forum

Suzumegahara Chuugaku Takkyubu - Shakunetsu Switch

posted
Total Posts
7
Topic Starter
Lazer
This beatmap was submitted using in-game submission on donderdag 28 februari 2019 at 21:46:41

Artist: Suzumegahara Chuugaku Takkyubu
Title: Shakunetsu Switch
Source: 灼熱の卓球娘
Tags: Scorching Ping Pong Girls Shakunetsu no Takkyuu Musume
BPM: 203
Filesize: 9567kb
Play Time: 04:37
Difficulties Available:
  1. Hikan's Insane (5,26 stars, 984 notes)
  2. Insane (4,95 stars, 961 notes)
  3. Ping Pong (6,31 stars, 1243 notes)
Download: Suzumegahara Chuugaku Takkyubu - Shakunetsu Switch
Information: Scores/Beatmap Listing
---------------
added cute jingle - redownload after 26-4 '17

Insane ✔


agari 'reddit downvote' kamiya
xLolicore-
renk dis
Korey
hi Lazer, just message me if you need any clarification on anything, in general i disagree with rhythm choices/overmaps hope it helps.

PONG

00:35:757 (3,4) - these sounds were previously stacked, 00:31:028 (3,4) - 00:33:393 (3,4) -
00:37:087 (1,2) - emphasis red tick melody here, 00:37:826 (3,4) - so that you can have these vocals contrast like 00:40:190 (4,5) -
00:39:451 - note should start here, and then id have a 1/2 slider on 00:39:895 (2) - since white ticks should be emphasized at 00:39:895 (2,3,4,5) -
00:41:668 (3) - random stack?
00:42:555 (3,1) - these sliders dont make much sense as 00:43:146 - downbeat is much stronger than the previous vocal you start the slider on, also i recommend going back to the stacked circles you had on other loud snares at 00:42:851 - to be consistant and i think its fine to break away from it at 00:38:121 - 00:40:486 (5) - since youre emphasising vocals there.
00:46:250 (2) - 1/2 slider here to follow the melody

00:47:875 - section here confuses me a lot tbh for example:
00:48:024 (2,3,4,6,7,8) - mapping non existent triples and undermapping 00:50:092 - existing ones
lack of consistency 00:52:604 (1,2,3) - 00:59:698 (2) - and 00:48:910 (1,2,3,4) - 00:51:274 (8,1) -

01:15:806 (5,1) - here you use high spacing to differentiate the 1/1 but at 02:24:378 (5,1) - 04:01:323 (4,1) - you use stacks instead
01:08:417 (5,6) - 01:10:782 (5,6) - these should correspond to each other as they sound the same yet rhythm is completely different.
01:28:072 (1,2,3,4,5,6) - doesnt follow the melody properly, though a lot of your rhythms dont seem intuitive to me personally.

02:39:008 (1,2,3,4,5,6,7) - should be back and forths like the other instances.
02:55:412 (2) - too much emphasis on an overmap that i'd just delete.
03:14:919 (1,2,3,4,5) - 03:19:649 (1,2,3,4,5,6) - here you map 1/4s that dont exist and ignore 1/4s that are there
03:23:934 - percussion is becoming prominent here so why do you start following it at 03:28:959 (2) -
Topic Starter
Lazer

ikorza wrote:

hi Lazer, just message me if you need any clarification on anything, in general i disagree with rhythm choices/overmaps hope it helps.

PONG

00:35:757 (3,4) - these sounds were previously stacked, 00:31:028 (3,4) - 00:33:393 (3,4) - yes, changed
00:37:087 (1,2) - emphasis red tick melody here, 00:37:826 (3,4) - so that you can have these vocals contrast like 00:40:190 (4,5) -
00:39:451 - note should start here, and then id have a 1/2 slider on 00:39:895 (2) - since white ticks should be emphasized at 00:39:895 (2,3,4,5) - i prefer to keep it the current way since the gameplay aspect feels better to me this way and i think that should come first in this case
00:41:668 (3) - random stack?fixy
00:42:555 (3,1) - these sliders dont make much sense as 00:43:146 - downbeat is much stronger than the previous vocal you start the slider on, also i recommend going back to the stacked circles you had on other loud snares at 00:42:851 - to be consistant and i think its fine to break away from it at 00:38:121 - 00:40:486 (5) - since youre emphasising vocals there.
00:46:250 (2) - 1/2 slider here to follow the melody i think the current thing i have is a nice transition into the next section so i prefer to keep it the current way since to me it feels like its following it fine

