hi hi m4m
[General]
Ofc up to you but I find it weird that Lami's diff has higher OD than the top diff, maybe increase Moecho's OD to 7,5 as it now has same od as hyper?
Moecho's diff has different timing?
Inconsistent source on Lami's?
Drum-sliderslide99.wav unused
normal-hitfinish.wav and soft-hitnormal98.wav consider cutting these or using different ones since they have some quiet noise or something on the beginning of them which causes the actual peak of the sound to be delayed so it might sound delayed while playing
Inconsistent ending times so might want to adjust the spinner on Moecho's (Kisses' is understandable tho since you can't really have spinner that long on easy)
01:55:652 - I think the timing change here is kinda stupid since the difference isn't that big and changing it for a single note just halts playability instead of improving it which kind of ruins the purpose of proper timing in the first place
[Kisses]
00:02:284 - 00:07:337 - These feel kinda empty imo and could have a circle imo since there's no pause in the melody like in 00:04:810 -
00:15:863 (3) - Could make this have a small curve or something to emphasize the piano and make it different from 00:15:231 (2) - somehow
00:17:442 (2,3,4,5) - Longest consecutive clicking here so might want to cut down the amount of circles a bit
00:19:021 (1) - Maybe extend to 00:19:810 - since you were following the guitar?
01:47:442 (1,2,3,1,2,3,1,2,3,4,1,2,1) - The rhythms here feel really unintuitive to me... I get you are following the snares but rhythms like this are lot more complex than the ones you've used before and might confuse new players which is not nice considering this is the very end of the map
[Flask]
00:14:916 (4) - Feels kinda weird to leave the strong guitar on slider end here since you were following guitar earlier
00:26:600 (1) - Rotate this so it'd blanket 00:27:547 (2) - ?
00:40:179 - Feels kinda weird to leave this empty since there's both a kick and vocals
00:47:442 (3,4,5,6) - pretty complex rhythm compared to what you've used before so maybe replace with sliders?
00:54:389 (1) - Curve could be improved a bit
01:08:916 (5,6,7) - I think these 1/2 triples are too intense for this part since it's noticeably calmer than the part before or the part after. Maybe replace with repeats or 1/2 + circle?
01:17:126 (1,2,3,4,5,6) - I get that you want some rhythm variety but these are a lot less intense compared to the other parts of the kiai even tho the music isn't really different
01:29:126 (4) - Feels a bit weird since the last 2 sliders at least seemingly followed vocals so it would make sense for this to follow them too
01:33:231 (3) - I really think this would work better as 2 circles here, it ends on the downbeat and there's a loud piano sound too
01:43:021 (2) - This feels a bit weird since it's ignoring the strong vocals on both sides of the note... I think you could use another repeat slider here or something
01:46:495 (2) - Quite a long break so could nc this
01:52:968 (2) - I think this would work better as a circle + 1/2 slider since the guitar sound is quite noticeable at 01:53:126 -
[Hyper]
No idea what happened here but there's a shit ton of unsnapped notes
00:08:995 (1,1) - Pretty short break here after spinner for a 3,5*, might want to try a slider instead like in lower diffs
00:10:810 (1,2,3,4,5) - Broken stack, also would probably try a 1/4 + triple instead since 5 note burst might be a bit too hard for a diff of this level on 190bpm song
00:16:179 (1) - I'd not nc this since 3 ncs in a row is a bit much imo
00:17:126 (3,4) - I think you could increase the spacing slightly here since the guitars goes higher in pitch and gets more intense
00:18:389 (1,1,1,1,2,1) - Bit too many ncs imo
00:21:547 (1,2) - Kinda weird to see 1/2 here when you used 1/1 on 00:11:442 (1,1,2) - although this part is noticeably less intense
00:28:968 (4,1) - broken stack
00:35:442 (1,2) - Weird to stack these imo since there isn't a pause in the music or anything
00:37:968 (1,3) - Nice
00:40:337 (1) - Pretty strong note here so feels weird to stack it
00:41:442 (6) - clearly different from the other 2 so wouldn't stack it
00:44:284 (1,2,3) - Kinda weird rhythm here imo since the strong finishes are on the slider tails
00:48:231 (2) - Wouldn't stack this either since the snare is quite noticeable
00:53:126 (1,2,3,4) - Could use a bit more spacing comapred to 00:51:863 (1,2,3,4) - imo
00:56:600 (1,1) - broken stack
01:00:705 (1,2,3,4,5) - Maybe do something different here since the music is different too?
