i was going to map some pp for this song :w:
Ambient wrote:
M4MLunatic
- 00:19:702 (3) - Add a whistle to the head of the slider to emphasize the vocals like you did previously at 00:18:970 (1) whistles in this part are only for piano and the "odd" vocal rhythm
- 00:56:653 (7) - Maybe add a clap here, sounds incomplete without it, like you did at 01:08:361 (6) true
- 01:05:435 (5,6) - Could go about CTRL + G'ing these two for better flow, since it'd be better off going in the opposite direction of 01:04:153 (1) think current plays well o: also movement onto 1 is nicer/better emphasis
- 02:11:287 (7) - Similar to before, should add a clap. yes
- 02:35:617 (2) - Is this stack on purpose? [color=#00BF00}no, fixed[/color]
- 02:52:080 (5,6) - Could probably make this a triple, might be a little overmapped though. barely noticeable at 100% at 1/2 emphasis is more important here anyways
Hard
Copy over hitsound changes as well if you agree'd to them, can't find anything worth mentioning on Easy & Normal.
- 00:55:922 (2,3) - Might just be me but i think the spacing is a tiny bit off. fixed
- 01:32:873 (4,1) - Blanket is a little off. soz being really picky.d
- 02:10:007 (1) - I don't really see the point in using a different slider here, may as well have them be all the same as the sliders that follows, like 02:11:653 (1) 02:14:580 (1) 02:15:861 (1) does that really matter
- 02:40:099 - This tick is to great to miss, since of the drums, perhaps make 02:39:824 (2) - a repeater? like so. Also acts a good build up to the kiai. it's alright for a hard diff and guitars > drums here anyways
- 03:14:214 (4,5,1) - Could make that look better yes.
Felt like I took a trip to 2012> Awesome map dude, GL!
most things you pointed out where intended to be like that or like 2 px off blankets that are lol_Kise wrote:
m4m
my map
Lunatic 00:04:884 (4,5) - blanket
00:05:068 (5) - btw why not using 3 control points? I sure wonder
00:08:727 (1) - make straight placement - move to x230 y89 https://osu.ppy.sh/ss/7337811
00:09:092 (2,5) - blanket
00:09:733 - missing note here? i guess you were mapping main lead here? so why not using something like this rhythm wise:
or
if you choose second option, then maybe stack 6 and 7
not even really audible at 100% and not part of the melody
00:12:568 (2,3) - same here, you could add one more circle or just replace 00:12:568 (2) - with a slider because melody line starts 00:12:568 (2) - and ends 00:13:117 (1) - melody gets way stronger on 00:12:751 (3) -
00:14:580 - then 00:17:507 (1) - , 00:20:434 (1) - what's the idea of using different ds here? music doesn't change here, i would keep ds the same. on the other hand 00:26:288 (1) - this section brings more intensive pulse so making ds bigger is fine tho
adjusted that one pattern to also use 1.4x
00:07:263 (1) - and 00:22:629 (7) - overall usage of different shapes is fine, but i personally prefer second slider shape to be used previously (just looks better imo) don't see any issue
00:25:556 (4) - you should change ds here, maybe reduce 00:25:373 (2,3,4) - and from 00:25:556 (4) - keep the same? because you can clearly hear that percussion sixteenth notes start 00:25:556 (4) - also nc then the whole map doesn't use any spacing changin streams and they don't fit the whole concept
00:33:970 (3,4,5,6,7,8) - sorry but this visually looks bad, make it straight please https://osu.ppy.sh/ss/7337884 tried
00:39:092 (3) - i suggest replacing with slider even tho she sings the same syllable, melody rises
too dense and not needed
00:48:605 (2) - could be better spaced according to 00:47:507 (2) - tail and 00:47:873 (3) -
00:49:336 (6) - this could be stacked with 00:47:873 (3) - then also you'll have to tweak other objects (but this is less important, you maybe ignore this) does that matter in any way lol
00:53:727 (5,6,1) - spacing could be equal because she stars singing at 00:53:727 (5) - spacing is to emphasize cymbal/downbeats like all the time?
