m4m from your queue
firstly i want to comment on the overall map. i genuinely believed while playing that you had been directly copy-pasting these sections and was surprised to find out that you didn't when i opened the map in the editor. i'm usually a proponent for consistency over variety so you're completely in the right for doing this and i can't really fault you for it, but from a playing perspective i want this to be said: i was bored while playing this map. the repetition of the overall sections as well as the repetition within the sections themselves was so much that it felt i was doing the same thing over and over again for 5 minutes. anyways, like i said i completely understand if you shrug this off and stick with what you're doing, but i felt the need to include this anyway because its a perspective i feel like you may not have considered before.
00:05:035 (4) - given that this circle has the same sound that every slider has been earlier (the difference only begins at 00:05:202 (5,6,1) ), i don't think this change in rotation is justified. it'd make much more sense if 00:05:035 (4) rotated in the same direction, but 00:05:202 (5,6,1) is the point that changes direction.
00:36:368 (1) - the sliders throughout this section feel really messy. i feel like you should remap this and focus on just putting the sliders in symmetrical locations. just for comparison:
just doing minor stuff like that would really make this part look better
00:47:868 (8,9,10,11,1) - i feel like the way you emphasize the melody is a bit inconsistent. you're putting the melody notes on either the last note of a triple or a jump. both serve to emphasize, but it feels slightly off to me because of how much you switch between the two. for these notes, the melody notes you're trying to emphasize are 00:48:035 (10,11,1), but i feel like this pattern in its current state gives more attention to 00:47:868 (8,11,1). i'd put every melody note as a snap rather than mixing it up.
00:55:868 (6,7,8) - i don't understand why this isn't stacked with 00:55:535 (4). seems like an odd choice to break the established pattern of the jump section. you even avoid breaking the pattern at 01:03:868 (6,7,1,2,3,4,1).
01:01:201 (6,7,8,9,10,1) - these stacks appear super messy. i think its a combination of using 1 pixel stacking instead of the traditional 4 pixel stacking, as well as the fact that you change the direction they're stacking for every single one. there's not much flow to account for when it comes to stacks, is there anything wrong with just using the traditional 4 pixel stack for these?
01:46:952 (8,1,2) - this sudden shift in spacing between the end of the stream and the beginning of this next section really doesn't make sense to me. i'd definitely space this entire next section out more it feels unnecessarily cramped in comparison to the rest of the map.
01:47:868 (5,6,7) - at no point prior to this have you used time distance equality in any meaningful way, and suddenly you rely on time distance equality to make this rhythm playable. it's extremely unintuitive to realize that the gap between the circle and the slider is 1/4. if you put 01:53:202 (5,6,7,8) this pattern first, i think it would be a lot more intuitive as this is very clearly 1/4. i would seriously consider changing this one, imo this is the most glaring flaw of the map.
02:26:868 (8,1,2) - wide angle jump? doesn't seem to make sense
04:13:702 (1,2,3,4,5,6,7,8) - i love what you're going for with the decrease in spacing to reflect the melody but i'd space 04:14:035 (3) and 04:14:368 (5) slightly more. as is it really loses a lot of intensity when it gets to these notes and i think you can get the same effect with more intensity if you use slightly higher spacing.
hopefully this helps at least a little, in retrospect this is a pretty messy mod lol. solo was very well mapped, good job on that.