01:14:600 (1,2,3,4,5,6,1) - Quite big jumps here compared to the rest of the map, could probably have a little less spacing
01:20:915 (1,2,3,4,5) - Same as before, would be nice to see some kind of change since the vocals change
01:41:995 (3,4) - broken stack
01:46:810 (2) - maybe no repeats and add a circle where it ends stacked with 01:47:442 (1) - ? would fit better imo since the vocals are quite strong at 01:47:126 -
01:47:442 (1,2,3,4) - Kinda weird to have identical stacks here although the sounds are different unlike in 01:49:337 (1,2,3,4) -
01:51:389 (1) - Kinda unexpected since all your other repeats repeated 3 times. Also there's no sound 01:51:389 (1) - so maybe shorten to 3 repeats and add a circle to 01:51:389 (1) - ?
01:53:283 (2,1) - broken stack
01:53:758 (2,1) - ^
01:57:365 (1) - I think you could have a jump here instead since it's clearly different from the 3 stacked before
[Moecho]
00:01:258 (5,1) - broken stack
00:03:074 (1,2) - Why the sudden change in rhythm here?
00:03:705 (2,1) - another broken stack
00:05:047 (5) - can be kinda unexpected and since it's overmapped anyway I'd suggest you to remove it
00:05:442 (2,3) - again feels kinda weird to change rhythm here since the strong sounds are still on white ticks
00:10:179 (1,2,3,4) - cool pattern
00:18:389 (4,5,6) - maybe ctrl g 6 to keep consistent with 00:10:810 (2,3,4) -
00:20:126 (1,1) - Maybe blanket better?
00:23:284 (2,3) - Maybe adjust so you could keep the cool reverse flow going
00:29:758 (3) - maybe curve the other way instead? Both 00:29:126 (1,2) - were curving inwards
00:31:652 (1) - Maybe ctrl g? Would work well with all the reverse flow and would also have better emphasis for the cymbal hit
01:15:547 (1,2) - Kinda weird to lower the spacing when the song gets more intense...
01:18:389 (1,2,1,2,1,2) - This really stands out... Why is it mapped completely differently compared to rest of the part?
01:20:916 (1,2) - broken stack
01:21:863 (5,2) - I'd stack these for consistency
01:26:442 (3,5) - Broken stack
01:33:547 (1) - I think just a 1/2 would work better here
01:39:863 (1,2) - blanket could be better
01:41:126 (1,2) - ^
01:57:361 (4) - I think this deserves more spacing
wow this is a really cool diff
I'm not too comfortable with 6* so I'd rather skip these if it's fine with you ^^' I can try to mod them later tho if you absolutely want me to
Btw what happened to Moecho
[General]
Ofc up to you but I find it weird that Lami's diff has higher OD than the top diff, maybe increase Moecho's OD to 7,5 as it now has same od as hyper?
Moecho's diff has different timing?
Inconsistent source on Lami's?
Drum-sliderslide99.wav unused
normal-hitfinish.wav and soft-hitnormal98.wav consider cutting these or using different ones since they have some quiet noise or something on the beginning of them which causes the actual peak of the sound to be delayed so it might sound delayed while playing
Inconsistent ending times so might want to adjust the spinner on Moecho's (Kisses' is understandable tho since you can't really have spinner that long on easy)
01:55:652 - I think the timing change here is kinda stupid since the difference isn't that big and changing it for a single note just halts playability instead of improving it which kind of ruins the purpose of proper timing in the first place
[Kisses]
00:02:284 - 00:07:337 - These feel kinda empty imo and could have a circle imo since there's no pause in the melody like in 00:04:810 -
00:15:863 (3) - Could make this have a small curve or something to emphasize the piano and make it different from 00:15:231 (2) - somehow
00:17:442 (2,3,4,5) - Longest consecutive clicking here so might want to cut down the amount of circles a bit
00:19:021 (1) - Maybe extend to 00:19:810 - since you were following the guitar?
01:47:442 (1,2,3,1,2,3,1,2,3,4,1,2,1) - The rhythms here feel really unintuitive to me... I get you are following the snares but rhythms like this are lot more complex than the ones you've used before and might confuse new players which is not nice considering this is the very end of the map
[Flask]
00:14:916 (4) - Feels kinda weird to leave the strong guitar on slider end here since you were following guitar earlier
00:26:600 (1) - Rotate this so it'd blanket 00:27:547 (2) - ?
00:40:179 - Feels kinda weird to leave this empty since there's both a kick and vocals
00:47:442 (3,4,5,6) - pretty complex rhythm compared to what you've used before so maybe replace with sliders?
00:54:389 (1) - Curve could be improved a bit
01:08:916 (5,6,7) - I think these 1/2 triples are too intense for this part since it's noticeably calmer than the part before or the part after. Maybe replace with repeats or 1/2 + circle?
