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tomppabeats - i want to tell you i love you but i can't (ft

posted
Total Posts
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Topic Starter
Ultima Fox
This beatmap was submitted using in-game submission on Thursday, February 09, 2017 at 3:35:15 PM

Artist: tomppabeats
Title: i want to tell you i love you but i can't (ft olli)
Tags: celerih magic bomb mbomb
BPM: 92
Filesize: 4076kb
Play Time: 00:37
Difficulties Available:
  1. celerihfox's salad (1.9 stars, 65 notes)
  2. cup (0.89 stars, 40 notes)
  3. mbomb's platter (2.5 stars, 62 notes)
Download: tomppabeats - i want to tell you i love you but i can't (ft olli)
Information: Scores/Beatmap Listing
---------------
ctb

cup by me
salad by me and celerih || celeri mapped 1&3 and I mapped 2&spinner
platter by - Magic Bomb -
Pickkle
hell yeah
MBomb
this is a lot harder to map than it sounds

remember you'll need to change diff name of salad because it'll no longer be harder diff and so lose custom naming

.
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 652,11086,21521,31956
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:i want to tell you i love you but i can't (ft olli)
TitleUnicode:i want to tell you i love you but i can't (ft olli)
Artist:tomppabeats
ArtistUnicode:tomppabeats
Creator:Ultima Fox
Version:mbomb's platter
Source:
Tags:celerih
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:4.2
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:2.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"ysR63se.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
652,652.173913043478,4,2,1,56,1,0
31956,-100,4,2,1,56,0,0
33260,-100,4,2,1,44,0,0
34565,-100,4,2,1,33,0,0
35869,-100,4,2,1,22,0,0
36521,-100,4,2,1,11,0,0
37173,-100,4,2,1,5,0,0


[Colours]
Combo1 : 255,255,255
Combo2 : 255,217,252

[HitObjects]
48,192,0,5,0,0:0:0:0:
376,192,652,6,0,P|456:136|360:64,1,240
120,192,1630,1,0,0:0:0:0:
192,192,1793,2,0,L|128:192,1,60
416,192,2282,1,0,0:0:0:0:
16,192,2608,1,0,0:0:0:0:
152,192,2934,1,0,0:0:0:0:
440,192,3260,6,0,L|256:192,1,180
400,192,3912,1,0,0:0:0:0:
104,192,4238,2,0,L|284:192,1,180
152,192,5108,1,0,0:0:0:0:
284,192,5217,1,0,0:0:0:0:
136,192,5543,2,0,L|196:192,1,60
360,192,5869,6,0,P|368:144|224:128,1,240
496,192,6847,2,0,L|192:192,1,300
424,192,7825,1,0,0:0:0:0:
196,192,8369,1,0,0:0:0:0:
304,192,8478,6,0,L|448:192,1,120
104,192,9130,2,0,L|232:192,1,120
496,192,9782,2,0,P|443:145|392:128,1,120
16,192,10434,1,0,0:0:0:0:
56,192,10651,1,0,0:0:0:0:
112,192,10869,1,0,0:0:0:0:
408,192,11086,6,0,L|160:192,1,240
464,192,12065,1,0,0:0:0:0:
400,192,12228,2,0,L|464:192,1,60
160,192,12717,2,0,L|96:192,1,60
328,192,13043,2,0,P|408:192|448:176,1,120
224,192,13695,6,0,L|32:192,1,180
200,192,14347,1,0,0:0:0:0:
496,192,14673,2,0,L|312:192,1,180
432,192,15543,1,0,0:0:0:0:
304,192,15651,1,0,0:0:0:0:
120,192,16141,1,0,0:0:0:0:
280,192,16304,6,0,L|40:192,1,240
288,192,17282,2,0,P|464:112|432:32,1,300
216,192,18260,2,0,P|128:144|152:96,1,160
200,192,18804,1,0,0:0:0:0:
328,192,18912,6,0,L|448:192,1,120
208,192,19565,2,0,L|336:192,1,120
80,192,20217,2,0,P|24:104|32:88,1,120
424,192,20869,1,0,0:0:0:0:
16,192,21521,6,0,L|256:192,1,240
16,192,22499,1,0,0:0:0:0:
80,192,22662,2,0,L|144:192,1,60
416,192,23151,1,0,0:0:0:0:
32,192,23478,2,0,L|152:192,1,120
424,192,24130,6,0,P|488:128|416:104,1,180
272,192,24782,1,0,0:0:0:0:
16,192,25108,2,0,L|216:192,1,180
312,192,25978,1,0,0:0:0:0:
184,192,26086,1,0,0:0:0:0:
384,192,26575,1,0,0:0:0:0:
216,192,26738,6,0,P|104:144|168:56,1,240
432,192,27717,2,0,B|248:192|248:192|368:192,1,300
128,192,28695,1,0,0:0:0:0:
344,192,29238,1,0,0:0:0:0:
216,192,29347,6,0,P|136:192|88:192,1,120
344,192,29999,2,0,L|208:192,1,120
464,192,30651,2,0,P|444:126|400:112,1,120
16,192,31304,1,0,0:0:0:0:
256,192,31956,12,0,37173,0:0:0:0:
ZiRoX
Mod requested in my queue.