00:54:092 (1,2,3,4,5,6) - could be better spaced according to 00:53:909 (6) - same. it's basically vocal ~1.6, drum stack, cymbal 2 for spacing in the chorus
00:58:300 (1,2) - blanket? i would move 00:58:849 (2) - to x487 y8
01:33:422 (9,1) - blanket
01:34:336 (3) - i would add a circle on sliders end, just like 00:14:580 (1,2) - because 01:34:702 - strong sound sliderend emphasis followed by a long gap works really well here, vocal is the most important thing here anyways
01:39:092 (4,1) - blanket
01:40:007 (2,3,4,5,6,7,8,9,10,11) - same ^ already mentioned
02:04:337 (1,2,3) - why not perfect triangle here?▲ https://osu.ppy.sh/ss/7337977 ds buildup
02:42:019 (8) - moving down a little would help i think (visually) rip spacing concept and perfect partial star
02:43:849 (1,2,3) - following 02:44:123 (2,3) - could be better placed to kind of continue the slider dont think so
02:50:434 (1) - not sure but maybe try replacing with linear slider? because guitar doesn't stop playing here no kickslider jumps in my 2012 map thanks
03:16:044 (1) - slider's end is offscreen aimod is dumb
Hard
General: cs:3.8 imo fits better
00:10:922 (3,4) - blanket better
00:23:361 (1,2,3,4) - ^
00:57:019 (1,2) - ^
01:38:727 (3,4) - move 01:39:092 (4) - just a pixel so ds is 1,50x
02:15:495 (3,1) - blanket
02:39:275 (1) - there are some percussion sounds in background, are you sure you won't map those? yes, guitar
03:05:800 (1,2) - blanket better
03:12:568 (3,1) - could look better; maybe 03:12:934 (1) - ctlr+j?
that's all, good luck
Stjpa wrote:
[easy][normal]
- not sure if ar4 is really necessary, its only 163bpm after all and u have a lot of 2/1 gaps and 1/1 patterns that are pretty easy to follow as a beginner ar3 now, should still be readable just fine and decimals dont fit the set
- 00:49:702 (4) - using 1/2 repeats are completely fine if theres a little break afterwards which is the case here, not really needed but i dont see a reason to not do it :p I really dislike them on lowest diffs personally and only having like two or three of them would be kinda lol I think
- 01:39:458 (3) - personally i dislike all of these 3/2 repeat sliders because they dont really cover anything. sure there are vocals in the background, but theres also a drum on the white tick before repeat and a drumroll after repeat so it might be really confusing as a beginner since a lot of ur objects landed on white ticks anyway I think they work well cause they follow the held vocal and allow me to map that rather unique high pitched sound on spots like 00:25:373 - 01:40:007 - while transitioning to the drum roll
- 02:52:629 (1) - nc necessary? its p much the same as the ones from pre-kiai imo right, removed for now but it's also kinda inconsistent with the overall 2 measure comboing so I'm not 100% sure
[hard]
- 00:20:434 (1) - is it supposed to look so edgy lol not sure why I made it like that, but it looks a bit unfitting, fixed
- 00:36:531 (4,5,6,7) - rhythm doesnt really fit the drums and is more confusing than anything, try out this rhythm, feels a bit better if u ask me alright, changed this and 01:51:714 -
[lunatic]
- 00:40:922 (1,2) - do u mind custom stacking it to make the circle more visible? just kinda like 00:37:995 (1,2) . rn the circle is completely hidden by the slidertail, not the coolest thing for a player of this level (same goes every similar pattern that goes from the right to the left, obviously) k, changed this and 01:56:105 (2) - though I think people that can play hards should be able to read the through approach circles too
call me back w
- 00:25:464 (3) - whats the reasoning of "overmapping" this circle? yeah theres a little background noise, but because of the stream feels pretty unsatisfying to play and its confusing for a second as the noice is barely audible and suddenly u have all the strong drums appearing in the same stream it still follow the high pitched background sounds, just no drums. having it empty would feel more strange to me o:
Okorin wrote:
üüüüüü whz is mz kezboard set to german
ok fixed
that you don't hitsound the cool guitar in 01:40:922 - is a bit sad I tried hitsounding the guitar in this part with normal whistles before (cause soft are already for some vocal stuff), but combined with the other hitsounding it felt a bit too spammy cause overall hitsounding is very simplistic + it's mainly mapping vocals/drums anyways
02:54:092 (1) - if i ever wanted to copyright a slidershape ala finebros i'd go for this one d
[lunatic]
01:04:153 (1) - somehow spacing ended up being confusing 02:18:239 (3,1) - have way less physical movement so moving it down and to the right or doing sometyhing different with it that makes it not as easily misreadable as 1/1 break between objects would cool adjusted 01:03:239 (2,3) - a bit to make it go from 2.25x to 1.95x at 01:03:605 (3,1) -
all of the following is general stuff so treat it as such
00:49:702 (1,2,3) - (and the repetition of it) i think the 1/8 slider's length isnt easily predictable along with the prefect stacking in this pattern looking kinda ehhhhh, i don't think there's anything that needs an 1/8 or 1/4 slider on it anyways so http://i.imgur.com/063tMZ2.png would be preferred rhythm alright, I got some complaints about these already
00:56:379 (5,6) - (and similar) i just think that moving outside the sliderbody to hit something is meh in an otherwise really simplistic difficulty
yea, changed these to overlap+even spacing (cause overlap+stack looks weird)
01:01:958 (3) - i just think that perf stacking on visible objects should be avoided on a diff with ar8 zz
01:12:934 (7,8,1) - patterns like these make sense but just look meh aesthetically because last object of the back and forth goes through the two other objects, generally i think you should either avoid this situation or
don't really agree for both of these, things like the first one still seem pretty readable and all to me and I think the second one looks cute lol
[hard]
since you don't use actual 3/4 sliders into other sliders in most of the parts that have 1/4 reversing sliders, the only 3/4 sliders in the diff are things like 00:12:751 (6) - and since these are of differing lengths (see 00:13:849 (4) - just after) reading these can become quite confusing for the actual target audience (aka people that actually can't play insanes)
disagree in general for this diff. they are usually okay readability wise with the distinct spacing and all and I think they are kinda necessary to fit with how hard these spots are on the highest diff + it feels a bit too undermapped like that in many spots. But I changed 00:37:629 (7) - and 01:52:263 (7) - (=only spots where 2x repeat happened right after 1x) since I can see them being a bit more problematic. 2x => 1x patterns like 02:44:946 (5,1,2) - seem less problematic and are kinda necessary where they are used.
i'd advise to stick to one time repeat sliders only and rearrange patterning around that, usually proves to be much more straightforward for players
00:24:458 (4) - aesthetically eh increased spacing to 00:24:824 (1) - body a bit, looks fine besides that I think
00:40:922 (1,2) - uh is this costm stack necessary idk anymore lol. reverted back to what it was initially, same for 01:56:105 (2) -
01:00:861 (3) - somehow clicking this sliderhead feels off even tho it isnt and idk how to explain this but maybe try 2 circles in some of these i have no idea hm it feels perfectly fine to me considering the overall vocal focus of the whole map o:
[normal]
could use more balance between circles and sliders, stuff like 00:10:190 (4) - or stuff in slower sections could simplify things such as 00:16:044 (5,6,7,1,2,3) - to just use more 1/1 circles, kinda like 00:19:702 (5,6) - (slap me somewhere when this doesn't explain what i take issue with clearly enough)
changed 00:10:190 (4) - cause it also makes rhythm a bit more varied
don't really want to change things like 00:16:044 (5,6,7) - cause that would make me either use like 3x 1/2 clicks or add a 1/2 slider somewhere to still follow the vocals and piano like I want to[. also most sliders in that part are mapped to piano on head so changing some would feel a bit odd I think. tried to find other spots where that could work, but all I tried seemed weird. yeah it's a bit slider heavy, but it's not like there are slider only parts or something like that.
00:12:751 (3) - hitsound missing? it has whistles on both like all other diffs, so I don't think so lol
00:56:105 (5) - this sounds and feels so odd, the 3/4 rhythm almost seems invented I think it works really well with the snare on this?
[]
yeah