01:17:126 (1,2,3,4,5,6) - I get that you want some rhythm variety but these are a lot less intense compared to the other parts of the kiai even tho the music isn't really different
01:29:126 (4) - Feels a bit weird since the last 2 sliders at least seemingly followed vocals so it would make sense for this to follow them too
01:33:231 (3) - I really think this would work better as 2 circles here, it ends on the downbeat and there's a loud piano sound too
01:43:021 (2) - This feels a bit weird since it's ignoring the strong vocals on both sides of the note... I think you could use another repeat slider here or something
01:46:495 (2) - Quite a long break so could nc this
01:52:968 (2) - I think this would work better as a circle + 1/2 slider since the guitar sound is quite noticeable at 01:53:126 -
[Hyper]
No idea what happened here but there's a shit ton of unsnapped notes
00:08:995 (1,1) - Pretty short break here after spinner for a 3,5*, might want to try a slider instead like in lower diffs
00:10:810 (1,2,3,4,5) - Broken stack, also would probably try a 1/4 + triple instead since 5 note burst might be a bit too hard for a diff of this level on 190bpm song
00:16:179 (1) - I'd not nc this since 3 ncs in a row is a bit much imo
00:17:126 (3,4) - I think you could increase the spacing slightly here since the guitars goes higher in pitch and gets more intense
00:18:389 (1,1,1,1,2,1) - Bit too many ncs imo
00:21:547 (1,2) - Kinda weird to see 1/2 here when you used 1/1 on 00:11:442 (1,1,2) - although this part is noticeably less intense
00:28:968 (4,1) - broken stack
00:35:442 (1,2) - Weird to stack these imo since there isn't a pause in the music or anything
00:37:968 (1,3) - Nice
00:40:337 (1) - Pretty strong note here so feels weird to stack it
00:41:442 (6) - clearly different from the other 2 so wouldn't stack it
00:44:284 (1,2,3) - Kinda weird rhythm here imo since the strong finishes are on the slider tails
00:48:231 (2) - Wouldn't stack this either since the snare is quite noticeable
00:53:126 (1,2,3,4) - Could use a bit more spacing comapred to 00:51:863 (1,2,3,4) - imo
00:56:600 (1,1) - broken stack
01:00:705 (1,2,3,4,5) - Maybe do something different here since the music is different too?
01:14:600 (1,2,3,4,5,6,1) - Quite big jumps here compared to the rest of the map, could probably have a little less spacing
01:20:915 (1,2,3,4,5) - Same as before, would be nice to see some kind of change since the vocals change
01:41:995 (3,4) - broken stack
01:46:810 (2) - maybe no repeats and add a circle where it ends stacked with 01:47:442 (1) - ? would fit better imo since the vocals are quite strong at 01:47:126 -
01:47:442 (1,2,3,4) - Kinda weird to have identical stacks here although the sounds are different unlike in 01:49:337 (1,2,3,4) -
01:51:389 (1) - Kinda unexpected since all your other repeats repeated 3 times. Also there's no sound 01:51:389 (1) - so maybe shorten to 3 repeats and add a circle to 01:51:389 (1) - ?
01:53:283 (2,1) - broken stack
01:53:758 (2,1) - ^
01:57:365 (1) - I think you could have a jump here instead since it's clearly different from the 3 stacked before
[Moecho]
00:01:258 (5,1) - broken stack
00:03:074 (1,2) - Why the sudden change in rhythm here?
00:03:705 (2,1) - another broken stack
00:05:047 (5) - can be kinda unexpected and since it's overmapped anyway I'd suggest you to remove it
00:05:442 (2,3) - again feels kinda weird to change rhythm here since the strong sounds are still on white ticks
00:10:179 (1,2,3,4) - cool pattern
00:18:389 (4,5,6) - maybe ctrl g 6 to keep consistent with 00:10:810 (2,3,4) -
00:20:126 (1,1) - Maybe blanket better?
00:23:284 (2,3) - Maybe adjust so you could keep the cool reverse flow going
00:29:758 (3) - maybe curve the other way instead? Both 00:29:126 (1,2) - were curving inwards
00:31:652 (1) - Maybe ctrl g? Would work well with all the reverse flow and would also have better emphasis for the cymbal hit
01:15:547 (1,2) - Kinda weird to lower the spacing when the song gets more intense...
01:18:389 (1,2,1,2,1,2) - This really stands out... Why is it mapped completely differently compared to rest of the part?
01:20:916 (1,2) - broken stack
01:21:863 (5,2) - I'd stack these for consistency
01:26:442 (3,5) - Broken stack
01:33:547 (1) - I think just a 1/2 would work better here
01:39:863 (1,2) - blanket could be better
01:41:126 (1,2) - ^
01:57:361 (4) - I think this deserves more spacing
wow this is a really cool diff
I'm not too comfortable with 6* so I'd rather skip these if it's fine with you ^^' I can try to mod them later tho if you absolutely want me to
Btw what happened to Moecho