00:47:875 - section here confuses me a lot tbh for example:
00:48:024 (2,3,4,6,7,8) - mapping non existent triples and undermapping 00:50:092 - existing ones i find this incredibly hard to do for some reason, i cant differentiate the sounds inbetween very well, might need help from someone
lack of consistency 00:52:604 (1,2,3) - 00:59:698 (2) - and 00:48:910 (1,2,3,4) - 00:51:274 (8,1) - i want to try and go with this current half vocal half beat-thing, this might be changed later- but for now im gonna keep this

01:15:806 (5,1) - here you use high spacing to differentiate the 1/1 but at 02:24:378 (5,1) - 04:01:323 (4,1) - you use stacks instead fifxifxix
01:08:417 (5,6) - 01:10:782 (5,6) - these should correspond to each other as they sound the same yet rhythm is completely different. but on the other hand its consistant with the rest, so im gonna keep it unless someone else does em
01:28:072 (1,2,3,4,5,6) - doesnt follow the melody properly, though a lot of your rhythms dont seem intuitive to me personally. weird ;; to me it does

02:39:008 (1,2,3,4,5,6,7) - should be back and forths like the other instances. get
02:55:412 (2) - too much emphasis on an overmap that i'd just delete. but this is the coolest part!
03:14:919 (1,2,3,4,5) - 03:19:649 (1,2,3,4,5,6) - here you map 1/4s that dont exist and ignore 1/4s that are there fixerdoo
03:23:934 - percussion is becoming prominent here so why do you start following it at 03:28:959 (2) -
changeridoo'd u am right

thx for modder! appreciate lots = w=
Vivyanne


requested in pm

literally the only diff in the mapset w

00:04:116 (1,2) - kinda weird to not have the same kind of circular motion here as you had before in 00:02:934 (1,2,3) - i mean, the song is kinda the same but then in other pitch so perhaps using consistent flow patterns wouldnt be too bad
00:10:471 (2,1) - idk about the spacing inbetween these notes, given the timing gap that is present right now it makes it pretty awkward to read as the other 1/1 breaks have larger spacing or are stacked. this is currently spaced like 1/2 and can thus cause some small problems w
00:17:121 (1,2) - the inconsistent slidershapes ;w; why not make it equal to what you had before, i mean u could also easily blanket that
00:23:624 (4,5) - personally not a fan of this kind of flow, it creates for an unnatural snappy feeling and makes it harder to play for no reason. perhaps try something like this for flow improvement and more emphasis to 00:24:215 (1) -
00:29:831 (4,2) - bad stack fix pls w its clearly offfff
00:34:560 (4) - perhaps ctrl+g? would catch the ongoing circular movement better
00:45:496 (1,2) - felt weird on first playthrough, theres no strong indicator for the blue tick change so it kinda reads like a 1/2 slider instead of a 3/4 slider. perhaps make the curve a bit different than the rest or increase sv orz to make the timing difference a bit more clear
00:50:594 (3) - is clearly overmap pls delete note =w= also triple after 3/4 slider plays awkwardly since it then plays like a 4tap which wouldnt fit the song at the moment as well
00:52:811 (2,3) - NCs pls for polarity cus rn you have different timing at the same spacing as 1/2 notes so that makes it hard w
00:59:683 (2) - why map the same piece of music with another rythm? you had 00:52:589 (1,2,3) - before so why the change to something that's way simpler? me no get ):
01:14:904 (1,3) - bldanket iz ofv here pls ifjijsdxklx kdpls
01:18:451 (1,2) - dis spacing man, why is so small? it is currently the same distance as the 1/4 gaps in the song so why do u do dis man, i mean whers the reason to break the movement like dis
01:29:239 - why do u skip this note? it has a clear instrument going on it ;w;
01:39:141 (1) - lol why this NC? it doesnt emphasise any timing or odd movement or anything strong in the song, so why keep it w (it doesnt help with reading either)
01:45:791 (1,2) - why not use the same slidershape ww
01:50:372 (1,2) - again spacing why so small here wwww
01:55:840 (3,4) - would say spacing could be higher since stronger vocals appear and could be emphasised more imo
02:03:377 (8,2) - fixstackthanks
02:05:890 (1,2,3,1) - same problem as mentioned beforew
02:14:756 (5) - nc pls music change
02:28:944 (1,1) - wheres the nc spam in this section for w it overpressures the section and its easier to read without the nc spam tbh
02:34:560 (1) - delet.this nc
02:38:993 (1,2,3,4,5,6,7) - why have this all in a different shape than all similar note sections like 02:36:629 (1,2,3,4,5,6,7) - 02:41:358 (1,2,3,4,5,6,7) -
02:48:156 (5) - at all similar situations u map slider here but u dont do that here for some reason, breaks the consistency of rythm used in the section. fix plswwww
02:55:545 - until 03:14:461 - i dont get your rythm usage here, it seems a bit too random to me. i dont hear most of the 1/4 u mapped back in any instruments (especially the guitar doesnt have them w) and when the drums roll 1/4 you map a slider instead of streams. perhaps a little explenation on the overmapping would be nice to have, because currently i have no idea what you're trying to do here
03:30:569 (6,1) - why this stack? it kills all movement given to the player and emphasis in the section
04:15:347 (9,1) - swap ncs since the big musical change is on 04:15:347 (9) -
04:26:579 (1,2,3,4,5,6) - silence-sliderend.png or perhaps change them to circles, you havent used this kind of emphasis anywhere else in the map

