:28:995 (88995|3) - why not move to 3rd, it's better for the repetitive pitch on here to me Current one seems fine?
01:37:845 (97845|3) - same reason Fixed

[Legenddaria]
00:06:045 - add a note for conflict with other 3 notes with kick + cymbal I prefer current one if there is a LN there
00:08:445 - ^

00:11:145 (11145|3,11145|0,11145|2,11445|0,11445|3,11445|1,11595|0,11595|2,11595|1) - these are no cymbal so i guess just make it only 2 notes here Removed
00:12:345 (12345|3,12345|2,12345|0,12645|1,12645|0,12645|2,12795|3,12795|0,12795|1) - Removed
00:13:395 (13395|1,13395|0,13395|3,13995|3,13995|0,13995|1) - Removed
00:19:545 (19545|1,19545|3) - can understand why its 2 notes but why 00:19:995 (19995|2,19995|1) - ? move one note to 00:20:145 - Vocal with melody
00:21:645 (21645|2,21645|0,21795|1,21795|0,21795|3) - what is this Something must be wrong when I first map the song
00:22:095 (22095|0,22095|2,22245|1,22245|0,22245|3) - more Nothing wrong here?
00:23:145 (23145|3,23145|0,23145|1,23445|1,23445|2,23595|0,23595|2,23595|3) -
(If you want to be safe, 3 notes for kick sound, and other instrument is 1 note, more on depends, if it got extra, add one more then it goes for 2) Did some changes
00:31:245 (31245|1,31245|2,31395|3,31395|2,31395|0) - ??? comparing to 00:28:845 (28845|1,28845|3,28845|0,28995|1,28995|2,29145|0,29145|2,29145|3,29295|3,29295|1,29445|0,29445|2,29445|1,29595|0,29595|3) - Don't really understand this
00:34:245 (34245|2,34245|0) - sudden 2 notes, move one to 00:34:395 - Moved
01:03:645 (63645|1,65445|3,65445|0) - it's weird to have this splited inconflicted, better to make it same together, example: 01:05:445 (65445|0) - make it start on 01:04:845 - Changed
01:11:745 - it got drum like 01:09:345 - Added
01:21:120 (81120|0) - ghost notes This is not
01:31:320 (91320|2) - No, this is not
01:32:520 (92520|3) - ^
01:32:670 (92670|1) - ^
01:34:845 (94845|3,94845|2,94920|0,94920|1,94995|2,94995|3,95070|0,95070|1,95145|2,95145|3,95220|1,95220|0,95295|3,95295|2,95370|1,95370|0,95445|3,95445|2,95520|1,95520|0,95595|3,95595|2,95670|0,95670|1,95745|3,95745|2,95820|1,95820|0,95895|3,95895|2,95970|0,95970|1) - better make it single note on here, it's better as it sounds smaller than the normal kick on 01:33:645 (93645|3,93645|2,93720|0,93720|1,93795|2,93795|3,93870|0,93870|1,93945|3,93945|2,94020|1,94020|0,94095|2,94095|3,94170|0,94170|1,94245|3,94245|2,94320|1,94320|0,94395|2,94395|3,94470|0,94470|1,94545|3,94545|2,94620|1,94620|0,94695|2,94695|3,94770|0,94770|1,94845|3,94845|2) - As your wish
01:37:845 (97845|3) - start on 01:37:995 - Fixed
01:59:445 - missing a note on here for string sound Added
02:00:645 - same Added

That's all! call me back soon
Thank you for recheck :)
Akasha-
Ryu* Vs. Sota - Go Ahead!! [OsuMania modding]


[Generals]
- BPM: Okay
- Offset: Okay
- AiMod: Okay
- Tags: Okay
- BG: Okay
- Kiai: Okay
- Metadata: Okay
- Folder’s problem: None
- Hitsound: Okay
- Timing: Okay
- Other: Okay

Bubbled

Congratulations!
When I said enjoy weekend in osu! doesn't mean you should actually does that.
MrDorian
Shana's tag should be [Shana_Lesus]
also I'll mod it, cus why not

offset should be sth like 1270

Leggendaria
00:12:975 (12975|2,13125|2,13275|2,13425|2,13575|2,13725|2,13875|2,14025|2) - this stack is awful to be honest, you can avoid it in a really easy way, just ctrl+h 00:13:575 (13575|2,13575|3,13650|0,13650|1,13725|3,13725|2,13800|0,13800|1,13875|3,13875|2) - this

00:31:725 (31725|1,31875|1,32025|1,32175|1,32325|1,32475|1,32625|1,32775|1) - another stack out of place, you could this part more and get rid of this thing, it's uncomfortable

00:56:475 (56475|2,57675|2) - I do not really get why would you like to have these two lns in one column, sounds have different pitches, you could just 00:57:525 (57525|1,57675|2) - ctrl+h it and it would be more pitch correct

It would take a lot, so only one simple question about next part. Why don't you follow pitch revelancy 00:58:875 - in this part. or oh wait
01:11:775 (71775|0,71850|1,71925|0,72000|1,72075|1) - this jack looks so stupid, it's literally out of place.