[Cup]
  1. 00:00:652 (1,2) - I think this spacing is a bit large. I recommend moving (1) to the right a bit.
  2. 00:03:260 (1) - I think you could move this a bit to the left, stacking 3 notes in a row is a bit boring IMO and it makes this downbeat lose some emphasis. If you do this, you might want to move 00:05:054 (2,3) - to the left to.
  3. 00:05:706 (1) - I don't think this note is necessary at all in a Cup difficulty. It's a lot weaker than other 1/4 sounds and it makes more sense to keep the rhythm simpler and start on the downbeat, which is what would be expected.
  4. 00:10:434 (3,1) - Stacking the downbeat is boring :(
  5. 00:13:369 (4) - I'd take this note out for consistency with previous patterns.
  6. 00:15:651 (3,1) - ^Same
  7. 00:17:445 (2) - May be better to start this on the red tick? It sounds a bit weird to me the way it is now, because it's too obvious it's late to the bell-like sound.
  8. 00:20:869 (3,1) - Stacking the downbeat :(
  9. 00:23:478 (4) - I'd replace this with a circle for consistency with previous patterns.
  10. 00:26:086 (3,1) - Stacking the downbeat :(
  11. 00:27:880 (2) - Same as mentioned for 00:17:445 (2) -
[Salad]
  1. This diff has a larger max combo/score than the Platter. While it might fall under GD leniency, it's advisable that you try to fix this.
  2. 00:02:934 (5) - This is a kinda weak beat, so it could be deleted. And actually, deleting it gives more emphasis to the drumbeat at 00:02:934 - .
  3. 00:03:260 (1,2,3) - I think you could replace this with a 3/4 repeat slider. It both simplifies the rhythm (reducing max combo a bit) and also makes the pattern a bit easier.
  4. 00:05:706 (6) - I think this beat is weak compared to other similar patterns, so having it mapped and followed by an antiflow movement feels odd to me. I'd delete it.
  5. 00:08:315 (5) - I'd have this a bit closer to the previous object. Players might overshoot the dash, since they're just learning how to do them, and the movement back to this might be a bit hard if they do so.
  6. 00:08:478 (1,2,3) - Same as suggested previously, you could make this simpler.
  7. 00:12:880 (5) - Quite a weak beat, I'd delete it. Deleting it makes for a stronger 1/2 dash rather than a "limited" 1/4 dash.
  8. 00:13:695 (1,2,3) - Aaand again, this could be simplified.
  9. 00:16:304 (1) - Move this a bit closer to the previous object. It's better to have some leniency after strong dashes, since players might overshoot the dash.
  10. 00:17:282 (2,3) - This sounds a bit weird to me. I would make it a single slider.
  11. 00:18:912 (2,3,4) - Once again, this could me simplified a bit.
  12. 00:23:315 (5,6) - This sounds a bit weird to me, because it's emphasizing the drums when 00:22:499 (2,3,4) - follows the vocals better. I would suggest having the slider first and then the circle (and obviously fixing the hitsounds).
  13. 00:24:130 (1,2,3) - Could also be simplified again.
  14. 00:29:347 (1,2,3) - Once again, could be simplified a bit.
[Platter]
  1. This diff uses a lot of 1/4 dashes. The low AR, somewhat understandable because of the low BPM, makes them harder to read, so I suggest to increase the AR a bit.
  2. 00:00:652 (1,2,3,4) - I think this pattern is a bit hard to play, since the dashes are a bit tight and there's an antiflow pattern in between. I tried moving 00:01:630 (2,3) - to x:160 and it makes it slightly easier.
  3. 00:03:260 (1,2,3) - I think the 1/4 + 1/2 dash pattern, both with antiflow might be a bit hard. Even more, 00:04:238 - is significantly weaker than 00:03:912 - , so I think you can take out the 1/2 dash.
  4. 00:05:543 (6) - Really weak to have an antiflow pattern to it. I'd Ctrl+G it, or move it closer to the right or something, but it's so weak it doesn't deserve the current spacing with antiflow.
  5. 00:08:315 (4) - A bit hard to get after the 1/4 HDash, I think you could Ctrl+H 00:08:369 (4,1,2,3,4,5,6,1) -
  6. 00:08:478 (1,2,3) - These dashes are a bit tight. I recommend reducing their distance a bit. I think moving it 5 grids closer to the previous object (i.e. x:144 if you didn't Ctrl+H the section, 368 if you did) would make it better.
  7. 00:12:228 (3,4) - The spacing here is a bit large IMO. I would even make this walkable.
  8. 00:13:695 (1,2,3) - This movement requires complete dashing, which feels quite inadequate on this level due to the different spacings between objects. Pick one to make a dash, and make the other walkable.
  9. 00:15:651 (5) - I think you could move this to the left to trigger the HDash? It's way more comfortable that way. Also, why the drumbeat isn't on the blue tick, there's something weaker on the blue tick at 00:15:488 -, so you could move (4) there, as that would be a much more expected snapping.
  10. 00:18:260 (3,4) - End the slider on the red tick and move the circle to the blue tick. The current snappings sound way too bad. It's like neither the slidertail nor the circle hit anything.
  11. 00:24:130 (1,2,3) - Same as suggested for 00:13:695 (1,2,3) -
  12. 00:25:978 (4) - I would put this on the blue tick. While the drumbeat isn't there, there's a sound at the blue tick and that snap is more comfortable to predict and play. Applies retroactively for other parts.
  13. 00:28:695 (3,4) - Add some leniency after the 1/4 HDash by making the spacing smaller please :(
Good luck!
Topic Starter
Ultima Fox

ZiRoX wrote:

Mod requested in my queue.

[Cup]
  1. 00:00:652 (1,2) - I think this spacing is a bit large. I recommend moving (1) to the right a bit.
  2. 00:03:260 (1) - I think you could move this a bit to the left, stacking 3 notes in a row is a bit boring IMO and it makes this downbeat lose some emphasis. If you do this, you might want to move 00:05:054 (2,3) - to the left to.
  3. 00:05:706 (1) - I don't think this note is necessary at all in a Cup difficulty. It's a lot weaker than other 1/4 sounds and it makes more sense to keep the rhythm simpler and start on the downbeat, which is what would be expected.
  4. 00:10:434 (3,1) - Stacking the downbeat is boring :(
  5. 00:13:369 (4) - I'd take this note out for consistency with previous patterns.
  6. 00:15:651 (3,1) - ^Same
  7. 00:17:445 (2) - May be better to start this on the red tick? It sounds a bit weird to me the way it is now, because it's too obvious it's late to the bell-like sound. I think it sounds fine as it is right now (at least to me)
  8. 00:20:869 (3,1) - Stacking the downbeat :(
  9. 00:23:478 (4) - I'd replace this with a circle for consistency with previous patterns.
  10. 00:26:086 (3,1) - Stacking the downbeat :(
  11. 00:27:880 (2) - Same as mentioned for 00:17:445 (2) - Same as above
Applied all except for things i mentioned and the downbeat stacking, because i feel like the stacked downbeats in this case are a good way of representing the silences between the notes, hence no movement

[Salad]
  1. This diff has a larger max combo/score than the Platter. While it might fall under GD leniency, it's advisable that you try to fix this.
  2. 00:12:880 (5) - Quite a weak beat, I'd delete it. Deleting it makes for a stronger 1/2 dash rather than a "limited" 1/4 dash.
  3. 00:13:695 (1,2,3) - Aaand again, this could be simplified.
  4. 00:16:304 (1) - Move this a bit closer to the previous object. It's better to have some leniency after strong dashes, since players might overshoot the dash.
  5. 00:17:282 (2,3) - This sounds a bit weird to me. I would make it a single slider.
  6. 00:18:912 (2,3,4) - Once again, this could me simplified a bit.
Im going to wait and talk to celeri before i respond to this, so ill just edit the post when i do

Good luck!
Thanks a ton~ :D

Edit: probably just gonna drop this because its kinda been awkwardly lingering and i want to move on from it
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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