overall i have some trouble with the spacing and rythm usage as you seem to ignore a lot of the drums (i mean like u map streams where i dont hear them and when the drum plays stream u decide not to) so perhaps a little more explenation would be appreciated.
good luck!
Topic Starter
Lazer

HighTec wrote:



requested in pm

literally the only diff in the mapset w

00:04:116 (1,2) - kinda weird to not have the same kind of circular motion here as you had before in 00:02:934 (1,2,3) - i mean, the song is kinda the same but then in other pitch so perhaps using consistent flow patterns wouldnt be too bad o yes fix
00:10:471 (2,1) - idk about the spacing inbetween these notes, given the timing gap that is present right now it makes it pretty awkward to read as the other 1/1 breaks have larger spacing or are stacked. this is currently spaced like 1/2 and can thus cause some small problems w fix w
00:17:121 (1,2) - the inconsistent slidershapes ;w; why not make it equal to what you had before, i mean u could also easily blanket that but but they are blankeered ?
00:23:624 (4,5) - personally not a fan of this kind of flow, it creates for an unnatural snappy feeling and makes it harder to play for no reason. perhaps try something like this for flow improvement and more emphasis to 00:24:215 (1) - wel i like soso : >
00:29:831 (4,2) - bad stack fix pls w its clearly offfff u say clearly but it was off by 1 pixel oK but fix
00:34:560 (4) - perhaps ctrl+g? would catch the ongoing circular movement better TOP find
00:45:496 (1,2) - felt weird on first playthrough, theres no strong indicator for the blue tick change so it kinda reads like a 1/2 slider instead of a 3/4 slider. perhaps make the curve a bit different than the rest or increase sv orz to make the timing difference a bit more clear if other point out i will
00:50:594 (3) - is clearly overmap pls delete note =w= also triple after 3/4 slider plays awkwardly since it then plays like a 4tap which wouldnt fit the song at the moment as well it fits the song, vocal ends on blue tick- afterwards triple from drums
00:52:811 (2,3) - NCs pls for polarity cus rn you have different timing at the same spacing as 1/2 notes so that makes it hard w
00:59:683 (2) - why map the same piece of music with another rythm? you had 00:52:589 (1,2,3) - before so why the change to something that's way simpler? me no get ): o ye
01:14:904 (1,3) - bldanket iz ofv here pls ifjijsdxklx kdpls i thought to myself 'i fix that later' that never hapenned and now it did
01:18:451 (1,2) - dis spacing man, why is so small? it is currently the same distance as the 1/4 gaps in the song so why do u do dis man, i mean whers the reason to break the movement like dis courtesy of (professional)box; it used to be higher but then i realise no its 1/4 so less spacing
01:29:239 - why do u skip this note? it has a clear instrument going on it ;w; i gues
01:39:141 (1) - lol why this NC? it doesnt emphasise any timing or odd movement or anything strong in the song, so why keep it w (it doesnt help with reading either) its called i forgot to do ncs properly
01:45:791 (1,2) - why not use the same slidershape ww it doesnt matter alot but i guess it look better ye
01:50:372 (1,2) - again spacing why so small here wwww it means 'start of jump' to easier transition