01:16:575 (76575|1,76575|0,76725|1,76725|2,76875|2,76875|3) - ctrl+h would be better because of pitch

01:24:175 (84175|2,84275|1,84375|2,84475|1,84575|2,84675|1,84775|2) - this makes no sense, pitches are different and there is trill. Why?

01:25:575 (85575|1,85725|1,85875|1,86025|1) - this anchor looks bad, you could avoid it easily while respecting "pitch" u used or something

01:27:825 (87825|2) - why did you ignore this sound? You could add notes here and make SV as well. You're ignoring it for no reason.

01:28:575 (88575|1,88725|1,88875|1,89025|1) - another anchor

01:32:700 (92700|1,92850|1,93000|1,93150|1) - and another anchor for NO reason

01:37:050 (97050|1,97125|2,97200|3,97275|1,97275|2,97275|0) - ctrl+h for pitch and removing not needed 3 notes anchors.
You could also respect pitch more here, it would be nice.

01:40:725 (100725|1,100875|1) - 01:42:525 (102525|0,102675|0) - 01:43:725 (103725|2,103875|2) - etc. What's reasoning behind these? They're here for no reason, music don't call for them.

01:41:325 (101325|0,101625|0,101925|0,102225|0,102525|0) - why are they here, if they are not the same pitch, you could do it more hand balanced

01:43:725 (103725|2,103875|2) - you could change this to 2 4 12 to avoid 01:53:175 (113175|3,113475|3,113775|3,114075|3,114375|3) -
well gl
DDMythical
1 / 2 / 3 / 4

take everything i say with a pinch of salt.

General
Offset is around 5ms off (should be later)

Source: Checked in ArrowVortex using the waveform function which gave this result

The green waveform is the song and the arrow is the notes where it lines up to. As you can see it is slightly off (like i say above, by about 5ms or so)

Normal
00:03:675 (3675|3,3675|0,4125|2,4125|1,4575|3,4575|0) - Here you use [14] [23] [1(4L)] but on the next burst (00:05:775 (5775|0,6075|3,6075|1,6525|0,6525|3,6975|2,6975|3)) (to a sound that is exactly the same) you use [24] [14] [34] Which creates a 3 note jack when the sound is exactly the same. This would create a more consistent layering in this section as
00:15:075 (15075|3,15375|2) - I think this should be CTRL+H'd to even out hand balance in this section as first at 00:14:175 (14175|3) - the LN exits on 4 and the pattern re-enters on 4 which is a bit unorthodox; It would also remove the 4-3-4-3 trill when you enter the next part of the song.

00:33:075 (33075|3,33375|3,33675|3) - I don't think there's any musical justification or layering justification for there to be a triple stack on 4 here. You could move 00:33:375 (33375|3) - to 3 and the stack would be removed and the pattern would be more balanced between the columns.

00:54:975 (54975|3,55275|3) - I think the layering here should be changed a bit to ease off column 4. You could move 00:54:975 (54975|3) - into column 2 and 00:54:675 (54675|1) - into column 4 and you would have a more even hand-balanced pattern.

00:58:875 (58875|0,59475|1,60075|2,60675|1,61275|0,62475|2,63075|1,63675|2,64275|3,64875|2,65475|0,66075|3,67275|0,67875|2) - In my opinion this entire section could do with some pitch relevancy as at the moment it isn't following any and the section would be more 'interesting' with some pitch relevancy.

01:22:875 (82875|2,83175|2) - These aren't the same pitch so no idea why these are on the same column. You could even this out by 01:23:175 (83175|2,83325|1) - shifting that 1 column to the right.

FROM 01:37:275 (97275|0) - TO 01:58:875 (118875|2):

I think this section could be redone into pitch relevancy.

Hyper
00:07:275 (7275|2,7350|3,7425|2,7500|3,7575|2) - Why is this trill on the right hand when there is a jump on the right hand ([34]) just before it? I think the trills should be CTRL+H'd so that it starts on the left hand and exits on the right hand.

00:15:075 (15075|3,15375|2) - Would CTRL+H this; Same as my reasoning on the Normal (this difficulty feels like a copy+paste of the previous one with added notes because all of the layering is the exact same.)

00:18:075 (18075|2,18075|0,18225|1,18675|2,18675|0,18825|1) - I feel like one of these could be edited into a different pattern such as [23]-1 instead of just having the same [13]-2 4 pattern in a row.

00:19:575 (19575|1,19725|1,19875|3,20025|3) - These jacks are cool

00:21:075 (21075|0,21075|2,21675|0,21675|2) - Same as above with the repeating chords. One of these could be changed into another imo.

00:23:475 (23475|2,23475|1,23625|0,23775|1,23925|2,24075|1) - This pattern leans heavily on the left hand; I think you should move 00:23:775 (23775|1) onto column 4 to even out the hand balance.

00:27:075 (27075|2,27075|0,27375|0,27375|2) - Repeated chords here but not to the same sound?

00:30:825 (30825|1,31125|1,31425|1) - This is a pretty long anchor when the song doesn't really call for it. Also it conflicts with your previous and future layering.

: 00:38:775 (38775|3) - 01:17:775 (77775|3,77775|0) - From these two sections; The entire of the Normal map is copied. You can view these side by side and see that they are the exact same map for 39 seconds. I don't think this is rankable.
Screenshots (Hyper || Normal): https://osu.ppy.sh/ss/8713866
https://osu.ppy.sh/ss/8713877
(actually, just check through this in editor yourself)

01:21:675 (81675|3,81675|2,81825|1,81975|3,81975|0,82125|1,82275|2,82275|3) - I think you should put a 1/4th stream here as the song clearly calls for it and you can pattern it in entering from the 1st column.

01:24:475 (84475|1,84675|1,84875|1) - This anchor is pretty uncomfortable and I think it should be patterned out for playability purposes.

01:26:475 (86475|2,86625|2,86775|2,86925|2) - This 4 note anchor is really hand-biased and makes this stream really poorly patterned imo.

01:27:825 (87825|1,88125|1,88425|1,88725|1,88950|1) - This 5 note stack is also pretty painful and I think it should be patterned out to even up the hand usage in this map.

01:29:475 (89475|2,89625|2,89775|2) - More stacks in the streams that are really hand-biased. This time on the right hand.

from 01:37:275 (97275|0) - TO 01:58:875 (118875|2) is entirely copied from the normal diff. That makes for exactly 1 minute of stolen map (from the normal)
in a 2minute song. This difficulty is 50% copied and pasted. The rest of this map is just the previous diff with more notes or edited patterning.

Shana's Another
00:56:475 (56475|2) - Would move this to 4 to even out the columns as 4 is left empty for a really long time in this section.
01:42:225 (102225|2,102525|2,102825|2,103125|2) - Edit this stack out?

Leggendaria
This is another copy and paste from normal with added notes. ???

https://osu.ppy.sh/ss/8713992 - This is much easier than the hyper. I think the Leggendaria should have the OHTrills and the Hyper should have the alternating-hand trills.

00:07:275 (7275|2,7350|0,7425|2,7500|0,7575|2,7725|1,7800|3,7875|1,7950|3,8025|1) - Same thing as above here. This pattern is much easier than the pattern introduced in Hyper. (plus I think the OHTrills are too hard for hyper anyway so they should be swapped.)

00:08:025 (8025|1) - This part has a jump in hyper but doesn't have a jump in Leggendaria. (https://osu.ppy.sh/ss/8714019: image for reference)

Once again this entire diff is just normal copied with added notes. Look through the difficulties side by side in the editor and you'll see what I'm talking about.

00:21:075 (21075|0,21075|2,21225|1,21675|2,21675|0,21825|1) - Repattern one of these so that it isn't the same thing as before.

00:30:075 (30075|3,30375|3,30675|3,30975|3,31275|3,31575|3,31875|3,32175|3) - This stack is pretty long. I think you could pattern it out.

00:33:075 (33075|0,33075|1,33150|2,33150|3,33225|0,33225|1,33375|3,33375|2,33450|1,33450|0,33525|2,33525|3) - Might want to use some different jumptrill patterns here ([13][24] or [14][23] to make this section less repetitive)

FROM 00:38:775 (38775|3) - TO 01:01:275 (61275|0) - is stolen from Normal and hyper. This is 23seconds of stolen map with no attempt at repatterning. I don't think this is rankable either and I think you should refer back to my previous point in normal about redoing this section for pitch relevancy.

01:12:000 (72000|1,72075|1) - This minijack is completely out of the blue and should be removed in my opinion. Its really harsh to spring a 200bpm 1/4th minijack on a player to a non-existent sound when you haven't done this at all before (it conflicts with your previous pattern usage at 01:09:375 (69375|0,69450|1,69525|0,69600|1,69675|0) - ).

01:18:375 (78375|2,78450|1,78525|2) - Your broken streams shouldn't start off with a minitrill like this in my opinion. Its really painful to start off on and is just inducing a cbrush.

01:21:225 (81225|3,81375|3,81525|3,81675|3,81825|3) - This stack is way too long and doesn't really follow the song at all.

01:25:575 (85575|1,85725|1,85875|1,86025|1) - I think this anchor should be patterned out again as it is conflicting with your previous layering.

01:27:675 (87675|3,87675|0) - This should be a hand in my opinion.

01:28:575 (88575|1,88725|1,88875|1,89025|1) - I think this anchor should be patterned out aswell.

01:30:000 (90000|1,90150|1,90300|1,90450|1) - ^

01:32:700 (92700|1,92850|1,93000|1,93150|1) - ^

01:34:275 (94275|2,94275|3,94350|1,94350|0,94425|3,94425|2,94500|0,94500|1,94575|3,94575|2,94650|0,94650|1,94725|2,94725|3,94800|0,94800|1,94875|2,94875|3) - The sound is noticably quieter here. I think this jumptrill should change into a 2-3 trill.

01:36:525 (96525|2,96600|3,96675|2,96825|2) - This section is really biased on your right hand for no particular reason (i.e. it is not following the song or your layering.)

01:37:125 (97125|2,97200|3,97275|2) - Same as above. ^

There's not really much point in me modding the ending as, as I've said before, it's a copy and paste of the Hyper and Normal with added notes.
Akasha-
One guy is 1270
And the other is 1280

Mine is 1275

This is another copy and paste from normal with added notes. ???
Anything wrong with it? It's the same creator, same mp3, same song, you are asking it must be different among these difficulties?
MrDorian

Kuo Kyoka wrote:

One guy is 1270
And the other is 1280

Mine is 1275

how do you know your is correct though? Can you prove it somehow? 1275 is definitely off but now we have to decide whether to ask 5 or delete 5.
Akasha-
It's either both of you says its earlier than 5, or both of you says its late than 5
Its conflicted

So can you prove it? You are asking if its earlier than 5, or either late than 5, both of you are not even can unconflicts the offset together.
And you cant accecpt the offset between the suggest you make? 1270 and 1280 are already a big different.
MrDorian

Kuo Kyoka wrote:

It's either both of you says its earlier than 5, or both of you says its late than 5
Its conflicted

So can you prove it? You are asking if its earlier than 5, or either late than 5, both of you are not even can unconflicts the offset together.
And you cant accecpt the offset between the suggest you make? 1270 and 1280 are already a big different.
We are two different people, I think it's 1270. Yes, they are different, but 1275 is still off. That's why we should consider changing it.

EDIT:
I got up from bed, turned on my laptop and checked it once again and I have to tell this: DD is right, offset should be around 1280.
Akasha-
check it back with 25%
1280 is too far away and it is not sync with the vocal and the beat that starts off with it

And I don't trust audience program involved in this, if you use it as an example, the first sound that start it off is 1290 offset

I will use the main kick sound that can sync with the tick sound in the setup section

To be more straight, I admit mine is a little bit early, nor do your offset is a little bit late
Where my offset is still catch up the noise of the sound earlier, and your offset is missing the beginning of the kick sound but only catch 2/3 of it

Solution: make offset to 1278, is better for both

Still not satisfied? And you think your image provided is only 5ms distance? Well not. In audacity it's 1293 (1290) around that, but catching the first offbeat is not correct than do it manually.

Outside of the discussion: back to the question DMM asked "This is another copy and paste from normal with added notes. ???"

If you got any problems with that, I can provide living examples. No one complains it, but only Spy's map? Wow!! Tell me if it's illegal or it's unrankable to do that.
MrDorian
1278 sounds cool, thanks for checking it once again
DDMythical
I don't care if other maps get past with it. IN2006 still got through ranking criteria, does that make it a good map? no.

You say that every map does this where they copy paste the previous diff and layer over it yet I've not once see people steal and retain entire sections of 29-60 seconds throughout 3 difficulties.
Topic Starter
Spy

DDMythical wrote:

I don't care if other maps get past with it. IN2006 still got through ranking criteria, does that make it a good map? no.

You say that every map does this where they copy paste the previous diff and layer over it yet I've not once see people steal and retain entire sections of 29-60 seconds throughout 3 difficulties.
Greeting.
You just need to show me if this is unrankable or not, if it is rankable, then stop arguing same thing like BroGamer here.
I just feel you're trying to make an emotional discussion here, be careful to your attitude.
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