01:55:840 (3,4) - would say spacing could be higher since stronger vocals appear and could be emphasised more imo did
02:03:377 (8,2) - fixstackthanks editor does this on automated why does it keep doing this
02:05:890 (1,2,3,1) - same problem as mentioned beforew w
02:14:756 (5) - nc pls music change get
02:28:944 (1,1) - wheres the nc spam in this section for w it overpressures the section and its easier to read without the nc spam tbh are u honest
02:34:560 (1) - delet.this nc ye
02:38:993 (1,2,3,4,5,6,7) - why have this all in a different shape than all similar note sections like 02:36:629 (1,2,3,4,5,6,7) - 02:41:358 (1,2,3,4,5,6,7) - im so creative, idk
02:48:156 (5) - at all similar situations u map slider here but u dont do that here for some reason, breaks the consistency of rythm used in the section. fix plswwww i got it
02:55:545 - until 03:14:461 - i dont get your rythm usage here, it seems a bit too random to me. i dont hear most of the 1/4 u mapped back in any instruments (especially the guitar doesnt have them w) and when the drums roll 1/4 you map a slider instead of streams. perhaps a little explenation on the overmapping would be nice to have, because currently i have no idea what you're trying to do here left most unchanged since i think this is a good guitar solo part with a nice filler to guitar transition
03:30:569 (6,1) - why this stack? it kills all movement given to the player and emphasis in the section because it has the same sound
04:15:347 (9,1) - swap ncs since the big musical change is on 04:15:347 (9) -
04:26:579 (1,2,3,4,5,6) - silence-sliderend.png or perhaps change them to circles, you havent used this kind of emphasis anywhere else in the map its like a new sound so no i havent used

overall i have some trouble with the spacing and rythm usage as you seem to ignore a lot of the drums (i mean like u map streams where i dont hear them and when the drum plays stream u decide not to) so perhaps a little more explenation would be appreciated.
good luck!
thx lots for modderie = w =
Zectro
[ding dong]
cant find much so gonna give some little visual things as i feel that the core gameplay of this map is great
01:07:178 (2,3,4,5) - improve blankets
01:41:020 (4,2) - you tried to make this look nice but still looks messy :(
01:54:912 (2) - maybe move x146y338 for more aesth?
01:55:208 (1,4) - overlap looks messy
02:06:587 (1) - stack sliderend 02:05:552 (4) -
02:05:996 (1,2,3) - make triangle bigger so 02:06:217 (2,2) - and 02:06:439 (3,4) - dont overlap
02:14:862 (1,2) - since u did this nc wise u can also do the same here 01:06:290 (7,1) -
02:21:070 (5) - move to x63y195 or stack on 02:21:661 (2) -
02:22:104 (4,1) - still looks messy :/
02:25:799 (6) - move to x346y213
02:26:390 (2,1) - properly stack
02:41:464 (1,2,3,4,5,6,7) - would be cool if it had the same small spacing as 02:36:735 (1,2,3,4,5,6,7) -
02:47:966 (3) - x110y107
02:58:015 - you sure you dont wanna follow guitar here? 1/3 i mean, could make map more interesting
03:05:109 (1,3,4) - perf triangle maybe
03:06:439 (2,3,4) - perf triangle maybe
03:06:439 (2,3,5) - perf triangle maybe
03:47:375 (4,2) - stack
04:22:547 (4,5,6) - cool but too weird and confusing pattern, doesnt rly fit as the rest of the map is p straight forward
04:19:592 (1,2,3,4,1,2,3) - too linear jumps maybe :/


attempt was made also
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply